Renamed folder and reviewed sample
Working on generated raw importer
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Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
191
examples/image_raw_importer/image_raw_importer.c
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/*******************************************************************************************
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*
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* raw_importer - image raw importer
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2018 raylib technologies
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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#include <string.h> // Required for: strcpy()
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#include <stdlib.h> // Required for: atoi()
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//----------------------------------------------------------------------------------
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// Controls Functions Declaration
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//----------------------------------------------------------------------------------
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static void ImportRAW(); // Button: ImportRAW logic
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 600;
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InitWindow(screenWidth, screenHeight, "Image RAW Importer");
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Texture2D texture = { 0 };
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// raw_importer: controls initialization
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//----------------------------------------------------------------------------------
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Vector2 windowOffset = { screenWidth/2 - 200/2, screenHeight/2 - 465/2 };
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bool importWindowActive = false;
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int widthValue = 0;
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int heightValue = 0;
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int pixelFormatActive = 0;
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const char *pixelFormatTextList[3] = { "ONE", "TWO", "THREE" };
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int channelsActive = 0;
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const char *channelsTextList[4] = { "1", "2", "3", "4" };
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int bitDepthActive = 0;
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const char *bitDepthTextList[3] = { "8", "16", "32" };
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int headerSizeValue = 0;
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//----------------------------------------------------------------------------------
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// Image file info
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int dataSize = 0;
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char fileName[32] = "\0";
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bool btnLoadPressed = false;
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bool imageLoaded = false;
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float imageScale = 1.0f;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Check if a file is dropped
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if (IsFileDropped())
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{
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int fileCount = 0;
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char **droppedFiles = GetDroppedFiles(&fileCount);
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// Check file extensions for drag-and-drop
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if ((fileCount == 1) && IsFileExtension(droppedFiles[0], ".raw"))
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{
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FILE *imageFile = fopen(droppedFiles[0], "rb");
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fseek(imageFile, 0L, SEEK_END);
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dataSize = ftell(imageFile);
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fclose(imageFile);
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// NOTE: Returned string is just a pointer to droppedFiles[0],
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// we need to make a copy of that data somewhere else: fileName
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strcpy(fileName, GetFileName(droppedFiles[0]));
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// Try to guess possible raw values
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// Let's assume image is square, RGBA, 8 bit per channel
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widthValue = round(sqrt(dataSize/4));
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heightValue = widthValue;
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headerSizeValue = dataSize - widthValue*heightValue*4;
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importWindowActive = true;
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}
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ClearDroppedFiles();
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}
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// Check if load button has been pressed
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if (btnLoadPressed)
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{
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// Convert input textImageWidth, textImageHeight to int
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int format = UNCOMPRESSED_R8G8B8A8;
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int channels = atoi(channelsTextList[channelsActive]);
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int bpp = atoi(bitDepthTextList[bitDepthActive]);
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// Depending on channels and bit depth, select correct pixel format
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if ((widthValue != 0) && (heightValue != 0) && (bpp == 8))
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{
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switch (channels)
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{
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case 1: format = UNCOMPRESSED_GRAYSCALE; break;
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case 2: format = UNCOMPRESSED_GRAY_ALPHA; break;
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case 3: format = UNCOMPRESSED_R8G8B8; break;
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case 4: format = UNCOMPRESSED_R8G8B8A8; break;
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default: break;
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}
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Image image = LoadImageRaw(fileName, widthValue, heightValue, format, headerSizeValue);
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texture = LoadTextureFromImage(image);
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UnloadImage(image);
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importWindowActive = false;
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btnLoadPressed = false;
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if (texture.id > 0)
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{
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imageLoaded = true;
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imageScale = (float)(screenHeight - 100)/texture.height;
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}
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}
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}
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if (imageLoaded) imageScale += (float)GetMouseWheelMove(); // Image scale control
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GetColor(style[DEFAULT_BACKGROUND_COLOR]));
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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if (importWindowActive)
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{
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importWindowActive = !GuiWindowBox((Rectangle){ windowOffset.x + 0, windowOffset.y + 0, 200, 465 }, "Image RAW Import Options");
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GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 30, 65, 20 }, "Import file:");
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GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 30, 75, 20 }, "Untitled.raw");
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GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 50, 65, 20 }, "File size:");
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GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 50, 75, 20 }, "2132421 bytes");
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GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 85, 180, 80 }, "Resolution");
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GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 100, 33, 25 }, "Width:");
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widthValue = GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 100, 80, 25 }, widthValue, 100);
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GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 100, 30, 25 }, "pixels");
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GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 130, 33, 25 }, "Height:");
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heightValue = GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 130, 80, 25 }, heightValue, 100);
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GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 130, 30, 25 }, "pixels");
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GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 180, 180, 160 }, "Pixel Format");
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pixelFormatActive = GuiComboBox((Rectangle){ windowOffset.x + 20, windowOffset.y + 195, 160, 25 }, pixelFormatTextList, 3, pixelFormatActive);
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GuiLine((Rectangle){ windowOffset.x + 20, windowOffset.y + 220, 160, 20 }, 1);
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GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 235, 50, 20 }, "Channels:");
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channelsActive = GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 255, 159, 25 }, channelsTextList, 4, channelsActive);
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GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 285, 50, 20 }, "Bit Depth:");
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bitDepthActive = GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 305, 159, 25 }, bitDepthTextList, 3, bitDepthActive);
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GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 355, 180, 50 }, "Header");
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GuiLabel((Rectangle){ windowOffset.x + 25, windowOffset.y + 370, 27, 25 }, "Size:");
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headerSizeValue = GuiValueBox((Rectangle){ windowOffset.x + 55, windowOffset.y + 370, 85, 25 }, headerSizeValue, 100);
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GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 370, 30, 25 }, "bytes");
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btnLoadPressed = GuiButton((Rectangle){ windowOffset.x + 10, windowOffset.y + 420, 180, 30 }, "Import RAW");
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}
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//----------------------------------------------------------------------------------
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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if (texture.id != 0) UnloadTexture(texture);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@ -36,10 +36,10 @@ int main(int argc, char *argv[0])
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bool btnLoadPressed = false;
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int buttonToggleChannel = 3;
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int buttonToggleChannel = 1;
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int buttonToggleDepth = 0;
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char *arrayChannel[4] = { "1", "2", "3", "4" };
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char *arrayDepth[3] = { "8", "16", "32" };
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const char *arrayChannel[4] = { "1", "2", "3", "4" };
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const char *arrayDepth[3] = { "8", "16", "32" };
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// Image file info
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int dataSize = 0;
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@ -149,24 +149,24 @@ int main(int argc, char *argv[0])
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GuiGetBackgroundColor());
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ClearBackground(RAYWHITE);
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DrawRectangleLines(10, 10, SCREEN_WIDTH - 20, SCREEN_HEIGHT - 20, GuiLinesColor());
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DrawRectangleLines(10, 10, SCREEN_WIDTH - 20, SCREEN_HEIGHT - 20, BLUE);
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if (texture.id != 0)
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{
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DrawTextureEx(texture, (Vector2){ SCREEN_WIDTH/2 - texture.width*imageScale/2, SCREEN_HEIGHT/2 - texture.height*imageScale/2 }, 0, imageScale, WHITE);
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DrawText(FormatText("SCALE x%.0f", imageScale), 20, SCREEN_HEIGHT - 40, 20, GuiTextColor());
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DrawText(FormatText("SCALE x%.0f", imageScale), 20, SCREEN_HEIGHT - 40, 20, BLUE);
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}
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else DrawText("drag & drop RAW image file", 320, 180, 10, GuiTextColor());
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else DrawText("drag & drop RAW image file", 320, 180, 10, BLUE);
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if (showImportPanel)
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{
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DrawRectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Fade(LIGHTGRAY, 0.5f));
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DrawRectangleRec(panel, GuiBackgroundColor());
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DrawRectangleLines(panel.x, panel.y, panel.width, panel.height, GuiLinesColor());
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DrawRectangleRec(panel, RAYWHITE);
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DrawRectangleLines(panel.x, panel.y, panel.width, panel.height, BLUE);
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GuiLabel((Rectangle){ panel.x + 10, panel.y + 10, 0, 0 }, FormatText("Import file: %s", fileName));
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GuiLabel((Rectangle){ panel.x + 10, panel.y + 30, 0, 0 }, FormatText("File size: %i bytes", dataSize));
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GuiLabel((Rectangle){ panel.x + 20, panel.y + 80, 0, 0 }, "Width:");
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GuiLabel((Rectangle){ panel.x + 150, panel.y + 80, 0, 0 }, "pixels");
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GuiTextBox((Rectangle){ panel.x + 60, panel.y + 75, 80, 20 }, textImageWidth, 4);
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GuiTextBox((Rectangle){ panel.x + 60, panel.y + 75, 80, 20 }, textImageWidth, 4, false);
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GuiLabel((Rectangle){ panel.x + 20, panel.y + 105, 0, 0 }, "Height:");
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GuiLabel((Rectangle){ panel.x + 150, panel.y + 105, 0, 0 }, "pixels");
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GuiTextBox((Rectangle){ panel.x + 60, panel.y + 100, 80, 20 }, textImageHeight, 4);
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GuiTextBox((Rectangle){ panel.x + 60, panel.y + 100, 80, 20 }, textImageHeight, 4, false);
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// ----- Pixel data panel -----
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GuiGroupBox((Rectangle){ panel.x + 10, panel.y + 155, 180, 110 }, "Pixels Data");
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@ -199,7 +199,7 @@ int main(int argc, char *argv[0])
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GuiLabel((Rectangle){ panel.x + 20, panel.y + 305, 0, 0 }, "Size:");
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GuiLabel((Rectangle){ panel.x + 150, panel.y + 305, 0, 0 }, "bytes");
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GuiTextBox((Rectangle){ panel.x + 60, panel.y + 300, 80, 20 }, textImageSize, 4);
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GuiTextBox((Rectangle){ panel.x + 60, panel.y + 300, 80, 20 }, textImageSize, 4, false);
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btnLoadPressed = GuiButton((Rectangle){ panel.x + 10, panel.y + 350, 180, 24 }, "Load RAW Image");
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}
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Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
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Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
BIN
examples/image_raw_importer/raw_importer_REV5.png
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After Width: | Height: | Size: 6.4 KiB |