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Reorganize and review
This commit is contained in:
769
src/raygui.h
769
src/raygui.h
@ -4,15 +4,14 @@
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*
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*
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* DESCRIPTION:
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* DESCRIPTION:
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*
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*
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* raygui is a library for creating simple IMGUI interfaces using raylib.
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* raygui is a library for creating simple IMGUI interfaces using raylib. Basic controls provided:
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* It provides a set of basic controls:
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*
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*
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* - Label
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* - Label
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* - Button
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* - Button
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* - ToggleButton
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* - ToggleButton
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* - ToggleGroup
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* - ToggleGroup
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* - ComboBox
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* - CheckBox
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* - CheckBox
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* - ComboBox
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* - Slider
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* - Slider
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* - SliderBar
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* - SliderBar
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* - ProgressBar
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* - ProgressBar
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@ -37,9 +36,8 @@
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* internally in the library and input management and drawing functions must be provided by
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* internally in the library and input management and drawing functions must be provided by
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* the user (check library implementation for further details).
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* the user (check library implementation for further details).
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*
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*
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* #define RAYGUI_NO_STYLE_SAVE_LOAD
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* #define RAYGUI_STYLE_SAVE_LOAD
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* Avoid including style customization and save/load functions, useful when just using default
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* Include style customization and save/load functions, useful when required.
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* raygui style. Simplyfies library functionality and code size.
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*
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*
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* #define RAYGUI_MALLOC()
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* #define RAYGUI_MALLOC()
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* #define RAYGUI_FREE()
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* #define RAYGUI_FREE()
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@ -50,7 +48,8 @@
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* Some controls missing, like panels.
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* Some controls missing, like panels.
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*
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*
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* VERSIONS HISTORY:
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* VERSIONS HISTORY:
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* 1.5 (15-Jun-2017) Rewrite of all GUI functions (removed useless ones)
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* 1.5 (21-Jun-2017) Working in an improved styles system
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* 1.4 (15-Jun-2017) Rewrite of all GUI functions (removed useless ones)
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* 1.3 (12-Jun-2017) Redesigned styles system
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* 1.3 (12-Jun-2017) Redesigned styles system
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* 1.1 (01-Jun-2017) Complete review of the library
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* 1.1 (01-Jun-2017) Complete review of the library
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* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
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* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
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@ -63,7 +62,7 @@
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* Albert Martos: Review and testing of the library (2015)
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* Albert Martos: Review and testing of the library (2015)
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* Ian Eito: Review and testing of the library (2015)
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* Ian Eito: Review and testing of the library (2015)
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* Sergio Martinez: Review and testing of the library (2015)
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* Sergio Martinez: Review and testing of the library (2015)
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* Ramon Santamaria: Supervision, review, update and maintenance
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* Ramon Santamaria: Supervision, review, update and maintenance... and 2017 redesign
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*
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*
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*
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*
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* LICENSE: zlib/libpng
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* LICENSE: zlib/libpng
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@ -253,22 +252,27 @@ typedef enum GuiProperty {
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RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
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RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
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RAYGUIDEF Color GuiLinesColor(void); // Get lines color
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RAYGUIDEF Color GuiLinesColor(void); // Get lines color
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RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
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RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
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RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label element, show text
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RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, show text
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RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button element, returns true when clicked
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RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
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RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button element, returns true when active
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RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button control, returns true when active
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group element, returns toggled button index
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group control, returns toggled button index
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RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box element, returns selected item index
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RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
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RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box element, returns true when active
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RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
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RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider element, returns selected value
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RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar element, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar element, shows current progress value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner element, returns selected value
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box element, updates input text
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
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#if defined RAYGUI_STANDALONE
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// NOTE: raygui depend on some raylib input and drawing functions
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// TODO: To use raygui as standalone library, those functions must be called per frame
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//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
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//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
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//RAYGUIDEF void UpdateKeys(int keyPressed);
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//RAYGUIDEF void UpdateKeys(int keyPressed);
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#endif
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#if !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
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RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
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RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
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RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
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RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
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RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
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@ -290,14 +294,14 @@ RAYGUIDEF int GetStyleProperty(int guiProperty); // Get
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// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
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// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
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// Check if custom malloc/free functions defined, if not, using standard ones
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// Check if custom malloc/free functions defined, if not, using standard ones
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#if !defined(RAYGUI_MALLOC) && !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
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#if !defined(RAYGUI_MALLOC) && defined(RAYGUI_STYLE_SAVE_LOAD)
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#include <stdlib.h> // Required for: malloc(), free() [Used only on LoadGuiStyle()]
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#include <stdlib.h> // Required for: malloc(), free() [Used only on LoadGuiStyle()]
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#define RAYGUI_MALLOC(size) malloc(size)
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#define RAYGUI_MALLOC(size) malloc(size)
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#define RAYGUI_FREE(ptr) free(ptr)
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#define RAYGUI_FREE(ptr) free(ptr)
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#endif
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#endif
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#if !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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#include <string.h> // Required for: strcmp() [Used only on LoadGuiStyle()]
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#include <string.h> // Required for: strcmp() [Used only on LoadGuiStyle()]
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#endif
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#endif
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@ -459,7 +463,7 @@ static int style[NUM_PROPERTIES] = {
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DEFAULT_TEXT_COLOR_PRESSED, // TEXTBOX_TEXT_COLOR_PRESSED,
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DEFAULT_TEXT_COLOR_PRESSED, // TEXTBOX_TEXT_COLOR_PRESSED,
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};
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};
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#if !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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// GUI property names (to read/write style text files)
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// GUI property names (to read/write style text files)
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static const char *guiPropertyName[] = {
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static const char *guiPropertyName[] = {
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"LABEL_BORDER_COLOR_NORMAL",
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"LABEL_BORDER_COLOR_NORMAL",
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@ -486,6 +490,13 @@ static const char *guiPropertyName[] = {
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"TOGGLE_BASE_COLOR_PRESSED",
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"TOGGLE_BASE_COLOR_PRESSED",
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"TOGGLE_TEXT_COLOR_PRESSED",
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"TOGGLE_TEXT_COLOR_PRESSED",
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"TOGGLEGROUP_PADDING",
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"TOGGLEGROUP_PADDING",
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"SLIDER_BORDER_WIDTH",
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"SLIDER_BORDER_COLOR_NORMAL",
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"SLIDER_BASE_COLOR_NORMAL",
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"SLIDER_BORDER_COLOR_FOCUSED",
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"SLIDER_BASE_COLOR_FOCUSED",
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"SLIDER_BORDER_COLOR_PRESSED",
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"SLIDER_BASE_COLOR_PRESSED",
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"SLIDERBAR_BORDER_WIDTH",
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"SLIDERBAR_BORDER_WIDTH",
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"SLIDERBAR_BORDER_COLOR_NORMAL",
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"SLIDERBAR_BORDER_COLOR_NORMAL",
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"SLIDERBAR_BASE_COLOR_NORMAL",
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"SLIDERBAR_BASE_COLOR_NORMAL",
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@ -496,7 +507,8 @@ static const char *guiPropertyName[] = {
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"PROGRESSBAR_BORDER_WIDTH",
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"PROGRESSBAR_BORDER_WIDTH",
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"PROGRESSBAR_BORDER_COLOR_NORMAL",
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"PROGRESSBAR_BORDER_COLOR_NORMAL",
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"PROGRESSBAR_BASE_COLOR_NORMAL",
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"PROGRESSBAR_BASE_COLOR_NORMAL",
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"PROGRESSBAR_FRONT_COLOR_NORMAL",
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"PROGRESSBAR_BORDER_COLOR_FOCUSED",
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"PROGRESSBAR_BASE_COLOR_FOCUSED",
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"SPINNER_BUTTON_PADDING",
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"SPINNER_BUTTON_PADDING",
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"SPINNER_BORDER_COLOR_NORMAL",
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"SPINNER_BORDER_COLOR_NORMAL",
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"SPINNER_BASE_COLOR_NORMAL",
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"SPINNER_BASE_COLOR_NORMAL",
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@ -544,19 +556,6 @@ static int GetHexValue(Color color); // Returns hexadecimal value for a Color
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static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
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static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
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static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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// NOTE: raygui depend on some raylib input and drawing functions
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// TODO: To use raygui as standalone library, those functions must be overwrite by custom ones
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// Input management functions
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static Vector2 GetMousePosition() { /* TODO */ return (Vector2){ 0.0f, 0.0f }; }
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static int IsMouseButtonDown(int button) { /* TODO */ return 0; }
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static int IsMouseButtonPressed(int button) { /* TODO */ return 0; }
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static int IsMouseButtonReleased(int button) { /* TODO */ return 0; }
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static int IsMouseButtonUp(int button) { /* TODO */ return 0; }
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static int GetKeyPressed(void) { /* TODO */ return 0; } // NOTE: Only used by GuiTextBox()
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//static int IsKeyDown(int key) { /* TODO */ return 0; } // NOTE: Only used by GuiSpinner()
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// Drawing related functions
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// Drawing related functions
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static int MeasureText(const char *text, int fontSize) { /* TODO */ return 0; }
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static int MeasureText(const char *text, int fontSize) { /* TODO */ return 0; }
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static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { /* TODO */ }
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static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { /* TODO */ }
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@ -577,7 +576,7 @@ RAYGUIDEF Color GuiLinesColor(void) { return GetColor(DEFAULT_LINES_COLOR); }
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// Get text color for normal state
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// Get text color for normal state
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RAYGUIDEF Color GuiTextColor(void) { return GetColor(DEFAULT_TEXT_COLOR_NORMAL); }
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RAYGUIDEF Color GuiTextColor(void) { return GetColor(DEFAULT_TEXT_COLOR_NORMAL); }
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// Label element
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// Label control
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RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
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RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
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{
|
{
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ControlState state = NORMAL;
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ControlState state = NORMAL;
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@ -612,7 +611,7 @@ RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
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//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
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}
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}
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|
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// Button element, returns true when clicked
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// Button control, returns true when clicked
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RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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{
|
{
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ControlState state = NORMAL;
|
ControlState state = NORMAL;
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@ -673,7 +672,7 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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else return false;
|
else return false;
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}
|
}
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|
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// Toggle Button element, returns true when active
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// Toggle Button control, returns true when active
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RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
|
RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
|
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{
|
{
|
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ControlState state = NORMAL;
|
ControlState state = NORMAL;
|
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@ -747,7 +746,7 @@ RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
|
|||||||
return active;
|
return active;
|
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}
|
}
|
||||||
|
|
||||||
// Toggle Group element, returns toggled button index
|
// Toggle Group control, returns toggled button index
|
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleText, int active)
|
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleText, int active)
|
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{
|
{
|
||||||
for (int i = 0; i < toggleCount; i++)
|
for (int i = 0; i < toggleCount; i++)
|
||||||
@ -759,7 +758,7 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleTex
|
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return active;
|
return active;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check Box element, returns true when active
|
// Check Box control, returns true when active
|
||||||
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
|
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
|
||||||
{
|
{
|
||||||
ControlState state = NORMAL;
|
ControlState state = NORMAL;
|
||||||
@ -831,197 +830,8 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
|
|||||||
return checked;
|
return checked;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Slider element, returns selected value
|
|
||||||
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
|
|
||||||
{
|
|
||||||
ControlState state = NORMAL;
|
|
||||||
|
|
||||||
Vector2 mousePoint = GetMousePosition();
|
// Combo Box control, returns selected item index
|
||||||
|
|
||||||
// Update control
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
if (value < minValue) value = minValue;
|
|
||||||
else if (value > maxValue) value = maxValue;
|
|
||||||
|
|
||||||
Rectangle slider = { bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - 10,
|
|
||||||
bounds.y + style[SLIDERBAR_BORDER_WIDTH], // + style[SLIDER_INNER_PADDING];
|
|
||||||
20, bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH] };// - 2*style[SLIDER_INNER_PADDING];
|
|
||||||
|
|
||||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
||||||
{
|
|
||||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
||||||
{
|
|
||||||
state = PRESSED;
|
|
||||||
|
|
||||||
// Get equivalent value from mousePoint.x
|
|
||||||
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
|
|
||||||
|
|
||||||
if (value > maxValue) value = maxValue;
|
|
||||||
else if (value < minValue) value = minValue;
|
|
||||||
|
|
||||||
slider.x = bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - slider.width/2;
|
|
||||||
|
|
||||||
//if (slider.x < (bounds.x + style[PROGRESSBAR_BORDER_WIDTH])) slider.x = bounds.x + style[PROGRESSBAR_BORDER_WIDTH];
|
|
||||||
//else if ((slider.x + slider.width) > (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) slider.x = (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]) - slider.width;
|
|
||||||
}
|
|
||||||
else state = FOCUSED;
|
|
||||||
}
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Draw control
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case NORMAL:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_NORMAL]));
|
|
||||||
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
|
||||||
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
|
||||||
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
||||||
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_NORMAL]));
|
|
||||||
} break;
|
|
||||||
case FOCUSED:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_FOCUSED]));
|
|
||||||
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
|
||||||
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
|
||||||
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
||||||
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_FOCUSED]));
|
|
||||||
} break;
|
|
||||||
case PRESSED:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_PRESSED]));
|
|
||||||
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
|
||||||
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
|
||||||
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
||||||
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_PRESSED]));
|
|
||||||
} break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Slider Bar element, returns selected value
|
|
||||||
// NOTE: If minimum value is <0 support multidirection
|
|
||||||
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue)
|
|
||||||
{
|
|
||||||
ControlState state = NORMAL;
|
|
||||||
|
|
||||||
Vector2 mousePoint = GetMousePosition();
|
|
||||||
|
|
||||||
Rectangle slider = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
|
|
||||||
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
|
|
||||||
(int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])),
|
|
||||||
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
|
|
||||||
|
|
||||||
// Update control
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
||||||
{
|
|
||||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
||||||
{
|
|
||||||
state = PRESSED;
|
|
||||||
|
|
||||||
// Get equivalent value from mousePoint.x
|
|
||||||
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
|
|
||||||
|
|
||||||
if (value > maxValue) value = maxValue;
|
|
||||||
else if (value < minValue) value = minValue;
|
|
||||||
|
|
||||||
slider.width = (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
|
|
||||||
}
|
|
||||||
state = FOCUSED;
|
|
||||||
}
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Draw control
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case NORMAL:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]));
|
|
||||||
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
|
||||||
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
|
||||||
GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]));
|
|
||||||
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
|
||||||
} break;
|
|
||||||
case FOCUSED:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
|
||||||
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
|
||||||
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
|
||||||
GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]));
|
|
||||||
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
|
||||||
} break;
|
|
||||||
case PRESSED:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
|
||||||
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
|
||||||
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
|
||||||
GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]));
|
|
||||||
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
|
||||||
} break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Progress Bar element, shows current progress value
|
|
||||||
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue)
|
|
||||||
{
|
|
||||||
ControlState state = NORMAL;
|
|
||||||
|
|
||||||
Vector2 mousePoint = GetMousePosition();
|
|
||||||
|
|
||||||
Rectangle progress = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
|
|
||||||
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
|
|
||||||
0, // TODO
|
|
||||||
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
|
|
||||||
|
|
||||||
// Update control
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
if (value > maxValue) value = maxValue;
|
|
||||||
else if (value < minValue) value = minValue;
|
|
||||||
|
|
||||||
progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
|
|
||||||
|
|
||||||
if (CheckCollisionPointRec(mousePoint, bounds)) state = FOCUSED;
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Draw control
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case NORMAL:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL]));
|
|
||||||
DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH],
|
|
||||||
bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH],
|
|
||||||
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
||||||
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_NORMAL]));
|
|
||||||
} break;
|
|
||||||
case FOCUSED:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
|
||||||
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
|
||||||
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
|
||||||
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
||||||
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_FOCUSED]));
|
|
||||||
} break;
|
|
||||||
case PRESSED: break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Combo Box element, returns selected item index
|
|
||||||
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, int active)
|
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, int active)
|
||||||
{
|
{
|
||||||
ControlState state = NORMAL;
|
ControlState state = NORMAL;
|
||||||
@ -1130,7 +940,346 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
|
|||||||
return active;
|
return active;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Text Box element, updates input text
|
// Slider control, returns selected value
|
||||||
|
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
|
||||||
|
{
|
||||||
|
ControlState state = NORMAL;
|
||||||
|
|
||||||
|
Vector2 mousePoint = GetMousePosition();
|
||||||
|
|
||||||
|
// Update control
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
if (value < minValue) value = minValue;
|
||||||
|
else if (value > maxValue) value = maxValue;
|
||||||
|
|
||||||
|
Rectangle slider = { bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - 10,
|
||||||
|
bounds.y + style[SLIDERBAR_BORDER_WIDTH], // + style[SLIDER_INNER_PADDING];
|
||||||
|
20, bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH] };// - 2*style[SLIDER_INNER_PADDING];
|
||||||
|
|
||||||
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||||
|
{
|
||||||
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||||
|
{
|
||||||
|
state = PRESSED;
|
||||||
|
|
||||||
|
// Get equivalent value from mousePoint.x
|
||||||
|
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
|
||||||
|
|
||||||
|
if (value > maxValue) value = maxValue;
|
||||||
|
else if (value < minValue) value = minValue;
|
||||||
|
|
||||||
|
slider.x = bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - slider.width/2;
|
||||||
|
|
||||||
|
//if (slider.x < (bounds.x + style[PROGRESSBAR_BORDER_WIDTH])) slider.x = bounds.x + style[PROGRESSBAR_BORDER_WIDTH];
|
||||||
|
//else if ((slider.x + slider.width) > (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) slider.x = (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]) - slider.width;
|
||||||
|
}
|
||||||
|
else state = FOCUSED;
|
||||||
|
}
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw control
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case NORMAL:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_NORMAL]));
|
||||||
|
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
||||||
|
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
||||||
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
||||||
|
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_NORMAL]));
|
||||||
|
} break;
|
||||||
|
case FOCUSED:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_FOCUSED]));
|
||||||
|
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
||||||
|
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
||||||
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
||||||
|
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_FOCUSED]));
|
||||||
|
} break;
|
||||||
|
case PRESSED:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_PRESSED]));
|
||||||
|
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
||||||
|
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
||||||
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
||||||
|
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_PRESSED]));
|
||||||
|
} break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Slider Bar control, returns selected value
|
||||||
|
// NOTE: If minimum value is <0 support multidirection
|
||||||
|
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue)
|
||||||
|
{
|
||||||
|
ControlState state = NORMAL;
|
||||||
|
|
||||||
|
Vector2 mousePoint = GetMousePosition();
|
||||||
|
|
||||||
|
Rectangle slider = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
|
||||||
|
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
|
||||||
|
(int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])),
|
||||||
|
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
|
||||||
|
|
||||||
|
// Update control
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||||
|
{
|
||||||
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||||
|
{
|
||||||
|
state = PRESSED;
|
||||||
|
|
||||||
|
// Get equivalent value from mousePoint.x
|
||||||
|
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
|
||||||
|
|
||||||
|
if (value > maxValue) value = maxValue;
|
||||||
|
else if (value < minValue) value = minValue;
|
||||||
|
|
||||||
|
slider.width = (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
|
||||||
|
}
|
||||||
|
state = FOCUSED;
|
||||||
|
}
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw control
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case NORMAL:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]));
|
||||||
|
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
||||||
|
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
||||||
|
GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]));
|
||||||
|
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
||||||
|
} break;
|
||||||
|
case FOCUSED:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
||||||
|
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
||||||
|
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
||||||
|
GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]));
|
||||||
|
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
||||||
|
} break;
|
||||||
|
case PRESSED:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
||||||
|
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
||||||
|
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
||||||
|
GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]));
|
||||||
|
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
||||||
|
} break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Progress Bar control, shows current progress value
|
||||||
|
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue)
|
||||||
|
{
|
||||||
|
ControlState state = NORMAL;
|
||||||
|
|
||||||
|
Vector2 mousePoint = GetMousePosition();
|
||||||
|
|
||||||
|
Rectangle progress = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
|
||||||
|
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
|
||||||
|
0, // TODO
|
||||||
|
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
|
||||||
|
|
||||||
|
// Update control
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
if (value > maxValue) value = maxValue;
|
||||||
|
else if (value < minValue) value = minValue;
|
||||||
|
|
||||||
|
progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
|
||||||
|
|
||||||
|
if (CheckCollisionPointRec(mousePoint, bounds)) state = FOCUSED;
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw control
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case NORMAL:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL]));
|
||||||
|
DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH],
|
||||||
|
bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH],
|
||||||
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
||||||
|
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_NORMAL]));
|
||||||
|
} break;
|
||||||
|
case FOCUSED:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
||||||
|
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
||||||
|
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
||||||
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
||||||
|
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_FOCUSED]));
|
||||||
|
} break;
|
||||||
|
case PRESSED: break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spinner control, returns selected value
|
||||||
|
// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
|
||||||
|
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue)
|
||||||
|
{
|
||||||
|
ControlState state = NORMAL;
|
||||||
|
|
||||||
|
#define SPINNER_LEFT_BUTTON 1
|
||||||
|
#define SPINNER_RIGHT_BUTTON 2
|
||||||
|
|
||||||
|
#define SPINNER_BUTTON_WIDTH 35
|
||||||
|
|
||||||
|
Vector2 mousePoint = GetMousePosition();
|
||||||
|
|
||||||
|
static int framesCounter = 0;
|
||||||
|
static bool valueSpeed = false;;
|
||||||
|
|
||||||
|
Rectangle spinner = { bounds.x + SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING], bounds.y, bounds.width - 2*(SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING]), bounds.height };
|
||||||
|
Rectangle leftButtonBound = { bounds.x, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
|
||||||
|
Rectangle rightButtonBound = { bounds.x + bounds.width - SPINNER_BUTTON_WIDTH, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
|
||||||
|
|
||||||
|
int textWidth = MeasureText(FormatText("%i", value), DEFAULT_TEXT_SIZE);
|
||||||
|
int textHeight = DEFAULT_TEXT_SIZE;
|
||||||
|
|
||||||
|
if (bounds.width < textWidth) bounds.width = textWidth;
|
||||||
|
if (bounds.height < textHeight) bounds.height = textHeight;
|
||||||
|
|
||||||
|
// Update control
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
if (CheckCollisionPointRec(mousePoint, leftButtonBound))
|
||||||
|
{
|
||||||
|
state = FOCUSED;
|
||||||
|
|
||||||
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||||
|
{
|
||||||
|
state = PRESSED;
|
||||||
|
|
||||||
|
if (!valueSpeed)
|
||||||
|
{
|
||||||
|
if (value > minValue) value--;
|
||||||
|
valueSpeed = true;
|
||||||
|
}
|
||||||
|
else framesCounter++;
|
||||||
|
|
||||||
|
if (value > minValue)
|
||||||
|
{
|
||||||
|
if (framesCounter >= 30) value -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (CheckCollisionPointRec(mousePoint, rightButtonBound))
|
||||||
|
{
|
||||||
|
state = FOCUSED;
|
||||||
|
|
||||||
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||||
|
{
|
||||||
|
state = PRESSED;
|
||||||
|
|
||||||
|
if (!valueSpeed)
|
||||||
|
{
|
||||||
|
if (value < maxValue) value++;
|
||||||
|
valueSpeed = true;
|
||||||
|
}
|
||||||
|
else framesCounter++;
|
||||||
|
|
||||||
|
if (value < maxValue)
|
||||||
|
{
|
||||||
|
if (framesCounter >= 30) value += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON))
|
||||||
|
{
|
||||||
|
valueSpeed = false;
|
||||||
|
framesCounter = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
if (CheckCollisionPointRec(mousePoint, leftButtonBound) ||
|
||||||
|
CheckCollisionPointRec(mousePoint, rightButtonBound) ||
|
||||||
|
CheckCollisionPointRec(mousePoint, spinner))
|
||||||
|
{
|
||||||
|
if (IsKeyDown(KEY_LEFT))
|
||||||
|
{
|
||||||
|
state = PRESSED;
|
||||||
|
buttonSide = 1;
|
||||||
|
|
||||||
|
if (value > minValue) value -= 1;
|
||||||
|
}
|
||||||
|
else if (IsKeyDown(KEY_RIGHT))
|
||||||
|
{
|
||||||
|
state = PRESSED;
|
||||||
|
buttonSide = 2;
|
||||||
|
|
||||||
|
if (value < maxValue) value += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw control
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
if (GuiButton(leftButtonBound, "-"))
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
if (!valueSpeed)
|
||||||
|
{
|
||||||
|
if (value > minValue) value--;
|
||||||
|
valueSpeed = true;
|
||||||
|
}
|
||||||
|
else framesCounter++;
|
||||||
|
|
||||||
|
if (value > minValue)
|
||||||
|
{
|
||||||
|
if (framesCounter >= 30) value -= 1;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
else if (GuiButton(rightButtonBound, "+")) { }
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case NORMAL:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_NORMAL]));
|
||||||
|
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_NORMAL]));
|
||||||
|
|
||||||
|
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_NORMAL]));
|
||||||
|
} break;
|
||||||
|
case FOCUSED:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_FOCUSED]));
|
||||||
|
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_FOCUSED]));
|
||||||
|
|
||||||
|
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_FOCUSED]));
|
||||||
|
} break;
|
||||||
|
case PRESSED:
|
||||||
|
{
|
||||||
|
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_PRESSED]));
|
||||||
|
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_PRESSED]));
|
||||||
|
|
||||||
|
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_PRESSED]));
|
||||||
|
} break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Text Box control, updates input text
|
||||||
// NOTE: Requires static variables: framesCounter
|
// NOTE: Requires static variables: framesCounter
|
||||||
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
|
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
|
||||||
{
|
{
|
||||||
@ -1216,155 +1365,7 @@ RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
|
|||||||
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spinner element, returns selected value
|
// TODO: Panel system
|
||||||
// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
|
|
||||||
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue)
|
|
||||||
{
|
|
||||||
ControlState state = NORMAL;
|
|
||||||
|
|
||||||
#define SPINNER_LEFT_BUTTON 1
|
|
||||||
#define SPINNER_RIGHT_BUTTON 2
|
|
||||||
|
|
||||||
#define SPINNER_BUTTON_WIDTH 35
|
|
||||||
|
|
||||||
Vector2 mousePoint = GetMousePosition();
|
|
||||||
|
|
||||||
static int framesCounter = 0;
|
|
||||||
static bool valueSpeed = false;;
|
|
||||||
|
|
||||||
Rectangle spinnerBounds = { bounds.x + SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING], bounds.y, bounds.width - 2*(SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING]), bounds.height };
|
|
||||||
Rectangle leftButtonBound = { bounds.x, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
|
|
||||||
Rectangle rightButtonBound = { bounds.x + bounds.width - SPINNER_BUTTON_WIDTH, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
|
|
||||||
|
|
||||||
int textWidth = MeasureText(FormatText("%i", value), DEFAULT_TEXT_SIZE);
|
|
||||||
int textHeight = DEFAULT_TEXT_SIZE;
|
|
||||||
|
|
||||||
if (bounds.width < textWidth) bounds.width = textWidth;
|
|
||||||
if (bounds.height < textHeight) bounds.height = textHeight;
|
|
||||||
|
|
||||||
// Update control
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
if (CheckCollisionPointRec(mousePoint, leftButtonBound))
|
|
||||||
{
|
|
||||||
state = FOCUSED;
|
|
||||||
|
|
||||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
||||||
{
|
|
||||||
state = PRESSED;
|
|
||||||
|
|
||||||
if (!valueSpeed)
|
|
||||||
{
|
|
||||||
if (value > minValue) value--;
|
|
||||||
valueSpeed = true;
|
|
||||||
}
|
|
||||||
else framesCounter++;
|
|
||||||
|
|
||||||
if (value > minValue)
|
|
||||||
{
|
|
||||||
if (framesCounter >= 30) value -= 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (CheckCollisionPointRec(mousePoint, rightButtonBound))
|
|
||||||
{
|
|
||||||
state = FOCUSED;
|
|
||||||
|
|
||||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
||||||
{
|
|
||||||
state = PRESSED;
|
|
||||||
|
|
||||||
if (!valueSpeed)
|
|
||||||
{
|
|
||||||
if (value < maxValue) value++;
|
|
||||||
valueSpeed = true;
|
|
||||||
}
|
|
||||||
else framesCounter++;
|
|
||||||
|
|
||||||
if (value < maxValue)
|
|
||||||
{
|
|
||||||
if (framesCounter >= 30) value += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON))
|
|
||||||
{
|
|
||||||
valueSpeed = false;
|
|
||||||
framesCounter = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
if (CheckCollisionPointRec(mousePoint, leftButtonBound) ||
|
|
||||||
CheckCollisionPointRec(mousePoint, rightButtonBound) ||
|
|
||||||
CheckCollisionPointRec(mousePoint, spinnerBounds))
|
|
||||||
{
|
|
||||||
if (IsKeyDown(KEY_LEFT))
|
|
||||||
{
|
|
||||||
state = PRESSED;
|
|
||||||
buttonSide = 1;
|
|
||||||
|
|
||||||
if (value > minValue) value -= 1;
|
|
||||||
}
|
|
||||||
else if (IsKeyDown(KEY_RIGHT))
|
|
||||||
{
|
|
||||||
state = PRESSED;
|
|
||||||
buttonSide = 2;
|
|
||||||
|
|
||||||
if (value < maxValue) value += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Draw control
|
|
||||||
//--------------------------------------------------------------------
|
|
||||||
if (GuiButton(leftButtonBound, "-"))
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
if (!valueSpeed)
|
|
||||||
{
|
|
||||||
if (value > minValue) value--;
|
|
||||||
valueSpeed = true;
|
|
||||||
}
|
|
||||||
else framesCounter++;
|
|
||||||
|
|
||||||
if (value > minValue)
|
|
||||||
{
|
|
||||||
if (framesCounter >= 30) value -= 1;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
else if (GuiButton(rightButtonBound, "+")) { }
|
|
||||||
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case NORMAL:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(spinnerBounds, GetColor(style[SPINNER_BORDER_COLOR_NORMAL]));
|
|
||||||
DrawRectangle(spinnerBounds.x + 1, spinnerBounds.y + 1, spinnerBounds.width - 2, spinnerBounds.height - 2, GetColor(style[SPINNER_BASE_COLOR_NORMAL]));
|
|
||||||
|
|
||||||
DrawText(FormatText("%i", value), spinnerBounds.x + (spinnerBounds.width/2 - textWidth/2), spinnerBounds.y + (spinnerBounds.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_NORMAL]));
|
|
||||||
} break;
|
|
||||||
case FOCUSED:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(spinnerBounds, GetColor(style[SPINNER_BORDER_COLOR_FOCUSED]));
|
|
||||||
DrawRectangle(spinnerBounds.x + 1, spinnerBounds.y + 1, spinnerBounds.width - 2, spinnerBounds.height - 2, GetColor(style[SPINNER_BASE_COLOR_FOCUSED]));
|
|
||||||
|
|
||||||
DrawText(FormatText("%i", value), spinnerBounds.x + (spinnerBounds.width/2 - textWidth/2), spinnerBounds.y + (spinnerBounds.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_FOCUSED]));
|
|
||||||
} break;
|
|
||||||
case PRESSED:
|
|
||||||
{
|
|
||||||
DrawRectangleRec(spinnerBounds, GetColor(style[SPINNER_BORDER_COLOR_PRESSED]));
|
|
||||||
DrawRectangle(spinnerBounds.x + 1, spinnerBounds.y + 1, spinnerBounds.width - 2, spinnerBounds.height - 2, GetColor(style[SPINNER_BASE_COLOR_PRESSED]));
|
|
||||||
|
|
||||||
DrawText(FormatText("%i", value), spinnerBounds.x + (spinnerBounds.width/2 - textWidth/2), spinnerBounds.y + (spinnerBounds.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_PRESSED]));
|
|
||||||
} break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
RAYGUIDEF void GuiBeginPanel(Rectangle rec)
|
RAYGUIDEF void GuiBeginPanel(Rectangle rec)
|
||||||
{
|
{
|
||||||
//offset = (Vector2){ offset.x + rec.x, offset.y + rec.y };
|
//offset = (Vector2){ offset.x + rec.x, offset.y + rec.y };
|
||||||
@ -1377,7 +1378,7 @@ RAYGUIDEF void GuiEndPanel()
|
|||||||
//offset = (Vector2){ 0.0f, 0.0f };
|
//offset = (Vector2){ 0.0f, 0.0f };
|
||||||
}
|
}
|
||||||
|
|
||||||
#if !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
|
#if defined(RAYGUI_STYLE_SAVE_LOAD)
|
||||||
// Save current GUI style into a text file
|
// Save current GUI style into a text file
|
||||||
RAYGUIDEF void SaveGuiStyle(const char *fileName)
|
RAYGUIDEF void SaveGuiStyle(const char *fileName)
|
||||||
{
|
{
|
||||||
@ -1435,7 +1436,7 @@ RAYGUIDEF void SetStyleProperty(int guiProperty, int value) { style[guiProperty]
|
|||||||
// Get one style property value
|
// Get one style property value
|
||||||
RAYGUIDEF int GetStyleProperty(int guiProperty) { return style[guiProperty]; }
|
RAYGUIDEF int GetStyleProperty(int guiProperty) { return style[guiProperty]; }
|
||||||
|
|
||||||
#endif // !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
|
#endif // defined(RAYGUI_STYLE_SAVE_LOAD)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module specific Functions Definition
|
// Module specific Functions Definition
|
||||||
|
|||||||
@ -31,6 +31,7 @@
|
|||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
#define RAYGUI_IMPLEMENTATION
|
#define RAYGUI_IMPLEMENTATION
|
||||||
|
#define RAYGUI_STYLE_SAVE_LOAD
|
||||||
#include "raygui.h"
|
#include "raygui.h"
|
||||||
|
|
||||||
#include "external/tinyfiledialogs.h" // Open/Save file dialogs
|
#include "external/tinyfiledialogs.h" // Open/Save file dialogs
|
||||||
|
|||||||
Reference in New Issue
Block a user