Updated Compile for Windows (markdown)

Ray
2017-03-22 20:31:27 +01:00
parent 1e12fe6e8b
commit 7b074ad4dc

@ -2,7 +2,7 @@ To build your raylib game for Windows, raylib installer comes with all the requi
If you want to use another code editor like Visual Studio or another compiler package you can also use them but this instructions below are focused on raylib standard development tools: Notepad++ and MinGW.
###Installing raylib
### Installing raylib
Just download raylib installer and run it. It installs Notepad++ and MinGW, custom versions for better integration with raylib.
@ -11,7 +11,7 @@ NOTE: Make sure the following libs (and their headers) are accesible to the comp
libglfw3.a - GLFW3 (static version)
libopenal32.a - OpenAL Soft, audio device management
###Compiling raylib source code
### Compiling raylib source code
_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type:
@ -21,7 +21,7 @@ NOTE: By default raylib is compiled for OpenGL 3.3 Core backend; to compile for
mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11
###Compiling your raylib game
### Compiling your raylib game
_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/examples/` folder and type: