95c4efd7a3
Update comment on shapes_penrose_tile.c ( #5384 )
2025-12-03 16:56:41 +01:00
68befcc64f
Update shapes_penrose_tile.c
2025-12-03 10:00:09 +01:00
b1f8cde329
[examples] Added: text_strings_management ( #5379 )
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* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
* new example for strings management
* Improved structure for text_strings_management
2025-12-03 09:44:18 +01:00
1bbc8682f4
Fixed some typos and mispellings ( #5381 )
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Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
ed5da45203
Update LICENSE.md #5380
2025-12-02 22:46:12 +01:00
d3addad9a7
REVIEWED: example: shapes_penrose_tile formating
2025-12-02 22:34:48 +01:00
d13314fe1c
Update core_window_flags.c
2025-12-02 22:21:41 +01:00
3ba186f2c1
[examples] Added: shapes_penrose_tile ( #5376 )
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* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
2025-12-01 12:57:45 +01:00
78661a4ee0
REXM: ADDED: shapes_ball_physics
2025-11-29 18:23:17 +01:00
18e1ec504f
Updated example
2025-11-29 18:20:06 +01:00
9f567e6ee4
Example for creating balls with simple physics simulation ( #5372 )
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* Example for creating balls with simple physics simulation
The goal of this example is to create several colored balls whose movement is simulated and which respond to the action of being grabbed and dragged using the mouse.
* renaming example
renaming example from physics_bouncing_balls to shapes_ball_physics
2025-11-29 18:11:15 +01:00
e273aaea1e
[examples] text_inline_styling: make inline text and background colors respect base alpha ( #5373 )
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* Added source alpha multiplier for text inline styling examples
* Added header description about base alpha multiplier
2025-11-29 18:10:15 +01:00
2b051afb29
[examples] shapes_kaleidoscope rewind, forward & reset buttons ( #5369 )
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* [examples] rewind and forward lines drawing
* [examples] reset button
* [examples] update screenshot
* [examples] applied raylib convention
2025-11-25 19:10:56 +01:00
80ed6eadb8
REXM: RENAME: audio_fft_spectrum_visualizer -> audio_spectrum_visualizer
2025-11-25 12:15:14 +01:00
cf5e84c3c4
Update models_skybox_rendering.c
2025-11-23 21:37:35 +01:00
727a90c5d1
REVIEWED: Formatting to follow raylib conventions
2025-11-22 20:16:33 +01:00
12cce1766f
Update textures_screen_buffer.c
2025-11-22 20:14:41 +01:00
6820ff61f1
REVIEWED: example: shaders_hybrid_rendering, shaders issues
2025-11-20 21:33:43 +01:00
c6f4c8e3e0
FIX: Issue on PLATFORM_DRM
2025-11-20 00:59:43 +01:00
30cd36a8a9
Update audio_music_stream.c
2025-11-20 00:03:08 +01:00
67f24b3b41
Update audio_sound_positioning.c
2025-11-20 00:01:06 +01:00
8fcd99c8dd
Update textures_sprite_stacking.c
2025-11-19 19:41:39 +01:00
646e814baf
Update Makefile
2025-11-19 19:41:35 +01:00
0b9f463e64
REVIEWED: examples: Replace TABS and Remove trailing spaces
2025-11-19 13:18:10 +01:00
63fb407dc5
Update raygui to avoid warnings
2025-11-19 13:07:57 +01:00
80e164fa04
Update core_monitor_detector.c
2025-11-19 13:07:45 +01:00
5fdf178969
REVIEWED: audio_fft_spectrum_visualizer, not working on web
2025-11-19 12:30:38 +01:00
e3738c1b17
REXM: UPDATE: Reviewed all examples requirements
2025-11-19 11:53:55 +01:00
d56371ce85
Update Makefile.Web
2025-11-19 11:41:50 +01:00
8081d2bd07
REDESIGNED: example: shapes_kaleidoscope, store lines #5361
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This redesign stores lines in Update and draws stored lines in Draw, instead of previous approach of drawing directly to framebuffer with no cleaning. This approach allows some interesting features like line draw replay or reversing.
2025-11-19 09:34:13 +01:00
d5e8ee77b1
Update core_input_gamepad.c
2025-11-18 21:32:20 +01:00
f51204821a
Add vibration test button to core_input_gamepad ( #5362 )
2025-11-18 21:27:50 +01:00
83a167ca3f
Update text_inline_styling.c
2025-11-18 21:19:55 +01:00
48496e2307
Update core_input_actions.c
2025-11-18 21:18:32 +01:00
e6ef99275a
Update shapes_digital_clock.c
2025-11-18 21:14:48 +01:00
46ca641ec5
Update raygui to avoid warnings
2025-11-18 20:59:48 +01:00
f3393b8fd8
Update core_clipboard_text.c
2025-11-18 20:59:38 +01:00
e062e3835e
REVIEWED: examples: Several minor issues
2025-11-18 20:43:58 +01:00
9efe127f5d
Update shapes_lines_drawing.c
2025-11-18 19:50:07 +01:00
4caba49658
[examples] Added: shapes_rlgl_color_wheel example ( #5355 )
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* [examples] Added: `shapes_rlgl_triangle` example
* correct name
* formatting
* Revert "formatting"
This reverts commit f1d246a648 .
* Revert "correct name"
This reverts commit 974985ed49 .
* Revert "[examples] Added: `shapes_rlgl_triangle` example"
This reverts commit d053b9afa0 .
* [examples] Added: `shapes_rlgl_color_wheel` example
* clarify color variable
* formatting
* formatting
* formatting
* formatting
* reduce redundancy
* moved color updating code to update
2025-11-18 16:31:43 +01:00
a590126351
Updated some examples
2025-11-17 19:20:45 +01:00
a235cd6a18
Update raygui.h
2025-11-17 19:20:12 +01:00
6756e9d3d7
Update core_input_gestures_testbed.c
2025-11-17 00:16:47 +01:00
06589d3350
Update core_2d_camera_mouse_zoom.c
2025-11-17 00:14:08 +01:00
596d3bcb7e
[examples] Added: textures_screen_buffer ( #5357 )
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* Example textures_screen_buffer
* remove resource preload for web makefile
* update description
* code formatting
2025-11-16 19:40:49 +01:00
5c2747e3a8
Update shapes_rlgl_triangle.c
2025-11-16 19:13:01 +01:00
470a326588
Update shapes_rlgl_triangle.c
2025-11-15 16:47:11 +01:00
74f7112614
[examples] Added: shapes_rlgl_triangle example ( #5353 )
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* [examples] Added: `shapes_rlgl_triangle` example
* correct name
* formatting
2025-11-14 17:09:30 +01:00
d06c820a44
Merge branch 'master' of https://github.com/raysan5/raylib
2025-11-13 23:19:39 +01:00
3e3453d54e
REVIEWED: Bunnymark example new raybunny! #5344
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As the license for previous bunny was not clear, it was replaced by a new custom bunny specifically created for this example with a CC0 license
2025-11-13 23:19:37 +01:00