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Updated raylib data structures (markdown)
@ -42,7 +42,7 @@ who has authored video games before.
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struct Material; [16 bytes] [+16 bytes] // Shader and maps array pointer
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struct Material; [16 bytes] [+16 bytes] // Shader and maps array pointer
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struct MaterialMap [28 bytes] - // Texture, color and value
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struct MaterialMap [28 bytes] - // Texture, color and value
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struct Model; [96 bytes] [+24 bytes] // Meshes+materials array pointers, transform matrix (64 bytes)
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struct Model; [96 bytes] [+24 bytes] // Meshes+materials array pointers, transform matrix (64 bytes)
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struct ModelAnimation; [16 bytes] [+8 bytes] // Skeletal bones data and frames transformation
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struct ModelAnimation; [48 bytes] [+8 bytes] // Skeletal bones data and frames transformation
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struct BoneInfo; [36 bytes] - // Bone name (32 bytes) and parent id
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struct BoneInfo; [36 bytes] - // Bone name (32 bytes) and parent id
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struct Transform; [40 bytes] - // Vertex transformation: translation, rotation, scale
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struct Transform; [40 bytes] - // Vertex transformation: translation, rotation, scale
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