cf0d6fc664
REVIEWED: Alignment with other platforms
2025-12-15 20:44:28 +01:00
615fc36eeb
Fix #5406
2025-12-15 18:56:14 +01:00
cbe31759ab
Fix #5405
2025-12-15 18:52:27 +01:00
d74556d35c
Modify text_words_alignment.c ( #5411 )
2025-12-15 18:49:40 +01:00
8d246fdaff
Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig ( #5410 )
2025-12-15 00:03:31 +01:00
a0fd5ab1d9
Update rmodels.c
2025-12-14 19:59:12 +01:00
9a337f3b3b
ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
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This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.
We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
5025009860
REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions
2025-12-14 19:45:28 +01:00
6f5cabf60c
Fix misleading example text. ( #5409 )
2025-12-14 17:43:54 +01:00
c96669e123
REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments
2025-12-13 13:03:41 +01:00
9c04b1de82
REVIEWED: Store canvas name id at platform initialization
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Useful to support multiple canvases running different wasm instances in same webpage
2025-12-13 11:58:04 +01:00
b465b4e2ea
RENAMED: Variable names for consistency, textLength (length in bytes) vs textSize (measure in pixels)
2025-12-11 21:41:25 +01:00
2853b28d6d
REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751
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Following raylib design, a warning log message is shown and program can continue execution.
Some early return checks have been added on most critical functions.
[rtext] Previous implementation checking `isGpuReady` cross-module variable is not needed any more, resulting in a more decoupled code, load failure is managed at rlgl level
2025-12-11 18:21:57 +01:00
8fa5f1fe2c
[examples] Fixed shaders_game_of_life for web ( #5399 )
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* [examples] Fixed `shaders_game_of_life` for web
* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
6f7cd3a9ab
[core] Camera2d comment updates ( #5401 )
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* Make the comments on the camera 2d fields more clear about what space each one is in.
* rlparser: update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-11 13:37:17 +01:00
ae438e804e
rlparser: update raylib_api.* by CI
2025-12-11 12:00:15 +00:00
2a566544d4
ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751
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- REVIEWED: Checking `NULL` input on functions getting `const char *text`, to avoid crashes
- REVIEWED: `strcpy()` usage, prioritize `strncpy()` with limited copy to buffer size
- REPLACED: `strlen()` by `TextLength()` on [rtext] module
- REVIEWED: Replaced some early returns (but keeping others, for easier code following)
2025-12-11 12:59:55 +01:00
71a35f661e
Update rexm.c
2025-12-11 12:33:05 +01:00
2d8e346945
Update update_examples.yml
2025-12-10 19:14:28 +01:00
f3f02b3e17
REXM: examples validation and update
2025-12-10 19:06:41 +01:00
dad93abcf8
REXM: Ignore some warnings on GCC/Clang
2025-12-10 18:49:52 +01:00
5e8118daf2
Update shaders_game_of_life.c
2025-12-10 09:46:06 +01:00
bc2057345b
REVIEWED: GetRandomValue(), explained the new approach to get more uniform random values range
2025-12-10 09:30:18 +01:00
f2a900a60d
[rcore] Fix modulo bias in GetRandomValue() ( #5392 )
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* Fix modulo bias in GetRandomValue(); implement rejection sampling for uniformity
* Replace do-while with for-loop in GetRandomValue rejection sampling
2025-12-10 09:23:40 +01:00
3adfde42f7
REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400
2025-12-10 09:21:33 +01:00
91ac3cc707
FIX: LoadRandomSequence(), using GetRandomValue() #5393
2025-12-09 20:02:38 +01:00
19a1683641
REXM: Updated examples
2025-12-09 19:25:08 +01:00
be6007be93
fix: sha1 computation on messages longer than 31 bytes ( #5397 )
2025-12-09 19:18:43 +01:00
efeccfef61
[examples] Add textures_cellular_automata ( #5395 )
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* [examples] Add `textures_cellular_automata`
* Comparison always true. Fixed
* Tabs to spaces
2025-12-09 19:14:16 +01:00
366300aafe
[examples] Add shaders_game_of_life ( #5394 )
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* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
215ad78d5b
Fix build.zig typos ( #5390 )
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* fix small typo
* other small typos
2025-12-09 19:10:22 +01:00
8115b7e922
Update rmodels.c
2025-12-06 20:40:23 +01:00
fd8830948e
fix newer NDK version compiling errors ( #5389 )
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target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
f9899a7182
Reviewed code formating
2025-12-06 20:00:19 +01:00
561cc27403
[rModels] Support 16 bit vec3 values in gltf reader ( #5388 )
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* Support 16 bit vec3 values coming from gltf
* Add support for 8 bit normals
2025-12-06 19:50:59 +01:00
983efae3e4
Expose RGFW to cmake ( #5386 )
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i was wondering why that was missing
2025-12-03 22:55:54 +01:00
95c4efd7a3
Update comment on shapes_penrose_tile.c ( #5384 )
2025-12-03 16:56:41 +01:00
68befcc64f
Update shapes_penrose_tile.c
2025-12-03 10:00:09 +01:00
b1f8cde329
[examples] Added: text_strings_management ( #5379 )
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* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
* new example for strings management
* Improved structure for text_strings_management
2025-12-03 09:44:18 +01:00
78a81bf407
Fix ToggleBorderlessFullscreen() Not Hiding Taskbar ( #5383 )
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* Use glfwSetWindowMonitor instead of Pos and Size GLFW functions
* Fix window not resetting properly when toggling out of fullscreen, formatting
2025-12-02 22:55:22 +01:00
944567651c
replace sprintf with snprintf ( #5382 )
2025-12-02 22:49:55 +01:00
1bbc8682f4
Fixed some typos and mispellings ( #5381 )
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Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
ed5da45203
Update LICENSE.md #5380
2025-12-02 22:46:12 +01:00
d3addad9a7
REVIEWED: example: shapes_penrose_tile formating
2025-12-02 22:34:48 +01:00
d13314fe1c
Update core_window_flags.c
2025-12-02 22:21:41 +01:00
3ba186f2c1
[examples] Added: shapes_penrose_tile ( #5376 )
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* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
2025-12-01 12:57:45 +01:00
4d9df337a7
rlparser: update raylib_api.* by CI
2025-11-30 18:02:52 +00:00
4724f7cf1b
REVIEWED: Comments for UpdateSound() specifying expected data format #5350
2025-11-30 19:02:38 +01:00
a568506265
REVIEWED: External libraries sdefl and sinfl to address #5367
2025-11-30 18:32:11 +01:00
6a048b7afe
corrected visualstudio project ( #5375 )
2025-11-29 23:22:38 +01:00