Created Working with CMake (markdown)

Ahmad Fatoum
2018-07-30 12:56:34 +02:00
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Besides the `games/` and `examples/` that are built along raylib by default, there's also a sample CMake project at `projects/CMake`:
```
cd projects/CMake # You can also just download the CMakeLists.txt and the core_basic_window.c file separately
mkdir build # Create an out-of-tree build directory. That way build artifacts aren't mixed with source code
cd build # enter it
cmake .. # run cmake on the parent directory
cmake --build . # kick of the build process
```
The `CMakeLists.txt` is self contained and will arrange to probe whether raylib has been installed and if not, it's downloaded, built and linked statically into the `core_basic_window` example application.
## Use from within an IDE
CMake supports a range of generators, which can be used to generate project files for IDEs/Build-Tools such as Visual Studio, Ninja or Sublime Text 2. e.g. for Xcode you can run `cmake -G 'Xcode' ..` to have it generate project files for import into Xcode.