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Created Working with CMake (markdown)
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Working-with-CMake.md
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Besides the `games/` and `examples/` that are built along raylib by default, there's also a sample CMake project at `projects/CMake`:
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```
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cd projects/CMake # You can also just download the CMakeLists.txt and the core_basic_window.c file separately
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mkdir build # Create an out-of-tree build directory. That way build artifacts aren't mixed with source code
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cd build # enter it
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cmake .. # run cmake on the parent directory
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cmake --build . # kick of the build process
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```
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The `CMakeLists.txt` is self contained and will arrange to probe whether raylib has been installed and if not, it's downloaded, built and linked statically into the `core_basic_window` example application.
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## Use from within an IDE
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CMake supports a range of generators, which can be used to generate project files for IDEs/Build-Tools such as Visual Studio, Ninja or Sublime Text 2. e.g. for Xcode you can run `cmake -G 'Xcode' ..` to have it generate project files for import into Xcode.
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