Commit Graph

  • 2b48cf6793 Formating review Ray 2025-12-29 13:06:05 +01:00
  • 1c6f683161 [rcore][drm] Improved touch input handling and multitouch support, closes #4842 (#5447) MULTi 2025-12-29 17:24:30 +05:30
  • 00f42e4199 [rcore] [android] fixed gesture system not reporting GESTURE_NONE (#5452) Padmadev D 2025-12-29 17:20:12 +05:30
  • 58d414bcf8 REVIEWED: InitPlatform(), code simplification Ray 2025-12-29 12:39:40 +01:00
  • 8f8346048c Add chicken scheme to BINDINGS.md (#5449) Meowster 2025-12-28 17:50:10 -05:00
  • eb3cc183cc REVIEWED: FIXED: Windows fullscreen, after breaking it due to X11/Wayland changes Ray 2025-12-28 20:29:01 +01:00
  • a334a54eac Update rcore_desktop_glfw.c Ray 2025-12-28 20:09:15 +01:00
  • 890ca8d687 REVIEWED: GetWindowPosition(), return internal value Ray 2025-12-28 20:04:44 +01:00
  • 6450a48c75 Update core_highdpi_testbed.c Ray 2025-12-28 20:03:51 +01:00
  • 8a75439c25 REVIEWED: Fullscreen modes on Linux (X11 over XWayland) Ray 2025-12-28 19:51:04 +01:00
  • 8871d7648d Update core_highdpi_testbed.c Ray 2025-12-28 19:49:38 +01:00
  • 4176c518c7 Update rcore_desktop_glfw.c Ray 2025-12-28 18:40:44 +01:00
  • c0c8ee9dc8 Update rcore_desktop_glfw.c Ray 2025-12-28 18:15:47 +01:00
  • 11c248aa82 Update rcore_web.c Ray 2025-12-28 16:20:43 +01:00
  • 2cf8983e18 WARNING: REDESIGNED: Fullscreen modes, use current display resolution Ray 2025-12-28 16:11:42 +01:00
  • 297dcc07b8 Update core_highdpi_testbed.c Ray 2025-12-28 16:08:34 +01:00
  • 8cfb99f275 Minor comment tweaks Ray 2025-12-28 16:08:19 +01:00
  • 1d8e011eee Update rcore_drm.c Ray 2025-12-28 16:08:08 +01:00
  • 37bc3f5012 REMOVED: SetupFramebuffer(), most platforms do not need it any more Ray 2025-12-28 16:07:59 +01:00
  • da1a76604f REMOVED: CORE.Window.fullscreen, using available flag instead Ray 2025-12-28 16:05:42 +01:00
  • 05f5143603 Update README.md Ray 2025-12-27 15:05:18 +01:00
  • e4491b40b5 Update README.md Ray 2025-12-27 14:43:46 +01:00
  • 538bf82037 Update README.md Ray 2025-12-27 14:35:38 +01:00
  • 84dfe6a4cf [rmodels] Fix glTF animation framerate calculation (#4472) (#5445) TheLazyIndianTechie 2025-12-27 18:52:24 +05:30
  • 25a54d87e6 Update rcore_desktop_win32.c Ray 2025-12-26 21:09:53 +01:00
  • 64bd27bd08 Update rcore_desktop_glfw.c Ray 2025-12-26 20:49:03 +01:00
  • aee6734cff fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444) Dino 2025-12-26 20:46:09 +01:00
  • 5e14ac5a2e #5387 - Fix keyboard input detected as gamepad on some Android devices (#5439) Alvin De Cruz 2025-12-27 03:42:32 +08:00
  • 101502103a Fixed FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) Dan Vu 2025-12-24 20:58:40 +01:00
  • 20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings Ray 2025-12-24 19:35:06 +01:00
  • fc843dc557 Create SECURITY.md Ray 2025-12-24 19:21:43 +01:00
  • 9103f6e055 ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP- Ray 2025-12-24 18:58:20 +01:00
  • ced84333a9 Update rl_gputex.h Ray 2025-12-24 18:02:24 +01:00
  • 05f42aa119 Update core_highdpi_testbed.c Ray 2025-12-24 18:02:04 +01:00
  • a1e84caa8c RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) Krzysztof Szenk 2025-12-24 09:04:41 +01:00
  • ddb827fb6f Fixed LoadCodepoints declaring a new local variable shadowing codpoints (#5430) Kivi 2025-12-24 08:59:51 +01:00
  • 0a4583ca54 [rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function (#5422) Michael Smith 2025-12-23 11:10:55 -05:00
  • 6a701b2679 fix android SetWindowState (#5424) caszu 2025-12-23 15:37:08 +01:00
  • aa2884bd78 Update rcore_desktop_glfw.c Ray 2025-12-22 22:50:38 +01:00
  • f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app) Ray 2025-12-22 22:48:08 +01:00
  • e4baf682ab Update rtext.c Ray 2025-12-22 20:30:11 +01:00
  • 8516750975 Remove internal function Ray 2025-12-22 20:29:57 +01:00
  • 3212becc91 Update BINDINGS.md (#5421) SabeDoesThings 2025-12-21 13:15:38 -06:00
  • b9446863d7 REXM: RENAMED: core_high_dpi --> core_highdpi_demo Ray 2025-12-20 22:36:44 +01:00
  • 13f9112d8c Update rcore_desktop_sdl.c Ray 2025-12-19 01:16:34 +01:00
  • f16fb065ea Update rcore_template.c Ray 2025-12-19 01:15:34 +01:00
  • 66392fe0ae REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416 Ray 2025-12-19 00:06:44 +01:00
  • 720dd22491 REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416 Ray 2025-12-18 17:04:58 +01:00
  • ca578b8b08 Update raylib.sln Ray 2025-12-18 17:03:53 +01:00
  • 4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 Ray 2025-12-17 21:23:25 +01:00
  • 6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356 Ray 2025-12-17 19:20:18 +01:00
  • 7553e9d586 REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403 Ray 2025-12-16 19:36:01 +01:00
  • 80ad96acc2 Fix #5413 Ray 2025-12-16 18:33:07 +01:00
  • 7a5e8aa3a5 Update rcore_android.c Ray 2025-12-16 18:30:33 +01:00
  • 1c94e94873 [rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android (#5414) caszu 2025-12-16 18:26:20 +01:00
  • 33adda1983 fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 (#5415) dtasada 2025-12-16 18:24:53 +01:00
  • f031b2f4f4 Alignment with other platform backends, avoid unneeded includes Ray 2025-12-16 18:20:02 +01:00
  • 1c7240a01d Revert "REVIEWED: Alignment with other platforms" Ray 2025-12-16 18:18:42 +01:00
  • cf0d6fc664 REVIEWED: Alignment with other platforms Ray 2025-12-15 20:44:28 +01:00
  • 615fc36eeb Fix #5406 Ray 2025-12-15 18:56:14 +01:00
  • cbe31759ab Fix #5405 Ray 2025-12-15 18:52:27 +01:00
  • d74556d35c Modify text_words_alignment.c (#5411) RANDRIA Luca 2025-12-15 20:49:40 +03:00
  • 8d246fdaff Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig (#5410) ALONZO Robin 2025-12-15 00:03:31 +01:00
  • a0fd5ab1d9 Update rmodels.c Ray 2025-12-14 19:59:12 +01:00
  • 9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas Ray 2025-12-14 19:52:18 +01:00
  • 5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions Ray 2025-12-14 19:45:28 +01:00
  • 6f5cabf60c Fix misleading example text. (#5409) Kaluub 2025-12-14 11:43:54 -05:00
  • c96669e123 REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments Ray 2025-12-13 13:03:41 +01:00
  • 9c04b1de82 REVIEWED: Store canvas name id at platform initialization Ray 2025-12-13 11:58:04 +01:00
  • b465b4e2ea RENAMED: Variable names for consistency, textLength (length in bytes) vs textSize (measure in pixels) Ray 2025-12-11 21:41:25 +01:00
  • 2853b28d6d REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751 Ray 2025-12-11 18:21:57 +01:00
  • 8fa5f1fe2c [examples] Fixed shaders_game_of_life for web (#5399) Jordi Santonja 2025-12-11 13:38:08 +01:00
  • 6f7cd3a9ab [core] Camera2d comment updates (#5401) Jeffery Myers 2025-12-11 04:37:17 -08:00
  • ae438e804e rlparser: update raylib_api.* by CI github-actions[bot] 2025-12-11 12:00:15 +00:00
  • 2a566544d4 ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751 Ray 2025-12-11 12:59:55 +01:00
  • 71a35f661e Update rexm.c Ray 2025-12-11 12:33:05 +01:00
  • 2d8e346945 Update update_examples.yml Ray 2025-12-10 19:14:28 +01:00
  • f3f02b3e17 REXM: examples validation and update Ray 2025-12-10 19:06:41 +01:00
  • dad93abcf8 REXM: Ignore some warnings on GCC/Clang Ray 2025-12-10 18:49:52 +01:00
  • 5e8118daf2 Update shaders_game_of_life.c Ray 2025-12-10 09:46:06 +01:00
  • bc2057345b REVIEWED: GetRandomValue(), explained the new approach to get more uniform random values range Ray 2025-12-10 09:30:18 +01:00
  • f2a900a60d [rcore] Fix modulo bias in GetRandomValue() (#5392) Marcos De La Torre 2025-12-10 00:23:40 -08:00
  • 3adfde42f7 REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400 Ray 2025-12-10 09:21:33 +01:00
  • 91ac3cc707 FIX: LoadRandomSequence(), using GetRandomValue() #5393 Ray 2025-12-09 20:02:38 +01:00
  • 19a1683641 REXM: Updated examples Ray 2025-12-09 19:25:08 +01:00
  • be6007be93 fix: sha1 computation on messages longer than 31 bytes (#5397) Gregory Mitchell 2025-12-09 12:18:43 -06:00
  • efeccfef61 [examples] Add textures_cellular_automata (#5395) JordSant 2025-12-09 19:14:16 +01:00
  • 366300aafe [examples] Add shaders_game_of_life (#5394) JordSant 2025-12-09 19:13:05 +01:00
  • 215ad78d5b Fix build.zig typos (#5390) Sebastian Pineda 2025-12-09 13:10:22 -05:00
  • 8115b7e922 Update rmodels.c Ray 2025-12-06 20:40:23 +01:00
  • fd8830948e fix newer NDK version compiling errors (#5389) BoneManSeth 2025-12-06 21:01:47 +02:00
  • f9899a7182 Reviewed code formating Ray 2025-12-06 20:00:19 +01:00
  • 561cc27403 [rModels] Support 16 bit vec3 values in gltf reader (#5388) Jeffery Myers 2025-12-06 10:50:59 -08:00
  • 983efae3e4 Expose RGFW to cmake (#5386) BoneManSeth 2025-12-03 23:55:54 +02:00
  • 95c4efd7a3 Update comment on shapes_penrose_tile.c (#5384) Rayumie 2025-12-03 12:56:41 -03:00
  • 68befcc64f Update shapes_penrose_tile.c Ray 2025-12-03 10:00:09 +01:00
  • b1f8cde329 [examples] Added: text_strings_management (#5379) David Buzatto 2025-12-03 05:44:18 -03:00
  • 78a81bf407 Fix ToggleBorderlessFullscreen() Not Hiding Taskbar (#5383) Aly 2025-12-02 13:55:22 -08:00
  • 944567651c replace sprintf with snprintf (#5382) Connor O'Connor 2025-12-02 16:49:55 -05:00
  • 1bbc8682f4 Fixed some typos and mispellings (#5381) Connor O'Connor 2025-12-02 16:48:06 -05:00