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Updated Compile for Windows (markdown)
@ -2,7 +2,7 @@ To build your raylib game for Windows, raylib installer comes with all the requi
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If you want to use another code editor like Visual Studio or another compiler package you can also use them but this instructions below are focused on raylib standard development tools: Notepad++ and MinGW.
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###Installing raylib
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### Installing raylib
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Just download raylib installer and run it. It installs Notepad++ and MinGW, custom versions for better integration with raylib.
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@ -11,7 +11,7 @@ NOTE: Make sure the following libs (and their headers) are accesible to the comp
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libglfw3.a - GLFW3 (static version)
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libopenal32.a - OpenAL Soft, audio device management
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###Compiling raylib source code
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### Compiling raylib source code
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_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type:
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@ -21,7 +21,7 @@ NOTE: By default raylib is compiled for OpenGL 3.3 Core backend; to compile for
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mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11
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###Compiling your raylib game
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### Compiling your raylib game
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_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/examples/` folder and type:
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