Updated _Sidebar (markdown)

Ray
2016-08-31 12:18:32 +02:00
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### Table of Contents ### Table of Contents
*** ***
## Library Design ## Library Design
* raylib arquitecture * [raylib arquitecture](raylib-arquitecture)
* External dependencies * [External dependencies](External-dependencies)
* OpenGL Graphic API * [OpenGL Graphic API](OpenGL-Graphic-API)
* 2D vs 3D Development * [2D vs 3D Development](2D-vs-3D-development-with-raylib)
* [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders) * [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders)
* Default Paths * [Default Paths](Default-Paths)
## Platform Compilation ## Platform Compilation
* Compile for Windows * [Compile for Windows](Compile-for-Windows)
* Compile for GNU Linux * [Compile for GNU Linux](Compile-for-GNU-Linux)
* Compile for OSX * [Compile for OSX](Compile-for-OSX)
* Compile for Android * [Compile for Android](Compile-for-Android)
* Compile for Raspberry Pi * [Compile for Raspberry Pi](Compile-for-Raspberry-Pi)
* Compile for Web (HTML5) * [Compile for Web (HTML5)](Compile-for-Web-(HTML5))
* Compile for Oculus Rift CV1 * [Compile for Oculus Rift CV1](Compile-for-Oculus-Rift-CV1)
## Help!
* How To: Using SpriteFonts ## Misc Help
* How To: audio module as standalone library * [How To: Using SpriteFonts](How-To:-Using-SpriteFonts)
* How To: rlgl module as standalone library * [How To: audio module as standalone library](Use-audio-module-as-standalone-library)
* FAQ * [How To: rlgl module as standalone library](Use-rlgl-module-as-standalone-library)
* [FAQ](FAQ)