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Updated raylib data structures (markdown)
@ -46,7 +46,7 @@ who has authored video games before.
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struct Transform; [40 bytes] - // Vertex transformation: translation, rotation, scale
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struct Ray; [24 bytes] - // Ray-casting position+direction vectors
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struct RayHitInfo; [32 bytes] - // Ray collision information
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struct RayCollision; [32 bytes] - // Ray collision information
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struct BoundingBox; [12 bytes] - // Defined by min and max vertex
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// Audio related data
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