313659d37d
Update examples_testing_web.md
2025-11-19 12:40:59 +01:00
a6976b1930
Create examples_testing_web.md
2025-11-19 12:33:49 +01:00
39e39216f6
REXM: ADDED: TestLog option for logs processing (without rebuilding)
2025-11-19 12:31:15 +01:00
5fdf178969
REVIEWED: audio_fft_spectrum_visualizer, not working on web
2025-11-19 12:30:38 +01:00
e3738c1b17
REXM: UPDATE: Reviewed all examples requirements
2025-11-19 11:53:55 +01:00
d56371ce85
Update Makefile.Web
2025-11-19 11:41:50 +01:00
265fa7833c
Update rtext.c
2025-11-19 10:21:16 +01:00
f21c1cc6ae
Update rtext.c
2025-11-19 10:08:42 +01:00
ec828071ef
Update rtext.c
2025-11-19 10:04:01 +01:00
33cee1146c
REXM: REVIEWED: Automated testing for Web
2025-11-19 09:54:54 +01:00
8081d2bd07
REDESIGNED: example: shapes_kaleidoscope, store lines #5361
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This redesign stores lines in Update and draws stored lines in Draw, instead of previous approach of drawing directly to framebuffer with no cleaning. This approach allows some interesting features like line draw replay or reversing.
2025-11-19 09:34:13 +01:00
2453977d59
Merge branch 'master' of https://github.com/raysan5/raylib
2025-11-19 09:13:02 +01:00
e2233acdb0
feat: Optimize ImageClearBackground and ImageDrawRectangleRec with doubling strategy ( #5363 )
2025-11-19 08:58:43 +01:00
3f92c396a0
Fixed typo ( #5364 )
2025-11-19 08:56:32 +01:00
d5e8ee77b1
Update core_input_gamepad.c
2025-11-18 21:32:20 +01:00
f51204821a
Add vibration test button to core_input_gamepad ( #5362 )
2025-11-18 21:27:50 +01:00
a24e65d8e1
Update examples_testing_windows.md
2025-11-18 21:26:54 +01:00
f75682f5c9
Merge branch 'master' of https://github.com/raysan5/raylib
2025-11-18 21:26:33 +01:00
57e22d5fa0
Update rtext.c
2025-11-18 21:26:26 +01:00
1b6303b900
Update examples_testing_windows.md
2025-11-18 21:20:05 +01:00
83a167ca3f
Update text_inline_styling.c
2025-11-18 21:19:55 +01:00
48496e2307
Update core_input_actions.c
2025-11-18 21:18:32 +01:00
e6ef99275a
Update shapes_digital_clock.c
2025-11-18 21:14:48 +01:00
c7c6aaf156
Update examples_testing_windows.md
2025-11-18 21:12:25 +01:00
06958c91d0
Merge branch 'master' of https://github.com/raysan5/raylib
2025-11-18 20:59:55 +01:00
46ca641ec5
Update raygui to avoid warnings
2025-11-18 20:59:48 +01:00
f3393b8fd8
Update core_clipboard_text.c
2025-11-18 20:59:38 +01:00
8455f9d088
Update rexm.c
2025-11-18 20:59:33 +01:00
95d58ed988
Update examples_testing_windows.md
2025-11-18 20:52:05 +01:00
5da90172ac
Update examples_testing_windows.md
2025-11-18 20:49:21 +01:00
6f4f4cc508
Update rexm.c
2025-11-18 20:44:23 +01:00
e062e3835e
REVIEWED: examples: Several minor issues
2025-11-18 20:43:58 +01:00
dcc9e96148
Update rexm.c
2025-11-18 20:18:17 +01:00
6993bc7337
Update examples_testing_windows.md
2025-11-18 19:51:34 +01:00
a4a6812d68
REXM: REVIEWED: Testing report generation
2025-11-18 19:50:45 +01:00
9efe127f5d
Update shapes_lines_drawing.c
2025-11-18 19:50:07 +01:00
4caba49658
[examples] Added: shapes_rlgl_color_wheel example ( #5355 )
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* [examples] Added: `shapes_rlgl_triangle` example
* correct name
* formatting
* Revert "formatting"
This reverts commit f1d246a648 .
* Revert "correct name"
This reverts commit 974985ed49 .
* Revert "[examples] Added: `shapes_rlgl_triangle` example"
This reverts commit d053b9afa0 .
* [examples] Added: `shapes_rlgl_color_wheel` example
* clarify color variable
* formatting
* formatting
* formatting
* formatting
* reduce redundancy
* moved color updating code to update
2025-11-18 16:31:43 +01:00
86e00bde65
Update rcore_desktop_sdl.c
2025-11-18 16:30:48 +01:00
95a8977e33
REXM: FIX: Web log redirect and download
2025-11-18 16:28:10 +01:00
f531ee2d8f
Update rexm.c
2025-11-18 16:19:43 +01:00
b18f547d8f
Update rcore_desktop_sdl.c, fix crash when strncpy tries to copy using NULL pointer ( #5359 )
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When SDL_GameControllerNameForIndex returns null, the app crashes. This was addressed earlier in PR#4859 though the fix submitted on PR #4859 was only fixing the crashing and not addressing the root cause.
2025-11-18 16:19:07 +01:00
be9a24e68c
Fix controller not available right after win init ( #5358 )
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- Fix IsGamepadAvailable() returns false for an available controller immediately after window initialization
2025-11-18 16:17:58 +01:00
bbba3d0802
REXM: ADDED: Web platform logs automated reports -WIP-
2025-11-17 19:40:55 +01:00
cde917c63c
REXM: ADDED: Build check warnings logs
2025-11-17 19:40:23 +01:00
a590126351
Updated some examples
2025-11-17 19:20:45 +01:00
063986fdae
Updated solution
2025-11-17 19:20:23 +01:00
a235cd6a18
Update raygui.h
2025-11-17 19:20:12 +01:00
ab463ac89b
Create raylib.vcxproj.filters
2025-11-17 09:39:59 +01:00
9fe3f7ca14
REXM: ADDED: Automated-testing system
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Elements tested:
```
TESTING_FAIL_INIT = 1 << 0, // Initialization (InitWindow()) -> "INFO: DISPLAY: Device initialized successfully"
TESTING_FAIL_CLOSE = 1 << 1, // Closing (CloseWindow()) -> "INFO: Window closed successfully"
TESTING_FAIL_ASSETS = 1 << 2, // Assets loading (WARNING: FILE:) -> "WARNING: FILEIO:"
TESTING_FAIL_RLGL = 1 << 3, // OpenGL-wrapped initialization -> "INFO: RLGL: Default OpenGL state initialized successfully"
TESTING_FAIL_PLATFORM = 1 << 4, // Platform initialization -> "INFO: PLATFORM: DESKTOP (GLFW - Win32): Initialized successfully"
TESTING_FAIL_FONT = 1 << 5, // Font default initialization -> "INFO: FONT: Default font loaded successfully (224 glyphs)"
TESTING_FAIL_TIMER = 1 << 6, // Timer initialization -> "INFO: TIMER: Target time per frame: 16.667 milliseconds"
```
2025-11-17 00:29:54 +01:00
d26b17f320
Some comment tweaks
2025-11-17 00:27:33 +01:00