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Updated Working on macOS (markdown)
@ -107,13 +107,6 @@ otool -L my_app
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This shows you everything your application links to. Basically, if anything is pointing to anything but /usr/lib/* or /System/Library/*, your application will throw an error if you run it on any other Mac. It's not portable.
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This shows you everything your application links to. Basically, if anything is pointing to anything but /usr/lib/* or /System/Library/*, your application will throw an error if you run it on any other Mac. It's not portable.
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For example if it's linking to something in /usr/local/lib, or a relative folder, that would be bad. But after the above, you should be clear of dynamic dependencies!
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For example if it's linking to something in /usr/local/lib, or a relative folder, that would be bad. But after the above, you should be clear of dynamic dependencies!
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## Using VSCode
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1. Copy the files from raylib/projects/VSCODE to a folder.
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2. Make sure you set the proper paths to your static build of raylib in c_cpp_properties.json and tasks.json (look for fields named <path_to_raylib>). This will be specific to your installation of raylib.
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3. Install the extensions named "C/C++" and "CodeLLDB".
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4. Set the default build task to the OSX debug and launch using the OSX debug configuration.
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# Bundle your app in an Application
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# Bundle your app in an Application
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````
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````
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