raylib generic uber shader and custom shaders
Anton Curmanschii edited this page 2024-03-11 22:12:31 +02:00
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Author SHA1 Message Date
8d2487f232 Reword sentence for clarity 2024-03-11 22:12:31 +02:00
ad2a03a3cf Reword sentence about materials 2024-03-11 22:10:59 +02:00
493faeea19 Reword some stuff 2024-03-11 22:08:40 +02:00
612c873e00 Changed line: "The uniform locations belong to VertexShader or FragmentShader:" 2022-06-12 09:03:42 -03:00
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211f7424ed Updated raylib generic uber shader and custom shaders (markdown) 2021-11-15 10:53:44 +01:00
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dfb394f24e Updated raylib generic uber shader and custom shaders (markdown) 2021-04-20 00:17:26 +02:00
9e764c3084 correct small typos 2020-10-06 22:33:28 +02:00
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579f356a16 Updated raylib generic uber shader and custom shaders (markdown) 2020-07-27 12:42:01 +02:00
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2ca7a3f1d5 Updated raylib generic uber shader and custom shaders (markdown) 2020-01-09 11:18:09 +01:00
908a12366e Missing closing quote in second string of LoadShader function, in last code example. 2019-02-20 11:58:56 -03:00
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563a895d83 Updated raylib generic uber shader and custom shaders (markdown) 2017-08-25 01:30:20 +02:00
c22fab17ad Rework some sentences and fix some grammar 2017-08-23 16:17:31 -04:00
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80b20e53dc Updated raylib generic uber shader and custom shaders (markdown) 2016-05-31 17:41:01 +02:00
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bc82e10b8e Created raylib generic uber-shader and custom shaders (markdown) 2016-05-31 17:38:13 +02:00