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| 1d17be6c1c | |||
| ce1cd0d7e6 | |||
| 566eb34ff8 | |||
| 8b0cbb6f47 | |||
| ce8bcb332b | |||
| fc082edccc | |||
| 4e71e91a4a | |||
| 18c50bb01b | |||
| 09bd2df17b | |||
| 0aa5e8169d | |||
| 5d9c8c365e | |||
| 2deae294c6 | |||
| 238163c6ca | |||
| 99cb82a82c | |||
| c3c33e9654 | |||
| a99649b455 | |||
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| fd44c26584 | |||
| 0658abc64c | |||
| 8ba4ff2143 | |||
| 25d00130a8 | |||
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| 291042352b | |||
| 44207b293e | |||
| 8562841c63 | |||
| f1796ff143 | |||
| 4492707e0e | |||
| e3d714ae41 | |||
| df886a8abb | |||
| 915c02adf3 | |||
| f0471aaddb | |||
| e38e7a8141 | |||
| df1244688e | |||
| 87d3066428 | |||
| 8bc9f30d87 | |||
| e9b1bb25ab | |||
| 304045c63a | |||
| a3da39cd81 | |||
| 87731e3db4 | |||
| cf1217f5c1 | |||
| a338b9694c | |||
| 1098f41885 | |||
| b1f6ab38b5 | |||
| 595befec40 | |||
| 0a513e6fbe | |||
| 60b46062c6 | |||
| 6bf8249f75 | |||
| a8dfd9db76 | |||
| 8772b0287c | |||
| 284d9ddd89 | |||
| dcd012e00f | |||
| 24d1d64417 | |||
| 6da0a180e6 | |||
| 16bd18070f | |||
| 0dc4ba53dc | |||
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| 2e652bbef1 | |||
| 5236b2420a | |||
| 73950befca | |||
| d1b535c7b8 | |||
| ed06cdbbe4 | |||
| 81615a91a6 | |||
| 6252d92f79 | |||
| a65bdd6cca | |||
| afdc7972d6 | |||
| 3ef5ee878c | |||
| 28b804a6ba | |||
| 7037f131dc | |||
| a9970484f3 | |||
| be974bb67e | |||
| eae1296b08 | |||
| 59c979a59d | |||
| 93f86fa074 | |||
| 3c9d3d9bef | |||
| f0131f6ee6 | |||
| b17f00b6d9 | |||
| ddebf5d7ac | |||
| a7e66df56d | |||
| 800be084b6 | |||
| ef81145776 | |||
| 74339d2008 | |||
| 8c7b3b7323 | |||
| 601091b69e | |||
| 388bc5075e | |||
| b7265c3df1 | |||
| cd1c206676 | |||
| 76284f1a16 | |||
| dd19b8d2c2 | |||
| 195b968b86 | |||
| 95e4494cfe | |||
| c4414fa1ed | |||
| bab234a160 | |||
| db2abfb9be | |||
| 13e384ce71 | |||
| 9aa1b86fdf | |||
| 503e6d8bb5 | |||
| 9b598f6bcf | |||
| 8dae39fbda | |||
| 00f7121b1c | |||
| 705ce45a33 | |||
| 9ff8862826 | |||
| 71b7734ce4 | |||
| e17e0933af | |||
| 27d7e61f28 | |||
| 9582d25217 | |||
| 852c51343d | |||
| 7bc22f71bd | |||
| 60826855c4 | |||
| 5daeffd91b | |||
| e11bf1c978 | |||
| c6241b91a2 | |||
| f73b04c42c | |||
| d6f9988e82 | |||
| c2f2878575 | |||
| c25e9f641d | |||
| 17aec580f8 | |||
| c6171d339c | |||
| df40357f19 | |||
| 570082deba | |||
| 6792e6e2dd | |||
| 2365ac8def | |||
| 54473e2c2b | |||
| 47d1cc200d | |||
| 8da4887c2d | |||
| ea3932949c | |||
| a06962ee38 | |||
| c19c6fc6e0 | |||
| 948b48430d | |||
| 881c68e323 | |||
| ca61b8d555 | |||
| f0889a74fe | |||
| 9f07cfe0b7 | |||
| f02c7fca8a | |||
| d45b00b191 | |||
| 7e597dd574 | |||
| 9003cd32ba | |||
| 366887b863 | |||
| 64fbf07e7b | |||
| 5d4a233f52 | |||
| fd79b44920 | |||
| 5eacc872c7 | |||
| 1fadc67fb3 | |||
| ff1087480c | |||
| c91c185221 | |||
| 89e6ed2697 | |||
| fa5560881e | |||
| 36dc70443a | |||
| 1c2ecfd6ab | |||
| 5dc304b5a7 | |||
| a6f29e4f19 | |||
| b3513e4719 | |||
| c3a4217148 | |||
| 533f06109d | |||
| c6f8f06f7e | |||
| f64d405ef3 | |||
| c477c68419 | |||
| 2878f7db22 | |||
| 8bc1d62e88 | |||
| 59546eb54a | |||
| c95fd5a803 | |||
| c3cad65d30 | |||
| 095319602c | |||
| 68a1190bf2 | |||
| 64921e2d8a | |||
| 81eb48cad8 | |||
| f306685469 | |||
| 99a43457e8 | |||
| 90cf6a18da | |||
| 1f2b5d6282 | |||
| 7b93591676 | |||
| 02992ce63b | |||
| b683af298c | |||
| cdbe9d75ef | |||
| 7267c1c8a1 | |||
| e09c9ce281 | |||
| 945f1410d2 | |||
| f5e95029b1 | |||
| 47c186dd87 | |||
| cdfb9d7a0b | |||
| a436d935f1 | |||
| 1293461f5e | |||
| a457ab154e | |||
| 1f5fec851d | |||
| bc0f93baea | |||
| e130775e0d | |||
| 80dd72ce12 | |||
| d8952958db | |||
| 72de562542 | |||
| d43470a3d4 | |||
| d182ae7837 | |||
| b11d089202 | |||
| d194b8d503 | |||
| 8f8a5ada60 | |||
| b4ecfb648d | |||
| 603219d6d6 | |||
| c146be16cb | |||
| 6ddc9251c2 | |||
| 73baaeeb2e | |||
| 361e730f83 | |||
| ffe76a4b67 | |||
| 1948453394 | |||
| b044b52955 | |||
| 528ad4964d | |||
| e76c5f7d64 | |||
| 0533987f80 | |||
| e01f3f158e | |||
| 42619ea2df | |||
| c60763d19e | |||
| 1c8eef9b0b | |||
| d3fe9e5036 | |||
| 159a9eac4a | |||
| c4d733e864 | |||
| bf536d68e1 | |||
| b01c8a7a90 | |||
| a36905607c | |||
| 3e65b23f89 | |||
| 8adccfd521 | |||
| fde3166e6a | |||
| 9477838193 | |||
| cb91c02bea | |||
| a872de82ed | |||
| 9d07be6bde | |||
| 234f4b2b10 | |||
| 10079e4e65 | |||
| 6b0174d034 | |||
| 9fa53aac6f | |||
| 43bc00379c | |||
| ba798e9155 | |||
| 121c996c6e | |||
| e7bd177826 | |||
| 65e3d67eb9 | |||
| 58e3c8604a | |||
| e0b58b7eee | |||
| d88f27f08d | |||
| 4b2654f851 | |||
| 968385b5f4 | |||
| 38ff5d00a0 | |||
| 11ccf11814 | |||
| 305c7a2ef9 | |||
| b273ba930b | |||
| 756203581e | |||
| 50acba3ce8 | |||
| 18ae6a377c | |||
| e662ac80d5 | |||
| 12f0943bd9 | |||
| b40e53f11c | |||
| 414235dd17 | |||
| 37104195b4 | |||
| 138010c1eb | |||
| 5ca6bff8ca | |||
| 70daf39eaf | |||
| 47df461047 | |||
| b230720842 | |||
| 1da6b281de | |||
| 1fc0b4955f | |||
| eb7f8912f8 | |||
| 8343aed4f6 | |||
| c9f9219fa6 | |||
| 5c680739bd | |||
| 86d9afc10c | |||
| 715e174d13 | |||
| 7262be85fd | |||
| 4da399141a | |||
| d7893141f3 | |||
| 94d8d7133b | |||
| 32960af1dc | |||
| 9a042bc9ad | |||
| d6a897e551 | |||
| dfa21c2d1f | |||
| 5434ae1100 | |||
| 10fadd9185 | |||
| b6ae5af4e3 | |||
| 8a0ab163d3 | |||
| f3854cb406 | |||
| f1714a6234 | |||
| 7b017b60d9 | |||
| dedf382f64 | |||
| 36364192d5 | |||
| 9b6c09c32f | |||
| 0b125a5fd7 | |||
| 0b7dda8ab1 | |||
| 3d93b30262 | |||
| 78a06990c7 | |||
| 82b80a6998 | |||
| 71b302846a | |||
| 8823aba9df | |||
| 6b9a685bae | |||
| 14582a9f06 | |||
| 093e5200d0 | |||
| 0405de794a | |||
| d03ac97eff | |||
| 34af70866c | |||
| e00c5eb8b1 | |||
| cbea2ff502 | |||
| 3320a2c837 | |||
| 8388160c32 | |||
| e7c043529c | |||
| 85bf04c7bf | |||
| 44ebf32389 | |||
| 901afadbf1 | |||
| f34e240688 | |||
| fce3102f1c | |||
| 9f03d7c426 | |||
| 0c69c43c3a | |||
| 9e908e4a76 | |||
| 20a07a65d7 | |||
| 8dbacafbe6 | |||
| 32026ca78b | |||
| 86d2db2aa9 | |||
| 9a578dbce0 | |||
| a94feef6d0 | |||
| 897a8fbc9f | |||
| 510dc763e9 | |||
| 5b182139ae | |||
| de62be0ec5 | |||
| ed022e89e5 | |||
| f6b7168ed4 | |||
| fa9653d179 | |||
| fca2317640 | |||
| a2cf878190 | |||
| 4233544670 | |||
| 4d5a56a5f8 | |||
| eee9dd8c94 | |||
| 060bd787b1 | |||
| f7fe8b88cb | |||
| 8ef6473d33 | |||
| cf2099f18a | |||
| 358917ffc3 | |||
| d0d42e78ea | |||
| b618d7b35b | |||
| 53cbd3cb11 | |||
| 0d86084709 | |||
| 4184a5b251 | |||
| 5d7e8010a5 | |||
| 99a9ecfaac |
@ -3,7 +3,7 @@
|
||||
#
|
||||
# You may wish to alter this file to override the set of languages analyzed,
|
||||
# or to provide custom queries or build logic.
|
||||
name: "CodeQL"
|
||||
name: Analyze raylib with CodeQL
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -71,7 +71,7 @@ jobs:
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v2
|
||||
uses: github/codeql-action/init@v3
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@ -90,7 +90,7 @@ jobs:
|
||||
cmake --build . --config $BUILD_TYPE
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v2
|
||||
uses: github/codeql-action/analyze@v3
|
||||
with:
|
||||
category: "/language:${{matrix.language}}"
|
||||
upload: false
|
||||
@ -1,4 +1,4 @@
|
||||
name: Android
|
||||
name: Build raylib - Android
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -1,4 +1,4 @@
|
||||
name: CMakeBuilds
|
||||
name: Build raylib CMake - Windows+Linux
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -1,4 +1,4 @@
|
||||
name: Linux Examples
|
||||
name: Build raylib examples - Linux
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -1,4 +1,4 @@
|
||||
name: Windows Examples
|
||||
name: Build raylib examples - Windows
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -1,4 +1,4 @@
|
||||
name: Linux
|
||||
name: Build raylib - Linux
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -22,22 +22,28 @@ jobs:
|
||||
build:
|
||||
permissions:
|
||||
contents: write # for actions/upload-release-asset to upload release asset
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 1
|
||||
matrix:
|
||||
bits: [32, 64]
|
||||
include:
|
||||
- bits: 32
|
||||
ARCH: "i386"
|
||||
ARCH_NAME: "i386"
|
||||
COMPILER_PATH: "/user/bin"
|
||||
COMPILER_PATH: "/usr/bin"
|
||||
runner: "ubuntu-latest"
|
||||
- bits: 64
|
||||
ARCH: "x86_64"
|
||||
ARCH_NAME: "amd64"
|
||||
COMPILER_PATH: "/user/bin"
|
||||
COMPILER_PATH: "/usr/bin"
|
||||
runner: "ubuntu-latest"
|
||||
- bits: 64
|
||||
ARCH: "aarch64"
|
||||
ARCH_NAME: "arm64"
|
||||
COMPILER_PATH: "/usr/bin"
|
||||
runner: "ubuntu-24.04-arm"
|
||||
|
||||
runs-on: ${{ matrix.runner }}
|
||||
env:
|
||||
RELEASE_NAME: raylib-dev_linux_${{ matrix.ARCH_NAME }}
|
||||
|
||||
@ -54,7 +60,6 @@ jobs:
|
||||
- name: Setup Environment
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install gcc-multilib
|
||||
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev
|
||||
mkdir build
|
||||
cd build
|
||||
@ -64,9 +69,14 @@ jobs:
|
||||
mkdir lib
|
||||
cd ../../../raylib
|
||||
# ${{ matrix.ARCH }}-linux-gnu-gcc -v
|
||||
|
||||
- name: Setup Environment (x86)
|
||||
run : |
|
||||
sudo apt-get install gcc-multilib
|
||||
if: matrix.bits == 32 && matrix.ARCH == 'i386'
|
||||
|
||||
# TODO: Support 32bit (i386) static/shared library building
|
||||
- name: Build Library
|
||||
- name: Build Library (32-bit)
|
||||
run: |
|
||||
cd src
|
||||
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS="-m32" -B
|
||||
@ -74,13 +84,21 @@ jobs:
|
||||
cd ..
|
||||
if: matrix.bits == 32
|
||||
|
||||
- name: Build Library
|
||||
- name: Build Library (64-bit x86)
|
||||
run: |
|
||||
cd src
|
||||
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
|
||||
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
|
||||
cd ..
|
||||
if: matrix.bits == 64
|
||||
if: matrix.bits == 64 && matrix.ARCH == 'x86_64'
|
||||
|
||||
- name: Build Library (64-bit ARM)
|
||||
run: |
|
||||
cd src
|
||||
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
|
||||
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
|
||||
cd ..
|
||||
if: matrix.bits == 64 && matrix.ARCH == 'aarch64'
|
||||
|
||||
- name: Generate Artifacts
|
||||
run: |
|
||||
@ -1,4 +1,4 @@
|
||||
name: macOS
|
||||
name: Build raylib - macOS
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -1,4 +1,4 @@
|
||||
name: WebAssembly
|
||||
name: Build raylib - WebAssembly
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -1,4 +1,4 @@
|
||||
name: Windows
|
||||
name: Build raylib - Windows
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@ -40,10 +40,10 @@ jobs:
|
||||
ziptarget: "win64"
|
||||
- compiler: msvc16
|
||||
ARCH: "x86"
|
||||
VSARCHPATH: "Win32"
|
||||
VSARCHPATH: "Win32"
|
||||
ziptarget: "win32"
|
||||
- compiler: msvc16
|
||||
ARCH: "x64"
|
||||
ARCH: "x64"
|
||||
VSARCHPATH: "x64"
|
||||
ziptarget: "win64"
|
||||
- compiler: msvc16
|
||||
@ -54,7 +54,6 @@ jobs:
|
||||
- compiler: mingw-w64
|
||||
ziptarget: winarm64 # We don't build arm64 with mingw-w64 yet
|
||||
|
||||
|
||||
env:
|
||||
RELEASE_NAME: raylib-dev_${{ matrix.ziptarget }}_${{ matrix.compiler }}
|
||||
GNUTARGET: default
|
||||
@ -62,7 +61,7 @@ jobs:
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@master
|
||||
|
||||
|
||||
- name: Setup Release Version
|
||||
run: |
|
||||
echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_${{ matrix.ziptarget }}_${{ matrix.compiler }}" >> $GITHUB_ENV
|
||||
@ -70,7 +69,7 @@ jobs:
|
||||
if: github.event_name == 'release' && github.event.action == 'published'
|
||||
|
||||
- name: Setup Environment
|
||||
run: |
|
||||
run: |
|
||||
dir
|
||||
mkdir build
|
||||
cd build
|
||||
@ -99,7 +98,7 @@ jobs:
|
||||
if: |
|
||||
matrix.compiler == 'mingw-w64' &&
|
||||
matrix.arch == 'i686'
|
||||
|
||||
|
||||
- name: Build Library (MinGW-w64 64bit)
|
||||
run: |
|
||||
cd src
|
||||
@ -145,7 +144,7 @@ jobs:
|
||||
with:
|
||||
name: ${{ env.RELEASE_NAME }}.zip
|
||||
path: ./build/${{ env.RELEASE_NAME }}.zip
|
||||
|
||||
|
||||
- name: Upload Artifact to Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
@ -1,37 +1,37 @@
|
||||
name: Parse raylib_api
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
paths:
|
||||
- "src/raylib.h"
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Update parse files
|
||||
working-directory: parser
|
||||
run: |
|
||||
make raylib_api
|
||||
mv raylib_api.* output
|
||||
|
||||
- name: Diff parse files
|
||||
id: diff
|
||||
run: |
|
||||
git add -N parser
|
||||
git diff --name-only --exit-code
|
||||
continue-on-error: true
|
||||
|
||||
- name: Commit parse files
|
||||
if: steps.diff.outcome == 'failure'
|
||||
run: |
|
||||
set -x
|
||||
git config user.email "github-actions[bot]@users.noreply.github.com"
|
||||
git config user.name "github-actions[bot]"
|
||||
git add parser
|
||||
git commit -m "Update raylib_api.* by CI"
|
||||
git push
|
||||
name: Parse raylib API
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
paths:
|
||||
- "src/raylib.h"
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Update parse files
|
||||
working-directory: tools/rlparser
|
||||
run: |
|
||||
make raylib_api
|
||||
mv raylib_api.* output
|
||||
|
||||
- name: Diff parse files
|
||||
id: diff
|
||||
run: |
|
||||
git add -N tools/rlparser/output
|
||||
git diff --name-only --exit-code
|
||||
continue-on-error: true
|
||||
|
||||
- name: Commit parse files
|
||||
if: steps.diff.outcome == 'failure'
|
||||
run: |
|
||||
set -x
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git add tools/rlparser/output
|
||||
git commit -m "rlparser: update raylib_api.* by CI"
|
||||
git push
|
||||
73
.github/workflows/update_examples.yml
vendored
Normal file
@ -0,0 +1,73 @@
|
||||
name: Update examples collection
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
paths:
|
||||
- 'examples/**'
|
||||
pull_request:
|
||||
paths:
|
||||
- 'examples/**'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup emsdk
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
with:
|
||||
version: 'latest'
|
||||
actions-cache-folder: 'emsdk-cache'
|
||||
|
||||
- name: Clone raylib.com repo to update files
|
||||
run: |
|
||||
git clone https://x-access-token:${{ secrets.GITHUB_TOKEN }}@github.com/raysan5/raylib.com.git
|
||||
shell: bash
|
||||
|
||||
- name: Build and run rexm tool (requires GNU Makefile)
|
||||
# "rexm validate" validates examples collection, looking for inconsistencies, it does not rebuild examples
|
||||
# "rexm update" validates and updates all examples with inconsistencies, pushing fixes to raylib and raylib.com repos
|
||||
# note that rexm calls examples/Makefile.Web internally, so it requires [make] tool available
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install -y libopengl0 libglu1-mesa libx11-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libgl1-mesa-dev libglu1-mesa-dev
|
||||
cd "${{ github.workspace }}/src"
|
||||
make PLATFORM=PLATFORM_DESKTOP
|
||||
sudo make install
|
||||
make clean
|
||||
make PLATFORM=PLATFORM_WEB
|
||||
cd ../tools/rexm/
|
||||
make
|
||||
export REXM_EXAMPLES_BASE_PATH="${{ github.workspace }}/examples"
|
||||
export REXM_EXAMPLES_WEB_PATH="${{ github.workspace }}/raylib.com/examples"
|
||||
export REXM_EXAMPLES_TEMPLATE_FILE_PATH="${{ github.workspace }}/examples/examples_template.c"
|
||||
export REXM_EXAMPLES_TEMPLATE_SCREENSHOT_PATH="${{ github.workspace }}/examples/examples_template.png"
|
||||
export REXM_EXAMPLES_COLLECTION_FILE_PATH="${{ github.workspace }}/examples/examples_list.txt"
|
||||
export REXM_EXAMPLES_VS2022_SLN_FILE="${{ github.workspace }}/projects/VS2022/raylib.sln"
|
||||
export EMSDK_PATH="${{ github.workspace }}/emsdk-cache/emsdk-main"
|
||||
./rexm validate
|
||||
shell: bash
|
||||
|
||||
- name: Commit changes to raylib repo (DISABLED)
|
||||
if: github.event_name == 'push' && false
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
git config --global user.name "github-actions[bot]"
|
||||
git config --global user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git add -A
|
||||
git commit -m "Update examples collection" || echo "git exited with code 1, nothing changed"
|
||||
git push
|
||||
shell: bash
|
||||
|
||||
- name: Push changes to raylib.com repo (DISABLED)
|
||||
if: github.event_name == 'push' && false
|
||||
run: |
|
||||
cd raylib.com
|
||||
git add -A
|
||||
git commit -m "Update web examples" || echo "git exited with code 1, nothing changed"
|
||||
git push origin
|
||||
shell: bash
|
||||
23
.gitignore
vendored
@ -55,15 +55,26 @@ packages/
|
||||
*.so
|
||||
*.so.*
|
||||
*.dll
|
||||
*.h.pch
|
||||
./*.obj
|
||||
|
||||
# Ignore SDL libs for testing
|
||||
src/external/SDL2
|
||||
src/external/SDL3
|
||||
|
||||
# Emscripten
|
||||
emsdk
|
||||
|
||||
# Ignore wasm data in examples/
|
||||
examples/**/*
|
||||
!examples/**/*.*
|
||||
!examples/**/*/
|
||||
examples/**/*.exe
|
||||
examples/**/*.wasm
|
||||
examples/**/*.data
|
||||
examples/**/*.js
|
||||
examples/**/*.html
|
||||
examples/**/logs/*
|
||||
|
||||
# Ignore files build by xcode
|
||||
*.mode*v*
|
||||
@ -81,6 +92,7 @@ DerivedData/
|
||||
|
||||
# VSCode project
|
||||
.vscode
|
||||
.clangd
|
||||
|
||||
# Jetbrains project
|
||||
.idea/
|
||||
@ -111,5 +123,12 @@ build/
|
||||
build-*/
|
||||
docgen_tmp/
|
||||
|
||||
# Parser stuff
|
||||
parser/raylib_parser
|
||||
# Tools stuff
|
||||
tools/parser/rlparser.exe
|
||||
tools/parser/rlparser
|
||||
tools/rexm/rexm.exe
|
||||
tools/rexm/rexm
|
||||
|
||||
# CI
|
||||
emsdk-cache/
|
||||
raylib.com/
|
||||
|
||||
@ -7,6 +7,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||
| Name | raylib Version | Language | License |
|
||||
| :--------------------------------------------------------------------------------------- | :--------------: | :------------------------------------------------------------------: | :------------------: |
|
||||
| [raylib](https://github.com/raysan5/raylib) | **5.5** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib |
|
||||
| [raylib-ada](https://github.com/Fabien-Chouteau/raylib-ada) | **5.5** | [Ada](https://en.wikipedia.org/wiki/Ada_(programming_language)) | MIT |
|
||||
| [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.5** | [Beef](https://www.beeflang.org) | MIT |
|
||||
| [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT |
|
||||
| [raylib-c3](https://github.com/c3lang/vendor/tree/main/libraries/raylib55.c3l) | **5.5** | [C3](https://c3-lang.org) | MIT |
|
||||
@ -28,8 +29,10 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||
| [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 |
|
||||
| [raylib-d](https://github.com/schveiguy/raylib-d) | **5.5** | [D](https://dlang.org) | Zlib |
|
||||
| [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 |
|
||||
| [raylib-elle](https://github.com/acquitelol/elle/blob/rewrite/std/raylib.le) | **5.5** | [Elle](https://github.com/acquitelol/elle) | GPL-3.0 |
|
||||
| [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD |
|
||||
| [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT |
|
||||
| [raylib.f](https://github.com/cthulhuology/raylib.f) | **5.5** | [Forth](https://forth.com) | Zlib |
|
||||
| [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC |
|
||||
| [raylib-go](https://github.com/gen2brain/raylib-go) | **5.5** | [Go](https://golang.org) | Zlib |
|
||||
| [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib |
|
||||
@ -73,6 +76,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||
| [raylib-rs](https://github.com/raylib-rs/raylib-rs) | **5.5** | [Rust](https://www.rust-lang.org) | Zlib |
|
||||
| [raylib-ruby](https://github.com/wilsonsilva/raylib-ruby) | 4.5 | [Ruby](https://www.ruby-lang.org) | Zlib |
|
||||
| [Relib](https://github.com/RedCubeDev-ByteSpace/Relib) | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | **???** |
|
||||
| [ringraylib5](https://github.com/ring-lang/ring/tree/master/extensions/ringraylib5) | **5.0** | [Ring](https://ring-lang.github.io/) | **???** |
|
||||
| [racket-raylib](https://github.com/eutro/racket-raylib) | **5.5** | [Racket](https://racket-lang.org) | MIT/Apache-2.0 |
|
||||
| [raylib-swift](https://github.com/STREGAsGate/Raylib) | 4.0 | [Swift](https://swift.org) | MIT |
|
||||
| [raylib-scopes](https://github.com/salotz/raylib-scopes) | auto | [Scopes](http://scopes.rocks) | MIT |
|
||||
@ -82,7 +86,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||
| [raylib.v](https://github.com/irishgreencitrus/raylib.v) | 4.2 | [V](https://vlang.io) | Zlib |
|
||||
| [raylib-vapi](https://github.com/lxmcf/raylib-vapi) | **5.0** | [Vala](https://vala.dev) | Zlib |
|
||||
| [raylib-wren](https://github.com/TSnake41/raylib-wren) | 4.5 | [Wren](http://wren.io) | ISC |
|
||||
| [raylib-zig](https://github.com/Not-Nik/raylib-zig) | **5.5** | [Zig](https://ziglang.org) | MIT |
|
||||
| [raylib-zig](https://github.com/raylib-zig/raylib-zig) | **5.6-dev** | [Zig](https://ziglang.org) | MIT |
|
||||
| [raylib.zig](https://github.com/ryupold/raylib.zig) | **5.1-dev** | [Zig](https://ziglang.org) | MIT |
|
||||
| [raylib-zig-bindings](https://github.com/L-Briand/raylib-zig-bindings) | **5.0** | [Zig](https://ziglang.org) | Zlib |
|
||||
| [hare-raylib](https://git.sr.ht/~evantj/hare-raylib) | **auto** | [Hare](https://harelang.org) | Zlib |
|
||||
@ -145,7 +149,6 @@ These are older raylib bindings that are more than 2 versions old or have not be
|
||||
| [clj-raylib](https://github.com/lsevero/clj-raylib) | 3.0 | [Clojure](https://clojure.org) |
|
||||
| [QuickJS-raylib](https://github.com/sntg-p/QuickJS-raylib) | 3.0 | [QuickJS](https://bellard.org/quickjs) |
|
||||
| [raylib-duktape](https://github.com/RobLoach/raylib-duktape) | 2.6 | [JavaScript (Duktape)](https://en.wikipedia.org/wiki/JavaScript) |
|
||||
| [raylib-v7](https://github.com/Rabios/raylib-v7) | 3.5 | [JavaScript (v7)](https://en.wikipedia.org/wiki/JavaScript) |
|
||||
| [raylib-chaiscript](https://github.com/RobLoach/raylib-chaiscript) | 2.6 | [ChaiScript](http://chaiscript.com) |
|
||||
| [raylib-squirrel](https://github.com/RobLoach/raylib-squirrel) | 2.5 | [Squirrel](http://www.squirrel-lang.org) |
|
||||
| [racket-raylib-2d](https://github.com/arvyy/racket-raylib-2d) | 2.5 | [Racket](https://racket-lang.org) |
|
||||
|
||||
@ -565,7 +565,7 @@ Detailed changes:
|
||||
[rtext] ADDED: SetTextLineSpacing() to define line breaks text drawing spacing by @raysan5
|
||||
[rtext] RENAMED: LoadFont*() parameter names for consistency and coherence by @raysan5
|
||||
[rtext] REVIEWED: GetCodepointCount(), ignore unused return value of GetCodepointNext by @ashn-dot-dev
|
||||
[rtext] REVIEWED: TextFormat() warn user if buffer overflow occured (#3399) by @Murlocohol
|
||||
[rtext] REVIEWED: TextFormat() warn user if buffer overflow occurred (#3399) by @Murlocohol
|
||||
[rtext] REVIEWED: TextFormat(), added "..." for truncation (#3366) by @raysan5
|
||||
[rtext] REVIEWED: GetGlyphIndex() (#3000) by @raysan5
|
||||
[rtext] REVIEWED: GetCodepointNext() to return default value by @chocolate42
|
||||
|
||||
@ -29,9 +29,9 @@ include(CompilerFlags)
|
||||
# Registers build options that are exposed to cmake
|
||||
include(CMakeOptions.txt)
|
||||
|
||||
if (UNIX AND NOT APPLE AND NOT "${PLATFORM}" MATCHES "DRM")
|
||||
if (UNIX AND NOT APPLE AND NOT "${PLATFORM}" MATCHES "DRM" AND NOT "${PLATFORM}" MATCHES "Web")
|
||||
if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11)
|
||||
MESSAGE(FATAL_ERROR "Cannot disable both Wayland and X11")
|
||||
message(FATAL_ERROR "Cannot disable both Wayland and X11")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@ -51,7 +51,7 @@ if(NOT TARGET uninstall AND PROJECT_IS_TOP_LEVEL)
|
||||
endif()
|
||||
|
||||
if (${BUILD_EXAMPLES})
|
||||
MESSAGE(STATUS "Building examples is enabled")
|
||||
message(STATUS "Building examples is enabled")
|
||||
add_subdirectory(examples)
|
||||
endif()
|
||||
|
||||
|
||||
@ -6,9 +6,9 @@ if(EMSCRIPTEN)
|
||||
# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
|
||||
SET(PLATFORM Web CACHE STRING "Platform to build for.")
|
||||
endif()
|
||||
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL" "Platform to build for.")
|
||||
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL;RGFW" "Platform to build for.")
|
||||
|
||||
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0" "Force a specific OpenGL Version?")
|
||||
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
|
||||
|
||||
# Configuration options
|
||||
option(BUILD_EXAMPLES "Build the examples." ${PROJECT_IS_TOP_LEVEL})
|
||||
|
||||
@ -69,8 +69,8 @@ If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!.
|
||||
You can write me a direct mail but you can also contact me on the following networks:
|
||||
|
||||
- [raylib Discord](https://discord.gg/raylib) - A direct communication channel for project discussions.
|
||||
- [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs.
|
||||
- [raylib reddit](https://www.reddit.com/r/raylib/) - A good place for discussions or to ask for help.
|
||||
- [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me.
|
||||
- [raylib X](https://x.com/raysan5) - My personal X account, I usually post about raylib, you can send me PMs.
|
||||
|
||||
Thank you very much for your time! :)
|
||||
|
||||
@ -11,7 +11,7 @@ Local variables | lowerCase | `Vector2 playerPosition = { 0 };`
|
||||
Global variables | lowerCase | `bool windowReady = false;`
|
||||
Constants | lowerCase | `const int maxValue = 8;`
|
||||
Pointers | MyType *pointer | `Texture2D *array = NULL;`
|
||||
float values | always x.xf | `float gravity = 10.0f`
|
||||
float values | always x.xf | `float gravity = 10.0f` (avoid `10.f`)
|
||||
Operators | value1*value2 | `int product = value*6;`
|
||||
Operators | value1/value2 | `int division = value/4;`
|
||||
Operators | value1 + value2 | `int sum = value + 10;`
|
||||
@ -28,6 +28,10 @@ Some other conventions to follow:
|
||||
- **ALWAYS** initialize all defined variables.
|
||||
- **Do not use TABS**, use 4 spaces instead.
|
||||
- Avoid trailing spaces, please, avoid them
|
||||
- Comments always start with space + capital letter and never end with a '.', place them **before** the line(s) they refer to
|
||||
```c
|
||||
// This is a comment in raylib or raylib examples
|
||||
```
|
||||
- Control flow statements always are followed **by a space**:
|
||||
```c
|
||||
if (condition) value = 0;
|
||||
@ -37,6 +41,7 @@ while (!WindowShouldClose())
|
||||
|
||||
}
|
||||
|
||||
// Always use accumulators as `x++` instead of `++x`
|
||||
for (int i = 0; i < NUM_VALUES; i++) printf("%i", i);
|
||||
|
||||
// Be careful with the switch formatting!
|
||||
@ -68,19 +73,19 @@ void SomeFunction()
|
||||
**If proposing new functions, please try to use a clear naming for function-name and functions-parameters, in case of doubt, open an issue for discussion.**
|
||||
|
||||
## Files and Directories Naming Conventions
|
||||
|
||||
|
||||
- Directories will be named using `snake_case`: `resources/models`, `resources/fonts`
|
||||
|
||||
|
||||
- Files will be named using `snake_case`: `main_title.png`, `cubicmap.png`, `sound.wav`
|
||||
|
||||
|
||||
_NOTE: Avoid any space or special character in the files/dir naming!_
|
||||
|
||||
|
||||
## Games/Examples Directories Organization Conventions
|
||||
|
||||
|
||||
- Data files should be organized by context and usage in the game, think about the loading requirements for data and put all the resources that need to be loaded at the same time together.
|
||||
- Use descriptive names for the files, it would be perfect if just reading the name of the file, it was possible to know what is that file and where fits in the game.
|
||||
- Here is an example, note that some resources require to be loaded all at once while other require to be loaded only at initialization (gui, font).
|
||||
|
||||
|
||||
```
|
||||
resources/audio/fx/long_jump.wav
|
||||
resources/audio/music/main_theme.ogg
|
||||
|
||||
16
README.md
@ -24,14 +24,14 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
|
||||
[](https://www.youtube.com/c/raylib)
|
||||
[](https://www.twitch.tv/raysan5)
|
||||
|
||||
[](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows)
|
||||
[](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux)
|
||||
[](https://github.com/raysan5/raylib/actions?query=workflow%3AmacOS)
|
||||
[](https://github.com/raysan5/raylib/actions?query=workflow%3AWebAssembly)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/build_windows.yml)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/build_linux.yml)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/build_macos.yml)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/build_webassembly.yml)
|
||||
|
||||
[](https://github.com/raysan5/raylib/actions?query=workflow%3ACMakeBuilds)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/build_cmake.yml)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/build_examples_windows.yml)
|
||||
[](https://github.com/raysan5/raylib/actions/workflows/build_examples_linux.yml)
|
||||
|
||||
features
|
||||
--------
|
||||
@ -129,7 +129,7 @@ raylib is present in several networks and raylib community is growing everyday.
|
||||
|
||||
- Webpage: [https://www.raylib.com](https://www.raylib.com)
|
||||
- Discord: [https://discord.gg/raylib](https://discord.gg/raylib)
|
||||
- Twitter: [https://www.twitter.com/raysan5](https://www.twitter.com/raysan5)
|
||||
- X: [https://x.com/raysan5](https://x.com/raysan5)
|
||||
- BlueSky: [https://bsky.app/profile/raysan5](https://bsky.app/profile/raysan5.bsky.social)
|
||||
- Twitch: [https://www.twitch.tv/raysan5](https://www.twitch.tv/raysan5)
|
||||
- Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
|
||||
|
||||
18
SECURITY.md
Normal file
@ -0,0 +1,18 @@
|
||||
# Security Policy
|
||||
|
||||
## Supported Versions
|
||||
|
||||
Most considerations of errors and defects can be handled using the project Issues and/or Discussions.
|
||||
|
||||
| Version | Supported |
|
||||
| ------- | ------------------ |
|
||||
| 6.0.x | :white_check_mark: |
|
||||
| < 5.5 | :x: |
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
Discovered vulnerability can be directly reported using the project Issues and/or Discussions.
|
||||
|
||||
_TODO: Tell them where to go, how often they can expect to get an update on a
|
||||
reported vulnerability, what to expect if the vulnerability is accepted or
|
||||
declined, etc._
|
||||
659
build.zig
@ -2,7 +2,7 @@ const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
|
||||
/// Minimum supported version of Zig
|
||||
const min_ver = "0.13.0";
|
||||
const min_ver = "0.15.1";
|
||||
|
||||
const emccOutputDir = "zig-out" ++ std.fs.path.sep_str ++ "htmlout" ++ std.fs.path.sep_str;
|
||||
const emccOutputFile = "index.html";
|
||||
@ -14,6 +14,72 @@ comptime {
|
||||
@compileError("Raylib requires zig version " ++ min_ver);
|
||||
}
|
||||
|
||||
pub const emsdk = struct {
|
||||
const zemscripten = @import("zemscripten");
|
||||
|
||||
pub fn shell(b: *std.Build) std.Build.LazyPath {
|
||||
return b.dependency("raylib", .{}).path("src/shell.html");
|
||||
}
|
||||
|
||||
pub const FlagsOptions = struct {
|
||||
optimize: std.builtin.OptimizeMode,
|
||||
asyncify: bool = true,
|
||||
};
|
||||
|
||||
pub fn emccDefaultFlags(allocator: std.mem.Allocator, options: FlagsOptions) zemscripten.EmccFlags {
|
||||
var emcc_flags = zemscripten.emccDefaultFlags(allocator, .{
|
||||
.optimize = options.optimize,
|
||||
.fsanitize = true,
|
||||
});
|
||||
|
||||
if (options.asyncify)
|
||||
emcc_flags.put("-sASYNCIFY", {}) catch unreachable;
|
||||
|
||||
return emcc_flags;
|
||||
}
|
||||
|
||||
pub const SettingsOptions = struct {
|
||||
optimize: std.builtin.OptimizeMode,
|
||||
es3: bool = true,
|
||||
emsdk_allocator: zemscripten.EmsdkAllocator = .emmalloc,
|
||||
};
|
||||
|
||||
pub fn emccDefaultSettings(allocator: std.mem.Allocator, options: SettingsOptions) zemscripten.EmccSettings {
|
||||
var emcc_settings = zemscripten.emccDefaultSettings(allocator, .{
|
||||
.optimize = options.optimize,
|
||||
.emsdk_allocator = options.emsdk_allocator,
|
||||
});
|
||||
|
||||
if (options.es3)
|
||||
emcc_settings.put("FULL_ES3", "1") catch unreachable;
|
||||
emcc_settings.put("USE_GLFW", "3") catch unreachable;
|
||||
emcc_settings.put("EXPORTED_RUNTIME_METHODS", "['requestFullscreen']") catch unreachable;
|
||||
|
||||
return emcc_settings;
|
||||
}
|
||||
|
||||
pub fn emccStep(b: *std.Build, raylib: *std.Build.Step.Compile, wasm: *std.Build.Step.Compile, options: zemscripten.StepOptions) *std.Build.Step {
|
||||
const activate_emsdk_step = zemscripten.activateEmsdkStep(b);
|
||||
|
||||
const emsdk_dep = b.dependency("emsdk", .{});
|
||||
raylib.root_module.addIncludePath(emsdk_dep.path("upstream/emscripten/cache/sysroot/include"));
|
||||
wasm.root_module.addIncludePath(emsdk_dep.path("upstream/emscripten/cache/sysroot/include"));
|
||||
|
||||
const emcc_step = zemscripten.emccStep(b, wasm, options);
|
||||
emcc_step.dependOn(activate_emsdk_step);
|
||||
|
||||
return emcc_step;
|
||||
}
|
||||
|
||||
pub fn emrunStep(
|
||||
b: *std.Build,
|
||||
html_path: []const u8,
|
||||
extra_args: []const []const u8,
|
||||
) *std.Build.Step {
|
||||
return zemscripten.emrunStep(b, html_path, extra_args);
|
||||
}
|
||||
};
|
||||
|
||||
fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend) void {
|
||||
switch (platform) {
|
||||
.glfw => raylib.root_module.addCMacro("PLATFORM_DESKTOP_GLFW", ""),
|
||||
@ -24,50 +90,6 @@ fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend
|
||||
}
|
||||
}
|
||||
|
||||
fn createEmsdkStep(b: *std.Build, emsdk: *std.Build.Dependency) *std.Build.Step.Run {
|
||||
if (builtin.os.tag == .windows) {
|
||||
return b.addSystemCommand(&.{emsdk.path("emsdk.bat").getPath(b)});
|
||||
} else {
|
||||
return b.addSystemCommand(&.{emsdk.path("emsdk").getPath(b)});
|
||||
}
|
||||
}
|
||||
|
||||
fn emSdkSetupStep(b: *std.Build, emsdk: *std.Build.Dependency) !?*std.Build.Step.Run {
|
||||
const dot_emsc_path = emsdk.path(".emscripten").getPath(b);
|
||||
const dot_emsc_exists = !std.meta.isError(std.fs.accessAbsolute(dot_emsc_path, .{}));
|
||||
|
||||
if (!dot_emsc_exists) {
|
||||
const emsdk_install = createEmsdkStep(b, emsdk);
|
||||
emsdk_install.addArgs(&.{ "install", "latest" });
|
||||
const emsdk_activate = createEmsdkStep(b, emsdk);
|
||||
emsdk_activate.addArgs(&.{ "activate", "latest" });
|
||||
emsdk_activate.step.dependOn(&emsdk_install.step);
|
||||
return emsdk_activate;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Adapted from Not-Nik/raylib-zig
|
||||
fn emscriptenRunStep(b: *std.Build, emsdk: *std.Build.Dependency, examplePath: []const u8) !*std.Build.Step.Run {
|
||||
const dot_emsc_path = emsdk.path("upstream/emscripten/cache/sysroot/include").getPath(b);
|
||||
// If compiling on windows , use emrun.bat.
|
||||
const emrunExe = switch (builtin.os.tag) {
|
||||
.windows => "emrun.bat",
|
||||
else => "emrun",
|
||||
};
|
||||
var emrun_run_arg = try b.allocator.alloc(u8, dot_emsc_path.len + emrunExe.len + 1);
|
||||
defer b.allocator.free(emrun_run_arg);
|
||||
|
||||
if (b.sysroot == null) {
|
||||
emrun_run_arg = try std.fmt.bufPrint(emrun_run_arg, "{s}" ++ std.fs.path.sep_str ++ "{s}", .{ emsdk.path("upstream/emscripten").getPath(b), emrunExe });
|
||||
} else {
|
||||
emrun_run_arg = try std.fmt.bufPrint(emrun_run_arg, "{s}" ++ std.fs.path.sep_str ++ "{s}", .{ dot_emsc_path, emrunExe });
|
||||
}
|
||||
const run_cmd = b.addSystemCommand(&.{ emrun_run_arg, examplePath });
|
||||
return run_cmd;
|
||||
}
|
||||
|
||||
/// A list of all flags from `src/config.h` that one may override
|
||||
const config_h_flags = outer: {
|
||||
// Set this value higher if compile errors happen as `src/config.h` gets larger
|
||||
@ -84,9 +106,9 @@ const config_h_flags = outer: {
|
||||
if (std.mem.startsWith(u8, line, "//")) continue;
|
||||
if (std.mem.startsWith(u8, line, "#if")) continue;
|
||||
|
||||
var flag = std.mem.trimLeft(u8, line, " \t"); // Trim whitespace
|
||||
var flag = std.mem.trimStart(u8, line, " \t"); // Trim whitespace
|
||||
flag = flag["#define ".len - 1 ..]; // Remove #define
|
||||
flag = std.mem.trimLeft(u8, flag, " \t"); // Trim whitespace
|
||||
flag = std.mem.trimStart(u8, flag, " \t"); // Trim whitespace
|
||||
flag = flag[0 .. std.mem.indexOf(u8, flag, " ") orelse continue]; // Flag is only one word, so capture till space
|
||||
flag = "-D" ++ flag; // Prepend with -D
|
||||
|
||||
@ -100,26 +122,42 @@ const config_h_flags = outer: {
|
||||
};
|
||||
|
||||
fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
|
||||
var raylib_flags_arr = std.ArrayList([]const u8).init(b.allocator);
|
||||
defer raylib_flags_arr.deinit();
|
||||
var raylib_flags_arr: std.ArrayList([]const u8) = .empty;
|
||||
defer raylib_flags_arr.deinit(b.allocator);
|
||||
|
||||
try raylib_flags_arr.appendSlice(&[_][]const u8{
|
||||
"-std=gnu99",
|
||||
"-D_GNU_SOURCE",
|
||||
"-DGL_SILENCE_DEPRECATION=199309L",
|
||||
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674
|
||||
const raylib = b.addLibrary(.{
|
||||
.name = "raylib",
|
||||
.linkage = options.linkage,
|
||||
.root_module = b.createModule(.{
|
||||
.optimize = optimize,
|
||||
.target = target,
|
||||
.link_libc = true,
|
||||
}),
|
||||
});
|
||||
|
||||
if (options.shared) {
|
||||
try raylib_flags_arr.appendSlice(&[_][]const u8{
|
||||
"-fPIC",
|
||||
"-DBUILD_LIBTYPE_SHARED",
|
||||
});
|
||||
try raylib_flags_arr.appendSlice(
|
||||
b.allocator,
|
||||
&[_][]const u8{
|
||||
"-std=gnu99",
|
||||
"-D_GNU_SOURCE",
|
||||
"-DGL_SILENCE_DEPRECATION=199309L",
|
||||
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674
|
||||
},
|
||||
);
|
||||
|
||||
if (options.linkage == .dynamic) {
|
||||
try raylib_flags_arr.appendSlice(
|
||||
b.allocator,
|
||||
&[_][]const u8{
|
||||
"-fPIC",
|
||||
"-DBUILD_LIBTYPE_SHARED",
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
// Sets a flag indiciating the use of a custom `config.h`
|
||||
try raylib_flags_arr.append("-DEXTERNAL_CONFIG_FLAGS");
|
||||
if (options.config.len > 0) {
|
||||
// Sets a flag indicating the use of a custom `config.h`
|
||||
try raylib_flags_arr.append(b.allocator, "-DEXTERNAL_CONFIG_FLAGS");
|
||||
// Splits a space-separated list of config flags into multiple flags
|
||||
//
|
||||
// Note: This means certain flags like `-x c++` won't be processed properly.
|
||||
@ -128,7 +166,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
||||
|
||||
// Apply config flags supplied by the user
|
||||
while (config_iter.next()) |config_flag|
|
||||
try raylib_flags_arr.append(config_flag);
|
||||
try raylib_flags_arr.append(b.allocator, config_flag);
|
||||
|
||||
// Apply all relevant configs from `src/config.h` *except* the user-specified ones
|
||||
//
|
||||
@ -146,84 +184,70 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
||||
}
|
||||
|
||||
// Otherwise, append default value from config.h to compile flags
|
||||
try raylib_flags_arr.append(flag);
|
||||
try raylib_flags_arr.append(b.allocator, flag);
|
||||
}
|
||||
} else {
|
||||
// Set default config if no custome config got set
|
||||
try raylib_flags_arr.appendSlice(&config_h_flags);
|
||||
// Set default config if no custom config got set
|
||||
try raylib_flags_arr.appendSlice(b.allocator, &config_h_flags);
|
||||
}
|
||||
|
||||
const raylib = if (options.shared)
|
||||
b.addSharedLibrary(.{
|
||||
.name = "raylib",
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
})
|
||||
else
|
||||
b.addStaticLibrary(.{
|
||||
.name = "raylib",
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
raylib.linkLibC();
|
||||
|
||||
// No GLFW required on PLATFORM_DRM
|
||||
if (options.platform != .drm) {
|
||||
raylib.addIncludePath(b.path("src/external/glfw/include"));
|
||||
raylib.root_module.addIncludePath(b.path("src/external/glfw/include"));
|
||||
}
|
||||
|
||||
var c_source_files = try std.ArrayList([]const u8).initCapacity(b.allocator, 2);
|
||||
var c_source_files: std.ArrayList([]const u8) = try .initCapacity(b.allocator, 2);
|
||||
c_source_files.appendSliceAssumeCapacity(&.{ "src/rcore.c", "src/utils.c" });
|
||||
|
||||
if (options.rshapes) {
|
||||
try c_source_files.append("src/rshapes.c");
|
||||
try raylib_flags_arr.append("-DSUPPORT_MODULE_RSHAPES");
|
||||
try c_source_files.append(b.allocator, "src/rshapes.c");
|
||||
try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RSHAPES");
|
||||
}
|
||||
if (options.rtextures) {
|
||||
try c_source_files.append("src/rtextures.c");
|
||||
try raylib_flags_arr.append("-DSUPPORT_MODULE_RTEXTURES");
|
||||
try c_source_files.append(b.allocator, "src/rtextures.c");
|
||||
try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RTEXTURES");
|
||||
}
|
||||
if (options.rtext) {
|
||||
try c_source_files.append("src/rtext.c");
|
||||
try raylib_flags_arr.append("-DSUPPORT_MODULE_RTEXT");
|
||||
try c_source_files.append(b.allocator, "src/rtext.c");
|
||||
try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RTEXT");
|
||||
}
|
||||
if (options.rmodels) {
|
||||
try c_source_files.append("src/rmodels.c");
|
||||
try raylib_flags_arr.append("-DSUPPORT_MODULE_RMODELS");
|
||||
try c_source_files.append(b.allocator, "src/rmodels.c");
|
||||
try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RMODELS");
|
||||
}
|
||||
if (options.raudio) {
|
||||
try c_source_files.append("src/raudio.c");
|
||||
try raylib_flags_arr.append("-DSUPPORT_MODULE_RAUDIO");
|
||||
try c_source_files.append(b.allocator, "src/raudio.c");
|
||||
try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RAUDIO");
|
||||
}
|
||||
|
||||
if (options.opengl_version != .auto) {
|
||||
raylib.root_module.addCMacro(options.opengl_version.toCMacroStr(), "");
|
||||
}
|
||||
|
||||
raylib.addIncludePath(b.path("src/platforms"));
|
||||
raylib.root_module.addIncludePath(b.path("src/platforms"));
|
||||
switch (target.result.os.tag) {
|
||||
.windows => {
|
||||
switch (options.platform) {
|
||||
.glfw => try c_source_files.append("src/rglfw.c"),
|
||||
.glfw => try c_source_files.append(b.allocator, "src/rglfw.c"),
|
||||
.rgfw, .sdl, .drm, .android => {},
|
||||
}
|
||||
|
||||
raylib.linkSystemLibrary("winmm");
|
||||
raylib.linkSystemLibrary("gdi32");
|
||||
raylib.linkSystemLibrary("opengl32");
|
||||
raylib.root_module.linkSystemLibrary("winmm", .{});
|
||||
raylib.root_module.linkSystemLibrary("gdi32", .{});
|
||||
raylib.root_module.linkSystemLibrary("opengl32", .{});
|
||||
|
||||
setDesktopPlatform(raylib, options.platform);
|
||||
},
|
||||
.linux => {
|
||||
if (options.platform == .drm) {
|
||||
if (options.opengl_version == .auto) {
|
||||
raylib.linkSystemLibrary("GLESv2");
|
||||
raylib.root_module.linkSystemLibrary("GLESv2", .{});
|
||||
raylib.root_module.addCMacro("GRAPHICS_API_OPENGL_ES2", "");
|
||||
}
|
||||
|
||||
raylib.linkSystemLibrary("EGL");
|
||||
raylib.linkSystemLibrary("gbm");
|
||||
raylib.linkSystemLibrary2("libdrm", .{ .use_pkg_config = .force });
|
||||
raylib.root_module.linkSystemLibrary("EGL", .{});
|
||||
raylib.root_module.linkSystemLibrary("gbm", .{});
|
||||
raylib.root_module.linkSystemLibrary("libdrm", .{ .use_pkg_config = .force });
|
||||
|
||||
raylib.root_module.addCMacro("PLATFORM_DRM", "");
|
||||
raylib.root_module.addCMacro("EGL_NO_X11", "");
|
||||
@ -258,21 +282,21 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
||||
const androidAsmPath = try std.fs.path.join(b.allocator, &.{ androidIncludePath, "/asm-generic" });
|
||||
const androidGluePath = try std.fs.path.join(b.allocator, &.{ androidNdkPathString, "/sources/android/native_app_glue/" });
|
||||
|
||||
raylib.addLibraryPath(.{ .cwd_relative = androidLibPath });
|
||||
raylib.root_module.addLibraryPath(.{ .cwd_relative = androidLibPath });
|
||||
raylib.root_module.addLibraryPath(.{ .cwd_relative = androidApiSpecificPath });
|
||||
raylib.addSystemIncludePath(.{ .cwd_relative = androidIncludePath });
|
||||
raylib.addSystemIncludePath(.{ .cwd_relative = androidArchIncludePath });
|
||||
raylib.addSystemIncludePath(.{ .cwd_relative = androidAsmPath });
|
||||
raylib.addSystemIncludePath(.{ .cwd_relative = androidGluePath });
|
||||
raylib.root_module.addSystemIncludePath(.{ .cwd_relative = androidIncludePath });
|
||||
raylib.root_module.addSystemIncludePath(.{ .cwd_relative = androidArchIncludePath });
|
||||
raylib.root_module.addSystemIncludePath(.{ .cwd_relative = androidAsmPath });
|
||||
raylib.root_module.addSystemIncludePath(.{ .cwd_relative = androidGluePath });
|
||||
|
||||
var libcData = std.ArrayList(u8).init(b.allocator);
|
||||
const writer = libcData.writer();
|
||||
var libcData: std.ArrayList(u8) = .empty;
|
||||
var aw: std.Io.Writer.Allocating = .fromArrayList(b.allocator, &libcData);
|
||||
try (std.zig.LibCInstallation{
|
||||
.include_dir = androidIncludePath,
|
||||
.sys_include_dir = androidIncludePath,
|
||||
.crt_dir = androidApiSpecificPath,
|
||||
}).render(writer);
|
||||
const libcFile = b.addWriteFiles().add("android-libc.txt", try libcData.toOwnedSlice());
|
||||
}).render(&aw.writer);
|
||||
const libcFile = b.addWriteFiles().add("android-libc.txt", try libcData.toOwnedSlice(b.allocator));
|
||||
raylib.setLibCFile(libcFile);
|
||||
|
||||
if (options.opengl_version == .auto) {
|
||||
@ -283,19 +307,19 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
||||
|
||||
setDesktopPlatform(raylib, .android);
|
||||
} else {
|
||||
try c_source_files.append("src/rglfw.c");
|
||||
try c_source_files.append(b.allocator, "src/rglfw.c");
|
||||
|
||||
if (options.linux_display_backend == .X11 or options.linux_display_backend == .Both) {
|
||||
raylib.root_module.addCMacro("_GLFW_X11", "");
|
||||
raylib.linkSystemLibrary("GLX");
|
||||
raylib.linkSystemLibrary("X11");
|
||||
raylib.linkSystemLibrary("Xcursor");
|
||||
raylib.linkSystemLibrary("Xext");
|
||||
raylib.linkSystemLibrary("Xfixes");
|
||||
raylib.linkSystemLibrary("Xi");
|
||||
raylib.linkSystemLibrary("Xinerama");
|
||||
raylib.linkSystemLibrary("Xrandr");
|
||||
raylib.linkSystemLibrary("Xrender");
|
||||
raylib.root_module.linkSystemLibrary("GLX", .{});
|
||||
raylib.root_module.linkSystemLibrary("X11", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xcursor", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xext", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xfixes", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xi", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xinerama", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xrandr", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xrender", .{});
|
||||
}
|
||||
|
||||
if (options.linux_display_backend == .Wayland or options.linux_display_backend == .Both) {
|
||||
@ -307,9 +331,9 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
||||
@panic("`wayland-scanner` not found");
|
||||
};
|
||||
raylib.root_module.addCMacro("_GLFW_WAYLAND", "");
|
||||
raylib.linkSystemLibrary("EGL");
|
||||
raylib.linkSystemLibrary("wayland-client");
|
||||
raylib.linkSystemLibrary("xkbcommon");
|
||||
raylib.root_module.linkSystemLibrary("EGL", .{});
|
||||
raylib.root_module.linkSystemLibrary("wayland-client", .{});
|
||||
raylib.root_module.linkSystemLibrary("xkbcommon", .{});
|
||||
waylandGenerate(b, raylib, "wayland.xml", "wayland-client-protocol");
|
||||
waylandGenerate(b, raylib, "xdg-shell.xml", "xdg-shell-client-protocol");
|
||||
waylandGenerate(b, raylib, "xdg-decoration-unstable-v1.xml", "xdg-decoration-unstable-v1-client-protocol");
|
||||
@ -324,55 +348,49 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
||||
}
|
||||
},
|
||||
.freebsd, .openbsd, .netbsd, .dragonfly => {
|
||||
try c_source_files.append("rglfw.c");
|
||||
raylib.linkSystemLibrary("GL");
|
||||
raylib.linkSystemLibrary("rt");
|
||||
raylib.linkSystemLibrary("dl");
|
||||
raylib.linkSystemLibrary("m");
|
||||
raylib.linkSystemLibrary("X11");
|
||||
raylib.linkSystemLibrary("Xrandr");
|
||||
raylib.linkSystemLibrary("Xinerama");
|
||||
raylib.linkSystemLibrary("Xi");
|
||||
raylib.linkSystemLibrary("Xxf86vm");
|
||||
raylib.linkSystemLibrary("Xcursor");
|
||||
try c_source_files.append(b.allocator, "rglfw.c");
|
||||
raylib.root_module.linkSystemLibrary("GL", .{});
|
||||
raylib.root_module.linkSystemLibrary("rt", .{});
|
||||
raylib.root_module.linkSystemLibrary("dl", .{});
|
||||
raylib.root_module.linkSystemLibrary("m", .{});
|
||||
raylib.root_module.linkSystemLibrary("X11", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xrandr", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xinerama", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xi", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xxf86vm", .{});
|
||||
raylib.root_module.linkSystemLibrary("Xcursor", .{});
|
||||
|
||||
setDesktopPlatform(raylib, options.platform);
|
||||
},
|
||||
.macos => {
|
||||
// Include xcode_frameworks for cross compilation
|
||||
if (b.lazyDependency("xcode_frameworks", .{})) |dep| {
|
||||
raylib.addSystemFrameworkPath(dep.path("Frameworks"));
|
||||
raylib.addSystemIncludePath(dep.path("include"));
|
||||
raylib.addLibraryPath(dep.path("lib"));
|
||||
raylib.root_module.addSystemFrameworkPath(dep.path("Frameworks"));
|
||||
raylib.root_module.addSystemIncludePath(dep.path("include"));
|
||||
raylib.root_module.addLibraryPath(dep.path("lib"));
|
||||
}
|
||||
|
||||
// On macos rglfw.c include Objective-C files.
|
||||
try raylib_flags_arr.append("-ObjC");
|
||||
try raylib_flags_arr.append(b.allocator, "-ObjC");
|
||||
raylib.root_module.addCSourceFile(.{
|
||||
.file = b.path("src/rglfw.c"),
|
||||
.flags = raylib_flags_arr.items,
|
||||
});
|
||||
_ = raylib_flags_arr.pop();
|
||||
raylib.linkFramework("Foundation");
|
||||
raylib.linkFramework("CoreServices");
|
||||
raylib.linkFramework("CoreGraphics");
|
||||
raylib.linkFramework("AppKit");
|
||||
raylib.linkFramework("IOKit");
|
||||
raylib.root_module.linkFramework("Foundation", .{});
|
||||
raylib.root_module.linkFramework("CoreServices", .{});
|
||||
raylib.root_module.linkFramework("CoreGraphics", .{});
|
||||
raylib.root_module.linkFramework("AppKit", .{});
|
||||
raylib.root_module.linkFramework("IOKit", .{});
|
||||
|
||||
setDesktopPlatform(raylib, options.platform);
|
||||
},
|
||||
.emscripten => {
|
||||
if (b.lazyDependency("emsdk", .{})) |dep| {
|
||||
if (try emSdkSetupStep(b, dep)) |emSdkStep| {
|
||||
raylib.step.dependOn(&emSdkStep.step);
|
||||
}
|
||||
|
||||
raylib.addIncludePath(dep.path("upstream/emscripten/cache/sysroot/include"));
|
||||
}
|
||||
|
||||
const activate_emsdk_step = emsdk.zemscripten.activateEmsdkStep(b);
|
||||
raylib.step.dependOn(activate_emsdk_step);
|
||||
raylib.root_module.addCMacro("PLATFORM_WEB", "");
|
||||
if (options.opengl_version == .auto) {
|
||||
raylib.root_module.addCMacro("GRAPHICS_API_OPENGL_ES2", "");
|
||||
raylib.root_module.addCMacro("GRAPHICS_API_OPENGL_ES3", "");
|
||||
}
|
||||
},
|
||||
else => {
|
||||
@ -394,9 +412,9 @@ pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *st
|
||||
raylib.step.dependOn(&gen_step.step);
|
||||
|
||||
const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
|
||||
raylib.addCSourceFile(.{ .file = raygui_c_path });
|
||||
raylib.addIncludePath(raygui_dep.path("src"));
|
||||
raylib.addIncludePath(raylib_dep.path("src"));
|
||||
raylib.root_module.addCSourceFile(.{ .file = raygui_c_path });
|
||||
raylib.root_module.addIncludePath(raygui_dep.path("src"));
|
||||
raylib.root_module.addIncludePath(raylib_dep.path("src"));
|
||||
|
||||
raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
|
||||
}
|
||||
@ -408,8 +426,8 @@ pub const Options = struct {
|
||||
rtext: bool = true,
|
||||
rtextures: bool = true,
|
||||
platform: PlatformBackend = .glfw,
|
||||
shared: bool = false,
|
||||
linux_display_backend: LinuxDisplayBackend = .Both,
|
||||
linkage: std.builtin.LinkMode = .static,
|
||||
linux_display_backend: LinuxDisplayBackend = .X11,
|
||||
opengl_version: OpenglVersion = .auto,
|
||||
android_ndk: []const u8 = "",
|
||||
android_api_version: []const u8 = "35",
|
||||
@ -420,13 +438,13 @@ pub const Options = struct {
|
||||
|
||||
pub fn getOptions(b: *std.Build) Options {
|
||||
return .{
|
||||
.platform = b.option(PlatformBackend, "platform", "Choose the platform backedn for desktop target") orelse defaults.platform,
|
||||
.platform = b.option(PlatformBackend, "platform", "Choose the platform backend for desktop target") orelse defaults.platform,
|
||||
.raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio,
|
||||
.rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels,
|
||||
.rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext,
|
||||
.rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures,
|
||||
.rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes,
|
||||
.shared = b.option(bool, "shared", "Compile as shared library") orelse defaults.shared,
|
||||
.linkage = b.option(std.builtin.LinkMode, "linkage", "Compile as shared or static library") orelse defaults.linkage,
|
||||
.linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend,
|
||||
.opengl_version = b.option(OpenglVersion, "opengl_version", "OpenGL version to use") orelse defaults.opengl_version,
|
||||
.config = b.option([]const u8, "config", "Compile with custom define macros overriding config.h") orelse &.{},
|
||||
@ -473,14 +491,7 @@ pub const PlatformBackend = enum {
|
||||
};
|
||||
|
||||
pub fn build(b: *std.Build) !void {
|
||||
// Standard target options allows the person running `zig build` to choose
|
||||
// what target to build for. Here we do not override the defaults, which
|
||||
// means any target is allowed, and the default is native. Other options
|
||||
// for restricting supported target set are available.
|
||||
const target = b.standardTargetOptions(.{});
|
||||
// Standard optimization options allow the person running `zig build` to select
|
||||
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
|
||||
// set a preferred release mode, allowing the user to decide how to optimize.
|
||||
const optimize = b.standardOptimizeOption(.{});
|
||||
|
||||
const lib = try compileRaylib(b, target, optimize, Options.getOptions(b));
|
||||
@ -503,6 +514,145 @@ pub fn build(b: *std.Build) !void {
|
||||
examples.dependOn(try addExamples("textures", b, target, optimize, lib));
|
||||
}
|
||||
|
||||
fn addExamples(
|
||||
comptime module: []const u8,
|
||||
b: *std.Build,
|
||||
target: std.Build.ResolvedTarget,
|
||||
optimize: std.builtin.OptimizeMode,
|
||||
raylib: *std.Build.Step.Compile,
|
||||
) !*std.Build.Step {
|
||||
const all = b.step(module, "All " ++ module ++ " examples");
|
||||
const module_subpath = b.pathJoin(&.{ "examples", module });
|
||||
var dir = try std.fs.cwd().openDir(b.pathFromRoot(module_subpath), .{ .iterate = true });
|
||||
defer dir.close();
|
||||
|
||||
var iter = dir.iterate();
|
||||
while (try iter.next()) |entry| {
|
||||
if (entry.kind != .file) continue;
|
||||
const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
|
||||
const name = entry.name[0..extension_idx];
|
||||
const path = b.pathJoin(&.{ module_subpath, entry.name });
|
||||
|
||||
// zig's mingw headers do not include pthread.h
|
||||
if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue;
|
||||
|
||||
const exe_mod = b.createModule(.{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
exe_mod.addCSourceFile(.{ .file = b.path(path), .flags = &.{} });
|
||||
exe_mod.linkLibrary(raylib);
|
||||
|
||||
const run_step = b.step(name, name);
|
||||
|
||||
if (target.result.os.tag == .emscripten) {
|
||||
const wasm = b.addLibrary(.{
|
||||
.name = name,
|
||||
.linkage = .static,
|
||||
.root_module = exe_mod,
|
||||
});
|
||||
|
||||
if (std.mem.eql(u8, name, "rlgl_standalone")) {
|
||||
//TODO: Make rlgl_standalone example work
|
||||
continue;
|
||||
}
|
||||
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
|
||||
//TODO: Make raylib_opengl_interop example work
|
||||
continue;
|
||||
}
|
||||
|
||||
const emcc_flags = emsdk.emccDefaultFlags(b.allocator, .{ .optimize = optimize });
|
||||
const emcc_settings = emsdk.emccDefaultSettings(b.allocator, .{ .optimize = optimize });
|
||||
|
||||
const install_dir: std.Build.InstallDir = .{ .custom = "htmlout" };
|
||||
const emcc_step = emsdk.emccStep(b, raylib, wasm, .{
|
||||
.optimize = optimize,
|
||||
.flags = emcc_flags,
|
||||
.settings = emcc_settings,
|
||||
.shell_file_path = b.path("src/shell.html"),
|
||||
.embed_paths = &.{
|
||||
.{
|
||||
.src_path = b.pathJoin(&.{ module_subpath, "resources" }),
|
||||
.virtual_path = "resources",
|
||||
},
|
||||
},
|
||||
.install_dir = install_dir,
|
||||
});
|
||||
|
||||
const html_filename = try std.fmt.allocPrint(b.allocator, "{s}.html", .{wasm.name});
|
||||
const emrun_step = emsdk.emrunStep(
|
||||
b,
|
||||
b.getInstallPath(install_dir, html_filename),
|
||||
&.{"--no_browser"},
|
||||
);
|
||||
emrun_step.dependOn(emcc_step);
|
||||
|
||||
run_step.dependOn(emrun_step);
|
||||
all.dependOn(emcc_step);
|
||||
} else {
|
||||
// special examples that test using these external dependencies directly
|
||||
// alongside raylib
|
||||
if (std.mem.eql(u8, name, "rlgl_standalone")) {
|
||||
exe_mod.addIncludePath(b.path("src"));
|
||||
exe_mod.addIncludePath(b.path("src/external/glfw/include"));
|
||||
if (!hasCSource(raylib.root_module, "rglfw.c")) {
|
||||
exe_mod.addCSourceFile(.{ .file = b.path("src/rglfw.c"), .flags = &.{} });
|
||||
}
|
||||
}
|
||||
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
|
||||
exe_mod.addIncludePath(b.path("src/external"));
|
||||
}
|
||||
|
||||
switch (target.result.os.tag) {
|
||||
.windows => {
|
||||
exe_mod.linkSystemLibrary("winmm", .{});
|
||||
exe_mod.linkSystemLibrary("gdi32", .{});
|
||||
exe_mod.linkSystemLibrary("opengl32", .{});
|
||||
|
||||
exe_mod.addCMacro("PLATFORM_DESKTOP", "");
|
||||
},
|
||||
.linux => {
|
||||
exe_mod.linkSystemLibrary("GL", .{});
|
||||
exe_mod.linkSystemLibrary("rt", .{});
|
||||
exe_mod.linkSystemLibrary("dl", .{});
|
||||
exe_mod.linkSystemLibrary("m", .{});
|
||||
exe_mod.linkSystemLibrary("X11", .{});
|
||||
|
||||
exe_mod.addCMacro("PLATFORM_DESKTOP", "");
|
||||
},
|
||||
.macos => {
|
||||
exe_mod.linkFramework("Foundation", .{});
|
||||
exe_mod.linkFramework("Cocoa", .{});
|
||||
exe_mod.linkFramework("OpenGL", .{});
|
||||
exe_mod.linkFramework("CoreAudio", .{});
|
||||
exe_mod.linkFramework("CoreVideo", .{});
|
||||
exe_mod.linkFramework("IOKit", .{});
|
||||
|
||||
exe_mod.addCMacro("PLATFORM_DESKTOP", "");
|
||||
},
|
||||
else => {
|
||||
@panic("Unsupported OS");
|
||||
},
|
||||
}
|
||||
|
||||
const exe = b.addExecutable(.{
|
||||
.name = name,
|
||||
.root_module = exe_mod,
|
||||
});
|
||||
|
||||
const install_cmd = b.addInstallArtifact(exe, .{});
|
||||
|
||||
const run_cmd = b.addRunArtifact(exe);
|
||||
run_cmd.cwd = b.path(module_subpath);
|
||||
run_cmd.step.dependOn(&install_cmd.step);
|
||||
|
||||
run_step.dependOn(&run_cmd.step);
|
||||
all.dependOn(&install_cmd.step);
|
||||
}
|
||||
}
|
||||
return all;
|
||||
}
|
||||
|
||||
fn waylandGenerate(
|
||||
b: *std.Build,
|
||||
raylib: *std.Build.Step.Compile,
|
||||
@ -516,191 +666,16 @@ fn waylandGenerate(
|
||||
|
||||
const client_step = b.addSystemCommand(&.{ "wayland-scanner", "client-header" });
|
||||
client_step.addFileArg(b.path(protocolDir));
|
||||
raylib.addIncludePath(client_step.addOutputFileArg(clientHeader).dirname());
|
||||
raylib.root_module.addIncludePath(client_step.addOutputFileArg(clientHeader).dirname());
|
||||
|
||||
const private_step = b.addSystemCommand(&.{ "wayland-scanner", "private-code" });
|
||||
private_step.addFileArg(b.path(protocolDir));
|
||||
raylib.addIncludePath(private_step.addOutputFileArg(privateCode).dirname());
|
||||
raylib.root_module.addIncludePath(private_step.addOutputFileArg(privateCode).dirname());
|
||||
|
||||
raylib.step.dependOn(&client_step.step);
|
||||
raylib.step.dependOn(&private_step.step);
|
||||
}
|
||||
|
||||
fn addExamples(
|
||||
comptime module: []const u8,
|
||||
b: *std.Build,
|
||||
target: std.Build.ResolvedTarget,
|
||||
optimize: std.builtin.OptimizeMode,
|
||||
raylib: *std.Build.Step.Compile,
|
||||
) !*std.Build.Step {
|
||||
const all = b.step(module, "All " ++ module ++ " examples");
|
||||
const module_subpath = b.pathJoin(&.{ "examples", module });
|
||||
const module_resources = b.pathJoin(&.{ module_subpath, "resources@resources" });
|
||||
var dir = try std.fs.cwd().openDir(b.pathFromRoot(module_subpath), .{ .iterate = true });
|
||||
defer if (comptime builtin.zig_version.minor >= 12) dir.close();
|
||||
|
||||
var iter = dir.iterate();
|
||||
while (try iter.next()) |entry| {
|
||||
if (entry.kind != .file) continue;
|
||||
const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
|
||||
const name = entry.name[0..extension_idx];
|
||||
const path = b.pathJoin(&.{ module_subpath, entry.name });
|
||||
|
||||
// zig's mingw headers do not include pthread.h
|
||||
if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue;
|
||||
|
||||
if (target.result.os.tag == .emscripten) {
|
||||
const exe_lib = b.addStaticLibrary(.{
|
||||
.name = name,
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
exe_lib.addCSourceFile(.{
|
||||
.file = b.path(path),
|
||||
.flags = &.{},
|
||||
});
|
||||
exe_lib.linkLibC();
|
||||
|
||||
if (std.mem.eql(u8, name, "rlgl_standalone")) {
|
||||
//TODO: Make rlgl_standalone example work
|
||||
continue;
|
||||
}
|
||||
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
|
||||
//TODO: Make raylib_opengl_interop example work
|
||||
continue;
|
||||
}
|
||||
|
||||
exe_lib.linkLibrary(raylib);
|
||||
|
||||
// Include emscripten for cross compilation
|
||||
if (b.lazyDependency("emsdk", .{})) |emsdk_dep| {
|
||||
if (try emSdkSetupStep(b, emsdk_dep)) |emSdkStep| {
|
||||
exe_lib.step.dependOn(&emSdkStep.step);
|
||||
}
|
||||
|
||||
exe_lib.addIncludePath(emsdk_dep.path("upstream/emscripten/cache/sysroot/include"));
|
||||
|
||||
// Create the output directory because emcc can't do it.
|
||||
const emccOutputDirExample = b.pathJoin(&.{ emccOutputDir, name, std.fs.path.sep_str });
|
||||
const mkdir_command = switch (builtin.os.tag) {
|
||||
.windows => b.addSystemCommand(&.{ "cmd.exe", "/c", "if", "not", "exist", emccOutputDirExample, "mkdir", emccOutputDirExample }),
|
||||
else => b.addSystemCommand(&.{ "mkdir", "-p", emccOutputDirExample }),
|
||||
};
|
||||
|
||||
const emcc_exe = switch (builtin.os.tag) {
|
||||
.windows => "emcc.bat",
|
||||
else => "emcc",
|
||||
};
|
||||
|
||||
const emcc_exe_path = b.pathJoin(&.{ emsdk_dep.path("upstream/emscripten").getPath(b), emcc_exe });
|
||||
const emcc_command = b.addSystemCommand(&[_][]const u8{emcc_exe_path});
|
||||
emcc_command.step.dependOn(&mkdir_command.step);
|
||||
const emccOutputDirExampleWithFile = b.pathJoin(&.{ emccOutputDir, name, std.fs.path.sep_str, emccOutputFile });
|
||||
emcc_command.addArgs(&[_][]const u8{
|
||||
"-o",
|
||||
emccOutputDirExampleWithFile,
|
||||
"-sFULL-ES3=1",
|
||||
"-sUSE_GLFW=3",
|
||||
"-sSTACK_OVERFLOW_CHECK=1",
|
||||
"-sEXPORTED_RUNTIME_METHODS=['requestFullscreen']",
|
||||
"-sASYNCIFY",
|
||||
"-O0",
|
||||
"--emrun",
|
||||
"--preload-file",
|
||||
module_resources,
|
||||
"--shell-file",
|
||||
b.path("src/shell.html").getPath(b),
|
||||
});
|
||||
|
||||
const link_items: []const *std.Build.Step.Compile = &.{
|
||||
raylib,
|
||||
exe_lib,
|
||||
};
|
||||
for (link_items) |item| {
|
||||
emcc_command.addFileArg(item.getEmittedBin());
|
||||
emcc_command.step.dependOn(&item.step);
|
||||
}
|
||||
|
||||
const run_step = try emscriptenRunStep(b, emsdk_dep, emccOutputDirExampleWithFile);
|
||||
run_step.step.dependOn(&emcc_command.step);
|
||||
run_step.addArg("--no_browser");
|
||||
const run_option = b.step(name, name);
|
||||
|
||||
run_option.dependOn(&run_step.step);
|
||||
|
||||
all.dependOn(&emcc_command.step);
|
||||
}
|
||||
} else {
|
||||
const exe = b.addExecutable(.{
|
||||
.name = name,
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
exe.addCSourceFile(.{ .file = b.path(path), .flags = &.{} });
|
||||
exe.linkLibC();
|
||||
|
||||
// special examples that test using these external dependencies directly
|
||||
// alongside raylib
|
||||
if (std.mem.eql(u8, name, "rlgl_standalone")) {
|
||||
exe.addIncludePath(b.path("src"));
|
||||
exe.addIncludePath(b.path("src/external/glfw/include"));
|
||||
if (!hasCSource(raylib.root_module, "rglfw.c")) {
|
||||
exe.addCSourceFile(.{ .file = b.path("src/rglfw.c"), .flags = &.{} });
|
||||
}
|
||||
}
|
||||
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
|
||||
exe.addIncludePath(b.path("src/external"));
|
||||
}
|
||||
|
||||
exe.linkLibrary(raylib);
|
||||
|
||||
switch (target.result.os.tag) {
|
||||
.windows => {
|
||||
exe.linkSystemLibrary("winmm");
|
||||
exe.linkSystemLibrary("gdi32");
|
||||
exe.linkSystemLibrary("opengl32");
|
||||
|
||||
exe.root_module.addCMacro("PLATFORM_DESKTOP", "");
|
||||
},
|
||||
.linux => {
|
||||
exe.linkSystemLibrary("GL");
|
||||
exe.linkSystemLibrary("rt");
|
||||
exe.linkSystemLibrary("dl");
|
||||
exe.linkSystemLibrary("m");
|
||||
exe.linkSystemLibrary("X11");
|
||||
|
||||
exe.root_module.addCMacro("PLATFORM_DESKTOP", "");
|
||||
},
|
||||
.macos => {
|
||||
exe.linkFramework("Foundation");
|
||||
exe.linkFramework("Cocoa");
|
||||
exe.linkFramework("OpenGL");
|
||||
exe.linkFramework("CoreAudio");
|
||||
exe.linkFramework("CoreVideo");
|
||||
exe.linkFramework("IOKit");
|
||||
|
||||
exe.root_module.addCMacro("PLATFORM_DESKTOP", "");
|
||||
},
|
||||
else => {
|
||||
@panic("Unsupported OS");
|
||||
},
|
||||
}
|
||||
|
||||
const install_cmd = b.addInstallArtifact(exe, .{});
|
||||
|
||||
const run_cmd = b.addRunArtifact(exe);
|
||||
run_cmd.cwd = b.path(module_subpath);
|
||||
run_cmd.step.dependOn(&install_cmd.step);
|
||||
|
||||
const run_step = b.step(name, name);
|
||||
run_step.dependOn(&run_cmd.step);
|
||||
|
||||
all.dependOn(&install_cmd.step);
|
||||
}
|
||||
}
|
||||
return all;
|
||||
}
|
||||
|
||||
fn hasCSource(module: *std.Build.Module, name: []const u8) bool {
|
||||
for (module.link_objects.items) |o| switch (o) {
|
||||
.c_source_file => |c| if (switch (c.file) {
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
.{
|
||||
.name = .raylib,
|
||||
.version = "5.5.0",
|
||||
.minimum_zig_version = "0.14.0",
|
||||
.version = "5.6.0-dev",
|
||||
.minimum_zig_version = "0.15.1",
|
||||
|
||||
.fingerprint = 0x13035e5cb8bc1ac2, // Changing this has security and trust implications.
|
||||
|
||||
@ -14,7 +14,10 @@
|
||||
.emsdk = .{
|
||||
.url = "git+https://github.com/emscripten-core/emsdk#4.0.9",
|
||||
.hash = "N-V-__8AAJl1DwBezhYo_VE6f53mPVm00R-Fk28NPW7P14EQ",
|
||||
.lazy = true,
|
||||
},
|
||||
.zemscripten = .{
|
||||
.url = "git+https://github.com/zig-gamedev/zemscripten#3fa4b778852226c7346bdcc3c1486e875a9a6d02",
|
||||
.hash = "zemscripten-0.2.0-dev-sRlDqApRAACspTbAZnuNKWIzfWzSYgYkb2nWAXZ-tqqt",
|
||||
},
|
||||
},
|
||||
|
||||
|
||||
@ -19,9 +19,18 @@ join_paths(libdir_for_pc_file "\${exec_prefix}" "${CMAKE_INSTALL_LIBDIR}")
|
||||
join_paths(includedir_for_pc_file "\${prefix}" "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
configure_file(../raylib.pc.in raylib.pc @ONLY)
|
||||
configure_file(../cmake/raylib-config-version.cmake raylib-config-version.cmake @ONLY)
|
||||
configure_file(../cmake/raylib-config.cmake raylib-config.cmake @ONLY)
|
||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/raylib-config-version.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib")
|
||||
install(FILES ${PROJECT_SOURCE_DIR}/../cmake/raylib-config.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib")
|
||||
install(FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/raylib-config-version.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/raylib-config.cmake"
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/raylib
|
||||
)
|
||||
install(EXPORT raylib-targets
|
||||
FILE raylib-targets.cmake
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/raylib
|
||||
)
|
||||
|
||||
# populates raylib_{FOUND, INCLUDE_DIRS, LIBRARIES, LDFLAGS, DEFINITIONS}
|
||||
include(PopulateConfigVariablesLocally)
|
||||
|
||||
@ -7,6 +7,8 @@ if(POLICY CMP0072)
|
||||
cmake_policy(SET CMP0072 NEW)
|
||||
endif()
|
||||
|
||||
set(RAYLIB_DEPENDENCIES "include(CMakeFindDependencyMacro)")
|
||||
|
||||
if (${PLATFORM} MATCHES "Desktop")
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP")
|
||||
|
||||
@ -36,7 +38,8 @@ if (${PLATFORM} MATCHES "Desktop")
|
||||
find_library(OSS_LIBRARY ossaudio)
|
||||
endif ()
|
||||
|
||||
set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||
set(LIBS_PRIVATE pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||
set(LIBS_PUBLIC m)
|
||||
else ()
|
||||
find_library(pthread NAMES pthread)
|
||||
find_package(OpenGL QUIET)
|
||||
@ -44,11 +47,13 @@ if (${PLATFORM} MATCHES "Desktop")
|
||||
set(OPENGL_LIBRARIES "GL")
|
||||
endif ()
|
||||
|
||||
set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||
set(LIBS_PRIVATE pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||
set(LIBS_PUBLIC m)
|
||||
|
||||
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
|
||||
find_library(OSS_LIBRARY ossaudio)
|
||||
set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||
else ()
|
||||
set(LIBS_PRIVATE ${LIBS_PRIVATE} atomic)
|
||||
endif ()
|
||||
|
||||
if (NOT "${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD" AND USE_AUDIO)
|
||||
@ -80,7 +85,8 @@ elseif (${PLATFORM} MATCHES "Android")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
|
||||
|
||||
find_library(OPENGL_LIBRARY OpenGL)
|
||||
set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
|
||||
set(LIBS_PRIVATE log android EGL GLESv2 OpenSLES atomic c)
|
||||
set(LIBS_PUBLIC m)
|
||||
|
||||
elseif ("${PLATFORM}" MATCHES "DRM")
|
||||
set(PLATFORM_CPP "PLATFORM_DRM")
|
||||
@ -98,13 +104,45 @@ elseif ("${PLATFORM}" MATCHES "DRM")
|
||||
if (NOT CMAKE_CROSSCOMPILING OR NOT CMAKE_SYSROOT)
|
||||
include_directories(/usr/include/libdrm)
|
||||
endif ()
|
||||
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl)
|
||||
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread dl)
|
||||
set(LIBS_PUBLIC m)
|
||||
|
||||
elseif ("${PLATFORM}" MATCHES "SDL")
|
||||
find_package(SDL2 REQUIRED)
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
|
||||
set(LIBS_PRIVATE SDL2::SDL2)
|
||||
# First, check if SDL is included as a subdirectory
|
||||
if(TARGET SDL3::SDL3)
|
||||
message(STATUS "Using SDL3 from subdirectory")
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
|
||||
set(LIBS_PRIVATE SDL3::SDL3)
|
||||
add_compile_definitions(USING_SDL3_PROJECT)
|
||||
elseif(TARGET SDL2::SDL2)
|
||||
message(STATUS "Using SDL2 from subdirectory")
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
|
||||
set(LIBS_PRIVATE SDL2::SDL2)
|
||||
add_compile_definitions(USING_SDL2_PROJECT)
|
||||
else()
|
||||
# No SDL added via add_subdirectory(), try find_package()
|
||||
message(STATUS "No SDL target from subdirectory, searching via find_package()...")
|
||||
|
||||
# First try SDL3
|
||||
find_package(SDL3 QUIET)
|
||||
if(SDL3_FOUND)
|
||||
message(STATUS "Found SDL3 via find_package()")
|
||||
set(LIBS_PUBLIC SDL3::SDL3)
|
||||
set(RAYLIB_DEPENDENCIES "${RAYLIB_DEPENDENCIES}\nfind_dependency(SDL3 REQUIRED)")
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
|
||||
add_compile_definitions(USING_SDL3_PACKAGE)
|
||||
else()
|
||||
# Fallback to SDL2
|
||||
find_package(SDL2 REQUIRED)
|
||||
message(STATUS "Found SDL2 via find_package()")
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
|
||||
set(LIBS_PUBLIC SDL2::SDL2)
|
||||
set(RAYLIB_DEPENDENCIES "${RAYLIB_DEPENDENCIES}\nfind_dependency(SDL3 REQUIRED)")
|
||||
add_compile_definitions(USING_SDL2_PACKAGE)
|
||||
endif()
|
||||
endif()
|
||||
elseif ("${PLATFORM}" MATCHES "RGFW")
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP_RGFW")
|
||||
endif ()
|
||||
|
||||
if (NOT ${OPENGL_VERSION} MATCHES "OFF")
|
||||
@ -122,6 +160,8 @@ if (NOT ${OPENGL_VERSION} MATCHES "OFF")
|
||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
||||
elseif (${OPENGL_VERSION} MATCHES "ES 3.0")
|
||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES3")
|
||||
elseif (${OPENGL_VERSION} MATCHES "Software")
|
||||
set(GRAPHICS "GRAPHICS_API_OPENGL_11_SOFTWARE")
|
||||
endif ()
|
||||
if (NOT "${SUGGESTED_GRAPHICS}" STREQUAL "" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}")
|
||||
message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail.")
|
||||
|
||||
@ -1,81 +1,4 @@
|
||||
# - Try to find raylib
|
||||
# Options:
|
||||
# raylib_USE_STATIC_LIBS - ON by default
|
||||
# raylib_VERBOSE - OFF by default
|
||||
# Once done, this defines a raylib target that can be passed to
|
||||
# target_link_libraries as well as following variables:
|
||||
#
|
||||
# raylib_FOUND - System has raylib installed
|
||||
# raylib_INCLUDE_DIRS - The include directories for the raylib header(s)
|
||||
# raylib_LIBRARIES - The libraries needed to use raylib
|
||||
# raylib_LDFLAGS - The linker flags needed with raylib
|
||||
# raylib_DEFINITIONS - Compiler switches required for using raylib
|
||||
@PACKAGE_INIT@
|
||||
@RAYLIB_DEPENDENCIES@
|
||||
|
||||
option(raylib_USE_STATIC_LIBS "Use static libs" ON)
|
||||
option(raylib_VERBOSE "Show raylib verbose messages" OFF)
|
||||
|
||||
if (NOT TARGET raylib)
|
||||
set(XPREFIX PC_RAYLIB)
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_check_modules(${XPREFIX} QUIET raylib)
|
||||
|
||||
if (raylib_USE_STATIC_LIBS)
|
||||
set(XPREFIX ${XPREFIX}_STATIC)
|
||||
endif()
|
||||
|
||||
set(raylib_DEFINITIONS ${${XPREFIX}_CFLAGS})
|
||||
|
||||
find_path(raylib_INCLUDE_DIR
|
||||
NAMES raylib.h
|
||||
HINTS ${${XPREFIX}_INCLUDE_DIRS} ${raylib_DIR}/../../../include/
|
||||
)
|
||||
|
||||
|
||||
if (raylib_USE_STATIC_LIBS)
|
||||
set(RAYLIB_NAMES libraylib.a raylib.lib)
|
||||
else ()
|
||||
set(RAYLIB_NAMES raylib)
|
||||
endif ()
|
||||
|
||||
find_library(raylib_LIBRARY
|
||||
NAMES ${RAYLIB_NAMES}
|
||||
HINTS ${${XPREFIX}_LIBRARY_DIRS} ${raylib_DIR}/../../
|
||||
)
|
||||
|
||||
set(raylib_LIBRARIES ${raylib_LIBRARY})
|
||||
set(raylib_INCLUDE_DIRS ${raylib_INCLUDE_DIR})
|
||||
set(raylib_LDFLAGS ${${XPREFIX}_LDFLAGS})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(raylib DEFAULT_MSG
|
||||
raylib_LIBRARY
|
||||
raylib_INCLUDE_DIR
|
||||
)
|
||||
|
||||
mark_as_advanced(raylib_LIBRARY raylib_INCLUDE_DIR)
|
||||
|
||||
if (raylib_USE_STATIC_LIBS)
|
||||
add_library(raylib STATIC IMPORTED GLOBAL)
|
||||
else()
|
||||
add_library(raylib SHARED IMPORTED GLOBAL)
|
||||
endif()
|
||||
string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}")
|
||||
|
||||
set_target_properties(raylib
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${raylib_LIBRARIES}"
|
||||
IMPORTED_IMPLIB "${raylib_LIBRARIES}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}"
|
||||
INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}"
|
||||
INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}"
|
||||
)
|
||||
|
||||
if (raylib_VERBOSE)
|
||||
message(STATUS "raylib_FOUND: ${raylib_FOUND}")
|
||||
message(STATUS "raylib_INCLUDE_DIRS: ${raylib_INCLUDE_DIRS}")
|
||||
message(STATUS "raylib_LIBRARIES: ${raylib_LIBRARIES}")
|
||||
message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}")
|
||||
message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}")
|
||||
endif()
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/raylib-targets.cmake")
|
||||
|
||||
@ -97,22 +97,18 @@ if (${PLATFORM} MATCHES "Android")
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
|
||||
|
||||
elseif (${PLATFORM} MATCHES "Web")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os")
|
||||
# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s WASM=1 -s ASYNCIFY -s ALLOW_MEMORY_GROWTH=1 --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
|
||||
|
||||
# Remove the -rdynamic flag because otherwise emscripten
|
||||
# does not generate HTML+JS+WASM files, only a non-working
|
||||
# and fat HTML
|
||||
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
|
||||
set(example_sources) # clear example_sources
|
||||
list(APPEND example_sources others/web_basic_window.c)
|
||||
list(APPEND example_sources core/core_input_gestures_testbed.c)
|
||||
|
||||
elseif ("${PLATFORM}" STREQUAL "DRM")
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
|
||||
|
||||
elseif ("${OPENGL_VERSION}" STREQUAL "Software")
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
|
||||
|
||||
elseif (NOT SUPPORT_GESTURES_SYSTEM)
|
||||
# Items requiring gestures system
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c)
|
||||
@ -165,10 +161,34 @@ foreach (example_source ${example_sources})
|
||||
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
|
||||
string(APPEND resources_dir "resources")
|
||||
|
||||
if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
|
||||
# The local resources path needs to be mapped to /resources virtual path
|
||||
string(APPEND resources_dir "@resources")
|
||||
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
|
||||
if (${PLATFORM} MATCHES "Web")
|
||||
target_compile_options(${example_name} PRIVATE -Os)
|
||||
target_link_options(${example_name} PRIVATE
|
||||
-sALLOW_MEMORY_GROWTH=1
|
||||
-sEXPORTED_RUNTIME_METHODS=[requestFullscreen]
|
||||
-sUSE_GLFW=3
|
||||
--shell-file "${CMAKE_SOURCE_DIR}/src/shell.html"
|
||||
)
|
||||
set_target_properties(${example_name} PROPERTIES SUFFIX ".html")
|
||||
|
||||
if (EXISTS ${resources_dir})
|
||||
# The local resources path needs to be mapped to /resources virtual path
|
||||
string(APPEND resources_dir "@resources")
|
||||
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
|
||||
endif ()
|
||||
|
||||
if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3")
|
||||
target_link_options(${example_name} PUBLIC "-sMIN_WEBGL_VERSION=2")
|
||||
target_link_options(${example_name} PUBLIC "-sMAX_WEBGL_VERSION=2")
|
||||
endif()
|
||||
|
||||
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
|
||||
if (APPLE)
|
||||
target_link_libraries(${example_name} "-framework IOKit")
|
||||
target_link_libraries(${example_name} "-framework Cocoa")
|
||||
target_link_libraries(${example_name} "-framework OpenGL")
|
||||
endif()
|
||||
|
||||
endif ()
|
||||
endforeach ()
|
||||
|
||||
|
||||
@ -77,7 +77,7 @@ RAYLIB_SRC_PATH ?= ../src
|
||||
|
||||
# Locations of raylib.h and libraylib.a/libraylib.so
|
||||
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
|
||||
DESTDIR ?= /usr/local
|
||||
DESTDIR ?= /usr/local
|
||||
RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
|
||||
RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
|
||||
|
||||
@ -106,6 +106,9 @@ BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html
|
||||
BUILD_WEB_HEAP_SIZE ?= 134217728
|
||||
BUILD_WEB_RESOURCES ?= TRUE
|
||||
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
|
||||
# Use WebGL2 backend (OpenGL 3.0)
|
||||
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
|
||||
BUILD_WEB_WEBGL2 ?= FALSE
|
||||
|
||||
# Determine PLATFORM_OS when required
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
@ -186,7 +189,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
# HTML5 emscripten compiler
|
||||
# HTML5 emscripten compiler
|
||||
# WARNING: To compile to HTML5, code must be redesigned
|
||||
# to use emscripten.h and emscripten_set_main_loop()
|
||||
CC = emcc
|
||||
@ -228,7 +231,7 @@ endif
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
|
||||
CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wno-unused-result
|
||||
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
CFLAGS += -g -D_DEBUG
|
||||
@ -269,8 +272,8 @@ endif
|
||||
# NOTE: Some external/extras libraries could be required (stb, easings...)
|
||||
#------------------------------------------------------------------------------------------------
|
||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)
|
||||
# Define additional directories containing required header files
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
|
||||
@ -287,11 +290,6 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
endif
|
||||
|
||||
# Include GLFW required for examples/others/rlgl_standalone.c
|
||||
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
|
||||
all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include
|
||||
endif
|
||||
|
||||
# Define library paths containing required libs: LDFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
@ -340,18 +338,24 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
|
||||
# --preload-file resources # specify a resources folder for data compilation
|
||||
# --source-map-base # allow debugging in browser with source map
|
||||
# --shell-file shell.html # define a custom shell .html and output extension
|
||||
LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sMINIFY_HTML=0
|
||||
LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0
|
||||
|
||||
# Using GLFW3 library (instead of RGFW)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
LDFLAGS += -sUSE_GLFW=3
|
||||
endif
|
||||
|
||||
# Build using asyncify
|
||||
# Build using asyncify
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
LDFLAGS += -sASYNCIFY
|
||||
endif
|
||||
|
||||
# NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0)
|
||||
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
|
||||
ifeq ($(BUILD_WEB_WEBGL2),TRUE)
|
||||
LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
|
||||
endif
|
||||
|
||||
# Add resources building if required
|
||||
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
|
||||
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
|
||||
@ -482,21 +486,37 @@ endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl -latomic
|
||||
# TODO: Examples compilation does not define GRAPHICS, is it required?
|
||||
#ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2)
|
||||
# LDLIBS += -lGLESv2 -lEGL
|
||||
#endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDFLAGS += -L..\src
|
||||
LDLIBS = -lraylib -lgdi32 -lwinmm -lshcore
|
||||
ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
LDLIBS += -lopengl32
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
|
||||
endif
|
||||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
#EXAMPLES_LIST_START
|
||||
CORE = \
|
||||
core/core_2d_camera \
|
||||
core/core_2d_camera_mouse_zoom \
|
||||
core/core_2d_camera_platformer \
|
||||
core/core_2d_camera_split_screen \
|
||||
core/core_3d_camera_first_person \
|
||||
core/core_3d_camera_fps \
|
||||
core/core_3d_camera_free \
|
||||
core/core_3d_camera_mode \
|
||||
core/core_3d_camera_split_screen \
|
||||
@ -504,25 +524,35 @@ CORE = \
|
||||
core/core_automation_events \
|
||||
core/core_basic_screen_manager \
|
||||
core/core_basic_window \
|
||||
core/core_basic_window_web \
|
||||
core/core_clipboard_text \
|
||||
core/core_compute_hash \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_delta_time \
|
||||
core/core_directory_files \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_highdpi_demo \
|
||||
core/core_highdpi_testbed \
|
||||
core/core_input_actions \
|
||||
core/core_input_gamepad \
|
||||
core/core_input_gestures \
|
||||
core/core_input_gestures_web \
|
||||
core/core_input_gestures_testbed \
|
||||
core/core_input_keys \
|
||||
core/core_input_mouse \
|
||||
core/core_input_mouse_wheel \
|
||||
core/core_input_multitouch \
|
||||
core/core_input_virtual_controls \
|
||||
core/core_loading_thread \
|
||||
core/core_monitor_detector \
|
||||
core/core_random_sequence \
|
||||
core/core_random_values \
|
||||
core/core_render_texture \
|
||||
core/core_scissor_test \
|
||||
core/core_screen_recording \
|
||||
core/core_smooth_pixelperfect \
|
||||
core/core_storage_values \
|
||||
core/core_text_file_loading \
|
||||
core/core_undo_redo \
|
||||
core/core_viewport_scaling \
|
||||
core/core_vr_simulator \
|
||||
core/core_window_flags \
|
||||
core/core_window_letterbox \
|
||||
@ -530,31 +560,50 @@ CORE = \
|
||||
core/core_world_screen
|
||||
|
||||
SHAPES = \
|
||||
shapes/shapes_ball_physics \
|
||||
shapes/shapes_basic_shapes \
|
||||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_bullet_hell \
|
||||
shapes/shapes_circle_sector_drawing \
|
||||
shapes/shapes_clock_of_clocks \
|
||||
shapes/shapes_collision_area \
|
||||
shapes/shapes_colors_palette \
|
||||
shapes/shapes_draw_circle_sector \
|
||||
shapes/shapes_draw_rectangle_rounded \
|
||||
shapes/shapes_draw_ring \
|
||||
shapes/shapes_easings_ball_anim \
|
||||
shapes/shapes_easings_box_anim \
|
||||
shapes/shapes_easings_rectangle_array \
|
||||
shapes/shapes_dashed_line \
|
||||
shapes/shapes_digital_clock \
|
||||
shapes/shapes_double_pendulum \
|
||||
shapes/shapes_easings_ball \
|
||||
shapes/shapes_easings_box \
|
||||
shapes/shapes_easings_rectangles \
|
||||
shapes/shapes_following_eyes \
|
||||
shapes/shapes_kaleidoscope \
|
||||
shapes/shapes_lines_bezier \
|
||||
shapes/shapes_lines_drawing \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_math_angle_rotation \
|
||||
shapes/shapes_math_sine_cosine \
|
||||
shapes/shapes_mouse_trail \
|
||||
shapes/shapes_penrose_tile \
|
||||
shapes/shapes_pie_chart \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_recursive_tree \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rlgl_color_wheel \
|
||||
shapes/shapes_rlgl_triangle \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_simple_particles \
|
||||
shapes/shapes_splines_drawing \
|
||||
shapes/shapes_starfield_effect \
|
||||
shapes/shapes_top_down_lights \
|
||||
shapes/shapes_digital_clock
|
||||
shapes/shapes_triangle_strip \
|
||||
shapes/shapes_vector_angle
|
||||
|
||||
TEXTURES = \
|
||||
textures/textures_background_scrolling \
|
||||
textures/textures_blend_modes \
|
||||
textures/textures_bunnymark \
|
||||
textures/textures_draw_tiled \
|
||||
textures/textures_cellular_automata \
|
||||
textures/textures_fog_of_war \
|
||||
textures/textures_gif_player \
|
||||
textures/textures_image_channel \
|
||||
@ -569,40 +618,49 @@ TEXTURES = \
|
||||
textures/textures_mouse_painting \
|
||||
textures/textures_npatch_drawing \
|
||||
textures/textures_particles_blending \
|
||||
textures/textures_polygon \
|
||||
textures/textures_polygon_drawing \
|
||||
textures/textures_raw_data \
|
||||
textures/textures_sprite_anim \
|
||||
textures/textures_screen_buffer \
|
||||
textures/textures_sprite_animation \
|
||||
textures/textures_sprite_button \
|
||||
textures/textures_sprite_explosion \
|
||||
textures/textures_sprite_stacking \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_textured_curve \
|
||||
textures/textures_tiled_drawing \
|
||||
textures/textures_to_image
|
||||
|
||||
TEXT = \
|
||||
text/text_3d_drawing \
|
||||
text/text_codepoints_loading \
|
||||
text/text_draw_3d \
|
||||
text/text_font_filters \
|
||||
text/text_font_loading \
|
||||
text/text_font_sdf \
|
||||
text/text_font_spritefont \
|
||||
text/text_format_text \
|
||||
text/text_inline_styling \
|
||||
text/text_input_box \
|
||||
text/text_raylib_fonts \
|
||||
text/text_rectangle_bounds \
|
||||
text/text_unicode \
|
||||
text/text_sprite_fonts \
|
||||
text/text_strings_management \
|
||||
text/text_unicode_emojis \
|
||||
text/text_unicode_ranges \
|
||||
text/text_words_alignment \
|
||||
text/text_writing_anim
|
||||
|
||||
MODELS = \
|
||||
models/models_animation \
|
||||
models/models_billboard \
|
||||
models/models_animation_gpu_skinning \
|
||||
models/models_animation_playing \
|
||||
models/models_basic_voxel \
|
||||
models/models_billboard_rendering \
|
||||
models/models_bone_socket \
|
||||
models/models_box_collisions \
|
||||
models/models_cubicmap \
|
||||
models/models_draw_cube_texture \
|
||||
models/models_cubicmap_rendering \
|
||||
models/models_decals \
|
||||
models/models_directional_billboard \
|
||||
models/models_first_person_maze \
|
||||
models/models_geometric_shapes \
|
||||
models/models_gpu_skinning \
|
||||
models/models_heightmap \
|
||||
models/models_heightmap_rendering \
|
||||
models/models_loading \
|
||||
models/models_loading_gltf \
|
||||
models/models_loading_m3d \
|
||||
@ -612,39 +670,46 @@ MODELS = \
|
||||
models/models_orthographic_projection \
|
||||
models/models_point_rendering \
|
||||
models/models_rlgl_solar_system \
|
||||
models/models_skybox \
|
||||
models/models_rotating_cube \
|
||||
models/models_skybox_rendering \
|
||||
models/models_tesseract_view \
|
||||
models/models_textured_cube \
|
||||
models/models_waving_cubes \
|
||||
models/models_yaw_pitch_roll
|
||||
|
||||
SHADERS = \
|
||||
shaders/shaders_ascii_rendering \
|
||||
shaders/shaders_basic_lighting \
|
||||
shaders/shaders_basic_pbr \
|
||||
shaders/shaders_color_correction \
|
||||
shaders/shaders_custom_uniform \
|
||||
shaders/shaders_deferred_render \
|
||||
shaders/shaders_eratosthenes \
|
||||
shaders/shaders_fog \
|
||||
shaders/shaders_deferred_rendering \
|
||||
shaders/shaders_depth_rendering \
|
||||
shaders/shaders_depth_writing \
|
||||
shaders/shaders_eratosthenes_sieve \
|
||||
shaders/shaders_fog_rendering \
|
||||
shaders/shaders_game_of_life \
|
||||
shaders/shaders_hot_reloading \
|
||||
shaders/shaders_hybrid_render \
|
||||
shaders/shaders_hybrid_rendering \
|
||||
shaders/shaders_julia_set \
|
||||
shaders/shaders_lightmap \
|
||||
shaders/shaders_lightmap_rendering \
|
||||
shaders/shaders_mandelbrot_set \
|
||||
shaders/shaders_mesh_instancing \
|
||||
shaders/shaders_model_shader \
|
||||
shaders/shaders_multi_sample2d \
|
||||
shaders/shaders_normalmap_rendering \
|
||||
shaders/shaders_palette_switch \
|
||||
shaders/shaders_postprocessing \
|
||||
shaders/shaders_raymarching \
|
||||
shaders/shaders_raymarching_rendering \
|
||||
shaders/shaders_rounded_rectangle \
|
||||
shaders/shaders_shadowmap \
|
||||
shaders/shaders_shadowmap_rendering \
|
||||
shaders/shaders_shapes_textures \
|
||||
shaders/shaders_simple_mask \
|
||||
shaders/shaders_spotlight \
|
||||
shaders/shaders_texture_drawing \
|
||||
shaders/shaders_spotlight_rendering \
|
||||
shaders/shaders_texture_outline \
|
||||
shaders/shaders_texture_rendering \
|
||||
shaders/shaders_texture_tiling \
|
||||
shaders/shaders_texture_waves \
|
||||
shaders/shaders_view_depth \
|
||||
shaders/shaders_write_depth \
|
||||
shaders/shaders_vertex_displacement
|
||||
|
||||
AUDIO = \
|
||||
@ -655,25 +720,22 @@ AUDIO = \
|
||||
audio/audio_sound_loading \
|
||||
audio/audio_sound_multi \
|
||||
audio/audio_sound_positioning \
|
||||
audio/audio_spectrum_visualizer \
|
||||
audio/audio_stream_effects
|
||||
|
||||
OTHERS = \
|
||||
others/easings_testbed \
|
||||
others/embedded_files_loading \
|
||||
others/raylib_opengl_interop \
|
||||
others/raymath_vector_angle \
|
||||
others/rlgl_compute_shader
|
||||
|
||||
ifeq ($(TARGET_PLATFORM), PLATFORM_DESKTOP_GFLW)
|
||||
OTHERS += others/rlgl_standalone
|
||||
endif
|
||||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
others/rlgl_compute_shader \
|
||||
others/rlgl_standalone \
|
||||
others/web_basic_window
|
||||
#EXAMPLES_LIST_END
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Default target entry
|
||||
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS)
|
||||
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
|
||||
|
||||
core: $(CORE)
|
||||
shapes: $(SHAPES)
|
||||
@ -682,7 +744,6 @@ text: $(TEXT)
|
||||
models: $(MODELS)
|
||||
shaders: $(SHADERS)
|
||||
audio: $(AUDIO)
|
||||
others: $(OTHERS)
|
||||
|
||||
# Generic compilation pattern
|
||||
# NOTE: Examples must be ready for Android compilation!
|
||||
|
||||
@ -130,7 +130,7 @@ ifeq ($(ANDROID_ARCH),ARM)
|
||||
CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
|
||||
endif
|
||||
ifeq ($(ANDROID_ARCH),ARM64)
|
||||
CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
|
||||
CFLAGS = -std=c99 -mfix-cortex-a53-835769
|
||||
endif
|
||||
# Compilation functions attributes options
|
||||
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
|
||||
|
||||
@ -6,6 +6,7 @@ The examples assume you have already built the `raylib` library in `../src`.
|
||||
|
||||
- `make` builds all examples
|
||||
- `make [module]` builds all examples for a particular module (e.g `make core`)
|
||||
- `make [module]/[name]` builds one examples for a particular module (e.g `make core/core_basic_window`)
|
||||
|
||||
### With Zig
|
||||
|
||||
@ -16,219 +17,268 @@ You may find it easier to use than other toolchains, especially when it comes to
|
||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES LIST
|
||||
## EXAMPLES COLLECTION [TOTAL: 205]
|
||||
|
||||
### category: core
|
||||
### category: core [47]
|
||||
|
||||
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
|
||||
Examples using raylib [core](../src/rcore.c) module platform functionality: window creation, inputs, drawing modes and system functionality.
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐️☆☆☆ | 1.0 | 5.5 | [Ray](https://github.com/raysan5) |
|
||||
| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐️☆☆☆ | 1.1 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐️☆☆☆ | 1.1 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐️☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
|
||||
| 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐️⭐️☆☆ | 1.4 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 08 | [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐️⭐️☆☆ | 5.0 | 5.0 | [oblerion](https://github.com/oblerion) |
|
||||
| 09 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||
| 10 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| 11 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [arvyy](https://github.com/arvyy) |
|
||||
| 12 | [core_2d_camera_split_screen](core/core_2d_camera_split_screen.c) | <img src="core/core_2d_camera_split_screen.png" alt="core_2d_camera_split_screen" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [Gabriel dos Santos Sanches](https://github.com/gabrielssanches) |
|
||||
| 13 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 14 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 15 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 16 | [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐️⭐️⭐️☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| 17 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 18 | [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||
| 19 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||
| 20 | [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 21 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐️⭐️☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
|
||||
| 22 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️☆☆☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 23 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 24 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
|
||||
| 25 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐️⭐️☆☆ | 1.4 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 26 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 27 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||
| 28 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| 29 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐️☆☆☆ | 4.0 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 30 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 31 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐️⭐️⭐️☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
|
||||
| 32 | [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐️☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
|
||||
| 33 | [core_basic_window_web](core/core_basic_window_web.c) | <img src="core/core_basic_window_web.png" alt="core_basic_window_web" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 34 | [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐️⭐️☆☆ | 4.6-dev | 4.6-dev | [ubkp](https://github.com/ubkp) |
|
||||
| 35 | [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Ray](https://github.com/raysan5) |
|
||||
| 36 | [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐️☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_delta_time](core/core_delta_time.c) | <img src="core/core_delta_time.png" alt="core_delta_time" width="80"> | ⭐☆☆☆ | 5.5 | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||
| [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐☆☆☆ | 1.0 | 5.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐☆☆☆ | 1.1 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐☆☆☆ | 1.1 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
|
||||
| [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_gestures_testbed](core/core_input_gestures_testbed.c) | <img src="core/core_input_gestures_testbed.png" alt="core_input_gestures_testbed" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.6-dev | [ubkp](https://github.com/ubkp) |
|
||||
| [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [GreenSnakeLinux](https://github.com/GreenSnakeLinux) |
|
||||
| [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐⭐☆☆ | 1.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [arvyy](https://github.com/arvyy) |
|
||||
| [core_2d_camera_split_screen](core/core_2d_camera_split_screen.c) | <img src="core/core_2d_camera_split_screen.png" alt="core_2d_camera_split_screen" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Gabriel dos Santos Sanches](https://github.com/gabrielssanches) |
|
||||
| [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
|
||||
| [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_monitor_detector](core/core_monitor_detector.c) | <img src="core/core_monitor_detector.png" alt="core_monitor_detector" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) |
|
||||
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||
| [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
|
||||
| [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
|
||||
| [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_highdpi_demo](core/core_highdpi_demo.c) | <img src="core/core_highdpi_demo.png" alt="core_highdpi_demo" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
|
||||
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_viewport_scaling](core/core_viewport_scaling.c) | <img src="core/core_viewport_scaling.png" alt="core_viewport_scaling" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
|
||||
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||
| [core_highdpi_testbed](core/core_highdpi_testbed.c) | <img src="core/core_highdpi_testbed.png" alt="core_highdpi_testbed" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_screen_recording](core/core_screen_recording.c) | <img src="core/core_screen_recording.png" alt="core_screen_recording" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ananth S](https://github.com/Ananth1839) |
|
||||
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
|
||||
| [core_compute_hash](core/core_compute_hash.c) | <img src="core/core_compute_hash.png" alt="core_compute_hash" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
### category: shapes
|
||||
### category: shapes [38]
|
||||
|
||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/shapes.c) module.
|
||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 36 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 37 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 38 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 39 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 40 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 41 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 42 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
|
||||
| 43 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 44 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 45 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 46 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 47 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 48 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 49 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 50 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 51 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| 52 | [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐️⭐️⭐️⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
|
||||
| 53 | [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Ray](https://github.com/raysan5) |
|
||||
| 54 | [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Hamza RAHAL](https://github.com/rhmz-rhl) |
|
||||
### category: textures
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐☆☆☆ | 1.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐☆☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_bullet_hell](shapes/shapes_bullet_hell.c) | <img src="shapes/shapes_bullet_hell.png" alt="shapes_bullet_hell" width="80"> | ⭐☆☆☆ | 5.6 | 5.6 | [Zero](https://github.com/zerohorsepower) |
|
||||
| [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐⭐☆☆ | 1.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐☆☆☆ | 1.7 | 1.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_ball](shapes/shapes_easings_ball.c) | <img src="shapes/shapes_easings_ball.png" alt="shapes_easings_ball" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_box](shapes/shapes_easings_box.c) | <img src="shapes/shapes_easings_box.png" alt="shapes_easings_box" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_rectangles](shapes/shapes_easings_rectangles.c) | <img src="shapes/shapes_easings_rectangles.png" alt="shapes_easings_rectangles" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_recursive_tree](shapes/shapes_recursive_tree.c) | <img src="shapes/shapes_recursive_tree.png" alt="shapes_recursive_tree" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [shapes_ring_drawing](shapes/shapes_ring_drawing.c) | <img src="shapes/shapes_ring_drawing.png" alt="shapes_ring_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_circle_sector_drawing](shapes/shapes_circle_sector_drawing.c) | <img src="shapes/shapes_circle_sector_drawing.png" alt="shapes_circle_sector_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_rounded_rectangle_drawing](shapes/shapes_rounded_rectangle_drawing.c) | <img src="shapes/shapes_rounded_rectangle_drawing.png" alt="shapes_rounded_rectangle_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
|
||||
| [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
|
||||
| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
|
||||
| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
|
||||
| [shapes_triangle_strip](shapes/shapes_triangle_strip.c) | <img src="shapes/shapes_triangle_strip.png" alt="shapes_triangle_strip" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
|
||||
| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||
| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [shapes_math_sine_cosine](shapes/shapes_math_sine_cosine.c) | <img src="shapes/shapes_math_sine_cosine.png" alt="shapes_math_sine_cosine" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [Balamurugan R](https://github.com/Bala050814) |
|
||||
| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | <img src="shapes/shapes_starfield_effect.png" alt="shapes_starfield_effect" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | <img src="shapes/shapes_lines_drawing.png" alt="shapes_lines_drawing" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||
| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | <img src="shapes/shapes_math_angle_rotation.png" alt="shapes_math_angle_rotation" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) |
|
||||
| [shapes_rlgl_color_wheel](shapes/shapes_rlgl_color_wheel.c) | <img src="shapes/shapes_rlgl_color_wheel.png" alt="shapes_rlgl_color_wheel" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||
| [shapes_rlgl_triangle](shapes/shapes_rlgl_triangle.c) | <img src="shapes/shapes_rlgl_triangle.png" alt="shapes_rlgl_triangle" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||
| [shapes_ball_physics](shapes/shapes_ball_physics.c) | <img src="shapes/shapes_ball_physics.png" alt="shapes_ball_physics" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
| [shapes_penrose_tile](shapes/shapes_penrose_tile.c) | <img src="shapes/shapes_penrose_tile.png" alt="shapes_penrose_tile" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
|
||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) modul
|
||||
### category: textures [29]
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 55 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 56 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 57 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||
| 58 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Wilhem Barbier](https://github.com/nounoursheureux) |
|
||||
| 59 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 60 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 61 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 62 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐️☆☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 63 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 64 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 65 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
||||
| 66 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 67 | [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 68 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 69 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 70 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 71 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| 72 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
|
||||
| 73 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 74 | [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 75 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 76 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 77 | [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐️⭐️⭐️⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||
| 78 | [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐️⭐️☆☆ | 5.1-dev | 5.1-dev | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| 79 | [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐️⭐️☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 80 | [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
|
||||
|
||||
### category: text
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐⭐⭐☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐⭐☆☆ | 1.8 | 1.8 | [Wilhem Barbier](https://github.com/nounoursheureux) |
|
||||
| [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐⭐⭐☆ | 1.4 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐☆☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐☆☆☆ | 1.7 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
||||
| [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐☆☆☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_animation](textures/textures_sprite_animation.c) | <img src="textures/textures_sprite_animation.png" alt="textures_sprite_animation" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
|
||||
| [textures_tiled_drawing](textures/textures_tiled_drawing.c) | <img src="textures/textures_tiled_drawing.png" alt="textures_tiled_drawing" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_screen_buffer](textures/textures_screen_buffer.c) | <img src="textures/textures_screen_buffer.png" alt="textures_screen_buffer" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [textures_sprite_stacking](textures/textures_sprite_stacking.c) | <img src="textures/textures_sprite_stacking.png" alt="textures_sprite_stacking" width="80"> | ⭐⭐☆☆ | 5.6-dev | 6.0 | [Robin](https://github.com/RobinsAviary) |
|
||||
| [textures_cellular_automata](textures/textures_cellular_automata.c) | <img src="textures/textures_cellular_automata.png" alt="textures_cellular_automata" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
|
||||
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/text.c) module.
|
||||
### category: text [16]
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 81 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||
| 82 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 83 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 84 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||
| 85 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 86 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||
| 87 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 88 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||
| 89 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 90 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 91 | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐️⭐️⭐️⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 92 | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
|
||||
|
||||
### category: models
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [text_sprite_fonts](text/text_sprite_fonts.c) | <img src="text/text_sprite_fonts.png" alt="text_sprite_fonts" width="80"> | ⭐☆☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐☆☆☆ | 1.4 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐☆☆☆ | 1.1 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐⭐☆☆ | 1.7 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_emojis](text/text_unicode_emojis.c) | <img src="text/text_unicode_emojis.png" alt="text_unicode_emojis" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vadim Gunko](https://github.com/GuvaCode) |
|
||||
| [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
|
||||
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [text_strings_management](text/text_strings_management.c) | <img src="text/text_strings_management.png" alt="text_strings_management" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
|
||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module.
|
||||
### category: models [27]
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 93 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||
| 94 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 95 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 96 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 97 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 98 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 99 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 100 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐️⭐️⭐️☆ | 1.7 | 4.0 | [Joel Davis](https://github.com/joeld42) |
|
||||
| 101 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐️☆☆☆ | 2.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 102 | [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐️☆☆☆ | 3.7 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 103 | [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐️☆☆☆ | 4.0 | 4.0 | [Johann Nadalutti](https://github.com/procfxgen) |
|
||||
| 104 | [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [bzt](https://bztsrc.gitlab.io/model3d) |
|
||||
| 105 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
||||
| 106 | [models_point_rendering](models/models_point_rendering.c) | <img src="models/models_point_rendering.png" alt="models_point_rendering" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) |
|
||||
| 107 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 108 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Berni](https://github.com/Berni8k) |
|
||||
| 109 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Codecat](https://github.com/codecat) |
|
||||
| 110 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 111 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 112 | [models_draw_cube_texture](models/models_draw_cube_texture.c) | <img src="models/models_draw_cube_texture.png" alt="models_draw_cube_texture" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [Ray](https://github.com/raysan5) |
|
||||
| 113 | [models_gpu_skinning](models/models_gpu_skinning.c) | <img src="models/models_gpu_skinning.png" alt="models_gpu_skinning" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
||||
| 114 | [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
|
||||
| 115 | [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐️⭐️☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
|
||||
|
||||
### category: shaders
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [models_animation_playing](models/models_animation_playing.c) | <img src="models/models_animation_playing.png" alt="models_animation_playing" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||
| [models_billboard_rendering](models/models_billboard_rendering.c) | <img src="models/models_billboard_rendering.png" alt="models_billboard_rendering" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐☆☆☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_cubicmap_rendering](models/models_cubicmap_rendering.c) | <img src="models/models_cubicmap_rendering.png" alt="models_cubicmap_rendering" width="80"> | ⭐⭐☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐☆☆☆ | 1.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐⭐⭐☆ | 1.7 | 4.0 | [Joel Davis](https://github.com/joeld42) |
|
||||
| [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐☆☆☆ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐☆☆☆ | 3.7 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Johann Nadalutti](https://github.com/procfxgen) |
|
||||
| [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [bzt](https://github.com/bztsrc) |
|
||||
| [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
||||
| [models_point_rendering](models/models_point_rendering.c) | <img src="models/models_point_rendering.png" alt="models_point_rendering" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) |
|
||||
| [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Berni](https://github.com/Berni8k) |
|
||||
| [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Codecat](https://github.com/codecat) |
|
||||
| [models_heightmap_rendering](models/models_heightmap_rendering.c) | <img src="models/models_heightmap_rendering.png" alt="models_heightmap_rendering" width="80"> | ⭐☆☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_skybox_rendering](models/models_skybox_rendering.c) | <img src="models/models_skybox_rendering.png" alt="models_skybox_rendering" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_textured_cube](models/models_textured_cube.c) | <img src="models/models_textured_cube.png" alt="models_textured_cube" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_animation_gpu_skinning](models/models_animation_gpu_skinning.c) | <img src="models/models_animation_gpu_skinning.png" alt="models_animation_gpu_skinning" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
||||
| [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
|
||||
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
||||
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
|
||||
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [models_directional_billboard](models/models_directional_billboard.c) | <img src="models/models_directional_billboard.png" alt="models_directional_billboard" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||
|
||||
### category: shaders [33]
|
||||
|
||||
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 116 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐️⭐️⭐️⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 117 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||
| 118 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||
| 119 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 120 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 121 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
||||
| 122 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐️⭐️⭐️⭐️ | 2.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 123 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
|
||||
| 124 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐️⭐️⭐️☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
|
||||
| 125 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||
| 126 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
||||
| 127 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||
| 128 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 129 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 130 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 131 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
|
||||
| 132 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 133 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 134 | [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
|
||||
| 135 | [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| 136 | [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
|
||||
| 137 | [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
|
||||
| 138 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
|
||||
| 139 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| 140 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
|
||||
| 141 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||
| 142 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width=80> | ⭐️⭐️⭐️☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||
| 143 | [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐️⭐️⭐️☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [shaders_ascii_rendering](shaders/shaders_ascii_rendering.c) | <img src="shaders/shaders_ascii_rendering.png" alt="shaders_ascii_rendering" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) |
|
||||
| [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐⭐⭐⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐⭐☆☆ | 1.3 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐⭐☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
||||
| [shaders_raymarching_rendering](shaders/shaders_raymarching_rendering.c) | <img src="shaders/shaders_raymarching_rendering.png" alt="shaders_raymarching_rendering" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_texture_rendering](shaders/shaders_texture_rendering.c) | <img src="shaders/shaders_texture_rendering.png" alt="shaders_texture_rendering" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
|
||||
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
|
||||
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
||||
| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shaders_color_correction](shaders/shaders_color_correction.c) | <img src="shaders/shaders_color_correction.png" alt="shaders_color_correction" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) | <img src="shaders/shaders_eratosthenes_sieve.png" alt="shaders_eratosthenes_sieve" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||
| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | <img src="shaders/shaders_fog_rendering.png" alt="shaders_fog_rendering" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐⭐⭐⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
|
||||
| [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_normalmap_rendering](shaders/shaders_normalmap_rendering.c) | <img src="shaders/shaders_normalmap_rendering.png" alt="shaders_normalmap_rendering" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
|
||||
| [shaders_spotlight_rendering](shaders/shaders_spotlight_rendering.c) | <img src="shaders/shaders_spotlight_rendering.png" alt="shaders_spotlight_rendering" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | <img src="shaders/shaders_deferred_rendering.png" alt="shaders_deferred_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
|
||||
| [shaders_hybrid_rendering](shaders/shaders_hybrid_rendering.c) | <img src="shaders/shaders_hybrid_rendering.png" alt="shaders_hybrid_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
|
||||
| [shaders_shadowmap_rendering](shaders/shaders_shadowmap_rendering.c) | <img src="shaders/shaders_shadowmap_rendering.png" alt="shaders_shadowmap_rendering" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
|
||||
| [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
|
||||
| [shaders_depth_writing](shaders/shaders_depth_writing.c) | <img src="shaders/shaders_depth_writing.png" alt="shaders_depth_writing" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.5 | [Afan OLOVCIC](https://github.com/_DevDad) |
|
||||
| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | <img src="shaders/shaders_lightmap_rendering.png" alt="shaders_lightmap_rendering" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||
| [shaders_game_of_life](shaders/shaders_game_of_life.c) | <img src="shaders/shaders_game_of_life.png" alt="shaders_game_of_life" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
|
||||
### category: audio
|
||||
### category: audio [9]
|
||||
|
||||
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
|
||||
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 144 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 145 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 146 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 147 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 148 | [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
|
||||
| 149 | [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 5.0 | [Ray](https://github.com/raysan5) |
|
||||
| 150 [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐️⭐️☆☆ | 4.6 | 4.6 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| 151 | [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐☆☆☆ | 1.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐☆☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐⭐⭐☆ | 1.6 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐☆☆☆ | 1.1 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
|
||||
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
|
||||
|
||||
### category: others
|
||||
### category: others [6]
|
||||
|
||||
Ex150amples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
|
||||
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 152 | [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐️⭐️⭐️⭐️ | 1.6 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 153 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
|
||||
| 154 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||
| 155 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐️⭐️⭐️⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
||||
| 156 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐️⭐️☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||
| 157 | [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐️⭐️☆☆ | 1.0 | 4.6 | [Ray](https://github.com/raysan5) |
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐⭐⭐⭐️ | 1.6 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
|
||||
| [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||
| [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
||||
| [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||
| [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
As always contributions are welcome, feel free to send new examples! Here is an [examples template](examples_template.c) to start with!
|
||||
Some example missing? As always, contributions are welcome, feel free to send new examples!
|
||||
Here is an [examples template](examples_template.c) with instructions to start with!
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Mixed audio processing
|
||||
* raylib [audio] example - mixed processor
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
@ -30,13 +30,13 @@ void ProcessAudio(void *buffer, unsigned int frames)
|
||||
|
||||
for (unsigned int frame = 0; frame < frames; frame++)
|
||||
{
|
||||
float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1];
|
||||
float *left = &samples[frame*2 + 0], *right = &samples[frame*2 + 1];
|
||||
|
||||
*left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f );
|
||||
*right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f );
|
||||
*left = powf(fabsf(*left), exponent)*( (*left < 0.0f)? -1.0f : 1.0f );
|
||||
*right = powf(fabsf(*right), exponent)*( (*right < 0.0f)? -1.0f : 1.0f );
|
||||
|
||||
average += fabsf(*left) / frames; // accumulating average volume
|
||||
average += fabsf(*right) / frames;
|
||||
average += fabsf(*left)/frames; // accumulating average volume
|
||||
average += fabsf(*right)/frames;
|
||||
}
|
||||
|
||||
// Moving history to the left
|
||||
@ -55,7 +55,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed processor");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
@ -99,7 +99,7 @@ int main(void)
|
||||
DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
|
||||
for (int i = 0; i < 400; i++)
|
||||
{
|
||||
DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON);
|
||||
DrawLine(201 + i, 232 - (int)(averageVolume[i]*32), 201 + i, 232, MAROON);
|
||||
}
|
||||
DrawRectangleLines(199, 199, 402, 34, GRAY);
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Module playing (streaming)
|
||||
* raylib [audio] example - module playing
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -37,7 +37,7 @@ int main(void)
|
||||
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Music playing (streaming)
|
||||
* raylib [audio] example - music stream
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 4.2
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
@ -36,6 +36,12 @@ int main(void)
|
||||
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
|
||||
bool pause = false; // Music playing paused
|
||||
|
||||
float pan = 0.0f; // Default audio pan center [-1.0f..1.0f]
|
||||
SetMusicPan(music, pan);
|
||||
|
||||
float volume = 0.8f; // Default audio volume [0.0f..1.0f]
|
||||
SetMusicVolume(music, volume);
|
||||
|
||||
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -45,7 +51,7 @@ int main(void)
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateMusicStream(music); // Update music buffer with new stream data
|
||||
|
||||
|
||||
// Restart music playing (stop and play)
|
||||
if (IsKeyPressed(KEY_SPACE))
|
||||
{
|
||||
@ -62,6 +68,34 @@ int main(void)
|
||||
else ResumeMusicStream(music);
|
||||
}
|
||||
|
||||
// Set audio pan
|
||||
if (IsKeyDown(KEY_LEFT))
|
||||
{
|
||||
pan -= 0.05f;
|
||||
if (pan < -1.0f) pan = -1.0f;
|
||||
SetMusicPan(music, pan);
|
||||
}
|
||||
else if (IsKeyDown(KEY_RIGHT))
|
||||
{
|
||||
pan += 0.05f;
|
||||
if (pan > 1.0f) pan = 1.0f;
|
||||
SetMusicPan(music, pan);
|
||||
}
|
||||
|
||||
// Set audio volume
|
||||
if (IsKeyDown(KEY_DOWN))
|
||||
{
|
||||
volume -= 0.05f;
|
||||
if (volume < 0.0f) volume = 0.0f;
|
||||
SetMusicVolume(music, volume);
|
||||
}
|
||||
else if (IsKeyDown(KEY_UP))
|
||||
{
|
||||
volume += 0.05f;
|
||||
if (volume > 1.0f) volume = 1.0f;
|
||||
SetMusicVolume(music, volume);
|
||||
}
|
||||
|
||||
// Get normalized time played for current music stream
|
||||
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
|
||||
|
||||
@ -76,6 +110,11 @@ int main(void)
|
||||
|
||||
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
|
||||
|
||||
DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE);
|
||||
DrawRectangle(300, 100, 200, 12, LIGHTGRAY);
|
||||
DrawRectangleLines(300, 100, 200, 12, GRAY);
|
||||
DrawRectangle(300 + (pan + 1.0)/2.0f*200 - 5, 92, 10, 28, DARKGRAY);
|
||||
|
||||
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
|
||||
DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
|
||||
DrawRectangleLines(200, 200, 400, 12, GRAY);
|
||||
@ -83,6 +122,11 @@ int main(void)
|
||||
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
|
||||
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
|
||||
|
||||
DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN);
|
||||
DrawRectangle(300, 360, 200, 12, LIGHTGRAY);
|
||||
DrawRectangleLines(300, 360, 200, 12, GRAY);
|
||||
DrawRectangle(300 + volume*200 - 5, 352, 10, 28, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Raw audio streaming
|
||||
* raylib [audio] example - raw stream
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
@ -62,7 +62,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
@ -108,8 +108,6 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Sample mouse input.
|
||||
mousePosition = GetMousePosition();
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
|
||||
@ -117,7 +115,7 @@ int main(void)
|
||||
float fp = (float)(mousePosition.y);
|
||||
frequency = 40.0f + (float)(fp);
|
||||
|
||||
float pan = (float)(mousePosition.x) / (float)screenWidth;
|
||||
float pan = (float)(mousePosition.x)/(float)screenWidth;
|
||||
SetAudioStreamPan(stream, pan);
|
||||
}
|
||||
|
||||
@ -125,7 +123,7 @@ int main(void)
|
||||
// Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
|
||||
if (frequency != oldFrequency)
|
||||
{
|
||||
// Compute wavelength. Limit size in both directions.
|
||||
// Compute wavelength. Limit size in both directions
|
||||
//int oldWavelength = waveLength;
|
||||
waveLength = (int)(22050/frequency);
|
||||
if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
|
||||
@ -143,7 +141,7 @@ int main(void)
|
||||
}
|
||||
|
||||
// Scale read cursor's position to minimize transition artifacts
|
||||
//readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
|
||||
//readCursor = (int)(readCursor*((float)waveLength/(float)oldWavelength));
|
||||
oldFrequency = frequency;
|
||||
}
|
||||
|
||||
@ -168,7 +166,7 @@ int main(void)
|
||||
memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
|
||||
|
||||
// Update cursors and loop audio
|
||||
readCursor = (readCursor + writeLength) % waveLength;
|
||||
readCursor = (readCursor + writeLength)%waveLength;
|
||||
|
||||
writeCursor += writeLength;
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Sound loading and playing
|
||||
* raylib [audio] example - sound loading
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Playing sound multiple times
|
||||
* raylib [audio] example - sound multi
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 4.6, last time updated with raylib 4.6
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.0
|
||||
*
|
||||
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
@ -31,18 +31,18 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound multi");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
// load the sound list
|
||||
soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound
|
||||
// this sound owns the sample data
|
||||
for (int i = 1; i < MAX_SOUNDS; i++)
|
||||
{
|
||||
soundArray[i] = LoadSoundAlias(soundArray[0]); // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played
|
||||
}
|
||||
currentSound = 0; // set the sound list to the start
|
||||
// Load audio file into the first slot as the 'source' sound,
|
||||
// this sound owns the sample data
|
||||
soundArray[0] = LoadSound("resources/sound.wav");
|
||||
|
||||
// Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played
|
||||
for (int i = 1; i < MAX_SOUNDS; i++) soundArray[i] = LoadSoundAlias(soundArray[0]);
|
||||
|
||||
currentSound = 0; // Set the sound list to the start
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
@ -54,14 +54,15 @@ int main(void)
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_SPACE))
|
||||
{
|
||||
PlaySound(soundArray[currentSound]); // play the next open sound slot
|
||||
currentSound++; // increment the sound slot
|
||||
if (currentSound >= MAX_SOUNDS) // if the sound slot is out of bounds, go back to 0
|
||||
currentSound = 0;
|
||||
PlaySound(soundArray[currentSound]); // Play the next open sound slot
|
||||
currentSound++; // Increment the sound slot
|
||||
|
||||
// Note: a better way would be to look at the list for the first sound that is not playing and use that slot
|
||||
// If the sound slot is out of bounds, go back to 0
|
||||
if (currentSound >= MAX_SOUNDS) currentSound = 0;
|
||||
|
||||
// NOTE: Another approach would be to look at the list for the first sound
|
||||
// that is not playing and use that slot
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -78,9 +79,8 @@ int main(void)
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
for (int i = 1; i < MAX_SOUNDS; i++)
|
||||
UnloadSoundAlias(soundArray[i]); // Unload sound aliases
|
||||
UnloadSound(soundArray[0]); // Unload source sound data
|
||||
for (int i = 1; i < MAX_SOUNDS; i++) UnloadSoundAlias(soundArray[i]); // Unload sound aliases
|
||||
UnloadSound(soundArray[0]); // Unload source sound data
|
||||
|
||||
CloseAudioDevice(); // Close audio device
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Playing spatialized 3D sound
|
||||
* raylib [audio] example - sound positioning
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -19,7 +19,9 @@
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
// Sound positioning function
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
@ -31,9 +33,9 @@ int main(void)
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - Playing spatialized 3D sound");
|
||||
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning");
|
||||
|
||||
InitAudioDevice();
|
||||
|
||||
Sound sound = LoadSound("resources/coin.wav");
|
||||
@ -45,9 +47,9 @@ int main(void)
|
||||
.fovy = 60,
|
||||
.projection = CAMERA_PERSPECTIVE
|
||||
};
|
||||
|
||||
|
||||
DisableCursor();
|
||||
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -58,7 +60,7 @@ int main(void)
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_FREE);
|
||||
|
||||
float th = GetTime();
|
||||
float th = (float)GetTime();
|
||||
|
||||
Vector3 spherePos = {
|
||||
.x = 5.0f*cosf(th),
|
||||
@ -67,6 +69,7 @@ int main(void)
|
||||
};
|
||||
|
||||
SetSoundPosition(camera, sound, spherePos, 20.0f);
|
||||
|
||||
if (!IsSoundPlaying(sound)) PlaySound(sound);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
@ -89,34 +92,39 @@ int main(void)
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadSound(sound);
|
||||
CloseAudioDevice(); // Close audio device
|
||||
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Sound positioning function
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//------------------------------------------------------------------------------------
|
||||
// Set sound 3d position
|
||||
static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist)
|
||||
{
|
||||
// Calculate direction vector and distance between listener and sound source
|
||||
Vector3 direction = Vector3Subtract(position, listener.position);
|
||||
float distance = Vector3Length(direction);
|
||||
|
||||
|
||||
// Apply logarithmic distance attenuation and clamp between 0-1
|
||||
float attenuation = 1.0f/(1.0f + (distance/maxDist));
|
||||
attenuation = Clamp(attenuation, 0.0f, 1.0f);
|
||||
|
||||
|
||||
// Calculate normalized vectors for spatial positioning
|
||||
Vector3 normalizedDirection = Vector3Normalize(direction);
|
||||
Vector3 forward = Vector3Normalize(Vector3Subtract(listener.target, listener.position));
|
||||
Vector3 right = Vector3Normalize(Vector3CrossProduct(listener.up, forward));
|
||||
|
||||
|
||||
// Reduce volume for sounds behind the listener
|
||||
float dotProduct = Vector3DotProduct(forward, normalizedDirection);
|
||||
if (dotProduct < 0.0f) attenuation *= (1.0f + dotProduct*0.5f);
|
||||
|
||||
|
||||
// Set stereo panning based on sound position relative to listener
|
||||
float pan = 0.5f + 0.5f*Vector3DotProduct(normalizedDirection, right);
|
||||
|
||||
|
||||
// Apply final sound properties
|
||||
SetSoundVolume(sound, attenuation);
|
||||
SetSoundPan(sound, pan);
|
||||
|
||||
285
examples/audio/audio_spectrum_visualizer.c
Normal file
@ -0,0 +1,285 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - spectrum visualizer
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 6.0, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Inspired by Inigo Quilez's https://www.shadertoy.com/
|
||||
* Resources/specification: https://gist.github.com/soulthreads/2efe50da4be1fb5f7ab60ff14ca434b8
|
||||
*
|
||||
* Example created by created by IANN (@meisei4) reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 IANN (@meisei4)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#define GLSL_VERSION 330
|
||||
#else // PLATFORM_ANDROID, PLATFORM_WEB
|
||||
#define GLSL_VERSION 100
|
||||
#endif
|
||||
|
||||
#define MONO 1
|
||||
#define SAMPLE_RATE 44100
|
||||
#define SAMPLE_RATE_F 44100.0f
|
||||
#define FFT_WINDOW_SIZE 1024
|
||||
#define BUFFER_SIZE 512
|
||||
#define PER_SAMPLE_BIT_DEPTH 16
|
||||
#define AUDIO_STREAM_RING_BUFFER_SIZE (FFT_WINDOW_SIZE*2)
|
||||
#define EFFECTIVE_SAMPLE_RATE (SAMPLE_RATE_F*0.5f)
|
||||
#define WINDOW_TIME ((double)FFT_WINDOW_SIZE/(double)EFFECTIVE_SAMPLE_RATE)
|
||||
#define FFT_HISTORICAL_SMOOTHING_DUR 2.0f
|
||||
#define MIN_DECIBELS (-100.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/minDecibels
|
||||
#define MAX_DECIBELS (-30.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/maxDecibels
|
||||
#define INVERSE_DECIBEL_RANGE (1.0f/(MAX_DECIBELS - MIN_DECIBELS))
|
||||
#define DB_TO_LINEAR_SCALE (20.0f/2.302585092994046f)
|
||||
#define SMOOTHING_TIME_CONSTANT 0.8f // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/smoothingTimeConstant
|
||||
#define TEXTURE_HEIGHT 1
|
||||
#define FFT_ROW 0
|
||||
#define UNUSED_CHANNEL 0.0f
|
||||
|
||||
typedef struct FFTComplex { float real, imaginary; } FFTComplex;
|
||||
|
||||
typedef struct FFTData {
|
||||
FFTComplex *spectrum;
|
||||
FFTComplex *workBuffer;
|
||||
float *prevMagnitudes;
|
||||
float (*fftHistory)[BUFFER_SIZE];
|
||||
int fftHistoryLen;
|
||||
int historyPos;
|
||||
double lastFftTime;
|
||||
float tapbackPos;
|
||||
} FFTData;
|
||||
|
||||
static void CaptureFrame(FFTData *fftData, const float *audioSamples);
|
||||
static void RenderFrame(const FFTData *fftData, Image *fftImage);
|
||||
static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//----------------------------------------------------------------------------------- ---
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - spectrum visualizer");
|
||||
|
||||
Image fftImage = GenImageColor(BUFFER_SIZE, TEXTURE_HEIGHT, WHITE);
|
||||
Texture2D fftTexture = LoadTextureFromImage(fftImage);
|
||||
RenderTexture2D bufferA = LoadRenderTexture(screenWidth, screenHeight);
|
||||
Vector2 iResolution = { (float)screenWidth, (float)screenHeight };
|
||||
|
||||
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/fft.fs", GLSL_VERSION));
|
||||
|
||||
int iResolutionLocation = GetShaderLocation(shader, "iResolution");
|
||||
int iChannel0Location = GetShaderLocation(shader, "iChannel0");
|
||||
SetShaderValue(shader, iResolutionLocation, &iResolution, SHADER_UNIFORM_VEC2);
|
||||
SetShaderValueTexture(shader, iChannel0Location, fftTexture);
|
||||
|
||||
InitAudioDevice();
|
||||
SetAudioStreamBufferSizeDefault(AUDIO_STREAM_RING_BUFFER_SIZE);
|
||||
|
||||
// WARNING: Memory out-of-bounds on PLATFORM_WEB
|
||||
Wave wav = LoadWave("resources/country.mp3");
|
||||
WaveFormat(&wav, SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO);
|
||||
|
||||
AudioStream audioStream = LoadAudioStream(SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO);
|
||||
PlayAudioStream(audioStream);
|
||||
|
||||
int fftHistoryLen = (int)ceilf(FFT_HISTORICAL_SMOOTHING_DUR/WINDOW_TIME) + 1;
|
||||
|
||||
FFTData fft = {
|
||||
.spectrum = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE),
|
||||
.workBuffer = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE),
|
||||
.prevMagnitudes = RL_CALLOC(BUFFER_SIZE, sizeof(float)),
|
||||
.fftHistory = RL_CALLOC(fftHistoryLen, sizeof(float[BUFFER_SIZE])),
|
||||
.fftHistoryLen = fftHistoryLen,
|
||||
.historyPos = 0,
|
||||
.lastFftTime = 0.0,
|
||||
.tapbackPos = 0.01f
|
||||
};
|
||||
|
||||
size_t wavCursor = 0;
|
||||
const short *wavPCM16 = wav.data;
|
||||
|
||||
short chunkSamples[AUDIO_STREAM_RING_BUFFER_SIZE] = { 0 };
|
||||
float audioSamples[FFT_WINDOW_SIZE] = { 0 };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
while (IsAudioStreamProcessed(audioStream))
|
||||
{
|
||||
for (int i = 0; i < AUDIO_STREAM_RING_BUFFER_SIZE; i++)
|
||||
{
|
||||
int left = (wav.channels == 2)? wavPCM16[wavCursor*2 + 0] : wavPCM16[wavCursor];
|
||||
int right = (wav.channels == 2)? wavPCM16[wavCursor*2 + 1] : left;
|
||||
chunkSamples[i] = (short)((left + right)/2);
|
||||
|
||||
if (++wavCursor >= wav.frameCount) wavCursor = 0;
|
||||
}
|
||||
|
||||
UpdateAudioStream(audioStream, chunkSamples, AUDIO_STREAM_RING_BUFFER_SIZE);
|
||||
|
||||
for (int i = 0; i < FFT_WINDOW_SIZE; i++) audioSamples[i] = (chunkSamples[i*2] + chunkSamples[i*2 + 1])*0.5f/32767.0f;
|
||||
}
|
||||
|
||||
CaptureFrame(&fft, audioSamples);
|
||||
RenderFrame(&fft, &fftImage);
|
||||
UpdateTexture(fftTexture, fftImage.data);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginShaderMode(shader);
|
||||
SetShaderValueTexture(shader, iChannel0Location, fftTexture);
|
||||
DrawTextureRec(bufferA.texture,
|
||||
(Rectangle){ 0, 0, (float)screenWidth, (float)-screenHeight },
|
||||
(Vector2){ 0, 0 }, WHITE);
|
||||
EndShaderMode();
|
||||
|
||||
EndDrawing();
|
||||
//------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadShader(shader);
|
||||
UnloadRenderTexture(bufferA);
|
||||
UnloadTexture(fftTexture);
|
||||
UnloadImage(fftImage);
|
||||
UnloadAudioStream(audioStream);
|
||||
UnloadWave(wav);
|
||||
CloseAudioDevice();
|
||||
|
||||
RL_FREE(fft.spectrum);
|
||||
RL_FREE(fft.workBuffer);
|
||||
RL_FREE(fft.prevMagnitudes);
|
||||
RL_FREE(fft.fftHistory);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Cooley–Tukey FFT https://en.wikipedia.org/wiki/Cooley%E2%80%93Tukey_FFT_algorithm#Data_reordering,_bit_reversal,_and_in-place_algorithms
|
||||
static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n)
|
||||
{
|
||||
int j = 0;
|
||||
for (int i = 1; i < n - 1; i++)
|
||||
{
|
||||
int bit = n >> 1;
|
||||
while (j >= bit)
|
||||
{
|
||||
j -= bit;
|
||||
bit >>= 1;
|
||||
}
|
||||
j += bit;
|
||||
if (i < j)
|
||||
{
|
||||
FFTComplex temp = spectrum[i];
|
||||
spectrum[i] = spectrum[j];
|
||||
spectrum[j] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
for (int len = 2; len <= n; len <<= 1)
|
||||
{
|
||||
float angle = -2.0f*PI/len;
|
||||
FFTComplex twiddleUnit = { cosf(angle), sinf(angle) };
|
||||
for (int i = 0; i < n; i += len)
|
||||
{
|
||||
FFTComplex twiddleCurrent = { 1.0f, 0.0f };
|
||||
for (int j = 0; j < len/2; j++)
|
||||
{
|
||||
FFTComplex even = spectrum[i + j];
|
||||
FFTComplex odd = spectrum[i + j + len/2];
|
||||
FFTComplex twiddledOdd = {
|
||||
odd.real*twiddleCurrent.real - odd.imaginary*twiddleCurrent.imaginary,
|
||||
odd.real*twiddleCurrent.imaginary + odd.imaginary*twiddleCurrent.real
|
||||
};
|
||||
|
||||
spectrum[i + j].real = even.real + twiddledOdd.real;
|
||||
spectrum[i + j].imaginary = even.imaginary + twiddledOdd.imaginary;
|
||||
spectrum[i + j + len/2].real = even.real - twiddledOdd.real;
|
||||
spectrum[i + j + len/2].imaginary = even.imaginary - twiddledOdd.imaginary;
|
||||
|
||||
float twiddleRealNext = twiddleCurrent.real*twiddleUnit.real - twiddleCurrent.imaginary*twiddleUnit.imaginary;
|
||||
twiddleCurrent.imaginary = twiddleCurrent.real*twiddleUnit.imaginary + twiddleCurrent.imaginary*twiddleUnit.real;
|
||||
twiddleCurrent.real = twiddleRealNext;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void CaptureFrame(FFTData *fftData, const float *audioSamples)
|
||||
{
|
||||
for (int i = 0; i < FFT_WINDOW_SIZE; i++)
|
||||
{
|
||||
float x = (2.0f*PI*i)/(FFT_WINDOW_SIZE - 1.0f);
|
||||
float blackmanWeight = 0.42f - 0.5f*cosf(x) + 0.08f*cosf(2.0f*x); // https://en.wikipedia.org/wiki/Window_function#Blackman_window
|
||||
fftData->workBuffer[i].real = audioSamples[i]*blackmanWeight;
|
||||
fftData->workBuffer[i].imaginary = 0.0f;
|
||||
}
|
||||
|
||||
CooleyTukeyFFTSlow(fftData->workBuffer, FFT_WINDOW_SIZE);
|
||||
memcpy(fftData->spectrum, fftData->workBuffer, sizeof(FFTComplex)*FFT_WINDOW_SIZE);
|
||||
|
||||
float smoothedSpectrum[BUFFER_SIZE];
|
||||
|
||||
for (int bin = 0; bin < BUFFER_SIZE; bin++)
|
||||
{
|
||||
float re = fftData->workBuffer[bin].real;
|
||||
float im = fftData->workBuffer[bin].imaginary;
|
||||
float linearMagnitude = sqrtf(re*re + im*im)/FFT_WINDOW_SIZE;
|
||||
|
||||
float smoothedMagnitude = SMOOTHING_TIME_CONSTANT*fftData->prevMagnitudes[bin] + (1.0f - SMOOTHING_TIME_CONSTANT)*linearMagnitude;
|
||||
fftData->prevMagnitudes[bin] = smoothedMagnitude;
|
||||
|
||||
float db = logf(fmaxf(smoothedMagnitude, 1e-40f))*DB_TO_LINEAR_SCALE;
|
||||
float normalized = (db - MIN_DECIBELS)*INVERSE_DECIBEL_RANGE;
|
||||
smoothedSpectrum[bin] = Clamp(normalized, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
fftData->lastFftTime = GetTime();
|
||||
memcpy(fftData->fftHistory[fftData->historyPos], smoothedSpectrum, sizeof(smoothedSpectrum));
|
||||
fftData->historyPos = (fftData->historyPos + 1)%fftData->fftHistoryLen;
|
||||
}
|
||||
|
||||
static void RenderFrame(const FFTData *fftData, Image *fftImage)
|
||||
{
|
||||
double framesSinceTapback = floor(fftData->tapbackPos/WINDOW_TIME);
|
||||
framesSinceTapback = Clamp(framesSinceTapback, 0.0, fftData->fftHistoryLen - 1);
|
||||
|
||||
int historyPosition = (fftData->historyPos - 1 - (int)framesSinceTapback)%fftData->fftHistoryLen;
|
||||
if (historyPosition < 0) historyPosition += fftData->fftHistoryLen;
|
||||
|
||||
const float *amplitude = fftData->fftHistory[historyPosition];
|
||||
for (int bin = 0; bin < BUFFER_SIZE; bin++) ImageDrawPixel(fftImage, bin, FFT_ROW, ColorFromNormalized((Vector4){ amplitude[bin], UNUSED_CHANNEL, UNUSED_CHANNEL, UNUSED_CHANNEL }));
|
||||
}
|
||||
BIN
examples/audio/audio_spectrum_visualizer.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Music stream processing effects
|
||||
* raylib [audio] example - stream effects
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
@ -17,7 +17,9 @@
|
||||
|
||||
#include <stdlib.h> // Required for: NULL
|
||||
|
||||
// Required delay effect variables
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static float *delayBuffer = NULL;
|
||||
static unsigned int delayBufferSize = 0;
|
||||
static unsigned int delayReadIndex = 2;
|
||||
@ -53,7 +55,7 @@ int main(void)
|
||||
|
||||
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
|
||||
bool pause = false; // Music playing paused
|
||||
|
||||
|
||||
bool enableEffectLPF = false; // Enable effect low-pass-filter
|
||||
bool enableEffectDelay = false; // Enable effect delay (1 second)
|
||||
|
||||
@ -98,7 +100,7 @@ int main(void)
|
||||
if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
|
||||
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
|
||||
}
|
||||
|
||||
|
||||
// Get normalized time played for current music stream
|
||||
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
|
||||
|
||||
@ -119,7 +121,7 @@ int main(void)
|
||||
|
||||
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 230, 20, LIGHTGRAY);
|
||||
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 260, 20, LIGHTGRAY);
|
||||
|
||||
|
||||
DrawText(TextFormat("PRESS F TO TOGGLE LPF EFFECT: %s", enableEffectLPF? "ON" : "OFF"), 200, 320, 20, GRAY);
|
||||
DrawText(TextFormat("PRESS D TO TOGGLE DELAY EFFECT: %s", enableEffectDelay? "ON" : "OFF"), 180, 350, 20, GRAY);
|
||||
|
||||
@ -148,8 +150,8 @@ int main(void)
|
||||
static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
|
||||
{
|
||||
static float low[2] = { 0.0f, 0.0f };
|
||||
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
|
||||
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
|
||||
static const float cutoff = 70.0f/44100.0f; // 70 Hz lowpass filter
|
||||
const float k = cutoff/(cutoff + 0.1591549431f); // RC filter formula
|
||||
|
||||
// Converts the buffer data before using it
|
||||
float *bufferData = (float *)buffer;
|
||||
@ -158,8 +160,8 @@ static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
|
||||
const float l = bufferData[i];
|
||||
const float r = bufferData[i + 1];
|
||||
|
||||
low[0] += k * (l - low[0]);
|
||||
low[1] += k * (r - low[1]);
|
||||
low[0] += k*(l - low[0]);
|
||||
low[1] += k*(r - low[1]);
|
||||
bufferData[i] = low[0];
|
||||
bufferData[i + 1] = low[1];
|
||||
}
|
||||
|
||||
37
examples/audio/resources/shaders/glsl100/fft.fs
Normal file
@ -0,0 +1,37 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
35
examples/audio/resources/shaders/glsl120/fft.fs
Normal file
@ -0,0 +1,35 @@
|
||||
#version 120
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
35
examples/audio/resources/shaders/glsl330/fft.fs
Normal file
@ -0,0 +1,35 @@
|
||||
#version 330
|
||||
|
||||
in vec2 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
|
||||
out vec4 finalColor;
|
||||
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
finalColor = color;
|
||||
}
|
||||
44
examples/build_example_web.bat
Normal file
@ -0,0 +1,44 @@
|
||||
::@echo off
|
||||
:: .
|
||||
:: Compile your examples for web using: build_example_web.bat <example_category>/<example_name>
|
||||
:: .
|
||||
SET "INPUT_FILE=%1"
|
||||
:: Change delimiter for the FOR loop
|
||||
FOR /f "tokens=1-10 delims=/" %%a IN ("%INPUT_FILE%") DO (
|
||||
SET CATEGORY=%%a
|
||||
SET FILENAME=%%b
|
||||
)
|
||||
:: > SETup required Environment
|
||||
:: -------------------------------------
|
||||
SET RAYLIB_PATH=C:\GitHub\raylib
|
||||
SET EMSDK_PATH=C:\raylib\emsdk
|
||||
SET COMPILER_PATH=C:\raylib\w64devkit\bin
|
||||
ENV_SET PATH=%COMPILER_PATH%
|
||||
SET MAKE=mingw32-make
|
||||
echo
|
||||
:: Set required web compilation options
|
||||
:: -------------------------------------
|
||||
::SET CC=%EMSDK_PATH%\upstream\emscripten\emcc
|
||||
::SET CFLAGS=-Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result -O3 -I. -Iexternal -I%RAYLIB_PATH%\src -I%RAYLIB_PATH%\external -DPLATFORM_WEB
|
||||
::SET LDFLAGS=-L. -L$(RAYLIB_PATH)\src -sUSE_GLFW=3 -sEXPORTED_RUNTIME_METHODS=ccall -sASYNCIFY --shell-file %RAYLIB_PATH%\src\shell.html
|
||||
::SET LDLIBS=%RAYLIB_PATH%\src\libraylib.web.a
|
||||
echo
|
||||
:: Clean latest build
|
||||
:: ------------------------
|
||||
cmd /c if exist %FILENAME%.html del /F %FILENAME%.html
|
||||
cmd /c if exist %FILENAME%.wasm del /F %FILENAME%.wasm
|
||||
cmd /c if exist %FILENAME%.js del /F %FILENAME%.js
|
||||
cmd /c if exist %FILENAME%.data del /F %FILENAME%.data
|
||||
echo
|
||||
:: Setup emsdk environment
|
||||
:: --------------------------
|
||||
call %EMSDK_PATH%\emsdk_env.bat
|
||||
echo on
|
||||
:: Compile program
|
||||
:: -----------------------
|
||||
C:
|
||||
cd %RAYLIB_PATH%\examples
|
||||
%MAKE% -f Makefile.Web %CATEGORY%/%FILENAME% PLATFORM=PLATFORM_WEB -B
|
||||
::%CC% -o %FILENAME%.html %FILENAME%.c %CFLAGS% %LDFLAGS% %LDLIBS% %RESOURCES%
|
||||
cd ..
|
||||
echo
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 2D Camera system
|
||||
* raylib [core] example - 2d camera
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -125,8 +125,8 @@ int main(void)
|
||||
DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
|
||||
DrawRectangleLines( 10, 10, 250, 113, BLUE);
|
||||
|
||||
DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
|
||||
DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
|
||||
DrawText("Free 2D camera controls:", 20, 20, 10, BLACK);
|
||||
DrawText("- Right/Left to move player", 40, 40, 10, DARKGRAY);
|
||||
DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
|
||||
DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
|
||||
DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
|
||||
|
||||
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 8.3 KiB |
@ -23,7 +23,7 @@
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main ()
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
@ -35,9 +35,9 @@ int main ()
|
||||
Camera2D camera = { 0 };
|
||||
camera.zoom = 1.0f;
|
||||
|
||||
int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move
|
||||
int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
@ -47,7 +47,7 @@ int main ()
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_ONE)) zoomMode = 0;
|
||||
else if (IsKeyPressed(KEY_TWO)) zoomMode = 1;
|
||||
|
||||
|
||||
// Translate based on mouse right click
|
||||
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
|
||||
{
|
||||
@ -68,7 +68,7 @@ int main ()
|
||||
// Set the offset to where the mouse is
|
||||
camera.offset = GetMousePosition();
|
||||
|
||||
// Set the target to match, so that the camera maps the world space point
|
||||
// Set the target to match, so that the camera maps the world space point
|
||||
// under the cursor to the screen space point under the cursor at any zoom
|
||||
camera.target = mouseWorldPos;
|
||||
|
||||
@ -89,10 +89,11 @@ int main ()
|
||||
// Set the offset to where the mouse is
|
||||
camera.offset = GetMousePosition();
|
||||
|
||||
// Set the target to match, so that the camera maps the world space point
|
||||
// Set the target to match, so that the camera maps the world space point
|
||||
// under the cursor to the screen space point under the cursor at any zoom
|
||||
camera.target = mouseWorldPos;
|
||||
}
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
|
||||
{
|
||||
// Zoom increment
|
||||
@ -110,8 +111,7 @@ int main ()
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode2D(camera);
|
||||
|
||||
// Draw the 3d grid, rotated 90 degrees and centered around 0,0
|
||||
// Draw the 3d grid, rotated 90 degrees and centered around 0,0
|
||||
// just so we have something in the XY plane
|
||||
rlPushMatrix();
|
||||
rlTranslatef(0, 25*50, 0);
|
||||
@ -121,19 +121,18 @@ int main ()
|
||||
|
||||
// Draw a reference circle
|
||||
DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 50, MAROON);
|
||||
|
||||
EndMode2D();
|
||||
|
||||
|
||||
// Draw mouse reference
|
||||
//Vector2 mousePos = GetWorldToScreen2D(GetMousePosition(), camera)
|
||||
DrawCircleV(GetMousePosition(), 4, DARKGRAY);
|
||||
DrawTextEx(GetFontDefault(), TextFormat("[%i, %i]", GetMouseX(), GetMouseY()),
|
||||
DrawTextEx(GetFontDefault(), TextFormat("[%i, %i]", GetMouseX(), GetMouseY()),
|
||||
Vector2Add(GetMousePosition(), (Vector2){ -44, -24 }), 20, 2, BLACK);
|
||||
|
||||
DrawText("[1][2] Select mouse zoom mode (Wheel or Move)", 20, 20, 20, DARKGRAY);
|
||||
if (zoomMode == 0) DrawText("Mouse left button drag to move, mouse wheel to zoom", 20, 50, 20, DARKGRAY);
|
||||
else DrawText("Mouse left button drag to move, mouse press and move to zoom", 20, 50, 20, DARKGRAY);
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
@ -142,5 +141,6 @@ int main ()
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 2D Camera platformer
|
||||
* raylib [core] example - 2d camera platformer
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
@ -22,6 +22,9 @@
|
||||
#define PLAYER_JUMP_SPD 350.0f
|
||||
#define PLAYER_HOR_SPD 200.0f
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct Player {
|
||||
Vector2 position;
|
||||
float speed;
|
||||
@ -35,7 +38,7 @@ typedef struct EnvItem {
|
||||
} EnvItem;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module functions declaration
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta);
|
||||
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
|
||||
@ -54,7 +57,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera platformer");
|
||||
|
||||
Player player = { 0 };
|
||||
player.position = (Vector2){ 400, 280 };
|
||||
@ -137,7 +140,7 @@ int main(void)
|
||||
|
||||
Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40.0f, 40.0f };
|
||||
DrawRectangleRec(playerRect, RED);
|
||||
|
||||
|
||||
DrawCircleV(player.position, 5.0f, GOLD);
|
||||
|
||||
EndMode2D();
|
||||
@ -294,7 +297,7 @@ void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *env
|
||||
|
||||
Vector2 bboxWorldMin = GetScreenToWorld2D((Vector2){ (1 - bbox.x)*0.5f*width, (1 - bbox.y)*0.5f*height }, *camera);
|
||||
Vector2 bboxWorldMax = GetScreenToWorld2D((Vector2){ (1 + bbox.x)*0.5f*width, (1 + bbox.y)*0.5f*height }, *camera);
|
||||
camera->offset = (Vector2){ (1 - bbox.x)*0.5f * width, (1 - bbox.y)*0.5f*height };
|
||||
camera->offset = (Vector2){ (1 - bbox.x)*0.5f*width, (1 - bbox.y)*0.5f*height };
|
||||
|
||||
if (player->position.x < bboxWorldMin.x) camera->target.x = player->position.x;
|
||||
if (player->position.y < bboxWorldMin.y) camera->target.y = player->position.y;
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
* Addapted from the core_3d_camera_split_screen example:
|
||||
* Addapted from the core_3d_camera_split_screen example:
|
||||
* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
|
||||
*
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||
@ -81,9 +81,9 @@ int main(void)
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginTextureMode(screenCamera1);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
|
||||
BeginMode2D(camera1);
|
||||
|
||||
|
||||
// Draw full scene with first camera
|
||||
for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
|
||||
{
|
||||
@ -106,17 +106,17 @@ int main(void)
|
||||
DrawRectangleRec(player1, RED);
|
||||
DrawRectangleRec(player2, BLUE);
|
||||
EndMode2D();
|
||||
|
||||
|
||||
DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f));
|
||||
DrawText("PLAYER1: W/S/A/D to move", 10, 10, 10, MAROON);
|
||||
|
||||
|
||||
EndTextureMode();
|
||||
|
||||
BeginTextureMode(screenCamera2);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
|
||||
BeginMode2D(camera2);
|
||||
|
||||
|
||||
// Draw full scene with second camera
|
||||
for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
|
||||
{
|
||||
@ -138,21 +138,21 @@ int main(void)
|
||||
|
||||
DrawRectangleRec(player1, RED);
|
||||
DrawRectangleRec(player2, BLUE);
|
||||
|
||||
|
||||
EndMode2D();
|
||||
|
||||
|
||||
DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f));
|
||||
DrawText("PLAYER2: UP/DOWN/LEFT/RIGHT to move", 10, 10, 10, DARKBLUE);
|
||||
|
||||
|
||||
EndTextureMode();
|
||||
|
||||
// Draw both views render textures to the screen side by side
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
|
||||
|
||||
DrawTextureRec(screenCamera1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
|
||||
DrawTextureRec(screenCamera2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
|
||||
|
||||
|
||||
DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY);
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
@ -100,8 +100,8 @@ int main(void)
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
camera.projection = CAMERA_ORTHOGRAPHIC;
|
||||
camera.fovy = 20.0f; // near plane width in CAMERA_ORTHOGRAPHIC
|
||||
CameraYaw(&camera, -135 * DEG2RAD, true);
|
||||
CameraPitch(&camera, -45 * DEG2RAD, true, true, false);
|
||||
CameraYaw(&camera, -135*DEG2RAD, true);
|
||||
CameraPitch(&camera, -45*DEG2RAD, true, true, false);
|
||||
}
|
||||
else if (camera.projection == CAMERA_ORTHOGRAPHIC)
|
||||
{
|
||||
@ -119,7 +119,6 @@ int main(void)
|
||||
// Some default standard keyboard/mouse inputs are hardcoded to simplify use
|
||||
// For advanced camera controls, it's recommended to compute camera movement manually
|
||||
UpdateCamera(&camera, cameraMode); // Update camera
|
||||
|
||||
/*
|
||||
// Camera PRO usage example (EXPERIMENTAL)
|
||||
// This new camera function allows custom movement/rotation values to be directly provided
|
||||
@ -127,7 +126,7 @@ int main(void)
|
||||
UpdateCameraPro(&camera,
|
||||
(Vector3){
|
||||
(IsKeyDown(KEY_W) || IsKeyDown(KEY_UP))*0.1f - // Move forward-backward
|
||||
(IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN))*0.1f,
|
||||
(IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN))*0.1f,
|
||||
(IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT))*0.1f - // Move right-left
|
||||
(IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT))*0.1f,
|
||||
0.0f // Move up-down
|
||||
|
||||
329
examples/core/core_3d_camera_fps.c
Normal file
@ -0,0 +1,329 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 3d camera fps
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Agnis Aldiņš (@nezvers)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
// Movement constants
|
||||
#define GRAVITY 32.0f
|
||||
#define MAX_SPEED 20.0f
|
||||
#define CROUCH_SPEED 5.0f
|
||||
#define JUMP_FORCE 12.0f
|
||||
#define MAX_ACCEL 150.0f
|
||||
// Grounded drag
|
||||
#define FRICTION 0.86f
|
||||
// Increasing air drag, increases strafing speed
|
||||
#define AIR_DRAG 0.98f
|
||||
// Responsiveness for turning movement direction to looked direction
|
||||
#define CONTROL 15.0f
|
||||
#define CROUCH_HEIGHT 0.0f
|
||||
#define STAND_HEIGHT 1.0f
|
||||
#define BOTTOM_HEIGHT 0.5f
|
||||
|
||||
#define NORMALIZE_INPUT 0
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Body structure
|
||||
typedef struct {
|
||||
Vector3 position;
|
||||
Vector3 velocity;
|
||||
Vector3 dir;
|
||||
bool isGrounded;
|
||||
} Body;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static Vector2 sensitivity = { 0.001f, 0.001f };
|
||||
|
||||
static Body player = { 0 };
|
||||
static Vector2 lookRotation = { 0 };
|
||||
static float headTimer = 0.0f;
|
||||
static float walkLerp = 0.0f;
|
||||
static float headLerp = STAND_HEIGHT;
|
||||
static Vector2 lean = { 0 };
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static void DrawLevel(void);
|
||||
static void UpdateCameraFPS(Camera *camera);
|
||||
static void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed, bool crouchHold);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera fps");
|
||||
|
||||
// Initialize camera variables
|
||||
// NOTE: UpdateCameraFPS() takes care of the rest
|
||||
Camera camera = { 0 };
|
||||
camera.fovy = 60.0f;
|
||||
camera.projection = CAMERA_PERSPECTIVE;
|
||||
camera.position = (Vector3){
|
||||
player.position.x,
|
||||
player.position.y + (BOTTOM_HEIGHT + headLerp),
|
||||
player.position.z,
|
||||
};
|
||||
|
||||
UpdateCameraFPS(&camera); // Update camera parameters
|
||||
|
||||
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
Vector2 mouseDelta = GetMouseDelta();
|
||||
lookRotation.x -= mouseDelta.x*sensitivity.x;
|
||||
lookRotation.y += mouseDelta.y*sensitivity.y;
|
||||
|
||||
char sideway = (IsKeyDown(KEY_D) - IsKeyDown(KEY_A));
|
||||
char forward = (IsKeyDown(KEY_W) - IsKeyDown(KEY_S));
|
||||
bool crouching = IsKeyDown(KEY_LEFT_CONTROL);
|
||||
UpdateBody(&player, lookRotation.x, sideway, forward, IsKeyPressed(KEY_SPACE), crouching);
|
||||
|
||||
float delta = GetFrameTime();
|
||||
headLerp = Lerp(headLerp, (crouching ? CROUCH_HEIGHT : STAND_HEIGHT), 20.0f*delta);
|
||||
camera.position = (Vector3){
|
||||
player.position.x,
|
||||
player.position.y + (BOTTOM_HEIGHT + headLerp),
|
||||
player.position.z,
|
||||
};
|
||||
|
||||
if (player.isGrounded && ((forward != 0) || (sideway != 0)))
|
||||
{
|
||||
headTimer += delta*3.0f;
|
||||
walkLerp = Lerp(walkLerp, 1.0f, 10.0f*delta);
|
||||
camera.fovy = Lerp(camera.fovy, 55.0f, 5.0f*delta);
|
||||
}
|
||||
else
|
||||
{
|
||||
walkLerp = Lerp(walkLerp, 0.0f, 10.0f*delta);
|
||||
camera.fovy = Lerp(camera.fovy, 60.0f, 5.0f*delta);
|
||||
}
|
||||
|
||||
lean.x = Lerp(lean.x, sideway*0.02f, 10.0f*delta);
|
||||
lean.y = Lerp(lean.y, forward*0.015f, 10.0f*delta);
|
||||
|
||||
UpdateCameraFPS(&camera);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode3D(camera);
|
||||
DrawLevel();
|
||||
EndMode3D();
|
||||
|
||||
// Draw info box
|
||||
DrawRectangle(5, 5, 330, 75, Fade(SKYBLUE, 0.5f));
|
||||
DrawRectangleLines(5, 5, 330, 75, BLUE);
|
||||
|
||||
DrawText("Camera controls:", 15, 15, 10, BLACK);
|
||||
DrawText("- Move keys: W, A, S, D, Space, Left-Ctrl", 15, 30, 10, BLACK);
|
||||
DrawText("- Look around: arrow keys or mouse", 15, 45, 10, BLACK);
|
||||
DrawText(TextFormat("- Velocity Len: (%06.3f)", Vector2Length((Vector2){ player.velocity.x, player.velocity.z })), 15, 60, 10, BLACK);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Update body considering current world state
|
||||
void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed, bool crouchHold)
|
||||
{
|
||||
Vector2 input = (Vector2){ (float)side, (float)-forward };
|
||||
|
||||
#if defined(NORMALIZE_INPUT)
|
||||
// Slow down diagonal movement
|
||||
if ((side != 0) && (forward != 0)) input = Vector2Normalize(input);
|
||||
#endif
|
||||
|
||||
float delta = GetFrameTime();
|
||||
|
||||
if (!body->isGrounded) body->velocity.y -= GRAVITY*delta;
|
||||
|
||||
if (body->isGrounded && jumpPressed)
|
||||
{
|
||||
body->velocity.y = JUMP_FORCE;
|
||||
body->isGrounded = false;
|
||||
|
||||
// Sound can be played at this moment
|
||||
//SetSoundPitch(fxJump, 1.0f + (GetRandomValue(-100, 100)*0.001));
|
||||
//PlaySound(fxJump);
|
||||
}
|
||||
|
||||
Vector3 front = (Vector3){ sinf(rot), 0.f, cosf(rot) };
|
||||
Vector3 right = (Vector3){ cosf(-rot), 0.f, sinf(-rot) };
|
||||
|
||||
Vector3 desiredDir = (Vector3){ input.x*right.x + input.y*front.x, 0.0f, input.x*right.z + input.y*front.z, };
|
||||
body->dir = Vector3Lerp(body->dir, desiredDir, CONTROL*delta);
|
||||
|
||||
float decel = (body->isGrounded ? FRICTION : AIR_DRAG);
|
||||
Vector3 hvel = (Vector3){ body->velocity.x*decel, 0.0f, body->velocity.z*decel };
|
||||
|
||||
float hvelLength = Vector3Length(hvel); // Magnitude
|
||||
if (hvelLength < (MAX_SPEED*0.01f)) hvel = (Vector3){ 0 };
|
||||
|
||||
// This is what creates strafing
|
||||
float speed = Vector3DotProduct(hvel, body->dir);
|
||||
|
||||
// Whenever the amount of acceleration to add is clamped by the maximum acceleration constant,
|
||||
// a Player can make the speed faster by bringing the direction closer to horizontal velocity angle
|
||||
// More info here: https://youtu.be/v3zT3Z5apaM?t=165
|
||||
float maxSpeed = (crouchHold? CROUCH_SPEED : MAX_SPEED);
|
||||
float accel = Clamp(maxSpeed - speed, 0.f, MAX_ACCEL*delta);
|
||||
hvel.x += body->dir.x*accel;
|
||||
hvel.z += body->dir.z*accel;
|
||||
|
||||
body->velocity.x = hvel.x;
|
||||
body->velocity.z = hvel.z;
|
||||
|
||||
body->position.x += body->velocity.x*delta;
|
||||
body->position.y += body->velocity.y*delta;
|
||||
body->position.z += body->velocity.z*delta;
|
||||
|
||||
// Fancy collision system against the floor
|
||||
if (body->position.y <= 0.0f)
|
||||
{
|
||||
body->position.y = 0.0f;
|
||||
body->velocity.y = 0.0f;
|
||||
body->isGrounded = true; // Enable jumping
|
||||
}
|
||||
}
|
||||
|
||||
// Update camera for FPS behaviour
|
||||
static void UpdateCameraFPS(Camera *camera)
|
||||
{
|
||||
const Vector3 up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
const Vector3 targetOffset = (Vector3){ 0.0f, 0.0f, -1.0f };
|
||||
|
||||
// Left and right
|
||||
Vector3 yaw = Vector3RotateByAxisAngle(targetOffset, up, lookRotation.x);
|
||||
|
||||
// Clamp view up
|
||||
float maxAngleUp = Vector3Angle(up, yaw);
|
||||
maxAngleUp -= 0.001f; // Avoid numerical errors
|
||||
if ( -(lookRotation.y) > maxAngleUp) { lookRotation.y = -maxAngleUp; }
|
||||
|
||||
// Clamp view down
|
||||
float maxAngleDown = Vector3Angle(Vector3Negate(up), yaw);
|
||||
maxAngleDown *= -1.0f; // Downwards angle is negative
|
||||
maxAngleDown += 0.001f; // Avoid numerical errors
|
||||
if ( -(lookRotation.y) < maxAngleDown) { lookRotation.y = -maxAngleDown; }
|
||||
|
||||
// Up and down
|
||||
Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up));
|
||||
|
||||
// Rotate view vector around right axis
|
||||
float pitchAngle = -lookRotation.y - lean.y;
|
||||
pitchAngle = Clamp(pitchAngle, -PI/2 + 0.0001f, PI/2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down
|
||||
Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle);
|
||||
|
||||
// Head animation
|
||||
// Rotate up direction around forward axis
|
||||
float headSin = sinf(headTimer*PI);
|
||||
float headCos = cosf(headTimer*PI);
|
||||
const float stepRotation = 0.01f;
|
||||
camera->up = Vector3RotateByAxisAngle(up, pitch, headSin*stepRotation + lean.x);
|
||||
|
||||
// Camera BOB
|
||||
const float bobSide = 0.1f;
|
||||
const float bobUp = 0.15f;
|
||||
Vector3 bobbing = Vector3Scale(right, headSin*bobSide);
|
||||
bobbing.y = fabsf(headCos*bobUp);
|
||||
|
||||
camera->position = Vector3Add(camera->position, Vector3Scale(bobbing, walkLerp));
|
||||
camera->target = Vector3Add(camera->position, pitch);
|
||||
}
|
||||
|
||||
// Draw game level
|
||||
static void DrawLevel(void)
|
||||
{
|
||||
const int floorExtent = 25;
|
||||
const float tileSize = 5.0f;
|
||||
const Color tileColor1 = (Color){ 150, 200, 200, 255 };
|
||||
|
||||
// Floor tiles
|
||||
for (int y = -floorExtent; y < floorExtent; y++)
|
||||
{
|
||||
for (int x = -floorExtent; x < floorExtent; x++)
|
||||
{
|
||||
if ((y & 1) && (x & 1))
|
||||
{
|
||||
DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, tileColor1);
|
||||
}
|
||||
else if (!(y & 1) && !(x & 1))
|
||||
{
|
||||
DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, LIGHTGRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
|
||||
const Color towerColor = (Color){ 150, 200, 200, 255 };
|
||||
|
||||
Vector3 towerPos = (Vector3){ 16.0f, 16.0f, 16.0f };
|
||||
DrawCubeV(towerPos, towerSize, towerColor);
|
||||
DrawCubeWiresV(towerPos, towerSize, DARKBLUE);
|
||||
|
||||
towerPos.x *= -1;
|
||||
DrawCubeV(towerPos, towerSize, towerColor);
|
||||
DrawCubeWiresV(towerPos, towerSize, DARKBLUE);
|
||||
|
||||
towerPos.z *= -1;
|
||||
DrawCubeV(towerPos, towerSize, towerColor);
|
||||
DrawCubeWiresV(towerPos, towerSize, DARKBLUE);
|
||||
|
||||
towerPos.x *= -1;
|
||||
DrawCubeV(towerPos, towerSize, towerColor);
|
||||
DrawCubeWiresV(towerPos, towerSize, DARKBLUE);
|
||||
|
||||
// Red sun
|
||||
DrawSphere((Vector3){ 300.0f, 300.0f, 0.0f }, 100.0f, (Color){ 255, 0, 0, 255 });
|
||||
}
|
||||
BIN
examples/core/core_3d_camera_fps.png
Normal file
|
After Width: | Height: | Size: 8.9 KiB |
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Initialize 3d camera free
|
||||
* raylib [core] example - 3d camera free
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -49,7 +49,7 @@ int main(void)
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_FREE);
|
||||
|
||||
if (IsKeyPressed('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
||||
if (IsKeyPressed(KEY_Z)) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Initialize 3d camera mode
|
||||
* raylib [core] example - 3d camera mode
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 3d cmaera split screen
|
||||
* raylib [core] example - 3d camera split screen
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
@ -47,11 +47,11 @@ int main(void)
|
||||
cameraPlayer2.position.x = -3.0f;
|
||||
cameraPlayer2.position.y = 3.0f;
|
||||
|
||||
RenderTexture screenPlayer2 = LoadRenderTexture(screenWidth / 2, screenHeight);
|
||||
RenderTexture screenPlayer2 = LoadRenderTexture(screenWidth/2, screenHeight);
|
||||
|
||||
// Build a flipped rectangle the size of the split view to use for drawing later
|
||||
Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height };
|
||||
|
||||
|
||||
// Grid data
|
||||
int count = 5;
|
||||
float spacing = 4;
|
||||
@ -98,9 +98,9 @@ int main(void)
|
||||
// Draw Player1 view to the render texture
|
||||
BeginTextureMode(screenPlayer1);
|
||||
ClearBackground(SKYBLUE);
|
||||
|
||||
|
||||
BeginMode3D(cameraPlayer1);
|
||||
|
||||
|
||||
// Draw scene: grid of cube trees on a plane to make a "world"
|
||||
DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
|
||||
|
||||
@ -116,20 +116,20 @@ int main(void)
|
||||
// Draw a cube at each player's position
|
||||
DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
|
||||
DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
|
||||
|
||||
|
||||
EndMode3D();
|
||||
|
||||
|
||||
DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f));
|
||||
DrawText("PLAYER1: W/S to move", 10, 10, 20, MAROON);
|
||||
|
||||
|
||||
EndTextureMode();
|
||||
|
||||
// Draw Player2 view to the render texture
|
||||
BeginTextureMode(screenPlayer2);
|
||||
ClearBackground(SKYBLUE);
|
||||
|
||||
|
||||
BeginMode3D(cameraPlayer2);
|
||||
|
||||
|
||||
// Draw scene: grid of cube trees on a plane to make a "world"
|
||||
DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
|
||||
|
||||
@ -145,21 +145,21 @@ int main(void)
|
||||
// Draw a cube at each player's position
|
||||
DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
|
||||
DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
|
||||
|
||||
|
||||
EndMode3D();
|
||||
|
||||
|
||||
DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f));
|
||||
DrawText("PLAYER2: UP/DOWN to move", 10, 10, 20, DARKBLUE);
|
||||
|
||||
|
||||
EndTextureMode();
|
||||
|
||||
// Draw both views render textures to the screen side by side
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
|
||||
|
||||
DrawTextureRec(screenPlayer1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
|
||||
DrawTextureRec(screenPlayer2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
|
||||
|
||||
|
||||
DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY);
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Picking in 3d mode
|
||||
* raylib [core] example - 3d picking
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -101,7 +101,7 @@ int main(void)
|
||||
|
||||
DrawText("Try clicking on the box with your mouse!", 240, 10, 20, DARKGRAY);
|
||||
|
||||
if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN);
|
||||
if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30))/2, (int)(screenHeight*0.1f), 30, GREEN);
|
||||
|
||||
DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY);
|
||||
|
||||
|
||||
@ -24,6 +24,9 @@
|
||||
|
||||
#define MAX_ENVIRONMENT_ELEMENTS 5
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct Player {
|
||||
Vector2 position;
|
||||
float speed;
|
||||
@ -36,7 +39,6 @@ typedef struct EnvElement {
|
||||
Color color;
|
||||
} EnvElement;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
@ -54,7 +56,7 @@ int main(void)
|
||||
player.position = (Vector2){ 400, 280 };
|
||||
player.speed = 0;
|
||||
player.canJump = false;
|
||||
|
||||
|
||||
// Define environment elements (platforms)
|
||||
EnvElement envElements[MAX_ENVIRONMENT_ELEMENTS] = {
|
||||
{{ 0, 0, 1000, 400 }, 0, LIGHTGRAY },
|
||||
@ -70,13 +72,13 @@ int main(void)
|
||||
camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
|
||||
camera.rotation = 0.0f;
|
||||
camera.zoom = 1.0f;
|
||||
|
||||
|
||||
// Automation events
|
||||
AutomationEventList aelist = LoadAutomationEventList(0); // Initialize list of automation events to record new events
|
||||
SetAutomationEventList(&aelist);
|
||||
bool eventRecording = false;
|
||||
bool eventPlaying = false;
|
||||
|
||||
|
||||
unsigned int frameCounter = 0;
|
||||
unsigned int playFrameCounter = 0;
|
||||
unsigned int currentPlayFrame = 0;
|
||||
@ -90,7 +92,7 @@ int main(void)
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
float deltaTime = 0.015f;//GetFrameTime();
|
||||
|
||||
|
||||
// Dropped files logic
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsFileDropped())
|
||||
@ -102,14 +104,14 @@ int main(void)
|
||||
{
|
||||
UnloadAutomationEventList(aelist);
|
||||
aelist = LoadAutomationEventList(droppedFiles.paths[0]);
|
||||
|
||||
|
||||
eventRecording = false;
|
||||
|
||||
|
||||
// Reset scene state to play
|
||||
eventPlaying = true;
|
||||
playFrameCounter = 0;
|
||||
currentPlayFrame = 0;
|
||||
|
||||
|
||||
player.position = (Vector2){ 400, 280 };
|
||||
player.speed = 0;
|
||||
player.canJump = false;
|
||||
@ -174,7 +176,7 @@ int main(void)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Events playing
|
||||
// NOTE: Logic must be before Camera update because it depends on mouse-wheel value,
|
||||
// NOTE: Logic must be before Camera update because it depends on mouse-wheel value,
|
||||
// that can be set by the played event... but some other inputs could be affected
|
||||
//----------------------------------------------------------------------------------
|
||||
if (eventPlaying)
|
||||
@ -228,7 +230,7 @@ int main(void)
|
||||
if (min.x > 0) camera.offset.x = screenWidth/2 - min.x;
|
||||
if (min.y > 0) camera.offset.y = screenHeight/2 - min.y;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Events management
|
||||
if (IsKeyPressed(KEY_S)) // Toggle events recording
|
||||
{
|
||||
@ -238,12 +240,12 @@ int main(void)
|
||||
{
|
||||
StopAutomationEventRecording();
|
||||
eventRecording = false;
|
||||
|
||||
|
||||
ExportAutomationEventList(aelist, "automation.rae");
|
||||
|
||||
|
||||
TraceLog(LOG_INFO, "RECORDED FRAMES: %i", aelist.count);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
SetAutomationEventBaseFrame(180);
|
||||
StartAutomationEventRecording();
|
||||
@ -293,7 +295,7 @@ int main(void)
|
||||
DrawRectangleRec((Rectangle){ player.position.x - 20, player.position.y - 40, 40, 40 }, RED);
|
||||
|
||||
EndMode2D();
|
||||
|
||||
|
||||
// Draw game controls
|
||||
DrawRectangle(10, 10, 290, 145, Fade(SKYBLUE, 0.5f));
|
||||
DrawRectangleLines(10, 10, 290, 145, Fade(BLUE, 0.8f));
|
||||
@ -323,7 +325,7 @@ int main(void)
|
||||
|
||||
if (((frameCounter/15)%2) == 1) DrawText(TextFormat("PLAYING RECORDED EVENTS... [%i]", currentPlayFrame), 50, 170, 10, DARKGREEN);
|
||||
}
|
||||
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] examples - basic screen manager
|
||||
* raylib [core] example - basic screen manager
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic window
|
||||
* raylib [core] example - basic window
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
||||
164
examples/core/core_clipboard_text.c
Normal file
@ -0,0 +1,164 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - clipboard text
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by Ananth S (@Ananth1839) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Ananth S (@Ananth1839)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h"
|
||||
|
||||
#define MAX_TEXT_SAMPLES 5
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
|
||||
|
||||
// Define some sample texts
|
||||
const char *sampleTexts[MAX_TEXT_SAMPLES] = {
|
||||
"Hello from raylib!",
|
||||
"The quick brown fox jumps over the lazy dog",
|
||||
"Clipboard operations are useful!",
|
||||
"raylib is a simple and easy-to-use library",
|
||||
"Copy and paste me!"
|
||||
};
|
||||
|
||||
const char *clipboardText = NULL;
|
||||
char inputBuffer[256] = "Hello from raylib!"; // Random initial string
|
||||
|
||||
// UI required variables
|
||||
bool textBoxEditMode = false;
|
||||
|
||||
bool btnCutPressed = false;
|
||||
bool btnCopyPressed = false;
|
||||
bool btnPastePressed = false;
|
||||
bool btnClearPressed = false;
|
||||
bool btnRandomPressed = false;
|
||||
|
||||
// Set UI style
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
|
||||
GuiSetIconScale(2);
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Handle button interactions
|
||||
if (btnCutPressed)
|
||||
{
|
||||
SetClipboardText(inputBuffer);
|
||||
clipboardText = GetClipboardText();
|
||||
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||
//memset(inputBuffer, 0, 256); // Clear full buffer properly
|
||||
}
|
||||
|
||||
if (btnCopyPressed)
|
||||
{
|
||||
SetClipboardText(inputBuffer); // Copy text to clipboard
|
||||
clipboardText = GetClipboardText(); // Get text from clipboard
|
||||
}
|
||||
|
||||
if (btnPastePressed)
|
||||
{
|
||||
// Paste text from clipboard
|
||||
clipboardText = GetClipboardText();
|
||||
if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText);
|
||||
}
|
||||
|
||||
if (btnClearPressed)
|
||||
{
|
||||
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||
//memset(inputBuffer, 0, 256); // Clear full buffer properly
|
||||
}
|
||||
|
||||
if (btnRandomPressed)
|
||||
{
|
||||
// Get random text from sample list
|
||||
TextCopy(inputBuffer, sampleTexts[GetRandomValue(0, MAX_TEXT_SAMPLES - 1)]);
|
||||
}
|
||||
|
||||
// Quick cut/copy/paste with keyboard shortcuts
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))
|
||||
{
|
||||
if (IsKeyPressed(KEY_X))
|
||||
{
|
||||
SetClipboardText(inputBuffer);
|
||||
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_C)) SetClipboardText(inputBuffer);
|
||||
|
||||
if (IsKeyPressed(KEY_V))
|
||||
{
|
||||
clipboardText = GetClipboardText();
|
||||
if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText);
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw instructions
|
||||
GuiLabel((Rectangle){ 50, 20, 700, 36 }, "Use the BUTTONS or KEY SHORTCUTS:");
|
||||
DrawText("[CTRL+X] - CUT | [CTRL+C] COPY | [CTRL+V] | PASTE", 50, 60, 20, MAROON);
|
||||
|
||||
// Draw text box
|
||||
if (GuiTextBox((Rectangle){ 50, 120, 652, 40 }, inputBuffer, 256, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||
|
||||
// Random text button
|
||||
btnRandomPressed = GuiButton((Rectangle){ 50 + 652 + 8, 120, 40, 40 }, "#77#");
|
||||
|
||||
// Draw buttons
|
||||
btnCutPressed = GuiButton((Rectangle){ 50, 180, 158, 40 }, "#17#CUT");
|
||||
btnCopyPressed = GuiButton((Rectangle){ 50 + 165, 180, 158, 40 }, "#16#COPY");
|
||||
btnPastePressed = GuiButton((Rectangle){ 50 + 165*2, 180, 158, 40 }, "#18#PASTE");
|
||||
btnClearPressed = GuiButton((Rectangle){ 50 + 165*3, 180, 158, 40 }, "#143#CLEAR");
|
||||
|
||||
// Draw clipboard status
|
||||
GuiSetState(STATE_DISABLED);
|
||||
GuiLabel((Rectangle){ 50, 260, 700, 40 }, "Clipboard current text data:");
|
||||
GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
|
||||
GuiTextBox((Rectangle){ 50, 300, 700, 40 }, (char *)clipboardText, 256, false);
|
||||
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
|
||||
GuiLabel((Rectangle){ 50, 360, 700, 40 }, "Try copying text from other applications and pasting here!");
|
||||
GuiSetState(STATE_NORMAL);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_clipboard_text.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
143
examples/core/core_compute_hash.c
Normal file
@ -0,0 +1,143 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - compute hash
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static char *GetDataAsHexText(const unsigned int *data, int dataSize);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - compute hash");
|
||||
|
||||
// UI controls variables
|
||||
char textInput[96] = "The quick brown fox jumps over the lazy dog.";
|
||||
bool textBoxEditMode = false;
|
||||
bool btnComputeHashes = false;
|
||||
|
||||
// Data hash values
|
||||
unsigned int hashCRC32 = 0;
|
||||
unsigned int *hashMD5 = NULL;
|
||||
unsigned int *hashSHA1 = NULL;
|
||||
unsigned int *hashSHA256 = NULL;
|
||||
|
||||
// Base64 encoded data
|
||||
char *base64Text = NULL;
|
||||
int base64TextSize = 0;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (btnComputeHashes)
|
||||
{
|
||||
int textInputLen = strlen(textInput);
|
||||
|
||||
// Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
|
||||
base64Text = EncodeDataBase64((unsigned char *)textInput, textInputLen, &base64TextSize);
|
||||
|
||||
hashCRC32 = ComputeCRC32((unsigned char *)textInput, textInputLen); // Compute CRC32 hash code (4 bytes)
|
||||
hashMD5 = ComputeMD5((unsigned char *)textInput, textInputLen); // Compute MD5 hash code, returns static int[4] (16 bytes)
|
||||
hashSHA1 = ComputeSHA1((unsigned char *)textInput, textInputLen); // Compute SHA1 hash code, returns static int[5] (20 bytes)
|
||||
hashSHA256 = ComputeSHA256((unsigned char *)textInput, textInputLen); // Compute SHA256 hash code, returns static int[8] (32 bytes)
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
|
||||
GuiSetStyle(DEFAULT, TEXT_SPACING, 2);
|
||||
GuiLabel((Rectangle){ 40, 26, 720, 32 }, "INPUT DATA (TEXT):");
|
||||
GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
|
||||
|
||||
if (GuiTextBox((Rectangle){ 40, 64, 720, 32 }, textInput, 95, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||
|
||||
btnComputeHashes = GuiButton((Rectangle){ 40, 64 + 40, 720, 32 }, "COMPUTE INPUT DATA HASHES");
|
||||
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
|
||||
GuiSetStyle(DEFAULT, TEXT_SPACING, 2);
|
||||
GuiLabel((Rectangle){ 40, 160, 720, 32 }, "INPUT DATA HASH VALUES:");
|
||||
GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
|
||||
|
||||
GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
|
||||
GuiLabel((Rectangle){ 40, 200, 120, 32 }, "CRC32 [32 bit]:");
|
||||
GuiTextBox((Rectangle){ 40 + 120, 200, 720 - 120, 32 }, GetDataAsHexText(&hashCRC32, 1), 120, false);
|
||||
GuiLabel((Rectangle){ 40, 200 + 36, 120, 32 }, "MD5 [128 bit]:");
|
||||
GuiTextBox((Rectangle){ 40 + 120, 200 + 36, 720 - 120, 32 }, GetDataAsHexText(hashMD5, 4), 120, false);
|
||||
GuiLabel((Rectangle){ 40, 200 + 36*2, 120, 32 }, "SHA1 [160 bit]:");
|
||||
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*2, 720 - 120, 32 }, GetDataAsHexText(hashSHA1, 5), 120, false);
|
||||
GuiLabel((Rectangle){ 40, 200 + 36*3, 120, 32 }, "SHA256 [256 bit]:");
|
||||
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*3, 720 - 120, 32 }, GetDataAsHexText(hashSHA256, 8), 120, false);
|
||||
|
||||
GuiSetState(STATE_FOCUSED);
|
||||
GuiLabel((Rectangle){ 40, 200 + 36*5 - 30, 320, 32 }, "BONUS - BAS64 ENCODED STRING:");
|
||||
GuiSetState(STATE_NORMAL);
|
||||
GuiLabel((Rectangle){ 40, 200 + 36*5, 120, 32 }, "BASE64 ENCODING:");
|
||||
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*5, 720 - 120, 32 }, base64Text, 120, false);
|
||||
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
MemFree(base64Text); // Free Base64 text data
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static char *GetDataAsHexText(const unsigned int *data, int dataSize)
|
||||
{
|
||||
static char text[128] = { 0 };
|
||||
memset(text, 0, 128);
|
||||
|
||||
if ((data != NULL) && (dataSize > 0) && (dataSize < ((128/8) - 1)))
|
||||
{
|
||||
for (int i = 0; i < dataSize; i++) TextCopy(text + i*8, TextFormat("%08X", data[i]));
|
||||
}
|
||||
else TextCopy(text, "00000000");
|
||||
|
||||
return text;
|
||||
}
|
||||
BIN
examples/core/core_compute_hash.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
@ -12,7 +12,7 @@
|
||||
* 4. PollInputEvents()
|
||||
*
|
||||
* To avoid steps 2, 3 and 4, flag SUPPORT_CUSTOM_FRAME_CONTROL can be enabled in
|
||||
* config.h (it requires recompiling raylib). This way those steps are up to the user.
|
||||
* config.h (it requires recompiling raylib). This way those steps are up to the user
|
||||
*
|
||||
* Note that enabling this flag invalidates some functions:
|
||||
* - GetFrameTime()
|
||||
@ -39,7 +39,7 @@ int main(void)
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - custom frame control");
|
||||
|
||||
// Custom timming variables
|
||||
@ -48,11 +48,11 @@ int main(void)
|
||||
double updateDrawTime = 0.0; // Update + Draw time
|
||||
double waitTime = 0.0; // Wait time (if target fps required)
|
||||
float deltaTime = 0.0f; // Frame time (Update + Draw + Wait time)
|
||||
|
||||
|
||||
float timeCounter = 0.0f; // Accumulative time counter (seconds)
|
||||
float position = 0.0f; // Circle position
|
||||
bool pause = false; // Pause control flag
|
||||
|
||||
|
||||
int targetFPS = 60; // Our initial target fps
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -61,13 +61,15 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
PollInputEvents(); // Poll input events (SUPPORT_CUSTOM_FRAME_CONTROL)
|
||||
|
||||
#ifndef PLATFORM_WEB // NOTE: On non web platforms the PollInputEvents just works before the inputs checks
|
||||
PollInputEvents(); // Poll input events (SUPPORT_CUSTOM_FRAME_CONTROL)
|
||||
#endif
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) pause = !pause;
|
||||
|
||||
|
||||
if (IsKeyPressed(KEY_UP)) targetFPS += 20;
|
||||
else if (IsKeyPressed(KEY_DOWN)) targetFPS -= 20;
|
||||
|
||||
|
||||
if (targetFPS < 0) targetFPS = 0;
|
||||
|
||||
if (!pause)
|
||||
@ -76,6 +78,10 @@ int main(void)
|
||||
if (position >= GetScreenWidth()) position = 0;
|
||||
timeCounter += deltaTime; // We count time (seconds)
|
||||
}
|
||||
|
||||
#ifdef PLATFORM_WEB // NOTE: On web platform for some reason the PollInputEvents only works after the inputs check, so just call it after check all your inputs (on web)
|
||||
PollInputEvents(); // Poll input events (SUPPORT_CUSTOM_FRAME_CONTROL)
|
||||
#endif
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -85,12 +91,12 @@ int main(void)
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
for (int i = 0; i < GetScreenWidth()/200; i++) DrawRectangle(200*i, 0, 1, GetScreenHeight(), SKYBLUE);
|
||||
|
||||
|
||||
DrawCircle((int)position, GetScreenHeight()/2 - 25, 50, RED);
|
||||
|
||||
|
||||
DrawText(TextFormat("%03.0f ms", timeCounter*1000.0f), (int)position - 40, GetScreenHeight()/2 - 100, 20, MAROON);
|
||||
DrawText(TextFormat("PosX: %03.0f", position), (int)position - 50, GetScreenHeight()/2 + 40, 20, BLACK);
|
||||
|
||||
|
||||
DrawText("Circle is moving at a constant 200 pixels/sec,\nindependently of the frame rate.", 10, 10, 20, DARKGRAY);
|
||||
DrawText("PRESS SPACE to PAUSE MOVEMENT", 10, GetScreenHeight() - 60, 20, GRAY);
|
||||
DrawText("PRESS UP | DOWN to CHANGE TARGET FPS", 10, GetScreenHeight() - 30, 20, GRAY);
|
||||
@ -102,18 +108,18 @@ int main(void)
|
||||
|
||||
EndDrawing();
|
||||
|
||||
// NOTE: In case raylib is configured to SUPPORT_CUSTOM_FRAME_CONTROL,
|
||||
// NOTE: In case raylib is configured to SUPPORT_CUSTOM_FRAME_CONTROL,
|
||||
// Events polling, screen buffer swap and frame time control must be managed by the user
|
||||
|
||||
SwapScreenBuffer(); // Flip the back buffer to screen (front buffer)
|
||||
|
||||
|
||||
currentTime = GetTime();
|
||||
updateDrawTime = currentTime - previousTime;
|
||||
|
||||
|
||||
if (targetFPS > 0) // We want a fixed frame rate
|
||||
{
|
||||
waitTime = (1.0f/(float)targetFPS) - updateDrawTime;
|
||||
if (waitTime > 0.0)
|
||||
if (waitTime > 0.0)
|
||||
{
|
||||
WaitTime((float)waitTime);
|
||||
currentTime = GetTime();
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Custom logging
|
||||
* raylib [core] example - custom logging
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
@ -17,11 +17,11 @@
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
|
||||
#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
|
||||
#include <stdio.h> // Required for: printf(), vprintf(), fprintf()
|
||||
#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
|
||||
|
||||
// Custom logging function
|
||||
void CustomLog(int msgType, const char *text, va_list args)
|
||||
void CustomTraceLog(int msgType, const char *text, va_list args)
|
||||
{
|
||||
char timeStr[64] = { 0 };
|
||||
time_t now = time(NULL);
|
||||
@ -54,7 +54,7 @@ int main(void)
|
||||
const int screenHeight = 450;
|
||||
|
||||
// Set custom logger
|
||||
SetTraceLogCallback(CustomLog);
|
||||
SetTraceLogCallback(CustomTraceLog);
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
|
||||
|
||||
|
||||
112
examples/core/core_delta_time.c
Normal file
@ -0,0 +1,112 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - delta time
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - delta time");
|
||||
|
||||
int currentFps = 60;
|
||||
|
||||
// Store the position for the both of the circles
|
||||
Vector2 deltaCircle = { 0, (float)screenHeight/3.0f };
|
||||
Vector2 frameCircle = { 0, (float)screenHeight*(2.0f/3.0f) };
|
||||
|
||||
// The speed applied to both circles
|
||||
const float speed = 10.0f;
|
||||
const float circleRadius = 32.0f;
|
||||
|
||||
SetTargetFPS(currentFps);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Adjust the FPS target based on the mouse wheel
|
||||
float mouseWheel = GetMouseWheelMove();
|
||||
if (mouseWheel != 0)
|
||||
{
|
||||
currentFps += (int)mouseWheel;
|
||||
if (currentFps < 0) currentFps = 0;
|
||||
SetTargetFPS(currentFps);
|
||||
}
|
||||
|
||||
// GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time)
|
||||
// Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS
|
||||
|
||||
// Multiply by 6.0 (an arbitrary value) in order to make the speed
|
||||
// visually closer to the other circle (at 60 fps), for comparison
|
||||
deltaCircle.x += GetFrameTime()*6.0f*speed;
|
||||
// This circle can move faster or slower visually depending on the FPS
|
||||
frameCircle.x += 0.1f*speed;
|
||||
|
||||
// If either circle is off the screen, reset it back to the start
|
||||
if (deltaCircle.x > screenWidth) deltaCircle.x = 0;
|
||||
if (frameCircle.x > screenWidth) frameCircle.x = 0;
|
||||
|
||||
// Reset both circles positions
|
||||
if (IsKeyPressed(KEY_R))
|
||||
{
|
||||
deltaCircle.x = 0;
|
||||
frameCircle.x = 0;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw both circles to the screen
|
||||
DrawCircleV(deltaCircle, circleRadius, RED);
|
||||
DrawCircleV(frameCircle, circleRadius, BLUE);
|
||||
|
||||
// Draw the help text
|
||||
// Determine what help text to show depending on the current FPS target
|
||||
const char *fpsText = 0;
|
||||
if (currentFps <= 0) fpsText = TextFormat("FPS: unlimited (%i)", GetFPS());
|
||||
else fpsText = TextFormat("FPS: %i (target: %i)", GetFPS(), currentFps);
|
||||
DrawText(fpsText, 10, 10, 20, DARKGRAY);
|
||||
DrawText(TextFormat("Frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY);
|
||||
DrawText("Use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY);
|
||||
|
||||
// Draw the text above the circles
|
||||
DrawText("FUNC: x += GetFrameTime()*speed", 10, 90, 20, RED);
|
||||
DrawText("FUNC: x += speed", 10, 240, 20, BLUE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_delta_time.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
100
examples/core/core_directory_files.c
Normal file
@ -0,0 +1,100 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - directory files
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h" // Required for GUI controls
|
||||
|
||||
#define MAX_FILEPATH_SIZE 1024
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - directory files");
|
||||
|
||||
char directory[MAX_FILEPATH_SIZE] = { 0 };
|
||||
strcpy(directory, GetWorkingDirectory());
|
||||
|
||||
FilePathList files = LoadDirectoryFiles(directory);
|
||||
|
||||
int btnBackPressed = false;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (btnBackPressed)
|
||||
{
|
||||
TextCopy(directory, GetPrevDirectoryPath(directory));
|
||||
UnloadDirectoryFiles(files);
|
||||
files = LoadDirectoryFiles(directory);
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText(directory, 100, 40, 20, DARKGRAY);
|
||||
|
||||
btnBackPressed = GuiButton((Rectangle){ 40.0f, 38.0f, 48, 24 }, "<");
|
||||
|
||||
for (int i = 0; i < (int)files.count; i++)
|
||||
{
|
||||
Color color = Fade(LIGHTGRAY, 0.3f);
|
||||
|
||||
if (!IsPathFile(files.paths[i]) && DirectoryExists(files.paths[i]))
|
||||
{
|
||||
if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, ""))
|
||||
{
|
||||
TextCopy(directory, files.paths[i]);
|
||||
UnloadDirectoryFiles(files);
|
||||
files = LoadDirectoryFiles(directory);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
DrawRectangle(0, 85 + 40*i, screenWidth, 40, color);
|
||||
DrawText(GetFileName(files.paths[i]), 120, 100 + 40*i, 10, GRAY);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadDirectoryFiles(files);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_directory_files.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Windows drop files
|
||||
* raylib [core] example - drop files
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
||||
@ -1,24 +1,26 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - HighDPI
|
||||
* raylib [core] example - highdpi demo
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] e/4
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Jonathan Marler (@marler8997) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2025 Jonathan Marler (@marler8997)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color)
|
||||
{
|
||||
Vector2 size = MeasureTextEx(GetFontDefault(), text, (float)fontSize, 3);
|
||||
Vector2 pos = (Vector2){x - size.x/2, y - size.y/2 };
|
||||
DrawTextEx(GetFontDefault(), text, pos, (float)fontSize, 3, color);
|
||||
}
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
@ -31,10 +33,20 @@ int main(void)
|
||||
const int screenHeight = 450;
|
||||
|
||||
SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE);
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi demo");
|
||||
SetWindowMinSize(450, 450);
|
||||
|
||||
int logicalGridDescY = 120;
|
||||
int logicalGridLabelY = logicalGridDescY + 30;
|
||||
int logicalGridTop = logicalGridLabelY + 30;
|
||||
int logicalGridBottom = logicalGridTop + 80;
|
||||
int pixelGridTop = logicalGridBottom - 20;
|
||||
int pixelGridBottom = pixelGridTop + 80;
|
||||
int pixelGridLabelY = pixelGridBottom + 30;
|
||||
int pixelGridDescY = pixelGridLabelY + 30;
|
||||
int cellSize = 50;
|
||||
float cellSizePx = (float)cellSize;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -44,67 +56,60 @@ int main(void)
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
int monitorCount = GetMonitorCount();
|
||||
if (monitorCount > 1 && IsKeyPressed(KEY_N)) {
|
||||
SetWindowMonitor((GetCurrentMonitor() + 1) % monitorCount);
|
||||
|
||||
if ((monitorCount > 1) && IsKeyPressed(KEY_N))
|
||||
{
|
||||
SetWindowMonitor((GetCurrentMonitor() + 1)%monitorCount);
|
||||
}
|
||||
|
||||
int currentMonitor = GetCurrentMonitor();
|
||||
Vector2 dpiScale = GetWindowScaleDPI();
|
||||
cellSizePx = ((float)cellSize)/dpiScale.x;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
Vector2 dpiScale = GetWindowScaleDPI();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
int windowCenter = GetScreenWidth() / 2;
|
||||
int windowCenter = GetScreenWidth()/2;
|
||||
DrawTextCenter(TextFormat("Dpi Scale: %f", dpiScale.x), windowCenter, 30, 40, DARKGRAY);
|
||||
DrawTextCenter(TextFormat("Monitor: %d/%d ([N] next monitor)", currentMonitor+1, monitorCount), windowCenter, 70, 16, LIGHTGRAY);
|
||||
|
||||
const int logicalGridDescY = 120;
|
||||
const int logicalGridLabelY = logicalGridDescY + 30;
|
||||
const int logicalGridTop = logicalGridLabelY + 30;
|
||||
const int logicalGridBottom = logicalGridTop + 80;
|
||||
const int pixelGridTop = logicalGridBottom - 20;
|
||||
const int pixelGridBottom = pixelGridTop + 80;
|
||||
const int pixelGridLabelY = pixelGridBottom + 30;
|
||||
const int pixelGridDescY = pixelGridLabelY + 30;
|
||||
|
||||
const int cellSize = 50;
|
||||
const float cellSizePx = ((float)cellSize) / dpiScale.x;
|
||||
|
||||
DrawTextCenter(TextFormat("Monitor: %d/%d ([N] next monitor)", currentMonitor+1, monitorCount), windowCenter, 70, 20, LIGHTGRAY);
|
||||
DrawTextCenter(TextFormat("Window is %d \"logical points\" wide", GetScreenWidth()), windowCenter, logicalGridDescY, 20, ORANGE);
|
||||
|
||||
bool odd = true;
|
||||
for (int i = cellSize; i < GetScreenWidth(); i += cellSize, odd = !odd) {
|
||||
if (odd) {
|
||||
DrawRectangle(i, logicalGridTop, cellSize, logicalGridBottom-logicalGridTop, ORANGE);
|
||||
}
|
||||
DrawTextCenter(TextFormat("%d", i), i, logicalGridLabelY, 12, LIGHTGRAY);
|
||||
for (int i = cellSize; i < GetScreenWidth(); i += cellSize, odd = !odd)
|
||||
{
|
||||
if (odd) DrawRectangle(i, logicalGridTop, cellSize, logicalGridBottom-logicalGridTop, ORANGE);
|
||||
|
||||
DrawTextCenter(TextFormat("%d", i), i, logicalGridLabelY, 10, LIGHTGRAY);
|
||||
DrawLine(i, logicalGridLabelY + 10, i, logicalGridBottom, GRAY);
|
||||
}
|
||||
|
||||
odd = true;
|
||||
const int minTextSpace = 30;
|
||||
int last_text_x = -minTextSpace;
|
||||
for (int i = cellSize; i < GetRenderWidth(); i += cellSize, odd = !odd) {
|
||||
int x = (int)(((float)i) / dpiScale.x);
|
||||
if (odd) {
|
||||
DrawRectangle(x, pixelGridTop, (int)cellSizePx, pixelGridBottom-pixelGridTop, CLITERAL(Color){ 0, 121, 241, 100 });
|
||||
}
|
||||
DrawLine(x, pixelGridTop, (int)(((float)i) / dpiScale.x), pixelGridLabelY - 10, GRAY);
|
||||
if (x - last_text_x >= minTextSpace) {
|
||||
DrawTextCenter(TextFormat("%d", i), x, pixelGridLabelY, 12, LIGHTGRAY);
|
||||
last_text_x = x;
|
||||
int lastTextX = -minTextSpace;
|
||||
for (int i = cellSize; i < GetRenderWidth(); i += cellSize, odd = !odd)
|
||||
{
|
||||
int x = (int)(((float)i)/dpiScale.x);
|
||||
if (odd) DrawRectangle(x, pixelGridTop, (int)cellSizePx, pixelGridBottom - pixelGridTop, CLITERAL(Color){ 0, 121, 241, 100 });
|
||||
|
||||
DrawLine(x, pixelGridTop, (int)(((float)i)/dpiScale.x), pixelGridLabelY - 10, GRAY);
|
||||
|
||||
if ((x - lastTextX) >= minTextSpace)
|
||||
{
|
||||
DrawTextCenter(TextFormat("%d", i), x, pixelGridLabelY, 10, LIGHTGRAY);
|
||||
lastTextX = x;
|
||||
}
|
||||
}
|
||||
|
||||
DrawTextCenter(TextFormat("Window is %d \"physical pixels\" wide", GetRenderWidth()), windowCenter, pixelGridDescY, 20, BLUE);
|
||||
|
||||
{
|
||||
const char *text = "Can you see this?";
|
||||
Vector2 size = MeasureTextEx(GetFontDefault(), text, 16, 3);
|
||||
Vector2 pos = (Vector2){GetScreenWidth() - size.x - 5, GetScreenHeight() - size.y - 5};
|
||||
DrawTextEx(GetFontDefault(), text, pos, 16, 3, LIGHTGRAY);
|
||||
}
|
||||
const char *text = "Can you see this?";
|
||||
Vector2 size = MeasureTextEx(GetFontDefault(), text, 20, 3);
|
||||
Vector2 pos = (Vector2){ GetScreenWidth() - size.x - 5, GetScreenHeight() - size.y - 5 };
|
||||
DrawTextEx(GetFontDefault(), text, pos, 20, 3, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -117,3 +122,13 @@ int main(void)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//------------------------------------------------------------------------------------
|
||||
static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color)
|
||||
{
|
||||
Vector2 size = MeasureTextEx(GetFontDefault(), text, (float)fontSize, 3);
|
||||
Vector2 pos = (Vector2){ x - size.x/2, y - size.y/2 };
|
||||
DrawTextEx(GetFontDefault(), text, pos, (float)fontSize, 3, color);
|
||||
}
|
||||
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
99
examples/core/core_highdpi_testbed.c
Normal file
@ -0,0 +1,99 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - highdpi testbed
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by Ramon Santamaria (@raysan5) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI);
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi testbed");
|
||||
|
||||
Vector2 scaleDpi = GetWindowScaleDPI();
|
||||
Vector2 mousePos = GetMousePosition();
|
||||
int currentMonitor = GetCurrentMonitor();
|
||||
|
||||
int gridSpacing = 40; // Grid spacing in pixels
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
mousePos = GetMousePosition();
|
||||
currentMonitor = GetCurrentMonitor();
|
||||
scaleDpi = GetWindowScaleDPI();
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) ToggleBorderlessWindowed();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw grid
|
||||
for (int h = 0; h < 20; h++)
|
||||
{
|
||||
DrawText(TextFormat("%02i", h*gridSpacing), 4, h*gridSpacing - 4, 10, GRAY);
|
||||
DrawLine(24, h*gridSpacing, GetScreenWidth(), h*gridSpacing, LIGHTGRAY);
|
||||
}
|
||||
for (int v = 0; v < 40; v++)
|
||||
{
|
||||
DrawText(TextFormat("%02i", v*gridSpacing), v*gridSpacing - 10, 4, 10, GRAY);
|
||||
DrawLine(v*gridSpacing, 20, v*gridSpacing, GetScreenHeight(), LIGHTGRAY);
|
||||
}
|
||||
|
||||
// Draw UI info
|
||||
DrawText(TextFormat("CURRENT MONITOR: %i/%i (%ix%i)", currentMonitor + 1, GetMonitorCount(),
|
||||
GetMonitorWidth(currentMonitor), GetMonitorHeight(currentMonitor)), 50, 50, 20, DARKGRAY);
|
||||
DrawText(TextFormat("SCREEN SIZE: %ix%i", GetScreenWidth(), GetScreenHeight()), 50, 90, 20, DARKGRAY);
|
||||
DrawText(TextFormat("RENDER SIZE: %ix%i", GetRenderWidth(), GetRenderHeight()), 50, 130, 20, DARKGRAY);
|
||||
DrawText(TextFormat("SCALE FACTOR: %.1fx%.1f", scaleDpi.x, scaleDpi.y), 50, 170, 20, GRAY);
|
||||
|
||||
// Draw mouse position
|
||||
DrawCircleV(GetMousePosition(), 20, MAROON);
|
||||
DrawRectangle(mousePos.x - 25, mousePos.y, 50, 2, BLACK);
|
||||
DrawRectangle(mousePos.x, mousePos.y - 25, 2, 50, BLACK);
|
||||
DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), mousePos.x - 44,
|
||||
(mousePos.y > GetScreenHeight() - 60)? mousePos.y - 46 : mousePos.y + 30, 20, BLACK);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// TODO: Unload all loaded resources at this point
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_highdpi_testbed.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
203
examples/core/core_input_actions.c
Normal file
@ -0,0 +1,203 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - input actions
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Jett (@JettMonstersGoBoom) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Jett (@JettMonstersGoBoom)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
// Simple example for decoding input as actions, allowing remapping of input to different keys or gamepad buttons
|
||||
// For example instead of using `IsKeyDown(KEY_LEFT)`, you can use `IsActionDown(ACTION_LEFT)`
|
||||
// which can be reassigned to e.g. KEY_A and also assigned to a gamepad button. the action will trigger with either gamepad or keys
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum ActionType {
|
||||
NO_ACTION = 0,
|
||||
ACTION_UP,
|
||||
ACTION_DOWN,
|
||||
ACTION_LEFT,
|
||||
ACTION_RIGHT,
|
||||
ACTION_FIRE,
|
||||
MAX_ACTION
|
||||
} ActionType;
|
||||
|
||||
// Key and button inputs
|
||||
typedef struct ActionInput {
|
||||
int key;
|
||||
int button;
|
||||
} ActionInput;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static int gamepadIndex = 0; // Gamepad default index
|
||||
static ActionInput actionInputs[MAX_ACTION] = { 0 };
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static bool IsActionPressed(int action); // Check action key/button pressed
|
||||
static bool IsActionReleased(int action); // Check action key/button released
|
||||
static bool IsActionDown(int action); // Check action key/button down
|
||||
|
||||
static void SetActionsDefault(void); // Set the "default" keyset
|
||||
static void SetActionsCursor(void); // Set the "alternate" keyset
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input actions");
|
||||
|
||||
// Set default actions
|
||||
char actionSet = 0;
|
||||
SetActionsDefault();
|
||||
bool releaseAction = false;
|
||||
|
||||
Vector2 position = (Vector2){ 400.0f, 200.0f };
|
||||
Vector2 size = (Vector2){ 40.0f, 40.0f };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
gamepadIndex = 0; // Set gamepad being checked
|
||||
|
||||
if (IsActionDown(ACTION_UP)) position.y -= 2;
|
||||
if (IsActionDown(ACTION_DOWN)) position.y += 2;
|
||||
if (IsActionDown(ACTION_LEFT)) position.x -= 2;
|
||||
if (IsActionDown(ACTION_RIGHT)) position.x += 2;
|
||||
if (IsActionPressed(ACTION_FIRE))
|
||||
{
|
||||
position.x = (screenWidth-size.x)/2;
|
||||
position.y = (screenHeight-size.y)/2;
|
||||
}
|
||||
|
||||
// Register release action for one frame
|
||||
releaseAction = false;
|
||||
if (IsActionReleased(ACTION_FIRE)) releaseAction = true;
|
||||
|
||||
// Switch control scheme by pressing TAB
|
||||
if (IsKeyPressed(KEY_TAB))
|
||||
{
|
||||
actionSet = !actionSet;
|
||||
if (actionSet == 0) SetActionsDefault();
|
||||
else SetActionsCursor();
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(GRAY);
|
||||
|
||||
DrawRectangleV(position, size, releaseAction? BLUE : RED);
|
||||
|
||||
DrawText((actionSet == 0)? "Current input set: WASD (default)" : "Current input set: Cursor", 10, 10, 20, WHITE);
|
||||
DrawText("Use TAB key to toggles Actions keyset", 10, 50, 20, GREEN);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Check action key/button pressed
|
||||
// NOTE: Combines key pressed and gamepad button pressed in one action
|
||||
static bool IsActionPressed(int action)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
if (action < MAX_ACTION) result = (IsKeyPressed(actionInputs[action].key) || IsGamepadButtonPressed(gamepadIndex, actionInputs[action].button));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check action key/button released
|
||||
// NOTE: Combines key released and gamepad button released in one action
|
||||
static bool IsActionReleased(int action)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
if (action < MAX_ACTION) result = (IsKeyReleased(actionInputs[action].key) || IsGamepadButtonReleased(gamepadIndex, actionInputs[action].button));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check action key/button down
|
||||
// NOTE: Combines key down and gamepad button down in one action
|
||||
static bool IsActionDown(int action)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
if (action < MAX_ACTION) result = (IsKeyDown(actionInputs[action].key) || IsGamepadButtonDown(gamepadIndex, actionInputs[action].button));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Set the "default" keyset
|
||||
// NOTE: Here WASD and gamepad buttons on the left side for movement
|
||||
static void SetActionsDefault(void)
|
||||
{
|
||||
actionInputs[ACTION_UP].key = KEY_W;
|
||||
actionInputs[ACTION_DOWN].key = KEY_S;
|
||||
actionInputs[ACTION_LEFT].key = KEY_A;
|
||||
actionInputs[ACTION_RIGHT].key = KEY_D;
|
||||
actionInputs[ACTION_FIRE].key = KEY_SPACE;
|
||||
|
||||
actionInputs[ACTION_UP].button = GAMEPAD_BUTTON_LEFT_FACE_UP;
|
||||
actionInputs[ACTION_DOWN].button = GAMEPAD_BUTTON_LEFT_FACE_DOWN;
|
||||
actionInputs[ACTION_LEFT].button = GAMEPAD_BUTTON_LEFT_FACE_LEFT;
|
||||
actionInputs[ACTION_RIGHT].button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT;
|
||||
actionInputs[ACTION_FIRE].button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN;
|
||||
}
|
||||
|
||||
// Set the "alternate" keyset
|
||||
// NOTE: Here cursor keys and gamepad buttons on the right side for movement
|
||||
static void SetActionsCursor(void)
|
||||
{
|
||||
actionInputs[ACTION_UP].key = KEY_UP;
|
||||
actionInputs[ACTION_DOWN].key = KEY_DOWN;
|
||||
actionInputs[ACTION_LEFT].key = KEY_LEFT;
|
||||
actionInputs[ACTION_RIGHT].key = KEY_RIGHT;
|
||||
actionInputs[ACTION_FIRE].key = KEY_SPACE;
|
||||
|
||||
actionInputs[ACTION_UP].button = GAMEPAD_BUTTON_RIGHT_FACE_UP;
|
||||
actionInputs[ACTION_DOWN].button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN;
|
||||
actionInputs[ACTION_LEFT].button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT;
|
||||
actionInputs[ACTION_RIGHT].button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT;
|
||||
actionInputs[ACTION_FIRE].button = GAMEPAD_BUTTON_LEFT_FACE_DOWN;
|
||||
}
|
||||
BIN
examples/core/core_input_actions.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Gamepad input
|
||||
* raylib [core] example - input gamepad
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -38,7 +38,7 @@ int main(void)
|
||||
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gamepad");
|
||||
|
||||
Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
|
||||
Texture2D texXboxPad = LoadTexture("resources/xbox.png");
|
||||
@ -51,6 +51,8 @@ int main(void)
|
||||
const float leftTriggerDeadzone = -0.9f;
|
||||
const float rightTriggerDeadzone = -0.9f;
|
||||
|
||||
Rectangle vibrateButton = { 0 };
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -61,7 +63,12 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// ...
|
||||
if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
|
||||
if (IsKeyPressed(KEY_RIGHT)) gamepad++;
|
||||
Vector2 mousePosition = GetMousePosition();
|
||||
|
||||
vibrateButton = (Rectangle){ 10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 };
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePosition, vibrateButton)) SetGamepadVibration(gamepad, 1.0, 1.0, 1.0);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -70,9 +77,6 @@ int main(void)
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
|
||||
if (IsKeyPressed(KEY_RIGHT)) gamepad++;
|
||||
|
||||
if (IsGamepadAvailable(gamepad))
|
||||
{
|
||||
DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
|
||||
@ -93,7 +97,8 @@ int main(void)
|
||||
if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f;
|
||||
if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f;
|
||||
|
||||
if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)
|
||||
if ((TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1) ||
|
||||
(TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1))
|
||||
{
|
||||
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
|
||||
|
||||
@ -125,16 +130,14 @@ int main(void)
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
|
||||
DrawCircle(259, 152, 39, BLACK);
|
||||
DrawCircle(259, 152, 34, LIGHTGRAY);
|
||||
DrawCircle(259 + (int)(leftStickX*20),
|
||||
152 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
DrawCircle(259 + (int)(leftStickX*20), 152 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
|
||||
// Draw axis: right joystick
|
||||
Color rightGamepadColor = BLACK;
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
|
||||
DrawCircle(461, 237, 38, BLACK);
|
||||
DrawCircle(461, 237, 33, LIGHTGRAY);
|
||||
DrawCircle(461 + (int)(rightStickX*20),
|
||||
237 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
DrawCircle(461 + (int)(rightStickX*20), 237 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
DrawRectangle(170, 30, 15, 70, GRAY);
|
||||
@ -177,16 +180,14 @@ int main(void)
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
|
||||
DrawCircle(319, 255, 35, BLACK);
|
||||
DrawCircle(319, 255, 31, LIGHTGRAY);
|
||||
DrawCircle(319 + (int)(leftStickX*20),
|
||||
255 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
DrawCircle(319 + (int)(leftStickX*20), 255 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
|
||||
// Draw axis: right joystick
|
||||
Color rightGamepadColor = BLACK;
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
|
||||
DrawCircle(475, 255, 35, BLACK);
|
||||
DrawCircle(475, 255, 31, LIGHTGRAY);
|
||||
DrawCircle(475 + (int)(rightStickX*20),
|
||||
255 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
DrawCircle(475 + (int)(rightStickX*20), 255 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
DrawRectangle(169, 48, 15, 70, GRAY);
|
||||
@ -196,7 +197,6 @@ int main(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// Draw background: generic
|
||||
DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 16, DARKGRAY);
|
||||
|
||||
@ -237,39 +237,39 @@ int main(void)
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
|
||||
DrawCircle(345, 260, 40, BLACK);
|
||||
DrawCircle(345, 260, 35, LIGHTGRAY);
|
||||
DrawCircle(345 + (int)(leftStickX*20),
|
||||
260 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
DrawCircle(345 + (int)(leftStickX*20), 260 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
|
||||
// Draw axis: right joystick
|
||||
Color rightGamepadColor = BLACK;
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
|
||||
DrawCircle(465, 260, 40, BLACK);
|
||||
DrawCircle(465, 260, 35, LIGHTGRAY);
|
||||
DrawCircle(465 + (int)(rightStickX*20),
|
||||
260 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
DrawCircle(465 + (int)(rightStickX*20), 260 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
DrawRectangle(151, 110, 15, 70, GRAY);
|
||||
DrawRectangle(644, 110, 15, 70, GRAY);
|
||||
DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED);
|
||||
DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED);
|
||||
|
||||
}
|
||||
|
||||
DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON);
|
||||
DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(gamepad)), 10, 50, 10, MAROON);
|
||||
|
||||
for (int i = 0; i < GetGamepadAxisCount(0); i++)
|
||||
for (int i = 0; i < GetGamepadAxisCount(gamepad); i++)
|
||||
{
|
||||
DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
|
||||
DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(gamepad, i)), 20, 70 + 20*i, 10, DARKGRAY);
|
||||
}
|
||||
|
||||
// Draw vibrate button
|
||||
DrawRectangleRec(vibrateButton, SKYBLUE);
|
||||
DrawText("VIBRATE", vibrateButton.x + 14, vibrateButton.y + 1, 10, DARKGRAY);
|
||||
|
||||
if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
|
||||
else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText(TextFormat("GP%d: NOT DETECTED", gamepad), 10, 10, 10, GRAY);
|
||||
|
||||
DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
|
||||
}
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Input Gestures Detection
|
||||
* raylib [core] example - input gestures
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -118,4 +118,6 @@ int main(void)
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
315
examples/core/core_input_gestures_testbed.c
Normal file
@ -0,0 +1,315 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - input gestures testbed
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2023-2025 ubkp (@ubkp)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <math.h> // Required for the protractor angle graphic drawing
|
||||
|
||||
#define GESTURE_LOG_SIZE 20
|
||||
#define MAX_TOUCH_COUNT 32
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
static char const *GetGestureName(int gesture); // Get text string for gesture value
|
||||
static Color GetGestureColor(int gesture); // Get color for gesture value
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
|
||||
|
||||
Vector2 messagePosition = { 160, 7 };
|
||||
|
||||
// Last gesture variables definitions
|
||||
int lastGesture = 0;
|
||||
Vector2 lastGesturePosition = { 165, 130 };
|
||||
|
||||
// Gesture log variables definitions
|
||||
// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
|
||||
char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
|
||||
// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
|
||||
int gestureLogIndex = GESTURE_LOG_SIZE;
|
||||
int previousGesture = 0;
|
||||
|
||||
// Log mode values:
|
||||
// - 0 shows repeated events
|
||||
// - 1 hides repeated events
|
||||
// - 2 shows repeated events but hide hold events
|
||||
// - 3 hides repeated events and hide hold events
|
||||
int logMode = 1;
|
||||
|
||||
Color gestureColor = { 0, 0, 0, 255 };
|
||||
Rectangle logButton1 = { 53, 7, 48, 26 };
|
||||
Rectangle logButton2 = { 108, 7, 36, 26 };
|
||||
Vector2 gestureLogPosition = { 10, 10 };
|
||||
|
||||
// Protractor variables definitions
|
||||
float angleLength = 90.0f;
|
||||
float currentAngleDegrees = 0.0f;
|
||||
Vector2 finalVector = { 0.0f, 0.0f };
|
||||
Vector2 protractorPosition = { 266.0f, 315.0f };
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Handle common gestures data
|
||||
int i, ii; // Iterators that will be reused by all for loops
|
||||
const int currentGesture = GetGestureDetected();
|
||||
const float currentDragDegrees = GetGestureDragAngle();
|
||||
const float currentPitchDegrees = GetGesturePinchAngle();
|
||||
const int touchCount = GetTouchPointCount();
|
||||
|
||||
// Handle last gesture
|
||||
if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
|
||||
lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
|
||||
|
||||
// Handle gesture log
|
||||
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
|
||||
{
|
||||
if (CheckCollisionPointRec(GetMousePosition(), logButton1))
|
||||
{
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logMode = 2; break;
|
||||
case 2: logMode = 3; break;
|
||||
case 1: logMode = 0; break;
|
||||
default: logMode = 1; break;
|
||||
}
|
||||
}
|
||||
else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
|
||||
{
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logMode = 1; break;
|
||||
case 2: logMode = 0; break;
|
||||
case 1: logMode = 3; break;
|
||||
default: logMode = 2; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
|
||||
if (currentGesture !=0)
|
||||
{
|
||||
if (logMode == 3) // 3 hides repeated events and hide hold events
|
||||
{
|
||||
if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
|
||||
}
|
||||
else if (logMode == 2) // 2 shows repeated events but hide hold events
|
||||
{
|
||||
if (currentGesture != 4) fillLog = 1;
|
||||
}
|
||||
else if (logMode == 1) // 1 hides repeated events
|
||||
{
|
||||
if (currentGesture != previousGesture) fillLog = 1;
|
||||
}
|
||||
else // 0 shows repeated events
|
||||
{
|
||||
fillLog = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
|
||||
{
|
||||
previousGesture = currentGesture;
|
||||
gestureColor = GetGestureColor(currentGesture);
|
||||
if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
|
||||
gestureLogIndex--;
|
||||
|
||||
// Copy the gesture respective name to the gesture log array
|
||||
TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
|
||||
}
|
||||
|
||||
// Handle protractor
|
||||
if (currentGesture > 255) currentAngleDegrees = currentPitchDegrees; // Pinch In and Pinch Out
|
||||
else if (currentGesture > 15) currentAngleDegrees = currentDragDegrees; // Swipe Right, Swipe Left, Swipe Up and Swipe Down
|
||||
else if (currentGesture > 0) currentAngleDegrees = 0.0f; // Tap, Doubletap, Hold and Grab
|
||||
|
||||
float currentAngleRadians = ((currentAngleDegrees + 90.0f)*PI/180); // Convert the current angle to Radians
|
||||
// Calculate the final vector for display
|
||||
finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x,
|
||||
(angleLength*cosf(currentAngleRadians)) + protractorPosition.y };
|
||||
|
||||
// Handle touch and mouse pointer points
|
||||
Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
|
||||
Vector2 mousePosition = { 0 };
|
||||
if (currentGesture != GESTURE_NONE)
|
||||
{
|
||||
if (touchCount != 0)
|
||||
{
|
||||
for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
|
||||
}
|
||||
else mousePosition = GetMousePosition();
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//--------------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw common elements
|
||||
DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", (int)messagePosition.x + 15, (int)messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 35, 10, BLACK);
|
||||
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", (int)messagePosition.x + 15, (int)messagePosition.y + 35, 10, BLACK);
|
||||
|
||||
// Draw last gesture
|
||||
DrawText("Last gesture", (int)lastGesturePosition.x + 33, (int)lastGesturePosition.y - 47, 20, BLACK);
|
||||
DrawText("Swipe Tap Pinch Touch", (int)lastGesturePosition.x + 17, (int)lastGesturePosition.y - 18, 10, BLACK);
|
||||
DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
||||
DrawRectangle((int)lastGesturePosition.x, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
||||
DrawRectangle((int)lastGesturePosition.x + 40, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
||||
DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
||||
DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
||||
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
|
||||
DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawCircle((int)lastGesturePosition.x + 103, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
for (i = 0; i < 4; i++) DrawCircle((int)lastGesturePosition.x + 180, (int)lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
|
||||
|
||||
// Draw gesture log
|
||||
DrawText("Log", (int)gestureLogPosition.x, (int)gestureLogPosition.y, 20, BLACK);
|
||||
|
||||
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
|
||||
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1)%GESTURE_LOG_SIZE) DrawText(gestureLog[ii], (int)gestureLogPosition.x, (int)gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
||||
Color logButton1Color, logButton2Color;
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
|
||||
case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
|
||||
case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
|
||||
default: logButton1Color=GRAY; logButton2Color=GRAY; break;
|
||||
}
|
||||
DrawRectangleRec(logButton1, logButton1Color);
|
||||
DrawText("Hide", (int)logButton1.x + 7, (int)logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Repeat", (int)logButton1.x + 7, (int)logButton1.y + 13, 10, WHITE);
|
||||
DrawRectangleRec(logButton2, logButton2Color);
|
||||
DrawText("Hide", (int)logButton1.x + 62, (int)logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Hold", (int)logButton1.x + 62, (int)logButton1.y + 13, 10, WHITE);
|
||||
|
||||
// Draw protractor
|
||||
DrawText("Angle", (int)protractorPosition.x + 55, (int)protractorPosition.y + 76, 10, BLACK);
|
||||
const char *angleString = TextFormat("%f", currentAngleDegrees);
|
||||
const int angleStringDot = TextFindIndex(angleString, ".");
|
||||
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
|
||||
DrawText( angleStringTrim, (int)protractorPosition.x + 55, (int)protractorPosition.y + 92, 20, gestureColor);
|
||||
DrawCircleV(protractorPosition, 80.0f, WHITE);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
|
||||
DrawText("0", (int)protractorPosition.x + 96, (int)protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("30", (int)protractorPosition.x + 74, (int)protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("90", (int)protractorPosition.x - 11, (int)protractorPosition.y - 110, 20, BLACK);
|
||||
DrawText("150", (int)protractorPosition.x - 100, (int)protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("180", (int)protractorPosition.x - 124, (int)protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("210", (int)protractorPosition.x - 100, (int)protractorPosition.y + 50, 20, BLACK);
|
||||
DrawText("270", (int)protractorPosition.x - 18, (int)protractorPosition.y + 92, 20, BLACK);
|
||||
DrawText("330", (int)protractorPosition.x + 72, (int)protractorPosition.y + 50, 20, BLACK);
|
||||
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
|
||||
|
||||
// Draw touch and mouse pointer points
|
||||
if (currentGesture != GESTURE_NONE)
|
||||
{
|
||||
if ( touchCount != 0 )
|
||||
{
|
||||
for (i = 0; i < touchCount; i++)
|
||||
{
|
||||
DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
|
||||
DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
||||
}
|
||||
|
||||
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8.0f : 12.0f), gestureColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
|
||||
DrawCircleV(mousePosition, 5.0f, gestureColor);
|
||||
}
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//--------------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Get text string for gesture value
|
||||
static char const *GetGestureName(int gesture)
|
||||
{
|
||||
switch (gesture)
|
||||
{
|
||||
case 0: return "None"; break;
|
||||
case 1: return "Tap"; break;
|
||||
case 2: return "Double Tap"; break;
|
||||
case 4: return "Hold"; break;
|
||||
case 8: return "Drag"; break;
|
||||
case 16: return "Swipe Right"; break;
|
||||
case 32: return "Swipe Left"; break;
|
||||
case 64: return "Swipe Up"; break;
|
||||
case 128: return "Swipe Down"; break;
|
||||
case 256: return "Pinch In"; break;
|
||||
case 512: return "Pinch Out"; break;
|
||||
default: return "Unknown"; break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get color for gesture value
|
||||
static Color GetGestureColor(int gesture)
|
||||
{
|
||||
switch (gesture)
|
||||
{
|
||||
case 0: return BLACK; break;
|
||||
case 1: return BLUE; break;
|
||||
case 2: return SKYBLUE; break;
|
||||
case 4: return BLACK; break;
|
||||
case 8: return LIME; break;
|
||||
case 16: return RED; break;
|
||||
case 32: return RED; break;
|
||||
case 64: return RED; break;
|
||||
case 128: return RED; break;
|
||||
case 256: return VIOLET; break;
|
||||
case 512: return ORANGE; break;
|
||||
default: return BLACK; break;
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.7 KiB |
@ -1,332 +0,0 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Input Gestures for Web
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
|
||||
*
|
||||
* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2023-2025 ubkp (@ubkp)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "math.h" // Required for the protractor angle graphic drawing
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h> // Required for the Web/HTML5
|
||||
#endif
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Global definitions and declarations
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Common variables definitions
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800; // Update depending on web canvas
|
||||
const int screenHeight = 450;
|
||||
Vector2 messagePosition = { 160, 7 };
|
||||
|
||||
// Last gesture variables definitions
|
||||
//--------------------------------------------------------------------------------------
|
||||
int lastGesture = 0;
|
||||
Vector2 lastGesturePosition = { 165, 130 };
|
||||
|
||||
// Gesture log variables definitions and functions declarations
|
||||
//--------------------------------------------------------------------------------------
|
||||
#define GESTURE_LOG_SIZE 20
|
||||
char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
|
||||
int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
|
||||
int previousGesture = 0;
|
||||
|
||||
char const *GetGestureName(int i)
|
||||
{
|
||||
switch (i) {
|
||||
case 0: return "None"; break;
|
||||
case 1: return "Tap"; break;
|
||||
case 2: return "Double Tap"; break;
|
||||
case 4: return "Hold"; break;
|
||||
case 8: return "Drag"; break;
|
||||
case 16: return "Swipe Right"; break;
|
||||
case 32: return "Swipe Left"; break;
|
||||
case 64: return "Swipe Up"; break;
|
||||
case 128: return "Swipe Down"; break;
|
||||
case 256: return "Pinch In"; break;
|
||||
case 512: return "Pinch Out"; break;
|
||||
default: return "Unknown"; break;
|
||||
}
|
||||
}
|
||||
|
||||
Color GetGestureColor(int i)
|
||||
{
|
||||
switch (i) {
|
||||
case 0: return BLACK; break;
|
||||
case 1: return BLUE; break;
|
||||
case 2: return SKYBLUE; break;
|
||||
case 4: return BLACK; break;
|
||||
case 8: return LIME; break;
|
||||
case 16: return RED; break;
|
||||
case 32: return RED; break;
|
||||
case 64: return RED; break;
|
||||
case 128: return RED; break;
|
||||
case 256: return VIOLET; break;
|
||||
case 512: return ORANGE; break;
|
||||
default: return BLACK; break;
|
||||
}
|
||||
}
|
||||
|
||||
int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
|
||||
|
||||
Color gestureColor = { 0, 0, 0, 255 };
|
||||
Rectangle logButton1 = { 53, 7, 48, 26 };
|
||||
Rectangle logButton2 = { 108, 7, 36, 26 };
|
||||
Vector2 gestureLogPosition = { 10, 10 };
|
||||
|
||||
// Protractor variables definitions
|
||||
//--------------------------------------------------------------------------------------
|
||||
float angleLength = 90.0f;
|
||||
float currentAngleDegrees = 0.0f;
|
||||
Vector2 finalVector = { 0.0f, 0.0f };
|
||||
char currentAngleStr[7] = "";
|
||||
Vector2 protractorPosition = { 266.0f, 315.0f };
|
||||
|
||||
// Update
|
||||
//--------------------------------------------------------------------------------------
|
||||
void Update(void)
|
||||
{
|
||||
// Handle common
|
||||
//--------------------------------------------------------------------------------------
|
||||
int i, ii; // Iterators that will be reused by all for loops
|
||||
const int currentGesture = GetGestureDetected();
|
||||
const float currentDragDegrees = GetGestureDragAngle();
|
||||
const float currentPitchDegrees = GetGesturePinchAngle();
|
||||
const int touchCount = GetTouchPointCount();
|
||||
|
||||
// Handle last gesture
|
||||
//--------------------------------------------------------------------------------------
|
||||
if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
|
||||
|
||||
// Handle gesture log
|
||||
//--------------------------------------------------------------------------------------
|
||||
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
|
||||
{
|
||||
if (CheckCollisionPointRec(GetMousePosition(), logButton1))
|
||||
{
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logMode=2; break;
|
||||
case 2: logMode=3; break;
|
||||
case 1: logMode=0; break;
|
||||
default: logMode=1; break;
|
||||
}
|
||||
}
|
||||
else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
|
||||
{
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logMode=1; break;
|
||||
case 2: logMode=0; break;
|
||||
case 1: logMode=3; break;
|
||||
default: logMode=2; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
|
||||
if (currentGesture !=0)
|
||||
{
|
||||
if (logMode == 3) // 3 hides repeated events and hide hold events
|
||||
{
|
||||
if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
|
||||
}
|
||||
else if (logMode == 2) // 2 shows repeated events but hide hold events
|
||||
{
|
||||
if (currentGesture != 4) fillLog = 1;
|
||||
}
|
||||
else if (logMode == 1) // 1 hides repeated events
|
||||
{
|
||||
if (currentGesture != previousGesture) fillLog = 1;
|
||||
}
|
||||
else // 0 shows repeated events
|
||||
{
|
||||
fillLog = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
|
||||
{
|
||||
previousGesture = currentGesture;
|
||||
gestureColor = GetGestureColor(currentGesture);
|
||||
if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
|
||||
gestureLogIndex--;
|
||||
|
||||
// Copy the gesture respective name to the gesture log array
|
||||
TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
|
||||
}
|
||||
|
||||
// Handle protractor
|
||||
//--------------------------------------------------------------------------------------
|
||||
if (currentGesture > 255) // aka Pinch In and Pinch Out
|
||||
{
|
||||
currentAngleDegrees = currentPitchDegrees;
|
||||
}
|
||||
else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down
|
||||
{
|
||||
currentAngleDegrees = currentDragDegrees;
|
||||
}
|
||||
else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab
|
||||
{
|
||||
currentAngleDegrees = 0.0f;
|
||||
}
|
||||
|
||||
float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
|
||||
finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
|
||||
|
||||
// Handle touch and mouse pointer points
|
||||
//--------------------------------------------------------------------------------------
|
||||
#define MAX_TOUCH_COUNT 32
|
||||
|
||||
Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
|
||||
Vector2 mousePosition = {0, 0};
|
||||
if (currentGesture != GESTURE_NONE)
|
||||
{
|
||||
if (touchCount != 0)
|
||||
{
|
||||
for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
|
||||
}
|
||||
else mousePosition = GetMousePosition();
|
||||
}
|
||||
|
||||
// Draw
|
||||
//--------------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw common
|
||||
//--------------------------------------------------------------------------------------
|
||||
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
|
||||
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
|
||||
|
||||
// Draw last gesture
|
||||
//--------------------------------------------------------------------------------------
|
||||
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
|
||||
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
|
||||
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
||||
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
|
||||
|
||||
// Draw gesture log
|
||||
//--------------------------------------------------------------------------------------
|
||||
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
|
||||
|
||||
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
|
||||
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
||||
Color logButton1Color, logButton2Color;
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
|
||||
case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
|
||||
case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
|
||||
default: logButton1Color=GRAY; logButton2Color=GRAY; break;
|
||||
}
|
||||
DrawRectangleRec(logButton1, logButton1Color);
|
||||
DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
|
||||
DrawRectangleRec(logButton2, logButton2Color);
|
||||
DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
|
||||
|
||||
// Draw protractor
|
||||
//--------------------------------------------------------------------------------------
|
||||
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
|
||||
const char *angleString = TextFormat("%f", currentAngleDegrees);
|
||||
const int angleStringDot = TextFindIndex(angleString, ".");
|
||||
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
|
||||
DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
|
||||
DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
|
||||
DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
|
||||
DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
|
||||
DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
|
||||
DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
|
||||
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
|
||||
|
||||
// Draw touch and mouse pointer points
|
||||
//--------------------------------------------------------------------------------------
|
||||
if (currentGesture != GESTURE_NONE)
|
||||
{
|
||||
if ( touchCount != 0 )
|
||||
{
|
||||
for (i = 0; i < touchCount; i++)
|
||||
{
|
||||
DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
|
||||
DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
||||
}
|
||||
|
||||
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
|
||||
DrawCircleV(mousePosition, 5.0f, gestureColor);
|
||||
}
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(Update, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60);
|
||||
while (!WindowShouldClose()) Update(); // Detect window close button or ESC key
|
||||
#endif
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Keyboard input
|
||||
* raylib [core] example - input keys
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input keys");
|
||||
|
||||
Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Mouse input
|
||||
* raylib [core] example - input mouse
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -25,11 +25,10 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");
|
||||
|
||||
Vector2 ballPosition = { -100.0f, -100.0f };
|
||||
Color ballColor = DARKBLUE;
|
||||
int isCursorHidden = 0;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//---------------------------------------------------------------------------------------
|
||||
@ -41,18 +40,10 @@ int main(void)
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_H))
|
||||
{
|
||||
if (isCursorHidden == 0)
|
||||
{
|
||||
HideCursor();
|
||||
isCursorHidden = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowCursor();
|
||||
isCursorHidden = 0;
|
||||
}
|
||||
if (IsCursorHidden()) ShowCursor();
|
||||
else HideCursor();
|
||||
}
|
||||
|
||||
|
||||
ballPosition = GetMousePosition();
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
|
||||
@ -75,7 +66,7 @@ int main(void)
|
||||
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
|
||||
DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, DARKGRAY);
|
||||
|
||||
if (isCursorHidden == 1) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
|
||||
if (IsCursorHidden()) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
|
||||
else DrawText("CURSOR VISIBLE", 20, 60, 20, LIME);
|
||||
|
||||
EndDrawing();
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] examples - Mouse wheel input
|
||||
* raylib [core] example - input mouse wheel
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Input multitouch
|
||||
* raylib [core] example - input multitouch
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -46,7 +46,7 @@ int main(void)
|
||||
// Clamp touch points available ( set the maximum touch points allowed )
|
||||
if (tCount > MAX_TOUCH_POINTS) tCount = MAX_TOUCH_POINTS;
|
||||
// Get touch points positions
|
||||
for (int i = 0; i < tCount; ++i) touchPositions[i] = GetTouchPosition(i);
|
||||
for (int i = 0; i < tCount; i++) touchPositions[i] = GetTouchPosition(i);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -54,8 +54,8 @@ int main(void)
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
for (int i = 0; i < tCount; ++i)
|
||||
|
||||
for (int i = 0; i < tCount; i++)
|
||||
{
|
||||
// Make sure point is not (0, 0) as this means there is no touch for it
|
||||
if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0))
|
||||
|
||||
@ -2,23 +2,22 @@
|
||||
*
|
||||
* raylib [core] example - input virtual controls
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.0
|
||||
*
|
||||
* Example create by GreenSnakeLinux (@GreenSnakeLinux),
|
||||
* lighter by oblerion (@oblerion) and
|
||||
* reviewed by Ramon Santamaria (@raysan5) and
|
||||
* improved by danilwhale (@danilwhale)
|
||||
* Example contributed by GreenSnakeLinux (@GreenSnakeLinux),
|
||||
* reviewed by Ramon Santamaria (@raysan5), oblerion (@oblerion) and danilwhale (@danilwhale)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2024-2025 oblerion (@oblerion) and Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2024-2025 GreenSnakeLinux (@GreenSnakeLinux) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
typedef enum {
|
||||
@ -45,24 +44,21 @@ int main(void)
|
||||
Vector2 padPosition = { 100, 350 };
|
||||
float buttonRadius = 30;
|
||||
|
||||
Vector2 buttonPositions[BUTTON_MAX] =
|
||||
{
|
||||
Vector2 buttonPositions[BUTTON_MAX] = {
|
||||
{ padPosition.x,padPosition.y - buttonRadius*1.5f }, // Up
|
||||
{ padPosition.x - buttonRadius*1.5f, padPosition.y }, // Left
|
||||
{ padPosition.x + buttonRadius*1.5f, padPosition.y }, // Right
|
||||
{ padPosition.x, padPosition.y + buttonRadius*1.5f } // Down
|
||||
};
|
||||
|
||||
const char *buttonLabels[BUTTON_MAX] =
|
||||
{
|
||||
const char *buttonLabels[BUTTON_MAX] = {
|
||||
"Y", // Up
|
||||
"X", // Left
|
||||
"B", // Right
|
||||
"A" // Down
|
||||
};
|
||||
|
||||
Color buttonLabelColors[BUTTON_MAX] =
|
||||
{
|
||||
Color buttonLabelColors[BUTTON_MAX] = {
|
||||
YELLOW, // Up
|
||||
BLUE, // Left
|
||||
RED, // Right
|
||||
@ -83,22 +79,15 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//--------------------------------------------------------------------------
|
||||
if ((GetTouchPointCount() > 0))
|
||||
{
|
||||
// Use touch position
|
||||
inputPosition = GetTouchPosition(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use mouse position
|
||||
inputPosition = GetMousePosition();
|
||||
}
|
||||
if ((GetTouchPointCount() > 0)) inputPosition = GetTouchPosition(0); // Use touch position
|
||||
else inputPosition = GetMousePosition(); // Use mouse position
|
||||
|
||||
// Reset pressed button to none
|
||||
pressedButton = BUTTON_NONE;
|
||||
|
||||
// Make sure user is pressing left mouse button if they're from desktop
|
||||
if ((GetTouchPointCount() > 0) || ((GetTouchPointCount() == 0) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)))
|
||||
if ((GetTouchPointCount() > 0) ||
|
||||
((GetTouchPointCount() == 0) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)))
|
||||
{
|
||||
// Find nearest D-Pad button to the input position
|
||||
for (int i = 0; i < BUTTON_MAX; i++)
|
||||
@ -123,8 +112,8 @@ int main(void)
|
||||
case BUTTON_DOWN: playerPosition.y += playerSpeed*GetFrameTime(); break;
|
||||
default: break;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//--------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
@ -157,4 +146,3 @@ int main(void)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@ -1,158 +0,0 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - loading thread
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires linking with pthreads library on MinGW,
|
||||
* it can be accomplished passing -static parameter to compiler
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.0
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
*
|
||||
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
// WARNING: This example does not build on Windows with MSVC compiler
|
||||
#include "pthread.h" // POSIX style threads management
|
||||
|
||||
#include <stdatomic.h> // C11 atomic data types
|
||||
|
||||
#include <time.h> // Required for: clock()
|
||||
|
||||
// Using C11 atomics for synchronization
|
||||
// NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization
|
||||
static atomic_bool dataLoaded = false; // Data Loaded completion indicator
|
||||
static void *LoadDataThread(void *arg); // Loading data thread function declaration
|
||||
|
||||
static atomic_int dataProgress = 0; // Data progress accumulator
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
|
||||
|
||||
pthread_t threadId = { 0 }; // Loading data thread id
|
||||
|
||||
enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
|
||||
int framesCounter = 0;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
switch (state)
|
||||
{
|
||||
case STATE_WAITING:
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL);
|
||||
if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread");
|
||||
else TraceLog(LOG_INFO, "Loading thread initialized successfully");
|
||||
|
||||
state = STATE_LOADING;
|
||||
}
|
||||
} break;
|
||||
case STATE_LOADING:
|
||||
{
|
||||
framesCounter++;
|
||||
if (atomic_load_explicit(&dataLoaded, memory_order_relaxed))
|
||||
{
|
||||
framesCounter = 0;
|
||||
int error = pthread_join(threadId, NULL);
|
||||
if (error != 0) TraceLog(LOG_ERROR, "Error joining loading thread");
|
||||
else TraceLog(LOG_INFO, "Loading thread terminated successfully");
|
||||
|
||||
state = STATE_FINISHED;
|
||||
}
|
||||
} break;
|
||||
case STATE_FINISHED:
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
// Reset everything to launch again
|
||||
atomic_store_explicit(&dataLoaded, false, memory_order_relaxed);
|
||||
atomic_store_explicit(&dataProgress, 0, memory_order_relaxed);
|
||||
state = STATE_WAITING;
|
||||
}
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break;
|
||||
case STATE_LOADING:
|
||||
{
|
||||
DrawRectangle(150, 200, atomic_load_explicit(&dataProgress, memory_order_relaxed), 60, SKYBLUE);
|
||||
if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
|
||||
|
||||
} break;
|
||||
case STATE_FINISHED:
|
||||
{
|
||||
DrawRectangle(150, 200, 500, 60, LIME);
|
||||
DrawText("DATA LOADED!", 250, 210, 40, GREEN);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
DrawRectangleLines(150, 200, 500, 60, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Loading data thread function definition
|
||||
static void *LoadDataThread(void *arg)
|
||||
{
|
||||
int timeCounter = 0; // Time counted in ms
|
||||
clock_t prevTime = clock(); // Previous time
|
||||
|
||||
// We simulate data loading with a time counter for 5 seconds
|
||||
while (timeCounter < 5000)
|
||||
{
|
||||
clock_t currentTime = clock() - prevTime;
|
||||
timeCounter = currentTime*1000/CLOCKS_PER_SEC;
|
||||
|
||||
// We accumulate time over a global variable to be used in
|
||||
// main thread as a progress bar
|
||||
atomic_store_explicit(&dataProgress, timeCounter/10, memory_order_relaxed);
|
||||
}
|
||||
|
||||
// When data has finished loading, we set global variable
|
||||
atomic_store_explicit(&dataLoaded, true, memory_order_relaxed);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
Before Width: | Height: | Size: 15 KiB |
160
examples/core/core_monitor_detector.c
Normal file
@ -0,0 +1,160 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - monitor detector
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Maicon Santana (@maiconpintoabreu)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define MAX_MONITORS 10
|
||||
|
||||
// Monitor info
|
||||
typedef struct MonitorInfo {
|
||||
Vector2 position;
|
||||
const char *name;
|
||||
int width;
|
||||
int height;
|
||||
int physicalWidth;
|
||||
int physicalHeight;
|
||||
int refreshRate;
|
||||
} MonitorInfo;
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - monitor detector");
|
||||
|
||||
MonitorInfo monitors[MAX_MONITORS] = { 0 };
|
||||
int currentMonitorIndex = GetCurrentMonitor();
|
||||
int monitorCount = 0;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Variables to find the max x and Y to calculate the scale
|
||||
int maxWidth = 1;
|
||||
int maxHeight = 1;
|
||||
|
||||
// Monitor offset is to fix when monitor position x is negative
|
||||
int monitorOffsetX = 0;
|
||||
|
||||
// Rebuild monitors array every frame
|
||||
monitorCount = GetMonitorCount();
|
||||
for (int i = 0; i < monitorCount; i++)
|
||||
{
|
||||
monitors[i] = (MonitorInfo){
|
||||
GetMonitorPosition(i),
|
||||
GetMonitorName(i),
|
||||
GetMonitorWidth(i),
|
||||
GetMonitorHeight(i),
|
||||
GetMonitorPhysicalWidth(i),
|
||||
GetMonitorPhysicalHeight(i),
|
||||
GetMonitorRefreshRate(i)
|
||||
};
|
||||
|
||||
if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = -(int)monitors[i].position.x;
|
||||
|
||||
const int width = (int)monitors[i].position.x + monitors[i].width;
|
||||
const int height = (int)monitors[i].position.y + monitors[i].height;
|
||||
|
||||
if (maxWidth < width) maxWidth = width;
|
||||
if (maxHeight < height) maxHeight = height;
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER) && (monitorCount > 1))
|
||||
{
|
||||
currentMonitorIndex += 1;
|
||||
|
||||
// Set index to 0 if the last one
|
||||
if (currentMonitorIndex == monitorCount) currentMonitorIndex = 0;
|
||||
|
||||
SetWindowMonitor(currentMonitorIndex); // Move window to currentMonitorIndex
|
||||
}
|
||||
else currentMonitorIndex = GetCurrentMonitor(); // Get currentMonitorIndex if manually moved
|
||||
|
||||
float monitorScale = 0.6f;
|
||||
|
||||
if (maxHeight > (maxWidth + monitorOffsetX)) monitorScale *= ((float)screenHeight/(float)maxHeight);
|
||||
else monitorScale *= ((float)screenWidth/(float)(maxWidth + monitorOffsetX));
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Press [Enter] to move window to next monitor available", 20, 20, 20, DARKGRAY);
|
||||
|
||||
DrawRectangleLines(20, 60, screenWidth - 40, screenHeight - 100, DARKGRAY);
|
||||
|
||||
// Draw Monitor Rectangles with information inside
|
||||
for (int i = 0; i < monitorCount; i++)
|
||||
{
|
||||
// Calculate retangle position and size using monitorScale
|
||||
const Rectangle rec = (Rectangle){
|
||||
(monitors[i].position.x + monitorOffsetX)*monitorScale + 140,
|
||||
monitors[i].position.y*monitorScale + 80,
|
||||
monitors[i].width*monitorScale,
|
||||
monitors[i].height*monitorScale
|
||||
};
|
||||
|
||||
// Draw monitor name and information inside the rectangle
|
||||
DrawText(TextFormat("[%i] %s", i, monitors[i].name), (int)rec.x + 10, (int)rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE);
|
||||
DrawText(
|
||||
TextFormat("Resolution: [%ipx x %ipx]\nRefreshRate: [%ihz]\nPhysical Size: [%imm x %imm]\nPosition: %3.0f x %3.0f",
|
||||
monitors[i].width,
|
||||
monitors[i].height,
|
||||
monitors[i].refreshRate,
|
||||
monitors[i].physicalWidth,
|
||||
monitors[i].physicalHeight,
|
||||
monitors[i].position.x,
|
||||
monitors[i].position.y
|
||||
), (int)rec.x + 10, (int)rec.y + (int)(200*monitorScale), (int)(120*monitorScale), DARKGRAY);
|
||||
|
||||
// Highlight current monitor
|
||||
if (i == currentMonitorIndex)
|
||||
{
|
||||
DrawRectangleLinesEx(rec, 5, RED);
|
||||
Vector2 windowPosition = (Vector2){ (GetWindowPosition().x + monitorOffsetX)*monitorScale + 140, GetWindowPosition().y*monitorScale + 80 };
|
||||
|
||||
// Draw window position based on monitors
|
||||
DrawRectangleV(windowPosition, (Vector2){screenWidth*monitorScale, screenHeight*monitorScale}, Fade(GREEN, 0.5));
|
||||
}
|
||||
else DrawRectangleLinesEx(rec, 5, GRAY);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_monitor_detector.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Generates a random sequence
|
||||
* raylib [core] example - random sequence
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -16,22 +16,25 @@
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
#include <stdlib.h> // Required for: malloc() and free()
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct ColorRect {
|
||||
Color c;
|
||||
Rectangle r;
|
||||
Color color;
|
||||
Rectangle rect;
|
||||
} ColorRect;
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module functions declaration
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
static Color GenerateRandomColor();
|
||||
static Color GenerateRandomColor(void);
|
||||
static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
|
||||
static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount);
|
||||
static void DrawTextCenterKeyHelp(const char *key, const char *text, int posX, int posY, int fontSize, Color color);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
@ -43,7 +46,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - Generates a random sequence");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence");
|
||||
|
||||
int rectCount = 20;
|
||||
float rectSize = (float)screenWidth/rectCount;
|
||||
@ -63,7 +66,9 @@ int main(void)
|
||||
{
|
||||
rectCount++;
|
||||
rectSize = (float)screenWidth/rectCount;
|
||||
free(rectangles);
|
||||
RL_FREE(rectangles);
|
||||
|
||||
// Re-generate random sequence with new count
|
||||
rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
|
||||
}
|
||||
|
||||
@ -73,7 +78,9 @@ int main(void)
|
||||
{
|
||||
rectCount--;
|
||||
rectSize = (float)screenWidth/rectCount;
|
||||
free(rectangles);
|
||||
RL_FREE(rectangles);
|
||||
|
||||
// Re-generate random sequence with new count
|
||||
rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
|
||||
}
|
||||
}
|
||||
@ -85,20 +92,20 @@ int main(void)
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
int fontSize = 20;
|
||||
for (int i = 0; i < rectCount; i++)
|
||||
{
|
||||
DrawRectangleRec(rectangles[i].r, rectangles[i].c);
|
||||
DrawTextCenterKeyHelp("SPACE", "to shuffle the sequence.", 10, screenHeight - 96, fontSize, BLACK);
|
||||
DrawTextCenterKeyHelp("UP", "to add a rectangle and generate a new sequence.", 10, screenHeight - 64, fontSize, BLACK);
|
||||
DrawTextCenterKeyHelp("DOWN", "to remove a rectangle and generate a new sequence.", 10, screenHeight - 32, fontSize, BLACK);
|
||||
DrawRectangleRec(rectangles[i].rect, rectangles[i].color);
|
||||
|
||||
DrawText("Press SPACE to shuffle the sequence", 10, screenHeight - 96, 20, BLACK);
|
||||
|
||||
DrawText("Press SPACE to shuffle the current sequence", 10, screenHeight - 96, 20, BLACK);
|
||||
DrawText("Press UP to add a rectangle and generate a new sequence", 10, screenHeight - 64, 20, BLACK);
|
||||
DrawText("Press DOWN to remove a rectangle and generate a new sequence", 10, screenHeight - 32, 20, BLACK);
|
||||
}
|
||||
|
||||
const char *rectCountText = TextFormat("%d rectangles", rectCount);
|
||||
int rectCountTextSize = MeasureText(rectCountText, fontSize);
|
||||
DrawText(rectCountText, screenWidth - rectCountTextSize - 10, 10, fontSize, BLACK);
|
||||
DrawText(TextFormat("Count: %d rectangles", rectCount), 10, 10, 20, MAROON);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
DrawFPS(screenWidth - 80, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -114,12 +121,12 @@ int main(void)
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module functions definition
|
||||
// Module Functions Definition
|
||||
//------------------------------------------------------------------------------------
|
||||
static Color GenerateRandomColor()
|
||||
static Color GenerateRandomColor(void)
|
||||
{
|
||||
Color color = {
|
||||
GetRandomValue(0, 255),
|
||||
Color color = {
|
||||
GetRandomValue(0, 255),
|
||||
GetRandomValue(0, 255),
|
||||
GetRandomValue(0, 255),
|
||||
255
|
||||
@ -130,7 +137,8 @@ static Color GenerateRandomColor()
|
||||
|
||||
static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight)
|
||||
{
|
||||
ColorRect *rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect));
|
||||
ColorRect *rectangles = (ColorRect *)RL_CALLOC((int)rectCount, sizeof(ColorRect));
|
||||
|
||||
int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount - 1);
|
||||
float rectSeqWidth = rectCount*rectWidth;
|
||||
float startX = (screenWidth - rectSeqWidth)*0.5f;
|
||||
@ -138,20 +146,20 @@ static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWid
|
||||
for (int i = 0; i < rectCount; i++)
|
||||
{
|
||||
int rectHeight = (int)Remap((float)seq[i], 0, rectCount - 1, 0, screenHeight);
|
||||
|
||||
rectangles[i].c = GenerateRandomColor();
|
||||
rectangles[i].r = CLITERAL(Rectangle){ startX + i*rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight };
|
||||
|
||||
rectangles[i].color = GenerateRandomColor();
|
||||
rectangles[i].rect = CLITERAL(Rectangle){ startX + i*rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight };
|
||||
}
|
||||
|
||||
|
||||
UnloadRandomSequence(seq);
|
||||
|
||||
|
||||
return rectangles;
|
||||
}
|
||||
|
||||
static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount)
|
||||
{
|
||||
int *seq = LoadRandomSequence(rectCount, 0, rectCount - 1);
|
||||
|
||||
|
||||
for (int i1 = 0; i1 < rectCount; i1++)
|
||||
{
|
||||
ColorRect *r1 = &rectangles[i1];
|
||||
@ -159,29 +167,13 @@ static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount)
|
||||
|
||||
// Swap only the color and height
|
||||
ColorRect tmp = *r1;
|
||||
r1->c = r2->c;
|
||||
r1->r.height = r2->r.height;
|
||||
r1->r.y = r2->r.y;
|
||||
r2->c = tmp.c;
|
||||
r2->r.height = tmp.r.height;
|
||||
r2->r.y = tmp.r.y;
|
||||
r1->color = r2->color;
|
||||
r1->rect.height = r2->rect.height;
|
||||
r1->rect.y = r2->rect.y;
|
||||
r2->color = tmp.color;
|
||||
r2->rect.height = tmp.rect.height;
|
||||
r2->rect.y = tmp.rect.y;
|
||||
}
|
||||
|
||||
|
||||
UnloadRandomSequence(seq);
|
||||
}
|
||||
|
||||
static void DrawTextCenterKeyHelp(const char *key, const char *text, int posX, int posY, int fontSize, Color color)
|
||||
{
|
||||
int spaceSize = MeasureText(" ", fontSize);
|
||||
int pressSize = MeasureText("Press", fontSize);
|
||||
int keySize = MeasureText(key, fontSize);
|
||||
int textSize = MeasureText(text, fontSize);
|
||||
int textSizeCurrent = 0;
|
||||
|
||||
DrawText("Press", posX, posY, fontSize, color);
|
||||
textSizeCurrent += pressSize + 2*spaceSize;
|
||||
DrawText(key, posX + textSizeCurrent, posY, fontSize, RED);
|
||||
DrawRectangle(posX + textSizeCurrent, posY + fontSize, keySize, 3, RED);
|
||||
textSizeCurrent += keySize + 2*spaceSize;
|
||||
DrawText(text, posX + textSizeCurrent, posY, fontSize, color);
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Generate random values
|
||||
* raylib [core] example - random values
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -25,14 +25,14 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
|
||||
|
||||
// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
|
||||
|
||||
int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
|
||||
|
||||
|
||||
unsigned int framesCounter = 0; // Variable used to count frames
|
||||
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
101
examples/core/core_render_texture.c
Normal file
@ -0,0 +1,101 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - render texture
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - render texture");
|
||||
|
||||
// Define a render texture to render
|
||||
int renderTextureWidth = 300;
|
||||
int renderTextureHeight = 300;
|
||||
RenderTexture2D target = LoadRenderTexture(renderTextureWidth, renderTextureHeight);
|
||||
|
||||
Vector2 ballPosition = { renderTextureWidth/2.0f, renderTextureHeight/2.0f };
|
||||
Vector2 ballSpeed = { 5.0f, 4.0f };
|
||||
int ballRadius = 20;
|
||||
|
||||
float rotation = 0.0f;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//----------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//-----------------------------------------------------
|
||||
// Ball movement logic
|
||||
ballPosition.x += ballSpeed.x;
|
||||
ballPosition.y += ballSpeed.y;
|
||||
|
||||
// Check walls collision for bouncing
|
||||
if ((ballPosition.x >= (renderTextureWidth - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
|
||||
if ((ballPosition.y >= (renderTextureHeight - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
|
||||
|
||||
// Render texture rotation
|
||||
rotation += 0.5f;
|
||||
//-----------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//-----------------------------------------------------
|
||||
// Draw our scene to the render texture
|
||||
BeginTextureMode(target);
|
||||
|
||||
ClearBackground(SKYBLUE);
|
||||
|
||||
DrawRectangle(0, 0, 20, 20, RED);
|
||||
DrawCircleV(ballPosition, (float)ballRadius, MAROON);
|
||||
|
||||
EndTextureMode();
|
||||
|
||||
// Draw render texture to main framebuffer
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw our render texture with rotation applied
|
||||
// NOTE 1: We set the origin of the texture to the center of the render texture
|
||||
// NOTE 2: We flip vertically the texture setting negative source rectangle height
|
||||
DrawTexturePro(target.texture,
|
||||
(Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height },
|
||||
(Rectangle){ screenWidth/2.0f, screenHeight/2.0f, (float)target.texture.width, (float)target.texture.height },
|
||||
(Vector2){ target.texture.width/2.0f, target.texture.height/2.0f }, rotation, WHITE);
|
||||
|
||||
DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK);
|
||||
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//-----------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_render_texture.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Scissor test
|
||||
* raylib [core] example - scissor test
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
||||
166
examples/core/core_screen_recording.c
Normal file
@ -0,0 +1,166 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - screen recording
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
// Using msf_gif library to record frames into GIF
|
||||
#define MSF_GIF_IMPL
|
||||
#include "msf_gif.h" // GIF recording functionality
|
||||
|
||||
#include <math.h> // Required for: sinf()
|
||||
|
||||
#define GIF_RECORD_FRAMERATE 5 // Record framerate, we get a frame every N frames
|
||||
|
||||
#define MAX_SINEWAVE_POINTS 256
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - screen recording");
|
||||
|
||||
bool gifRecording = false; // GIF recording state
|
||||
unsigned int gifFrameCounter = 0; // GIF frames counter
|
||||
MsfGifState gifState = { 0 }; // MSGIF context state
|
||||
|
||||
Vector2 circlePosition = { 0.0f, screenHeight/2.0f };
|
||||
float timeCounter = 0.0f;
|
||||
|
||||
// Get sine wave points for line drawing
|
||||
Vector2 sinePoints[MAX_SINEWAVE_POINTS] = { 0 };
|
||||
for (int i = 0; i < MAX_SINEWAVE_POINTS; i++)
|
||||
{
|
||||
sinePoints[i].x = i*GetScreenWidth()/180.0f;
|
||||
sinePoints[i].y = screenHeight/2.0f + 150*sinf((2*PI/1.5f)*(1.0f/60.0f)*(float)i); // Calculate for 60 fps
|
||||
}
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Update circle sinusoidal movement
|
||||
timeCounter += GetFrameTime();
|
||||
circlePosition.x += GetScreenWidth()/180.0f;
|
||||
circlePosition.y = screenHeight/2.0f + 150*sinf((2*PI/1.5f)*timeCounter);
|
||||
if (circlePosition.x > screenWidth)
|
||||
{
|
||||
circlePosition.x = 0.0f;
|
||||
circlePosition.y = screenHeight/2.0f;
|
||||
timeCounter = 0.0f;
|
||||
}
|
||||
|
||||
// Start-Stop GIF recording on CTRL+R
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_R))
|
||||
{
|
||||
if (gifRecording)
|
||||
{
|
||||
// Stop current recording and save file
|
||||
gifRecording = false;
|
||||
MsfGifResult result = msf_gif_end(&gifState);
|
||||
SaveFileData(TextFormat("%s/screenrecording.gif", GetApplicationDirectory()), result.data, (unsigned int)result.dataSize);
|
||||
msf_gif_free(result);
|
||||
|
||||
TraceLog(LOG_INFO, "Finish animated GIF recording");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Start a new recording
|
||||
gifRecording = true;
|
||||
gifFrameCounter = 0;
|
||||
msf_gif_begin(&gifState, GetRenderWidth(), GetRenderHeight());
|
||||
|
||||
TraceLog(LOG_INFO, "Start animated GIF recording");
|
||||
}
|
||||
}
|
||||
|
||||
if (gifRecording)
|
||||
{
|
||||
gifFrameCounter++;
|
||||
|
||||
// NOTE: We record one gif frame depending on the desired gif framerate
|
||||
if (gifFrameCounter > GIF_RECORD_FRAMERATE)
|
||||
{
|
||||
// Get image data for the current frame (from backbuffer)
|
||||
// WARNING: This process is quite slow, it can generate stuttering
|
||||
Image imScreen = LoadImageFromScreen();
|
||||
|
||||
// Add the frame to the gif recording, providing and "estimated" time for display in centiseconds
|
||||
msf_gif_frame(&gifState, imScreen.data, (int)((1.0f/60.0f)*GIF_RECORD_FRAMERATE)/10, 16, imScreen.width*4);
|
||||
gifFrameCounter = 0;
|
||||
|
||||
UnloadImage(imScreen); // Free image data
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
for (int i = 0; i < (MAX_SINEWAVE_POINTS - 1); i++)
|
||||
{
|
||||
DrawLineV(sinePoints[i], sinePoints[i + 1], MAROON);
|
||||
DrawCircleV(sinePoints[i], 3, MAROON);
|
||||
}
|
||||
|
||||
DrawCircleV(circlePosition, 30, RED);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
/*
|
||||
// Draw record indicator
|
||||
// WARNING: If drawn here, it will appear in the recorded image,
|
||||
// use a render texture instead for the recording and LoadImageFromTexture(rt.texture)
|
||||
if (gifRecording)
|
||||
{
|
||||
// Display the recording indicator every half-second
|
||||
if ((int)(GetTime()/0.5)%2 == 1)
|
||||
{
|
||||
DrawCircle(30, GetScreenHeight() - 20, 10, MAROON);
|
||||
DrawText("GIF RECORDING", 50, GetScreenHeight() - 25, 10, RED);
|
||||
}
|
||||
}
|
||||
*/
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
// If still recording a GIF on close window, just finish
|
||||
if (gifRecording)
|
||||
{
|
||||
MsfGifResult result = msf_gif_end(&gifState);
|
||||
msf_gif_free(result);
|
||||
gifRecording = false;
|
||||
}
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_screen_recording.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
@ -1,11 +1,11 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Smooth Pixel-perfect camera
|
||||
* raylib [core] example - smooth pixelperfect
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 3.7, last time updated with raylib 4.0
|
||||
*
|
||||
*
|
||||
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
|
||||
* reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
@ -35,7 +35,7 @@ int main(void)
|
||||
|
||||
const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixel-perfect camera");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixelperfect");
|
||||
|
||||
Camera2D worldSpaceCamera = { 0 }; // Game world camera
|
||||
worldSpaceCamera.zoom = 1.0f;
|
||||
@ -43,7 +43,8 @@ int main(void)
|
||||
Camera2D screenSpaceCamera = { 0 }; // Smoothing camera
|
||||
screenSpaceCamera.zoom = 1.0f;
|
||||
|
||||
RenderTexture2D target = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight); // This is where we'll draw all our objects.
|
||||
// Load render texture to draw all our objects
|
||||
RenderTexture2D target = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight);
|
||||
|
||||
Rectangle rec01 = { 70.0f, 35.0f, 20.0f, 20.0f };
|
||||
Rectangle rec02 = { 90.0f, 55.0f, 30.0f, 10.0f };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Storage save/load values
|
||||
* raylib [core] example - storage values
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -25,7 +25,9 @@ typedef enum {
|
||||
STORAGE_POSITION_HISCORE = 1
|
||||
} StorageData;
|
||||
|
||||
// Persistent storage functions
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
static bool SaveStorageValue(unsigned int position, int value);
|
||||
static int LoadStorageValue(unsigned int position);
|
||||
|
||||
@ -39,7 +41,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage values");
|
||||
|
||||
int score = 0;
|
||||
int hiscore = 0;
|
||||
@ -101,6 +103,9 @@ int main(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
// Save integer value to storage file (to defined position)
|
||||
// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
|
||||
bool SaveStorageValue(unsigned int position, int value)
|
||||
|
||||
173
examples/core/core_text_file_loading.c
Normal file
@ -0,0 +1,173 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - text file loading
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Aanjishnu Bhattacharyya (@NimComPoo-04) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 0 Aanjishnu Bhattacharyya (@NimComPoo-04)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h" // Required for: Lerp()
|
||||
|
||||
#include <string.h>
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - text file loading");
|
||||
|
||||
// Setting up the camera
|
||||
Camera2D cam = {
|
||||
.offset = {0, 0},
|
||||
.target = {0, 0},
|
||||
.rotation = 0,
|
||||
.zoom = 1
|
||||
};
|
||||
|
||||
// Loading text file from resources/text_file.txt
|
||||
const char *fileName = "resources/text_file.txt";
|
||||
char *text = LoadFileText(fileName);
|
||||
|
||||
// Loading all the text lines
|
||||
int lineCount = 0;
|
||||
char **lines = LoadTextLines(text, &lineCount);
|
||||
|
||||
// Stylistic choises
|
||||
int fontSize = 20;
|
||||
int textTop = 25 + fontSize; // Top of the screen from where the text is rendered
|
||||
int wrapWidth = screenWidth - 20;
|
||||
|
||||
// Wrap the lines as needed
|
||||
for (int i = 0; i < lineCount; i++)
|
||||
{
|
||||
int j = 0;
|
||||
int lastSpace = 0; // Keeping track of last valid space to insert '\n'
|
||||
int lastWrapStart = 0; // Keeping track of the start of this wrapped line.
|
||||
|
||||
while (j <= strlen(lines[i]))
|
||||
{
|
||||
if (lines[i][j] == ' ' || lines[i][j] == '\0')
|
||||
{
|
||||
char before = lines[i][j];
|
||||
// Making a C Style string by adding a '\0' at the required location so that we can use the MeasureText function
|
||||
lines[i][j] = '\0';
|
||||
|
||||
// Checking if the text has crossed the wrapWidth, then going back and inserting a newline
|
||||
if (MeasureText(lines[i] + lastWrapStart, fontSize) > wrapWidth)
|
||||
{
|
||||
lines[i][lastSpace] = '\n';
|
||||
|
||||
// Since we added a newline the place of wrap changed so we update our lastWrapStart
|
||||
lastWrapStart = lastSpace + 1;
|
||||
}
|
||||
|
||||
if(before != '\0') lines[i][j] = ' '; // Resetting the space back
|
||||
lastSpace = j; // Since we encountered a new space we update our last encountered space location
|
||||
}
|
||||
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculating the total height so that we can show a scrollbar
|
||||
int textHeight = 0;
|
||||
|
||||
for (int i = 0; i < lineCount; i++)
|
||||
{
|
||||
Vector2 size = MeasureTextEx(GetFontDefault(), lines[i], (float)fontSize, 2);
|
||||
textHeight += (int)size.y + 10;
|
||||
}
|
||||
|
||||
// A simple scrollbar on the side to show how far we have read into the file
|
||||
Rectangle scrollBar = {
|
||||
.x = (float)screenWidth - 5,
|
||||
.y = 0,
|
||||
.width = 5,
|
||||
.height = screenHeight*100.0f/(textHeight - screenHeight) // Scrollbar height is just a percentage
|
||||
};
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
float scroll = GetMouseWheelMove();
|
||||
cam.target.y -= scroll*fontSize*1.5f; // Choosing an arbitrary speed for scroll
|
||||
|
||||
if (cam.target.y < 0) cam.target.y = 0; // Snapping to 0 if we go too far back
|
||||
|
||||
// Ensuring that the camera does not scroll past all text
|
||||
if (cam.target.y > textHeight - screenHeight + textTop)
|
||||
cam.target.y = (float)textHeight - screenHeight + textTop;
|
||||
|
||||
// Computing the position of the scrollBar depending on the percentage of text covered
|
||||
scrollBar.y = Lerp((float)textTop, (float)screenHeight - scrollBar.height, (float)(cam.target.y - textTop)/(textHeight - screenHeight));
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode2D(cam);
|
||||
// Going through all the read lines
|
||||
for (int i = 0, t = textTop; i < lineCount; i++)
|
||||
{
|
||||
// Each time we go through and calculate the height of the text to move the cursor appropriately
|
||||
Vector2 size;
|
||||
if(strcmp(lines[i], "")){
|
||||
// Fix for empty line in the text file
|
||||
size = MeasureTextEx( GetFontDefault(), lines[i], (float)fontSize, 2);
|
||||
}else{
|
||||
size = MeasureTextEx( GetFontDefault(), " ", (float)fontSize, 2);
|
||||
}
|
||||
|
||||
DrawText(lines[i], 10, t, fontSize, RED);
|
||||
|
||||
// Inserting extra space for real newlines,
|
||||
// wrapped lines are rendered closer together
|
||||
t += (int)size.y + 10;
|
||||
}
|
||||
EndMode2D();
|
||||
|
||||
// Header displaying which file is being read currently
|
||||
DrawRectangle(0, 0, screenWidth, textTop - 10, BEIGE);
|
||||
DrawText(TextFormat("File: %s", fileName), 10, 10, fontSize, MAROON);
|
||||
|
||||
DrawRectangleRec(scrollBar, MAROON);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTextLines(lines, lineCount);
|
||||
UnloadFileText(text);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||