f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
0bbf857b00
Review build release path, default to src directory
2019-03-17 12:21:51 +01:00
df54e73b21
Update shell.html
2019-01-08 21:05:23 +01:00
456483f104
Allow file download from MEMFS
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Support file download to disk from memory filesystem.
2018-11-26 17:16:26 +01:00
ac23af9bf0
Review resources naming
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raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data
Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
abfbc42df7
PNG image size optimization
2018-09-25 12:53:31 +02:00
74a0814a8f
Review formatting
2018-07-21 17:19:44 +02:00
08f2725c8b
Review templates Makefiles
2018-07-21 17:14:29 +02:00
7dc66d2d3f
Looking for a place for raylib resource file
2018-07-21 16:18:33 +02:00
d34c1285e0
Review Android Makefiles
2018-07-10 11:52:30 +02:00
22bf279672
Corrected issue on 32bit ARM build
2018-07-09 13:06:40 +02:00
f939378764
Support ARM and ARM64 Android building
2018-07-09 03:00:52 +02:00
59ebe1b7c3
Added support OpenBSD, NetBSD, DragonFly
2018-06-23 17:02:07 +02:00
d873314c27
Reviewed Windows resource file name
2018-05-29 00:52:08 +02:00
1f0cc57ec7
Corrected issue with compiler param
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Added android_native_app_glue module to raylib compilation instead of
compiling it as static lib at apk generation.
2018-05-27 19:06:14 +02:00
44181baf04
Working on Android APK building
2018-05-21 18:13:52 +02:00
a752092055
Removed 32bit arm Android library
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From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.
2018-05-20 19:13:10 +02:00
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
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Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
* GCC is not configured with --enable-default-pie: No-op
* GCC is configured with --enable-default-pie:
Slightly worse performance because we still generate -fpie code
(-pie affects linker, -fpie affects compiler)
So instead of probing for existence of -fno-pie -no-pie, remove it altogether.
Fixes #540 : Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
aa76985c0d
Review raylib version to 2.0
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Review raylib_icon resource
2018-05-11 18:14:19 +02:00
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
322cebcbaf
Updated to latest raylib changes
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Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
2018-04-03 22:44:45 +02:00
2c219fb814
Allow use of main instead of android_main
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Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
2018-03-16 21:37:22 +01:00
97bf2706c4
Removed flag -fgnu89-inline
2018-02-21 23:28:34 +01:00
7e32a627e8
Corrected path backslash
2018-02-19 00:03:24 +01:00
d90a33b850
Some reviews for Android compilation
2018-02-11 01:48:53 +01:00
f2a675ae53
Reviewed Makefiles...
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- Renamed VERSION to RAYLIB_VERSION
- Renamed API_VERSION to RAYLIB_API_VERSION
- Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH
- Support Web Assembly compilation on PLATFORM_WEB
2018-01-15 13:54:06 +01:00
493a67e6d5
Support canvas scaling with window
2018-01-15 12:53:14 +01:00
ddf6c65d00
Review Makefiles and templates
2018-01-15 12:52:58 +01:00
3b5a26099e
Removed OpenAL Soft dependency on building
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OpenAL Soft backend is still available in audio module, I'm thinking if
exposing it for building in some way or just left it there for advance
users to switch to it manually in case of necessity...
2017-12-05 14:01:35 +01:00
33da9bc8f6
Simplified flags
2017-10-22 11:07:55 +02:00
b065edc878
Review issue with resources folder
2017-10-16 13:40:48 +02:00
63507d5f81
Review some issues
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It seems there are some platform-dependant issues
2017-10-14 18:04:21 +02:00
0d8a994d95
Review templates for Android
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- Removed useless templates
- Reviewed all Makefiles
- Rework some code for Android support
- Added resources to advance template
2017-10-14 12:25:08 +02:00
d012316b87
NEW self-contained Android Makefile for APK build
2017-10-14 00:14:57 +02:00
ba4b39a025
Working on game templates
2017-10-14 00:14:24 +02:00
5430d5d52e
Review Makefiles
2017-10-14 00:13:23 +02:00
ea5f4eabf8
Remove android_project template
2017-10-14 00:10:55 +02:00
dffe635fd3
Remove basic_test template
2017-10-14 00:10:03 +02:00
1bab8f05cc
Cleaning Android project template
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Notice that requries libraries are directly taken from
raylib/release/libs/android folder and nativeLoader.java is generated by
Makefile on the go
2017-10-11 12:15:40 +02:00
d302316e51
Reorganize release and dependencies
2017-10-11 11:22:49 +02:00
ef6674a99d
More work on Android building...
2017-10-10 14:06:21 +02:00
7b63b0b132
Android APK building...
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Using shared libraries just don't work...
2017-10-05 14:04:22 +02:00
9000fc28a3
Keep working on Android shared libs...
2017-10-04 12:51:53 +02:00
ca0ff82046
Keep working on Makefiles...
2017-10-03 15:02:32 +02:00
b2789949ee
Working on Makefiles...
2017-10-02 14:12:03 +02:00
541dceb87b
Updated libraries for release
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OpenAL Soft and raylib compiled for release and stripped
2017-09-29 23:45:21 +02:00
2fbc2eede6
Updated to work!
2017-09-29 14:13:17 +02:00
c418aa2fb0
Keep working on Android custom building...
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...almost there! raylib already works, issues with OpenAL Soft
linkage...
2017-09-29 13:58:49 +02:00
dc4dba4857
Strip down functionality for testing
2017-09-28 17:12:34 +02:00
f5dcb51efe
Work on custom Android build
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- Renamed some folders
- Added some files for testing
- Removed useless files
2017-09-28 17:05:43 +02:00