mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Updated Quick Setup for windows with Visual Studio 2019 2020 and MinGW (markdown)
@ -1,3 +1,75 @@
|
||||
|
||||
|
||||
# Raylib Setup using Premake5
|
||||
This is a simplified set of instructions for how to setup a project using premake.
|
||||
|
||||
## Video Tutorial
|
||||
A video covering this process is here
|
||||
https://youtu.be/--gI9083QnU
|
||||
|
||||
# Download this repository
|
||||
Download the game premake repository from
|
||||
https://github.com/raylib-extras/game-premake/tree/no_edit
|
||||
Download the zip file, or clone the repository. It doens't matter what one you use.
|
||||
Rename the folder whatever you want. This will be the name of your game.
|
||||
|
||||
#(OPTIONAL) Get Raylib
|
||||
If you wish to use a specific version of raylib, follow the instructions below. If you want the current developmetn version, skip this section and premake will download raylib for you.
|
||||
|
||||
## Download Raylib
|
||||
Get the raylib sources from
|
||||
https://github.com/raysan5/raylib
|
||||
Download the zip file, or clone the repository. It doens't matter what one you use.
|
||||
Put the raylib sources in a folder called raylib inside your game folder (The same folder this file is in). The folder must be named raylib, it can not be raylib-master. The raylib folder should contain all the sources from raylib (including the 'src' folder)
|
||||
|
||||
# Example app
|
||||
This repository is pre-populated wit the raylib game template. It is a great starting point for your game.
|
||||
https://github.com/raysan5/raylib-game-template
|
||||
|
||||
If you want to have a different starting point, simply repalce the files in the game folder with your own files.
|
||||
|
||||
## Using C++
|
||||
By default this process is setup to build a project using C. If you want to use C++, you can replace these files with cpp files.
|
||||
|
||||
# Generate Projects
|
||||
For windows users, there are two batch files you can use depending on what compiler you are using. For linux users you can simply use a terminal.
|
||||
Only do ONE of these options depending on your compiler and platform.
|
||||
## Windows Users
|
||||
Visual Studio users should run
|
||||
|
||||
premake-VisualStudio.bat
|
||||
|
||||
This will generate a Visual Studio project.
|
||||
|
||||
## MinGW-w64 Users
|
||||
Run the batch file.
|
||||
|
||||
premake-mingw.bat
|
||||
|
||||
This will generate a makefile for you
|
||||
|
||||
## Linux users
|
||||
cd to the game folder and run
|
||||
|
||||
./premake5 gmake2
|
||||
|
||||
This will generate a makefile for you.
|
||||
|
||||
# Build your game
|
||||
Only do ONE of these options depending on your compiler and platform.
|
||||
## Windows Users
|
||||
Double click the .sln file that was generated in the folder. If you are using Visual Studio 2022 you will be asked to upgrade the project, the defaults are fine, accept them and it will load.
|
||||
From here you can use the prouject as normal.
|
||||
|
||||
## MinGW-w64 Users
|
||||
Open your compiler terminal (w64devkit if you are using it), change to the game folder and type
|
||||
|
||||
make
|
||||
|
||||
This will build your game
|
||||
|
||||
## Linux users
|
||||
Open your terminal, change to the game folder and type.
|
||||
|
||||
make
|
||||
|
||||
This will build your starting game template
|
||||
Reference in New Issue
Block a user