153 Commits
3.1 ... 3.5

Author SHA1 Message Date
Ray
2b45fea429 Update examples 2023-04-20 14:24:15 +02:00
Ray
665520d7c9 REVIEWED: GuiScrollBar() 2023-04-20 14:24:07 +02:00
fcaab0e9ef Avoid compiler warning about signedness (#272)
Proposing to change type of ```textBoxCursorIndex``` from ```unsigned int``` to ```int``` for avoiding bunch of compiler warnings about signedness.
```textBoxCursorIndex``` is used in many arithmethic operations and comparions with int types, the only way to eliminate warnings, is either casting it to int everytime or declaring as int at the beginning. The latter is proposed.
2023-04-20 00:23:27 +02:00
926fdf91cc Fix error in GuiTabBar (#271)
When ```RAYGUI_NO_ICONS``` defined, getting errors in ```GuiTabBar```.
It seems this is copied from ```GuiWindowBox``` and then not edited and forgotten.
2023-04-19 17:01:47 +02:00
Ray
8de6bf1d63 REVIEWED: GuiTextBox() cursor automovement on key down
REMOVED: `GuiTextBoxMulti()`
2023-04-19 16:38:30 +02:00
bb02c2059e Corrected version number and style (#270)
```RAYGUI_VERSION``` was different than the number mentioned in comment section.
Also proposed change applies RayLib versioning style.
2023-04-19 14:58:59 +02:00
Ray
fdc0ea5249 REDESIGN: Unify GuiTextBoxMulti() as GuiTextBox()
- Adding some extended properties for customization
- Commented cursor blink on texbox
2023-04-18 13:25:59 +02:00
Ray
6b2f812cc7 REVIEWED: GuiTextBox() #257
- Added support for auto-cursor movement on key down
 - Added support for cursor blinking
 - Renamed sharedCursorIndex to textBoxCursorIndex
2023-04-18 12:39:52 +02:00
Ray
f343f0057c REVIEWING: GuiTextBoxMulti() and GuiDrawText() -WIP-
Support vertical alignment of text inside bounds!
2023-04-18 00:57:47 +02:00
Ray
bb17983e22 Update raygui.h 2023-04-18 00:28:57 +02:00
Ray
b2ff512c8e Update raygui.h 2023-04-17 17:52:24 +02:00
Ray
6b88e106e0 REVIEW: GuitextBoxMulti() -WIP- 2023-04-17 17:51:15 +02:00
Ray
87fc5aa72c REVIEWED: GuiTextBoxMulti() -WIP- 2023-04-17 01:18:56 +02:00
Ray
e0d3c02892 REVIEWED: GuiTextBox() to support cursor movement 2023-04-17 00:36:31 +02:00
Ray
b80fa4016c Minor tweaks 2023-04-16 21:49:10 +02:00
Ray
8c89d8794f REVIEWED: Header info 2023-04-16 21:13:42 +02:00
5d7bc6b70a missleading doc in gui_curve_edit (#269)
EvalGuiCurve doesn't return normalized y.
2023-04-09 22:41:32 +02:00
1d9fd31074 Added a new example: animation curves (#268)
* A somewhat advanced example with custom curve controls.

* Name update

* typos

* comments
2023-04-08 19:14:40 +02:00
5d1de95ba2 Fix Rectangle instanitation with RAYGUI_CLITERAL (#263) 2023-03-19 11:13:49 +01:00
abbf1b1198 [cmake] Update to raylib 4.5 (#264) 2023-03-19 11:13:17 +01:00
Ray
19f781780e Update raygui.h 2023-03-07 23:16:06 +01:00
Ray
15a4151b66 Update controls_test_suite.c 2023-03-07 18:52:35 +01:00
Ray
f218fd001a Remove trailing spaces 2023-03-06 14:58:12 +01:00
9f9b822338 Have GuiTextBox/GuiTextBoxMulti respect BORDER_WIDTH (#260)
GuiTextBox and GuiTextBoxMulti's focused and pressed state respect
the BORDER_WIDTH style setting, however in normal state this was
hard coded to 1. This change now allows users control over the borders
when in a normal state.
2023-03-06 13:25:29 +01:00
Ray
c02a5883e0 REVIEWED: fread()/fwrite() 2023-02-25 01:08:49 +01:00
Ray
3cd28c0828 Update custom_sliders.c 2023-02-15 17:36:51 +01:00
cec2de3440 Added a new examples : vertical sliders and mouse-owning sliders (#256) 2023-02-02 15:13:34 +01:00
Ray
5b37ce0630 Added instructions to build shared library with MSVC #254 2023-01-23 20:00:48 +01:00
Ray
9e3c5009e4 FIX #252 2023-01-10 20:57:38 +01:00
Ray
42cc62e853 ADDED: GuiSetIconScale() 2023-01-10 20:57:31 +01:00
Ray
0ced5b1c0d Merge branch 'master' of https://github.com/raysan5/raygui 2023-01-10 20:41:25 +01:00
Ray
32f16ceafd FIX #247 2023-01-10 20:41:24 +01:00
8f808dfe66 float-casting fixes in raygui.h in order to support compilation with clang 16 (#250) 2023-01-08 16:15:30 +01:00
Ray
b5e5271646 Update raygui.h 2023-01-04 17:30:05 +01:00
Ray
0aeac22701 Update year to 2023 2023-01-01 18:09:37 +01:00
Ray
78963b1817 Update year to 2023 2023-01-01 16:00:38 +01:00
fa8272d605 Update LICENSE (#249) 2023-01-01 12:55:15 +01:00
9914eb8d94 gui_file_dialog: Fix warning (#248)
This change fixes a type warning in gui_file_dialog.h...

```
examples/custom_file_dialog/gui_file_dialog.h: In function ‘GuiFileDialog’:
examples/custom_file_dialog/gui_file_dialog.h:313:198: warning: passing argument 2 of ‘GuiListViewEx’ from incompatible pointer type [-Wincompatible-pointer-types]
  313 | dowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
      |                                                                                                     ^~~~~~~~~~~~
      |                                                                                                     |
      |                                                                                                     char **

In file included from examples/custom_file_dialog/gui_file_dialog.h:120
examples/custom_file_dialog/../../src/raygui.h:2762:50: note: expected ‘const char **’ but argument is of type ‘char **’
 2762 | int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
```
2023-01-01 10:25:46 +01:00
Ray
64179558e4 ADDED: Tooltip API 2022-12-04 23:02:00 +01:00
Ray
85d6736be9 Consider tabs out of screen bounds
Avoid drawing tabs out of screen
2022-11-22 17:09:11 +01:00
Ray
bd4d2d860c Avoid ALL warnings with MSVC 2022-11-10 16:48:06 +01:00
3fedc2fac4 Fix having an extra bracket (#243) 2022-11-08 07:32:30 +01:00
59cf0c7607 Use floor for mouse to cell mapping, it is more readable and would work for theoretical negative cell positions. (#241) 2022-11-07 19:22:28 +01:00
Ray
c16a98365f REVERTED: GuiGrid() cell compute, returning value was not right
It was validated on `rGuiIcons()`, returned value was not correct
2022-11-07 13:19:53 +01:00
Ray
03a3cce57b ADDED: Two new icons 2022-11-07 13:13:03 +01:00
Ray
ad8e056b0c REVIEWED: GuiFileDialog() #235 2022-11-07 12:45:38 +01:00
Ray
6e4cd54baa REVIEWED: Parameter name #237 2022-11-07 11:18:54 +01:00
a8062229b0 small fixes for strict compilers (#240) 2022-11-07 11:14:52 +01:00
Ray
d4b9d1fb32 Minor tweaks to avoid some warnings 2022-11-03 10:46:39 +01:00
Ray
abe8bba7fa Merge branch 'master' of https://github.com/raysan5/raygui 2022-11-01 11:07:07 +01:00
Ray
1021907604 Update raygui.h 2022-11-01 11:06:59 +01:00
9dc0b58566 Added Image struct def, updated Font struct to match raylib (#236)
Image is required for RAYGUI_STANDALONE flag to work
Font was out of sync with raylib master

Co-authored-by: jobat <jobat@toolbelt-games.com>
2022-10-31 17:47:35 +01:00
Ray
16e63f33ee Update raygui.h 2022-10-24 18:32:35 +02:00
Ray
3386e912d3 Review literals to work with C++ and formatting details #233 2022-10-24 13:58:14 +02:00
Ray
0562c4c93f Update raygui.h 2022-10-24 13:31:19 +02:00
Ray
d981abebd8 Update raygui.h 2022-10-22 11:30:14 +02:00
Ray
98df231227 Removed unneeded flag 2022-10-14 11:27:00 +02:00
Ray
ed4731ad9e ADDED: GuiTabBar() 2022-10-13 17:15:49 +02:00
Ray
a3075fcaf4 Updated icons 2022-10-10 16:54:09 +02:00
Ray
5cb62810b9 REMOVED: Unneeded icon editing tools 2022-10-09 14:20:00 +02:00
Ray
f4890960d8 Keep a pointer to icons data to update it if required
It's useful to point to a different iconset externally if required
2022-10-09 14:05:03 +02:00
Ray
eac855b0dd ADDED: New raygui icons, created by @gulrak 2022-10-09 11:06:16 +02:00
Ray
e4cc3ce450 Update README.md 2022-10-08 12:09:26 +02:00
Ray
3c0aaff191 Update README.md 2022-10-08 12:08:49 +02:00
Ray
5f22083d6c Update raygui.h 2022-10-08 11:37:44 +02:00
Ray
353b8a4b5b REDESIGNED: GuiDrawText() to process lines separately
- REMOVED: `MeasureTextEx()` and `DrawTextEx()` dependencies
- REDESIGNED: `GetCodepointNext()`, simpler implementation
- REDESIGNED: `GuiTextSplit()` to receive delimiter parameter
- REVIEWED: `GetTextWidth()` implementation, line breaks used as line-ending
2022-10-06 18:10:55 +02:00
Ray
7837b9dc06 Update raygui.h 2022-10-03 17:59:36 +02:00
Ray
3e6f5fdf01 WARNING: Updated default style ListView items height 2022-10-02 13:34:02 +02:00
Ray
c49cbc9849 Remove old/buggy examples 2022-09-10 10:24:50 +02:00
Ray
b37c0df561 Delete gui_textbox_extended.h 2022-09-10 10:24:34 +02:00
Ray
680a4bca4b Move icons directory 2022-09-10 10:24:03 +02:00
Ray
a0cded315a Update raygui.h 2022-09-02 18:49:17 +02:00
c8a2e7d442 Update to raylib 4.2 (#223) 2022-08-21 11:42:24 +02:00
Ray
4e2a878e71 Update year 2022-07-25 00:51:43 +02:00
Ray
9c826f213f Updated examples to new raylib 4.2 files API 2022-06-29 19:45:47 +02:00
Ray
7ef0ae713b Update controls_test_suite.c 2022-06-29 19:18:10 +02:00
38236a5513 Fix merge bug introduced with #211 (#212) 2022-06-09 22:42:33 +02:00
Ray
fc6742a5fe Minor formating tweak 2022-06-09 21:09:47 +02:00
798da1b522 Remove two potential out of bounds crashes in GuiTextBoxMulti (#211) 2022-06-09 21:07:10 +02:00
1b18e43768 GtuiTextBox(): allow edits that fit textSize but not visual bounds (#210) 2022-06-09 21:05:45 +02:00
Ray
47269f30ce WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles() 2022-06-06 20:40:09 +02:00
Ray
5bcfa6ccdc Update raygui.h 2022-06-03 11:48:39 +02:00
Ray
c29da799cc Update style_selector.c 2022-06-03 11:48:33 +02:00
Ray
2f127b3e83 REVIEWED: Possible memory leak #202 2022-06-02 20:11:05 +02:00
Ray
1f920bf264 REVIEWED: guiIconScale #196 2022-06-02 19:56:21 +02:00
Ray
df117f84cb REVIEWED: Narrowing issue with styles #179
Actually this issue is a bit tricky, C++ (g++ only) complains about narrowing on styles if `propertyValue` is assigned an hexadecimal value because it was not `unsigned int`, making it unsigned it avoids that error but then properties can only be positive... maybe we need some property value to be negative?

Maybe this issue will require further review in the future.
2022-06-01 20:48:20 +02:00
Ray
4232b2a0e7 REVIEWED: Created VS2022 projects for examples
Some renames and reviews
2022-06-01 20:40:42 +02:00
Ray
f9483a6a52 Merge branch 'master' of https://github.com/raysan5/raygui 2022-06-01 20:05:56 +02:00
Ray
99299c3f06 REVIEWED: Narrowing issue for g++ #179
It requires review for MSVC
2022-06-01 20:05:33 +02:00
Ray
161dc0ed84 Update README.md 2022-06-01 19:55:02 +02:00
Ray
6cff9e20d4 Reviewed latests PRs formating 2022-05-29 17:45:05 +02:00
013f1a2772 add distinct icon-only buffer for internal use (#208) 2022-05-29 17:26:08 +02:00
f534a9a265 Ensure utf8 codepoints don't overflow buffer and backspace handles them correctly (#207) 2022-05-28 10:10:42 +02:00
694e770351 Fix for unsafe call of MeasureTextEx in GetTextWidth (#204) 2022-05-21 20:05:23 +02:00
Ray
7b2e7a107b WARNING: RENAMED: Some enum values, avoiding prefixes
This is a change for library consistency. I choose the option that translates into less writing for users.
2022-05-21 12:08:18 +02:00
Ray
781123c647 Merge branch 'master' of https://github.com/raysan5/raygui 2022-05-21 12:05:48 +02:00
Ray
9113b1e4c9 FIX icon scale variable #199 2022-05-21 12:02:05 +02:00
486bc9b5e3 Comparison is always false because keyCount >= 0 (#201) 2022-05-21 11:48:39 +02:00
Ray
9554ca8d63 Update raygui.h 2022-05-19 13:24:07 +02:00
Ray
ffb4a7a851 ADDED: Icon alarm 2022-05-17 20:34:49 +02:00
c991cbcaf8 FIX: left shift of 1 by 31 places cannot be represented in type 'int' (#198) 2022-05-06 11:51:02 +02:00
Ray
f13c5c3ec3 Do not force GuiScrollPanel() up/down key inputs 2022-05-04 11:53:06 +02:00
Ray
865bb29376 REVIEWED: GuiScrollPanel() 2022-04-06 17:59:10 +02:00
c4e121d548 Store secret text as static variable (#195)
When compiling with Zig, the old implementation
raises this error:

```
error: expected type '[*c]u8', found '*const [16:0]u8'
note: cast discards const qualifier
```

As it does not allow casting away the const qualifier,
we need to store the "********" placeholder in a writable
variable.

Co-authored-by: Fabien Freling <fabien.freling@momagroup.com>
2022-04-06 16:02:00 +02:00
Ray
baf3790cac ADDED: New icon: FOLDER_ADD 2022-04-01 16:38:15 +02:00
Ray
4c5784f07d Update raygui.h 2022-03-30 20:27:20 +02:00
Ray
8b28248552 Merge branch 'master' of https://github.com/raysan5/raygui 2022-03-29 18:11:19 +02:00
Ray
ec3a7a414d minor tweaks 2022-03-29 18:11:12 +02:00
Ray
1fdc76d8ad Update README.md 2022-03-29 18:00:36 +02:00
Ray
7137b8331d REVIEWED: GuiProgressBar() #192 2022-03-29 17:25:49 +02:00
Ray
483b3a17ad REVIEWED: Icon name: FILE_NEW to FILE_ADD #191 2022-03-28 17:33:19 +02:00
4466262b50 add max to GuiProgressBar (#190)
Progressbar cannot visualy overflow anymore and returning value has meaning now. I considered adding min, but have not needed it yet.
2022-03-28 13:30:06 +02:00
Ray
6d79cdf2fd Updated raygui icons info 2022-03-26 18:11:50 +01:00
Ray
f08ec1d08a ADDED: raygui icons (exported with rGuiIcons) 2022-03-26 17:49:24 +01:00
Ray
453bf67c40 Reviewed logo 2022-03-26 00:53:41 +01:00
Ray
84246d75e8 ADDED: GuiSetIconScale() fixes #182 2022-03-22 18:19:48 +01:00
e30cb00f39 Mac instructions (#187) 2022-03-19 10:58:05 +01:00
151c4c5dce Update the examples to match the latest raygui.h (#184) 2022-03-14 22:20:20 +01:00
6789281386 Fix gcc warning (by default an error) when using raygui from C++ (#183)
In C, string literals have the type char*, but you cannot write to them. In C++, they have the type const char*
2022-03-12 21:30:07 +01:00
Ray
9e51cf9213 REVIEWED: GuiMessagebox(), better text centering 2022-03-12 21:26:54 +01:00
Ray
0476dab3cf REVIEWED: GuiDrawText() to consider line-break 2022-03-12 21:26:31 +01:00
4f933c1e81 Small grammar fix. (#180) 2022-03-11 09:40:04 +01:00
0dd763f4a4 Added 'saveFileMode' option to file dialog state (#177) 2022-03-10 11:06:57 +01:00
627e879018 Update raygui.h 2022-03-07 17:21:00 +01:00
9407bf1a1d REVIEWED: GuiTextInputBox() to support hidden passwords and max text size 2022-03-07 17:18:57 +01:00
7a2a57b868 Update enefete.h 2022-03-07 17:16:18 +01:00
Ray
d0f8e9bb0a Update dark.h 2022-03-03 23:43:50 +01:00
876dd2879a ADDED: Two new styles: dark and enefete 2022-03-03 20:18:54 +01:00
Ray
78cd3d650d REVIEWED: GuiTextinputBox() to support secret text 2022-03-01 22:13:05 +01:00
Ray
803e3b92af REVIEWED: GuiTextBox() cursor height 2022-03-01 22:11:17 +01:00
Ray
ce42af4858 Update raygui.h 2022-02-26 16:32:53 +01:00
Ray
c8d8fb5a86 REVIEWED: GetTextWidth() to consider icon
- REVIEWED: `GuiLine()` to consider text with icon properly
2022-02-26 10:38:54 +01:00
Ray
d0815ce9f3 ADDED: New icon: SHIELD 2022-02-26 10:37:31 +01:00
Ray
843ecc2258 Add nex icon: HEX 2022-02-20 11:54:49 +01:00
Ray
cdb9fc9bff REVIEWED: GuiLabel() to support custom GuiSetState() 2022-02-19 18:29:44 +01:00
690214dd0a ADDED: New icon RAYGUI_ICON_FILETYPE_BINARY 2022-02-18 20:27:09 +01:00
Ray
6f1b6ad15f Update raygui.h 2022-02-17 00:43:25 +01:00
ac231606d3 REVIEWED: Controls extended properties names for coherence and consistency
Added extended properties description
2022-02-05 20:19:52 +01:00
b472287b0a Update gui_scroll_panel.c 2022-02-05 20:19:03 +01:00
ebe196799a Update raygui.h 2022-02-05 19:47:32 +01:00
7c578ae94b Merge branch 'master' of https://github.com/raysan5/raygui 2022-02-05 19:45:31 +01:00
90ef00a474 Reviewed controls 2022-02-05 19:45:20 +01:00
Ray
17f9d3c0f5 Update README.md 2022-02-05 19:08:08 +01:00
f00fa5ff23 All controls support const char *text as second parameter
- `GuiScrollBar()` moved to static function, not exposed anymore
2022-02-05 18:35:55 +01:00
1f0dbc8aa1 add text parameter to GuiScrollPanel examples (#176)
* add text parameter to GuiScrollPanel examples

* move guiIconName to declarations
2022-02-01 20:13:58 +01:00
Ray
cc359132b6 Update README.md 2022-02-01 11:48:08 +01:00
Ray
a76d9f96e6 Update raygui.h 2022-01-28 00:23:43 +01:00
0280f973e5 REVIEW: GuiTextBox(), avoid cursor out of box 2022-01-22 19:28:48 +01:00
679cc2f17f REVIEWED: GuiValueBox() values clamp 2022-01-20 21:37:29 +01:00
Ray
52755a2913 Update new style readme 2022-01-20 10:53:46 +01:00
Ray
638484742e Update README.md 2022-01-20 10:42:21 +01:00
4fb2f1a19c Fixed implementation signature of GuiScrollPanel (#174)
Added the new text parameter to the signature for the implementation of GuiScrollPanel
2022-01-20 10:41:06 +01:00
Ray
042df8f004 WARNING: BREAKING: Support text parameter in some controls -WIP-
The following controls add text parameter support:
 - GuiPanel()
 - GuiScrollPanel()
 - GuiColorPicker()
 - GuiColorPanel()
 - GuiColorBarAlpha()
 - GuiColorBarHue()
2022-01-12 11:54:19 +01:00
93 changed files with 10820 additions and 3770 deletions

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@ -1,6 +1,6 @@
zlib License
Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.

View File

@ -2,18 +2,22 @@
**raygui is a simple and easy-to-use immediate-mode-gui library.**
`raygui` was initially inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
`raygui` was originally inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
`raygui` was originated as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...).
`raygui` was designed as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.
`raygui` is intended for **tools development**; it has already been used to develop [multiple published tools](https://raylibtech.itch.io/rguiicons).
`raygui` is intended for **tools development**; it has already been used to develop [multiple published tools](https://raylibtech.itch.io).
<br>
**WARNING: Latest `raygui` from master branch is always aligned with latest `raylib` from master branch.**
**Make sure to use the appropiate versions.**
## features
- **Immediate-mode** gui, no retained data
- **+28** basic and advance controls provided
- **Immediate-mode gui, no retained data**
- **+25** controls provided (basic and advanced)
- Powerful **styling system** for colors, font and metrics
- Standalone usage mode supported (for other graphic libs)
- **Icons support**, embedding a complete 1-bit icons pack
@ -31,7 +35,7 @@ Slider | SliderBar | ProgressBar | StatusBar | DummyRec | Grid
```
WindowBox | GroupBox | Line | Panel | ScrollPanel
```
### advance controls
### advanced controls
```
ListView | ColorPicker | MessageBox | TextInputBox
```
@ -89,6 +93,12 @@ Provided set of icons can be reviewed and customized using [rGuiIcons](https://r
```
copy src/raygui.h src/raygui.c
gcc -o src/raygui.dll src/raygui.c -shared -DRAYGUI_IMPLEMENTATION -DBUILD_LIBTYPE_SHARED -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,src/librayguidll.a
```
- **Windows (MSVC)**
```
copy src\raylib.h src\raylib.c
cl /O2 /I../raylib/src/ /D_USRDLL /D_WINDLL /DRAYGUI_IMPLEMENTATION /DBUILD_LIBTYPE_SHARED src/raygui.c /LD /Feraygui.dll /link /LIBPATH ../raylib/build/raylib/Release/raylib.lib /subsystem:windows /machine:x64
```
- **Linux (GCC)**
@ -97,6 +107,14 @@ mv src/raygui.h src/raygui.c
gcc -o raygui.so src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
```
- **Mac (clang, homebrew installed raylib)**
```
cp src/raygui.h src/raygui.c
brew install raylib
gcc -o raygui.dynlib src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -framework OpenGL -lm -lpthread -ldl $(pkg-config --libs --cflags raylib)
```
## license
raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.

View File

@ -349,11 +349,13 @@ EXAMPLES = \
controls_test_suite/controls_test_suite \
custom_file_dialog/custom_file_dialog \
image_exporter/image_exporter \
image_raw_importer/image_raw_importer \
image_importer_raw/image_importer_raw \
property_list/property_list \
portable_window/portable_window \
scroll_panel/gui_scroll_panel \
text_box_selection/textbox_extended_demo \
text_editor/text_editor
scroll_panel/scroll_panel \
style_selector/style_selector \
custom_sliders/custom_sliders \
animation_curve/animation_curve
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))

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@ -0,0 +1,480 @@
/*******************************************************************************************
*
* Animation curves - An example demo for animation curves
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2023 Pierre Jaffuer (@smallcluster)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
// raygui embedded styles
#include "../style_selector/styles/style_cyber.h" // raygui style: cyber
#include "../style_selector/styles/style_jungle.h" // raygui style: jungle
#include "../style_selector/styles/style_lavanda.h" // raygui style: lavanda
#include "../style_selector/styles/style_dark.h" // raygui style: dark
#include "../style_selector/styles/style_bluish.h" // raygui style: bluish
#include "../style_selector/styles/style_terminal.h" // raygui style: terminal
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_CURVE_EDIT_IMPLEMENTATION
#include "gui_curve_edit.h"
//------------------------------------------------------------------------------------
// Helper function
//------------------------------------------------------------------------------------
void LoadDefaults(GuiCurveEditState curves[]);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 540;
InitWindow(screenWidth, screenHeight, "Animation curves");
SetTargetFPS(60);
// Gui style
GuiLoadStyleDefault();
int visualStyleActive = 0;
int prevVisualStyleActive = 0;
float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
const float margin = 8;
// Gui states
Vector2 scrollOffset = (Vector2) {0,0};
Rectangle contentRect = (Rectangle) {0,0,0,0};
bool moveSlider = false;
bool sectionActive[5] = {false};
sectionActive[0] = true;
const char* sectionNames[5] = {"X Position", "Y Position", "Width", "Height", "Rotation"};
bool editValueBox[5][4] = {false};
char* valTextBox[5][4][20];
bool playAnimation = true;
bool showHelp = true;
Rectangle settingsRect = (Rectangle) {screenWidth-screenWidth/3, 0, screenWidth/3, screenHeight};
// Animation curves
// 0 -> Ball X position
// 1 -> Ball Y position
// 2 -> Ball Width
// 3 -> Ball Height
// 4 -> Ball rotation
GuiCurveEditState curves[5];
LoadDefaults(curves);
// Animation time
float time = 0.f;
float animationTime = 4.f;
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if(playAnimation)
time += GetFrameTime();
// Reset timer
if(time > animationTime)
time = 0;
// Ball animation
const float t = time / animationTime;
Vector2 ballPos = (Vector2) {EvalGuiCurve(&curves[0], t), EvalGuiCurve(&curves[1], t)};
Vector2 ballSize = (Vector2) {EvalGuiCurve(&curves[2], t), EvalGuiCurve(&curves[3], t)};
float ballRotation = EvalGuiCurve(&curves[4], t);
// Update style
if(visualStyleActive != prevVisualStyleActive){
switch (visualStyleActive)
{
case 0: GuiLoadStyleDefault(); break;
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleLavanda(); break;
case 3: GuiLoadStyleDark(); break;
case 4: GuiLoadStyleBluish(); break;
case 5: GuiLoadStyleCyber(); break;
case 6: GuiLoadStyleTerminal(); break;
default: break;
}
fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
prevVisualStyleActive = visualStyleActive;
}
// Update settings panel rect
Rectangle sliderRect = (Rectangle) {settingsRect.x-4, settingsRect.y, 4, settingsRect.height};
if(CheckCollisionPointRec(GetMousePosition(), sliderRect) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){
moveSlider = true;
}
if(IsMouseButtonUp(MOUSE_BUTTON_LEFT)){
moveSlider = false;
}
if(moveSlider){
settingsRect.x = GetMouseX();
// Minimum-Maximum size
if(settingsRect.x > screenWidth-4)
settingsRect.x = screenWidth-4;
else if(settingsRect.x < 4) // width of the slider
settingsRect.x = 4;
settingsRect.width = screenWidth-settingsRect.x;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor( GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Scene
//----------------------------------------------------------------------------------
// sky
DrawRectangle(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end, BLUE);
// ground
DrawRectangle(curves[0].start, curves[1].start, curves[0].end-curves[0].start, 32, DARKGREEN);
BeginScissorMode(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32);
// Draw ball
DrawRectanglePro((Rectangle){ballPos.x, ballPos.y, ballSize.x, ballSize.y}, (Vector2){ballSize.x/2.f,ballSize.y/2.f}, ballRotation, PINK);
// Local origin
DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf(ballRotation*DEG2RAD)*ballSize.x, ballPos.y +sinf(ballRotation*DEG2RAD)*ballSize.y, RED);
DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf((ballRotation+90)*DEG2RAD)*ballSize.x, ballPos.y +sinf((ballRotation+90)*DEG2RAD)*ballSize.y, GREEN);
EndScissorMode();
// Bounds
DrawRectangleLines(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
// GUI
//----------------------------------------------------------------------------------
// Help window
if(showHelp){
if(GuiWindowBox((Rectangle) {margin, margin, settingsRect.x-2*margin, curves[1].end-2*margin}, "help")){
showHelp = false;
}
Rectangle helpTextRect = (Rectangle) {2*margin, 2*margin+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.x-4-4*margin, 0};
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "Curve widget controls:");
helpTextRect.height += fontSize+margin;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Left click to move/add point or move tangents");
helpTextRect.height += fontSize+margin/2;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- While moving a tangent, hold SHIFT to disable tangent symetry");
helpTextRect.height += fontSize+margin/2;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Right click to remove a point");
helpTextRect.height += fontSize+margin/2;
DrawRectangleGradientV(margin, margin+curves[1].end-2*margin, settingsRect.x-2*margin, 12, (Color){0,0,0,100}, BLANK);
}
// Settings panel
GuiScrollPanel(settingsRect, "Settings", contentRect, &scrollOffset);
// Clip rendering
BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
// Rebuild the content Rect
contentRect = (Rectangle) {settingsRect.x+margin, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT+margin, settingsRect.width-2*margin-GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), 0};
// Help button
if(GuiButton((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, GuiIconText(showHelp ? ICON_EYE_ON : ICON_EYE_OFF, "Curve controls help"))){
showHelp = !showHelp;
}
contentRect.height += 1.5*fontSize + margin;
// Animation Time slider
animationTime = GuiSlider((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, fontSize}, NULL, TextFormat("Animation Time: %.2fs", animationTime), animationTime, 1, 8);
contentRect.height += fontSize + margin;
// Load default curves
if(GuiButton((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, "Load default")){
LoadDefaults(curves);
animationTime = 4.f;
time = 0.f;
}
contentRect.height += 1.5*fontSize + margin;
// Styles
GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Style:");
contentRect.height += fontSize;
visualStyleActive = GuiComboBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", visualStyleActive);
contentRect.height += 1.5*fontSize + margin;
// Draw curves with their controls
//----------------------------------------------------------------------------------
for(int i=0; i < 5; i++){
// Collapsing section
Rectangle headerRect = (Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize};
GuiStatusBar(headerRect, NULL);
if(GuiLabelButton(headerRect, GuiIconText(sectionActive[i] ? ICON_ARROW_DOWN_FILL : ICON_ARROW_RIGHT_FILL, sectionNames[i]))){
sectionActive[i] = !sectionActive[i];
}
contentRect.height += 1.5*fontSize + margin;
// Skip this section
if(!sectionActive[i])
continue;
// Draw curve control
Rectangle curveRect = (Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize*12};
EndScissorMode(); // Stop clipping from setting rect
// Curves can leaks from control boundary... scissor it !
BeginScissorMode(curveRect.x, curveRect.y, curveRect.width, curveRect.height);
GuiCurveEdit(&curves[i],curveRect);
EndScissorMode();
// Resume clipping from setting rect
BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
contentRect.height += fontSize*12 + margin;
// Draw selected point controls
GuiCurveEditPoint* p = &(curves[i].points[curves[i].selectedIndex]);
p->leftLinear = GuiCheckBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, 1.5*fontSize, 1.5*fontSize}, "Left Linear", p->leftLinear);
p->rightLinear = GuiCheckBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, 1.5*fontSize, 1.5*fontSize}, "Right Linear", p->rightLinear);
contentRect.height += 1.5*fontSize + margin;
// Positions
GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Position");
contentRect.height += fontSize;
if(!editValueBox[i][0]){
// transform x position to string
gcvt(p->position.x, 6, valTextBox[i][0]);
}
if(!editValueBox[i][1]){
// transform y position to string
gcvt(curves[i].start + (curves[i].end-curves[i].start) * p->position.y, 6, valTextBox[i][1]);
}
// X pos
if(GuiTextBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2-margin, 1.5*fontSize}, valTextBox[i][0], 20, editValueBox[i][0])){
editValueBox[i][0] = !editValueBox[i][0];
// input ended
if(!editValueBox[i][0]){
// Try to convert text to float and assign it to the point
char * endPtr;
double value = strtod( (char *) valTextBox[i][0], &endPtr);
if ( endPtr != (char *) valTextBox[i][0] ) {
p->position.x = value < 0 ? 0 : value > 1 ? 1 : value;
}
}
}
// Y pos
if(GuiTextBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, 1.5*fontSize}, valTextBox[i][1], 20, editValueBox[i][1])){
editValueBox[i][1] = !editValueBox[i][1];
// input ended
if(!editValueBox[i][1]){
// Try to convert text to float and assign it to the point
char * endPtr;
double value = strtod( (char *)valTextBox[i][1], &endPtr);
if ( endPtr != (char *) valTextBox[i][1] ) {
float normalizedVal = (value-curves[i].start) / (curves[i].end-curves[i].start);
p->position.y = normalizedVal < 0 ? 0 : normalizedVal > 1 ? 1 : normalizedVal;
}
}
}
contentRect.height += 1.5*fontSize + margin;
// Tangents
GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Tangents");
contentRect.height += fontSize;
if(!editValueBox[i][2]){
// transform left tangent to string
gcvt(p->tangents.x, 6, valTextBox[i][2]);
}
if(!editValueBox[i][3]){
// transform right tangent to string
gcvt(p->tangents.y, 6, valTextBox[i][3]);
}
// Left tan
if(GuiTextBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2-margin, 1.5*fontSize}, valTextBox[i][2], 20, editValueBox[i][2])){
editValueBox[i][2] = !editValueBox[i][2];
// input ended
if(!editValueBox[i][2]){
// Try to convert text to float and assign it to the point
char * endPtr;
double value = strtod( (char *) valTextBox[i][2], &endPtr);
if ( endPtr != (char *) valTextBox[i][2] ) {
p->tangents.x = value;
}
}
}
// Right tan
if(GuiTextBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, 1.5*fontSize}, valTextBox[i][3], 20, editValueBox[i][3])){
editValueBox[i][3] = !editValueBox[i][3];
// input ended
if(!editValueBox[i][3]){
// Try to convert text to float and assign it to the point
char * endPtr;
double value = strtod( (char *) valTextBox[i][3], &endPtr);
if ( endPtr != (char *) valTextBox[i][3] ) {
p->tangents.y = value;
}
}
}
contentRect.height += 1.5*fontSize + margin;
}
contentRect.height += margin;
EndScissorMode();
// Settings panel shadow
DrawRectangleGradientH(settingsRect.x-12, 0, 12, settingsRect.height, BLANK, (Color){0,0,0,100});
// Slider
if(moveSlider){
DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)));
}else if(CheckCollisionPointRec(GetMousePosition(), sliderRect)){
DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)));
}
// Draw Time controls
//----------------------------------------------------------------------------------
Rectangle timeLineRect = (Rectangle) {0, screenHeight-4*fontSize, settingsRect.x, 4*fontSize};
GuiPanel((Rectangle) { timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize}, NULL);
GuiLabel((Rectangle) { timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize}, TextFormat("Normalized Time: %.3f", time / animationTime));
if(GuiButton((Rectangle) { timeLineRect.x+timeLineRect.width/2-2*fontSize-margin/4, timeLineRect.y, 2*fontSize, 2*fontSize}, GuiIconText(playAnimation ? ICON_PLAYER_PAUSE : ICON_PLAYER_PLAY, ""))){
playAnimation = !playAnimation;
}
if(GuiButton((Rectangle) { timeLineRect.x+timeLineRect.width/2+margin/4, timeLineRect.y, 2*fontSize, 2*fontSize}, GuiIconText(ICON_PLAYER_STOP, ""))){
playAnimation = false;
time = 0;
}
time = animationTime * GuiSlider((Rectangle){timeLineRect.x, timeLineRect.y+2*fontSize, timeLineRect.width, timeLineRect.height-2*fontSize}, NULL, NULL, time / animationTime, 0, 1);
// Time panel shadow
DrawRectangleGradientV(timeLineRect.x, timeLineRect.y-12, timeLineRect.width, 12, BLANK, (Color){0,0,0,100});
EndDrawing();
//----------------------------------------------------------------------------------
}
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void LoadDefaults(GuiCurveEditState curves[]){
// X pos
curves[0].start = 28;
curves[0].end = 506;
curves[0].numPoints = 4;
curves[0].selectedIndex = 0;
curves[0].editLeftTangent = false;
curves[0].editRightTangent = false;
curves[0].points[0].position =(Vector2) {0.000000, 0.000000}; curves[0].points[0].tangents = (Vector2) {0.000000, 1.515101}; curves[0].points[0].leftLinear = 1;curves[0].points[0].rightLinear = 1;
curves[0].points[1].position =(Vector2) {0.422414, 0.640000}; curves[0].points[1].tangents = (Vector2) {-2.824348, -4.494999};curves[0].points[1].leftLinear = 0;curves[0].points[1].rightLinear = 0;
curves[0].points[2].position =(Vector2) {0.732759, 0.210000}; curves[0].points[2].tangents = (Vector2) {0.000000, 2.956133}; curves[0].points[2].leftLinear = 0;curves[0].points[2].rightLinear = 1;
curves[0].points[3].position =(Vector2) {1.000000, 1.000000}; curves[0].points[3].tangents = (Vector2) {2.956133, 0.000000}; curves[0].points[3].leftLinear = 1;curves[0].points[3].rightLinear = 1;
// Y pos
curves[1].start = 405;
curves[1].end = 135;
curves[1].numPoints = 7;
curves[1].selectedIndex = 0;
curves[1].editLeftTangent = false;
curves[1].editRightTangent = false;
curves[1].points[0].position = (Vector2) {0.000000, 1.000000};curves[1].points[0].tangents = (Vector2) { 0.000000 , 0.000000};curves[1].points[0].leftLinear = 0;curves[1].points[0].rightLinear = 0;
curves[1].points[1].position = (Vector2) {0.140000, 0.000000};curves[1].points[1].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[1].leftLinear = 0;curves[1].points[1].rightLinear = 0;
curves[1].points[2].position = (Vector2) {0.450000, 0.000000};curves[1].points[2].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[2].leftLinear = 0;curves[1].points[2].rightLinear = 0;
curves[1].points[3].position = (Vector2) {0.670000, 0.000000};curves[1].points[3].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[3].leftLinear = 0;curves[1].points[3].rightLinear = 0;
curves[1].points[4].position = (Vector2) {0.830000, 0.000000};curves[1].points[4].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[4].leftLinear = 0;curves[1].points[4].rightLinear = 0;
curves[1].points[5].position = (Vector2) {0.940000, 0.000000};curves[1].points[5].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[5].leftLinear = 0;curves[1].points[5].rightLinear = 0;
curves[1].points[6].position = (Vector2) {1.000000, 0.000000};curves[1].points[6].tangents = (Vector2) {-10.000000 , 0.000000};curves[1].points[6].leftLinear = 0;curves[1].points[6].rightLinear = 0;
// X size
curves[2].start = 1;
curves[2].end = 64;
curves[2].numPoints = 16;
curves[2].selectedIndex = 0;
curves[2].editLeftTangent = false;
curves[2].editRightTangent = false;
curves[2].points[0].position = (Vector2) {0.000000, 0.492063}; curves[2].points[0].tangents = (Vector2) {0,0}; curves[2].points[0].leftLinear = 0; curves[2].points[0].rightLinear = 0;
curves[2].points[1].position = (Vector2) {0.130000, 0.492063}; curves[2].points[1].tangents = (Vector2) {0,0}; curves[2].points[1].leftLinear = 0; curves[2].points[1].rightLinear = 0;
curves[2].points[2].position = (Vector2) {0.140000, 0.746032}; curves[2].points[2].tangents = (Vector2) {0,0}; curves[2].points[2].leftLinear = 0; curves[2].points[2].rightLinear = 0;
curves[2].points[3].position = (Vector2) {0.150000, 0.492063}; curves[2].points[3].tangents = (Vector2) {0,0}; curves[2].points[3].leftLinear = 0; curves[2].points[3].rightLinear = 0;
curves[2].points[4].position = (Vector2) {0.440000, 0.490000}; curves[2].points[4].tangents = (Vector2) {0,0}; curves[2].points[4].leftLinear = 0; curves[2].points[4].rightLinear = 0;
curves[2].points[5].position = (Vector2) {0.450000, 0.682540}; curves[2].points[5].tangents = (Vector2) {0,0}; curves[2].points[5].leftLinear = 0; curves[2].points[5].rightLinear = 0;
curves[2].points[6].position = (Vector2) {0.460000, 0.480000}; curves[2].points[6].tangents = (Vector2) {0,0}; curves[2].points[6].leftLinear = 0; curves[2].points[6].rightLinear = 0;
curves[2].points[7].position = (Vector2) {0.660000, 0.492063}; curves[2].points[7].tangents = (Vector2) {0,0}; curves[2].points[7].leftLinear = 0; curves[2].points[7].rightLinear = 0;
curves[2].points[8].position = (Vector2) {0.670000, 0.619048}; curves[2].points[8].tangents = (Vector2) {0,0}; curves[2].points[8].leftLinear = 0; curves[2].points[8].rightLinear = 0;
curves[2].points[9].position = (Vector2) {0.680000, 0.492063}; curves[2].points[9].tangents = (Vector2) {0,0}; curves[2].points[9].leftLinear = 0; curves[2].points[9].rightLinear = 0;
curves[2].points[10].position = (Vector2) {0.820000, 0.492063}; curves[2].points[10].tangents = (Vector2) {0,0}; curves[2].points[10].leftLinear = 0; curves[2].points[10].rightLinear = 0;
curves[2].points[11].position = (Vector2) {0.830000, 0.619048}; curves[2].points[11].tangents = (Vector2) {0,0}; curves[2].points[11].leftLinear = 0; curves[2].points[11].rightLinear = 0;
curves[2].points[12].position = (Vector2) {0.840000, 0.492063}; curves[2].points[12].tangents = (Vector2) {0,0}; curves[2].points[12].leftLinear = 0; curves[2].points[12].rightLinear = 0;
curves[2].points[13].position = (Vector2) {0.930000, 0.492063}; curves[2].points[13].tangents = (Vector2) {0,0}; curves[2].points[13].leftLinear = 0; curves[2].points[13].rightLinear = 0;
curves[2].points[14].position = (Vector2) {0.940000, 0.619048}; curves[2].points[14].tangents = (Vector2) {0,0}; curves[2].points[14].leftLinear = 0; curves[2].points[14].rightLinear = 0;
curves[2].points[15].position = (Vector2) {0.950000, 0.492063}; curves[2].points[15].tangents = (Vector2) {0,0}; curves[2].points[15].leftLinear = 0; curves[2].points[15].rightLinear = 0;
// Y Size
curves[3].start = 1;
curves[3].end = 64;
curves[3].numPoints = 16;
curves[3].selectedIndex = 0;
curves[3].editLeftTangent = false;
curves[3].editRightTangent = false;
curves[3].points[0].position = (Vector2) {0.000000, 0.492063};curves[3].points[0].tangents = (Vector2) {0,0};curves[3].points[0].leftLinear = 0;curves[3].points[0].rightLinear = 0;
curves[3].points[1].position = (Vector2) {0.130000, 0.492063};curves[3].points[1].tangents = (Vector2) {0,0};curves[3].points[1].leftLinear = 0;curves[3].points[1].rightLinear = 0;
curves[3].points[2].position = (Vector2) {0.140000, 0.238095};curves[3].points[2].tangents = (Vector2) {0,0};curves[3].points[2].leftLinear = 0;curves[3].points[2].rightLinear = 0;
curves[3].points[3].position = (Vector2) {0.150000, 0.492063};curves[3].points[3].tangents = (Vector2) {0,0};curves[3].points[3].leftLinear = 0;curves[3].points[3].rightLinear = 0;
curves[3].points[4].position = (Vector2) {0.440000, 0.492063};curves[3].points[4].tangents = (Vector2) {0,0};curves[3].points[4].leftLinear = 0;curves[3].points[4].rightLinear = 0;
curves[3].points[5].position = (Vector2) {0.450000, 0.301587};curves[3].points[5].tangents = (Vector2) {0,0};curves[3].points[5].leftLinear = 0;curves[3].points[5].rightLinear = 0;
curves[3].points[6].position = (Vector2) {0.460000, 0.492063};curves[3].points[6].tangents = (Vector2) {0,0};curves[3].points[6].leftLinear = 0;curves[3].points[6].rightLinear = 0;
curves[3].points[7].position = (Vector2) {0.660000, 0.492063};curves[3].points[7].tangents = (Vector2) {0,0};curves[3].points[7].leftLinear = 0;curves[3].points[7].rightLinear = 0;
curves[3].points[8].position = (Vector2) {0.670000, 0.365079};curves[3].points[8].tangents = (Vector2) {0,0};curves[3].points[8].leftLinear = 0;curves[3].points[8].rightLinear = 0;
curves[3].points[9].position = (Vector2) {0.680000, 0.492063};curves[3].points[9].tangents = (Vector2) {0,0};curves[3].points[9].leftLinear = 0;curves[3].points[9].rightLinear = 0;
curves[3].points[10].position = (Vector2) {0.820000, 0.492063};curves[3].points[10].tangents = (Vector2) {0,0};curves[3].points[10].leftLinear = 0;curves[3].points[10].rightLinear = 0;
curves[3].points[11].position = (Vector2) {0.830000, 0.365079};curves[3].points[11].tangents = (Vector2) {0,0};curves[3].points[11].leftLinear = 0;curves[3].points[11].rightLinear = 0;
curves[3].points[12].position = (Vector2) {0.840000, 0.492063};curves[3].points[12].tangents = (Vector2) {0,0};curves[3].points[12].leftLinear = 0;curves[3].points[12].rightLinear = 0;
curves[3].points[13].position = (Vector2) {0.930000, 0.492063};curves[3].points[13].tangents = (Vector2) {0,0};curves[3].points[13].leftLinear = 0;curves[3].points[13].rightLinear = 0;
curves[3].points[14].position = (Vector2) {0.940000, 0.365079};curves[3].points[14].tangents = (Vector2) {0,0};curves[3].points[14].leftLinear = 0;curves[3].points[14].rightLinear = 0;
curves[3].points[15].position = (Vector2) {0.950000, 0.507937};curves[3].points[15].tangents = (Vector2) {0,0};curves[3].points[15].leftLinear = 0;curves[3].points[15].rightLinear = 0;
// Rotation
curves[4].start = -360;
curves[4].end = 360;
curves[4].numPoints = 9;
curves[4].selectedIndex = 0;
curves[4].editLeftTangent = false;
curves[4].editRightTangent = false;
curves[4].points[0].position = (Vector2) {0.140000, 0.500000};curves[4].points[0].tangents = (Vector2) {0,0};curves[4].points[0].leftLinear = 0;curves[4].points[0].rightLinear = 0;
curves[4].points[1].position = (Vector2) {0.450000, 0.500000};curves[4].points[1].tangents = (Vector2) {0,0};curves[4].points[1].leftLinear = 0;curves[4].points[1].rightLinear = 0;
curves[4].points[2].position = (Vector2) {0.670000, 0.500000};curves[4].points[2].tangents = (Vector2) {0,0};curves[4].points[2].leftLinear = 0;curves[4].points[2].rightLinear = 0;
curves[4].points[3].position = (Vector2) {0.830000, 0.500000};curves[4].points[3].tangents = (Vector2) {0,0};curves[4].points[3].leftLinear = 0;curves[4].points[3].rightLinear = 0;
curves[4].points[4].position = (Vector2) {0.940000, 0.500000};curves[4].points[4].tangents = (Vector2) {0,0};curves[4].points[4].leftLinear = 0;curves[4].points[4].rightLinear = 0;
curves[4].points[5].position = (Vector2) {1.000000, 0.500000};curves[4].points[5].tangents = (Vector2) {0,0};curves[4].points[5].leftLinear = 0;curves[4].points[5].rightLinear = 0;
curves[4].points[6].position = (Vector2) {0.000000, 0.472222};curves[4].points[6].tangents = (Vector2) {0,0};curves[4].points[6].leftLinear = 0;curves[4].points[6].rightLinear = 0;
curves[4].points[7].position = (Vector2) {0.302752, 0.527778};curves[4].points[7].tangents = (Vector2) {0,0};curves[4].points[7].leftLinear = 0;curves[4].points[7].rightLinear = 0;
curves[4].points[8].position = (Vector2) {0.577982, 0.472222};curves[4].points[8].tangents = (Vector2) {0,0};curves[4].points[8].leftLinear = 0;curves[4].points[8].rightLinear = 0;
}

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@ -0,0 +1,517 @@
/*******************************************************************************************
*
* CurveEdit v1.0 - A cubic Hermite editor for making animation curves
*
* MODULE USAGE:
* #define GUI_CURVE_EDIT_IMPLEMENTATION
* #include "gui_curve_edit.h"
*
* INIT: GuiCurveEditState state = InitCurveEdit();
* EVALUATE: float y = EvalGuiCurve(&state, t); // 0 <= t <= 1
* DRAW: BeginScissorMode(bounds.x,bounds.y,bounds.width,bounds.height);
* GuiCurveEdit(&state, bounds, pointSize);
* EndScissorMode();
*
* NOTE: See 'Module Structures Declaration' section for more informations.
*
* NOTE: This module uses functions of the stdlib:
* - qsort
*
* NOTE: Built-in interactions:
* - Left click to move/add point or move tangents
* - While moving a tangent, hold (left/right) SHIFT to disable tangent symetry
* - Right click to remove a point
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2023 Pierre Jaffuer (@smallcluster)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#ifndef GUI_CURVE_EDIT_H
#define GUI_CURVE_EDIT_H
#ifndef GUI_CURVE_EDIT_MAX_POINTS
#define GUI_CURVE_EDIT_MAX_POINTS 30
#endif
//----------------------------------------------------------------------------------
// Module Structures Declaration
//----------------------------------------------------------------------------------
typedef struct {
Vector2 position = (Vector2) {0,0}; // In normalized space [0.f, 1.f]
Vector2 tangents = (Vector2) {0,0}; // The derivatives (left/right) of the 1D curve
// Let the curve editor calculate tangents to linearize part of the curve
bool leftLinear = false;
bool rightLinear = false;
} GuiCurveEditPoint;
typedef struct {
float start = 0; // Value at y = 0
float end = 1; // Value at y = 1
// Always valid (unless you manualy change state's point array)
int selectedIndex = -1; // -1 before Init
// Unsorted array with at least one point (constant curve)
GuiCurveEditPoint points[GUI_CURVE_EDIT_MAX_POINTS];
int numPoints = 0;
// private part
bool editLeftTangent = false;
bool editRightTangent = false;
Vector2 mouseOffset = (Vector2) {0,0};
} GuiCurveEditState;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// Initialize state
GuiCurveEditState InitGuiCurveEdit();
// Draw and update curve control
void GuiCurveEdit(GuiCurveEditState *state, Rectangle bounds);
// 1D Interpolation
// Returns the y value (in [start, end]) of the curve at x = t
// t must be normalized [0.f, 1.f]
float EvalGuiCurve(GuiCurveEditState *state, float t);
#ifdef __cplusplus
}
#endif
#endif // GUI_CURVE_EDIT_H
/***********************************************************************************
*
* GUI_CURVE_EDIT IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_CURVE_EDIT_IMPLEMENTATION)
#include "../../src/raygui.h" // Change this to fit your project
#include "stdlib.h" // Required for qsort
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiCurveEditState InitGuiCurveEdit()
{
GuiCurveEditState state;
state.start = 0;
state.end = 1;
state.selectedIndex = 0;
state.editLeftTangent = false;
state.editRightTangent = false;
state.mouseOffset = (Vector2) {0.f,0.f};
// At least one point (AVG by default)
state.numPoints = 1;
state.points[0].position = (Vector2) {0.5f,0.5f};
state.points[0].tangents = (Vector2) {0.f,0.f};
state.points[0].leftLinear = false;
state.points[0].rightLinear = false;
return state;
}
int CompareGuiCurveEditPointPtr (const void * a, const void * b)
{
float fa = (*(GuiCurveEditPoint**)a)->position.x;
float fb = (*(GuiCurveEditPoint**)b)->position.x;
return (fa > fb) - (fa < fb);
}
float EvalGuiCurve(GuiCurveEditState *state, float t){
// Sort points
GuiCurveEditPoint* sortedPoints[GUI_CURVE_EDIT_MAX_POINTS];
for(int i=0; i < state->numPoints; i++){
sortedPoints[i] = &state->points[i];
}
qsort(sortedPoints, state->numPoints, sizeof(GuiCurveEditPoint*), CompareGuiCurveEditPointPtr);
if(state->numPoints == 0)
return state->start;
// Constants part on edges
if(t <= sortedPoints[0]->position.x)
return state->start + (state->end-state->start) * sortedPoints[0]->position.y;
if(t >= sortedPoints[state->numPoints-1]->position.x)
return state->start + (state->end-state->start) * sortedPoints[state->numPoints-1]->position.y;
// Find curve portion
for(int i=0; i < state->numPoints-1; i++){
const GuiCurveEditPoint* p1 = sortedPoints[i];
const GuiCurveEditPoint* p2 = sortedPoints[i+1];
// Skip this range
if(!(t >= p1->position.x && t < p2->position.x) || p1->position.x == p2->position.x)
continue;
float scale = (p2->position.x-p1->position.x);
float T = (t-p1->position.x)/scale;
float startTangent = scale * p1->tangents.y;
float endTangent = scale * p2->tangents.x;
float T2 = T*T;
float T3 = T*T*T;
return state->start + (state->end-state->start) * ((2*T3-3*T2+1)*p1->position.y+(T3-2*T2+T)*startTangent+(3*T2-2*T3)*p2->position.y+(T3-T2)*endTangent);
}
return state->start;
}
void GuiCurveEdit(GuiCurveEditState *state, Rectangle bounds){
//----------------------------------------------------------------------------------
// CONST
//----------------------------------------------------------------------------------
const float pointSize = 10;
const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
const float handleLength = pointSize*2.5;
const float handleSize = pointSize/1.5f;
const Rectangle innerBounds = (Rectangle){bounds.x+fontSize, bounds.y+fontSize, bounds.width-2*fontSize, bounds.height-2*fontSize};
const Vector2 mouse = GetMousePosition();
const Vector2 mouseLocal = (Vector2) {(mouse.x-innerBounds.x)/innerBounds.width, (innerBounds.y+innerBounds.height-mouse.y)/innerBounds.height};
//----------------------------------------------------------------------------------
// UPDATE STATE
//----------------------------------------------------------------------------------
// Find first point under mouse (-1 if not found)
int hoveredPointIndex = -1;
for(int i=0; i < state->numPoints; i++){
const GuiCurveEditPoint* p = &state->points[i];
const Vector2 screenPos = (Vector2){p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height};
const Rectangle pointRect = (Rectangle) {screenPos.x-pointSize/2.f, screenPos.y-pointSize/2.f, pointSize, pointSize};
if(CheckCollisionPointRec(mouse, pointRect)){
hoveredPointIndex = i;
break;
}
}
// Unselect tangents
if(IsMouseButtonReleased(MOUSE_BUTTON_LEFT)){
state->editLeftTangent = false;
state->editRightTangent = false;
}
// Select a tangent if possible
if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && state->selectedIndex != -1 && CheckCollisionPointRec(mouse, bounds)){
const GuiCurveEditPoint* p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height};
// Left control
Vector2 target = (Vector2) {(p->position.x-1)*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-(p->position.y-p->tangents.x)*innerBounds.height};
Vector2 dir = (Vector2) {target.x-screenPos.x, target.y-screenPos.y};
float d = sqrt(dir.x*dir.x+dir.y*dir.y);
Vector2 control = (Vector2) {screenPos.x+dir.x/d*handleLength, screenPos.y+dir.y/d*handleLength};
Rectangle controlRect = (Rectangle) {control.x-handleSize/2.f, control.y-handleSize/2.f, handleSize, handleSize};
// Edit left tangent
if(CheckCollisionPointRec(mouse, controlRect)){
state->editLeftTangent = true;
}
// Right control
target = (Vector2) {(p->position.x+1)*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-(p->position.y+p->tangents.y)*innerBounds.height};
dir = (Vector2) {target.x-screenPos.x, target.y-screenPos.y};
d = sqrt(dir.x*dir.x+dir.y*dir.y);
control = (Vector2) {screenPos.x+dir.x/d*handleLength, screenPos.y+dir.y/d*handleLength};
controlRect = (Rectangle) {control.x-handleSize/2.f, control.y-handleSize/2.f, handleSize, handleSize};
// Edit right tangent
if(CheckCollisionPointRec(mouse, controlRect)){
state->editRightTangent = true;
}
}
// Move tangents
if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && state->editRightTangent){
// editRightTangent == true implies selectedIndex != -1
GuiCurveEditPoint* p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height};
const Vector2 dir = (Vector2){mouseLocal.x-p->position.x, mouseLocal.y-p->position.y};
// Calculate right tangent slope
p->tangents.y = dir.x < 0.001f ? dir.y/0.001f : dir.y/dir.x;
p->rightLinear = false; // Stop right linearization update
// Tangents are symetric by default unless SHIFT is pressed
if(!(IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))){
p->tangents.x = p->tangents.y;
p->leftLinear = false; // Stop left linearization update
}
} else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && state->editLeftTangent){
// editLeftTangent == true implies selectedIndex != -1
GuiCurveEditPoint* p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height};
const Vector2 dir = (Vector2){mouseLocal.x-p->position.x, mouseLocal.y-p->position.y};
// Calculate left tangent slope
p->tangents.x = dir.x > -0.001f ? dir.y/(-0.001f) : dir.y/dir.x;
p->leftLinear = false; // Stop left linearization update
// Tangents are symetric by default unless SHIFT is pressed
if(!(IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))){
p->tangents.y = p->tangents.x;
p->rightLinear = false; // Stop right linearization update
}
}
// Select a point
else if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && hoveredPointIndex != -1 CheckCollisionPointRec(mouse, bounds)){
state->selectedIndex = hoveredPointIndex;
const GuiCurveEditPoint* p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height};
state->mouseOffset = (Vector2) {p->position.x - mouseLocal.x, p->position.y - mouseLocal.y};
}
// Remove a point (check against bounds)
else if(IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) && hoveredPointIndex != -1 && CheckCollisionPointRec(mouse, bounds) && state->numPoints > 1){
// Deselect everything
state->selectedIndex = 0; // select first point by default
state->editLeftTangent = false;
state->editRightTangent = false;
// Remove point
state->numPoints -= 1;
for(int i=hoveredPointIndex; i < state->numPoints; i++ ){
state->points[i] = state->points[i+1];
}
// Add a point (check against innerBounds)
} else if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, innerBounds) && state->numPoints < GUI_CURVE_EDIT_MAX_POINTS){
state->editLeftTangent = false;
state->editRightTangent = false;
// Create new point
GuiCurveEditPoint p;
p.tangents = (Vector2) {0.f, 0.f};
p.position = mouseLocal;
p.leftLinear = false;
p.rightLinear = false;
// Append point
state->points[state->numPoints] = p;
state->selectedIndex = state->numPoints; // select new point
state->numPoints += 1;
// Point is add on mouse pos
state->mouseOffset = (Vector2) {0,0};
// Move selected point
} else if(state->selectedIndex != -1 && IsMouseButtonDown(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, bounds) ){
GuiCurveEditPoint* p = &state->points[state->selectedIndex];
// use mouse offset on click to prevent point teleporting to mouse
const Vector2 newLocalPos = (Vector2){mouseLocal.x + state->mouseOffset.x, mouseLocal.y + state->mouseOffset.y};
// Clamp to innerbounds
p->position.x = newLocalPos.x < 0 ? 0 : newLocalPos.x > 1 ? 1 : newLocalPos.x;
p->position.y = newLocalPos.y < 0 ? 0 : newLocalPos.y > 1 ? 1 : newLocalPos.y;
}
// Sort points
GuiCurveEditPoint* sortedPoints[GUI_CURVE_EDIT_MAX_POINTS];
for(int i=0; i < state->numPoints; i++){
sortedPoints[i] = &state->points[i];
}
qsort(sortedPoints, state->numPoints, sizeof(GuiCurveEditPoint*), CompareGuiCurveEditPointPtr);
// Update linear tangents
for(int i=0; i < state->numPoints; i++){
GuiCurveEditPoint* p = sortedPoints[i];
// Left tangent
if(i > 0 && p->leftLinear){
const GuiCurveEditPoint* p2 = sortedPoints[i-1];
Vector2 dir = (Vector2) {p2->position.x-p->position.x, p2->position.y-p->position.y};
p->tangents.x = dir.x == 0 ? 0 : dir.y/dir.x;
}
// Right tangent
if(i < state->numPoints-1 && p->rightLinear){
const GuiCurveEditPoint* p2 = sortedPoints[i+1];
Vector2 dir = (Vector2) {p2->position.x-p->position.x, p2->position.y-p->position.y};
p->tangents.y = dir.x == 0 ? 0 : dir.y/dir.x;
}
}
//----------------------------------------------------------------------------------
// DRAWING
//----------------------------------------------------------------------------------
// Draw bg
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Draw grid
// H lines
const Color lineColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
DrawLine(bounds.x, innerBounds.y, bounds.x+bounds.width, innerBounds.y, lineColor); // end
DrawLine(bounds.x, innerBounds.y+innerBounds.height/2, bounds.x+bounds.width, innerBounds.y+innerBounds.height/2, lineColor); // avg
DrawLine(bounds.x, innerBounds.y+innerBounds.height, bounds.x+bounds.width, innerBounds.y+innerBounds.height, lineColor); // start
// V lines
DrawLine(innerBounds.x, bounds.y, innerBounds.x, bounds.y+bounds.height, lineColor); // 0
DrawLine(innerBounds.x+innerBounds.width/4, bounds.y, innerBounds.x+innerBounds.width/4, bounds.y+bounds.height, lineColor); // 0.25
DrawLine(innerBounds.x+innerBounds.width/2, bounds.y, innerBounds.x+innerBounds.width/2, bounds.y+bounds.height, lineColor); // 0.5
DrawLine(innerBounds.x+3*innerBounds.width/4, bounds.y, innerBounds.x+3*innerBounds.width/4, bounds.y+bounds.height, lineColor); // 0.75
DrawLine(innerBounds.x+innerBounds.width, bounds.y, innerBounds.x+innerBounds.width, bounds.y+bounds.height, lineColor); // 1
Font font = GuiGetFont();
// V labels
DrawTextEx(font, "0", (Vector2) {innerBounds.x, bounds.y+bounds.height-fontSize}, fontSize,GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.25", (Vector2) {innerBounds.x+innerBounds.width/4.f, bounds.y+bounds.height-fontSize}, fontSize,GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.5", (Vector2) {innerBounds.x+innerBounds.width/2.f, bounds.y+bounds.height-fontSize}, fontSize,GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.75", (Vector2) {innerBounds.x+3.f*innerBounds.width/4.f, bounds.y+bounds.height-fontSize}, fontSize,GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "1", (Vector2) {innerBounds.x+innerBounds.width, bounds.y+bounds.height-fontSize}, fontSize,GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
// H labels
DrawTextEx(font, TextFormat("%.2f", state->start), (Vector2) {innerBounds.x, innerBounds.y-fontSize+innerBounds.height}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, TextFormat("%.2f", state->start + (state->end-state->start)/2.f), (Vector2) {innerBounds.x, innerBounds.y-fontSize+innerBounds.height/2.f}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, TextFormat("%.2f", state->end), (Vector2) {innerBounds.x, innerBounds.y}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
// Draw contours
if(CheckCollisionPointRec(mouse, bounds))
DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED)));
else
DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
// Draw points
for(int i=0; i < state->numPoints; i++){
const GuiCurveEditPoint* p = sortedPoints[i];
const Vector2 screenPos = (Vector2){p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height};
const Rectangle pointRect = (Rectangle) {screenPos.x-pointSize/2.f, screenPos.y-pointSize/2.f, pointSize, pointSize};
Color pointColor;
Color pointBorderColor;
// Draw point
if(&state->points[state->selectedIndex] == p){
// Draw left handle
if(i > 0){
const Vector2 target = (Vector2) {(p->position.x-1)*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-(p->position.y-p->tangents.x)*innerBounds.height};
const Vector2 dir = (Vector2) {target.x-screenPos.x, target.y-screenPos.y};
const float d = sqrt(dir.x*dir.x+dir.y*dir.y);
const Vector2 control = (Vector2) {screenPos.x+dir.x/d*handleLength, screenPos.y+dir.y/d*handleLength};
const Rectangle controlRect = (Rectangle) {control.x-handleSize/2.f, control.y-handleSize/2.f, handleSize, handleSize};
Color controlColor;
Color controlBorderColor;
if(state->editLeftTangent){
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
controlBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
} else if(CheckCollisionPointRec(mouse, controlRect)){
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
controlBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}else{
controlColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
controlBorderColor = GetColor(GuiGetStyle(BUTTON, BORDER_COLOR_NORMAL));
}
DrawLine(screenPos.x,screenPos.y, control.x, control.y, controlColor);
DrawRectangle(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
DrawRectangleLines(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
}
// Draw right handle
if(i < state->numPoints-1){
const Vector2 target = (Vector2) {(p->position.x+1)*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-(p->position.y+p->tangents.y)*innerBounds.height};
const Vector2 dir = (Vector2) {target.x-screenPos.x, target.y-screenPos.y};
const float d = sqrt(dir.x*dir.x+dir.y*dir.y);
const Vector2 control = (Vector2) {screenPos.x+dir.x/d*handleLength, screenPos.y+dir.y/d*handleLength};
const Rectangle controlRect = (Rectangle) {control.x-handleSize/2.f, control.y-handleSize/2.f, handleSize, handleSize};
Color controlColor;
Color controlBorderColor;
if(state->editRightTangent){
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
controlBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
} else if(CheckCollisionPointRec(mouse, controlRect)){
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
controlBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}else{
controlColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
controlBorderColor = GetColor(GuiGetStyle(BUTTON, BORDER_COLOR_NORMAL));
}
DrawLine(screenPos.x,screenPos.y, control.x, control.y, controlColor);
DrawRectangle(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
DrawRectangleLines(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
}
pointColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
pointBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
} else if(&state->points[hoveredPointIndex] == p) {
pointColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
pointBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
} else {
pointColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
pointBorderColor = GetColor(GuiGetStyle(BUTTON, BORDER_COLOR_NORMAL));
}
DrawRectangle(pointRect.x, pointRect.y, pointRect.width, pointRect.height, pointColor);
DrawRectangleLines(pointRect.x, pointRect.y, pointRect.width, pointRect.height, pointBorderColor);
}
// Draw curve
Color curveColor = GetColor(GuiGetStyle(LABEL, TEXT_COLOR_FOCUSED));
if(state->numPoints == 1){
const GuiCurveEditPoint* p = sortedPoints[0];
const Vector2 screenPos = (Vector2){p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height};
DrawLine(innerBounds.x, screenPos.y, innerBounds.x+innerBounds.width, screenPos.y, curveColor);
}else {
for(int i=0; i < state->numPoints-1; i++){
const GuiCurveEditPoint* p1 = sortedPoints[i];
const GuiCurveEditPoint* p2 = sortedPoints[i+1];
const Vector2 screenPos1 = (Vector2){p1->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p1->position.y*innerBounds.height};
const Vector2 screenPos2 = (Vector2){p2->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p2->position.y*innerBounds.height};
// Constant on edge
if(screenPos1.x > innerBounds.x && i == 0){
DrawLine(innerBounds.x, screenPos1.y, screenPos1.x, screenPos1.y, curveColor);
}
if(screenPos2.x < innerBounds.x+innerBounds.width && i == (state->numPoints-2)){
DrawLine(screenPos2.x, screenPos2.y, innerBounds.x+innerBounds.width, screenPos2.y, curveColor);
}
// Draw cubic Hermite curve
const float scale = (p2->position.x-p1->position.x)/3.f;
const Vector2 offset1 = (Vector2) {scale, scale*p1->tangents.y};
// negative endTangent => top part => need to invert value to calculate offset
const Vector2 offset2 = (Vector2) {-scale, -scale*p2->tangents.x};
const Vector2 c1 = (Vector2) {p1->position.x+offset1.x, p1->position.y+offset1.y};
const Vector2 c2 = (Vector2) {p2->position.x+offset2.x, p2->position.y+offset2.y};
const Vector2 screenC1 = (Vector2) {c1.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-c1.y*innerBounds.height};
const Vector2 screenC2 = (Vector2) {c2.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-c2.y*innerBounds.height};
DrawLineBezierCubic(screenPos1, screenPos2, screenC1, screenC2, 1, curveColor);
}
}
}
#endif // GUI_CURVE_EDIT_IMPLEMENTATION

View File

@ -12,7 +12,6 @@
* - GuiComboBox()
* - GuiListView()
* - GuiToggleGroup()
* - GuiTextBoxMulti()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()
@ -22,15 +21,15 @@
*
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -128,12 +127,11 @@ int main()
if (IsFileDropped())
{
int dropFileCount = 0;
char **droppedFiles = GetDroppedFiles(&dropFileCount);
FilePathList droppedFiles = LoadDroppedFiles();
if ((dropFileCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
ClearDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
//----------------------------------------------------------------------------------
@ -145,41 +143,42 @@ int main()
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
//GuiDisable();
// Check all possible events that require GuiLock
if (dropDown000EditMode ||
dropDown001EditMode) GuiLock();
// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(RAYGUI_ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
//GuiLock();
GuiSetState(GUI_STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(GUI_STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(GUI_STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(GUI_STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(GUI_STATE_NORMAL);
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(STATE_NORMAL);
//GuiUnlock();
comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiUnlock();
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
// Second GUI column
@ -189,24 +188,26 @@ int main()
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
// Third GUI column
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, colorPickerValue);
GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue);
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
// NOTE: View rectangle could be used to perform some scissor test
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 102, 354 }, NULL, (Rectangle){ 560, 25, 300, 1200 }, &viewScroll);
GuiStatusBar((Rectangle){ 0, GetScreenHeight() - 20, GetScreenWidth(), 20 }, "This is a status bar");
GuiGrid((Rectangle) { 560, 25 + 180 + 195, 100, 120 }, NULL, 20, 2);
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, alphaValue);
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, alphaValue);
if (showMessageBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(RAYGUI_ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
if ((result == 0) || (result == 2)) showMessageBox = false;
else if (result == 1) exitWindow = true;
@ -215,7 +216,7 @@ int main()
if (showTextInputBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox((Rectangle){ GetScreenWidth()/2 - 120, GetScreenHeight()/2 - 60, 240, 140 }, GuiIconText(RAYGUI_ICON_FILE_SAVE, "Save file as..."), "Introduce a save file name", "Ok;Cancel", textInput);
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL);
if (result == 1)
{

View File

@ -11,7 +11,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -38,7 +38,7 @@ int main()
SetExitKey(0);
// Custom file dialog
GuiFileDialogState fileDialogState = InitGuiFileDialog(420, 310, GetWorkingDirectory(), false);
GuiFileDialogState fileDialogState = InitGuiFileDialog(GetWorkingDirectory());
bool exitWindow = false;
@ -83,9 +83,9 @@ int main()
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (fileDialogState.fileDialogActive) GuiLock();
if (fileDialogState.windowActive) GuiLock();
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(RAYGUI_ICON_FILE_OPEN, "Open Image"))) fileDialogState.fileDialogActive = true;
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.windowActive = true;
GuiUnlock();

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* FileDialog v1.1 - Modal file dialog to open/save files
* FileDialog v1.2 - Modal file dialog to open/save files
*
* MODULE USAGE:
* #define GUI_FILE_DIALOG_IMPLEMENTATION
@ -10,8 +10,8 @@
* DRAW: GuiFileDialog(&state);
*
* NOTE: This module depends on some raylib file system functions:
* - GetDirectoryFiles()
* - ClearDirectoryFiles()
* - LoadDirectoryFiles()
* - UnloadDirectoryFiles()
* - GetWorkingDirectory()
* - DirectoryExists()
* - FileExists()
@ -39,45 +39,44 @@
#include "raylib.h"
// WARNING: raygui implementation is expected to be defined before including this header
#undef RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#ifndef GUI_FILE_DIALOG_H
#define GUI_FILE_DIALOG_H
// Gui file dialog context data
typedef struct {
Vector2 position;
Vector2 size;
bool fileDialogActive;
// Window management variables
bool windowActive;
Rectangle windowBounds;
Vector2 panOffset;
bool dragMode;
bool supportDrag;
// UI variables
bool dirPathEditMode;
char dirPathText[256];
char dirPathText[1024];
int filesListScrollIndex;
bool filesListEditMode;
int filesListActive;
bool fileNameEditMode;
char fileNameText[256];
char fileNameText[1024];
bool SelectFilePressed;
bool CancelFilePressed;
int fileTypeActive;
int itemFocused;
// Custom state variables (depend on development software)
// NOTE: This variables should be added manually if required
char **dirFiles;
int dirFilesCount;
// Custom state variables
FilePathList dirFiles;
char filterExt[256];
char dirPathTextCopy[256];
char fileNameTextCopy[256];
char dirPathTextCopy[1024];
char fileNameTextCopy[1024];
int prevFilesListActive;
bool saveFileMode;
} GuiFileDialogState;
#ifdef __cplusplus
@ -102,7 +101,7 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active);
GuiFileDialogState InitGuiFileDialog(const char *initPath);
void GuiFileDialog(GuiFileDialogState *state);
#ifdef __cplusplus
@ -125,13 +124,12 @@ void GuiFileDialog(GuiFileDialogState *state);
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_DIRECTORY_FILES 1024
#define MAX_DIR_PATH_LENGTH 1024
#define MAX_DIRECTORY_FILES 2048
#define MAX_ICON_PATH_LENGTH 512
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// Detailed file info type
typedef struct FileInfo {
@ -143,19 +141,19 @@ typedef struct FileInfo {
} FileInfo;
#else
// Filename only
typedef char *FileInfo;
typedef char *FileInfo; // Files are just a path string
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
FileInfo *dirFilesIcon = NULL;
FileInfo *dirFilesIcon = NULL; // Path string + icon (for fancy drawing)
//----------------------------------------------------------------------------------
// Internal Module Functions Definition
//----------------------------------------------------------------------------------
// Read all filenames from directory (supported file types)
static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt);
// Read files in new path
static void ReloadDirectoryFiles(GuiFileDialogState *state);
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// List View control for files info with extended parameters
@ -165,18 +163,19 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active)
GuiFileDialogState InitGuiFileDialog(const char *initPath)
{
GuiFileDialogState state = { 0 };
// Default dialog size is 440x310
state.size.x = width == -1 ? 440 : width;
state.size.y = height == -1 ? 310 : height;
state.position = (Vector2){ GetScreenWidth()/2 - state.size.x/2, GetScreenHeight()/2 - state.size.y/2 };
// Init window data
state.windowBounds = (Rectangle){ GetScreenWidth()/2 - 440/2, GetScreenHeight()/2 - 310/2, 440, 310 };
state.windowActive = false;
state.supportDrag = true;
state.dragMode = false;
state.panOffset = (Vector2){ 0, 0 };
state.fileDialogActive = active;
// Init path data
state.dirPathEditMode = false;
state.filesListActive = -1;
state.prevFilesListActive = state.filesListActive;
state.filesListScrollIndex = 0;
@ -202,85 +201,98 @@ GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath
}
else strcpy(state.dirPathText, GetWorkingDirectory());
// TODO: Why we keep a copy?
strcpy(state.dirPathTextCopy, state.dirPathText);
strcpy(state.fileNameTextCopy, state.fileNameText);
strcpy(state.filterExt, "all");
state.filterExt[0] = '\0';
//strcpy(state.filterExt, "all");
state.dirFilesCount = 0;
state.dirFiles = NULL; // NOTE: Loaded lazily on window active
state.dirFiles.count = 0;
return state;
}
// Read files in new path
static void FD_RELOAD_DIRPATH(GuiFileDialogState *state)
{
for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
RL_FREE(state->dirFiles);
state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
state->itemFocused = 0;
}
// Update and draw file dialog
void GuiFileDialog(GuiFileDialogState *state)
{
if (state->fileDialogActive)
if (state->windowActive)
{
const int winWidth = state->size.x;
const int winHeight = state->size.y;
// Load dirFilesIcon and state->dirFiles lazily on windows open
// NOTE: they are automatically unloaded at fileDialog closing
//------------------------------------------------------------------------------------
if (dirFilesIcon == NULL)
// Update window dragging
//----------------------------------------------------------------------------------------
if (state->supportDrag)
{
dirFilesIcon = (FileInfo *)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(FileInfo)); // Max files to read
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)calloc(MAX_DIR_PATH_LENGTH, 1); // Max file name length
}
Vector2 mousePosition = GetMousePosition();
if (state->dirFiles == NULL)
{
state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
for(int f = 0; f < state->dirFilesCount; f++)
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (strcmp(state->fileNameText, state->dirFiles[f]) == 0)
// Window can be dragged from the top window bar
if (CheckCollisionPointRec(mousePosition, (Rectangle){ state->windowBounds.x, state->windowBounds.y, (float)state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }))
{
if (state->filesListActive != f) state->filesListScrollIndex = state->filesListActive = f; // Make it active and visible only on first call
break;
state->dragMode = true;
state->panOffset.x = mousePosition.x - state->windowBounds.x;
state->panOffset.y = mousePosition.y - state->windowBounds.y;
}
}
if (state->dragMode)
{
state->windowBounds.x = (mousePosition.x - state->panOffset.x);
state->windowBounds.y = (mousePosition.y - state->panOffset.y);
// Check screen limits to avoid moving out of screen
if (state->windowBounds.x < 0) state->windowBounds.x = 0;
else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
if (state->windowBounds.y < 0) state->windowBounds.y = 0;
else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false;
}
}
//------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198# Select File Dialog");
// Load dirFilesIcon and state->dirFiles lazily on windows open
// NOTE: They are automatically unloaded at fileDialog closing
//----------------------------------------------------------------------------------------
if (dirFilesIcon == NULL)
{
dirFilesIcon = (FileInfo *)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length
}
if (GuiButton((Rectangle){ state->position.x + winWidth - 50, state->position.y + 35, 40, 25 }, "< ..")) // || IsKeyReleased(KEY_DPAD_Y))
// Load current directory files
if (state->dirFiles.paths == NULL) ReloadDirectoryFiles(state);
//----------------------------------------------------------------------------------------
// Draw window and controls
//----------------------------------------------------------------------------------------
state->windowActive = !GuiWindowBox(state->windowBounds, "#198# Select File Dialog");
// Draw previous directory button + logic
if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 48, state->windowBounds.y + 24 + 12, 40, 24 }, "< .."))
{
// Move dir path one level up
strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
FD_RELOAD_DIRPATH(state);
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
state->filesListActive = -1;
strcpy(state->fileNameText, "\0");
strcpy(state->fileNameTextCopy, state->fileNameText);
memset(state->fileNameText, 0, 1024);
memset(state->fileNameTextCopy, 0, 1024);
}
if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, winWidth - 65, 25 }, state->dirPathText, 256, state->dirPathEditMode))
// Draw current directory text box info + path editing logic
if (GuiTextBox((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 24 + 12, state->windowBounds.width - 48 - 16, 24 }, state->dirPathText, 1024, state->dirPathEditMode))
{
if (state->dirPathEditMode)
{
// Verify if a valid path has been introduced
if (DirectoryExists(state->dirPathText))
{
// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
FD_RELOAD_DIRPATH(state);
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
strcpy(state->dirPathTextCopy, state->dirPathText);
}
@ -290,35 +302,34 @@ void GuiFileDialog(GuiFileDialogState *state)
state->dirPathEditMode = !state->dirPathEditMode;
}
// List view elements are aligned left
int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
// TODO: ListViewElements should be aligned left
# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
FileInfo fileInfo;
state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, fileInfo, state->dirFilesCount, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
# else
state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, (const char**)dirFilesIcon, state->dirFilesCount, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
state->filesListActive = GuiListViewEx((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, (const char**)dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
# endif
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
// Check if a path has been selected, if it is a directory, move to that directory (and reload paths)
if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
{
strcpy(state->fileNameText, state->dirFiles[state->filesListActive]);
strcpy(state->fileNameText, GetFileName(state->dirFiles.paths[state->filesListActive]));
if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
{
if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
else strcpy(state->dirPathText, TextFormat("%s/%s", strcmp(state->dirPathText, "/")==0 ? "" : state->dirPathText, state->fileNameText));
else strcpy(state->dirPathText, TextFormat("%s/%s", (strcmp(state->dirPathText, "/") == 0)? "" : state->dirPathText, state->fileNameText));
strcpy(state->dirPathTextCopy, state->dirPathText);
// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
FD_RELOAD_DIRPATH(state);
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
strcpy(state->dirPathTextCopy, state->dirPathText);
@ -330,9 +341,10 @@ void GuiFileDialog(GuiFileDialogState *state)
state->prevFilesListActive = state->filesListActive;
}
GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 60, 68, 25 }, "File name:");
if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 60, winWidth - 200, 25 }, state->fileNameText, 128, state->fileNameEditMode))
// Draw bottom controls
//--------------------------------------------------------------------------------------
GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 68, 60, 24 }, "File name:");
if (GuiTextBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 68, state->windowBounds.width - 184, 24 }, state->fileNameText, 128, state->fileNameEditMode))
{
if (*state->fileNameText)
{
@ -340,9 +352,9 @@ void GuiFileDialog(GuiFileDialogState *state)
if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
{
// Select filename from list view
for (int i = 0; i < state->dirFilesCount; i++)
for (int i = 0; i < state->dirFiles.count; i++)
{
if (TextIsEqual(state->fileNameText, state->dirFiles[i]))
if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i]))
{
state->filesListActive = i;
strcpy(state->fileNameTextCopy, state->fileNameText);
@ -350,7 +362,7 @@ void GuiFileDialog(GuiFileDialogState *state)
}
}
}
else
else if (!state->saveFileMode)
{
strcpy(state->fileNameText, state->fileNameTextCopy);
}
@ -359,38 +371,33 @@ void GuiFileDialog(GuiFileDialogState *state)
state->fileNameEditMode = !state->fileNameEditMode;
}
state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 30, winWidth - 200, 25 }, "All files", state->fileTypeActive);
GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 30, 68, 25 }, "File filter:");
GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:");
state->fileTypeActive = GuiComboBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", state->fileTypeActive);
state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 60, 110,
#ifdef PLATFORM_DESKTOP
25
#else
25 + 30
#endif
}, "Select");// || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A);
state->SelectFilePressed = GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select");
if (state->SelectFilePressed) state->fileDialogActive = false;
if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 96, 24 }, "Cancel")) state->windowActive = false;
//--------------------------------------------------------------------------------------
#ifdef PLATFORM_DESKTOP
if (GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 30, 110, 25 }, "Quit")) state->fileDialogActive = false;
#endif
// Exit on file selected
if (state->SelectFilePressed) state->windowActive = false;
// File dialog has been closed!
if (!state->fileDialogActive)
// File dialog has been closed, free all memory before exit
if (!state->windowActive)
{
// RL_FREE dirFiles memory
for (int i = 0; i < state->dirFilesCount; i++)
{
RL_FREE(state->dirFiles[i]);
RL_FREE(dirFilesIcon[i]);
}
// Free dirFilesIcon memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesIcon[i]);
RL_FREE(state->dirFiles);
RL_FREE(dirFilesIcon);
dirFilesIcon = NULL;
state->dirFiles = NULL;
// Unload directory file paths
UnloadDirectoryFiles(state->dirFiles);
// Reset state variables
state->dirFiles.count = 0;
state->dirFiles.capacity = 0;
state->dirFiles.paths = NULL;
}
}
}
@ -410,105 +417,54 @@ static inline int FileCompare(const char *d1, const char *d2, const char *dir)
return strcmp(d1, d2);
}
// Read all filenames from directory (supported file types)
static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt)
// Read files in new path
static void ReloadDirectoryFiles(GuiFileDialogState *state)
{
int validFilesCount = 0;
char **validFiles = (char **)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(char *)); // Max files to read
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) validFiles[i] = (char *)RL_MALLOC(MAX_DIR_PATH_LENGTH); // Max file name length
UnloadDirectoryFiles(state->dirFiles);
int filterExtCount = 0;
const char **extensions = GuiTextSplit(filterExt, &filterExtCount, NULL);
bool filterExtensions = true;
state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, (state->filterExt[0] == '\0')? NULL : state->filterExt, false);
state->itemFocused = 0;
int dirFilesCount = 0;
char **files = GetDirectoryFiles(dir, &dirFilesCount);
// Reset dirFilesIcon memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH);
// Sort files and directories: dir by name + files by name
// https://en.wikibooks.org/wiki/Algorithm_Implementation/Sorting/Quicksort#C
if (dirFilesCount > 1)
// Copy paths as icon + fileNames into dirFilesIcon
for (int i = 0; i < state->dirFiles.count; i++)
{
const int MAX = 64;
unsigned int left = 0, stack[64], pos = 0, seed = rand(), len = dirFilesCount;
for (;;)
if (IsPathFile(state->dirFiles.paths[i]))
{
for (; left + 1 < len; len++) // Sort left to len - 1
// Path is a file, a file icon for convenience (for some recognized extensions)
if (IsFileExtension(state->dirFiles.paths[i], ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;.pkm;.ktx;.pvr;.astc"))
{
if (pos == MAX) len = stack[pos = 0]; // Stack overflow, reset
char *pivot = files[left + seed%(len - left)]; // Pick random pivot
seed = seed*69069 + 1; // Next pseudo-random number
stack[pos++] = len; // Sort right part later
for (unsigned int right = left - 1;;) // Inner loop: partitioning
{
while (FileCompare(files[++right], pivot, dir) < 0); // Look for greater element
while (FileCompare(pivot, files[--len], dir) < 0); // Look for smaller element
if (right >= len) break; // Partition point found?
char *temp = files[right];
files[right] = files[len]; // The only swap
files[len] = temp;
} // Partitioned, continue left part
strcpy(dirFilesIcon[i], TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i])));
}
if (pos == 0) break; // Stack empty?
left = len; // Left to right is sorted
len = stack[--pos]; // Get next range to sort
}
}
if (TextIsEqual(extensions[0], "all")) filterExtensions = false;
for (int i = 0; (i < dirFilesCount) && (validFilesCount < MAX_DIRECTORY_FILES); i++)
{
if (TextIsEqual(files[i], ".")) continue;
if (!filterExtensions)
{
strncpy(validFiles[validFilesCount], files[i], MAX_DIR_PATH_LENGTH);
// Only filter files by extensions, directories should be available
if (DirectoryExists(TextFormat("%s/%s", dir, files[i]))) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 1, files[i]));
else
else if (IsFileExtension(state->dirFiles.paths[i], ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff"))
{
// TODO: Assign custom filetype icons depending on file extension (image, audio, text, video, models...)
if (IsFileExtension(files[i], ".png")) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 12, files[i]));
else strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 10, files[i]));
strcpy(dirFilesIcon[i], TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i])));
}
validFilesCount++;
else if (IsFileExtension(state->dirFiles.paths[i], ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;.lua;.py;.glsl;.vs;.fs"))
{
strcpy(dirFilesIcon[i], TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".exe;.bin;.raw;.msi"))
{
strcpy(dirFilesIcon[i], TextFormat("#200#%s", GetFileName(state->dirFiles.paths[i])));
}
else strcpy(dirFilesIcon[i], TextFormat("#218#%s", GetFileName(state->dirFiles.paths[i])));
}
else
{
for (int j = 0; j < filterExtCount; j++)
{
// Check file type extensions supported
// NOTE: We just store valid files list
if (IsFileExtension(files[i], extensions[j]))
{
// TODO: Assign custom filetype icons depending on file extension (image, audio, text, video, models...)
if (IsFileExtension(files[i], ".png")) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 12, files[i]));
else strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 10, files[i]));
validFilesCount++;
}
}
// Path is a directory, add a directory icon
strcpy(dirFilesIcon[i], TextFormat("#1#%s", GetFileName(state->dirFiles.paths[i])));
}
}
ClearDirectoryFiles();
*filesCount = validFilesCount;
return validFiles;
}
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// List View control for files info with extended parameters
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
{
GuiControlState state = guiState;
GuiState state = guiState;
int itemFocused = (focus == NULL)? -1 : *focus;
int itemSelected = active;

View File

@ -0,0 +1,470 @@
/*******************************************************************************************
*
* raygui - custom sliders
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//----------------------------------------------------------------------------------
// Controls Functions Declaration
//----------------------------------------------------------------------------------
float GuiVerticalSlider(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue);
float GuiVerticalSliderBar(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue);
float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue, int sliderHeight);
bool GuiSliderOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode);
bool GuiSliderBarOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode);
float GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth, bool editMode);
bool GuiVerticalSliderOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode);
bool GuiVerticalSliderBarOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode);
float GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, int sliderHeight, bool editMode);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - custom sliders");
float value = 0.5f;
bool sliderEditMode = false;
bool vSliderEditMode = false;
bool vSliderBarEditMode = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
if (vSliderEditMode || vSliderBarEditMode) GuiLock();
else GuiUnlock();
// raygui: controls drawing
//----------------------------------------------------------------------------------
GuiGroupBox((Rectangle){ 66, 24, 276, 312 }, "STANDARD");
value = GuiSlider((Rectangle){ 96, 48, 216, 16 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
value = GuiVerticalSlider((Rectangle){ 120, 120, 24, 192 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
value = GuiVerticalSliderBar((Rectangle){ 264, 120, 24, 192 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
GuiGroupBox((Rectangle){ 378, 24, 276, 312 }, "OWNING");
if (GuiSliderOwning((Rectangle){ 408, 48, 216, 16 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, sliderEditMode)) sliderEditMode = !sliderEditMode;
if (GuiVerticalSliderOwning((Rectangle){ 432, 120, 24, 192 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, vSliderEditMode)) vSliderEditMode = !vSliderEditMode;
if (GuiVerticalSliderBarOwning((Rectangle){ 576, 120, 24, 192 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, vSliderBarEditMode)) vSliderBarEditMode = !vSliderBarEditMode;
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Controls Functions Definitions (local)
//------------------------------------------------------------------------------------
float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue, int sliderHeight)
{
GuiState state = (GuiState)GuiGetState();
int sliderValue = (int)(((value - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
bounds.y + bounds.height - sliderValue,
bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
0.0f,
};
if (sliderHeight > 0) // Slider
{
slider.y -= sliderHeight/2;
slider.height = (float)sliderHeight;
}
else if (sliderHeight == 0) // SliderBar
{
slider.y -= GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
// Get equivalent value and slider position from mousePoint.x
float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
value = (maxValue - minValue) * normalizedValue + minValue;
if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
else if (sliderHeight == 0) // SliderBar
{
slider.y = mousePoint.y;
slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
else state = STATE_FOCUSED;
}
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
}
// Bar limits check
if (sliderHeight > 0) // Slider
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.y + slider.height) >= (bounds.y + bounds.height)) slider.y = bounds.y + bounds.height - slider.height - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderHeight == 0) // SliderBar
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
{
slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw top/bottom text if provided
if (textTop != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textTop);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y - textBounds.height - GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textTop, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textBottom != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textBottom);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height + GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
return value;
}
float GuiVerticalSlider(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue)
{
return GuiVerticalSliderPro(bounds, textTop, textBottom, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
}
float GuiVerticalSliderBar(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue)
{
return GuiVerticalSliderPro(bounds, textTop, textBottom, value, minValue, maxValue, 0);
}
float GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth, bool editMode)
{
GuiState state = (GuiState)GuiGetState();
float tempValue = *value;
bool pressed = false;
int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x,
bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
0,
bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING)
};
if (sliderWidth > 0) // Slider
{
slider.x += (sliderValue - sliderWidth/2);
slider.width = (float)sliderWidth;
}
else if (sliderWidth == 0) // SliderBar
{
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.width = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked))
{
Vector2 mousePoint = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
pressed = true;
}
}
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && editMode)
{
pressed = true;
}
if (editMode)
{
state = STATE_PRESSED;
tempValue = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
}
if (tempValue > maxValue) tempValue = maxValue;
else if (tempValue < minValue) tempValue = minValue;
}
// Bar limits check
if (sliderWidth > 0) // Slider
{
if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderWidth == 0) // SliderBar
{
if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED)
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw left/right text if provided
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textLeft);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textRight);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
bool GuiSliderOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode)
{
return GuiSliderProOwning(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), editMode);
}
bool GuiSliderBarOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode)
{
return GuiSliderProOwning(bounds, textLeft, textRight, value, minValue, maxValue, 0, editMode);
}
float GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, int sliderHeight, bool editMode)
{
GuiState state = (GuiState)GuiGetState();
float tempValue = *value;
bool pressed = false;
int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
bounds.y + bounds.height - sliderValue,
bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
0.0f,
};
if (sliderHeight > 0) // Slider
{
slider.y -= sliderHeight/2;
slider.height = (float)sliderHeight;
}
else if (sliderHeight == 0) // SliderBar
{
slider.y -= GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked))
{
Vector2 mousePoint = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
pressed = true;
}
}
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && editMode)
{
pressed = true;
}
if (editMode)
{
state = STATE_PRESSED;
float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
tempValue = (maxValue - minValue) * normalizedValue + minValue;
if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
else if (sliderHeight == 0) // SliderBar
{
slider.y = mousePoint.y;
slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
}
if (tempValue > maxValue) tempValue = maxValue;
else if (tempValue < minValue) tempValue = minValue;
}
// Bar limits check
if (sliderHeight > 0) // Slider
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.y + slider.height) >= (bounds.y + bounds.height)) slider.y = bounds.y + bounds.height - slider.height - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderHeight == 0) // SliderBar
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
{
slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED)
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw top/bottom text if provided
if (textTop != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textTop);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y - textBounds.height - GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textTop, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textBottom != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textBottom);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height + GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
bool GuiVerticalSliderOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode)
{
return GuiVerticalSliderProOwning(bounds, textTop, textBottom, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), editMode);
}
bool GuiVerticalSliderBarOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode)
{
return GuiVerticalSliderProOwning(bounds, textTop, textBottom, value, minValue, maxValue, 0, editMode);
}

View File

@ -11,7 +11,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -23,7 +23,7 @@
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char *argv[0])
int main(int argc, char *argv[])
{
// Initialization
//--------------------------------------------------------------------------------------
@ -66,12 +66,11 @@ int main(int argc, char *argv[0])
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
int fileCount = 0;
char **droppedFiles = GetDroppedFiles(&fileCount);
FilePathList droppedFiles = LoadDroppedFiles();
if (fileCount == 1)
if (droppedFiles.count == 1)
{
Image imTemp = LoadImage(droppedFiles[0]);
Image imTemp = LoadImage(droppedFiles.paths[0]);
if (imTemp.data != NULL)
{
@ -89,7 +88,7 @@ int main(int argc, char *argv[0])
}
}
ClearDroppedFiles();
UnloadDroppedFiles(droppedFiles);
}
if (btnExport)
@ -110,7 +109,7 @@ int main(int argc, char *argv[0])
int dataSize = GetPixelDataSize(image.width, image.height, image.format);
FILE *rawFile = fopen(fileName, "wb");
fwrite(image.data, dataSize, 1, rawFile);
fwrite(image.data, 1, dataSize, rawFile);
fclose(rawFile);
}
else if (fileFormatActive == 2) // CODE

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@ -11,7 +11,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -82,21 +82,20 @@ int main()
// Check if a file is dropped
if (IsFileDropped())
{
int fileCount = 0;
char **droppedFiles = GetDroppedFiles(&fileCount);
FilePathList droppedFiles = LoadDroppedFiles();
// Check file extensions for drag-and-drop
if ((fileCount == 1) && IsFileExtension(droppedFiles[0], ".raw"))
if ((droppedFiles.count == 1) && IsFileExtension(droppedFiles.paths[0], ".raw"))
{
FILE *imageFile = fopen(droppedFiles[0], "rb");
FILE *imageFile = fopen(droppedFiles.paths[0], "rb");
fseek(imageFile, 0L, SEEK_END);
dataSize = ftell(imageFile);
fclose(imageFile);
// NOTE: Returned string is just a pointer to droppedFiles[0],
// we need to make a copy of that data somewhere else: fileName
strcpy(fileNamePath, droppedFiles[0]);
strcpy(fileName, GetFileName(droppedFiles[0]));
strcpy(fileNamePath, droppedFiles.paths[0]);
strcpy(fileName, GetFileName(droppedFiles.paths[0]));
// Try to guess possible raw values
// Let's assume image is square, RGBA, 8 bit per channel
@ -108,7 +107,7 @@ int main()
importWindowActive = true;
}
ClearDroppedFiles();
UnloadDroppedFiles(droppedFiles);
}
// Check if load button has been pressed

View File

@ -11,7 +11,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2021 Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/

View File

@ -198,7 +198,7 @@ double GuiDMValueBox(Rectangle bounds, double value, double minValue, double max
enum {cursorTimer = 6, maxChars = 31, textPadding = 2};
GuiControlState state = GuiGetState();
GuiState state = GuiGetState();
// Make sure value is in range
if(maxValue != minValue){
@ -214,7 +214,7 @@ double GuiDMValueBox(Rectangle bounds, double value, double minValue, double max
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
if ((state != STATE_DISABLED) && !guiLocked)
{
if (editMode)
{
@ -222,7 +222,7 @@ double GuiDMValueBox(Rectangle bounds, double value, double minValue, double max
if(cursor > len) cursor = len;
if(cursor < 0) cursor = 0;
state = GUI_STATE_PRESSED;
state = STATE_PRESSED;
framesCounter++;
if(IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (framesCounter%cursorTimer == 0))) {
@ -309,7 +309,7 @@ double GuiDMValueBox(Rectangle bounds, double value, double minValue, double max
{
if (CheckCollisionPointRec(GetMousePosition(), bounds))
{
state = GUI_STATE_FOCUSED;
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) framesCounter = 0;
}
}
@ -326,7 +326,7 @@ double GuiDMValueBox(Rectangle bounds, double value, double minValue, double max
int textWidth = GetTextWidth(textValue);
if(textWidth > textBounds.width) textBounds.width = textWidth;
if (state == GUI_STATE_PRESSED)
if (state == STATE_PRESSED)
{
DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
@ -345,12 +345,12 @@ double GuiDMValueBox(Rectangle bounds, double value, double minValue, double max
DrawRectangle(bounds.x + textWidthCursor + (int)((bounds.width - textWidth - textPadding)/2.0f) + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
}
else if (state == GUI_STATE_DISABLED)
else if (state == STATE_DISABLED)
{
DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
GuiDrawText(textValue, textBounds, GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
GuiDrawText(textValue, textBounds, TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
value = valueHasChanged ? strtod(textValue, NULL) : value;
@ -366,24 +366,24 @@ double GuiDMValueBox(Rectangle bounds, double value, double minValue, double max
double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxValue, double step, int precision, bool editMode) {
GuiControlState state = GuiGetState();
GuiState state = GuiGetState();
Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING), bounds.y,
bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING)), bounds.height };
Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check spinner state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
@ -396,7 +396,7 @@ double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxV
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
#if defined(RAYGUI_SUPPORT_RICONS)
if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) value -= step;
@ -430,7 +430,7 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
#define PROPERTY_DECIMAL_DIGITS 3 //how many digits to show (used only for the vector properties)
// NOTE: Using ListView style for everything !!
GuiControlState state = GuiGetState();
GuiState state = GuiGetState();
int propFocused = (focus == NULL)? -1 : *focus;
int scroll = *scrollIndex > 0 ? 0 : *scrollIndex; // NOTE: scroll should always be negative or 0
@ -457,9 +457,9 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
Rectangle scrollBarBounds = {bounds.x + GuiGetStyle(LISTVIEW, BORDER_WIDTH), bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH),
GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)};
absoluteBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
absoluteBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + scroll;
absoluteBounds.width = bounds.width - 2*(GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH));
absoluteBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
absoluteBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + scroll;
absoluteBounds.width = bounds.width - 2*(GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH));
if(useScrollBar) {
if(GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)
@ -469,13 +469,13 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
absoluteBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); // adjust width to fit the scrollbar
}
int maxScroll = absoluteBounds.height + 2*(GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH))-bounds.height;
int maxScroll = absoluteBounds.height + 2*(GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH))-bounds.height;
// Update control
//--------------------------------------------------------------------
Vector2 mousePos = GetMousePosition();
// NOTE: most of the update code is actually done in the draw control section
if ((state != GUI_STATE_DISABLED) && !guiLocked) {
if ((state != STATE_DISABLED) && !guiLocked) {
if(!CheckCollisionPointRec(mousePos, bounds)) {
propFocused = -1;
}
@ -508,11 +508,11 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
{
Rectangle propBounds = {absoluteBounds.x, absoluteBounds.y + currentHeight, absoluteBounds.width, height};
Color textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha);
int propState = GUI_STATE_NORMAL;
int propState = STATE_NORMAL;
// Get the state of this property and do some initial drawing
if(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_DISABLED)) {
propState = GUI_STATE_DISABLED;
propState = STATE_DISABLED;
propBounds.height += 1;
DrawRectangleRec(propBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
propBounds.height -= 1;
@ -520,25 +520,25 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
} else {
if(CheckCollisionPointRec(mousePos, propBounds) && !guiLocked) {
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
propState = GUI_STATE_PRESSED;
propState = STATE_PRESSED;
//DrawRectangleRec(propRect, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha);
} else {
propState = GUI_STATE_FOCUSED;
propState = STATE_FOCUSED;
propFocused = p;
//DrawRectangleRec(propRect, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha);
}
} else propState = GUI_STATE_NORMAL;
} else propState = STATE_NORMAL;
}
if(propState == GUI_STATE_DISABLED) GuiSetState(propState);
if(propState == STATE_DISABLED) GuiSetState(propState);
switch(props[p].type)
{
case GUI_PROP_BOOL: {
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_LEFT, textColor);
if(propState == GUI_STATE_PRESSED) props[p].value.vbool = !props[p].value.vbool; // toggle the property value when clicked
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
if(propState == STATE_PRESSED) props[p].value.vbool = !props[p].value.vbool; // toggle the property value when clicked
// draw property value
const bool locked = guiLocked;
@ -549,40 +549,40 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
case GUI_PROP_INT:
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
props[p].value.vint.val = GuiDMSpinner((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vint.val, props[p].value.vint.min, props[p].value.vint.max, props[p].value.vint.step, 0, (propState == GUI_STATE_FOCUSED) );
props[p].value.vint.val, props[p].value.vint.min, props[p].value.vint.max, props[p].value.vint.step, 0, (propState == STATE_FOCUSED) );
break;
case GUI_PROP_FLOAT:
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
props[p].value.vfloat.val = GuiDMSpinner((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vfloat.val, props[p].value.vfloat.min, props[p].value.vfloat.max, props[p].value.vfloat.step, props[p].value.vfloat.precision, (propState == GUI_STATE_FOCUSED) );
props[p].value.vfloat.val, props[p].value.vfloat.min, props[p].value.vfloat.max, props[p].value.vfloat.step, props[p].value.vfloat.precision, (propState == STATE_FOCUSED) );
break;
case GUI_PROP_TEXT: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == GUI_STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("%i/%i", strlen(props[p].value.vtext.val), props[p].value.vtext.size), (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("%i/%i", strlen(props[p].value.vtext.val), props[p].value.vtext.size), (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw property value
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED))
GuiTextBox((Rectangle){propBounds.x, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2}, props[p].value.vtext.val, props[p].value.vtext.size, (propState == GUI_STATE_FOCUSED));
GuiTextBox((Rectangle){propBounds.x, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2}, props[p].value.vtext.val, props[p].value.vtext.size, (propState == STATE_FOCUSED));
} break;
case GUI_PROP_SELECT: {
// TODO: Create a custom dropdownbox control instead of using the raygui combobox
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
props[p].value.vselect.active = GuiComboBox((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vselect.val, props[p].value.vselect.active);
@ -591,7 +591,7 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
case GUI_PROP_VECTOR2: case GUI_PROP_VECTOR3: case GUI_PROP_VECTOR4: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == GUI_STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
const char* fmt = "";
@ -600,33 +600,33 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
else fmt = TextFormat("[%.0f, %.0f, %.0f, %.0f]", props[p].value.v4.x, props[p].value.v4.y, props[p].value.v4.z, props[p].value.v4.w);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(fmt, (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(fmt, (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw X, Y, Z, W values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
Rectangle slotBounds = { propBounds.x, propBounds.y+GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2};
Rectangle lblBounds = { propBounds.x+PROPERTY_PADDING, slotBounds.y, GetTextWidth("A"), slotBounds.height};
Rectangle valBounds = { lblBounds.x+lblBounds.width+PROPERTY_PADDING, slotBounds.y, propBounds.width-lblBounds.width-2*PROPERTY_PADDING, slotBounds.height};
GuiDrawText("X", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.v2.x = GuiDMSpinner(valBounds, props[p].value.v2.x, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("X", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v2.x = GuiDMSpinner(valBounds, props[p].value.v2.x, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Y", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.v2.y = GuiDMSpinner(valBounds, props[p].value.v2.y, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("Y", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v2.y = GuiDMSpinner(valBounds, props[p].value.v2.y, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
if(props[p].type >= GUI_PROP_VECTOR3) {
GuiDrawText("Z", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.v3.z = GuiDMSpinner(valBounds, props[p].value.v3.z, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("Z", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v3.z = GuiDMSpinner(valBounds, props[p].value.v3.z, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
}
if(props[p].type >= GUI_PROP_VECTOR4) {
GuiDrawText("W", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.v4.w = GuiDMSpinner(valBounds, props[p].value.v4.w, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("W", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v4.w = GuiDMSpinner(valBounds, props[p].value.v4.w, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
}
}
} break;
@ -634,34 +634,34 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
case GUI_PROP_RECT:{
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == GUI_STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("[%.0f, %.0f, %.0f, %.0f]", props[p].value.vrect.x, props[p].value.vrect.y, props[p].value.vrect.width, props[p].value.vrect.height),
(Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, GUI_TEXT_ALIGN_LEFT, textColor);
(Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw X, Y, Width, Height values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
Rectangle slotBounds = { propBounds.x, propBounds.y+GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2};
Rectangle lblBounds = { propBounds.x+PROPERTY_PADDING, slotBounds.y, GetTextWidth("Height"), slotBounds.height};
Rectangle valBounds = { lblBounds.x+lblBounds.width+PROPERTY_PADDING, slotBounds.y, propBounds.width-lblBounds.width-2*PROPERTY_PADDING, slotBounds.height};
GuiDrawText("X", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.x = GuiDMSpinner(valBounds, props[p].value.vrect.x, 0.0, 0.0, 1.0, 0, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("X", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.x = GuiDMSpinner(valBounds, props[p].value.vrect.x, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Y", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.y = GuiDMSpinner(valBounds, props[p].value.vrect.y, 0.0, 0.0, 1.0, 0, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("Y", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.y = GuiDMSpinner(valBounds, props[p].value.vrect.y, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Width", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.width = GuiDMSpinner(valBounds, props[p].value.vrect.width, 0.0, 0.0, 1.0, 0, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("Width", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.width = GuiDMSpinner(valBounds, props[p].value.vrect.width, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Height", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.height = GuiDMSpinner(valBounds, props[p].value.vrect.height, 0.0, 0.0, 1.0, 0, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("Height", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.height = GuiDMSpinner(valBounds, props[p].value.vrect.height, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
}
} break;
@ -669,17 +669,17 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
case GUI_PROP_COLOR: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == GUI_STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y+1, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y+1, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2}, TEXT_ALIGN_LEFT, textColor);
DrawLineEx( (Vector2){propBounds.x+propBounds.width/2, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 5}, (Vector2){propBounds.x+propBounds.width, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 5}, 6.0f, props[p].value.vcolor);
const char* fmt = TextFormat("#%02X%02X%02X%02X", props[p].value.vcolor.r, props[p].value.vcolor.g, props[p].value.vcolor.b, props[p].value.vcolor.a);
char clip[10] = "\0";
memcpy(clip, fmt, 10*sizeof(char)); // copy to temporary buffer since we can't be sure when TextFormat() will be called again and our text will be overwritten
GuiDrawText(fmt, (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(fmt, (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw R, G, B, A values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
@ -704,29 +704,29 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, GuiGetStyle(DEFAULT, BACKGROUND_COLOR)); // disable scrollbar background
GuiDrawText("R", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.r = GuiDMValueBox(valBounds, props[p].value.vcolor.r, 0.0, 255.0, 0, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("R", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.r = GuiDMValueBox(valBounds, props[p].value.vcolor.r, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.r = GuiScrollBar(sbarBounds, props[p].value.vcolor.r, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("G", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.g = GuiDMValueBox(valBounds, props[p].value.vcolor.g, 0.0, 255.0, 0, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("G", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.g = GuiDMValueBox(valBounds, props[p].value.vcolor.g, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.g = GuiScrollBar(sbarBounds, props[p].value.vcolor.g, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("B", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.b = GuiDMValueBox(valBounds, props[p].value.vcolor.b, 0.0, 255.0, 0, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("B", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.b = GuiDMValueBox(valBounds, props[p].value.vcolor.b, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.b = GuiScrollBar(sbarBounds, props[p].value.vcolor.b, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("A", lblBounds, GUI_TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.a = GuiDMValueBox(valBounds, props[p].value.vcolor.a, 0.0, 255.0, 0, (propState == GUI_STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
GuiDrawText("A", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.a = GuiDMValueBox(valBounds, props[p].value.vcolor.a, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.a = GuiScrollBar(sbarBounds, props[p].value.vcolor.a, 0, 255);
@ -740,7 +740,7 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
}
// support COPY/PASTE (need to do this here since GuiDMValueBox() also has COPY/PASTE so we need to overwrite it)
if((propState == GUI_STATE_FOCUSED)) {
if((propState == STATE_FOCUSED)) {
if(IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
SetClipboardText(clip);
else if(IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)){
@ -754,15 +754,15 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
case GUI_PROP_SECTION: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand section on click
if( (propState == GUI_STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds) )
if( (propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds) )
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
GuiDrawText(PROPERTY_EXPANDED_ICON, titleBounds, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_CENTER, textColor);
GuiDrawText(PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_CENTER, textColor);
} else {
GuiDrawText(PROPERTY_COLLAPSED_ICON, titleBounds, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("%s [%i]", props[p].name, props[p].value.vsection), (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_CENTER, textColor);
GuiDrawText(PROPERTY_COLLAPSED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("%s [%i]", props[p].name, props[p].value.vsection), (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_CENTER, textColor);
}
} break;
@ -770,9 +770,9 @@ void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* f
// NOTE: Add your custom property here !!
default: {
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property type
GuiDrawText(TextFormat("TYPE %i", props[p].type), (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, GUI_TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("TYPE %i", props[p].type), (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
} break;
} // end of switch()

View File

@ -11,7 +11,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020-2021 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
* Copyright (c) 2020-2023 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -74,7 +74,7 @@ int main()
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
GuiGrid((Rectangle){0, 0, screenWidth, screenHeight},20.0f, 2); // Draw a fancy grid
GuiGrid((Rectangle){0, 0, screenWidth, screenHeight}, "Property List", 20.0f, 2); // Draw a fancy grid
GuiDMPropertyList((Rectangle){(screenWidth - 180)/2, (screenHeight - 280)/2, 180, 280}, prop, SIZEOF(prop), &focus, &scroll);

View File

@ -13,11 +13,11 @@
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2022 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
* Copyright (c) 2019-2023 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -40,16 +40,16 @@ int main()
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
Rectangle panelRec = { 20, 40, 200, 150 };
Rectangle panelContentRec = {0, 0, 340, 340 };
Vector2 panelScroll = { 99, -20 };
bool showContentArea = true;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@ -61,26 +61,26 @@ int main()
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
Rectangle view = GuiScrollPanel(panelRec, panelContentRec, &panelScroll);
Rectangle view = GuiScrollPanel(panelRec, NULL, panelContentRec, &panelScroll);
BeginScissorMode(view.x, view.y, view.width, view.height);
GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, 16, 3);
GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, NULL, 16, 3);
EndScissorMode();
if (showContentArea) DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
DrawStyleEditControls();
showContentArea = GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", showContentArea);
panelContentRec.width = GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), panelContentRec.width, 1, 600);
panelContentRec.height = GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), panelContentRec.height, 1, 400);
EndDrawing();
//----------------------------------------------------------------------------------
}
@ -99,35 +99,35 @@ static void DrawStyleEditControls(void)
// ScrollPanel style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 170, 220, 205 }, "SCROLLBAR STYLE");
int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
GuiLabel((Rectangle){ 555, 195, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 190, 90, 20 }, NULL, &style, 0, 6, false);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
GuiLabel((Rectangle){ 555, 220, 110, 10 }, "ARROWS_SIZE");
GuiSpinner((Rectangle){ 670, 215, 90, 20 }, NULL, &style, 4, 14, false);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 245, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 240, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
style = GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE));
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 320, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH);
GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_WIDTH");
GuiSpinner((Rectangle){ 670, 345, 90, 20 }, NULL, &style, 2, 100, false);
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, style);
const char *text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT";
style = GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE));
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, style);
@ -136,12 +136,12 @@ static void DrawStyleEditControls(void)
// ScrollBar style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 20, 220, 135 }, "SCROLLPANEL STYLE");
style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
GuiLabel((Rectangle){ 555, 35, 110, 10 }, "SCROLLBAR_WIDTH");
GuiSpinner((Rectangle){ 670, 30, 90, 20 }, NULL, &style, 6, 30, false);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style);
style = GuiGetStyle(DEFAULT, BORDER_WIDTH);
GuiLabel((Rectangle){ 555, 60, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 55, 90, 20 }, NULL, &style, 0, 20, false);

View File

@ -94,7 +94,7 @@ static bool IsKeyPressed(int key)
return false;
}
// USED IN: GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
// USED IN: GuiTextBox(), GuiValueBox()
static int GetKeyPressed(void)
{
// TODO: Return last key pressed (up->down) in the frame
@ -122,18 +122,6 @@ static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
// TODO: Draw triangle on the screen, required for arrows
}
// USED IN: GuiImageButtonEx()
static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{
// TODO: Draw texture (piece defined by source rectangle) on screen
}
// USED IN: GuiTextBoxMulti()
static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
{
// TODO: Draw text limited by a rectangle. This advance function wraps the text inside the rectangle
}
//-------------------------------------------------------------------------------
// Text required functions
//-------------------------------------------------------------------------------
@ -147,7 +135,7 @@ static Font GetFontDefault(void)
return font;
}
// USED IN: GetTextWidth(), GuiTextBoxMulti()
// USED IN: GetTextWidth()
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
{
Vector2 size = { 0 };

View File

@ -0,0 +1,136 @@
/*******************************************************************************************
*
* raygui - style selector
*
* DEPENDENCIES:
* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "../../src/raygui.h"
// raygui embedded styles
#include "styles/style_cyber.h" // raygui style: cyber
#include "styles/style_jungle.h" // raygui style: jungle
#include "styles/style_lavanda.h" // raygui style: lavanda
#include "styles/style_dark.h" // raygui style: dark
#include "styles/style_bluish.h" // raygui style: bluish
#include "styles/style_terminal.h" // raygui style: terminal
#include <string.h> // Required for: strcpy()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 690;
const int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
SetExitKey(0);
// Custom GUI font loading
//Font font = LoadFontEx("fonts/custom_font.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
char textInput[256] = { 0 };
bool showTextInputBox = false;
char textInputFileName[256] = { 0 };
// Load default style
GuiLoadStyleBluish();
int visualStyleActive = 4;
int prevVisualStyleActive = 4;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
if (visualStyleActive != prevVisualStyleActive)
{
GuiLoadStyleDefault();
switch (visualStyleActive)
{
case 0: break; // Default style
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleLavanda(); break;
case 3: GuiLoadStyleDark(); break;
case 4: GuiLoadStyleBluish(); break;
case 5: GuiLoadStyleCyber(); break;
case 6: GuiLoadStyleTerminal(); break;
default: break;
}
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
prevVisualStyleActive = visualStyleActive;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Visuals options
GuiLabel((Rectangle){ 10, 10, 60, 24 }, "Style:");
visualStyleActive = GuiComboBox((Rectangle){ 60,10, 120, 24 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", visualStyleActive);
GuiSetIconScale(2);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
GuiButton((Rectangle){ 25, 255, 300, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

View File

@ -0,0 +1,354 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleBluish(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define BLUISH_STYLE_PROPS_COUNT 14
// Custom style name: bluish
static const GuiStyleProp bluishStyleProps[BLUISH_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x5ca6a6ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0xb4e8f3ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x447e77ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x5f8792ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xcdeff7ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x4c6c74ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x3b5b5fff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xeaffffff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x275057ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x96aaacff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0xc8d7d9ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x8c9c9eff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 18, 0x84adb7ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0xe8eef1ff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: (size: 10, spacing: 1)
#define BLUISH_COMPRESSED_DATA_SIZE 1423
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char bluishFontData[BLUISH_COMPRESSED_DATA_SIZE] = { 0xed,
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0x12, 0x9f, 0x33, 0xb9, 0x3b, 0xc3, 0xa8, 0x0a, 0x33, 0xc7, 0xee, 0x9c, 0xa5, 0x31, 0xa3, 0x29, 0x7d, 0x06, 0x5c, 0xfb,
0x24, 0x8f, 0xeb, 0x32, 0x0f, 0x8e, 0xce, 0x62, 0xf4, 0xce, 0xf2, 0xf1, 0xf8, 0x4f, 0xa7, 0x6a, 0x82, 0x94, 0xee, 0x5c,
0x99, 0xdc, 0x19, 0x70, 0x75, 0xfc, 0xaf, 0xca, 0x3c, 0x18, 0x55, 0x81, 0x63, 0x7d, 0x68, 0xfc, 0xf7, 0xaa, 0xcd, 0xe4,
0x63, 0x99, 0xcf, 0x18, 0x9d, 0xbe, 0xe5, 0xce, 0x30, 0xfa, 0x98, 0x29, 0xfd, 0x3f, 0x99, 0x67, 0xc4, 0xbf, 0xaf, 0x42,
0x4d, 0x49, 0xd7, 0x12, 0xfa, 0xae, 0xf8, 0xe7, 0x9f, 0x23, 0xd5, 0x77, 0xcc, 0xf8, 0xdc, 0xcb, 0x3b, 0xe2, 0xcf, 0x9f,
0x53, 0xf9, 0x68, 0x91, 0x9f, 0x04, 0x00, 0x00, 0x00, 0x40, 0x52, 0xf9, 0x9f, 0x4c, 0xf6, 0xca, 0xf7, 0xb7, 0xcc, 0x3b,
0xbb, 0x5a, 0xa5, 0xbb, 0xa5, 0x0c, 0xeb, 0xb3, 0x95, 0x63, 0x74, 0xf6, 0x99, 0x67, 0x9f, 0x7d, 0x97, 0x01, 0x3b, 0xe7,
0xaf, 0x7f, 0xe7, 0x41, 0x3b, 0xeb, 0xe3, 0x5b, 0xae, 0xff, 0x34, 0xff, 0x15, 0xf5, 0x06, 0x5a, 0x15, 0x22, 0xe6, 0xc3,
0xb9, 0x15, 0x4b, 0xb8, 0xa7, 0xba, 0x36, 0x6a, 0x06, 0xe4, 0xf7, 0x20, 0xbe, 0xbf, 0xca, 0xce, 0x92, 0x7c, 0x0e, 0xd5,
0x7c, 0x63, 0x8d, 0x8d, 0x75, 0x27, 0x1f, 0x26, 0x97, 0x43, 0x13, 0xd7, 0x50, 0x98, 0x52, 0xaf, 0x8d, 0x9e, 0x49, 0xf4,
0x67, 0xc6, 0x7f, 0x4a, 0xe6, 0xf6, 0xad, 0x07, 0xea, 0x65, 0x8c, 0xaa, 0xb1, 0x51, 0x3a, 0x32, 0x7c, 0x4a, 0xe3, 0xf9,
0x63, 0xb9, 0xf8, 0x47, 0x4f, 0xab, 0x5b, 0x4f, 0x3e, 0xf9, 0xe9, 0x9a, 0x2a, 0x1b, 0xe3, 0x9f, 0x60, 0x33, 0xae, 0x9a,
0xc7, 0xf8, 0x1a, 0x1b, 0xad, 0x9d, 0xf2, 0x38, 0xaf, 0x32, 0x17, 0xff, 0xab, 0x6a, 0x3b, 0x5c, 0x53, 0x65, 0xa3, 0xb7,
0x42, 0x48, 0x4f, 0x6e, 0x4f, 0x79, 0x48, 0x8d, 0x8d, 0x6c, 0x85, 0x90, 0xf3, 0xf7, 0xff, 0xe7, 0xee, 0x54, 0xdf, 0x53,
0x67, 0xa3, 0x27, 0x4f, 0xe7, 0xaa, 0x9d, 0xf9, 0xfc, 0xee, 0x7c, 0x26, 0xb7, 0x52, 0x65, 0x97, 0x51, 0x79, 0x3a, 0x4f,
0xf2, 0x94, 0x67, 0x9e, 0xf1, 0xa4, 0x73, 0xda, 0x1a, 0xfc, 0xdb, 0x59, 0x5e, 0xd6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x2f,
0xf0, 0x1f };
// Font characters rectangles data
static const Rectangle bluishFontRecs[95] = {
{ 4, 4, 5 , 10 },
{ 17, 4, 2 , 8 },
{ 27, 4, 4 , 3 },
{ 39, 4, 6 , 8 },
{ 53, 4, 5 , 10 },
{ 66, 4, 6 , 8 },
{ 80, 4, 5 , 10 },
{ 93, 4, 2 , 3 },
{ 103, 4, 3 , 8 },
{ 114, 4, 3 , 8 },
{ 125, 4, 6 , 6 },
{ 139, 4, 6 , 6 },
{ 153, 4, 2 , 3 },
{ 163, 4, 5 , 2 },
{ 176, 4, 2 , 2 },
{ 186, 4, 6 , 8 },
{ 200, 4, 5 , 8 },
{ 213, 4, 3 , 8 },
{ 224, 4, 5 , 8 },
{ 237, 4, 5 , 8 },
{ 4, 22, 5 , 8 },
{ 17, 22, 5 , 8 },
{ 30, 22, 5 , 8 },
{ 43, 22, 5 , 8 },
{ 56, 22, 5 , 8 },
{ 69, 22, 5 , 8 },
{ 82, 22, 2 , 8 },
{ 92, 22, 2 , 9 },
{ 102, 22, 4 , 6 },
{ 114, 22, 5 , 4 },
{ 127, 22, 4 , 6 },
{ 139, 22, 5 , 8 },
{ 152, 22, 6 , 8 },
{ 166, 22, 5 , 8 },
{ 179, 22, 5 , 8 },
{ 192, 22, 5 , 8 },
{ 205, 22, 5 , 8 },
{ 218, 22, 5 , 8 },
{ 231, 22, 5 , 8 },
{ 4, 40, 5 , 8 },
{ 17, 40, 5 , 8 },
{ 30, 40, 4 , 8 },
{ 42, 40, 5 , 8 },
{ 55, 40, 5 , 8 },
{ 68, 40, 5 , 8 },
{ 81, 40, 8 , 8 },
{ 97, 40, 5 , 8 },
{ 110, 40, 5 , 8 },
{ 123, 40, 5 , 8 },
{ 136, 40, 5 , 9 },
{ 149, 40, 5 , 8 },
{ 162, 40, 5 , 8 },
{ 175, 40, 6 , 8 },
{ 189, 40, 5 , 8 },
{ 202, 40, 5 , 8 },
{ 215, 40, 8 , 8 },
{ 231, 40, 5 , 8 },
{ 4, 58, 5 , 8 },
{ 17, 58, 5 , 8 },
{ 30, 58, 3 , 8 },
{ 41, 58, 6 , 8 },
{ 55, 58, 3 , 8 },
{ 66, 58, 6 , 4 },
{ 80, 58, 5 , 1 },
{ 93, 58, 2 , 3 },
{ 103, 58, 5 , 6 },
{ 116, 58, 5 , 8 },
{ 129, 58, 5 , 6 },
{ 142, 58, 5 , 8 },
{ 155, 58, 5 , 6 },
{ 168, 58, 5 , 8 },
{ 181, 58, 5 , 7 },
{ 194, 58, 5 , 8 },
{ 207, 58, 2 , 8 },
{ 217, 58, 3 , 9 },
{ 228, 58, 5 , 8 },
{ 241, 58, 2 , 8 },
{ 4, 76, 8 , 6 },
{ 20, 76, 5 , 6 },
{ 33, 76, 5 , 6 },
{ 46, 76, 5 , 7 },
{ 59, 76, 5 , 7 },
{ 72, 76, 5 , 6 },
{ 85, 76, 5 , 6 },
{ 98, 76, 5 , 8 },
{ 111, 76, 5 , 6 },
{ 124, 76, 5 , 6 },
{ 137, 76, 8 , 6 },
{ 153, 76, 5 , 6 },
{ 166, 76, 5 , 7 },
{ 179, 76, 5 , 6 },
{ 192, 76, 4 , 8 },
{ 204, 76, 2 , 10 },
{ 214, 76, 4 , 8 },
{ 226, 76, 6 , 4 },
};
// Font characters info data
// NOTE: No chars.image data provided
static const GlyphInfo bluishFontChars[95] = {
{ 32, 0, 9, 5, { 0 }},
{ 33, 0, 1, 2, { 0 }},
{ 34, 0, 1, 4, { 0 }},
{ 35, 0, 1, 6, { 0 }},
{ 36, 0, 0, 5, { 0 }},
{ 37, 0, 1, 6, { 0 }},
{ 38, 0, 0, 5, { 0 }},
{ 39, 0, 1, 2, { 0 }},
{ 40, 0, 1, 3, { 0 }},
{ 41, 0, 1, 3, { 0 }},
{ 42, 0, 1, 6, { 0 }},
{ 43, 0, 2, 6, { 0 }},
{ 44, 0, 7, 2, { 0 }},
{ 45, 0, 4, 5, { 0 }},
{ 46, 0, 7, 2, { 0 }},
{ 47, 0, 1, 6, { 0 }},
{ 48, 0, 1, 5, { 0 }},
{ 49, 0, 1, 3, { 0 }},
{ 50, 0, 1, 5, { 0 }},
{ 51, 0, 1, 5, { 0 }},
{ 52, 0, 1, 5, { 0 }},
{ 53, 0, 1, 5, { 0 }},
{ 54, 0, 1, 5, { 0 }},
{ 55, 0, 1, 5, { 0 }},
{ 56, 0, 1, 5, { 0 }},
{ 57, 0, 1, 5, { 0 }},
{ 58, 0, 1, 2, { 0 }},
{ 59, 0, 1, 2, { 0 }},
{ 60, 0, 2, 4, { 0 }},
{ 61, 0, 3, 5, { 0 }},
{ 62, 0, 2, 4, { 0 }},
{ 63, 0, 1, 5, { 0 }},
{ 64, 0, 1, 6, { 0 }},
{ 65, 0, 1, 5, { 0 }},
{ 66, 0, 1, 5, { 0 }},
{ 67, 0, 1, 5, { 0 }},
{ 68, 0, 1, 5, { 0 }},
{ 69, 0, 1, 5, { 0 }},
{ 70, 0, 1, 5, { 0 }},
{ 71, 0, 1, 5, { 0 }},
{ 72, 0, 1, 5, { 0 }},
{ 73, 0, 1, 4, { 0 }},
{ 74, 0, 1, 5, { 0 }},
{ 75, 0, 1, 5, { 0 }},
{ 76, 0, 1, 5, { 0 }},
{ 77, 0, 1, 8, { 0 }},
{ 78, 0, 1, 5, { 0 }},
{ 79, 0, 1, 5, { 0 }},
{ 80, 0, 1, 5, { 0 }},
{ 81, 0, 1, 5, { 0 }},
{ 82, 0, 1, 5, { 0 }},
{ 83, 0, 1, 5, { 0 }},
{ 84, 0, 1, 6, { 0 }},
{ 85, 0, 1, 5, { 0 }},
{ 86, 0, 1, 5, { 0 }},
{ 87, 0, 1, 8, { 0 }},
{ 88, 0, 1, 5, { 0 }},
{ 89, 0, 1, 5, { 0 }},
{ 90, 0, 1, 5, { 0 }},
{ 91, 0, 1, 3, { 0 }},
{ 92, 0, 1, 6, { 0 }},
{ 93, 0, 1, 3, { 0 }},
{ 94, 0, 1, 6, { 0 }},
{ 95, 0, 9, 5, { 0 }},
{ 96, 0, 1, 2, { 0 }},
{ 97, 0, 3, 5, { 0 }},
{ 98, 0, 1, 5, { 0 }},
{ 99, 0, 3, 5, { 0 }},
{ 100, 0, 1, 5, { 0 }},
{ 101, 0, 3, 5, { 0 }},
{ 102, 0, 1, 5, { 0 }},
{ 103, 0, 3, 5, { 0 }},
{ 104, 0, 1, 5, { 0 }},
{ 105, 0, 1, 2, { 0 }},
{ 106, 0, 1, 3, { 0 }},
{ 107, 0, 1, 5, { 0 }},
{ 108, 0, 1, 2, { 0 }},
{ 109, 0, 3, 8, { 0 }},
{ 110, 0, 3, 5, { 0 }},
{ 111, 0, 3, 5, { 0 }},
{ 112, 0, 3, 5, { 0 }},
{ 113, 0, 3, 5, { 0 }},
{ 114, 0, 3, 5, { 0 }},
{ 115, 0, 3, 5, { 0 }},
{ 116, 0, 1, 5, { 0 }},
{ 117, 0, 3, 5, { 0 }},
{ 118, 0, 3, 5, { 0 }},
{ 119, 0, 3, 8, { 0 }},
{ 120, 0, 3, 5, { 0 }},
{ 121, 0, 3, 5, { 0 }},
{ 122, 0, 3, 5, { 0 }},
{ 123, 0, 1, 4, { 0 }},
{ 124, 0, 0, 2, { 0 }},
{ 125, 0, 1, 4, { 0 }},
{ 126, 0, 3, 6, { 0 }},
};
// Style loading function: bluish
static void GuiLoadStyleBluish(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < BLUISH_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(bluishStyleProps[i].controlId, bluishStyleProps[i].propertyId, bluishStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int bluishFontDataSize = 0;
unsigned char *data = DecompressData(bluishFontData, BLUISH_COMPRESSED_DATA_SIZE, &bluishFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 10;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, bluishFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, bluishFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 66, 5, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
}

View File

@ -0,0 +1,340 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleCyber(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define CYBER_STYLE_PROPS_COUNT 16
// Custom style name: cyber
static const GuiStyleProp cyberStyleProps[CYBER_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x2f7486ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x024658ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x51bfd3ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x82cde0ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x3299b4ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xb6e1eaff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xeb7630ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xffbc51ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0xd86f36ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x134b5aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x02313dff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x17505fff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x0000000e }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x81c0d0ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x00222bff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: (size: 14, spacing: 0)
#define CYBER_COMPRESSED_DATA_SIZE 1104
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char cyberFontData[CYBER_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0xe1, 0x6e, 0x9b, 0x30, 0x14, 0x05, 0x60, 0xb4, 0xf7, 0x7f, 0xe3, 0x8d, 0x9d, 0x49, 0x95, 0xb6, 0xa9, 0x9b, 0x02,
0xf6, 0xb5, 0x4d, 0x48, 0xfa, 0xed, 0xfb, 0xd7, 0x94, 0x05, 0x7c, 0xb1, 0x81, 0xfa, 0xc4, 0xc9, 0x06, 0x00, 0xb0, 0x58,
0x2e, 0x7e, 0xb7, 0x34, 0xff, 0x74, 0xde, 0x11, 0xfd, 0xfe, 0xf7, 0xdc, 0x63, 0x5f, 0x77, 0x74, 0x8f, 0x8e, 0x24, 0x27,
0xc7, 0x99, 0x87, 0x2d, 0xf3, 0xef, 0x56, 0x39, 0xd8, 0xbe, 0x6f, 0x4f, 0xfb, 0xce, 0xc3, 0x1c, 0xee, 0xfd, 0xda, 0xf3,
0x39, 0x87, 0x6d, 0xb6, 0x77, 0x6c, 0x75, 0xdc, 0xce, 0xab, 0xea, 0xff, 0xf9, 0xdf, 0xa3, 0xff, 0x29, 0x0d, 0xad, 0x56,
0x3d, 0xbb, 0xc6, 0xeb, 0xbf, 0x75, 0x9d, 0x5f, 0xeb, 0xc7, 0xc5, 0x34, 0x54, 0xba, 0xbf, 0x1f, 0xad, 0x1a, 0xaf, 0xf7,
0x86, 0x63, 0xd9, 0xcb, 0xef, 0x98, 0xee, 0x3d, 0xea, 0xad, 0x7f, 0x0e, 0x46, 0xee, 0x79, 0x3d, 0xaa, 0x7a, 0x36, 0x56,
0xc6, 0x9f, 0x6b, 0xeb, 0x3f, 0x36, 0xfe, 0x9f, 0xbf, 0xdf, 0xf7, 0x0f, 0xed, 0x7b, 0xf5, 0x2a, 0xfd, 0xbf, 0xed, 0x3d,
0x73, 0x93, 0xf1, 0xbf, 0x5e, 0xff, 0xbf, 0xfd, 0x3f, 0x03, 0x15, 0x6b, 0x3f, 0xae, 0x2b, 0xae, 0xff, 0xe3, 0xf6, 0xc6,
0xbd, 0xcc, 0x84, 0xab, 0xde, 0xea, 0x7b, 0xed, 0xb1, 0xeb, 0x7f, 0x1a, 0xcf, 0xae, 0x75, 0xf5, 0xbf, 0xde, 0x8f, 0xe6,
0x23, 0x78, 0x4e, 0xfd, 0xaf, 0x1b, 0xff, 0x7b, 0xee, 0xff, 0xf3, 0x26, 0xf5, 0x4f, 0x47, 0xaf, 0xea, 0x7d, 0xfa, 0x5c,
0x79, 0xbf, 0xe2, 0xf9, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xd3, 0xac, 0x63, 0x0a, 0xc9, 0x86, 0xf7, 0x6e,
0xa3, 0x96, 0xa3, 0xcc, 0x49, 0x4e, 0x35, 0x0d, 0xbf, 0x71, 0xb6, 0x7d, 0x6d, 0x1e, 0xfc, 0x38, 0x27, 0xbb, 0x36, 0xf1,
0xb0, 0x35, 0x67, 0xc0, 0x67, 0x1c, 0x4d, 0x9a, 0xb7, 0xaf, 0x65, 0x25, 0x8f, 0xf3, 0x68, 0xb5, 0x1c, 0x74, 0x86, 0x32,
0x8b, 0x19, 0x7c, 0x7d, 0x74, 0xa4, 0x38, 0x4b, 0x35, 0x3d, 0xfe, 0xe9, 0x8a, 0xa3, 0xc9, 0xa7, 0x4c, 0xe4, 0xfc, 0xd6,
0x38, 0xce, 0x9a, 0x54, 0xfb, 0xef, 0xda, 0x1c, 0x74, 0xff, 0x58, 0x9f, 0x49, 0xe9, 0x94, 0xda, 0xd9, 0xfc, 0xbb, 0xa5,
0x46, 0x8f, 0x66, 0x9f, 0x98, 0xb1, 0x69, 0x4b, 0x1a, 0x65, 0xb0, 0x0f, 0xed, 0x85, 0xb6, 0xfc, 0x96, 0xfd, 0x8f, 0xad,
0x38, 0x26, 0xae, 0xa9, 0xfe, 0x59, 0xde, 0xed, 0xd1, 0xef, 0xef, 0x43, 0x9f, 0xa4, 0x48, 0x7e, 0x7e, 0xd8, 0x97, 0x64,
0xac, 0x72, 0x78, 0x45, 0x4a, 0xd7, 0x58, 0xdf, 0x33, 0x26, 0xb5, 0xe5, 0xa0, 0xf7, 0x85, 0x09, 0xb3, 0x2c, 0xca, 0xee,
0x3f, 0xea, 0xff, 0xd7, 0x8d, 0x76, 0xdb, 0xd2, 0xeb, 0xf3, 0x9c, 0x2b, 0x74, 0x3d, 0x07, 0xbf, 0xf6, 0xfa, 0x7f, 0xd5,
0x19, 0xb3, 0x62, 0xfc, 0x9f, 0xff, 0x94, 0x33, 0x7a, 0x4f, 0x9b, 0x62, 0x5e, 0x77, 0xf6, 0x1d, 0xef, 0xda, 0xfb, 0xff,
0xd6, 0xa3, 0x49, 0xf1, 0x53, 0x5f, 0x57, 0xb5, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xaf, 0x9a, 0xfe, 0x4d,
0x69, 0xc6, 0x7a, 0x6c, 0xeb, 0x7a, 0xfe, 0x72, 0x5d, 0x4e, 0x26, 0x27, 0xbf, 0xdb, 0xba, 0x5e, 0xd9, 0x79, 0x8a, 0x77,
0xbf, 0x41, 0x0a, 0x78, 0x2c, 0x53, 0x98, 0xa5, 0x79, 0x97, 0xde, 0xff, 0x63, 0x56, 0xfd, 0x73, 0x98, 0xe4, 0xcb, 0x85,
0x29, 0xdf, 0xf5, 0x99, 0xe8, 0x99, 0x7d, 0xe5, 0x7e, 0xf5, 0xaf, 0xae, 0x37, 0x99, 0x83, 0xd4, 0x7b, 0x4e, 0x32, 0xb1,
0x77, 0xaa, 0xff, 0x36, 0xa1, 0xfe, 0xf5, 0xf1, 0x3f, 0x27, 0xe9, 0xe2, 0x34, 0x8d, 0x65, 0x73, 0x73, 0xfb, 0xad, 0x67,
0xed, 0xe3, 0x15, 0x27, 0xcf, 0xd6, 0x33, 0x7d, 0x7e, 0xff, 0xae, 0x8e, 0xff, 0x2b, 0xfb, 0x7f, 0x5e, 0xaa, 0xff, 0xb7,
0x5c, 0xff, 0xeb, 0x29, 0xfe, 0x0c, 0xa6, 0x80, 0xf7, 0xe6, 0xfa, 0xde, 0x67, 0xfc, 0x9f, 0x5b, 0xff, 0xdc, 0xe2, 0xfe,
0x2f, 0x4b, 0xc6, 0xe7, 0xf6, 0xf1, 0x25, 0x83, 0x89, 0xee, 0xb9, 0x77, 0xf0, 0xd7, 0xde, 0xff, 0x8f, 0xf5, 0xa0, 0xf6,
0x63, 0xca, 0xf4, 0xf1, 0x77, 0x74, 0xed, 0xdf, 0xb9, 0xe3, 0x3f, 0xaf, 0xf4, 0xd9, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x30, 0x8f, 0x96, 0xe2, 0x6a, 0x5d, 0xe9, 0x5c, 0x13, 0xaa, 0xb2, 0xfa, 0x6a, 0x7d, 0x9e, 0x76, 0xce, 0x2c, 0x6f,
0x86, 0xe7, 0xe8, 0xdb, 0x5e, 0x4f, 0x79, 0x3e, 0xbd, 0x67, 0x36, 0xbf, 0x27, 0xa3, 0x90, 0xf2, 0x1c, 0xec, 0x75, 0xab,
0x85, 0x8e, 0xcf, 0x0e, 0x8f, 0x7e, 0x63, 0xf2, 0xfa, 0xfa, 0xb7, 0x7c, 0x7f, 0x74, 0x3d, 0x0b, 0x36, 0xf6, 0xcd, 0xfe,
0x39, 0xcc, 0x87, 0x8e, 0x9f, 0x01, 0xf5, 0x6c, 0xcd, 0x3b, 0xd5, 0xff, 0xbc, 0x4d, 0x53, 0xae, 0xfe, 0xd8, 0xb7, 0x81,
0xaf, 0xcd, 0x60, 0xec, 0x4d, 0xe7, 0x46, 0x6d, 0xad, 0xd7, 0x7d, 0x78, 0x55, 0xdc, 0x2b, 0xeb, 0x3f, 0x5e, 0x89, 0x2c,
0xc9, 0xa8, 0xe7, 0xb2, 0x4f, 0xdf, 0x54, 0x72, 0x7e, 0xf5, 0x6d, 0xe7, 0xd5, 0xbf, 0xa5, 0x67, 0x8f, 0xf7, 0xff, 0x91,
0x57, 0xd3, 0xdc, 0x0b, 0xef, 0x95, 0xc1, 0xca, 0xc0, 0x5e, 0x5c, 0x59, 0xff, 0xe3, 0xea, 0xcd, 0xb8, 0xfe, 0x8f, 0x55,
0xf8, 0xbc, 0x05, 0x7e, 0xa8, 0xff, 0xe0, 0x73, 0x46, 0x1a, 0x9e, 0xa3, 0xaa, 0x4f, 0x18, 0xe7, 0xaf, 0x8c, 0x65, 0x94,
0x47, 0x9f, 0x11, 0x9e, 0x71, 0x6d, 0xb8, 0xea, 0xe9, 0xd0, 0xf3, 0xbf, 0xbf, 0x9f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xf0, 0x8a, 0xf3, 0x63, 0x79, 0x93, 0xf9, 0xc5, 0x34, 0x7d, 0x8b, 0xf6, 0xf9, 0xea, 0xa9, 0xc7, 0x6b, 0xaf, 0xee, 0xa5,
0xd4, 0x55, 0x7d, 0x9f, 0xe6, 0x27, 0x04, 0xfe, 0xdf, 0x72, 0xef, 0x98, 0x05, 0xcd, 0xf4, 0xe4, 0x6a, 0x26, 0xa5, 0x3a,
0x7a, 0xf2, 0xc6, 0xfd, 0xc9, 0xa9, 0x39, 0xaf, 0xce, 0xca, 0xb6, 0xcd, 0xa9, 0xff, 0x58, 0x76, 0x3a, 0xcb, 0x52, 0x13,
0x5f, 0xa7, 0xfe, 0x5b, 0x71, 0xbd, 0xd2, 0xb9, 0xfd, 0xbf, 0x67, 0xbf, 0x52, 0x4e, 0x35, 0x57, 0xfa, 0x7f, 0xde, 0xbe,
0xfe, 0xb5, 0xd6, 0xcc, 0x94, 0x1e, 0x57, 0xcb, 0x4e, 0xed, 0xe5, 0xf4, 0x69, 0x6f, 0xfd, 0x73, 0x69, 0xff, 0xdf, 0x1a,
0x57, 0xc3, 0x9c, 0xd9, 0x96, 0xf5, 0xf5, 0x8a, 0x57, 0xdf, 0x85, 0xd5, 0x3f, 0x21, 0x31, 0xa3, 0xfe, 0x63, 0xab, 0x68,
0x3e, 0xa7, 0x3d, 0x56, 0xec, 0x5d, 0x6e, 0x90, 0x41, 0xed, 0xeb, 0x25, 0x33, 0xfb, 0xff, 0xca, 0x7b, 0x0c, 0xf5, 0x5f,
0xf1, 0xce, 0x57, 0xd4, 0x7f, 0xfb, 0x52, 0xe9, 0xcc, 0xf7, 0xcf, 0xa2, 0x4a, 0xda, 0x7e, 0xed, 0xbf, 0x40, 0x69, 0x05,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xd9, 0xf3, 0x6e, 0x79, 0x42, 0x9a, 0xaa, 0x25, 0x4f, 0xd3, 0x96, 0x14, 0x39, 0x9e,
0x5b, 0x32, 0xc3, 0xb4, 0xaa, 0xfe, 0x47, 0xdf, 0x54, 0xdc, 0x9e, 0x50, 0xcb, 0x92, 0x9f, 0xaa, 0xfd, 0x15, 0xf5, 0xdf,
0x9a, 0x92, 0x6b, 0x99, 0x96, 0x7b, 0xbd, 0x53, 0x1e, 0xec, 0x7d, 0xce, 0x80, 0xfa, 0xea, 0x9d, 0xf5, 0xfe, 0x3f, 0x73,
0x3d, 0x67, 0xf5, 0x5f, 0x93, 0xbf, 0x68, 0x5f, 0xbd, 0xb1, 0xb2, 0x4a, 0xed, 0xcc, 0x75, 0xdb, 0x9d, 0x01, 0xef, 0x96,
0xef, 0xd2, 0xff, 0xbf, 0xea, 0xa7, 0x0b, 0xd5, 0x1f, 0xf5, 0x67, 0xfc, 0xf9, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x0f, 0xbf, 0x00 };
// Font characters rectangles data
static const Rectangle cyberFontRecs[95] = {
{ 4, 4, 4 , 14 },
{ 16, 4, 1 , 8 },
{ 25, 4, 4 , 3 },
{ 37, 4, 8 , 8 },
{ 53, 4, 8 , 9 },
{ 69, 4, 8 , 8 },
{ 85, 4, 8 , 8 },
{ 101, 4, 1 , 3 },
{ 110, 4, 4 , 9 },
{ 122, 4, 4 , 9 },
{ 134, 4, 5 , 6 },
{ 147, 4, 5 , 6 },
{ 160, 4, 2 , 2 },
{ 170, 4, 4 , 1 },
{ 182, 4, 1 , 1 },
{ 191, 4, 8 , 8 },
{ 207, 4, 8 , 8 },
{ 223, 4, 2 , 8 },
{ 233, 4, 8 , 8 },
{ 4, 26, 8 , 8 },
{ 20, 26, 8 , 8 },
{ 36, 26, 8 , 8 },
{ 52, 26, 8 , 8 },
{ 68, 26, 7 , 8 },
{ 83, 26, 8 , 8 },
{ 99, 26, 8 , 8 },
{ 115, 26, 1 , 4 },
{ 124, 26, 2 , 5 },
{ 134, 26, 4 , 8 },
{ 146, 26, 5 , 3 },
{ 159, 26, 4 , 8 },
{ 171, 26, 7 , 8 },
{ 186, 26, 8 , 8 },
{ 202, 26, 8 , 8 },
{ 218, 26, 8 , 8 },
{ 234, 26, 8 , 8 },
{ 4, 48, 8 , 8 },
{ 20, 48, 7 , 8 },
{ 35, 48, 7 , 8 },
{ 50, 48, 8 , 8 },
{ 66, 48, 8 , 8 },
{ 82, 48, 5 , 8 },
{ 95, 48, 7 , 8 },
{ 110, 48, 8 , 8 },
{ 126, 48, 7 , 8 },
{ 141, 48, 8 , 8 },
{ 157, 48, 8 , 8 },
{ 173, 48, 8 , 8 },
{ 189, 48, 8 , 8 },
{ 205, 48, 8 , 9 },
{ 221, 48, 8 , 8 },
{ 237, 48, 8 , 8 },
{ 4, 70, 8 , 8 },
{ 20, 70, 8 , 8 },
{ 36, 70, 8 , 8 },
{ 52, 70, 9 , 8 },
{ 69, 70, 8 , 8 },
{ 85, 70, 8 , 8 },
{ 101, 70, 8 , 8 },
{ 117, 70, 4 , 9 },
{ 129, 70, 8 , 8 },
{ 145, 70, 4 , 9 },
{ 157, 70, 4 , 3 },
{ 169, 70, 7 , 1 },
{ 184, 70, 2 , 3 },
{ 194, 70, 7 , 5 },
{ 209, 70, 7 , 8 },
{ 224, 70, 7 , 5 },
{ 239, 70, 7 , 8 },
{ 4, 92, 7 , 5 },
{ 19, 92, 4 , 8 },
{ 31, 92, 7 , 7 },
{ 46, 92, 7 , 8 },
{ 61, 92, 1 , 8 },
{ 70, 92, 3 , 10 },
{ 81, 92, 7 , 8 },
{ 96, 92, 4 , 8 },
{ 108, 92, 9 , 5 },
{ 125, 92, 7 , 5 },
{ 140, 92, 7 , 5 },
{ 155, 92, 7 , 7 },
{ 170, 92, 7 , 7 },
{ 185, 92, 5 , 5 },
{ 198, 92, 7 , 5 },
{ 213, 92, 5 , 8 },
{ 226, 92, 7 , 5 },
{ 4, 114, 7 , 5 },
{ 19, 114, 9 , 5 },
{ 36, 114, 7 , 5 },
{ 51, 114, 7 , 7 },
{ 66, 114, 7 , 5 },
{ 81, 114, 4 , 9 },
{ 93, 114, 1 , 9 },
{ 102, 114, 4 , 9 },
{ 114, 114, 8 , 2 },
};
// Font characters info data
// NOTE: No chars.image data provided
static const GlyphInfo cyberFontChars[95] = {
{ 32, 0, 11, 4, { 0 }},
{ 33, 0, 3, 2, { 0 }},
{ 34, 0, 3, 4, { 0 }},
{ 35, 0, 3, 8, { 0 }},
{ 36, 0, 3, 8, { 0 }},
{ 37, 0, 3, 8, { 0 }},
{ 38, 0, 3, 8, { 0 }},
{ 39, 0, 3, 2, { 0 }},
{ 40, 0, 3, 4, { 0 }},
{ 41, 0, 3, 4, { 0 }},
{ 42, 0, 4, 6, { 0 }},
{ 43, 0, 4, 6, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 7, 5, { 0 }},
{ 46, 0, 10, 2, { 0 }},
{ 47, 0, 3, 8, { 0 }},
{ 48, 0, 3, 8, { 0 }},
{ 49, 0, 3, 3, { 0 }},
{ 50, 0, 3, 8, { 0 }},
{ 51, 0, 3, 8, { 0 }},
{ 52, 0, 3, 8, { 0 }},
{ 53, 0, 3, 8, { 0 }},
{ 54, 0, 3, 8, { 0 }},
{ 55, 0, 3, 7, { 0 }},
{ 56, 0, 3, 8, { 0 }},
{ 57, 0, 3, 8, { 0 }},
{ 58, 0, 6, 2, { 0 }},
{ 59, 0, 6, 3, { 0 }},
{ 60, 0, 3, 5, { 0 }},
{ 61, 0, 6, 6, { 0 }},
{ 62, 0, 3, 5, { 0 }},
{ 63, 0, 3, 7, { 0 }},
{ 64, 0, 3, 8, { 0 }},
{ 65, 0, 3, 8, { 0 }},
{ 66, 0, 3, 8, { 0 }},
{ 67, 0, 3, 8, { 0 }},
{ 68, 0, 3, 8, { 0 }},
{ 69, 0, 3, 7, { 0 }},
{ 70, 0, 3, 7, { 0 }},
{ 71, 0, 3, 8, { 0 }},
{ 72, 0, 3, 8, { 0 }},
{ 73, 0, 3, 6, { 0 }},
{ 74, 0, 3, 7, { 0 }},
{ 75, 0, 3, 8, { 0 }},
{ 76, 0, 3, 7, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 3, 8, { 0 }},
{ 79, 0, 3, 8, { 0 }},
{ 80, 0, 3, 8, { 0 }},
{ 81, 0, 3, 8, { 0 }},
{ 82, 0, 3, 8, { 0 }},
{ 83, 0, 3, 8, { 0 }},
{ 84, 0, 3, 8, { 0 }},
{ 85, 0, 3, 8, { 0 }},
{ 86, 0, 3, 8, { 0 }},
{ 87, 0, 3, 10, { 0 }},
{ 88, 0, 3, 8, { 0 }},
{ 89, 0, 3, 8, { 0 }},
{ 90, 0, 3, 8, { 0 }},
{ 91, 0, 3, 4, { 0 }},
{ 92, 0, 3, 8, { 0 }},
{ 93, 0, 3, 4, { 0 }},
{ 94, 0, 3, 4, { 0 }},
{ 95, 0, 11, 7, { 0 }},
{ 96, 0, 3, 3, { 0 }},
{ 97, 0, 6, 7, { 0 }},
{ 98, 0, 3, 7, { 0 }},
{ 99, 0, 6, 7, { 0 }},
{ 100, 0, 3, 7, { 0 }},
{ 101, 0, 6, 7, { 0 }},
{ 102, 0, 3, 5, { 0 }},
{ 103, 0, 6, 7, { 0 }},
{ 104, 0, 3, 7, { 0 }},
{ 105, 0, 3, 2, { 0 }},
{ 106, -2, 3, 2, { 0 }},
{ 107, 0, 3, 7, { 0 }},
{ 108, 0, 3, 4, { 0 }},
{ 109, 0, 6, 10, { 0 }},
{ 110, 0, 6, 7, { 0 }},
{ 111, 0, 6, 7, { 0 }},
{ 112, 0, 6, 7, { 0 }},
{ 113, 0, 6, 7, { 0 }},
{ 114, 0, 6, 6, { 0 }},
{ 115, 0, 6, 7, { 0 }},
{ 116, 0, 3, 6, { 0 }},
{ 117, 0, 6, 7, { 0 }},
{ 118, 0, 6, 7, { 0 }},
{ 119, 0, 6, 10, { 0 }},
{ 120, 0, 6, 7, { 0 }},
{ 121, 0, 6, 7, { 0 }},
{ 122, 0, 6, 7, { 0 }},
{ 123, 0, 3, 5, { 0 }},
{ 124, 0, 3, 2, { 0 }},
{ 125, 0, 3, 5, { 0 }},
{ 126, 0, 6, 8, { 0 }},
};
// Style loading function: cyber
static void GuiLoadStyleCyber(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < CYBER_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(cyberStyleProps[i].controlId, cyberStyleProps[i].propertyId, cyberStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int cyberFontDataSize = 0;
unsigned char *data = DecompressData(cyberFontData, CYBER_COMPRESSED_DATA_SIZE, &cyberFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 14;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, cyberFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, cyberFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 89, 9, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
}

View File

@ -0,0 +1,347 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleDark(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define DARK_STYLE_PROPS_COUNT 22
// Custom style name: dark
static const GuiStyleProp darkStyleProps[DARK_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x878787ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x2c2c2cff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xc3c3c3ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xe1e1e1ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x848484ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x181818ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x000000ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xefefefff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x202020ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x6a6a6aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x818181ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x606060ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x9d9d9dff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x3c3c3cff }, // DEFAULT_BACKGROUND_COLOR
{ 1, 5, 0xf7f7f7ff }, // LABEL_TEXT_COLOR_FOCUSED
{ 1, 8, 0x898989ff }, // LABEL_TEXT_COLOR_PRESSED
{ 4, 5, 0xb0b0b0ff }, // SLIDER_TEXT_COLOR_FOCUSED
{ 5, 5, 0x848484ff }, // PROGRESSBAR_TEXT_COLOR_FOCUSED
{ 9, 5, 0xf5f5f5ff }, // TEXTBOX_TEXT_COLOR_FOCUSED
{ 10, 5, 0xf6f6f6ff }, // VALUEBOX_TEXT_COLOR_FOCUSED
};
// WARNING: This style uses a custom font: PixelOperator.ttf (size: 16, spacing: 0)
#define DARK_COMPRESSED_DATA_SIZE 1031
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char darkFontData[DARK_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0xd1, 0x76, 0x9b, 0x30, 0x0c, 0x00, 0x50, 0xff, 0xff, 0x4f, 0x6b, 0x4f, 0x3b, 0xeb, 0xb6, 0x16, 0x90, 0x90, 0x8d,
0x93, 0xdc, 0xdd, 0x97, 0x9d, 0x36, 0x25, 0xc4, 0xc2, 0xc6, 0x04, 0xc9, 0xc4, 0x00, 0x00, 0xf8, 0x47, 0x7c, 0xfb, 0x93,
0xf8, 0xf1, 0x95, 0x71, 0x79, 0x3b, 0xc7, 0x3f, 0xff, 0xfd, 0xdb, 0x38, 0x78, 0xaf, 0x6b, 0xfb, 0x9a, 0x7d, 0xdf, 0x48,
0xb4, 0xc4, 0xf7, 0xfb, 0x17, 0x97, 0xb7, 0xfb, 0xd3, 0xe7, 0xcb, 0xbf, 0xfe, 0x68, 0x4b, 0xe7, 0xed, 0xfc, 0x54, 0xfc,
0xe3, 0x52, 0x24, 0xe2, 0x62, 0xdb, 0x5c, 0x6f, 0xc5, 0xa3, 0x77, 0x8e, 0xe6, 0x16, 0x3c, 0x3f, 0x3a, 0x7f, 0x8a, 0x74,
0xbe, 0x3d, 0xe2, 0xa0, 0x1f, 0xcd, 0x8d, 0xff, 0xd7, 0x7f, 0xb9, 0x7e, 0x1c, 0xc9, 0x88, 0x76, 0xf4, 0xf4, 0xe3, 0xfd,
0x8c, 0xd4, 0xf6, 0x67, 0xc4, 0x3f, 0x5a, 0xc7, 0xae, 0x68, 0xed, 0xff, 0xc7, 0xaf, 0xcc, 0xf6, 0xb7, 0x48, 0xf6, 0xdd,
0x8e, 0x36, 0xa9, 0xf5, 0xff, 0xee, 0xe8, 0xff, 0xf9, 0xec, 0x7d, 0xe3, 0x50, 0x7e, 0x5c, 0x5e, 0x19, 0xff, 0x4a, 0xec,
0xae, 0x8e, 0x5c, 0x95, 0x3e, 0x31, 0x36, 0x88, 0x7f, 0xf6, 0x38, 0x3c, 0x6e, 0xab, 0x91, 0x3e, 0x33, 0x3c, 0x1f, 0xff,
0xf3, 0xf1, 0x3f, 0x26, 0xc4, 0xff, 0xf9, 0x79, 0xf4, 0x9f, 0x88, 0x45, 0xb2, 0x2f, 0xe7, 0xce, 0x31, 0x91, 0xe8, 0x45,
0xf5, 0xd6, 0xab, 0x9d, 0xff, 0xbf, 0x46, 0x3f, 0xde, 0x38, 0xfe, 0x91, 0x9c, 0xdf, 0x66, 0xe7, 0x38, 0x3b, 0xb4, 0xc2,
0xf9, 0xfc, 0xff, 0x78, 0xef, 0xe2, 0xe6, 0xd8, 0x15, 0x2f, 0xd6, 0xfb, 0x3b, 0xe3, 0x1f, 0xd3, 0xe2, 0x1f, 0x4b, 0xe2,
0x3f, 0x0e, 0xaf, 0x6a, 0xe3, 0xf6, 0x0c, 0x7b, 0xcf, 0xf8, 0x67, 0xaf, 0xff, 0x6b, 0x23, 0xec, 0xf3, 0x2d, 0x11, 0x37,
0xaf, 0x41, 0x78, 0xfd, 0x6f, 0x11, 0x43, 0xf4, 0x7d, 0x8f, 0x8c, 0xf8, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8b, 0xef,
0xd0, 0x45, 0x53, 0xb6, 0x6c, 0x25, 0x53, 0xfd, 0x5e, 0x9e, 0x7f, 0x2e, 0x6b, 0xf7, 0x6c, 0xef, 0xf2, 0xfb, 0xde, 0xf9,
0x37, 0x47, 0x59, 0xc8, 0xb5, 0x1c, 0xeb, 0x2b, 0x95, 0x16, 0x9d, 0xb9, 0x25, 0xf5, 0x4c, 0xf5, 0xee, 0x3b, 0x49, 0x51,
0xae, 0x2b, 0xe8, 0xf9, 0x54, 0x77, 0x7e, 0xd3, 0x13, 0xa5, 0xae, 0xf8, 0x8f, 0x2d, 0xe2, 0x9f, 0xcf, 0x13, 0xca, 0x1f,
0xb7, 0x91, 0xce, 0x47, 0x8b, 0xd6, 0x9c, 0xad, 0x68, 0x8d, 0x52, 0x24, 0x2a, 0xad, 0x7a, 0x72, 0x4e, 0x77, 0xef, 0xff,
0xd7, 0x32, 0xb2, 0x3f, 0x2b, 0xfe, 0xf9, 0x73, 0xeb, 0xdd, 0x33, 0xec, 0x8a, 0x5c, 0x82, 0x6a, 0xa5, 0x4c, 0x3e, 0xfe,
0xf9, 0xde, 0x73, 0xb6, 0xb5, 0x51, 0xca, 0xa3, 0xbe, 0x9b, 0x01, 0x9e, 0xad, 0x52, 0x5b, 0x9d, 0x8f, 0x3a, 0x3f, 0x23,
0x37, 0x2e, 0xd4, 0xb8, 0xed, 0xdb, 0xff, 0x63, 0x42, 0xff, 0x5f, 0x93, 0x8f, 0x1c, 0x4b, 0x8f, 0x92, 0xb3, 0x5e, 0xd4,
0x75, 0x56, 0x7b, 0x95, 0xf8, 0xaf, 0xfe, 0x6c, 0xb1, 0x65, 0xd6, 0xd8, 0xbc, 0x36, 0xda, 0x7d, 0xfe, 0xdf, 0x75, 0xc5,
0x7e, 0xbf, 0x52, 0x7d, 0x4d, 0xf4, 0xa3, 0xf4, 0x3d, 0x48, 0x65, 0x8e, 0xd4, 0x7b, 0xfd, 0x9f, 0x9f, 0xc1, 0x87, 0x0c,
0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8f, 0xca, 0xff, 0x5f, 0x93, 0x11, 0x34, 0x4a, 0x2b, 0xa1, 0xcf, 0xcf,
0xb9, 0xbf, 0xb3, 0x26, 0x78, 0x3c, 0x9c, 0x61, 0x7e, 0x5c, 0x2d, 0xf0, 0xda, 0xf1, 0x7f, 0xfe, 0x37, 0xa3, 0xb0, 0x7e,
0xe7, 0xca, 0xf8, 0x8f, 0x42, 0x34, 0x7a, 0xb2, 0xe4, 0x73, 0x5b, 0x89, 0xff, 0xfe, 0xb7, 0x63, 0xfc, 0xc7, 0x92, 0xf8,
0xc7, 0xcb, 0xc7, 0xbf, 0x52, 0x6b, 0x71, 0x9c, 0x59, 0x2b, 0xfe, 0xe7, 0x6d, 0x1b, 0xa5, 0x2a, 0x8c, 0xfe, 0xf8, 0x47,
0x71, 0x2b, 0x71, 0x72, 0x44, 0xf5, 0xe6, 0xdc, 0xf7, 0xe4, 0xe9, 0xad, 0x8d, 0x7f, 0xf7, 0x73, 0x3f, 0x76, 0xea, 0xff,
0xd7, 0xea, 0xae, 0x66, 0x67, 0x1f, 0xdf, 0xe9, 0xe9, 0x4f, 0xf6, 0xff, 0xee, 0x67, 0x6b, 0xad, 0x3e, 0xff, 0xcf, 0x9a,
0xff, 0x8d, 0xf4, 0x68, 0x12, 0xdb, 0xc6, 0xff, 0xce, 0x2c, 0xb4, 0x3b, 0xfe, 0xf1, 0x22, 0xf3, 0xff, 0x51, 0x38, 0x3e,
0x67, 0xcf, 0xff, 0xaf, 0x3d, 0xef, 0x68, 0xef, 0xf8, 0x8f, 0x1b, 0xe7, 0xd7, 0x58, 0x72, 0xfd, 0x3f, 0x4e, 0xae, 0x36,
0x7a, 0xde, 0x67, 0xb4, 0xad, 0xdf, 0xff, 0xf7, 0xbe, 0xe5, 0x6b, 0xf5, 0xb3, 0x2b, 0x16, 0x58, 0x75, 0x1d, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0xfe, 0xff, 0xd9, 0x1d, 0xe4, 0xfc, 0xbd, 0xe8, 0xd1, 0x78, 0x6f, 0x3f, 0x9a, 0x32, 0x19,
0xc6, 0xc1, 0x9d, 0xf8, 0xec, 0x0a, 0x7c, 0x3d, 0x99, 0xb9, 0x47, 0x7b, 0xdf, 0x57, 0xd3, 0x30, 0x6e, 0xef, 0x51, 0x7e,
0x3d, 0xc1, 0xe7, 0x57, 0x96, 0x8d, 0xc6, 0xcc, 0xae, 0x75, 0xd5, 0x36, 0x33, 0x73, 0xc6, 0xbb, 0xeb, 0x3f, 0xba, 0x5a,
0x23, 0x6e, 0x8c, 0x0c, 0xb3, 0xe3, 0x5f, 0x5f, 0xe9, 0xbb, 0x7a, 0x7c, 0xad, 0x88, 0x7f, 0x4f, 0x16, 0x69, 0x3e, 0xf2,
0x6b, 0xd6, 0xd3, 0x3e, 0x7b, 0x9e, 0xca, 0xba, 0xdc, 0xc7, 0x4a, 0x06, 0xed, 0xbb, 0xc6, 0xff, 0xf9, 0xf5, 0xb4, 0x67,
0x55, 0x76, 0xf5, 0x66, 0xd0, 0x8b, 0xff, 0xbc, 0xda, 0xbe, 0x58, 0x38, 0x32, 0x55, 0x2b, 0x68, 0xe6, 0xd5, 0x0c, 0x76,
0x57, 0x91, 0xcc, 0x1f, 0xff, 0x6b, 0xcf, 0xb9, 0xaa, 0x3c, 0x1d, 0x68, 0xb7, 0xfe, 0xdf, 0x99, 0x3b, 0xbd, 0x4b, 0xfc,
0xeb, 0xb3, 0xfc, 0xd1, 0x34, 0x2b, 0x7d, 0x6e, 0xfc, 0x5f, 0xfd, 0xc4, 0x8b, 0xfa, 0x3c, 0xfc, 0x89, 0x3d, 0xa9, 0xbc,
0x73, 0xe5, 0xaf, 0xb2, 0x99, 0xfd, 0x9d, 0xf1, 0xdf, 0xef, 0x08, 0xe0, 0xe9, 0x51, 0x8c, 0xf7, 0x3a, 0x02, 0x54, 0xe0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x36, 0xbb, 0xe3, 0x7e, 0x9c, 0xa5, 0x13, 0x2d, 0x19, 0x37, 0xbb, 0xaf, 0xa5,
0x3f, 0x4e, 0xd6, 0xa7, 0xbd, 0x96, 0xdb, 0x15, 0xdb, 0xde, 0x0f, 0xae, 0xb6, 0x7f, 0x57, 0xfe, 0xf4, 0xee, 0x6b, 0xe9,
0xdf, 0x5f, 0x93, 0x33, 0x4e, 0x8e, 0x8e, 0x57, 0x8c, 0x7f, 0x25, 0x67, 0xf4, 0xf9, 0xb5, 0x94, 0xa3, 0x94, 0xf1, 0x1a,
0x9b, 0xe7, 0xcc, 0xed, 0x94, 0x8b, 0xbd, 0x72, 0xfc, 0x8f, 0x72, 0x74, 0xa2, 0x21, 0x0f, 0x5a, 0xfc, 0x47, 0xba, 0x16,
0x6f, 0xe7, 0xfe, 0xff, 0xc4, 0xda, 0xeb, 0xef, 0x17, 0xff, 0xce, 0x8a, 0xab, 0x19, 0x6b, 0x69, 0xe7, 0xab, 0x3b, 0xdf,
0xbf, 0xff, 0x57, 0xe7, 0xff, 0x3d, 0xe3, 0xff, 0xea, 0xb5, 0xb4, 0xf3, 0xf3, 0xff, 0xcf, 0x18, 0xff, 0xef, 0xbc, 0x22,
0x73, 0xac, 0xbd, 0x5e, 0x5e, 0xae, 0xf8, 0x7f, 0x7a, 0x5e, 0xee, 0xdd, 0xeb, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x46, 0xbf, 0x00 };
// Font characters rectangles data
static const Rectangle darkFontRecs[95] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 9 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 9 },
{ 50, 4, 5 , 13 },
{ 63, 4, 7 , 9 },
{ 78, 4, 5 , 9 },
{ 91, 4, 1 , 3 },
{ 100, 4, 3 , 9 },
{ 111, 4, 3 , 9 },
{ 122, 4, 5 , 5 },
{ 135, 4, 5 , 5 },
{ 148, 4, 2 , 3 },
{ 158, 4, 4 , 1 },
{ 170, 4, 1 , 1 },
{ 179, 4, 3 , 9 },
{ 190, 4, 5 , 9 },
{ 203, 4, 3 , 9 },
{ 214, 4, 5 , 9 },
{ 227, 4, 5 , 9 },
{ 240, 4, 5 , 9 },
{ 4, 28, 5 , 9 },
{ 17, 28, 5 , 9 },
{ 30, 28, 5 , 9 },
{ 43, 28, 5 , 9 },
{ 56, 28, 5 , 9 },
{ 69, 28, 1 , 7 },
{ 78, 28, 2 , 9 },
{ 88, 28, 3 , 5 },
{ 99, 28, 4 , 3 },
{ 111, 28, 3 , 5 },
{ 122, 28, 5 , 9 },
{ 135, 28, 7 , 9 },
{ 150, 28, 5 , 9 },
{ 163, 28, 5 , 9 },
{ 176, 28, 5 , 9 },
{ 189, 28, 5 , 9 },
{ 202, 28, 5 , 9 },
{ 215, 28, 5 , 9 },
{ 228, 28, 5 , 9 },
{ 241, 28, 5 , 9 },
{ 4, 52, 1 , 9 },
{ 13, 52, 5 , 9 },
{ 26, 52, 5 , 9 },
{ 39, 52, 5 , 9 },
{ 52, 52, 7 , 9 },
{ 67, 52, 5 , 9 },
{ 80, 52, 5 , 9 },
{ 93, 52, 5 , 9 },
{ 106, 52, 5 , 9 },
{ 119, 52, 5 , 9 },
{ 132, 52, 5 , 9 },
{ 145, 52, 5 , 9 },
{ 158, 52, 5 , 9 },
{ 171, 52, 5 , 9 },
{ 184, 52, 7 , 9 },
{ 199, 52, 5 , 9 },
{ 212, 52, 5 , 9 },
{ 225, 52, 5 , 9 },
{ 238, 52, 3 , 9 },
{ 4, 76, 3 , 9 },
{ 15, 76, 3 , 9 },
{ 26, 76, 5 , 3 },
{ 39, 76, 5 , 1 },
{ 52, 76, 2 , 2 },
{ 62, 76, 5 , 7 },
{ 75, 76, 5 , 9 },
{ 88, 76, 5 , 7 },
{ 101, 76, 5 , 9 },
{ 114, 76, 5 , 7 },
{ 127, 76, 4 , 9 },
{ 139, 76, 5 , 9 },
{ 152, 76, 5 , 9 },
{ 165, 76, 1 , 9 },
{ 174, 76, 5 , 11 },
{ 187, 76, 5 , 9 },
{ 200, 76, 2 , 9 },
{ 210, 76, 7 , 7 },
{ 225, 76, 5 , 7 },
{ 238, 76, 5 , 7 },
{ 4, 100, 5 , 9 },
{ 17, 100, 5 , 9 },
{ 30, 100, 5 , 7 },
{ 43, 100, 5 , 7 },
{ 56, 100, 4 , 8 },
{ 68, 100, 5 , 7 },
{ 81, 100, 5 , 7 },
{ 94, 100, 7 , 7 },
{ 109, 100, 5 , 7 },
{ 122, 100, 5 , 9 },
{ 135, 100, 5 , 7 },
{ 148, 100, 4 , 9 },
{ 160, 100, 1 , 9 },
{ 169, 100, 4 , 9 },
{ 181, 100, 6 , 2 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo darkFontChars[95] = {
{ 32, 0, 13, 4, { 0 }},
{ 33, 2, 4, 5, { 0 }},
{ 34, 2, 4, 7, { 0 }},
{ 35, 1, 4, 8, { 0 }},
{ 36, 1, 2, 7, { 0 }},
{ 37, 1, 4, 9, { 0 }},
{ 38, 1, 4, 7, { 0 }},
{ 39, 2, 4, 5, { 0 }},
{ 40, 3, 4, 7, { 0 }},
{ 41, 1, 4, 7, { 0 }},
{ 42, 1, 4, 7, { 0 }},
{ 43, 1, 6, 7, { 0 }},
{ 44, 1, 12, 5, { 0 }},
{ 45, 1, 8, 6, { 0 }},
{ 46, 2, 12, 5, { 0 }},
{ 47, 1, 4, 5, { 0 }},
{ 48, 1, 4, 7, { 0 }},
{ 49, 2, 4, 7, { 0 }},
{ 50, 1, 4, 7, { 0 }},
{ 51, 1, 4, 7, { 0 }},
{ 52, 1, 4, 7, { 0 }},
{ 53, 1, 4, 7, { 0 }},
{ 54, 1, 4, 7, { 0 }},
{ 55, 1, 4, 7, { 0 }},
{ 56, 1, 4, 7, { 0 }},
{ 57, 1, 4, 7, { 0 }},
{ 58, 2, 6, 5, { 0 }},
{ 59, 1, 6, 5, { 0 }},
{ 60, 1, 6, 5, { 0 }},
{ 61, 1, 7, 6, { 0 }},
{ 62, 1, 6, 5, { 0 }},
{ 63, 1, 4, 7, { 0 }},
{ 64, 1, 4, 9, { 0 }},
{ 65, 1, 4, 7, { 0 }},
{ 66, 1, 4, 7, { 0 }},
{ 67, 1, 4, 7, { 0 }},
{ 68, 1, 4, 7, { 0 }},
{ 69, 1, 4, 7, { 0 }},
{ 70, 1, 4, 7, { 0 }},
{ 71, 1, 4, 7, { 0 }},
{ 72, 1, 4, 7, { 0 }},
{ 73, 2, 4, 5, { 0 }},
{ 74, 1, 4, 7, { 0 }},
{ 75, 1, 4, 7, { 0 }},
{ 76, 1, 4, 7, { 0 }},
{ 77, 1, 4, 9, { 0 }},
{ 78, 1, 4, 7, { 0 }},
{ 79, 1, 4, 7, { 0 }},
{ 80, 1, 4, 7, { 0 }},
{ 81, 1, 4, 7, { 0 }},
{ 82, 1, 4, 7, { 0 }},
{ 83, 1, 4, 7, { 0 }},
{ 84, 1, 4, 7, { 0 }},
{ 85, 1, 4, 7, { 0 }},
{ 86, 1, 4, 7, { 0 }},
{ 87, 1, 4, 9, { 0 }},
{ 88, 1, 4, 7, { 0 }},
{ 89, 1, 4, 7, { 0 }},
{ 90, 1, 4, 7, { 0 }},
{ 91, 3, 4, 7, { 0 }},
{ 92, 1, 4, 5, { 0 }},
{ 93, 1, 4, 7, { 0 }},
{ 94, 1, 4, 7, { 0 }},
{ 95, 0, 14, 5, { 0 }},
{ 96, 1, 4, 5, { 0 }},
{ 97, 1, 6, 7, { 0 }},
{ 98, 1, 4, 7, { 0 }},
{ 99, 1, 6, 7, { 0 }},
{ 100, 1, 4, 7, { 0 }},
{ 101, 1, 6, 7, { 0 }},
{ 102, 1, 4, 6, { 0 }},
{ 103, 1, 6, 7, { 0 }},
{ 104, 1, 4, 7, { 0 }},
{ 105, 2, 4, 5, { 0 }},
{ 106, 1, 4, 7, { 0 }},
{ 107, 1, 4, 7, { 0 }},
{ 108, 2, 4, 5, { 0 }},
{ 109, 1, 6, 9, { 0 }},
{ 110, 1, 6, 7, { 0 }},
{ 111, 1, 6, 7, { 0 }},
{ 112, 1, 6, 7, { 0 }},
{ 113, 1, 6, 7, { 0 }},
{ 114, 1, 6, 7, { 0 }},
{ 115, 1, 6, 7, { 0 }},
{ 116, 1, 5, 6, { 0 }},
{ 117, 1, 6, 7, { 0 }},
{ 118, 1, 6, 7, { 0 }},
{ 119, 1, 6, 9, { 0 }},
{ 120, 1, 6, 7, { 0 }},
{ 121, 1, 6, 7, { 0 }},
{ 122, 1, 6, 7, { 0 }},
{ 123, 2, 4, 7, { 0 }},
{ 124, 2, 4, 5, { 0 }},
{ 125, 1, 4, 7, { 0 }},
{ 126, 1, 4, 8, { 0 }},
};
// Style loading function: dark
static void GuiLoadStyleDark(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < DARK_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(darkStyleProps[i].controlId, darkStyleProps[i].propertyId, darkStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int darkFontDataSize = 0;
unsigned char *data = DecompressData(darkFontData, DARK_COMPRESSED_DATA_SIZE, &darkFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, darkFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, darkFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// TODO: Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 124, 6, 1, 1 };
SetShapesTexture(font.texture, whiteChar);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,337 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleJungle(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define JUNGLE_STYLE_PROPS_COUNT 16
// Custom style name: jungle
static const GuiStyleProp jungleStyleProps[JUNGLE_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x60827dff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x2c3334ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x82a29fff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x5f9aa8ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x334e57ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x6aa9b8ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xa9cb8dff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x3b6357ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x97af81ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x5b6462ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x2c3334ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x666b69ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x0000000c }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x638465ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x2b3a3aff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: (size: 12, spacing: 0)
#define JUNGLE_COMPRESSED_DATA_SIZE 1059
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char jungleFontData[JUNGLE_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0xe1, 0x6e, 0xdb, 0x20, 0x14, 0x06, 0x50, 0x84, 0xfa, 0xfe, 0xaf, 0xcc, 0xd4, 0x6d, 0xdd, 0xb4, 0x35, 0xc6, 0xdc,
0x0b, 0xd8, 0x69, 0x7a, 0x7a, 0xd4, 0x3f, 0x71, 0xeb, 0xd8, 0x5c, 0x83, 0x53, 0xf1, 0x15, 0xb7, 0x02, 0x00, 0xf0, 0xc9,
0xfb, 0xd7, 0xe3, 0xd7, 0x1e, 0x6d, 0x29, 0xbf, 0xb7, 0x8c, 0xef, 0xeb, 0xe3, 0xf5, 0x5f, 0x5b, 0xea, 0xe1, 0x4f, 0x3c,
0xde, 0x63, 0x3d, 0x38, 0x86, 0xa3, 0xa3, 0x3e, 0x3e, 0xb2, 0x12, 0xda, 0x72, 0xbc, 0xff, 0xe3, 0xf6, 0x2a, 0x81, 0x73,
0xf8, 0xf7, 0xab, 0x04, 0xce, 0xa5, 0xff, 0x7b, 0xbb, 0xeb, 0xdf, 0x6f, 0x83, 0xe3, 0x6d, 0xbf, 0xbe, 0xdf, 0x5b, 0xa2,
0x06, 0xf6, 0x79, 0xfc, 0xf3, 0x25, 0x74, 0x05, 0xc6, 0xaf, 0x8c, 0x58, 0xeb, 0xf6, 0x7e, 0xfa, 0xec, 0x1c, 0x5a, 0xf0,
0x08, 0x3e, 0x5e, 0xdf, 0x59, 0xff, 0xf2, 0xe7, 0x3d, 0xc6, 0xfb, 0xff, 0x59, 0x55, 0x5a, 0x7b, 0x7b, 0xd8, 0x12, 0xa5,
0x5b, 0x9b, 0x9a, 0x78, 0xa7, 0x15, 0x57, 0x73, 0x59, 0xd4, 0xba, 0xb5, 0x7b, 0x0e, 0x2d, 0x51, 0xff, 0xdc, 0x15, 0xba,
0x6a, 0x3f, 0xb9, 0xfe, 0xff, 0xee, 0xed, 0xe7, 0x15, 0xd0, 0xdf, 0xeb, 0xfc, 0x11, 0xaf, 0xea, 0xff, 0x65, 0x6b, 0xf5,
0x67, 0xea, 0x7f, 0xc5, 0xf8, 0xdf, 0xff, 0xf9, 0x7e, 0x9b, 0x3d, 0xde, 0x5f, 0xfd, 0xdd, 0xff, 0xe3, 0x77, 0xcf, 0x15,
0xf5, 0x8f, 0xdf, 0xff, 0xf7, 0x56, 0x7f, 0xc5, 0xf8, 0xff, 0x8c, 0x9f, 0x23, 0xcf, 0xee, 0xe3, 0x8f, 0xaf, 0x9d, 0xb6,
0xbd, 0xff, 0xdf, 0xa1, 0x57, 0xfd, 0xb3, 0xcf, 0x7f, 0x6d, 0x62, 0x9c, 0xdd, 0xdd, 0xff, 0x33, 0xfb, 0xfa, 0x68, 0x89,
0x96, 0xe8, 0x9f, 0x5f, 0xb5, 0xfe, 0xbd, 0xea, 0xb3, 0x62, 0xac, 0x89, 0xdc, 0xe5, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x5e, 0x73, 0xc6, 0xa4, 0x3f, 0xff, 0xbe, 0x72, 0x26, 0x72, 0xd7, 0xb6, 0xf1, 0xb4, 0x41, 0x24, 0xb9, 0x52, 0x13, 0x2d,
0x76, 0x57, 0xbb, 0xec, 0x4a, 0xfb, 0x95, 0x70, 0x36, 0x63, 0xe4, 0x68, 0xb2, 0xef, 0x37, 0x53, 0xff, 0x1a, 0x9c, 0x7b,
0xed, 0x27, 0xf4, 0x8e, 0xf2, 0x8c, 0xc7, 0x33, 0xd7, 0xb3, 0xe7, 0x17, 0xdd, 0x16, 0x1b, 0x01, 0xca, 0x25, 0xfd, 0x7f,
0x2c, 0xc3, 0xb4, 0x27, 0xdd, 0xf8, 0x38, 0x67, 0xd6, 0x3b, 0xd6, 0xb7, 0x70, 0xa2, 0xf0, 0xef, 0x6c, 0xf3, 0xde, 0xeb,
0x7b, 0x75, 0xea, 0x33, 0x9b, 0x28, 0xc9, 0x5c, 0x93, 0x99, 0x04, 0xeb, 0x8a, 0xf1, 0x7f, 0x4d, 0xff, 0xef, 0x5d, 0xa7,
0xed, 0xbf, 0xef, 0x35, 0xe3, 0xf8, 0x5d, 0xf5, 0xdf, 0x31, 0x56, 0x97, 0x81, 0x51, 0x21, 0x7b, 0x2c, 0xb9, 0xfb, 0x7f,
0x26, 0xa9, 0xd3, 0x4b, 0x2b, 0xe5, 0x3f, 0x4f, 0xdd, 0xd1, 0xff, 0x67, 0xfa, 0x78, 0x6e, 0xfc, 0xef, 0xd7, 0x7f, 0x5d,
0xba, 0xad, 0xdd, 0xf2, 0x69, 0x7a, 0xa4, 0x8f, 0x3d, 0xd7, 0xfd, 0x9f, 0x95, 0x79, 0xc6, 0xfb, 0xfe, 0x9e, 0x52, 0x15,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0xe6, 0xf1, 0xae, 0xca, 0x94, 0xb4, 0xc1, 0x55, 0x7c, 0x8e, 0xf3, 0x5a, 0x57,
0xa5, 0xf5, 0xae, 0x6f, 0xef, 0xd5, 0xb9, 0x8f, 0x15, 0x73, 0xd2, 0x99, 0x15, 0xcc, 0xe6, 0xb3, 0x88, 0xed, 0x29, 0x12,
0x79, 0x3b, 0xda, 0xed, 0xce, 0xfa, 0x67, 0x8e, 0x27, 0x5f, 0xff, 0x96, 0x5c, 0x61, 0xf0, 0x6c, 0x65, 0x98, 0xe7, 0xaa,
0x7f, 0x26, 0x75, 0x30, 0x53, 0xff, 0xf3, 0xb1, 0xaa, 0x74, 0xea, 0x11, 0x1f, 0xe3, 0xb3, 0xf5, 0x6f, 0xc9, 0x75, 0x1f,
0xf7, 0xdc, 0xc5, 0xf6, 0xd4, 0x3f, 0xd3, 0x6e, 0xaf, 0x32, 0xfe, 0x9f, 0xef, 0xb3, 0x26, 0xc7, 0xff, 0x76, 0x3a, 0xaa,
0xb4, 0xe5, 0x69, 0xd4, 0x78, 0x9f, 0x1a, 0x6d, 0x9f, 0xef, 0x5b, 0xff, 0xb2, 0xa5, 0xfe, 0x7b, 0xde, 0xf1, 0xeb, 0xdc,
0xff, 0x33, 0xab, 0x57, 0xdf, 0x91, 0x73, 0x9b, 0xcb, 0x86, 0x9f, 0x6d, 0xbd, 0xa2, 0x65, 0xf6, 0x8d, 0xff, 0x52, 0x80,
0x5f, 0x27, 0x25, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0xc5, 0x1c, 0x45, 0x7e, 0xee, 0x6c, 0xc7, 0x0c, 0xe0, 0xe7,
0xd7, 0xeb, 0xc0, 0x1c, 0xe6, 0xff, 0xaf, 0xd7, 0x83, 0xc4, 0x48, 0x0b, 0xae, 0xf9, 0x97, 0x7b, 0x1e, 0xef, 0xe8, 0x3a,
0x68, 0xf9, 0x04, 0xe1, 0x8a, 0x79, 0xc0, 0xeb, 0xeb, 0x5f, 0x86, 0xe6, 0x63, 0x3f, 0x57, 0xb2, 0x26, 0x32, 0x43, 0x35,
0xb8, 0xe2, 0x53, 0x6f, 0x85, 0xa8, 0x78, 0x9a, 0xe9, 0xbc, 0x15, 0x32, 0x6b, 0xdd, 0x9d, 0xed, 0x2d, 0xf7, 0x84, 0xe2,
0x5e, 0x3a, 0xe6, 0x2c, 0xcb, 0x12, 0x3f, 0xf3, 0x1a, 0x3e, 0xb7, 0x3a, 0x30, 0x06, 0xec, 0xcf, 0x48, 0x97, 0x70, 0x7f,
0x9c, 0xcb, 0xdd, 0xed, 0xaf, 0x7f, 0x19, 0xc8, 0xf8, 0xad, 0x4e, 0xa4, 0xb4, 0x93, 0xa7, 0xdf, 0x66, 0xae, 0x80, 0xdd,
0xf5, 0x3f, 0x3b, 0xd7, 0x7c, 0x4a, 0xa8, 0x2c, 0xbd, 0x6e, 0x56, 0xd7, 0x7f, 0xe4, 0x3a, 0x5d, 0x7d, 0x05, 0x67, 0xae,
0x80, 0x6b, 0xfa, 0x7f, 0x0b, 0xd7, 0xbf, 0x3f, 0x36, 0xac, 0x6f, 0xbd, 0x4c, 0x0a, 0x28, 0x37, 0xa2, 0xcc, 0xa6, 0xd5,
0x32, 0x55, 0xac, 0xa9, 0x91, 0xe3, 0x8a, 0x4f, 0xd0, 0xb9, 0x67, 0x55, 0xaf, 0x4e, 0x6c, 0xe6, 0x5a, 0xe2, 0xfa, 0xfa,
0xb7, 0xf4, 0x13, 0xbf, 0xeb, 0xd3, 0x3d, 0xfd, 0x3a, 0xd7, 0xeb, 0xf2, 0x89, 0xbd, 0xf5, 0xfd, 0xff, 0xf9, 0xfe, 0x1b,
0xed, 0x8a, 0xdf, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x9e, 0x6b, 0x14, 0xc4, 0x57, 0xaa, 0x39, 0xff, 0x8d, 0xec,
0xb3, 0xb3, 0xae, 0x7c, 0x76, 0xee, 0xae, 0xe7, 0xdb, 0xe5, 0xd7, 0x05, 0x6b, 0x5b, 0x9e, 0x00, 0xb7, 0x7e, 0xde, 0x6c,
0x6e, 0x15, 0xb3, 0xb3, 0x16, 0xca, 0xae, 0xb8, 0x15, 0xcd, 0x60, 0xcc, 0xe4, 0x7a, 0xb2, 0x99, 0x8f, 0xf5, 0x39, 0xbc,
0x35, 0xd9, 0xb6, 0x5c, 0xff, 0xcf, 0xe5, 0x42, 0x9e, 0xad, 0xfe, 0xe5, 0xa2, 0x7c, 0xde, 0x4c, 0xfd, 0x67, 0x9f, 0xfe,
0x9c, 0x4f, 0x64, 0xc5, 0x5b, 0xf5, 0x15, 0xea, 0x3f, 0x96, 0xde, 0xcd, 0xe4, 0x08, 0x57, 0xe7, 0xf0, 0xee, 0xaa, 0x7f,
0x4b, 0x3d, 0x3b, 0x77, 0xa6, 0xfe, 0x73, 0x79, 0xf9, 0xeb, 0xfa, 0x7f, 0xfe, 0x1d, 0xcb, 0x96, 0x27, 0xa3, 0xcf, 0xf6,
0xd6, 0xd8, 0x4a, 0x8d, 0x77, 0x24, 0xb5, 0xd6, 0xe7, 0xe5, 0x76, 0x25, 0xbb, 0xee, 0x4d, 0x2f, 0xae, 0xca, 0xaf, 0xce,
0xae, 0xfe, 0x7d, 0x47, 0xfd, 0x65, 0xc7, 0x5e, 0xfb, 0x2a, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x6e, 0xf3, 0x38,
0xeb, 0x9e, 0x47, 0x15, 0x5d, 0xd5, 0xad, 0x85, 0x57, 0x68, 0x63, 0xd7, 0x0c, 0x70, 0xe9, 0x54, 0x69, 0x2e, 0xfd, 0x72,
0xf4, 0x6a, 0xed, 0x26, 0x45, 0xb8, 0xbb, 0xfe, 0x35, 0xbc, 0x56, 0x5b, 0x7c, 0x45, 0x33, 0x9e, 0xb5, 0xfe, 0xf9, 0x14,
0x97, 0x2b, 0xe0, 0x15, 0x92, 0x1c, 0x99, 0x9c, 0x9b, 0xfe, 0xff, 0x9a, 0xff, 0x07, 0xa2, 0xfe, 0x92, 0x5c, 0xea, 0xcf,
0xca, 0xbf, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x29, 0x3f, 0x00 };
// Font characters rectangles data
static const Rectangle jungleFontRecs[95] = {
{ 4, 4, 5 , 12 },
{ 17, 4, 2 , 7 },
{ 27, 4, 5 , 3 },
{ 40, 4, 5 , 5 },
{ 53, 4, 6 , 7 },
{ 67, 4, 7 , 7 },
{ 82, 4, 5 , 7 },
{ 95, 4, 3 , 3 },
{ 106, 4, 4 , 8 },
{ 118, 4, 4 , 8 },
{ 130, 4, 5 , 5 },
{ 143, 4, 5 , 5 },
{ 156, 4, 2 , 3 },
{ 166, 4, 5 , 1 },
{ 179, 4, 2 , 2 },
{ 189, 4, 7 , 7 },
{ 204, 4, 7 , 6 },
{ 219, 4, 6 , 6 },
{ 233, 4, 6 , 6 },
{ 4, 24, 6 , 6 },
{ 18, 24, 6 , 6 },
{ 32, 24, 6 , 6 },
{ 46, 24, 6 , 6 },
{ 60, 24, 6 , 6 },
{ 74, 24, 6 , 6 },
{ 88, 24, 6 , 6 },
{ 102, 24, 2 , 5 },
{ 112, 24, 2 , 6 },
{ 122, 24, 3 , 5 },
{ 133, 24, 5 , 3 },
{ 146, 24, 3 , 5 },
{ 157, 24, 6 , 7 },
{ 171, 24, 7 , 7 },
{ 186, 24, 6 , 7 },
{ 200, 24, 6 , 7 },
{ 214, 24, 6 , 7 },
{ 228, 24, 6 , 7 },
{ 4, 44, 6 , 7 },
{ 18, 44, 6 , 7 },
{ 32, 44, 6 , 7 },
{ 46, 44, 6 , 7 },
{ 60, 44, 6 , 7 },
{ 74, 44, 6 , 7 },
{ 88, 44, 6 , 7 },
{ 102, 44, 6 , 7 },
{ 116, 44, 7 , 7 },
{ 131, 44, 6 , 7 },
{ 145, 44, 6 , 7 },
{ 159, 44, 6 , 7 },
{ 173, 44, 7 , 8 },
{ 188, 44, 6 , 7 },
{ 202, 44, 6 , 7 },
{ 216, 44, 6 , 7 },
{ 230, 44, 6 , 7 },
{ 4, 64, 6 , 7 },
{ 18, 64, 7 , 7 },
{ 33, 64, 6 , 7 },
{ 47, 64, 6 , 7 },
{ 61, 64, 6 , 7 },
{ 75, 64, 4 , 8 },
{ 87, 64, 7 , 7 },
{ 102, 64, 4 , 8 },
{ 114, 64, 4 , 2 },
{ 126, 64, 6 , 1 },
{ 140, 64, 2 , 2 },
{ 150, 64, 6 , 5 },
{ 164, 64, 6 , 7 },
{ 178, 64, 6 , 5 },
{ 192, 64, 6 , 7 },
{ 206, 64, 6 , 5 },
{ 220, 64, 6 , 7 },
{ 234, 64, 6 , 7 },
{ 4, 84, 6 , 7 },
{ 18, 84, 6 , 7 },
{ 32, 84, 5 , 8 },
{ 45, 84, 6 , 7 },
{ 59, 84, 6 , 7 },
{ 73, 84, 7 , 5 },
{ 88, 84, 6 , 5 },
{ 102, 84, 6 , 5 },
{ 116, 84, 6 , 7 },
{ 130, 84, 6 , 7 },
{ 144, 84, 6 , 5 },
{ 158, 84, 6 , 5 },
{ 172, 84, 6 , 6 },
{ 186, 84, 6 , 5 },
{ 200, 84, 6 , 5 },
{ 214, 84, 7 , 5 },
{ 229, 84, 6 , 5 },
{ 4, 104, 6 , 7 },
{ 18, 104, 6 , 5 },
{ 32, 104, 4 , 8 },
{ 44, 104, 2 , 8 },
{ 54, 104, 4 , 8 },
{ 66, 104, 5 , 2 },
};
// Font characters info data
// NOTE: No chars.image data provided
static const GlyphInfo jungleFontChars[95] = {
{ 32, 0, 9, 5, { 0 }},
{ 33, 0, 2, 3, { 0 }},
{ 34, 0, 2, 6, { 0 }},
{ 35, 0, 3, 6, { 0 }},
{ 36, 0, 2, 7, { 0 }},
{ 37, 0, 2, 8, { 0 }},
{ 38, 0, 2, 6, { 0 }},
{ 39, 0, 2, 4, { 0 }},
{ 40, 0, 2, 5, { 0 }},
{ 41, 0, 2, 5, { 0 }},
{ 42, 0, 2, 6, { 0 }},
{ 43, 0, 3, 6, { 0 }},
{ 44, 0, 7, 3, { 0 }},
{ 45, 0, 5, 6, { 0 }},
{ 46, 0, 7, 3, { 0 }},
{ 47, 0, 2, 8, { 0 }},
{ 48, 0, 3, 8, { 0 }},
{ 49, 0, 3, 7, { 0 }},
{ 50, 0, 3, 7, { 0 }},
{ 51, 0, 3, 7, { 0 }},
{ 52, 0, 3, 7, { 0 }},
{ 53, 0, 3, 7, { 0 }},
{ 54, 0, 3, 7, { 0 }},
{ 55, 0, 3, 7, { 0 }},
{ 56, 0, 3, 7, { 0 }},
{ 57, 0, 3, 7, { 0 }},
{ 58, 0, 4, 3, { 0 }},
{ 59, 0, 4, 3, { 0 }},
{ 60, 0, 3, 4, { 0 }},
{ 61, 0, 4, 6, { 0 }},
{ 62, 0, 3, 4, { 0 }},
{ 63, 0, 2, 7, { 0 }},
{ 64, 0, 2, 8, { 0 }},
{ 65, 0, 2, 7, { 0 }},
{ 66, 0, 2, 7, { 0 }},
{ 67, 0, 2, 7, { 0 }},
{ 68, 0, 2, 7, { 0 }},
{ 69, 0, 2, 7, { 0 }},
{ 70, 0, 2, 7, { 0 }},
{ 71, 0, 2, 7, { 0 }},
{ 72, 0, 2, 7, { 0 }},
{ 73, 0, 2, 7, { 0 }},
{ 74, 0, 2, 7, { 0 }},
{ 75, 0, 2, 7, { 0 }},
{ 76, 0, 2, 7, { 0 }},
{ 77, 0, 2, 8, { 0 }},
{ 78, 0, 2, 7, { 0 }},
{ 79, 0, 2, 7, { 0 }},
{ 80, 0, 2, 7, { 0 }},
{ 81, 0, 2, 7, { 0 }},
{ 82, 0, 2, 7, { 0 }},
{ 83, 0, 2, 7, { 0 }},
{ 84, 0, 2, 7, { 0 }},
{ 85, 0, 2, 7, { 0 }},
{ 86, 0, 2, 7, { 0 }},
{ 87, 0, 2, 8, { 0 }},
{ 88, 0, 2, 7, { 0 }},
{ 89, 0, 2, 7, { 0 }},
{ 90, 0, 2, 7, { 0 }},
{ 91, 0, 2, 5, { 0 }},
{ 92, 0, 2, 8, { 0 }},
{ 93, 0, 2, 5, { 0 }},
{ 94, 0, -1, 5, { 0 }},
{ 95, 0, 10, 7, { 0 }},
{ 96, 0, -1, 3, { 0 }},
{ 97, 0, 4, 7, { 0 }},
{ 98, 0, 2, 7, { 0 }},
{ 99, 0, 4, 7, { 0 }},
{ 100, 0, 2, 7, { 0 }},
{ 101, 0, 4, 7, { 0 }},
{ 102, 0, 2, 7, { 0 }},
{ 103, 0, 4, 7, { 0 }},
{ 104, 0, 2, 7, { 0 }},
{ 105, 0, 2, 7, { 0 }},
{ 106, 0, 2, 6, { 0 }},
{ 107, 0, 2, 7, { 0 }},
{ 108, 0, 2, 7, { 0 }},
{ 109, 0, 4, 8, { 0 }},
{ 110, 0, 4, 7, { 0 }},
{ 111, 0, 4, 7, { 0 }},
{ 112, 0, 4, 7, { 0 }},
{ 113, 0, 4, 7, { 0 }},
{ 114, 0, 4, 7, { 0 }},
{ 115, 0, 4, 7, { 0 }},
{ 116, 0, 3, 7, { 0 }},
{ 117, 0, 4, 7, { 0 }},
{ 118, 0, 4, 7, { 0 }},
{ 119, 0, 4, 8, { 0 }},
{ 120, 0, 4, 7, { 0 }},
{ 121, 0, 4, 7, { 0 }},
{ 122, 0, 4, 7, { 0 }},
{ 123, 0, 2, 5, { 0 }},
{ 124, 0, 2, 3, { 0 }},
{ 125, 0, 2, 5, { 0 }},
{ 126, 0, -1, 6, { 0 }},
};
// Style loading function: jungle
static void GuiLoadStyleJungle(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < JUNGLE_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(jungleStyleProps[i].controlId, jungleStyleProps[i].propertyId, jungleStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int jungleFontDataSize = 0;
unsigned char *data = DecompressData(jungleFontData, JUNGLE_COMPRESSED_DATA_SIZE, &jungleFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 12;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, jungleFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, jungleFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 27, 4, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
}

View File

@ -0,0 +1,349 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleLavanda(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define LAVANDA_STYLE_PROPS_COUNT 15
// Custom style name: lavanda
static const GuiStyleProp lavandaStyleProps[LAVANDA_STYLE_PROPS_COUNT] = {
{ 0, 0, 0xab9bd3ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x3e4350ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xdadaf4ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xee84a0ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xf4b7c7ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xb7657bff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xd5c8dbff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x966ec0ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0xd7ccf7ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x8fa2bdff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x6b798dff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x8292a9ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 18, 0x84adb7ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x5b5b81ff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: (size: 16, spacing: 1)
#define LAVANDA_COMPRESSED_DATA_SIZE 1317
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char lavandaFontData[LAVANDA_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0x4b, 0x96, 0xa3, 0x48, 0x0c, 0x05, 0x50, 0xf6, 0xbf, 0xe9, 0xd7, 0xa3, 0x3a, 0xdd, 0x7d, 0xaa, 0x0c, 0x21, 0x85,
0xc0, 0x76, 0xd6, 0xcd, 0x3b, 0x4b, 0xff, 0x00, 0x11, 0x80, 0xcd, 0x13, 0xe4, 0x00, 0x00, 0xf8, 0x4d, 0xfe, 0xf8, 0x9f,
0x9c, 0x3c, 0x37, 0xcb, 0xef, 0xf4, 0xeb, 0xff, 0xb9, 0x78, 0xc6, 0xff, 0x9f, 0xb5, 0xf6, 0xbe, 0x59, 0xfe, 0xfc, 0xce,
0x23, 0xf9, 0xe3, 0xf4, 0x65, 0xe3, 0xf5, 0xaf, 0xde, 0xa1, 0xfe, 0xfc, 0x7f, 0xff, 0xbe, 0xa1, 0xfe, 0x59, 0x78, 0xe5,
0xf9, 0xe3, 0xd9, 0x58, 0x27, 0xae, 0x96, 0x56, 0xca, 0x6b, 0xcc, 0xce, 0x52, 0x3d, 0x9b, 0xc6, 0xca, 0xf3, 0x27, 0xa6,
0xb0, 0x5e, 0xff, 0x9c, 0x2e, 0xcb, 0xd7, 0xff, 0x3f, 0x5f, 0xa7, 0xee, 0xae, 0x7f, 0x67, 0x1c, 0xe5, 0xa6, 0xa5, 0x5a,
0x1d, 0x6f, 0xd5, 0x39, 0x9d, 0x99, 0xd2, 0x4e, 0x95, 0x56, 0xd6, 0xee, 0x5c, 0xbc, 0x77, 0x06, 0xa6, 0xf9, 0xd5, 0xb4,
0xdd, 0x3d, 0x8a, 0xd6, 0xd7, 0xd8, 0x8c, 0xcc, 0x51, 0x6e, 0x1c, 0xff, 0x53, 0x63, 0xf4, 0xcf, 0xaf, 0xbe, 0xda, 0x4b,
0x64, 0xbc, 0xfe, 0x53, 0x6b, 0xff, 0x3b, 0xea, 0x9f, 0xdb, 0xa7, 0x3d, 0xcb, 0xcf, 0xbb, 0xda, 0x93, 0xe6, 0x72, 0x6a,
0x73, 0x79, 0xe4, 0x96, 0x1b, 0xc6, 0xff, 0x27, 0x1c, 0x53, 0x7f, 0x7f, 0xfd, 0x8f, 0xc5, 0xad, 0xf8, 0xd1, 0x38, 0x0a,
0xfc, 0x59, 0xf5, 0x3f, 0xaf, 0x70, 0xc6, 0xf6, 0xf2, 0x79, 0xcb, 0x7c, 0x75, 0xe6, 0xee, 0xbf, 0x8f, 0xa7, 0xf1, 0xea,
0xbf, 0xb3, 0xfe, 0xd9, 0x18, 0x87, 0xcf, 0xef, 0x01, 0xf7, 0x8e, 0x49, 0x7e, 0xbd, 0x3a, 0x0f, 0xef, 0xff, 0x9f, 0xab,
0x7f, 0xf5, 0xfb, 0xff, 0xd5, 0x77, 0xad, 0x6f, 0xf8, 0x25, 0xe9, 0x5d, 0x63, 0xec, 0x6f, 0x59, 0x0a, 0xea, 0xaf, 0xfe,
0xd6, 0xb6, 0xcf, 0x3f, 0xf6, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xeb, 0xcc, 0x44, 0x4e, 0x93, 0x5d, 0xd5, 0x44,
0x6d, 0x8a, 0xd9, 0xc4, 0x5c, 0xa4, 0x3f, 0x76, 0x72, 0xf9, 0xb5, 0x6e, 0x80, 0xb4, 0xce, 0xd1, 0x1f, 0x5b, 0xe9, 0xb7,
0xb4, 0xa6, 0x64, 0x32, 0xff, 0x9f, 0x91, 0xec, 0x69, 0x37, 0xe5, 0x96, 0xed, 0xf3, 0x63, 0xd5, 0x39, 0x4e, 0x23, 0xa9,
0x7c, 0xbd, 0xf6, 0xf5, 0x3b, 0x23, 0x32, 0x94, 0xa8, 0x4d, 0xfb, 0xbc, 0x64, 0x46, 0x13, 0x86, 0x69, 0x7d, 0x4e, 0x6e,
0x49, 0xd5, 0x64, 0x28, 0x87, 0xdf, 0x9b, 0xb7, 0xee, 0x5a, 0x95, 0xc6, 0x16, 0x70, 0xbe, 0xfe, 0x95, 0xed, 0x72, 0x7f,
0xfa, 0x52, 0x3a, 0x6f, 0x9f, 0xdb, 0xc6, 0xff, 0xf5, 0x68, 0x4c, 0xb3, 0xc7, 0x21, 0xe5, 0x6d, 0x43, 0xca, 0xfd, 0x66,
0xdd, 0xa4, 0x5d, 0x1a, 0x63, 0x3d, 0xe5, 0x8e, 0xb5, 0xab, 0x31, 0xb2, 0x3e, 0xe5, 0x19, 0x4a, 0x2b, 0x77, 0xfa, 0x44,
0xd2, 0xe8, 0x24, 0xdb, 0x1d, 0xc9, 0xb9, 0x79, 0xfc, 0x5f, 0x1f, 0x33, 0xcc, 0x6c, 0x9d, 0x32, 0x32, 0xf5, 0x79, 0x5b,
0x7a, 0x2c, 0xcd, 0x3d, 0xd8, 0x6e, 0x25, 0xf3, 0x48, 0xc6, 0x35, 0x83, 0x1d, 0x8b, 0xc7, 0x56, 0x0e, 0xfc, 0x73, 0x13,
0xda, 0xaf, 0xb6, 0xff, 0x59, 0xcc, 0x9e, 0x7d, 0x5b, 0xfd, 0xbb, 0x3d, 0x7d, 0xdf, 0x5c, 0xff, 0x7a, 0x35, 0x56, 0xeb,
0x5f, 0x3f, 0xe2, 0xc8, 0xc9, 0xde, 0x77, 0x3a, 0xe7, 0x98, 0x72, 0xe7, 0x7d, 0xe7, 0x3b, 0x63, 0x3e, 0xbe, 0xfa, 0xbb,
0xdd, 0x56, 0x29, 0x1f, 0xdb, 0x9c, 0xf7, 0x46, 0xbf, 0x3e, 0x1a, 0x89, 0x84, 0xe9, 0x47, 0xfc, 0x46, 0x06, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xf0, 0x3d, 0xe7, 0x36, 0x53, 0xce, 0xdc, 0x4e, 0xa6, 0x99, 0xd3, 0xce, 0x22, 0x9f, 0xe7, 0x24,
0x8f, 0x66, 0x96, 0xbf, 0xfe, 0xba, 0x9c, 0x5e, 0x21, 0x37, 0x23, 0xb9, 0x9e, 0x6c, 0x67, 0x1e, 0xb2, 0x9d, 0xcc, 0xbd,
0xca, 0xc0, 0x74, 0xea, 0x9f, 0xa5, 0xb4, 0x43, 0x27, 0xa3, 0xd4, 0xc9, 0x29, 0x65, 0xe3, 0xda, 0x9b, 0x69, 0x27, 0xbd,
0xd6, 0x52, 0x67, 0xb9, 0x31, 0xf9, 0x37, 0x51, 0xff, 0x34, 0xd2, 0xe2, 0x59, 0x4a, 0x5d, 0x77, 0x33, 0x79, 0xdd, 0x2c,
0x57, 0xef, 0x0a, 0x83, 0xd9, 0x4a, 0xfa, 0x5d, 0x57, 0x20, 0x9b, 0xa3, 0x3f, 0xed, 0x8e, 0x88, 0xb5, 0xbc, 0x78, 0xb7,
0x5b, 0x20, 0x0b, 0xa9, 0xff, 0x8c, 0x65, 0xf2, 0xf6, 0xb2, 0x7c, 0x79, 0x43, 0xfd, 0xe7, 0xba, 0x67, 0x2a, 0x57, 0x9a,
0xad, 0xef, 0x2d, 0xf2, 0xe3, 0xeb, 0x7f, 0xd7, 0xf6, 0x7f, 0x25, 0x9f, 0x9b, 0x5b, 0xb2, 0xad, 0x95, 0xf1, 0x9f, 0xa5,
0x34, 0xeb, 0x6c, 0xfd, 0x8f, 0xa5, 0x24, 0x6c, 0x4e, 0xf3, 0xfc, 0xf5, 0xd7, 0x65, 0x34, 0xdf, 0x9c, 0x66, 0x06, 0xfb,
0xba, 0x2b, 0xe1, 0xf9, 0xfa, 0x1f, 0x37, 0x74, 0x33, 0x66, 0xe4, 0xe8, 0x68, 0x6e, 0xff, 0x9f, 0x46, 0x15, 0x3f, 0xb9,
0xfe, 0x53, 0xc7, 0xff, 0x69, 0xcf, 0xc5, 0x5a, 0x0f, 0xec, 0xd9, 0x27, 0xce, 0xf5, 0x5d, 0x75, 0xe7, 0x23, 0x1b, 0x09,
0xf2, 0x34, 0xfa, 0x03, 0xa6, 0x3a, 0xa7, 0xd7, 0xfa, 0xbf, 0xb3, 0xdc, 0x85, 0x79, 0xf5, 0x3e, 0x29, 0xa7, 0xd9, 0xbb,
0xf5, 0xef, 0xf5, 0x28, 0xac, 0xce, 0xc7, 0xd1, 0xc8, 0xf9, 0xf7, 0x7e, 0x7f, 0x59, 0x79, 0xcf, 0xdc, 0xdc, 0x0d, 0xf1,
0x99, 0x57, 0x4f, 0xcf, 0x6d, 0x7d, 0x0f, 0x9f, 0x94, 0xf4, 0x7f, 0x67, 0xfd, 0x3f, 0xb1, 0x03, 0x4b, 0xb7, 0x07, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xcc, 0xe7, 0x7f, 0x5e, 0x27, 0x03, 0x2b, 0xd7, 0xdc, 0xef, 0xdf, 0x5f, 0xa0, 0xf6, 0x19,
0xd3, 0xe7, 0xe4, 0x6b, 0x29, 0x8a, 0x34, 0xce, 0x69, 0xaf, 0x7e, 0xe6, 0xfe, 0xd9, 0xd2, 0xfd, 0xfc, 0xc9, 0xde, 0x14,
0x55, 0x93, 0xf6, 0xc7, 0x58, 0xfa, 0xb2, 0x97, 0xc9, 0xa9, 0x65, 0xca, 0x52, 0xba, 0x66, 0x79, 0xde, 0x70, 0xb6, 0xfc,
0xe7, 0xd4, 0xbf, 0x9a, 0xbe, 0x4a, 0x2b, 0xb1, 0x56, 0xad, 0x73, 0xe5, 0x93, 0x33, 0xb2, 0x5c, 0xab, 0x99, 0xe0, 0x5e,
0xa6, 0x35, 0x03, 0x15, 0x38, 0x6e, 0xba, 0x23, 0xc8, 0xfa, 0x3e, 0x26, 0xad, 0xed, 0x70, 0x4a, 0x5b, 0xff, 0xea, 0xd6,
0x62, 0xa2, 0xfe, 0xb9, 0x35, 0xff, 0x77, 0x6f, 0xfd, 0x9f, 0xca, 0xb0, 0xd5, 0xfb, 0x5b, 0xfa, 0x6b, 0xcc, 0xea, 0xf6,
0x3f, 0x23, 0xe3, 0x3f, 0x83, 0xf9, 0xdf, 0x6c, 0xde, 0x87, 0xe9, 0x1b, 0xeb, 0xbf, 0x73, 0x37, 0x97, 0x7b, 0xb6, 0xdc,
0xb5, 0x7d, 0x70, 0xc6, 0xf6, 0xff, 0x19, 0x99, 0xdb, 0xe3, 0x8d, 0x57, 0x7e, 0x4f, 0xeb, 0x2e, 0x4b, 0x47, 0xb1, 0x23,
0xae, 0x36, 0x52, 0xea, 0x77, 0x0b, 0xc9, 0x4d, 0x47, 0x4f, 0xd9, 0xda, 0x43, 0x7f, 0x43, 0xfd, 0x3b, 0x47, 0x06, 0x47,
0xfb, 0x9b, 0x41, 0xe5, 0x28, 0x79, 0xa6, 0xe3, 0x32, 0x37, 0xd6, 0x3f, 0x23, 0x9d, 0x81, 0x9f, 0x5b, 0xff, 0x27, 0xd6,
0x9a, 0x99, 0x23, 0xdf, 0xce, 0x77, 0xd1, 0x89, 0x3b, 0xea, 0xa4, 0xf5, 0x6d, 0xf2, 0xb8, 0xed, 0xd7, 0x8a, 0xef, 0xcb,
0xa3, 0x67, 0xf4, 0x91, 0xf9, 0xe5, 0x97, 0xc7, 0x96, 0xcc, 0xcf, 0xa9, 0xff, 0x33, 0x7d, 0x1d, 0xd3, 0x7b, 0xa2, 0x77,
0xef, 0x53, 0x33, 0xb2, 0x07, 0x46, 0x97, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x3b, 0x5f, 0x97, 0xad, 0x6c, 0x6c,
0x2f, 0x8f, 0x34, 0x91, 0xcd, 0xe9, 0xa4, 0xbc, 0x8e, 0xf6, 0xd5, 0xf5, 0xbb, 0xb9, 0xc2, 0xf3, 0xf3, 0x63, 0x59, 0x3c,
0x67, 0x56, 0xcf, 0x3a, 0x55, 0xd3, 0x23, 0xe7, 0x49, 0xd4, 0x94, 0x92, 0xa7, 0xb9, 0xbc, 0xce, 0x7b, 0xe5, 0x1a, 0xbd,
0x6b, 0xd7, 0x61, 0xad, 0x64, 0xf3, 0x7b, 0x57, 0xd7, 0x4f, 0x2b, 0x25, 0x38, 0x99, 0x13, 0xdc, 0xc9, 0x7d, 0x5c, 0xad,
0x5f, 0xb9, 0xe8, 0x5c, 0xc8, 0x48, 0xaa, 0xfd, 0x3a, 0x4f, 0x5d, 0xef, 0x0e, 0x9a, 0x4c, 0x5b, 0xed, 0xdc, 0x0d, 0x22,
0x83, 0x3d, 0x0a, 0xf7, 0x65, 0x26, 0x26, 0xb7, 0xff, 0xfb, 0xcb, 0xb9, 0x92, 0x4b, 0xda, 0xdf, 0x52, 0xef, 0xd5, 0xff,
0xfa, 0xde, 0x25, 0xf7, 0xf5, 0x28, 0x3d, 0x55, 0xff, 0xce, 0x52, 0xbb, 0xbf, 0xfe, 0xb5, 0x94, 0x74, 0x6f, 0x0c, 0x5f,
0x5f, 0x5d, 0x3b, 0xc3, 0x69, 0xc7, 0x9f, 0x5d, 0xff, 0x6c, 0xec, 0x81, 0xf7, 0x32, 0xf8, 0x57, 0x5d, 0x0c, 0x4f, 0xd6,
0x7f, 0xae, 0x47, 0x35, 0xb7, 0xf5, 0x0a, 0xf6, 0xeb, 0x7f, 0x14, 0xf7, 0xbf, 0xc7, 0xe2, 0x1d, 0x1c, 0x26, 0xba, 0x86,
0xfb, 0xdb, 0xe3, 0xd9, 0x63, 0xbc, 0xfa, 0xb4, 0x3f, 0x3d, 0xfe, 0xe7, 0x33, 0xaa, 0x79, 0x2c, 0x83, 0x7a, 0x47, 0xcf,
0x70, 0xef, 0x1a, 0xf2, 0x53, 0xd3, 0xfe, 0xde, 0xfa, 0x3f, 0x93, 0x50, 0xce, 0x1b, 0xeb, 0x3f, 0xff, 0x59, 0x69, 0xf7,
0x15, 0xfc, 0xdc, 0xcc, 0x74, 0x3e, 0xa8, 0x6e, 0xdf, 0xb5, 0x8c, 0x64, 0xe6, 0xd5, 0x5f, 0xfd, 0xff, 0xde, 0x3c, 0x7f,
0xa4, 0xfe, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0xed, 0x1f };
// Font characters rectangles data
static const Rectangle lavandaFontRecs[95] = {
{ 4, 4, 5 , 16 },
{ 17, 4, 1 , 9 },
{ 26, 4, 3 , 3 },
{ 37, 4, 7 , 8 },
{ 52, 4, 5 , 11 },
{ 65, 4, 10 , 8 },
{ 83, 4, 7 , 9 },
{ 98, 4, 1 , 3 },
{ 107, 4, 3 , 12 },
{ 118, 4, 3 , 12 },
{ 129, 4, 5 , 4 },
{ 142, 4, 5 , 5 },
{ 155, 4, 2 , 3 },
{ 165, 4, 3 , 1 },
{ 176, 4, 1 , 1 },
{ 185, 4, 4 , 12 },
{ 197, 4, 5 , 9 },
{ 210, 4, 3 , 9 },
{ 221, 4, 5 , 9 },
{ 234, 4, 5 , 9 },
{ 4, 28, 5 , 9 },
{ 17, 28, 5 , 9 },
{ 30, 28, 5 , 9 },
{ 43, 28, 5 , 9 },
{ 56, 28, 5 , 9 },
{ 69, 28, 5 , 9 },
{ 82, 28, 1 , 4 },
{ 91, 28, 2 , 6 },
{ 101, 28, 4 , 5 },
{ 113, 28, 4 , 3 },
{ 125, 28, 4 , 5 },
{ 137, 28, 5 , 9 },
{ 150, 28, 7 , 10 },
{ 165, 28, 7 , 9 },
{ 180, 28, 6 , 9 },
{ 194, 28, 5 , 9 },
{ 207, 28, 6 , 9 },
{ 221, 28, 5 , 9 },
{ 234, 28, 5 , 9 },
{ 4, 52, 6 , 9 },
{ 18, 52, 5 , 10 },
{ 31, 52, 1 , 9 },
{ 40, 52, 6 , 9 },
{ 54, 52, 6 , 9 },
{ 68, 52, 5 , 9 },
{ 81, 52, 8 , 11 },
{ 97, 52, 6 , 10 },
{ 111, 52, 7 , 9 },
{ 126, 52, 5 , 9 },
{ 139, 52, 7 , 11 },
{ 154, 52, 5 , 9 },
{ 167, 52, 6 , 9 },
{ 181, 52, 7 , 9 },
{ 196, 52, 6 , 9 },
{ 210, 52, 6 , 10 },
{ 224, 52, 9 , 10 },
{ 4, 76, 6 , 11 },
{ 18, 76, 5 , 10 },
{ 31, 76, 5 , 9 },
{ 44, 76, 3 , 12 },
{ 55, 76, 4 , 12 },
{ 67, 76, 3 , 12 },
{ 78, 76, 5 , 4 },
{ 91, 76, 6 , 1 },
{ 105, 76, 3 , 3 },
{ 116, 76, 6 , 7 },
{ 130, 76, 5 , 9 },
{ 143, 76, 4 , 7 },
{ 155, 76, 5 , 10 },
{ 168, 76, 4 , 7 },
{ 180, 76, 3 , 10 },
{ 191, 76, 4 , 11 },
{ 203, 76, 5 , 11 },
{ 216, 76, 1 , 9 },
{ 225, 76, 5 , 12 },
{ 238, 76, 5 , 9 },
{ 4, 100, 1 , 9 },
{ 13, 100, 8 , 9 },
{ 29, 100, 5 , 9 },
{ 42, 100, 4 , 7 },
{ 54, 100, 5 , 10 },
{ 67, 100, 5 , 10 },
{ 80, 100, 5 , 7 },
{ 93, 100, 5 , 7 },
{ 106, 100, 3 , 9 },
{ 117, 100, 5 , 7 },
{ 130, 100, 5 , 8 },
{ 143, 100, 9 , 8 },
{ 160, 100, 5 , 9 },
{ 173, 100, 6 , 9 },
{ 187, 100, 4 , 7 },
{ 199, 100, 5 , 12 },
{ 212, 100, 1 , 12 },
{ 221, 100, 5 , 12 },
{ 234, 100, 6 , 2 },
};
// Font characters info data
// NOTE: No chars.image data provided
static const GlyphInfo lavandaFontChars[95] = {
{ 32, 0, 12, 5, { 0 }},
{ 33, 0, 3, 2, { 0 }},
{ 34, 0, 3, 4, { 0 }},
{ 35, 0, 3, 8, { 0 }},
{ 36, 0, 2, 6, { 0 }},
{ 37, 0, 4, 11, { 0 }},
{ 38, 0, 3, 8, { 0 }},
{ 39, 0, 3, 2, { 0 }},
{ 40, 0, 2, 4, { 0 }},
{ 41, 0, 2, 4, { 0 }},
{ 42, 0, 3, 6, { 0 }},
{ 43, 0, 5, 6, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 7, 4, { 0 }},
{ 46, 0, 11, 2, { 0 }},
{ 47, 0, 2, 5, { 0 }},
{ 48, 0, 3, 6, { 0 }},
{ 49, 0, 3, 4, { 0 }},
{ 50, 0, 3, 6, { 0 }},
{ 51, 0, 3, 6, { 0 }},
{ 52, 0, 3, 6, { 0 }},
{ 53, 0, 3, 6, { 0 }},
{ 54, 0, 3, 6, { 0 }},
{ 55, 0, 3, 6, { 0 }},
{ 56, 0, 3, 6, { 0 }},
{ 57, 0, 3, 6, { 0 }},
{ 58, 0, 7, 2, { 0 }},
{ 59, 0, 7, 3, { 0 }},
{ 60, 0, 5, 5, { 0 }},
{ 61, 0, 6, 5, { 0 }},
{ 62, 0, 5, 5, { 0 }},
{ 63, 0, 3, 6, { 0 }},
{ 64, 0, 4, 8, { 0 }},
{ 65, 0, 3, 8, { 0 }},
{ 66, 0, 3, 7, { 0 }},
{ 67, 0, 3, 6, { 0 }},
{ 68, 0, 3, 7, { 0 }},
{ 69, 0, 3, 6, { 0 }},
{ 70, 0, 3, 6, { 0 }},
{ 71, 0, 3, 7, { 0 }},
{ 72, 0, 2, 6, { 0 }},
{ 73, 0, 3, 2, { 0 }},
{ 74, 0, 3, 7, { 0 }},
{ 75, 0, 3, 7, { 0 }},
{ 76, 0, 3, 6, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 2, 7, { 0 }},
{ 79, 0, 3, 8, { 0 }},
{ 80, 0, 3, 6, { 0 }},
{ 81, 0, 3, 8, { 0 }},
{ 82, 0, 3, 6, { 0 }},
{ 83, 0, 3, 7, { 0 }},
{ 84, 0, 3, 8, { 0 }},
{ 85, 0, 3, 7, { 0 }},
{ 86, 0, 2, 7, { 0 }},
{ 87, 0, 2, 10, { 0 }},
{ 88, 0, 3, 7, { 0 }},
{ 89, 0, 3, 6, { 0 }},
{ 90, 0, 3, 6, { 0 }},
{ 91, 0, 2, 4, { 0 }},
{ 92, 0, 2, 5, { 0 }},
{ 93, 0, 2, 4, { 0 }},
{ 94, 0, 3, 6, { 0 }},
{ 95, 0, 13, 7, { 0 }},
{ 96, 0, 3, 4, { 0 }},
{ 97, 0, 5, 7, { 0 }},
{ 98, 0, 3, 6, { 0 }},
{ 99, 0, 5, 5, { 0 }},
{ 100, 0, 2, 6, { 0 }},
{ 101, 0, 5, 5, { 0 }},
{ 102, 0, 2, 4, { 0 }},
{ 103, 0, 4, 5, { 0 }},
{ 104, 0, 3, 6, { 0 }},
{ 105, 0, 3, 2, { 0 }},
{ 106, -1, 3, 5, { 0 }},
{ 107, 0, 3, 6, { 0 }},
{ 108, 0, 3, 2, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 6, { 0 }},
{ 111, 0, 5, 5, { 0 }},
{ 112, 0, 5, 6, { 0 }},
{ 113, 0, 5, 6, { 0 }},
{ 114, 0, 5, 6, { 0 }},
{ 115, 0, 5, 6, { 0 }},
{ 116, 0, 3, 4, { 0 }},
{ 117, 0, 5, 6, { 0 }},
{ 118, 0, 4, 6, { 0 }},
{ 119, 0, 4, 10, { 0 }},
{ 120, 0, 5, 6, { 0 }},
{ 121, -1, 5, 6, { 0 }},
{ 122, 0, 5, 5, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 2, 2, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 7, 7, { 0 }},
};
// Style loading function: lavanda
static void GuiLoadStyleLavanda(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < LAVANDA_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(lavandaStyleProps[i].controlId, lavandaStyleProps[i].propertyId, lavandaStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int lavandaFontDataSize = 0;
unsigned char *data = DecompressData(lavandaFontData, LAVANDA_COMPRESSED_DATA_SIZE, &lavandaFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, lavandaFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, lavandaFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 130, 5, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
}

View File

@ -0,0 +1,333 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleTerminal(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define TERMINAL_STYLE_PROPS_COUNT 16
// Custom style name: terminal
static const GuiStyleProp terminalStyleProps[TERMINAL_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x1c8d00ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x161313ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x38f620ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xc3fbc6ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x43bf2eff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xdcfadcff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x1f5b19ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x43ff28ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x1e6f15ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x223b22ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x182c18ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x244125ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0xe6fce3ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x0c1505ff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: (size: 16, spacing: 0)
#define TERMINAL_COMPRESSED_DATA_SIZE 964
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char terminalFontData[TERMINAL_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0x41, 0xb6, 0x9b, 0x30, 0x0c, 0x05, 0x50, 0xf6, 0xbf, 0x69, 0x75, 0xd0, 0xd3, 0x41, 0x7b, 0x9a, 0x0f, 0x92, 0x65,
0xc7, 0xc0, 0xed, 0x9d, 0xa5, 0x09, 0x9f, 0xf0, 0x02, 0x38, 0xb6, 0xec, 0xc4, 0x01, 0x00, 0xf0, 0x8f, 0xf8, 0xef, 0x23,
0xf1, 0xf1, 0x99, 0x71, 0x79, 0x3b, 0xbf, 0x1f, 0x8d, 0x8f, 0x7f, 0xe5, 0xcf, 0xbf, 0x2b, 0x5b, 0xba, 0xfe, 0xac, 0x48,
0xed, 0xdd, 0xd8, 0x5e, 0xd5, 0xb6, 0x93, 0x7d, 0xf6, 0xcf, 0xfb, 0x13, 0x1b, 0xe4, 0x7f, 0xfe, 0x6e, 0x33, 0xc7, 0x33,
0xca, 0xe9, 0xe5, 0x3f, 0x9d, 0x33, 0xcf, 0xa1, 0xec, 0x3e, 0xd6, 0x8e, 0xc9, 0x1e, 0xf9, 0x67, 0xff, 0x46, 0x6e, 0xbf,
0x63, 0x68, 0xcf, 0x6b, 0xe7, 0xf4, 0xd8, 0xde, 0xdd, 0x39, 0xff, 0xe3, 0xe3, 0x95, 0xbc, 0x7a, 0x1c, 0x57, 0xe5, 0x3f,
0xfe, 0x2e, 0xe5, 0x7f, 0xf6, 0xcc, 0x7c, 0x96, 0x3f, 0xa7, 0x17, 0x37, 0xcf, 0x3f, 0xdb, 0xee, 0x79, 0x66, 0xfe, 0x9f,
0xae, 0x0c, 0x3f, 0xdf, 0x93, 0x3f, 0xbf, 0x66, 0xe5, 0xdd, 0x7b, 0x4e, 0xfe, 0x67, 0xf7, 0xd1, 0xeb, 0xc7, 0x22, 0xdb,
0x32, 0x5c, 0x9f, 0xff, 0x48, 0x8b, 0xec, 0xde, 0xf9, 0xc7, 0xc9, 0xb1, 0x8a, 0x81, 0xf6, 0xed, 0xe8, 0x35, 0x43, 0xfe,
0xdf, 0xce, 0xff, 0xb8, 0x41, 0xfe, 0x47, 0x43, 0xfb, 0xaf, 0xf2, 0xce, 0x9e, 0x90, 0x7f, 0xed, 0xdd, 0xdd, 0x33, 0xff,
0xea, 0xf7, 0xff, 0xcf, 0x7d, 0x1e, 0xf2, 0x7f, 0xd2, 0xf5, 0x3f, 0x4e, 0xae, 0x1d, 0x23, 0xed, 0x97, 0x3d, 0xf3, 0x8f,
0x4b, 0x57, 0xcb, 0xf1, 0xde, 0xc2, 0xec, 0x35, 0xf7, 0x0d, 0x7d, 0xd4, 0xbb, 0xe7, 0xcf, 0x8a, 0x51, 0x0a, 0x00, 0x00,
0x00, 0x00, 0x00, 0xd0, 0x83, 0x5e, 0xa9, 0x31, 0xef, 0xfd, 0x9f, 0x5c, 0xed, 0x5c, 0xbd, 0x9e, 0xfe, 0xea, 0x1e, 0xc6,
0xf2, 0xa3, 0x32, 0x3b, 0x97, 0x39, 0x23, 0xc8, 0x99, 0xd1, 0xfb, 0xd1, 0xba, 0xc4, 0x98, 0x5e, 0x81, 0x1b, 0xd3, 0xde,
0x61, 0xa5, 0x1e, 0x20, 0x16, 0x8d, 0xf9, 0xdf, 0x23, 0xff, 0x28, 0x8c, 0xa7, 0x77, 0xcc, 0x26, 0x91, 0xff, 0xd3, 0xce,
0xff, 0xb3, 0x7d, 0xff, 0xfb, 0x13, 0x25, 0xff, 0x5d, 0xf2, 0x3f, 0xd2, 0xf7, 0xb5, 0x18, 0xaa, 0x1c, 0x78, 0x4f, 0xfe,
0xf9, 0x16, 0xc8, 0x51, 0x9c, 0xf1, 0xd7, 0x51, 0x97, 0x3e, 0x7f, 0x6e, 0xce, 0x59, 0xfe, 0x95, 0xb6, 0x5c, 0x25, 0xff,
0xb3, 0x5c, 0x72, 0xd5, 0xe5, 0xbd, 0x73, 0x15, 0xeb, 0xb3, 0x77, 0xf6, 0xad, 0xce, 0x7e, 0xce, 0xf5, 0xff, 0x5e, 0xf9,
0xaf, 0xaf, 0xe1, 0x8a, 0x0b, 0x75, 0xac, 0xf2, 0xff, 0xde, 0xf9, 0x1f, 0x5f, 0xbc, 0x2a, 0xc8, 0x5f, 0xfe, 0x6f, 0xca,
0xbf, 0xda, 0x62, 0x8b, 0xd6, 0xad, 0xed, 0x78, 0xff, 0xcf, 0xae, 0xaf, 0xb1, 0xae, 0xff, 0xef, 0x28, 0xf6, 0x86, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x86, 0xfa, 0xff, 0x7c, 0x15, 0x7e, 0xd7, 0xd8, 0x67, 0x6c, 0x31, 0xfb, 0x60, 0xc6,
0x5c, 0x86, 0xea, 0x11, 0xea, 0xda, 0x62, 0x7e, 0x0d, 0xb5, 0x9e, 0x95, 0xf8, 0xf3, 0x5b, 0x99, 0x31, 0xce, 0x3e, 0x7b,
0xd4, 0xbe, 0x52, 0xff, 0xb0, 0x32, 0xff, 0x4a, 0xad, 0x85, 0xfc, 0xe5, 0x2f, 0x7f, 0xf9, 0xcb, 0x7f, 0xaf, 0xfc, 0xcf,
0xd7, 0x8b, 0x8f, 0xa1, 0x2a, 0xba, 0x5a, 0x9d, 0x51, 0x67, 0xed, 0xfb, 0x8a, 0x76, 0xcf, 0x48, 0x9d, 0x7d, 0x7c, 0x39,
0xff, 0xb3, 0xd9, 0x6f, 0x63, 0x35, 0x94, 0xdf, 0x3e, 0xff, 0x77, 0x99, 0x67, 0x17, 0xc5, 0x33, 0xbd, 0x6b, 0xaf, 0x23,
0x7d, 0xfe, 0x8f, 0x9f, 0xfb, 0xf2, 0xdf, 0x3f, 0xff, 0x91, 0x2a, 0x6c, 0xf9, 0xef, 0x93, 0xff, 0x59, 0xc2, 0xf2, 0x7f,
0x7a, 0xfe, 0x9f, 0x7f, 0x87, 0xee, 0x2e, 0xf9, 0x77, 0x57, 0xc5, 0x57, 0xf3, 0xef, 0xac, 0x8c, 0xaf, 0xf6, 0xa2, 0x45,
0x71, 0x3d, 0x82, 0x48, 0xf7, 0x83, 0x56, 0xf2, 0x37, 0x0f, 0x00, 0xf6, 0x9b, 0x79, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00,
0xab, 0x7a, 0xc5, 0x73, 0x95, 0x6f, 0x7d, 0xeb, 0x81, 0x1d, 0x93, 0x47, 0xf6, 0x6a, 0xe3, 0x98, 0xe3, 0xbf, 0x5e, 0x70,
0xa4, 0x46, 0x54, 0x2b, 0x7b, 0xdd, 0xb9, 0xbe, 0x5a, 0xa4, 0x47, 0x4a, 0xb2, 0x35, 0x4a, 0xf9, 0xf1, 0x98, 0x9e, 0xd5,
0xf0, 0x3a, 0xab, 0x15, 0xaa, 0x55, 0xa2, 0xfd, 0xc7, 0x20, 0xca, 0x75, 0x0c, 0x47, 0x53, 0x05, 0xc1, 0x8c, 0xb5, 0xbd,
0xe5, 0x2f, 0xff, 0xae, 0x5f, 0x8f, 0x99, 0x51, 0x0d, 0xdc, 0x53, 0x8d, 0x12, 0x83, 0xd5, 0x37, 0xeb, 0xf2, 0xff, 0xce,
0x0a, 0xde, 0xeb, 0x6a, 0xbe, 0xb2, 0x9f, 0xa6, 0x68, 0x4c, 0x50, 0xfe, 0xdf, 0xcf, 0xbf, 0x7a, 0x34, 0xde, 0x93, 0x7f,
0x47, 0x6d, 0xf9, 0x93, 0xf2, 0x8f, 0x86, 0x99, 0xcf, 0x63, 0xf3, 0x66, 0xde, 0x90, 0xff, 0x8c, 0xfb, 0x6f, 0x4f, 0x6b,
0xe2, 0x7d, 0xe7, 0x7f, 0x47, 0x75, 0xf1, 0xfc, 0x2b, 0xc3, 0x9c, 0xd7, 0xec, 0x98, 0xff, 0xfa, 0xaa, 0x48, 0xf9, 0xcf,
0xbf, 0xfe, 0xef, 0x9c, 0x7f, 0xa5, 0x77, 0x68, 0xf5, 0x9d, 0xa1, 0xfb, 0x35, 0x33, 0xd7, 0x4f, 0x91, 0xbf, 0x0a, 0xf4,
0x3b, 0xf4, 0xff, 0x77, 0x3e, 0x1f, 0x67, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3b, 0x8d, 0xac, 0x75, 0xfe, 0x9e, 0x75,
0xb6, 0xe2, 0x62, 0xe5, 0x3a, 0x8a, 0xb5, 0x15, 0xc0, 0xe2, 0x72, 0x7d, 0xcf, 0xde, 0xe3, 0x01, 0x6b, 0xd6, 0x4c, 0xae,
0xae, 0xae, 0xf7, 0xdd, 0xfc, 0xb3, 0xa3, 0xa0, 0xd7, 0x1f, 0xdb, 0xef, 0xb7, 0xf0, 0x9f, 0x9e, 0x7f, 0xf7, 0x3a, 0xda,
0xdd, 0x9f, 0x89, 0xa7, 0xe7, 0xff, 0xf3, 0x9d, 0x61, 0x45, 0xfe, 0xf5, 0x35, 0x3b, 0x8f, 0x87, 0x64, 0xfd, 0xbd, 0xfc,
0xb3, 0x33, 0x7b, 0x76, 0x39, 0xff, 0xe7, 0xdc, 0x13, 0xe4, 0x7f, 0x97, 0xf6, 0xdf, 0x21, 0xff, 0xcd, 0xf2, 0xef, 0x5f,
0x47, 0xbb, 0x3a, 0xb7, 0xec, 0x7a, 0x5b, 0xef, 0x4d, 0xdf, 0xff, 0x8e, 0x86, 0x79, 0xe0, 0xe7, 0x6b, 0x2f, 0x77, 0xaf,
0xa3, 0x5c, 0xf9, 0xfe, 0xf7, 0xf4, 0x6a, 0xc9, 0x58, 0x52, 0xcf, 0xb6, 0xcf, 0xf1, 0x89, 0x29, 0xf3, 0xe6, 0xe5, 0xbf,
0x7b, 0xfe, 0xb5, 0x6f, 0xe3, 0xcf, 0xcf, 0x7f, 0xe5, 0xd1, 0x7f, 0xc6, 0xd9, 0x21, 0xff, 0x77, 0xd7, 0x72, 0xcb, 0xff,
0x5d, 0xd7, 0xad, 0xd1, 0xfe, 0x7f, 0xcc, 0xef, 0x40, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0d, 0x7e, 0x01 };
// Font characters rectangles data
static const Rectangle terminalFontRecs[95] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 11 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 11 },
{ 50, 4, 5 , 11 },
{ 63, 4, 5 , 11 },
{ 76, 4, 5 , 11 },
{ 89, 4, 1 , 2 },
{ 98, 4, 2 , 13 },
{ 108, 4, 2 , 13 },
{ 118, 4, 3 , 3 },
{ 129, 4, 5 , 5 },
{ 142, 4, 1 , 3 },
{ 151, 4, 5 , 1 },
{ 164, 4, 1 , 1 },
{ 173, 4, 6 , 12 },
{ 187, 4, 5 , 11 },
{ 200, 4, 2 , 11 },
{ 210, 4, 5 , 11 },
{ 223, 4, 5 , 11 },
{ 236, 4, 5 , 11 },
{ 4, 28, 5 , 11 },
{ 17, 28, 5 , 11 },
{ 30, 28, 5 , 11 },
{ 43, 28, 5 , 11 },
{ 56, 28, 5 , 11 },
{ 69, 28, 1 , 8 },
{ 78, 28, 1 , 10 },
{ 87, 28, 4 , 5 },
{ 99, 28, 5 , 3 },
{ 112, 28, 4 , 5 },
{ 124, 28, 5 , 11 },
{ 137, 28, 11 , 11 },
{ 156, 28, 5 , 11 },
{ 169, 28, 5 , 11 },
{ 182, 28, 5 , 11 },
{ 195, 28, 5 , 11 },
{ 208, 28, 5 , 11 },
{ 221, 28, 5 , 11 },
{ 234, 28, 5 , 11 },
{ 4, 52, 5 , 11 },
{ 17, 52, 1 , 11 },
{ 26, 52, 5 , 11 },
{ 39, 52, 5 , 11 },
{ 52, 52, 5 , 11 },
{ 65, 52, 7 , 11 },
{ 80, 52, 5 , 11 },
{ 93, 52, 5 , 11 },
{ 106, 52, 5 , 11 },
{ 119, 52, 5 , 13 },
{ 132, 52, 5 , 11 },
{ 145, 52, 5 , 11 },
{ 158, 52, 5 , 11 },
{ 171, 52, 5 , 11 },
{ 184, 52, 5 , 11 },
{ 197, 52, 7 , 11 },
{ 212, 52, 5 , 11 },
{ 225, 52, 5 , 11 },
{ 238, 52, 5 , 11 },
{ 4, 76, 2 , 13 },
{ 14, 76, 6 , 12 },
{ 28, 76, 2 , 13 },
{ 38, 76, 5 , 4 },
{ 51, 76, 5 , 1 },
{ 64, 76, 2 , 2 },
{ 74, 76, 5 , 8 },
{ 87, 76, 5 , 11 },
{ 100, 76, 5 , 8 },
{ 113, 76, 5 , 11 },
{ 126, 76, 5 , 8 },
{ 139, 76, 4 , 11 },
{ 151, 76, 5 , 10 },
{ 164, 76, 5 , 11 },
{ 177, 76, 1 , 11 },
{ 186, 76, 1 , 13 },
{ 195, 76, 5 , 11 },
{ 208, 76, 1 , 11 },
{ 217, 76, 7 , 8 },
{ 232, 76, 5 , 8 },
{ 4, 100, 5 , 8 },
{ 17, 100, 5 , 10 },
{ 30, 100, 5 , 10 },
{ 43, 100, 4 , 8 },
{ 55, 100, 5 , 8 },
{ 68, 100, 3 , 11 },
{ 79, 100, 5 , 8 },
{ 92, 100, 5 , 8 },
{ 105, 100, 7 , 8 },
{ 120, 100, 5 , 8 },
{ 133, 100, 5 , 10 },
{ 146, 100, 5 , 8 },
{ 159, 100, 3 , 13 },
{ 170, 100, 1 , 15 },
{ 179, 100, 3 , 13 },
{ 190, 100, 5 , 3 },
};
// Font characters info data
// NOTE: No chars.image data provided
static const GlyphInfo terminalFontChars[95] = {
{ 32, 0, 14, 4, { 0 }},
{ 33, 1, 3, 3, { 0 }},
{ 34, 1, 3, 5, { 0 }},
{ 35, 1, 3, 8, { 0 }},
{ 36, 1, 3, 7, { 0 }},
{ 37, 1, 3, 7, { 0 }},
{ 38, 1, 3, 7, { 0 }},
{ 39, 1, 3, 3, { 0 }},
{ 40, 1, 2, 4, { 0 }},
{ 41, 1, 2, 4, { 0 }},
{ 42, 1, 3, 5, { 0 }},
{ 43, 1, 7, 7, { 0 }},
{ 44, 1, 13, 3, { 0 }},
{ 45, 1, 9, 7, { 0 }},
{ 46, 1, 13, 3, { 0 }},
{ 47, 1, 2, 8, { 0 }},
{ 48, 1, 3, 7, { 0 }},
{ 49, 1, 3, 4, { 0 }},
{ 50, 1, 3, 7, { 0 }},
{ 51, 1, 3, 7, { 0 }},
{ 52, 1, 3, 7, { 0 }},
{ 53, 1, 3, 7, { 0 }},
{ 54, 1, 3, 7, { 0 }},
{ 55, 1, 3, 7, { 0 }},
{ 56, 1, 3, 7, { 0 }},
{ 57, 1, 3, 7, { 0 }},
{ 58, 1, 6, 3, { 0 }},
{ 59, 1, 6, 3, { 0 }},
{ 60, 1, 7, 6, { 0 }},
{ 61, 1, 8, 7, { 0 }},
{ 62, 1, 7, 6, { 0 }},
{ 63, 1, 3, 7, { 0 }},
{ 64, 2, 3, 15, { 0 }},
{ 65, 1, 3, 7, { 0 }},
{ 66, 1, 3, 7, { 0 }},
{ 67, 1, 3, 7, { 0 }},
{ 68, 1, 3, 7, { 0 }},
{ 69, 1, 3, 7, { 0 }},
{ 70, 1, 3, 7, { 0 }},
{ 71, 1, 3, 7, { 0 }},
{ 72, 1, 3, 7, { 0 }},
{ 73, 1, 3, 3, { 0 }},
{ 74, 1, 3, 7, { 0 }},
{ 75, 1, 3, 7, { 0 }},
{ 76, 1, 3, 7, { 0 }},
{ 77, 1, 3, 9, { 0 }},
{ 78, 1, 3, 7, { 0 }},
{ 79, 1, 3, 7, { 0 }},
{ 80, 1, 3, 7, { 0 }},
{ 81, 1, 3, 7, { 0 }},
{ 82, 1, 3, 7, { 0 }},
{ 83, 1, 3, 7, { 0 }},
{ 84, 1, 3, 7, { 0 }},
{ 85, 1, 3, 7, { 0 }},
{ 86, 1, 3, 7, { 0 }},
{ 87, 1, 3, 9, { 0 }},
{ 88, 1, 3, 7, { 0 }},
{ 89, 1, 3, 7, { 0 }},
{ 90, 1, 3, 7, { 0 }},
{ 91, 1, 2, 4, { 0 }},
{ 92, 1, 2, 8, { 0 }},
{ 93, 1, 2, 4, { 0 }},
{ 94, 1, 3, 7, { 0 }},
{ 95, 1, 15, 7, { 0 }},
{ 96, 1, 0, 4, { 0 }},
{ 97, 1, 6, 7, { 0 }},
{ 98, 1, 3, 7, { 0 }},
{ 99, 1, 6, 7, { 0 }},
{ 100, 1, 3, 7, { 0 }},
{ 101, 1, 6, 7, { 0 }},
{ 102, 1, 3, 6, { 0 }},
{ 103, 1, 6, 7, { 0 }},
{ 104, 1, 3, 7, { 0 }},
{ 105, 1, 3, 3, { 0 }},
{ 106, 1, 3, 3, { 0 }},
{ 107, 1, 3, 7, { 0 }},
{ 108, 1, 3, 3, { 0 }},
{ 109, 1, 6, 9, { 0 }},
{ 110, 1, 6, 7, { 0 }},
{ 111, 1, 6, 7, { 0 }},
{ 112, 1, 6, 7, { 0 }},
{ 113, 1, 6, 7, { 0 }},
{ 114, 1, 6, 6, { 0 }},
{ 115, 1, 6, 7, { 0 }},
{ 116, 1, 3, 5, { 0 }},
{ 117, 1, 6, 7, { 0 }},
{ 118, 1, 6, 7, { 0 }},
{ 119, 1, 6, 9, { 0 }},
{ 120, 1, 6, 7, { 0 }},
{ 121, 1, 6, 7, { 0 }},
{ 122, 1, 6, 7, { 0 }},
{ 123, 1, 2, 5, { 0 }},
{ 124, 1, 1, 3, { 0 }},
{ 125, 1, 2, 5, { 0 }},
{ 126, 1, 8, 7, { 0 }},
};
// Style loading function: terminal
static void GuiLoadStyleTerminal(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < TERMINAL_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(terminalStyleProps[i].controlId, terminalStyleProps[i].propertyId, terminalStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int terminalFontDataSize = 0;
unsigned char *data = DecompressData(terminalFontData, TERMINAL_COMPRESSED_DATA_SIZE, &terminalFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, terminalFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, terminalFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 63, 4, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
}

View File

@ -1,300 +0,0 @@
/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 2.5 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
#include "../../src/extras/gui_textbox_extended.h"
#include <limits.h>
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define SIZEOF(A) (sizeof(A)/sizeof(A[0])) // Get number of elements in array `A`. Total size of `A` should be known at compile time.
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static char text01[92] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit"; // including some hiragana/kanji
static char text02[128] = "Here's another, much bigger textboxBounds." "\xf4\xa1\xa1\xff" " TIP: try COPY/PASTE ;)"; // including some invalid UTF8
static int textboxActive = 0; // Keeps traks of the active textboxBounds
static Rectangle textboxBounds[4] = {
{ 20, 60, 160, 25 },
{ 220, 60, 300, 25 },
{ 565, 60, 95, 25 },
{ 680, 60, 100, 25 },
};
static Texture2D checked = { 0 };
// Draw a color button, if clicked return true
bool ColorButton(Rectangle bounds, Color color)
{
Rectangle body = {bounds.x + 2, bounds.y + 2, bounds.width - 4, bounds.height - 4};
bool pressed = false;
// Update control
Vector2 mouse = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, bounds)) pressed = true;
// Draw control
DrawTexture(checked, body.x, body.y, WHITE);
DrawRectangleRec(body, color);
DrawRectangleLinesEx(bounds, 1, BLACK);
return pressed;
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char **argv)
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - gui textboxBounds extended demo");
// Generate a checked checked used by the color buttons
Image img = GenImageChecked(26, 26, 5, 5, RAYWHITE, DARKGRAY);
checked = LoadTextureFromImage(img);
UnloadImage(img);
Font font = { 0 };
int fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
int fontSpacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
int padding = GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
int border = GuiGetStyle(TEXTBOX, BORDER_WIDTH);
Color colorFG = GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG));
Color colorBG = GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG));
Color *colorSelected = &colorFG;
bool showMenu = false;
Rectangle menuRect = { 0 };
int spinnerValue = 0;
int valueBoxValue = 0;
bool textBox01EditMode = false;
bool textBox02EditMode = false;
bool spinnerEditMode = false;
bool valueBoxEditMode = false;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
Vector2 mouse = GetMousePosition();
// Check all textboxes to get the active textboxBounds
if (textBox01EditMode) textboxActive = 0;
else if (textBox02EditMode) textboxActive = 1;
else if (spinnerEditMode) textboxActive = 2;
else if (valueBoxEditMode) textboxActive = 3;
// Show/Hide the textboxBounds menu
/*
if ((textboxActive < 2) && !showMenu && CheckCollisionPointRec(mouse, textboxBounds[textboxActive]) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
{
showMenu = true;
menuRect = (Rectangle){mouse.x, mouse.y, 80, 110};
}
*/
// Menu hidding logic
if (showMenu && IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !CheckCollisionPointRec(mouse, menuRect)) showMenu = false;
// Fonts drag & drop logic
if (IsFileDropped())
{
int count = 0;
char **files = GetDroppedFiles(&count);
if (IsFileExtension(files[0], ".ttf") ||
IsFileExtension(files[0], ".otf") ||
IsFileExtension(files[0], ".fnt"))
{
Font fnt = LoadFont(files[0]);
if (fnt.texture.id != 0)
{
// Font was loaded, only change font on success
GuiSetFont(fnt);
fontSize = fnt.baseSize;
// Remove old font
if (font.texture.id != 0) UnloadFont(font);
font = fnt;
}
}
ClearDroppedFiles();
}
// Convert text to hex representation and draw it on screen
char hex[(((textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01)) + 1)*3 + 1];
char *text = (textboxActive == 1) ? text02 : text01;
int maxSize = (textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01);
for (int i = 0, j = 0; i < maxSize; ++i, j += 3) sprintf(&hex[j], "%02Xh ", (char)text[i]);
int startIdx = 0, endIdx = 0;
if (textboxActive < 2)
{
Vector2 sel = GuiTextBoxGetSelection();
startIdx = GuiTextBoxGetByteIndex(text, 0, 0, sel.x);
endIdx = GuiTextBoxGetByteIndex(text, 0, 0, sel.x + sel.y);
}
int len = endIdx - startIdx;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw textboxes extended
//---------------------------------------------------------------------------------------
// Set custom style
GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, padding);
GuiSetStyle(TEXTBOX, BORDER_WIDTH, border);
GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, ColorToInt(colorBG));
GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, ColorToInt(colorFG));
// TODO: GuiTextBoxEx() is not following editMode logic like GuiTextBox()
if (GuiTextBoxEx(textboxBounds[0], text01, SIZEOF(text01) - 1, textBox01EditMode)) textBox01EditMode = !textBox01EditMode;
if (GuiTextBoxEx(textboxBounds[1], text02, SIZEOF(text02) - 1, textBox02EditMode)) textBox02EditMode = !textBox02EditMode;
if (GuiSpinner(textboxBounds[2], NULL, &spinnerValue, INT_MIN, INT_MAX, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox(textboxBounds[3], NULL, &valueBoxValue, INT_MIN, INT_MAX, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
//---------------------------------------------------------------------------------------
// Reset style to default
GuiLoadStyleDefault();
GuiSetFont(GetFontDefault());
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
// Draw hexadecimal values viewer
DrawTextBoxedSelectable(guiFont, hex, (Rectangle){ 20, 95, 760, 205 }, 20, 1, true, BLACK, startIdx*3, len*3, colorFG, colorBG);
// Draw right-mouse-button-click menu and logic
//---------------------------------------------------------------------------------------
if (showMenu)
{
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24); // make items look a little bigger
const char *menuItems[] = { "#17# Cut", "#16# Copy", "#18# Paste", "#101# SelectAll" };
//int enabledItems[] = { textboxActive < 2 ? 1 : 0, textboxActive < 2 ? 1 : 0, GetClipboardText() != NULL, 1 };
int active = -1, focus = 0, scroll = 0;
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Fixes visual glitch with other alignments
active = GuiListViewEx(menuRect, menuItems, SIZEOF(menuItems), &focus, &scroll, active);
if (active != -1)
{
showMenu = false;
char *text = (textboxActive == 1) ? text02 : text01;
switch(active)
{
case 0: GuiTextBoxCut(text); break;
case 1: GuiTextBoxCopy(text); break;
case 2: GuiTextBoxPaste(text, (textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01)); break;
case 3: GuiTextBoxSelectAll(text); break;
default: break;
}
}
}
//---------------------------------------------------------------------------------------
// Draw GUI to change textboxes parameters
//---------------------------------------------------------------------------------------
/*
// UI for changing the font size and spacing of all textboxes
GuiLine((Rectangle){25,280,750,10}, NULL);
GuiGroupBox((Rectangle){20,320,190,100}, GuiIconText(RICON_GEAR, "FONT"));
GuiLabel((Rectangle){30,340,60,20}, "Size");
GuiSpinner((Rectangle){95,340,100,20}, NULL, &fontSize, 10, 40, true);
GuiLabel((Rectangle){30,380,60,20}, "Spacing");
GuiSpinner((Rectangle){95,380,100,20}, NULL, &fontSpacing, 1, 10, true);
// UI for changing the style of all textboxes
GuiGroupBox((Rectangle){225,320,190,100}, GuiIconText(RICON_COLOR_BUCKET, "STYLE"));
GuiLabel((Rectangle){240,340,60,20}, "Padding");
GuiSpinner((Rectangle){305,340,100,20}, NULL, &padding, 2, 30, true);
GuiLabel((Rectangle){240,380,60,20}, "Border");
GuiSpinner((Rectangle){305,380,100,20}, NULL, &border, 0, 8, true);
// UI for changing the width/height of the active textboxBounds
bool changed = false;
int width = textboxBounds[textboxActive].width, height = textboxBounds[textboxActive].height;
GuiGroupBox((Rectangle){430,320,175,100}, GuiIconText(RICON_CURSOR_SCALE, "SCALE"));
GuiLabel((Rectangle){435,340,55,20}, "Width");
if (GuiSpinner((Rectangle){495,340,100,20}, NULL, &width, 30, 300, true)) changed = true;
GuiLabel((Rectangle){435,380,55,20}, "Height");
if (GuiSpinner((Rectangle){495,380,100,20}, NULL, &height, 12, 60, true)) changed = true;
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiLabel((Rectangle){30,290,740,10}, GuiIconText(RICON_TEXT_T, " DRAG A FONT FILE (*.TTF, *.FNT) ANYWHERE TO CHANGE THE DEFAULT FONT!"));
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
textboxBounds[textboxActive].y = 85 - height;
textboxBounds[textboxActive].height = height;
textboxBounds[textboxActive].width = width;
if (changed) GuiTextBoxSetActive(textboxBounds[textboxActive]);
// UI for selecting the selected text background and foreground color
if (ColorButton((Rectangle){625,320,30,30}, colorFG)) colorSelected = &colorFG;
if (ColorButton((Rectangle){625,389,30,30}, colorBG)) colorSelected = &colorBG;
*colorSelected = GuiColorPicker((Rectangle){660,320,90,85}, *colorSelected);
float alpha = colorSelected->a;
GuiSetStyle(SLIDER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Slider for the selected color alpha value
colorSelected->a = GuiSlider((Rectangle){664,420,100,20}, GuiIconText(RICON_CROP_ALPHA, "Alpha"), NULL, alpha, 0.0f, 255.0f);
*/
//---------------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

View File

@ -1,295 +0,0 @@
/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - GuiTextEditor()
*
* DEPENDENCIES:
* raylib 3.0 - Windowing/input management and drawing.
* raygui 2.7 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static char text01[128] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit...\0"; // including some hiragana/kanji
static char text02[128] = "Here's another, much bigger textbox extended.\xf4\xa1\xa1\xff TIP: try COPY/PASTE ;)\0"; // Including some invalid UTF8
bool GuiTextEditor(Rectangle bounds, char *text, int textLen, bool editMode);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char **argv)
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - gui text editor test");
Font font = { 0 };
bool textEditor01EditMode = false;
bool textEditor02EditMode = false;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
Vector2 mouse = GetMousePosition();
// Fonts drag & drop logic
if (IsFileDropped())
{
int count = 0;
char **files = GetDroppedFiles(&count);
if (IsFileExtension(files[0], ".ttf") ||
IsFileExtension(files[0], ".otf") ||
IsFileExtension(files[0], ".fnt"))
{
Font fnt = LoadFont(files[0]);
if (fnt.texture.id != 0)
{
// Font was loaded, only change font on success
GuiSetFont(fnt);
// Remove old font
if (font.texture.id != 0) UnloadFont(font);
font = fnt;
}
}
ClearDroppedFiles();
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw textboxes extended
//---------------------------------------------------------------------------------------
if (GuiTextEditor((Rectangle){ 20, 20, 380, 410 }, text01, strlen(text01), textEditor01EditMode)) textEditor01EditMode = !textEditor01EditMode;
if (GuiTextEditor((Rectangle){ 420, 20, 360, 410 }, text02, strlen(text02), textEditor02EditMode)) textEditor02EditMode = !textEditor02EditMode;
//---------------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Text editor control (Advanced text box)
bool GuiTextEditor(Rectangle bounds, char *text, int textSize, bool editMode)
{
static Rectangle cursor = { 0 }; // Cursor position and size
static int framesCounter = 0; // Blinking cursor frames counter
static int cursorCodepoint = -1;
static int selectStartCp = -1;
static int selectLengthCp = 0;
GuiControlState state = guiState;
bool pressed = false;
bool textWrap = true; // TODO: Word-Wrap vs Char-Wrap -> textWrapMode { NO_WRAP_LOCK, NO_WRAP_OVERFLOW, CHAR_WRAP, WORD_WRAP }
// WARNING: First string full traversal
int codepointCount = GetCodepointCount(text);
int textLen = strlen(text); // Text length in bytes
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (editMode)
{
state = GUI_STATE_PRESSED;
framesCounter++;
// TODO: Cursor position logic (mouse and keys)
// Characters selection logic
if (selectStartCp != -1)
{
if (IsKeyDown(KEY_LEFT_SHIFT) && IsKeyPressed(KEY_RIGHT))
{
selectLengthCp++;
if (selectLengthCp >= (codepointCount - selectStartCp)) selectLengthCp = codepointCount - selectStartCp;
}
if (IsKeyDown(KEY_LEFT_SHIFT) && IsKeyPressed(KEY_LEFT))
{
selectLengthCp--;
if (selectLengthCp < 0) selectLengthCp = 0;
}
}
int key = GetCharPressed();
// TODO: On key pressed, place new character in cursor position
// Exit edit mode logic
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
}
else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
if (IsMouseButtonPressed(0)) pressed = true;
}
}
if (pressed)
{
// Exiting edit mode, reset temp variables
framesCounter = 0;
cursor = (Rectangle){ 0 };
cursorCodepoint = -1;
selectStartCp = -1;
selectLengthCp = 0;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
if (state == GUI_STATE_PRESSED) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == GUI_STATE_DISABLED) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
Font font = GetFontDefault();
int textOffsetY = 0; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
float scaleFactor = GuiGetStyle(DEFAULT, TEXT_SIZE)*2/font.baseSize; // Character quad scaling factor
for (int i = 0, cp = 0; i < textLen; i++)
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
Rectangle rec = { bounds.x + textOffsetX + font.glyphs[index].offsetX*scaleFactor,
bounds.y + textOffsetY + font.glyphs[index].offsetY*scaleFactor,
font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor };
// Automatic line break to wrap text inside box
if (textWrap && ((rec.x + rec.width) >= (bounds.x + bounds.width)))
{
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0.0f;
// Recalculate drawing rectangle position
rec = (Rectangle){ bounds.x + textOffsetX + font.glyphs[index].offsetX*scaleFactor,
bounds.y + textOffsetY + font.glyphs[index].offsetY*scaleFactor,
font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor };
}
// Check selected codepoint
if (editMode)
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(GetMousePosition(), rec))
{
cursor = rec;
cursorCodepoint = cp;
selectStartCp = cursorCodepoint;
selectLengthCp = 0;
// TODO: Place cursor at the end if pressed out of text
}
// On mouse left button down allow text selection
if ((selectStartCp != -1) && IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(GetMousePosition(), rec))
{
if (cp >= selectStartCp) selectLengthCp = cp - selectStartCp;
else if (cp < selectStartCp)
{
//int temp = selectStartCp;
//selectStartCp = cp;
//selectLengthCp = temp - selectStartCp;
}
}
}
if (codepoint == '\n') // Line break character
{
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0.0f;
}
else
{
// Draw codepoint glyph
if ((codepoint != ' ') && (codepoint != '\t') && ((rec.x + rec.width) < (bounds.x + bounds.width)))
{
DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)));
}
// TODO: On text overflow do something... move text to the left?
}
// Draw codepoints selection from selectStartCp to selectLengthCp
// TODO: Consider spacing when drawing selected characters background
if (editMode && (selectStartCp != -1) && ((cp >= selectStartCp) && (cp <= (selectStartCp + selectLengthCp)))) DrawRectangleRec(rec, MAROON);
if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
i += (codepointByteCount - 1); // Move text bytes counter to next codepoint
cp++;
}
// Draw blinking cursor
if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangleRec(cursor, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
//GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
}

547
icons/raygui_icons.h Normal file
View File

@ -0,0 +1,547 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// raygui Icons exporter v1.1 - Icons data exported as a values array //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2019-2022 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so every array
// element defines 32 pixels (bits) of information
// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
typedef enum {
ICON_NONE = 0,
ICON_FOLDER_FILE_OPEN = 1,
ICON_FILE_SAVE_CLASSIC = 2,
ICON_FOLDER_OPEN = 3,
ICON_FOLDER_SAVE = 4,
ICON_FILE_OPEN = 5,
ICON_FILE_SAVE = 6,
ICON_FILE_EXPORT = 7,
ICON_FILE_ADD = 8,
ICON_FILE_DELETE = 9,
ICON_FILETYPE_TEXT = 10,
ICON_FILETYPE_AUDIO = 11,
ICON_FILETYPE_IMAGE = 12,
ICON_FILETYPE_PLAY = 13,
ICON_FILETYPE_VIDEO = 14,
ICON_FILETYPE_INFO = 15,
ICON_FILE_COPY = 16,
ICON_FILE_CUT = 17,
ICON_FILE_PASTE = 18,
ICON_CURSOR_HAND = 19,
ICON_CURSOR_POINTER = 20,
ICON_CURSOR_CLASSIC = 21,
ICON_PENCIL = 22,
ICON_PENCIL_BIG = 23,
ICON_BRUSH_CLASSIC = 24,
ICON_BRUSH_PAINTER = 25,
ICON_WATER_DROP = 26,
ICON_COLOR_PICKER = 27,
ICON_RUBBER = 28,
ICON_COLOR_BUCKET = 29,
ICON_TEXT_T = 30,
ICON_TEXT_A = 31,
ICON_SCALE = 32,
ICON_RESIZE = 33,
ICON_FILTER_POINT = 34,
ICON_FILTER_BILINEAR = 35,
ICON_CROP = 36,
ICON_CROP_ALPHA = 37,
ICON_SQUARE_TOGGLE = 38,
ICON_SYMMETRY = 39,
ICON_SYMMETRY_HORIZONTAL = 40,
ICON_SYMMETRY_VERTICAL = 41,
ICON_LENS = 42,
ICON_LENS_BIG = 43,
ICON_EYE_ON = 44,
ICON_EYE_OFF = 45,
ICON_FILTER_TOP = 46,
ICON_FILTER = 47,
ICON_TARGET_POINT = 48,
ICON_TARGET_SMALL = 49,
ICON_TARGET_BIG = 50,
ICON_TARGET_MOVE = 51,
ICON_CURSOR_MOVE = 52,
ICON_CURSOR_SCALE = 53,
ICON_CURSOR_SCALE_RIGHT = 54,
ICON_CURSOR_SCALE_LEFT = 55,
ICON_UNDO = 56,
ICON_REDO = 57,
ICON_REREDO = 58,
ICON_MUTATE = 59,
ICON_ROTATE = 60,
ICON_REPEAT = 61,
ICON_SHUFFLE = 62,
ICON_EMPTYBOX = 63,
ICON_TARGET = 64,
ICON_TARGET_SMALL_FILL = 65,
ICON_TARGET_BIG_FILL = 66,
ICON_TARGET_MOVE_FILL = 67,
ICON_CURSOR_MOVE_FILL = 68,
ICON_CURSOR_SCALE_FILL = 69,
ICON_CURSOR_SCALE_RIGHT_FILL = 70,
ICON_CURSOR_SCALE_LEFT_FILL = 71,
ICON_UNDO_FILL = 72,
ICON_REDO_FILL = 73,
ICON_REREDO_FILL = 74,
ICON_MUTATE_FILL = 75,
ICON_ROTATE_FILL = 76,
ICON_REPEAT_FILL = 77,
ICON_SHUFFLE_FILL = 78,
ICON_EMPTYBOX_SMALL = 79,
ICON_BOX = 80,
ICON_BOX_TOP = 81,
ICON_BOX_TOP_RIGHT = 82,
ICON_BOX_RIGHT = 83,
ICON_BOX_BOTTOM_RIGHT = 84,
ICON_BOX_BOTTOM = 85,
ICON_BOX_BOTTOM_LEFT = 86,
ICON_BOX_LEFT = 87,
ICON_BOX_TOP_LEFT = 88,
ICON_BOX_CENTER = 89,
ICON_BOX_CIRCLE_MASK = 90,
ICON_POT = 91,
ICON_ALPHA_MULTIPLY = 92,
ICON_ALPHA_CLEAR = 93,
ICON_DITHERING = 94,
ICON_MIPMAPS = 95,
ICON_BOX_GRID = 96,
ICON_GRID = 97,
ICON_BOX_CORNERS_SMALL = 98,
ICON_BOX_CORNERS_BIG = 99,
ICON_FOUR_BOXES = 100,
ICON_GRID_FILL = 101,
ICON_BOX_MULTISIZE = 102,
ICON_ZOOM_SMALL = 103,
ICON_ZOOM_MEDIUM = 104,
ICON_ZOOM_BIG = 105,
ICON_ZOOM_ALL = 106,
ICON_ZOOM_CENTER = 107,
ICON_BOX_DOTS_SMALL = 108,
ICON_BOX_DOTS_BIG = 109,
ICON_BOX_CONCENTRIC = 110,
ICON_BOX_GRID_BIG = 111,
ICON_OK_TICK = 112,
ICON_CROSS = 113,
ICON_ARROW_LEFT = 114,
ICON_ARROW_RIGHT = 115,
ICON_ARROW_DOWN = 116,
ICON_ARROW_UP = 117,
ICON_ARROW_LEFT_FILL = 118,
ICON_ARROW_RIGHT_FILL = 119,
ICON_ARROW_DOWN_FILL = 120,
ICON_ARROW_UP_FILL = 121,
ICON_AUDIO = 122,
ICON_FX = 123,
ICON_WAVE = 124,
ICON_WAVE_SINUS = 125,
ICON_WAVE_SQUARE = 126,
ICON_WAVE_TRIANGULAR = 127,
ICON_CROSS_SMALL = 128,
ICON_PLAYER_PREVIOUS = 129,
ICON_PLAYER_PLAY_BACK = 130,
ICON_PLAYER_PLAY = 131,
ICON_PLAYER_PAUSE = 132,
ICON_PLAYER_STOP = 133,
ICON_PLAYER_NEXT = 134,
ICON_PLAYER_RECORD = 135,
ICON_MAGNET = 136,
ICON_LOCK_CLOSE = 137,
ICON_LOCK_OPEN = 138,
ICON_CLOCK = 139,
ICON_TOOLS = 140,
ICON_GEAR = 141,
ICON_GEAR_BIG = 142,
ICON_BIN = 143,
ICON_HAND_POINTER = 144,
ICON_LASER = 145,
ICON_COIN = 146,
ICON_EXPLOSION = 147,
ICON_1UP = 148,
ICON_PLAYER = 149,
ICON_PLAYER_JUMP = 150,
ICON_KEY = 151,
ICON_DEMON = 152,
ICON_TEXT_POPUP = 153,
ICON_GEAR_EX = 154,
ICON_CRACK = 155,
ICON_CRACK_POINTS = 156,
ICON_STAR = 157,
ICON_DOOR = 158,
ICON_EXIT = 159,
ICON_MODE_2D = 160,
ICON_MODE_3D = 161,
ICON_CUBE = 162,
ICON_CUBE_FACE_TOP = 163,
ICON_CUBE_FACE_LEFT = 164,
ICON_CUBE_FACE_FRONT = 165,
ICON_CUBE_FACE_BOTTOM = 166,
ICON_CUBE_FACE_RIGHT = 167,
ICON_CUBE_FACE_BACK = 168,
ICON_CAMERA = 169,
ICON_SPECIAL = 170,
ICON_LINK_NET = 171,
ICON_LINK_BOXES = 172,
ICON_LINK_MULTI = 173,
ICON_LINK = 174,
ICON_LINK_BROKE = 175,
ICON_TEXT_NOTES = 176,
ICON_NOTEBOOK = 177,
ICON_SUITCASE = 178,
ICON_SUITCASE_ZIP = 179,
ICON_MAILBOX = 180,
ICON_MONITOR = 181,
ICON_PRINTER = 182,
ICON_PHOTO_CAMERA = 183,
ICON_PHOTO_CAMERA_FLASH = 184,
ICON_HOUSE = 185,
ICON_HEART = 186,
ICON_CORNER = 187,
ICON_VERTICAL_BARS = 188,
ICON_VERTICAL_BARS_FILL = 189,
ICON_LIFE_BARS = 190,
ICON_INFO = 191,
ICON_CROSSLINE = 192,
ICON_HELP = 193,
ICON_FILETYPE_ALPHA = 194,
ICON_FILETYPE_HOME = 195,
ICON_LAYERS_VISIBLE = 196,
ICON_LAYERS = 197,
ICON_WINDOW = 198,
ICON_HIDPI = 199,
ICON_FILETYPE_BINARY = 200,
ICON_HEX = 201,
ICON_SHIELD = 202,
ICON_FILE_NEW = 203,
ICON_FOLDER_ADD = 204,
ICON_ALARM = 205,
ICON_CPU = 206,
ICON_ROM = 207,
ICON_STEP_OVER = 208,
ICON_STEP_INTO = 209,
ICON_STEP_OUT = 210,
ICON_RESTART = 211,
ICON_BREAKPOINT_ON = 212,
ICON_BREAKPOINT_OFF = 213,
ICON_BURGER_MENU = 214,
ICON_CASE_SENSITIVE = 215,
ICON_REG_EXP = 216,
ICON_217 = 217,
ICON_218 = 218,
ICON_219 = 219,
ICON_220 = 220,
ICON_221 = 221,
ICON_222 = 222,
ICON_223 = 223,
ICON_224 = 224,
ICON_225 = 225,
ICON_226 = 226,
ICON_227 = 227,
ICON_228 = 228,
ICON_229 = 229,
ICON_230 = 230,
ICON_231 = 231,
ICON_232 = 232,
ICON_233 = 233,
ICON_234 = 234,
ICON_235 = 235,
ICON_236 = 236,
ICON_237 = 237,
ICON_238 = 238,
ICON_239 = 239,
ICON_240 = 240,
ICON_241 = 241,
ICON_242 = 242,
ICON_243 = 243,
ICON_244 = 244,
ICON_245 = 245,
ICON_246 = 246,
ICON_247 = 247,
ICON_248 = 248,
ICON_249 = 249,
ICON_250 = 250,
ICON_251 = 251,
ICON_252 = 252,
ICON_253 = 253,
ICON_254 = 254,
ICON_255 = 255,
} guiIconName;
//----------------------------------------------------------------------------------
// Icons data
//----------------------------------------------------------------------------------
static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE
0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN
0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE
0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE
0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT
0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO
0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE
0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY
0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO
0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO
0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY
0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT
0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE
0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND
0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER
0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC
0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL
0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG
0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC
0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER
0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP
0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER
0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER
0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET
0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T
0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A
0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE
0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE
0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT
0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR
0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP
0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA
0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE
0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY
0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL
0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL
0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS
0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG
0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON
0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF
0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP
0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER
0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT
0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL
0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG
0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE
0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE
0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE
0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT
0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT
0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO
0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE
0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT
0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE
0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX
0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET
0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL
0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL
0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL
0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL
0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL
0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL
0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL
0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL
0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL
0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL
0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL
0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX
0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP
0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT
0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER
0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK
0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR
0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING
0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS
0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID
0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID
0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL
0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG
0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES
0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL
0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE
0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL
0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM
0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG
0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL
0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER
0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL
0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG
0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC
0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG
0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK
0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS
0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT
0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT
0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN
0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP
0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL
0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL
0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL
0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL
0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO
0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX
0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE
0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS
0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE
0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR
0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL
0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS
0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK
0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY
0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE
0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP
0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT
0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD
0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET
0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE
0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN
0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK
0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS
0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR
0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG
0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN
0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER
0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER
0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN
0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION
0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP
0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER
0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP
0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY
0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON
0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP
0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX
0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK
0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS
0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR
0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR
0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT
0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D
0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE
0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP
0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT
0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM
0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT
0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK
0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA
0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL
0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET
0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES
0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI
0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK
0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE
0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES
0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK
0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE
0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP
0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX
0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR
0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER
0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA
0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH
0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE
0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER
0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS
0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL
0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS
0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO
0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE
0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP
0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA
0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME
0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE
0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS
0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW
0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI
0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY
0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX
0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD
0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW
0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD
0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM
0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU
0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM
0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER
0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO
0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT
0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART
0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON
0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF
0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU
0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE
0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_217
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_218
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_219
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255
};

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@ -33,13 +33,13 @@ if(${BUILD_RAYGUI_EXAMPLES})
set(example_dirs
controls_test_suite
custom_file_dialog
custom_sliders
image_exporter
image_raw_importer
image_importer_raw
portable_window
property_list
scroll_panel
text_box_selection
text_editor
style_selector
)
set(example_sources)

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@ -1,10 +1,10 @@
find_package(raylib 4.0.0 QUIET CONFIG)
find_package(raylib 4.5.0 QUIET CONFIG)
if (NOT raylib_FOUND)
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 0851960397f02a477d80eda2239f90fae14dec64
GIT_TAG 4.5.0
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?

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@ -187,7 +187,7 @@
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@ -1,6 +1,6 @@
# raygui styles
`raygui` comes with **8 custom styles** carefully designed for the best visual experience. Those styles have been created using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool and they complement internal [default style](default), always available by `raygui`.
`raygui` comes with **12 custom styles** carefully designed for the best visual experience. Those styles have been created using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool and they complement internal [default style](default), always available by `raygui`.
## styles usage
@ -10,31 +10,41 @@ Styles can also be embedded in the code if desired, `.h` files are provided with
Here it is a quick overview of those styles, you can navigate to each directory for additional information.
#### style: [default](default)
#### 1. style: [default](default)
![default style](default/style_table.png)
#### style: [ashes](ashes)
![ashes style](ashes/style_table.png)
#### 2. style: [dark](dark)
![dark style](dark/style_table.png)
#### style: [bluish](bluish)
#### 3. style: [bluish](bluish)
![bluish style](bluish/style_table.png)
#### style: [candy](candy)
#### 4. style: [candy](candy)
![candy style](candy/style_table.png)
#### style: [cherry](cherry)
#### 5. style: [cherry](cherry)
![cherry style](cherry/style_table.png)
#### style: [cyber](cyber)
#### 6. style: [cyber](cyber)
![cyber style](cyber/style_table.png)
#### style: [jungle](jungle)
#### 7. style: [jungle](jungle)
![jungle style](jungle/style_table.png)
#### style: [lavanda](lavanda)
#### 8. style: [lavanda](lavanda)
![lavanda style](lavanda/style_table.png)
#### style: [terminal](terminal)
#### 9. style: [terminal](terminal)
![terminal style](terminal/style_table.png)
#### 10. style: [sunny](sunny)
![sunny style](sunny/style_table.png)
#### 11. style: [ashes](ashes)
![ashes style](ashes/style_table.png)
#### 12. enefete: [enefete](enefete)
![enefete style](enefete/style_table.png)
*NOTE: Those styles require raylib 4.0 and raygui 3.1.*

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@ -7,7 +7,7 @@
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////

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@ -7,7 +7,7 @@
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////

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@ -7,7 +7,7 @@
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////

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@ -7,7 +7,7 @@
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////

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@ -7,7 +7,7 @@
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////

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styles/dark/README.md Normal file
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@ -0,0 +1,16 @@
style: dark
--------------
Classical dark style with an extra high-def colour touch! Elegant and professional, perfect for the expensive tools!
![dark style table](dark_table.png)
screenshot
-----------
![dark style screen](screenshot.png)
about font
-----------
"Pixel Operator" font by de Jayvee Enaguas.
CC0 1.0 Universal, downloaded from dafont.com: [pixel-operator](https://www.dafont.com/pixel-operator.font)

347
styles/dark/dark.h Normal file
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@ -0,0 +1,347 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleDark(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define DARK_STYLE_PROPS_COUNT 22
// Custom style name: dark
static const GuiStyleProp darkStyleProps[DARK_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x878787ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x2c2c2cff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xc3c3c3ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xe1e1e1ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x848484ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x181818ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x000000ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xefefefff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x202020ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x6a6a6aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x818181ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x606060ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x9d9d9dff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x3c3c3cff }, // DEFAULT_BACKGROUND_COLOR
{ 1, 5, 0xf7f7f7ff }, // LABEL_TEXT_COLOR_FOCUSED
{ 1, 8, 0x898989ff }, // LABEL_TEXT_COLOR_PRESSED
{ 4, 5, 0xb0b0b0ff }, // SLIDER_TEXT_COLOR_FOCUSED
{ 5, 5, 0x848484ff }, // PROGRESSBAR_TEXT_COLOR_FOCUSED
{ 9, 5, 0xf5f5f5ff }, // TEXTBOX_TEXT_COLOR_FOCUSED
{ 10, 5, 0xf6f6f6ff }, // VALUEBOX_TEXT_COLOR_FOCUSED
};
// WARNING: This style uses a custom font: PixelOperator.ttf (size: 16, spacing: 0)
#define DARK_COMPRESSED_DATA_SIZE 1031
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char darkFontData[DARK_COMPRESSED_DATA_SIZE] = { 0xed,
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0x23, 0x6e, 0x8c, 0x0c, 0xb3, 0xe3, 0x5f, 0x5f, 0xe9, 0xbb, 0x7a, 0x7c, 0xad, 0x88, 0x7f, 0x4f, 0x16, 0x69, 0x3e, 0xf2,
0x6b, 0xd6, 0xd3, 0x3e, 0x7b, 0x9e, 0xca, 0xba, 0xdc, 0xc7, 0x4a, 0x06, 0xed, 0xbb, 0xc6, 0xff, 0xf9, 0xf5, 0xb4, 0x67,
0x55, 0x76, 0xf5, 0x66, 0xd0, 0x8b, 0xff, 0xbc, 0xda, 0xbe, 0x58, 0x38, 0x32, 0x55, 0x2b, 0x68, 0xe6, 0xd5, 0x0c, 0x76,
0x57, 0x91, 0xcc, 0x1f, 0xff, 0x6b, 0xcf, 0xb9, 0xaa, 0x3c, 0x1d, 0x68, 0xb7, 0xfe, 0xdf, 0x99, 0x3b, 0xbd, 0x4b, 0xfc,
0xeb, 0xb3, 0xfc, 0xd1, 0x34, 0x2b, 0x7d, 0x6e, 0xfc, 0x5f, 0xfd, 0xc4, 0x8b, 0xfa, 0x3c, 0xfc, 0x89, 0x3d, 0xa9, 0xbc,
0x73, 0xe5, 0xaf, 0xb2, 0x99, 0xfd, 0x9d, 0xf1, 0xdf, 0xef, 0x08, 0xe0, 0xe9, 0x51, 0x8c, 0xf7, 0x3a, 0x02, 0x54, 0xe0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x36, 0xbb, 0xe3, 0x7e, 0x9c, 0xa5, 0x13, 0x2d, 0x19, 0x37, 0xbb, 0xaf, 0xa5,
0x3f, 0x4e, 0xd6, 0xa7, 0xbd, 0x96, 0xdb, 0x15, 0xdb, 0xde, 0x0f, 0xae, 0xb6, 0x7f, 0x57, 0xfe, 0xf4, 0xee, 0x6b, 0xe9,
0xdf, 0x5f, 0x93, 0x33, 0x4e, 0x8e, 0x8e, 0x57, 0x8c, 0x7f, 0x25, 0x67, 0xf4, 0xf9, 0xb5, 0x94, 0xa3, 0x94, 0xf1, 0x1a,
0x9b, 0xe7, 0xcc, 0xed, 0x94, 0x8b, 0xbd, 0x72, 0xfc, 0x8f, 0x72, 0x74, 0xa2, 0x21, 0x0f, 0x5a, 0xfc, 0x47, 0xba, 0x16,
0x6f, 0xe7, 0xfe, 0xff, 0xc4, 0xda, 0xeb, 0xef, 0x17, 0xff, 0xce, 0x8a, 0xab, 0x19, 0x6b, 0x69, 0xe7, 0xab, 0x3b, 0xdf,
0xbf, 0xff, 0x57, 0xe7, 0xff, 0x3d, 0xe3, 0xff, 0xea, 0xb5, 0xb4, 0xf3, 0xf3, 0xff, 0xcf, 0x18, 0xff, 0xef, 0xbc, 0x22,
0x73, 0xac, 0xbd, 0x5e, 0x5e, 0xae, 0xf8, 0x7f, 0x7a, 0x5e, 0xee, 0xdd, 0xeb, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x46, 0xbf, 0x00 };
// Font characters rectangles data
static const Rectangle darkFontRecs[95] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 9 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 9 },
{ 50, 4, 5 , 13 },
{ 63, 4, 7 , 9 },
{ 78, 4, 5 , 9 },
{ 91, 4, 1 , 3 },
{ 100, 4, 3 , 9 },
{ 111, 4, 3 , 9 },
{ 122, 4, 5 , 5 },
{ 135, 4, 5 , 5 },
{ 148, 4, 2 , 3 },
{ 158, 4, 4 , 1 },
{ 170, 4, 1 , 1 },
{ 179, 4, 3 , 9 },
{ 190, 4, 5 , 9 },
{ 203, 4, 3 , 9 },
{ 214, 4, 5 , 9 },
{ 227, 4, 5 , 9 },
{ 240, 4, 5 , 9 },
{ 4, 28, 5 , 9 },
{ 17, 28, 5 , 9 },
{ 30, 28, 5 , 9 },
{ 43, 28, 5 , 9 },
{ 56, 28, 5 , 9 },
{ 69, 28, 1 , 7 },
{ 78, 28, 2 , 9 },
{ 88, 28, 3 , 5 },
{ 99, 28, 4 , 3 },
{ 111, 28, 3 , 5 },
{ 122, 28, 5 , 9 },
{ 135, 28, 7 , 9 },
{ 150, 28, 5 , 9 },
{ 163, 28, 5 , 9 },
{ 176, 28, 5 , 9 },
{ 189, 28, 5 , 9 },
{ 202, 28, 5 , 9 },
{ 215, 28, 5 , 9 },
{ 228, 28, 5 , 9 },
{ 241, 28, 5 , 9 },
{ 4, 52, 1 , 9 },
{ 13, 52, 5 , 9 },
{ 26, 52, 5 , 9 },
{ 39, 52, 5 , 9 },
{ 52, 52, 7 , 9 },
{ 67, 52, 5 , 9 },
{ 80, 52, 5 , 9 },
{ 93, 52, 5 , 9 },
{ 106, 52, 5 , 9 },
{ 119, 52, 5 , 9 },
{ 132, 52, 5 , 9 },
{ 145, 52, 5 , 9 },
{ 158, 52, 5 , 9 },
{ 171, 52, 5 , 9 },
{ 184, 52, 7 , 9 },
{ 199, 52, 5 , 9 },
{ 212, 52, 5 , 9 },
{ 225, 52, 5 , 9 },
{ 238, 52, 3 , 9 },
{ 4, 76, 3 , 9 },
{ 15, 76, 3 , 9 },
{ 26, 76, 5 , 3 },
{ 39, 76, 5 , 1 },
{ 52, 76, 2 , 2 },
{ 62, 76, 5 , 7 },
{ 75, 76, 5 , 9 },
{ 88, 76, 5 , 7 },
{ 101, 76, 5 , 9 },
{ 114, 76, 5 , 7 },
{ 127, 76, 4 , 9 },
{ 139, 76, 5 , 9 },
{ 152, 76, 5 , 9 },
{ 165, 76, 1 , 9 },
{ 174, 76, 5 , 11 },
{ 187, 76, 5 , 9 },
{ 200, 76, 2 , 9 },
{ 210, 76, 7 , 7 },
{ 225, 76, 5 , 7 },
{ 238, 76, 5 , 7 },
{ 4, 100, 5 , 9 },
{ 17, 100, 5 , 9 },
{ 30, 100, 5 , 7 },
{ 43, 100, 5 , 7 },
{ 56, 100, 4 , 8 },
{ 68, 100, 5 , 7 },
{ 81, 100, 5 , 7 },
{ 94, 100, 7 , 7 },
{ 109, 100, 5 , 7 },
{ 122, 100, 5 , 9 },
{ 135, 100, 5 , 7 },
{ 148, 100, 4 , 9 },
{ 160, 100, 1 , 9 },
{ 169, 100, 4 , 9 },
{ 181, 100, 6 , 2 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo darkFontChars[95] = {
{ 32, 0, 13, 4, { 0 }},
{ 33, 2, 4, 5, { 0 }},
{ 34, 2, 4, 7, { 0 }},
{ 35, 1, 4, 8, { 0 }},
{ 36, 1, 2, 7, { 0 }},
{ 37, 1, 4, 9, { 0 }},
{ 38, 1, 4, 7, { 0 }},
{ 39, 2, 4, 5, { 0 }},
{ 40, 3, 4, 7, { 0 }},
{ 41, 1, 4, 7, { 0 }},
{ 42, 1, 4, 7, { 0 }},
{ 43, 1, 6, 7, { 0 }},
{ 44, 1, 12, 5, { 0 }},
{ 45, 1, 8, 6, { 0 }},
{ 46, 2, 12, 5, { 0 }},
{ 47, 1, 4, 5, { 0 }},
{ 48, 1, 4, 7, { 0 }},
{ 49, 2, 4, 7, { 0 }},
{ 50, 1, 4, 7, { 0 }},
{ 51, 1, 4, 7, { 0 }},
{ 52, 1, 4, 7, { 0 }},
{ 53, 1, 4, 7, { 0 }},
{ 54, 1, 4, 7, { 0 }},
{ 55, 1, 4, 7, { 0 }},
{ 56, 1, 4, 7, { 0 }},
{ 57, 1, 4, 7, { 0 }},
{ 58, 2, 6, 5, { 0 }},
{ 59, 1, 6, 5, { 0 }},
{ 60, 1, 6, 5, { 0 }},
{ 61, 1, 7, 6, { 0 }},
{ 62, 1, 6, 5, { 0 }},
{ 63, 1, 4, 7, { 0 }},
{ 64, 1, 4, 9, { 0 }},
{ 65, 1, 4, 7, { 0 }},
{ 66, 1, 4, 7, { 0 }},
{ 67, 1, 4, 7, { 0 }},
{ 68, 1, 4, 7, { 0 }},
{ 69, 1, 4, 7, { 0 }},
{ 70, 1, 4, 7, { 0 }},
{ 71, 1, 4, 7, { 0 }},
{ 72, 1, 4, 7, { 0 }},
{ 73, 2, 4, 5, { 0 }},
{ 74, 1, 4, 7, { 0 }},
{ 75, 1, 4, 7, { 0 }},
{ 76, 1, 4, 7, { 0 }},
{ 77, 1, 4, 9, { 0 }},
{ 78, 1, 4, 7, { 0 }},
{ 79, 1, 4, 7, { 0 }},
{ 80, 1, 4, 7, { 0 }},
{ 81, 1, 4, 7, { 0 }},
{ 82, 1, 4, 7, { 0 }},
{ 83, 1, 4, 7, { 0 }},
{ 84, 1, 4, 7, { 0 }},
{ 85, 1, 4, 7, { 0 }},
{ 86, 1, 4, 7, { 0 }},
{ 87, 1, 4, 9, { 0 }},
{ 88, 1, 4, 7, { 0 }},
{ 89, 1, 4, 7, { 0 }},
{ 90, 1, 4, 7, { 0 }},
{ 91, 3, 4, 7, { 0 }},
{ 92, 1, 4, 5, { 0 }},
{ 93, 1, 4, 7, { 0 }},
{ 94, 1, 4, 7, { 0 }},
{ 95, 0, 14, 5, { 0 }},
{ 96, 1, 4, 5, { 0 }},
{ 97, 1, 6, 7, { 0 }},
{ 98, 1, 4, 7, { 0 }},
{ 99, 1, 6, 7, { 0 }},
{ 100, 1, 4, 7, { 0 }},
{ 101, 1, 6, 7, { 0 }},
{ 102, 1, 4, 6, { 0 }},
{ 103, 1, 6, 7, { 0 }},
{ 104, 1, 4, 7, { 0 }},
{ 105, 2, 4, 5, { 0 }},
{ 106, 1, 4, 7, { 0 }},
{ 107, 1, 4, 7, { 0 }},
{ 108, 2, 4, 5, { 0 }},
{ 109, 1, 6, 9, { 0 }},
{ 110, 1, 6, 7, { 0 }},
{ 111, 1, 6, 7, { 0 }},
{ 112, 1, 6, 7, { 0 }},
{ 113, 1, 6, 7, { 0 }},
{ 114, 1, 6, 7, { 0 }},
{ 115, 1, 6, 7, { 0 }},
{ 116, 1, 5, 6, { 0 }},
{ 117, 1, 6, 7, { 0 }},
{ 118, 1, 6, 7, { 0 }},
{ 119, 1, 6, 9, { 0 }},
{ 120, 1, 6, 7, { 0 }},
{ 121, 1, 6, 7, { 0 }},
{ 122, 1, 6, 7, { 0 }},
{ 123, 2, 4, 7, { 0 }},
{ 124, 2, 4, 5, { 0 }},
{ 125, 1, 4, 7, { 0 }},
{ 126, 1, 4, 8, { 0 }},
};
// Style loading function: dark
static void GuiLoadStyleDark(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < DARK_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(darkStyleProps[i].controlId, darkStyleProps[i].propertyId, darkStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int darkFontDataSize = 0;
unsigned char *data = DecompressData(darkFontData, DARK_COMPRESSED_DATA_SIZE, &darkFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, darkFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, darkFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// TODO: Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 124, 6, 1, 1 };
SetShapesTexture(font.texture, whiteChar);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

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Creative Commons Legal Code
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style: enefete
--------------
Inspired by money and pain, a desperate jump into the trendings train, a train to nowhere. Don't stare at it for too long!
![enefete style table](enefete_table.png)
screenshot
-----------
![enefete style screen](screenshot.png)
about font
-----------
"Generic Mobile System" font by de Jayvee Enaguas.
CC0 1.0 Universal, downloaded from dafont.com: [generic-mobile-system](https://www.dafont.com/generic-mobile-system.font)

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//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleEnefete(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define ENEFETE_STYLE_PROPS_COUNT 16
// Custom style name: enefete
static const GuiStyleProp enefeteStyleProps[ENEFETE_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x1980d5ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x4df3ebff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x103e60ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xe7e2f7ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x23d4ddff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xf1f1f1ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x6413a6ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xea66d9ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x9f00bbff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x4b909eff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x73c7d0ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x448894ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x1d3f6cff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x29c9e5ff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: GenericMobileSystemNuevo.ttf (size: 16, spacing: 0)
#define ENEFETE_COMPRESSED_DATA_SIZE 1270
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char enefeteFontData[ENEFETE_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0x51, 0x96, 0xe3, 0x26, 0x10, 0x05, 0x50, 0xf6, 0xbf, 0xe9, 0xca, 0xc9, 0x47, 0x72, 0x26, 0x93, 0x69, 0x01, 0x45,
0x21, 0x61, 0xf9, 0xf6, 0xfd, 0xb3, 0xda, 0xdd, 0x32, 0xcf, 0x12, 0x92, 0x29, 0x70, 0x34, 0x00, 0x80, 0xdf, 0xfc, 0xfd,
0xf3, 0xe7, 0xc7, 0xfe, 0xb4, 0xe5, 0x7a, 0xdb, 0x3f, 0xbf, 0xd1, 0xdb, 0x12, 0x3f, 0xee, 0x49, 0x5c, 0x6c, 0x1b, 0xfb,
0x5f, 0xb9, 0xfd, 0x8a, 0xa9, 0xb6, 0x89, 0x8b, 0x56, 0x6b, 0xcb, 0x8f, 0xb7, 0xcb, 0xb6, 0xbf, 0x7a, 0xd6, 0xf3, 0xf9,
0xc7, 0xc5, 0x3e, 0xc6, 0xbf, 0x19, 0xc4, 0xc5, 0x7e, 0xc4, 0xe5, 0xd6, 0x91, 0x44, 0xaf, 0xfe, 0x77, 0x5d, 0x42, 0xab,
0x7f, 0x25, 0xba, 0x47, 0xc2, 0x5c, 0x0b, 0x9d, 0x90, 0x7f, 0xfc, 0xd2, 0xce, 0x91, 0xcc, 0x60, 0x3c, 0xff, 0xba, 0xa3,
0xf6, 0xfa, 0x3d, 0xbb, 0xaf, 0x85, 0xaf, 0xda, 0x69, 0xfe, 0x6c, 0x55, 0xb7, 0x77, 0xd7, 0xbf, 0xdd, 0x3b, 0x03, 0xee,
0xc8, 0xbf, 0xe2, 0x78, 0xfb, 0xf9, 0x2f, 0xc7, 0xc4, 0x99, 0xa4, 0xa6, 0x7d, 0x7b, 0xaf, 0xf6, 0xd4, 0xfc, 0x47, 0x8f,
0xff, 0x9f, 0x7b, 0xe0, 0xe8, 0xbe, 0xb7, 0x76, 0x9c, 0x6f, 0xfb, 0xbd, 0xd6, 0x9d, 0xd7, 0x57, 0x2b, 0xf9, 0xc7, 0xc1,
0xf9, 0x8f, 0xec, 0x5d, 0x74, 0xfb, 0xff, 0xd1, 0xe3, 0x6e, 0x2e, 0xff, 0xba, 0x23, 0xfa, 0xc9, 0xfc, 0xef, 0xb9, 0xfe,
0xcb, 0x9e, 0xff, 0x47, 0xce, 0xb4, 0x3f, 0x25, 0xfc, 0x6b, 0x8b, 0xc4, 0x86, 0xf3, 0xff, 0x49, 0xf7, 0x57, 0xd9, 0xfc,
0xe3, 0x80, 0xd7, 0x36, 0x76, 0xff, 0x77, 0xd5, 0xa3, 0xf6, 0xf3, 0x6f, 0xaf, 0xc9, 0x3f, 0x92, 0x57, 0x3b, 0x3f, 0x5f,
0xa9, 0xde, 0xb5, 0x87, 0x6b, 0xfd, 0x7f, 0xef, 0x9e, 0xe7, 0xdb, 0xf3, 0xbf, 0xbe, 0xff, 0x9b, 0xbb, 0xdf, 0xf9, 0xb4,
0xfc, 0x7b, 0x77, 0xbd, 0x6f, 0x3a, 0xff, 0x67, 0xaf, 0xe3, 0xe7, 0xef, 0x54, 0xcf, 0x79, 0xbd, 0xf7, 0xed, 0xe1, 0xbe,
0xbb, 0x36, 0xaa, 0x53, 0xb9, 0xeb, 0x7f, 0x49, 0xff, 0x9b, 0xf2, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9f, 0xcb, 0xf7,
0xab, 0x76, 0xe6, 0xeb, 0x63, 0x7b, 0x5b, 0xe6, 0x2b, 0xd9, 0xaf, 0x9f, 0x35, 0x37, 0xda, 0x5b, 0x53, 0xc1, 0x3f, 0xd3,
0x82, 0x6d, 0x7a, 0x6b, 0x6f, 0x5c, 0x37, 0x86, 0x5a, 0x79, 0x74, 0x24, 0x7a, 0xb6, 0xd5, 0x47, 0x46, 0xa9, 0x33, 0x23,
0xd9, 0x2b, 0xdb, 0xc6, 0x2b, 0x25, 0x6b, 0x2b, 0x36, 0x62, 0x60, 0x2e, 0x42, 0x24, 0xab, 0x26, 0xfa, 0xaf, 0x2f, 0x36,
0x56, 0xcd, 0xc4, 0x45, 0xd5, 0xf6, 0x5a, 0x25, 0x72, 0x65, 0xfe, 0x75, 0x75, 0x17, 0xb1, 0xf0, 0xba, 0xa2, 0x33, 0xea,
0x1c, 0x5b, 0x12, 0xee, 0xed, 0xcb, 0x5a, 0xd5, 0xcc, 0xae, 0xfc, 0xe7, 0xab, 0x1f, 0x2b, 0xf2, 0x8f, 0xad, 0xa3, 0xd8,
0x3f, 0xe7, 0x1f, 0x87, 0xe7, 0xdf, 0x9b, 0x5f, 0x37, 0xd7, 0x5b, 0xae, 0x1c, 0x49, 0xfd, 0x3e, 0x7e, 0xed, 0xfc, 0xbf,
0xf7, 0xec, 0x71, 0x5d, 0xd7, 0x9a, 0x49, 0x78, 0xee, 0x9a, 0xa7, 0xfa, 0xf8, 0xdf, 0xd1, 0x8f, 0xe7, 0xab, 0x9f, 0xe7,
0xae, 0xcf, 0xee, 0xeb, 0xff, 0xdb, 0x60, 0x5d, 0xf3, 0xe7, 0x9d, 0xff, 0xcf, 0xca, 0xbf, 0x4d, 0x5f, 0xd1, 0x54, 0xce,
0x6e, 0xc8, 0xd6, 0x9c, 0xf6, 0xf2, 0x1f, 0x79, 0x57, 0x3f, 0x99, 0x7f, 0xe6, 0x4c, 0xbe, 0x32, 0x8b, 0xa5, 0x2a, 0xff,
0x33, 0xaa, 0xcd, 0xce, 0x3f, 0xfe, 0xef, 0xbe, 0x57, 0xcb, 0xe6, 0xbf, 0x67, 0x96, 0xf3, 0xfe, 0xf9, 0x1c, 0x23, 0x73,
0xdb, 0xd6, 0xf2, 0x5f, 0x6d, 0xad, 0xfe, 0x27, 0x05, 0x95, 0x9f, 0xd5, 0x8c, 0xcc, 0x62, 0x8c, 0x92, 0x79, 0xa0, 0xe7,
0xe4, 0x9f, 0x3b, 0x4a, 0xef, 0xf9, 0xfc, 0x87, 0xbb, 0xaa, 0x9e, 0x65, 0xe1, 0xf3, 0x75, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0xfb, 0x46, 0x27, 0xfa, 0x55, 0xfe, 0x91, 0x18, 0x83, 0xac, 0xaa, 0xcf, 0xca, 0xd7, 0x42, 0xc4, 0x6f, 0x35, 0xb8,
0x31, 0x5d, 0x2b, 0x11, 0xe9, 0xd9, 0x0c, 0xcf, 0x3c, 0x77, 0xbe, 0xf6, 0x73, 0x7d, 0x6b, 0x65, 0x66, 0xf3, 0xf5, 0x0c,
0xa3, 0xf3, 0x2b, 0x62, 0x5b, 0x9d, 0xc5, 0xdd, 0x5b, 0xc7, 0x1e, 0xbf, 0x2f, 0xff, 0x76, 0xd3, 0xf1, 0x9f, 0xcd, 0x3f,
0xba, 0x33, 0x99, 0xce, 0xcd, 0x3f, 0x53, 0x43, 0xfd, 0xce, 0xfc, 0xf3, 0xab, 0xe2, 0x47, 0xb7, 0x92, 0xfd, 0xc4, 0xfc,
0xe3, 0xa6, 0xfc, 0x57, 0x66, 0xeb, 0xb5, 0xe4, 0xb5, 0xc3, 0xbd, 0xf9, 0xb7, 0x6e, 0xc2, 0xb1, 0x90, 0x52, 0xfe, 0x0a,
0x68, 0xa5, 0xde, 0xed, 0xa4, 0xe3, 0xff, 0x8e, 0xfe, 0x3f, 0x0a, 0xbe, 0x15, 0x63, 0x47, 0xfe, 0xab, 0xed, 0x93, 0xab,
0x86, 0xfc, 0xc6, 0xfc, 0xb3, 0xfd, 0xff, 0xf8, 0xb5, 0xc5, 0x59, 0xf9, 0x8f, 0xcc, 0xcd, 0xfa, 0x9e, 0xfc, 0xdb, 0x4b,
0xf3, 0xcf, 0xcf, 0x2d, 0x7a, 0x5b, 0xfe, 0xb1, 0xe1, 0x2c, 0xbc, 0x7a, 0xff, 0xff, 0x54, 0xfe, 0x77, 0xde, 0xff, 0xad,
0xaf, 0x7c, 0x50, 0xf5, 0xf9, 0x4f, 0xfd, 0x95, 0xd4, 0xfe, 0xcf, 0x7f, 0xf6, 0xb4, 0x4f, 0x1b, 0xfa, 0x3e, 0x9d, 0xec,
0x4c, 0x76, 0x4e, 0x98, 0x1d, 0x82, 0x77, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xbe, 0x91, 0x89, 0xde, 0xe8, 0x69,
0xed, 0x2a, 0x74, 0x63, 0xf3, 0x0e, 0x66, 0xc6, 0xbc, 0x33, 0xe3, 0xe4, 0xd9, 0xfa, 0xc4, 0xec, 0x9a, 0xbc, 0xd5, 0xeb,
0xec, 0xb5, 0xb2, 0xf5, 0xff, 0xef, 0xce, 0x7f, 0x74, 0x4c, 0x3e, 0x5b, 0xe9, 0x31, 0xde, 0xea, 0xb3, 0x7f, 0x6f, 0xad,
0x0e, 0xa5, 0x76, 0x2d, 0xd5, 0xfc, 0x3a, 0xba, 0x33, 0x09, 0xf6, 0x6b, 0xef, 0xaa, 0xd7, 0xf3, 0xad, 0xca, 0x7f, 0x6d,
0xd5, 0xd0, 0x8a, 0x75, 0xa8, 0xdb, 0x62, 0x2d, 0x96, 0xfc, 0xd7, 0xb7, 0xec, 0xe8, 0x2f, 0x33, 0x6b, 0xe2, 0x67, 0xea,
0x84, 0x56, 0x7a, 0xc9, 0x3b, 0xf2, 0x6f, 0xa9, 0x6f, 0x0f, 0xca, 0x1f, 0xe7, 0xa7, 0xe7, 0x5f, 0xdd, 0x37, 0x64, 0xaf,
0x18, 0xc6, 0x5b, 0x64, 0xf4, 0xe8, 0xce, 0xe4, 0x9f, 0x3d, 0x27, 0xbe, 0x37, 0xff, 0xda, 0xb5, 0xb4, 0x33, 0x73, 0x47,
0x6b, 0xf3, 0xbf, 0x7e, 0x6f, 0xbc, 0x2f, 0xff, 0x91, 0xfe, 0x3f, 0xf3, 0x9d, 0x68, 0x2d, 0xbd, 0xce, 0xf6, 0x6a, 0xd5,
0xd9, 0x53, 0xf9, 0x57, 0x9f, 0x35, 0x9e, 0xaf, 0xb1, 0xcb, 0x5e, 0x6d, 0xe6, 0xaf, 0x52, 0x2b, 0xce, 0xff, 0xa3, 0xdf,
0xff, 0xb3, 0xab, 0x4a, 0x5d, 0xfe, 0xd5, 0xf9, 0xcf, 0xde, 0xf5, 0xc6, 0xc2, 0xb7, 0xdb, 0xad, 0xe4, 0x5f, 0x7b, 0x27,
0x75, 0x46, 0xfe, 0xb9, 0x4f, 0x1b, 0xb2, 0xcf, 0x7c, 0x6b, 0x5d, 0x71, 0xb6, 0x0d, 0x7d, 0x9e, 0xfb, 0xae, 0x55, 0x69,
0x76, 0xfd, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x37, 0xd4, 0xff, 0xaf, 0xd6, 0x6e, 0x8c, 0xae, 0xc2, 0xfe, 0xff,
0x47, 0x73, 0xdf, 0x62, 0x1e, 0x8b, 0xcf, 0x8b, 0xe9, 0x4a, 0x98, 0xb9, 0x91, 0xe7, 0x8a, 0x4a, 0xc1, 0xda, 0x6a, 0xb1,
0xe7, 0xf2, 0xcf, 0x55, 0x97, 0x3e, 0x51, 0x6b, 0x97, 0xad, 0xd0, 0xaa, 0xce, 0xbf, 0xbe, 0x55, 0x76, 0x8f, 0x9a, 0xbf,
0x23, 0xff, 0x56, 0x56, 0xe3, 0xba, 0x2b, 0xff, 0xfc, 0xfb, 0x74, 0xb6, 0xf2, 0x64, 0xf7, 0x1a, 0xbd, 0x9f, 0x93, 0xff,
0x48, 0x6f, 0x73, 0x5f, 0xfe, 0xfd, 0xc7, 0xe7, 0x8f, 0xff, 0x27, 0xd6, 0xe8, 0xff, 0xa4, 0xfc, 0xdb, 0xd0, 0xea, 0xb4,
0x9f, 0x79, 0xfc, 0xb7, 0xd2, 0x35, 0xfa, 0xcf, 0x38, 0xff, 0xe7, 0xaf, 0xff, 0xda, 0x0d, 0xfd, 0x7f, 0xfb, 0xcf, 0xb7,
0x52, 0xd4, 0xb5, 0xca, 0x7c, 0x25, 0x61, 0x75, 0xfe, 0x77, 0xf5, 0xff, 0x6d, 0x61, 0x55, 0xe6, 0xda, 0xf3, 0x7f, 0x76,
0x16, 0xc6, 0xea, 0xbb, 0x6d, 0x75, 0xb6, 0xe1, 0xf3, 0xc7, 0xff, 0x93, 0xd5, 0xa3, 0x95, 0xfb, 0x73, 0x4e, 0xe5, 0xe1,
0x67, 0xf5, 0xff, 0xf2, 0x3f, 0xa3, 0x72, 0xb6, 0x3d, 0xfc, 0x1d, 0x1d, 0xdf, 0x59, 0xaf, 0xfe, 0xc9, 0xaf, 0x54, 0xad,
0xf5, 0xb7, 0xd7, 0xe6, 0x6b, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x93, 0x47, 0x73, 0x62, 0x72, 0x75, 0xd7, 0xd9,
0xfa, 0x9f, 0xf8, 0x65, 0x74, 0x58, 0x9b, 0x7f, 0xce, 0x08, 0x76, 0xcd, 0xaa, 0x8e, 0xd1, 0x7d, 0x97, 0x71, 0x66, 0xfd,
0x42, 0x55, 0xfe, 0xdf, 0x56, 0x25, 0xf1, 0x96, 0xea, 0x95, 0xda, 0x55, 0x5d, 0x79, 0xcb, 0x0c, 0x40, 0xf9, 0x9b, 0xff,
0xf9, 0xed, 0x95, 0x70, 0xdf, 0x70, 0xfd, 0xef, 0xf8, 0xf7, 0xee, 0x90, 0xbf, 0xfc, 0xe5, 0x2f, 0x7f, 0xf9, 0xcb, 0x5f,
0xfe, 0xaa, 0xfd, 0x73, 0xf3, 0x3f, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8f, 0xf3, 0x17 };
// Font characters rectangles data
static const Rectangle enefeteFontRecs[95] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 2 , 10 },
{ 26, 4, 5 , 3 },
{ 39, 4, 7 , 10 },
{ 54, 4, 7 , 13 },
{ 69, 4, 7 , 10 },
{ 84, 4, 7 , 10 },
{ 99, 4, 2 , 3 },
{ 109, 4, 3 , 12 },
{ 120, 4, 3 , 12 },
{ 131, 4, 5 , 6 },
{ 144, 4, 6 , 5 },
{ 158, 4, 2 , 4 },
{ 168, 4, 5 , 1 },
{ 181, 4, 2 , 2 },
{ 191, 4, 4 , 10 },
{ 203, 4, 6 , 10 },
{ 217, 4, 4 , 10 },
{ 229, 4, 6 , 10 },
{ 4, 28, 6 , 10 },
{ 18, 28, 6 , 10 },
{ 32, 28, 6 , 10 },
{ 46, 28, 6 , 10 },
{ 60, 28, 6 , 10 },
{ 74, 28, 6 , 10 },
{ 88, 28, 6 , 10 },
{ 102, 28, 2 , 6 },
{ 112, 28, 2 , 8 },
{ 122, 28, 7 , 7 },
{ 137, 28, 5 , 3 },
{ 150, 28, 7 , 7 },
{ 165, 28, 6 , 10 },
{ 179, 28, 7 , 12 },
{ 194, 28, 7 , 10 },
{ 209, 28, 7 , 10 },
{ 224, 28, 7 , 10 },
{ 239, 28, 7 , 10 },
{ 4, 52, 7 , 10 },
{ 19, 52, 7 , 10 },
{ 34, 52, 7 , 10 },
{ 49, 52, 7 , 10 },
{ 64, 52, 2 , 10 },
{ 74, 52, 5 , 10 },
{ 87, 52, 7 , 10 },
{ 102, 52, 6 , 10 },
{ 116, 52, 9 , 10 },
{ 133, 52, 7 , 10 },
{ 148, 52, 7 , 10 },
{ 163, 52, 7 , 10 },
{ 178, 52, 7 , 12 },
{ 193, 52, 7 , 10 },
{ 208, 52, 7 , 10 },
{ 223, 52, 6 , 10 },
{ 237, 52, 7 , 10 },
{ 4, 76, 7 , 10 },
{ 19, 76, 8 , 10 },
{ 35, 76, 7 , 10 },
{ 50, 76, 6 , 10 },
{ 64, 76, 7 , 10 },
{ 79, 76, 4 , 12 },
{ 91, 76, 4 , 10 },
{ 103, 76, 4 , 12 },
{ 115, 76, 6 , 3 },
{ 129, 76, 7 , 1 },
{ 144, 76, 4 , 3 },
{ 156, 76, 6 , 7 },
{ 170, 76, 6 , 10 },
{ 184, 76, 6 , 7 },
{ 198, 76, 6 , 10 },
{ 212, 76, 6 , 7 },
{ 226, 76, 4 , 10 },
{ 238, 76, 6 , 9 },
{ 4, 100, 6 , 10 },
{ 18, 100, 2 , 10 },
{ 28, 100, 5 , 12 },
{ 41, 100, 6 , 10 },
{ 55, 100, 3 , 10 },
{ 66, 100, 8 , 7 },
{ 82, 100, 6 , 7 },
{ 96, 100, 6 , 7 },
{ 110, 100, 6 , 9 },
{ 124, 100, 6 , 9 },
{ 138, 100, 5 , 7 },
{ 151, 100, 6 , 7 },
{ 165, 100, 4 , 10 },
{ 177, 100, 6 , 7 },
{ 191, 100, 6 , 7 },
{ 205, 100, 8 , 7 },
{ 221, 100, 6 , 7 },
{ 235, 100, 6 , 9 },
{ 4, 124, 6 , 7 },
{ 18, 124, 5 , 12 },
{ 31, 124, 2 , 12 },
{ 41, 124, 5 , 12 },
{ 54, 124, 7 , 3 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo enefeteFontChars[95] = {
{ 32, 0, 12, 4, { 0 }},
{ 33, 0, 2, 3, { 0 }},
{ 34, 0, 2, 6, { 0 }},
{ 35, 0, 2, 8, { 0 }},
{ 36, 0, 1, 8, { 0 }},
{ 37, 0, 2, 8, { 0 }},
{ 38, 0, 2, 8, { 0 }},
{ 39, 0, 2, 3, { 0 }},
{ 40, 0, 2, 4, { 0 }},
{ 41, 0, 2, 4, { 0 }},
{ 42, 0, 4, 6, { 0 }},
{ 43, 0, 6, 7, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 8, 6, { 0 }},
{ 46, 0, 10, 3, { 0 }},
{ 47, 0, 2, 5, { 0 }},
{ 48, 0, 2, 7, { 0 }},
{ 49, 0, 2, 7, { 0 }},
{ 50, 0, 2, 7, { 0 }},
{ 51, 0, 2, 7, { 0 }},
{ 52, 0, 2, 7, { 0 }},
{ 53, 0, 2, 7, { 0 }},
{ 54, 0, 2, 7, { 0 }},
{ 55, 0, 2, 7, { 0 }},
{ 56, 0, 2, 7, { 0 }},
{ 57, 0, 2, 7, { 0 }},
{ 58, 0, 4, 3, { 0 }},
{ 59, 0, 4, 3, { 0 }},
{ 60, 0, 4, 8, { 0 }},
{ 61, 0, 6, 6, { 0 }},
{ 62, 0, 4, 8, { 0 }},
{ 63, 0, 2, 7, { 0 }},
{ 64, 0, 2, 8, { 0 }},
{ 65, 0, 2, 8, { 0 }},
{ 66, 0, 2, 8, { 0 }},
{ 67, 0, 2, 8, { 0 }},
{ 68, 0, 2, 8, { 0 }},
{ 69, 0, 2, 8, { 0 }},
{ 70, 0, 2, 8, { 0 }},
{ 71, 0, 2, 8, { 0 }},
{ 72, 0, 2, 8, { 0 }},
{ 73, 0, 2, 3, { 0 }},
{ 74, 0, 2, 6, { 0 }},
{ 75, 0, 2, 8, { 0 }},
{ 76, 0, 2, 7, { 0 }},
{ 77, 0, 2, 10, { 0 }},
{ 78, 0, 2, 8, { 0 }},
{ 79, 0, 2, 8, { 0 }},
{ 80, 0, 2, 8, { 0 }},
{ 81, 0, 2, 8, { 0 }},
{ 82, 0, 2, 8, { 0 }},
{ 83, 0, 2, 8, { 0 }},
{ 84, 0, 2, 7, { 0 }},
{ 85, 0, 2, 8, { 0 }},
{ 86, 0, 2, 8, { 0 }},
{ 87, 0, 2, 9, { 0 }},
{ 88, 0, 2, 8, { 0 }},
{ 89, 0, 2, 7, { 0 }},
{ 90, 0, 2, 8, { 0 }},
{ 91, 0, 2, 5, { 0 }},
{ 92, 0, 2, 5, { 0 }},
{ 93, 0, 2, 5, { 0 }},
{ 94, 0, 2, 7, { 0 }},
{ 95, 0, 14, 8, { 0 }},
{ 96, 0, 2, 5, { 0 }},
{ 97, 0, 5, 7, { 0 }},
{ 98, 0, 2, 7, { 0 }},
{ 99, 0, 5, 7, { 0 }},
{ 100, 0, 2, 7, { 0 }},
{ 101, 0, 5, 7, { 0 }},
{ 102, 0, 2, 5, { 0 }},
{ 103, 0, 5, 7, { 0 }},
{ 104, 0, 2, 7, { 0 }},
{ 105, 0, 2, 3, { 0 }},
{ 106, 0, 2, 6, { 0 }},
{ 107, 0, 2, 7, { 0 }},
{ 108, 0, 2, 4, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 7, { 0 }},
{ 111, 0, 5, 7, { 0 }},
{ 112, 0, 5, 7, { 0 }},
{ 113, 0, 5, 7, { 0 }},
{ 114, 0, 5, 6, { 0 }},
{ 115, 0, 5, 7, { 0 }},
{ 116, 0, 2, 5, { 0 }},
{ 117, 0, 5, 7, { 0 }},
{ 118, 0, 5, 7, { 0 }},
{ 119, 0, 5, 9, { 0 }},
{ 120, 0, 5, 7, { 0 }},
{ 121, 0, 5, 7, { 0 }},
{ 122, 0, 5, 7, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 2, 3, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 6, 8, { 0 }},
};
// Style loading function: enefete
static void GuiLoadStyleEnefete(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < ENEFETE_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(enefeteStyleProps[i].controlId, enefeteStyleProps[i].propertyId, enefeteStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int enefeteFontDataSize = 0;
unsigned char *data = DecompressData(enefeteFontData, ENEFETE_COMPRESSED_DATA_SIZE, &enefeteFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, enefeteFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, enefeteFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// TODO: Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 99, 4, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

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// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////

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// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////

16
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style: sunny
-------------
Sweet, colorful, sunny! Inspired by the [Playdate](https://play.date/) console and its [pulp](https://play.date/pulp/) editor!
![sunny style table](style_table.png)
screenshot
-----------
![sunny style screen](screenshot.png)
about font
-----------
"Generic Mobile System" font by Jayvee Enaguas (HarvettFox96).
CC0 free font, downloaded from dafont.com: [generic-mobile-system](https://www.dafont.com/es/generic-mobile-system.font)

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===| Description |===
Generic Mobile System is a raster proportional sans serif typeface, extracted from various generic/knockoff mobile devices, created with libre/free font editor software FontForge.
Source files: https://notabug.org/HarvettFox96/ttf-genericmobile/
===| Update log |===
Version 20190323.02:
- OS/2 and TeX metric fixes.
- Updated Panose.
Version 20190323.01:
- Added outline variant.
- Minor fixes.
Version 20190103.03:
- Minor bearing tweaks. (Clásico only)
- Minor fixes.
Version 20190103.02:
- Bearing tweaks from the different generic mobile phone as Cherry Mobile S5. (Clásico only)
- Minor fixes.
Version 20190103.01:
- Initial public release.
===| Copyright/attribution notice |===
© 2009-2019 Jayvee Enaguas (HarvettFox96). Released under a libre/free public domain licence as Creative Commons Zero (CC0) 1.0. Applies worldwide countries including the Philippines, Spain, etc.
-------------------------------------------------------------------------------
Creative Commons Legal Code
CC0 1.0 Universal

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// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////

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// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2022 raylib technologies (@raylibtech) //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////