Updated raylib data structures (markdown)

Ray
2023-05-07 10:37:15 +02:00
parent c100ba3159
commit 3b1ad48dcd

@ -42,7 +42,7 @@ who has authored video games before.
struct Material; [16 bytes] [+16 bytes] // Shader and maps array pointer
struct MaterialMap [28 bytes] - // Texture, color and value
struct Model; [96 bytes] [+24 bytes] // Meshes+materials array pointers, transform matrix (64 bytes)
struct ModelAnimation; [16 bytes] [+8 bytes] // Skeletal bones data and frames transformation
struct ModelAnimation; [48 bytes] [+8 bytes] // Skeletal bones data and frames transformation
struct BoneInfo; [36 bytes] - // Bone name (32 bytes) and parent id
struct Transform; [40 bytes] - // Vertex transformation: translation, rotation, scale