685273675b
Improved LoadHeightmap()
2016-02-11 15:51:04 +01:00
9cbfcbb820
Add a note about an issue
2016-02-11 14:56:00 +01:00
fca83c9ff8
Solve bug on matrix multiply order for scale and rotation
2016-02-11 14:27:18 +01:00
c69ce1d750
Updated comments
2016-02-10 13:54:32 +01:00
84a6724b33
Fixed a bug
2016-02-10 11:24:02 +01:00
a847df921f
Reviewed gestures module
2016-02-10 10:31:06 +01:00
687fe2c3c7
Updated
2016-02-08 09:06:26 +01:00
e98ea900cf
Reviewing gestures module (IN PROGRESS)
2016-02-08 09:06:23 +01:00
2ef9552454
WARNING message shortened
2016-02-08 09:06:20 +01:00
6a392f0eb2
GLAD not used on HTML5
2016-02-08 09:06:16 +01:00
c00062655f
GLAD only available on PLATFORM_DESKTOP
2016-02-07 11:35:36 +01:00
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
df5c64d0be
Functions parameters reorganize: Axis and Angle
...
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
65ecde1e75
Cleaned code a little bit
2016-02-02 17:59:13 +01:00
728e1715cc
Redesigned gestures system...
...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
13925f7bd4
Add functions to disable and enable cursor
2016-01-29 09:09:18 +03:00
e6ad166ae3
2016-01-29 08:02:53 +03:00
5d6475c93b
Fix raylib compiling on Linux
2016-01-29 03:22:51 +03:00
ac475f46b9
Added touch points id to gestures
...
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
99f99bea47
Simplified shader matrix uniforms
2016-01-25 13:54:09 +01:00
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
3113a20390
Added bounding box calculation
2016-01-25 11:12:31 +01:00
41959eeae1
Added support for mouse gestures (need testing)
...
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
6e9d3eb0f9
Review comments
2016-01-23 12:37:42 +01:00
233f7611da
Fixed hold gesture detection
...
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
4e57bd1f18
Replaced GLEW by GLAD
...
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
882e2abee1
Corrected bug
2016-01-21 12:24:12 +01:00
68ba34c17b
Updated struct types
2016-01-21 01:03:43 +01:00
fcd30c5649
Added ray-sphere collision detection
2016-01-20 19:28:47 +01:00
cf6c6fefd7
Review some function names for consistency with raymath
2016-01-20 19:23:58 +01:00
c5663ca015
Some formatting tweaks
2016-01-20 19:09:48 +01:00
51c0b61a43
Updated to latest version of stb libs
2016-01-20 18:48:52 +01:00
634f8f0d0f
Adapted easings as single header and inline functions
2016-01-20 18:20:36 +01:00
efa1c96d19
Adapted raymath as single header library
...
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
ae87a35f6e
standalone raymath
...
look over for errors
2016-01-19 15:00:48 -08:00
29c618a35e
Added some functions (incomplete)
2016-01-19 20:27:41 +01:00
fd05d3e353
Rename VertexData struct to Mesh
...
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
f24fd14814
Note on RPI inputs
2016-01-18 12:05:10 +01:00
f98c4dc82b
Corrected bug on fonts loading
2016-01-18 12:04:54 +01:00
91e00431d4
Corrected some bugs
2016-01-14 09:19:56 +01:00
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
fb6ef2c2f4
Vertex shaders optimization
2016-01-13 17:13:28 +01:00
4cc394c376
Added world to screen conversion
...
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
5e7686695f
Review Light/Material system
...
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
e5a56fa985
Change drawing order to avoid artifacts with...
...
... transparent elements
2016-01-11 11:59:15 +01:00
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
...
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
1793f2c3b8
Added collision check between ray and box
...
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00