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Update version and remove reference to UWP.
@ -9,9 +9,8 @@ GLFW is *not* used on the following platforms, where custom implementations are
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- `PLATFORM_ANDROID`: Uses the `native_app_glue` Android NDK module.
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- `PLATFORM_RPI`: (native, no desktop) Uses `EGL`, `evdev` and standard system libraries directly.
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- `PLATFORM_UWP`: Uses UWP provided libraries.
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If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 3.0) are detailed below:
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If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 3.7) are detailed below:
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```c
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// GLFW: Device init/close
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