13f9112d8c
Update rcore_desktop_sdl.c
2025-12-19 01:16:34 +01:00
f16fb065ea
Update rcore_template.c
2025-12-19 01:15:34 +01:00
66392fe0ae
REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416
2025-12-19 00:06:44 +01:00
720dd22491
REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416
2025-12-18 17:04:58 +01:00
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
2025-12-17 21:23:25 +01:00
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
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Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
7553e9d586
REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403
2025-12-16 19:36:01 +01:00
7a5e8aa3a5
Update rcore_android.c
2025-12-16 18:30:33 +01:00
1c94e94873
[rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android ( #5414 )
2025-12-16 18:26:20 +01:00
f031b2f4f4
Alignment with other platform backends, avoid unneeded includes
2025-12-16 18:20:02 +01:00
1c7240a01d
Revert "REVIEWED: Alignment with other platforms"
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This reverts commit cf0d6fc664 .
2025-12-16 18:18:42 +01:00
cf0d6fc664
REVIEWED: Alignment with other platforms
2025-12-15 20:44:28 +01:00
615fc36eeb
Fix #5406
2025-12-15 18:56:14 +01:00
cbe31759ab
Fix #5405
2025-12-15 18:52:27 +01:00
a0fd5ab1d9
Update rmodels.c
2025-12-14 19:59:12 +01:00
9a337f3b3b
ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
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This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.
We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
5025009860
REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions
2025-12-14 19:45:28 +01:00
c96669e123
REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments
2025-12-13 13:03:41 +01:00
9c04b1de82
REVIEWED: Store canvas name id at platform initialization
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Useful to support multiple canvases running different wasm instances in same webpage
2025-12-13 11:58:04 +01:00
b465b4e2ea
RENAMED: Variable names for consistency, textLength (length in bytes) vs textSize (measure in pixels)
2025-12-11 21:41:25 +01:00
2853b28d6d
REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751
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Following raylib design, a warning log message is shown and program can continue execution.
Some early return checks have been added on most critical functions.
[rtext] Previous implementation checking `isGpuReady` cross-module variable is not needed any more, resulting in a more decoupled code, load failure is managed at rlgl level
2025-12-11 18:21:57 +01:00
6f7cd3a9ab
[core] Camera2d comment updates ( #5401 )
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* Make the comments on the camera 2d fields more clear about what space each one is in.
* rlparser: update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-11 13:37:17 +01:00
2a566544d4
ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751
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- REVIEWED: Checking `NULL` input on functions getting `const char *text`, to avoid crashes
- REVIEWED: `strcpy()` usage, prioritize `strncpy()` with limited copy to buffer size
- REPLACED: `strlen()` by `TextLength()` on [rtext] module
- REVIEWED: Replaced some early returns (but keeping others, for easier code following)
2025-12-11 12:59:55 +01:00
bc2057345b
REVIEWED: GetRandomValue(), explained the new approach to get more uniform random values range
2025-12-10 09:30:18 +01:00
f2a900a60d
[rcore] Fix modulo bias in GetRandomValue() ( #5392 )
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* Fix modulo bias in GetRandomValue(); implement rejection sampling for uniformity
* Replace do-while with for-loop in GetRandomValue rejection sampling
2025-12-10 09:23:40 +01:00
3adfde42f7
REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400
2025-12-10 09:21:33 +01:00
91ac3cc707
FIX: LoadRandomSequence(), using GetRandomValue() #5393
2025-12-09 20:02:38 +01:00
be6007be93
fix: sha1 computation on messages longer than 31 bytes ( #5397 )
2025-12-09 19:18:43 +01:00
8115b7e922
Update rmodels.c
2025-12-06 20:40:23 +01:00
fd8830948e
fix newer NDK version compiling errors ( #5389 )
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target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
f9899a7182
Reviewed code formating
2025-12-06 20:00:19 +01:00
561cc27403
[rModels] Support 16 bit vec3 values in gltf reader ( #5388 )
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* Support 16 bit vec3 values coming from gltf
* Add support for 8 bit normals
2025-12-06 19:50:59 +01:00
78a81bf407
Fix ToggleBorderlessFullscreen() Not Hiding Taskbar ( #5383 )
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* Use glfwSetWindowMonitor instead of Pos and Size GLFW functions
* Fix window not resetting properly when toggling out of fullscreen, formatting
2025-12-02 22:55:22 +01:00
944567651c
replace sprintf with snprintf ( #5382 )
2025-12-02 22:49:55 +01:00
1bbc8682f4
Fixed some typos and mispellings ( #5381 )
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Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
4724f7cf1b
REVIEWED: Comments for UpdateSound() specifying expected data format #5350
2025-11-30 19:02:38 +01:00
a568506265
REVIEWED: External libraries sdefl and sinfl to address #5367
2025-11-30 18:32:11 +01:00
ebce9fa97a
Update rcore_memory.c
2025-11-29 20:01:44 +01:00
18e1ec504f
Updated example
2025-11-29 18:20:06 +01:00
8f3cabcf76
Update rcore.c
2025-11-25 19:13:08 +01:00
47a8b554bc
**NEW**: PLATFORM_MEMORY backend
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New platform backend for software rendering directly on RAM memory buffer
2025-11-24 15:38:58 +01:00
bd36610f91
Some formatting
2025-11-24 15:37:28 +01:00
7e3d6cbfa8
Update rcore.c
2025-11-23 23:16:32 +01:00
17dc2bb474
Update rcore.c
2025-11-23 22:58:15 +01:00
aaa893f668
Update rcore.c
2025-11-23 22:58:10 +01:00
e1b9857b14
Some TODOs and format reviews
2025-11-23 21:40:39 +01:00
f1719480e0
Minor format tweaks
2025-11-23 13:21:31 +01:00
6c3ef8d9b4
Remove trailing spaces
2025-11-22 20:15:50 +01:00
90af210712
include malloc.h so the win32 platform can build in MSVC ( #5365 )
2025-11-20 08:00:23 +01:00
ba65bd7f99
WARNING: BREAKING: Redesigned SetSoundPan() and SetMusicPan() #5350
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Now it goes from -1.0 (full left) to 1.0 (full right) being 0.0 center
2025-11-20 00:03:03 +01:00