ab83e6dd41
Image manipulation functions depend on a flag
2024-12-19 13:24:30 +01:00
03ff864087
Formating tweaks
2024-12-18 18:44:23 +01:00
6eb1206660
fix shaders_deffered_render.c for OpenGL ES 3 ( #4617 )
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This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
2024-12-18 18:07:48 +01:00
99cb4cbc36
Fix SetGamepadVibration() TRACELOG message ( #4615 )
2024-12-18 14:53:50 +01:00
783ca612cc
Update Makefile
2024-12-18 12:51:00 +01:00
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW ( #4480 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
2024-12-18 12:03:42 +01:00
de6c09ee7a
WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
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This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
f76734fc50
REVIEWED: UpdateModelAnimationBones(), break on first mesh found and formating
2024-12-18 11:43:43 +01:00
35c2408413
[rmodels] Optimized UpdateModelAnimationBones() function ( #4602 )
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- Updating bones only once instead for each mesh.
- Updating only one `model.meshes[].boneMatrices` and then using deep copy for other meshes instead of calculating for each bone in each mesh.
**Other points:**
- Makes it a clean base/template/reference for bone updation functions. Because if using this as template then some calculations done in one mesh can affect bones in other mesh in next iteration(doubles the effect in for next mesh).
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com >
2024-12-18 11:39:50 +01:00
cdaff163cb
Fix show, hide, focus and unfocus window/flags states for SDL2 ( #4610 )
2024-12-18 11:39:30 +01:00
714cd5ef5c
add SetGamepadVibration to rgfw and template ( #4612 )
2024-12-18 11:38:11 +01:00
bdfbd6e8cc
Fix maximizing, minimizing and restoring windows for SDL2 ( #4607 )
2024-12-16 22:19:00 +01:00
79facde353
fix rlActiveDrawBuffers for OpenGL ES 3 ( #4605 )
2024-12-16 00:51:42 +01:00
d0504800d2
install rcamera.h ( #4603 )
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Signed-off-by: Per Hallsmark <per.hallsmark@bitjuggler.se >
2024-12-15 11:16:08 +01:00
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
2024-12-13 09:21:45 +01:00
0a26d9a26f
Update raylib_api.* by CI
2024-12-13 08:21:27 +00:00
8a5a95c13a
Removed inaccurate comment about negitves not being supported with TextToFloat And TextToInt Methods ( #4596 )
2024-12-13 09:21:13 +01:00
1f704be4e4
Review comments spacing for better alignment
2024-12-12 12:13:38 +01:00
6b220f2798
Review formating
2024-12-12 12:13:17 +01:00
b747eeefa4
[documentation] Adding a related project ( #4589 )
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* updated raylib-lua version
* Updated some bindings
* removed 404 bindings
* adding my bindings project to the list
* Adding a related project
* fixing the license foi ReiLua
2024-12-10 20:05:46 +01:00
aeb33e6301
Adding my bindings to the list ( #4586 )
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* updated raylib-lua version
* Updated some bindings
* removed 404 bindings
* adding my bindings project to the list
2024-12-08 15:24:02 +01:00
83f6f3dabe
Update raylib_api.* by CI
2024-12-08 11:52:21 +00:00
2a2acff2d5
Make sure ShaderUniformDataType matches rlShaderUniformDataType ( #4577 )
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* Make sure ShaderUniformDataType matches rlShaderUniformDataType
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com >
2024-12-08 12:52:06 +01:00
732da949b7
Update raylib_api.* by CI
2024-12-08 11:49:07 +00:00
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
2024-12-08 12:48:54 +01:00
93a67417b3
Fix examples Makefile PLATFORM define ( #4582 )
2024-12-08 12:46:43 +01:00
2820fcc29e
[examples] improve input_virtual_controls example ( #4584 )
2024-12-08 08:52:09 +01:00
ca6c5f4f3c
Update BINDINGS.md | Fennel Bindings ( #4585 )
2024-12-07 21:28:08 +01:00
602583bcdb
Merge branch 'master' of https://github.com/raysan5/raylib
2024-12-03 19:14:29 +01:00
1f45e7af76
REVIEWED: Coding conventions
2024-12-03 19:14:14 +01:00
5feccb1bab
[rmodels] Fixed null pointer dereference in LoadGLTF ( #4564 )
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* [rmodels] Fixed null pointer dereference in LoadGLTF
* [rmodels] Add parenthesis around conditionals in LoadGLTF
2024-12-03 18:35:24 +01:00
1f0325b52c
[documentation] Removing 404 repos from bindings ( #4572 )
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* updated raylib-lua version
* Updated some bindings
* removed 404 bindings
2024-12-03 13:30:17 +01:00
e9e463e8b2
[documentation] Updating keybindings versions ( #4570 )
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* updated raylib-lua version
* Updated some bindings
2024-12-03 12:03:36 +01:00
83587e94c8
updated raylib-lua version ( #4567 )
2024-12-02 21:01:22 +01:00
402eab3837
Update BINDINGS.md ( #4566 )
2024-12-02 18:50:24 +01:00
87b3085f5c
Added new Jai bindings to BINDINGS.md ( #4565 )
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Co-authored-by: Ahmed Qarmout <ahmed.qarmout@mail.utoronto.ca >
2024-12-02 18:48:24 +01:00
f3f5f38c0f
[rmodels] Fix crash when NULL is passed to LoadImageFromCgltfImage ( #4563 )
2024-12-02 13:35:54 +01:00
e5e2bc83c3
Update raylib_api.* by CI
2024-12-01 22:25:46 +00:00
b50d418ec7
Merge branch 'master' of https://github.com/raysan5/raylib
2024-12-01 23:25:27 +01:00
dd26df0be8
REVIEWED: Parser issue with comment #4558
2024-12-01 23:25:12 +01:00
ff71e3a513
use unused variable. Fixes #4560 ( #4561 )
2024-12-01 23:22:46 +01:00
e181069c62
Update BINDINGS.md ( #4559 )
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Include CLIPSraylib in the list of language bindings.
2024-12-01 23:12:00 +01:00
962f1c26ff
Review formatting to follow raylib conventions
2024-12-01 23:10:59 +01:00
9047630ae7
[rmodels] Fix null pointer dereference in LoadImageFromCgltfImage ( #4557 )
2024-12-01 22:46:26 +01:00
503cd7ba34
Update raymath.h
2024-12-01 22:45:09 +01:00
1b4e73cf2f
Update documentation for Vector2Angle ( #4556 )
2024-12-01 22:43:32 +01:00
6fbf08cc1f
Update pbr.fs
2024-12-01 22:41:38 +01:00
f9cf684356
Update pbr.vs
2024-12-01 22:40:46 +01:00
698bfc48fe
Update pbr.fs
2024-12-01 22:40:23 +01:00
6c59dc4a65
Update BINDINGS.md
2024-12-01 22:39:09 +01:00