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https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
GuiListView improvements
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@ -82,7 +82,7 @@ int main()
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if (GuiValueBox((Rectangle){ 25, 125, 125, 30 }, &ValueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
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if (GuiTextBox((Rectangle){ 25, 175, 125, 30 }, TextBox003Text, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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if (GuiListView((Rectangle){ 175, 25, 120, 135 }, ListView004TextList, 6, &ListView004Active, listViewEditMode)) listViewEditMode = !listViewEditMode;
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if (GuiListView((Rectangle){ 175, 25, 120, 100 }, ListView004TextList, 6, &ListView004Active, listViewEditMode)) listViewEditMode = !listViewEditMode;
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if (GuiButton((Rectangle){ 25, 225, 125, 30 }, "SAMPLE TEXT")) Button005();
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if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, TextBox006Text, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
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130
src/raygui.h
130
src/raygui.h
@ -2833,13 +2833,28 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
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GuiControlState state = guiState;
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static int startIndex = 0;
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int visibleElements = bounds.height/(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]);
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int endIndex = startIndex + visibleElements;
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bool pressed = false;
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static int startIndex = 0;
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bool useScrollBar = true;
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bool pressedKey = false;
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int visibleElements = bounds.height/(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]);
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int endIndex = startIndex + visibleElements;
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int auxActive = *active;
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float barHeight = bounds.height;
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float minBarHeight = 10;
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float barPosY = 0;
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// All the elements fit inside ListView and dont need scrollbar.
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if (visibleElements >= count)
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{
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useScrollBar = false;
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startIndex = 0;
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endIndex = count;
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}
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// Update control
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@ -2850,7 +2865,7 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
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if (editMode)
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{
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state = FOCUSED;
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state = FOCUSED;
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// Change active with keys
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if (IsKeyPressed(KEY_UP))
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@ -2858,43 +2873,44 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
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if (auxActive > 0)
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{
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auxActive--;
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if (auxActive < startIndex) startIndex--;
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if ((useScrollBar) && (auxActive < startIndex)) startIndex--;
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}
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pressedKey = true;
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}
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else if(IsKeyPressed(KEY_DOWN))
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{
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if (auxActive < count - 1)
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{
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auxActive++;
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if (auxActive >= endIndex) startIndex++;
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if ((useScrollBar) && (auxActive >= endIndex)) startIndex++;
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}
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pressedKey = true;
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}
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int wheel = GetMouseWheelMove();
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if (wheel < 0 && endIndex < count)
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if (useScrollBar)
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{
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startIndex -= wheel;
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}
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else if(wheel > 0 && startIndex > 0)
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{
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startIndex -= wheel;
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endIndex = startIndex + visibleElements;
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int wheel = GetMouseWheelMove();
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if (wheel < 0 && endIndex < count) startIndex -= wheel;
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else if(wheel > 0 && startIndex > 0) startIndex -= wheel;
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if (pressedKey)
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{
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pressedKey = false;
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if ((auxActive < startIndex) || (auxActive >= endIndex)) startIndex = auxActive;
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}
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if (startIndex < 0) startIndex = 0;
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else if (startIndex > (count - (endIndex - startIndex)))
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{
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startIndex = count - (endIndex - startIndex);
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}
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endIndex = startIndex + visibleElements;
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if (endIndex > count) endIndex = count;
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}
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endIndex = startIndex + visibleElements;
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if (endIndex > count) endIndex = count;
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}
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// Comprueba si caben todas las listas en la caja sin necesitar scrollbar.
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if (count*style[LISTVIEW_ELEMENTS_HEIGHT] <= bounds.height) startIndex = 0;
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}
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// ------------------------------------------------------------------------------------
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// Note: Changing editMode
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@ -2910,69 +2926,67 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
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// Calculamos el porcentaje de elementos visibles, y aplicamos el mismo porcentaje al tamaño de la barra original.
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// Hay que tener en cuenta un valor mínimo para que la barra no sea de 1 px nunca y también que no sea mayor que la altura máxima.
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float percentVisible = (endIndex - startIndex)*100/count;
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barHeight *= percentVisible/100;
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if (barHeight < minBarHeight) barHeight = minBarHeight;
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else if(barHeight > bounds.height) barHeight = bounds.height;
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// Posición Y a la que dibujamos la barra.
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float barPosY = bounds.y + startIndex*((bounds.height - barHeight)/(count - (endIndex - startIndex)));
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if (useScrollBar)
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{
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float percentVisible = (endIndex - startIndex)*100/count;
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barHeight *= percentVisible/100;
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if (barHeight < minBarHeight) barHeight = minBarHeight;
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else if(barHeight > bounds.height) barHeight = bounds.height;
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// Posición Y a la que dibujamos la barra.
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barPosY = bounds.y + startIndex*((bounds.height - barHeight)/(count - (endIndex - startIndex)));
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}
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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if (editMode)
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int posX = bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING];
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int elementWidth = bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK;
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if (!useScrollBar)
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{
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for (int i = startIndex; i < endIndex; i++)
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posX = bounds.x + style[LISTVIEW_ELEMENTS_PADDING];
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elementWidth = bounds.width - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK;
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}
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// Draw GuiListElements
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for (int i = startIndex; i < endIndex; i++)
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{
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if (i == auxActive && editMode)
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{
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if (i == auxActive)
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{
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if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], true, true) == false) auxActive -1;
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}
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else
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{
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if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false, true) == true) auxActive = i;
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}
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if (GuiListElement((Rectangle){ posX, bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), elementWidth, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], true, true) == false) auxActive -1;
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}
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else
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{
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if (GuiListElement((Rectangle){ posX, bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), elementWidth, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false, true) == true) auxActive = i;
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}
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}
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else
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{
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for (int i = startIndex; i < endIndex; i++) if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false, true) == true) auxActive = i;
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}
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// Draw scrollBar background
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if (useScrollBar) DrawRectangle(bounds.x, bounds.y, style[LISTVIEW_BAR_WIDTH], bounds.height, Fade(LIGHTGRAY, guiAlpha));
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DrawRectangle(bounds.x, bounds.y, style[LISTVIEW_BAR_WIDTH], bounds.height, Fade(LIGHTGRAY, guiAlpha));
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// TODO: Review bar logic when bar size should be shorter than LISTVIEW_ELEMENT_HEIGHT
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// if (bounds.height < ((count - (endIndex - startIndex))*style[LISTVIEW_ELEMENTS_HEIGHT]))
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// {
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// float newHeight = (float)(endIndex - startIndex)*(float)(style[LISTVIEW_ELEMENTS_HEIGHT]/2)/(float)(endIndex - startIndex);
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// barHeight = (float)bounds.height - (float)((count - (endIndex - startIndex))*newHeight);
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// }
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// Draw ListView states
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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{
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DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]), guiAlpha));
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if (useScrollBar) DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]), guiAlpha));
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DrawRectangleLinesEx(bounds, LISTVIEW_LINE_THICK, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_NORMAL]), guiAlpha));
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} break;
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case FOCUSED:
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{
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DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]), guiAlpha));
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if (useScrollBar) DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]), guiAlpha));
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DrawRectangleLinesEx(bounds, LISTVIEW_LINE_THICK, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_FOCUSED]), guiAlpha));
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} break;
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case PRESSED:
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{
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DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]), guiAlpha));
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if (useScrollBar) DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]), guiAlpha));
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DrawRectangleLinesEx(bounds, LISTVIEW_LINE_THICK, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_PRESSED]), guiAlpha));
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} break;
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case DISABLED:
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{
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DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[LISTVIEW_BASE_COLOR_DISABLED]), guiAlpha));
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if (useScrollBar) DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[LISTVIEW_BASE_COLOR_DISABLED]), guiAlpha));
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DrawRectangleLinesEx(bounds, LISTVIEW_LINE_THICK, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_DISABLED]), guiAlpha));
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} break;
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default: break;
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