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### Table of Contents
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***
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## Library Design
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* raylib arquitecture
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* External dependencies
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* OpenGL Graphic API
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* 2D vs 3D Development
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* [raylib arquitecture](raylib-arquitecture)
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* [External dependencies](External-dependencies)
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* [OpenGL Graphic API](OpenGL-Graphic-API)
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* [2D vs 3D Development](2D-vs-3D-development-with-raylib)
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* [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders)
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* Default Paths
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* [Default Paths](Default-Paths)
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## Platform Compilation
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* Compile for Windows
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* Compile for GNU Linux
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* Compile for OSX
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* Compile for Android
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* Compile for Raspberry Pi
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* Compile for Web (HTML5)
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* Compile for Oculus Rift CV1
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## Help!
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* How To: Using SpriteFonts
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* How To: audio module as standalone library
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* How To: rlgl module as standalone library
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* FAQ
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* [Compile for Windows](Compile-for-Windows)
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* [Compile for GNU Linux](Compile-for-GNU-Linux)
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* [Compile for OSX](Compile-for-OSX)
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* [Compile for Android](Compile-for-Android)
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* [Compile for Raspberry Pi](Compile-for-Raspberry-Pi)
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* [Compile for Web (HTML5)](Compile-for-Web-(HTML5))
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* [Compile for Oculus Rift CV1](Compile-for-Oculus-Rift-CV1)
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## Misc Help
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* [How To: Using SpriteFonts](How-To:-Using-SpriteFonts)
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* [How To: audio module as standalone library](Use-audio-module-as-standalone-library)
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* [How To: rlgl module as standalone library](Use-rlgl-module-as-standalone-library)
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* [FAQ](FAQ)
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