Commit Graph

106 Commits

Author SHA1 Message Date
Ray
7553e9d586 REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403 2025-12-16 19:36:01 +01:00
Ray
c96669e123 REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments 2025-12-13 13:03:41 +01:00
Ray
e1b9857b14 Some TODOs and format reviews 2025-11-23 21:40:39 +01:00
Ray
f1719480e0 Minor format tweaks 2025-11-23 13:21:31 +01:00
Ray
86e00bde65 Update rcore_desktop_sdl.c 2025-11-18 16:30:48 +01:00
b18f547d8f Update rcore_desktop_sdl.c, fix crash when strncpy tries to copy using NULL pointer (#5359)
When SDL_GameControllerNameForIndex returns null, the app crashes. This was addressed earlier in PR#4859 though the fix submitted on PR #4859 was only fixing the crashing and not addressing the root cause.
2025-11-18 16:19:07 +01:00
e92832fc6d Update rcore_desktop_sdl.c (#5332) 2025-11-04 17:50:54 +01:00
Ray
cfb43fa999 Update rcore_desktop_sdl.c 2025-11-03 09:45:18 +01:00
ed68a4fcce Fixed bugs in SDL backend (#5325) 2025-11-03 09:43:20 +01:00
cc83b2bd8e fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl (#5323) 2025-11-02 19:46:57 +01:00
Ray
3cf3b309c6 REVIEWED: Flags set/clear #5169 2025-11-02 19:40:45 +01:00
5fbf67a630 [rcore] Use FLAG_* macros where possible (#5169)
* use FLAG_* macros where possible

* rename `FLAG_CHECK()` to `FLAG_IS_SET()`

* remove unnecessary equality checks

* fix issues

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-11-02 19:24:47 +01:00
Ray
0fbc4272d0 Remove trailing spaces 2025-10-26 18:22:23 +01:00
1b5a14e516 [rcore_desktop_sdl] fix: handle monitor ID correctly on SDL3 (#5290)
SDL3 uses ID when dealing with monitors, unlike SDL2 which uses Index
for the same thing. This problem was already fixed in multiple places
by use of preprocessor branches, so I did the very same thing.

Please, notice that this is a pretty bad solution to this problem,
and I only did it to keep it consistent with the rest of the code.
The more about why it's not correct is mentioned here:
https://github.com/raysan5/raylib/issues/5256#issuecomment-3429156919
Hopefully, someone will refactor it someday :)

Fixes: https://github.com/raysan5/raylib/issues/5256
2025-10-21 22:07:04 +02:00
Ray
77b9214575 Update rcore_desktop_sdl.c 2025-10-21 20:07:32 +02:00
Ray
0e57a572b4 REVIEWED: rlsw module and related files 2025-09-29 18:05:07 +02:00
584bc14929 [rlgl] Add Software Rendering Support (#4832)
* add base of rlsw.h

* implement state support
Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system.
Also, add the OpenGL definitions in order to add a binding for rlgl.

* branchless float saturation

* apply perspective correction to colors

* impl line clipping and rasterization
+ tweak function names

* impl face culling

* impl color blending

* fixes and tweaks

* add clear buffer bitmasks

* small optimizations / tweaks

* review ndc to screen projection

* avoid to recalculate MVP when its not needed + tweaks

* review the loading and management of textures
to be closer to the OpenGL API

* texture sampling optimization

* review get pixel functions
+ review unorm/float conversion

* add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.

* tweaks

* impl line width

* impl points + point size

* fix and improve polygon clipping functions

* impl polygone modes

* add some not planned functions
- `glDepthMask`
- `glColorMask`

* framebuffer resizing + handle init failure

* add quick notes about line clipping algorithms used

* start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.

* review scissor clear

* review `swScissor`

* impl line scissor clipping

* round screen coordinate (line rasterization)

* impl point scissor clipping

* remove unused defs

* add getter functions

* gl binding

* add `glHint` and `glShadeModel` macros (not implmented)

* binding tweaks

* impl copy framebuffer function + glReadPixels

* review `swCopyFramebuffer`

* update rlgl.h

* update rlgl.h

* texture copy support

* fix typo..

* add get error function

* def sw alloc macros

* reimpl get color buffer func
just in case

* remove normal interpolation

* review texture wrap

* fix ndc projection (viewport/scissor)

* impl framebuffer blit function

* reduce matrix compuations and memory usage

* swBegin tweaks

* preventing a possible division by zero

* remove useless scissor related data

* review color blending system

* greatly improve float saturation

* tweak lerp vertex function

* use opitmized fract function in sw_texture_map

* tweak framebuffer functions for better readability

* optimized copy/blit functions for each dst format

* review framebuffer filling functions

* impl specific quad rendering func

* use of a single global vertex buffer

* fix 'sw_poly_point_render'

* added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH`

* tweak the pipeline flow regarding the face culling
avoids misprediction, improves vectorization if possible

* new rendering path for axis aligned quads

* oops, translating some comments

* use of `restrict` for blending function parameters

* update rlgl.h

* adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh`

* add `RL_OPENGL_11_SOFTWARE` enum

* temp tweak

* build fixes

* fix DrawMesh for GL 1.1

* update swClose

* review texture format + fix copy

* set minimum req vertices to 3 (quads)

* check swInit

* review pixelformat

* tweaks

* fix animNormals (DrawMesh)

* fallback color/texcoord (swDrawArrays)

* review swMultMatrixf

* fix texture pool alloc..

* review triangle scanlines
increment all data

* fix `sw_quad_sort_cw`

* impl sdl platform

* rm def

* increase max clipped polygon vertices

* improve triangle rasterization along Y axis
improved robustness against numerical errors
incremental interpolation along Y
simplified function, fewer jumps

* review current vertex data
+ increase max clipped polygon vertices (for extreme cases)

* fix and improve polygon clipping
Sets the vertex count to zero when the polygon is invalid
Stops clipping when the vertex count drops below 3

* fix gradient calculation

* cache texture size minus one + comments

* tweaks

* BGRA copy support

* adding software backend option (cmake)

* update Makefile

* fix face culling

* excluse some exemple with the software backend

* review SW_CLAMP case in sw_texture_map

* review sw_saturate

* review line raster

* fix sw_quad_is_aligned

* review sw_raster_quad_axis_aligned

* tweaks

* codepoint fix (?)

* fix var name...

* rcore_drm software renderering

* cleanup and tweaks

* adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get

* fix sampling issue

* fix swBlendFunc

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00
Ray
dc1632c17a REVIEWED: Platform code formatting and organization 2025-09-18 15:28:03 +02:00
6cf38b6292 fix SDL3 gamepad detection (#5176) 2025-09-13 10:17:17 +02:00
Ray
8d3a4b8dd5 REVIEWED: Renamed PLATFORM_DESKTOP_SDL3 to USING_VERSION_SDL3 #5175
Avoid using a new platform flag to address one platform version
2025-09-12 13:03:28 +02:00
Ray
8f32c502a7 REVIEWED: Code sections definition 2025-09-02 12:10:40 +02:00
0e73e0ea64 reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153) 2025-08-29 14:53:16 +02:00
8772b0287c Fix SDL3 compilation error with gcc 2025-08-17 23:44:37 +02:00
16bd18070f Fix SDL3 build if using package 2025-08-17 11:11:54 +03:00
Ray
a9970484f3 Remove trailing spaces 2025-08-14 20:37:18 +02:00
Ray
95e4494cfe ADDED: cursorLocked variable and review required code #4940 #4955 2025-08-12 11:33:58 +02:00
Ray
570082deba WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.' 2025-08-07 18:23:20 +02:00
Ray
b4ecfb648d Merge pull request #5084 from kariem2k/fix_cmake_sdl3
Removed verbose logging on SDL3.
2025-08-03 19:53:53 +02:00
603219d6d6 Removed verbose logging on SDL3. Happens every time the property is read! 2025-08-03 18:48:24 +01:00
Ray
eb7f8912f8 Minor format tweaks 2025-07-26 12:50:29 +02:00
Ray
7262be85fd Minor format tweaks 2025-07-26 12:06:24 +02:00
32960af1dc Fixed:
Added CMake support for SDL3.
Now supports including SDL2 or SDL3 as a subdirectory within the project. The system will first check for SDL3, then SDL2. If neither is found, it will attempt find_package(SDL3), followed by find_package(SDL2). If all these checks fail, the process will terminate with an error.
2025-07-24 09:48:52 +01:00
79c29cbe24 fixed compile error for PLATFORM sdl 2025-07-06 11:36:44 +01:00
Ray
44f670899c REVIEWED: Avoid rtext dependency on rcore_desktop_sdl #4959 2025-06-24 20:11:35 +02:00
Ray
59bcf680aa Code gardening... 2025-06-07 20:14:24 +02:00
3418172617 Update comments 2025-05-29 23:01:48 -03:00
fdb92b373b Warning to direct users to appropriate function 2025-04-15 21:08:35 -04:00
Ray
cc5739a6d7 REVIEWED: Some PRs formating 2025-04-13 20:55:38 +02:00
1c4aa1378f [rcore][SDL2] First touch position is overwritten with mouse pos
I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.

See https://github.com/raysan5/raylib/issues/4872 for more information.
2025-04-01 23:10:19 +02:00
Ray
1a67dcb578 REVIEWED: RGB order on SDL3 #3568 2025-04-01 01:26:51 +02:00
Ray
9a049d1d27 Merge pull request #4859 from MikiZX1/master
Update rcore_desktop_sdl.c
2025-03-28 18:03:32 +01:00
af16f7823a Improve description of RestoreWindow
Restore window currently says it sets the window state to:

   "not minimized/maximized"

However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2025-03-28 10:39:22 -06:00
55c6864092 Update rcore_desktop_sdl.c
raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
2025-03-26 14:06:58 +01:00
d56ab670c3 spaces not tabs 2025-03-14 08:18:26 -07:00
4bed3741c1 Unscale the window size on resize if we are doing automatic HighDPI scaling. 2025-03-12 14:16:50 -07:00
9ba0cdbe6d Fix GetCurrentMonitor comments. (#4812) 2025-03-07 19:21:08 +00:00
139de05e9d [rcore] [SDL2] Fix gamepad event handling by adding joystick instance id tracking (#4724)
* Fix gamepad SDL_JOYDEVICEADDED and SDL_JOYDEVICEREMOVED event handling for PLATFORM_DESKTOP_SDL by adding joystick instance id tracking

* Fix gamepad button handling
2025-01-25 20:49:42 +01:00
Ray
74256943a4 REVIEWED: MAX_GAMEPAD_NAME_LENGTH #4695 2025-01-18 19:39:50 +01:00
Ray
fa0eada61a Update year to 2025 2025-01-01 00:02:52 +01:00
5b822585e5 [rcore] [GLFW] [SDL2] Updates CORE.Window.eventWaiting and FLAG_WINDOW_ALWAYS_RUN handling (#4642)
* Add implementation for CORE.Window.eventWaiting on PLATFORM_DESKTOP_SDL

* Optimize GetFrameTime() reset

* Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
2024-12-28 15:59:05 +01:00