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Reword the vulkan question a bit
@ -254,7 +254,7 @@ LoadFontEx("myfont.ttf", 50, NULL, 0);
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## Does raylib support Vulkan? Will raylib support it?
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raylib is build over OpenGL only and for the moment there are no plans to support other graphic API. In any case, raylib uses [`rlgl` library](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) as an abstraction layer over OpenGL different versions supported. In a future a `rlvk` equivalent layer could be created to map raylib to a Vulkan backend if required. Creating that layer could require a considerable amount of work.
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Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equvalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work.
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## Why are my assets not loading?
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