mirror of
https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Rewritting tool for new raygui
This commit is contained in:
@ -53,13 +53,12 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
#define FONT_SIZE 10
|
||||
#define COLOR_REC GuiLinesColor()
|
||||
#define NUM_COLOR_SAMPLES 10
|
||||
#define ELEMENT_HEIGHT 38
|
||||
#define CONTROL_LIST_HEIGHT 38
|
||||
#define STATUS_BAR_HEIGHT 25
|
||||
|
||||
#define NUM_ELEMENTS 11
|
||||
#define NUM_CONTROLS 11
|
||||
|
||||
// NOTE: Be extremely careful when defining: NUM_ELEMENTS, GuiElement, guiElementText, guiPropertyNum, guiPropertyType and guiPropertyPos
|
||||
// NOTE: Be extremely careful when defining: NUM_CONTROLS, GuiElement, guiControlText, guiPropertyNum, guiPropertyType and guiPropertyPos
|
||||
// All those variables must be coherent, one small mistake breaks the program (and it could take hours to find the error!)
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -77,14 +76,14 @@ typedef enum {
|
||||
COMBOBOX,
|
||||
CHECKBOX,
|
||||
TEXTBOX
|
||||
} GuiElement;
|
||||
} GuiControlType;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static char currentPath[256]; // Path to current working folder
|
||||
|
||||
const char *guiElementText[NUM_ELEMENTS] = {
|
||||
const char *guiControlText[NUM_CONTROLS] = {
|
||||
"LABEL",
|
||||
"BUTTON",
|
||||
"TOGGLE",
|
||||
@ -113,8 +112,16 @@ int main()
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 1280;
|
||||
const int screenHeight = 720;
|
||||
|
||||
const int guiPropertyNum[NUM_ELEMENTS] = { 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 };
|
||||
|
||||
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
|
||||
InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor");
|
||||
|
||||
int dropsCount = 0;
|
||||
char **droppedFiles;
|
||||
|
||||
|
||||
|
||||
const int guiPropertyNum[NUM_CONTROLS] = { 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 };
|
||||
|
||||
// Defines if the property to change is a Color or a value to update it accordingly
|
||||
// NOTE: 0 - Color, 1 - value
|
||||
@ -126,37 +133,30 @@ int main()
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 1, 0, 0, 0, 0, 1 };
|
||||
int aux = 0;
|
||||
int guiPropertyPos[NUM_ELEMENTS];
|
||||
int guiPropertyPos[NUM_CONTROLS];
|
||||
|
||||
for (int i = 0; i < NUM_ELEMENTS; i++)
|
||||
for (int i = 0; i < NUM_CONTROLS; i++)
|
||||
{
|
||||
guiPropertyPos[i] = aux;
|
||||
aux += guiPropertyNum[i];
|
||||
}
|
||||
|
||||
//SetConfigFlags(FLAG_FULLSCREEN_MODE);
|
||||
InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor");
|
||||
Rectangle guiControlListRec[NUM_CONTROLS];
|
||||
|
||||
for (int i = 0; i < NUM_CONTROLS; i++) guiControlListRec[i] = (Rectangle){ 0, 0 + i*CONTROL_LIST_HEIGHT, 140, CONTROL_LIST_HEIGHT };
|
||||
|
||||
int guiControlSelected = -1;
|
||||
int guiControlHover = -1;
|
||||
|
||||
int dropsCount = 0;
|
||||
char **droppedFiles;
|
||||
|
||||
Rectangle guiElementRec[NUM_ELEMENTS];
|
||||
|
||||
for (int i = 0; i < NUM_ELEMENTS; i++) guiElementRec[i] = (Rectangle){ 0, 0 + i*ELEMENT_HEIGHT, 140, ELEMENT_HEIGHT };
|
||||
Rectangle guiPropertyListRec[NUM_PROPERTIES];
|
||||
|
||||
int guiElementSelected = -1;
|
||||
int guiElementHover = -1;
|
||||
|
||||
// Generate properties rectangles depending on guiPropertyNum[] and guiPropertyPos[]
|
||||
//-----------------------------------------------------------------------------------
|
||||
Rectangle propertyRec[NUM_PROPERTIES];
|
||||
|
||||
for (int j = 0; j < NUM_ELEMENTS; j++)
|
||||
for (int j = 0; j < NUM_CONTROLS; j++)
|
||||
{
|
||||
for (int i = 0; i < guiPropertyNum[j]; i++)
|
||||
{
|
||||
if ((j + guiPropertyNum[j]) > 18) propertyRec[guiPropertyPos[j] + i] = (Rectangle){ guiElementRec[0].width, guiElementRec[18 - guiPropertyNum[j]].y + i*ELEMENT_HEIGHT, 260, ELEMENT_HEIGHT };
|
||||
else propertyRec[guiPropertyPos[j] + i] = (Rectangle){ guiElementRec[0].width, guiElementRec[j].y + i*ELEMENT_HEIGHT, 260, ELEMENT_HEIGHT };
|
||||
if ((j + guiPropertyNum[j]) > 18) guiPropertyListRec[guiPropertyPos[j] + i] = (Rectangle){ guiControlListRec[0].width, guiControlListRec[18 - guiPropertyNum[j]].y + i*CONTROL_LIST_HEIGHT, 260, CONTROL_LIST_HEIGHT };
|
||||
else guiPropertyListRec[guiPropertyPos[j] + i] = (Rectangle){ guiControlListRec[0].width, guiControlListRec[j].y + i*CONTROL_LIST_HEIGHT, 260, CONTROL_LIST_HEIGHT };
|
||||
}
|
||||
}
|
||||
|
||||
@ -164,7 +164,7 @@ int main()
|
||||
int guiPropertyHover = -1;
|
||||
//------------------------------------------------------------
|
||||
|
||||
// GUI
|
||||
// Gui area variables
|
||||
//-----------------------------------------------------------
|
||||
int guiPosX = 455;
|
||||
int guiPosY = 35;
|
||||
@ -175,50 +175,17 @@ int main()
|
||||
int deltaY = 60;
|
||||
|
||||
int selectPosX = 401;
|
||||
//int selectPosY = 0;
|
||||
int selectWidth = screenWidth - 723;
|
||||
//int selectHeight = screenHeight;
|
||||
//------------------------------------------------------------
|
||||
|
||||
// Color picker
|
||||
//-----------------------------------------------------------
|
||||
Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
|
||||
Vector2 cursorPickerPos = colorPickerPos;
|
||||
Color colorPickerValue = RED;
|
||||
Color colorSample[NUM_COLOR_SAMPLES];
|
||||
|
||||
for (int i = 0; i < NUM_COLOR_SAMPLES; i++) colorSample[i] = RAYWHITE;
|
||||
|
||||
int rgbWidthLabel = 30;
|
||||
int rgbHeightLabel = 20;
|
||||
int rgbDelta = 6;
|
||||
int redValue = 0;
|
||||
int greenValue = 0;
|
||||
int blueValue = 0;
|
||||
int alphaValue = 255;
|
||||
|
||||
// Color samples
|
||||
Rectangle sampleBoundsRec[NUM_COLOR_SAMPLES];
|
||||
int sampleHover = -1;
|
||||
int sampleSelected = 0;
|
||||
|
||||
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2};
|
||||
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2};
|
||||
//------------------------------------------------------------
|
||||
|
||||
// Value size selection
|
||||
//-----------------------------------------------------------
|
||||
int sizeValueSelected = 10;
|
||||
//-----------------------------------------------------------
|
||||
|
||||
Color bgColor = RAYWHITE;
|
||||
|
||||
// Gui controls data
|
||||
//-----------------------------------------------------------
|
||||
bool toggle = false;
|
||||
bool toggleValue = false;
|
||||
char *toggleGuiText[3] = { "toggle", "group", "selection" };
|
||||
|
||||
float sliderValue = 50.0f;
|
||||
float sliderBarValue = 50.0f;
|
||||
float sliderBarValue = 20.0f;
|
||||
float progressValue = 0.0f;
|
||||
|
||||
bool checked = false;
|
||||
@ -229,9 +196,10 @@ int main()
|
||||
char *comboText[5] = { "this", "is", "a" ,"combo", "box" };
|
||||
int comboActive = 0;
|
||||
|
||||
char guiText[16] = "\0";
|
||||
char guiText[17] = { '\0' };
|
||||
|
||||
bool isModified = false;
|
||||
Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
|
||||
Color colorPickerValue = RED;
|
||||
//-----------------------------------------------------------
|
||||
|
||||
// Get current directory
|
||||
@ -240,7 +208,7 @@ int main()
|
||||
currentPath[strlen(currentPath)] = '\\';
|
||||
currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
|
||||
|
||||
LoadGuiStyleImage("rguistyle_default_dark.png");
|
||||
GuiLoadStyleImage("rguistyle_default_dark.png");
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
@ -253,33 +221,33 @@ int main()
|
||||
if (IsFileDropped())
|
||||
{
|
||||
droppedFiles = GetDroppedFiles(&dropsCount);
|
||||
LoadGuiStyle(droppedFiles[0]);
|
||||
GuiLoadStyle(droppedFiles[0]);
|
||||
ClearDroppedFiles();
|
||||
}
|
||||
|
||||
// NOTE: We must verify that guiElementSelected and guiPropertySelected are valid
|
||||
// NOTE: We must verify that guiControlSelected and guiPropertySelected are valid
|
||||
|
||||
// Check gui element selected
|
||||
for (int i = 0; i < NUM_ELEMENTS; i++)
|
||||
// Check gui control selected
|
||||
for (int i = 0; i < NUM_CONTROLS; i++)
|
||||
{
|
||||
if (CheckCollisionPointRec(GetMousePosition(), guiElementRec[i]))
|
||||
if (CheckCollisionPointRec(GetMousePosition(), guiControlListRec[i]))
|
||||
{
|
||||
guiElementSelected = i;
|
||||
guiElementHover = i;
|
||||
guiControlSelected = i;
|
||||
guiControlHover = i;
|
||||
|
||||
guiPropertySelected = -1;
|
||||
guiPropertyHover = -1;
|
||||
break;
|
||||
}
|
||||
else guiElementHover = -1;
|
||||
else guiControlHover = -1;
|
||||
}
|
||||
|
||||
// Check gui property selected
|
||||
if (guiElementSelected != -1)
|
||||
if (guiControlSelected != -1)
|
||||
{
|
||||
for (int i = guiPropertyPos[guiElementSelected]; i < guiPropertyPos[guiElementSelected] + guiPropertyNum[guiElementSelected]; i++)
|
||||
for (int i = guiPropertyPos[guiControlSelected]; i < guiPropertyPos[guiControlSelected] + guiPropertyNum[guiControlSelected]; i++)
|
||||
{
|
||||
if (CheckCollisionPointRec(GetMousePosition(), propertyRec[i]))
|
||||
if (CheckCollisionPointRec(GetMousePosition(), guiPropertyListRec[i]))
|
||||
{
|
||||
guiPropertyHover = i;
|
||||
|
||||
@ -289,14 +257,9 @@ int main()
|
||||
if (guiPropertyType[guiPropertyHover] == 0) // Color type
|
||||
{
|
||||
// Update color picker color value
|
||||
colorPickerValue = GetColor(GetStyleProperty(guiPropertyHover));
|
||||
redValue = colorPickerValue.r;
|
||||
greenValue = colorPickerValue.g;
|
||||
blueValue = colorPickerValue.b;
|
||||
cursorPickerPos = (Vector2){screenWidth, screenHeight};
|
||||
colorPickerValue = GetColor(GuiGetStyleProperty(guiPropertyHover));
|
||||
}
|
||||
// Value Type
|
||||
else if (guiPropertyType[guiPropertyHover] == 1) sizeValueSelected = GetStyleProperty(guiPropertyHover);
|
||||
//else if (guiPropertyType[guiPropertyHover] == 1) sizeValueSelected = GuiGetStyleProperty(guiPropertyHover);
|
||||
}
|
||||
|
||||
// Check if gui property is clicked
|
||||
@ -309,13 +272,9 @@ int main()
|
||||
|
||||
if ((guiPropertyHover > -1) && (guiPropertyType[guiPropertyHover] == 0))
|
||||
{
|
||||
if (guiPropertySelected > -1) colorPickerValue = GetColor(GetStyleProperty(guiPropertySelected));
|
||||
|
||||
redValue = colorPickerValue.r;
|
||||
greenValue = colorPickerValue.g;
|
||||
blueValue = colorPickerValue.b;
|
||||
if (guiPropertySelected > -1) colorPickerValue = GetColor(GuiGetStyleProperty(guiPropertySelected));
|
||||
}
|
||||
else if (guiPropertySelected > -1) sizeValueSelected = GetStyleProperty(guiPropertySelected);
|
||||
//else if (guiPropertySelected > -1) sizeValueSelected = GuiGetStyleProperty(guiPropertySelected);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -324,137 +283,33 @@ int main()
|
||||
}
|
||||
}
|
||||
|
||||
//if (guiElementSelected == PROGRESSBAR)
|
||||
{
|
||||
if (progressValue > 1.0f) progressValue = 0.0f;
|
||||
progressValue += 0.0005f;
|
||||
}
|
||||
|
||||
if (guiPropertySelected != -1)
|
||||
{
|
||||
// Update style size value
|
||||
if (guiPropertyType[guiPropertySelected] == 1)
|
||||
{
|
||||
if (GetStyleProperty(guiPropertySelected) != sizeValueSelected)
|
||||
{
|
||||
isModified = true;
|
||||
SetStyleProperty(guiPropertySelected, sizeValueSelected);
|
||||
}
|
||||
}
|
||||
|
||||
// Color samples
|
||||
/*
|
||||
if (CheckCollisionPointRec(GetMousePosition(), colorSelectedBoundsRec))
|
||||
{
|
||||
colorSelectedHover = true;
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) colorSample[sampleSelected] = colorPickerValue;
|
||||
}
|
||||
else colorSelectedHover = false;
|
||||
|
||||
for (int i = 0; i < NUM_COLOR_SAMPLES; i++)
|
||||
{
|
||||
if (CheckCollisionPointRec(GetMousePosition(), sampleBoundsRec[i]))
|
||||
{
|
||||
sampleHover = i;
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
sampleSelected = i;
|
||||
}
|
||||
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
|
||||
{
|
||||
sampleSelected = i;
|
||||
colorPickerValue = colorSample[sampleSelected];
|
||||
redValue = colorPickerValue.r;
|
||||
greenValue = colorPickerValue.g;
|
||||
blueValue = colorPickerValue.b;
|
||||
alphaValue = colorPickerValue.a;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Update style color value
|
||||
if (guiPropertySelected == DEFAULT_BACKGROUND_COLOR) bgColor = colorPickerValue;
|
||||
else if ((guiPropertySelected >= 0) && (guiPropertyType[guiPropertySelected] == 0))
|
||||
{
|
||||
bgColor = GetColor(GetStyleProperty(DEFAULT_BACKGROUND_COLOR));
|
||||
SetStyleProperty(guiPropertySelected, GetHexValue(colorPickerValue));
|
||||
}
|
||||
}
|
||||
// Update progress bar automatically
|
||||
progressValue += 0.0005f;
|
||||
if (progressValue > 1.0f) progressValue = 0.0f;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Show selected properties
|
||||
//if (guiPropertySelected >= 0) DrawText(FormatText("SELECTED PROPERTY: <%s>", guiPropertyName[guiPropertySelected]), 5, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
|
||||
//else DrawText("SELECTED PROPERTY: <style property> / none", 5, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
|
||||
|
||||
// Show if have been a modification
|
||||
if (!isModified) DrawText("SAVE STATUS: SAVED (filename.style)", screenWidth - 230 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
|
||||
else DrawText("SAVE STATUS: NOT SAVED", screenWidth - 230, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
|
||||
|
||||
DrawText(FormatText("ColorPicker hexadecimal value #%x", GetHexValue(colorPickerValue)), screenWidth/2 - 180 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
|
||||
|
||||
// Background color
|
||||
DrawRectangle(0,0, guiElementRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.3f));
|
||||
DrawRectangle(guiElementRec[0].width,0, propertyRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
|
||||
|
||||
// UI sample
|
||||
// Background
|
||||
DrawRectangle(400,0, screenWidth - 320 - 400, GetScreenHeight() - STATUS_BAR_HEIGHT, GuiBackgroundColor());
|
||||
|
||||
GuiLabel((Rectangle){guiPosX, guiPosY, guiWidth, guiHeight}, "Label");
|
||||
//GuiLabelEx((Rectangle){guiPosX + deltaX, guiPosY, guiWidth, guiHeight}, "LabelEx", BLACK, BLACK, WHITE);
|
||||
|
||||
if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { }
|
||||
|
||||
if (toggle) toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle ACTIVE", toggle);
|
||||
else toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle INACTIVE", toggle);
|
||||
|
||||
toggleValue = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, 3, toggleGuiText, toggleValue);
|
||||
|
||||
sliderValue = GuiSlider((Rectangle){guiPosX, guiPosY + 4*deltaY, 3*guiWidth, guiHeight}, sliderValue, 0, 100);
|
||||
|
||||
sliderBarValue = GuiSliderBar((Rectangle){guiPosX, guiPosY + 5*deltaY, 3*guiWidth, guiHeight}, sliderBarValue, 0, 100);
|
||||
|
||||
progressValue = GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue, 0.0f, 1.0f);
|
||||
|
||||
spinnerValue = GuiSpinner((Rectangle){guiPosX, guiPosY + 7*deltaY, guiWidth, guiHeight}, spinnerValue, 0, 100);
|
||||
|
||||
comboActive = GuiComboBox((Rectangle){guiPosX, guiPosY + 8*deltaY, guiWidth, guiHeight}, comboNum, comboText, comboActive);
|
||||
DrawRectangle(400, 0, 559, GetScreenHeight() - STATUS_BAR_HEIGHT - 1, GuiBackgroundColor());
|
||||
|
||||
checked = GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, checked);
|
||||
// Draw left panel property list and selections
|
||||
DrawRectangle(0,0, guiControlListRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.3f));
|
||||
DrawRectangle(guiControlListRec[0].width,0, guiPropertyListRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
|
||||
if (guiControlHover >= 0) DrawRectangleRec(guiControlListRec[guiControlHover], Fade(COLOR_REC, 0.5f));
|
||||
if (guiControlSelected >= 0) DrawRectangleLines(guiControlListRec[guiControlSelected].x, guiControlListRec[guiControlSelected].y, guiControlListRec[guiControlSelected].width, guiControlListRec[guiControlSelected].height, Fade(COLOR_REC,0.5f));
|
||||
for (int i = 0; i < NUM_CONTROLS; i++) DrawText(guiControlText[i], guiControlListRec[i].width/2 - MeasureText(guiControlText[i], FONT_SIZE)/2, 15 + i*CONTROL_LIST_HEIGHT, FONT_SIZE, GuiTextColor());
|
||||
|
||||
GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText, 16);
|
||||
|
||||
if (guiElementSelected >= 0) DrawRectangleRec(guiElementRec[guiElementSelected], COLOR_REC);
|
||||
if (guiElementHover >= 0) DrawRectangleRec(guiElementRec[guiElementHover], Fade(COLOR_REC, 0.5f));
|
||||
if (guiElementSelected >= 0) DrawRectangleLines(guiElementRec[guiElementSelected].x, guiElementRec[guiElementSelected].y, guiElementRec[guiElementSelected].width, guiElementRec[guiElementSelected].height, Fade(COLOR_REC,0.5f));
|
||||
|
||||
// Draw corresponding selected properties depending on guiElementSelected
|
||||
//----------------------------------------------------------------------------------------------
|
||||
if (guiElementSelected >= 0)
|
||||
{
|
||||
if (guiPropertyHover >= 0) DrawRectangleRec(propertyRec[guiPropertyHover], Fade(COLOR_REC,0.3f));
|
||||
|
||||
if (guiPropertySelected >= 0) DrawRectangleRec(propertyRec[guiPropertySelected], Fade(COLOR_REC, 0.4f));
|
||||
if (guiPropertySelected >= 0) DrawRectangleLines(propertyRec[guiPropertySelected].x, propertyRec[guiPropertySelected].y, propertyRec[guiPropertySelected].width, propertyRec[guiPropertySelected].height, Fade(COLOR_REC, 0.8f));
|
||||
|
||||
for (int i = guiPropertyPos[guiElementSelected]; i < guiPropertyPos[guiElementSelected] + guiPropertyNum[guiElementSelected]; i++)
|
||||
{
|
||||
//DrawText(guiPropertyName[i], propertyRec[i].x + propertyRec[i].width/2 - MeasureText(guiPropertyName[i], FONT_SIZE)/2, propertyRec[i].y + 15, FONT_SIZE, BLACK);
|
||||
}
|
||||
}
|
||||
// Draw line separators
|
||||
DrawLine(guiControlListRec[0].width, 0, guiControlListRec[0].width, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f));
|
||||
DrawLine(400, 0, 400, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f));
|
||||
DrawLine(screenWidth - 320, 0, screenWidth - 320, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f));
|
||||
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
|
||||
// Draw Element selected rectangles
|
||||
switch (guiElementSelected)
|
||||
// Draw selected control rectangles
|
||||
switch (guiControlSelected)
|
||||
{
|
||||
case LABEL: DrawRectangleLines(selectPosX + 10, guiPosY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
|
||||
case BUTTON: DrawRectangleLines(selectPosX + 10, guiPosY + deltaY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
|
||||
@ -468,48 +323,43 @@ int main()
|
||||
case TEXTBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (10 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
||||
// Draw GUI test controls
|
||||
GuiLabel((Rectangle){guiPosX, guiPosY, guiWidth, guiHeight}, "Label");
|
||||
|
||||
if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { }
|
||||
|
||||
if (toggle) toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle ACTIVE", toggle);
|
||||
else toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle INACTIVE", toggle);
|
||||
|
||||
toggleValue = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, toggleGuiText, 3, toggleValue);
|
||||
|
||||
sliderValue = GuiSlider((Rectangle){guiPosX, guiPosY + 4*deltaY, 3*guiWidth, guiHeight}, sliderValue, 0, 100);
|
||||
|
||||
sliderBarValue = GuiSliderBar((Rectangle){guiPosX, guiPosY + 5*deltaY, 3*guiWidth, guiHeight}, sliderBarValue, -10.0f, 40.0f);
|
||||
|
||||
progressValue = GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue, 0.0f, 1.0f);
|
||||
|
||||
spinnerValue = GuiSpinner((Rectangle){guiPosX, guiPosY + 7*deltaY, guiWidth, guiHeight}, spinnerValue, 0, 100);
|
||||
|
||||
comboActive = GuiComboBox((Rectangle){guiPosX, guiPosY + 8*deltaY, guiWidth, guiHeight}, comboText, comboNum, comboActive);
|
||||
|
||||
checked = GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, checked);
|
||||
|
||||
GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText, 16);
|
||||
|
||||
// Draw color picker
|
||||
colorPickerValue = GuiColorPicker((Rectangle){ colorPickerPos.x, colorPickerPos.y, 240, 240 }, colorPickerValue);
|
||||
|
||||
// Draw color samples
|
||||
/*
|
||||
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++)
|
||||
{
|
||||
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
|
||||
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
|
||||
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
|
||||
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
|
||||
}
|
||||
|
||||
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++)
|
||||
{
|
||||
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
|
||||
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
|
||||
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
|
||||
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
|
||||
}
|
||||
*/
|
||||
|
||||
// Draw Load and Save buttons
|
||||
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 3*rgbWidthLabel - rgbDelta - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Load Style")) BtnLoadStyle();
|
||||
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Save Style")) BtnSaveStyle();
|
||||
|
||||
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - STATUS_BAR_HEIGHT - 100, 260, 30 }, "Load Style")) BtnLoadStyle();
|
||||
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - STATUS_BAR_HEIGHT - 60, 260, 30 }, "Save Style")) BtnSaveStyle();
|
||||
|
||||
// Draw GUI Elements text
|
||||
for (int i = 0; i < NUM_ELEMENTS; i++) DrawText(guiElementText[i], guiElementRec[i].width/2 - MeasureText(guiElementText[i], FONT_SIZE)/2, 15 + i*ELEMENT_HEIGHT, FONT_SIZE, BLACK);
|
||||
|
||||
// Draw Borders
|
||||
DrawLine(guiElementRec[0].width, 0, guiElementRec[0].width, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
|
||||
DrawLine(400, 0, 400, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
|
||||
DrawLine(401, 0, 401, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.4f));
|
||||
DrawLine(screenWidth - 320, 0, screenWidth - 320, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
|
||||
DrawLine(screenWidth - 321, 0, screenWidth - 321, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.4f));
|
||||
|
||||
// Draw info bar
|
||||
// Draw bottom status bar info
|
||||
DrawLine(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f));
|
||||
DrawLine(0, screenHeight - STATUS_BAR_HEIGHT + 1, screenWidth, screenHeight - STATUS_BAR_HEIGHT + 1, Fade(COLOR_REC, 0.4f));
|
||||
DrawRectangle(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
|
||||
DrawText(FormatText("ColorPicker hexadecimal value #%x", GetHexValue(colorPickerValue)), screenWidth - 260 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , GuiTextColor());
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -534,9 +384,9 @@ static void BtnLoadStyle(void)
|
||||
// Open file dialog
|
||||
const char *filters[] = { "*.rstyle" };
|
||||
|
||||
const char *fileName = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0);
|
||||
const char *fileName; // = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0);
|
||||
|
||||
if (fileName != NULL) LoadGuiStyle(fileName);
|
||||
if (fileName != NULL) GuiLoadStyle(fileName);
|
||||
}
|
||||
|
||||
// Button save style function
|
||||
@ -550,12 +400,11 @@ static void BtnSaveStyle(void)
|
||||
|
||||
// Save file dialog
|
||||
const char *filters[] = { "*.rstyle" };
|
||||
const char *fileName = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)");
|
||||
const char *fileName; // = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)");
|
||||
|
||||
if (fileName != NULL)
|
||||
{
|
||||
SaveGuiStyle(fileName);
|
||||
GuiSaveStyle(fileName);
|
||||
fileName = "";
|
||||
//isModified = false;
|
||||
}
|
||||
}
|
||||
|
||||
BIN
tools/rGuiStyler/rguistyler_dark_REV8.png
Normal file
BIN
tools/rGuiStyler/rguistyler_dark_REV8.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 64 KiB |
|
Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 104 KiB |
|
Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 66 KiB |
BIN
tools/rGuiStyler/rguistyler_light_REV9.png
Normal file
BIN
tools/rGuiStyler/rguistyler_light_REV9.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 66 KiB |
Reference in New Issue
Block a user