637 Commits

Author SHA1 Message Date
Ray
d4ebcdc2be Update raygui.h 2025-11-11 19:38:38 +01:00
Ray
860e46d3f8 Reviewed text cursor 2025-11-09 14:06:53 +01:00
Ray
b9971133b2 Comment unused variable 2025-10-21 12:28:05 +02:00
947ef5799d Lock other controls when GuiTextInputBox is open (#512)
Previously, the color picker would end up eating inputs intended for the
GuiTextInputBox!
2025-10-08 14:46:29 +02:00
Ray
681393a423 Update user links to github 2025-09-22 11:54:08 +02:00
Ray
9cdfec460b Update raygui.h 2025-09-18 15:26:53 +02:00
Ray
546b4bacf4 Using calloc() instead of malloc() 2025-09-10 21:03:27 +02:00
Ray
cf3aab1e9f REVIEWED: Code sections description for consistency 2025-09-02 12:35:58 +02:00
9193f38424 Fixed examples (#505) 2025-08-28 22:49:47 +02:00
Ray
6530ee136b Fix #501 2025-08-15 12:21:17 +02:00
Ray
1b2612cf75 Minor format tweaks to align with new raylib conventions 2025-08-08 21:49:33 +02:00
Ray
54ee53e7d7 Update raygui.h 2025-08-04 23:36:27 +02:00
Ray
b4eb06657b Reviewed GuiGetTextWidth() exposed to public API 2025-07-30 16:46:49 +02:00
c4c87f2971 Making GetTextWidth part of the public API (#480)
GetTextWidth is useuful to be called publicly. E.g: when you want to get the final horizontal size of a Slider that has textBefore and textAfter.
2025-07-30 16:40:46 +02:00
1736d71bd7 Improve customizeability of allocator macros (#475)
Co-authored-by: Ray <raysan5@gmail.com>
2025-07-28 23:31:55 +02:00
be051532d3 Removed unpaired multi-line comment end (#497)
An unpaired multi-line comment end found it's way infront of a comment. I simply removed it.
2025-07-28 23:28:10 +02:00
Ray
ff866904d0 Review formating 2025-07-26 21:50:00 +02:00
Ray
99b37e4d4f Update raygui.h 2025-06-07 15:28:52 +02:00
Ray
40b8c25ec1 Update raygui.h 2025-05-29 12:31:55 +02:00
08c0c558fb fix: int comparison with unsigned int (#490) 2025-05-21 20:28:35 +02:00
Ray
f663b31cd6 Formatting tweaks 2025-05-10 22:45:25 +02:00
cb78993237 Add minus toggle for GuiValueBox & GuiValueBoxFloat (#485)
It was impossible to enter negative number.
Now pressing KEY_MINUS toggles sign for the value when value is not 0.
Due to original implementation it's not possible to start entry with minus symbol or have added minus while the value is 0.

fix max index
2025-05-06 22:09:07 +02:00
e00c4c18e0 Fix a typo (#482) 2025-05-06 22:07:40 +02:00
Ray
0895c8b8c4 Update raygui.h 2025-04-14 12:37:12 +02:00
Ray
c623a92f83 Update raygui.h 2025-04-13 20:38:01 +02:00
Ray
566c73f4e4 ADDED: Some required icons 2025-04-01 01:01:16 +02:00
Ray
58ba11d923 REMOVED: GuiSliderPro(), functionality was redundant 2025-04-01 01:00:56 +02:00
Ray
ea928f5609 Updated all styles to latest raygui 4.x and rGuiStyler 6.0 2025-03-27 19:04:19 +01:00
Ray
decc5151e6 Updated style: default 2025-03-27 18:52:18 +01:00
Ray
8d299c3c50 REMOVED: Old raygui style files (raygui <4.x) 2025-03-27 18:45:51 +01:00
Ray
ee64fedc1f Update style_dark.png 2025-03-26 00:33:35 +01:00
Ray
060561358e ADDED: New style: Genesis 2025-03-26 00:32:37 +01:00
Ray
678bf58834 Renamed font files 2025-03-26 00:31:04 +01:00
Ray
cb1c54d143 Avoid size_t 2025-03-25 22:50:45 +01:00
37f355ea6f Fix integer overflow potential (#477) 2025-03-25 22:46:28 +01:00
107214fa23 Replace RL_FREE with RAYGUI_FREE (#479) 2025-03-25 22:44:10 +01:00
1536ae35c7 removed left-right padding from GuiProgressBar (#473) 2025-03-14 13:16:02 +01:00
460411efef Fix enum compare warning in GuiPanel (#456) 2025-03-13 16:54:06 +01:00
63319f2ee7 Export GuiSliderPro and add static to GetTextLines (for shared libs) (#470)
I was having issues using it in conjunction with raylib (in Windows), so added these annotations here.

Let me know if it's okay, thanks for the project, Ray!!
2025-03-13 16:51:51 +01:00
b2ef0f864e [portable_window] fix window flicker when moving it without dragging... (#469)
...the bar. This example never expected it and was caching Window
Position, which means that position was outdated at the moment you moved
the window via other means than dragging the bar.

Fixes: https://github.com/raysan5/raygui/issues/468
2025-03-13 16:48:57 +01:00
372285ef98 Fix building and cleaning examples on OpenBSD. (#471) 2025-03-13 16:47:00 +01:00
Ray
d5459559e5 Update raygui.h 2025-03-13 16:42:25 +01:00
Ray
fc9d852d4a Update raygui.h 2025-03-10 17:10:07 +01:00
9a95871701 GuiTextBox() rework (#466)
* GuiTextBox: Fix possible overflow when handling backspace and delete

Simplify code a bit by removing unnecessary checks

* GuiTextBox: Fix CTRL+Backspace behavior

Remove undefined behavior (previously called isspace with oob values)
Fix unable to delete first character
Fix handling of symbols like any other "standard" input field or text editor on Windows does it

* GuiTextBox: Add CTRL+DELETE, CTRL+LEFT and CTRL+RIGHT handling

Copy behavior from programs like notepad, Notepad++, OneNote, address bar in Edge, etc.

* GuiTextBox: Simplify and improve auto-cursor code

Remove one global variable and compact checks into one bool variable
Fix auto cursor triggering immediately when button is held when clicking edit box
Tuned the values, so they match cooldown and delay when entering text

* GuiTextBox: Bring some checks in-line with the rest of the function
2025-02-28 15:09:58 +01:00
c198b9c34e fixed border and padding offset issue caused by BORDER_WIDTH (#465) 2025-02-28 12:28:33 +01:00
b19a0168fa Fix GuiSlider not drawing handle (#464) 2025-02-26 22:25:58 +01:00
f25b1dd757 Fix GuiTextBox handling of codepoints when deleting text and clicking with mouse (#462) 2025-02-25 21:40:57 +01:00
3397b015ef GuiTextBox paste support (#463)
* Add support for paste (CTRL+V) in GuiTextBox

* Remove commented out code

(a more elegant but incomplete solution, which does not check for control characters)
2025-02-25 21:39:31 +01:00
Ray
e4a59f0afa ADDED: GuiListView*() property LIST_ITEMS_BORDER_NORMAL
Allows creating list view with items outlined on normal state (not only when focused/selected)
2025-02-11 18:45:47 +01:00
Ray
f24b309386 REVIEWED: GuiListView() use style LIST_ITEMS_BORDER_WIDTH 2025-02-08 13:39:45 +01:00
Ray
ce1c756f70 REVIEWED: rltech style updated 2025-02-05 20:27:20 +01:00
Ray
4029ec0954 REVIEWED: Issue with TextJoin() #455 #457 2025-02-05 20:26:57 +01:00
74249a76c6 Expose RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT in GuiWindowBox. (#453) 2025-02-05 20:01:08 +01:00
c98814df2a Fix mismatch between if defined and define for RAYGUI_LINE_MARGIN_TEXT. (#454) 2025-02-05 20:00:19 +01:00
Ray
8535b51259 Update raygui version for potential breaking changes coming soon... 2025-02-02 13:42:42 +01:00
Ray
d36080ea70 Merge branch 'master' of https://github.com/raysan5/raygui 2025-02-01 21:39:50 +01:00
Ray
29ec7657c5 REVIEWED: property_list example #451 2025-02-01 21:39:40 +01:00
4ea41c76ee Added drawing of Slider knob in disabled state. (#452) 2025-02-01 21:35:23 +01:00
31b6ca3ccc Fix GuiTextSplit overrunning on max split count (#450)
Co-authored-by: segcore <segcore@github.com>
2025-02-01 21:34:29 +01:00
Ray
c8a037cde1 Removed temp files 2025-02-01 21:33:27 +01:00
Ray
34acf544e7 Update raygui.h 2025-01-31 13:10:39 +01:00
Ray
b00b72d143 Update style_amber.rgs 2025-01-31 12:29:21 +01:00
Ray
67909eea86 Update style_amber.png 2025-01-31 12:29:18 +01:00
Ray
4c7bc3935d Update style_amber.h 2025-01-31 12:29:03 +01:00
Ray
1391349feb Update raygui.h 2025-01-31 12:28:16 +01:00
Ray
eea93facea REVIEWED: GuiLoadIconsFromMemory() 2025-01-31 12:28:12 +01:00
Ray
49aaa0a801 Update controls_test_suite.c 2025-01-31 01:12:26 +01:00
Ray
76cc79d62b Update style_amber.h 2025-01-31 01:12:19 +01:00
Ray
cbe91fa082 Update raygui.h 2025-01-31 01:12:01 +01:00
Ray
46fd886f18 REMOVED: SPINNER control properties, using VALUEBOX and BUTTON
REVIEWED: All controls that use some label, use `LABEL` style
Several minor tweaks
2025-01-31 00:28:11 +01:00
Ray
97755aaf89 Update raygui.h 2025-01-26 21:01:58 +01:00
54bff64d7d fix: sprintf, use snprintf (#447) 2025-01-21 23:30:58 +01:00
004d5bf6f5 Add LoadIconsFromMemory (#449) 2025-01-21 23:29:48 +01:00
Ray
4646769751 Update custom_file_dialog.c 2025-01-21 22:44:06 +01:00
Ray
76b36b597e Update Makefile 2025-01-12 16:33:46 +01:00
Ray
e09dfe8bbd Update Makefile 2025-01-12 16:19:46 +01:00
Ray
1f81371106 Update year to 2025 2025-01-01 00:10:23 +01:00
Ray
090db355ea Remove trailing spaces 2024-12-23 19:23:47 +01:00
Ray
b9f40170c1 Updated style: Amber, make slider/progress bars visible on press 2024-12-19 17:52:38 +01:00
Ray
43cdbce0ad Update Makefile 2024-12-16 00:37:18 +01:00
Ray
f11dc823d1 Update raygui.h 2024-12-03 19:14:55 +01:00
d0cbf9bee2 Prevent crash when passing NULL to GuiToggleSlider (#437) 2024-12-01 23:16:15 +01:00
Ray
dbfd9c7880 ADDED: RLtech style 2024-11-28 08:44:15 +01:00
Ray
56f9fc5189 Update style_amber.h 2024-11-28 08:43:51 +01:00
Ray
1e03efca48 Update raygui.h 2024-09-24 20:01:51 +02:00
Ray
73f85d82f6 Update raygui.h 2024-09-24 20:01:33 +02:00
38ababbc62 add ctrl backspace support for deleting words (#431) 2024-09-24 19:47:40 +02:00
Ray
18edd7951b Update README.md 2024-09-23 15:32:55 +02:00
38bc79b432 GuiTextBox(): Do not get previous code point when at start of string (#420)
Co-authored-by: segcore <segcore@github.com>
2024-09-22 20:25:21 +02:00
Ray
20950c555d Update README.md 2024-09-22 20:23:18 +02:00
b5a81fb76e Fix #426 (#427) 2024-09-11 23:38:01 +02:00
Ray
56ec987258 REVIEWED: Possibly obfuscated variable in loop! 2024-09-10 13:01:29 +02:00
Ray
6aae83894a ADDED: Hot Icon
Minor tweaks
2024-08-19 13:40:12 +02:00
33f1659609 Added move in building for linux (#419)
Added the move since it restores the state to normal again.
2024-07-25 23:09:16 +02:00
Ray
2138b1b094 Update raygui.h 2024-07-25 11:45:14 +02:00
Ray
604d2d6ce4 REVIEWED: Amber style 2024-07-21 18:06:13 +02:00
Ray
b645a3b519 Create style_amber.h 2024-07-21 17:36:41 +02:00
Ray
6f46641413 Update raygui.h 2024-07-19 00:33:01 +02:00
Ray
9d04f2d36c ADDED: DropdownBox roll up mode #406 2024-07-18 23:24:44 +02:00
187dd8647f Support keypad Enter key with GuiValueBox and GuiValueBoxFloat. (#413) 2024-07-16 21:33:59 +02:00
Ray
3fb9d77a67 Minor tweaks 2024-07-09 09:07:50 +02:00
9b89f205f2 Correct spelling error (#412) 2024-07-06 15:20:52 +02:00
5d32bf01f4 Align text in the basic controls section (#411) 2024-07-05 21:19:43 +02:00
Ray
0f832e6a6e Update raygui.h 2024-06-18 23:24:11 +02:00
4b3d94f5df GuiTextBox(): Fix buffer overrun from cursor index (#405) 2024-05-31 11:18:17 +02:00
76f006b9d0 Fix icon padding adjustment in GetTextWidth (#408) 2024-05-31 11:17:22 +02:00
Ray
faed14c12b Update raygui.h 2024-05-29 19:58:34 +02:00
Ray
9c1a52515b Update raygui.h 2024-05-29 11:54:54 +02:00
Ray
7bb66e5c7f Create gui_value_box_float.c 2024-05-18 07:40:44 +02:00
Ray
9a9edd89b4 Update raygui.h 2024-05-18 07:40:42 +02:00
Ray
12804826d0 Update README.md 2024-05-09 21:01:17 +02:00
Ray
7c9472c97e Update README.md 2024-05-09 21:00:39 +02:00
Ray
680a50e83b REVIEWED: GuiValueBoxFloat() formatting... 2024-05-07 12:33:21 +02:00
a717c69962 Add floating point value box to raygui (#356)
* add floating point value box

* remove upper and lower bound

* remove enum entry for float value box

* fix code to match coding conventions

* fix code to match coding conventions

* change variable name
2024-05-07 12:09:14 +02:00
Ray
ec9621939c Update raygui.h 2024-05-06 21:34:10 +02:00
Ray
20939af882 Update Makefile #400 2024-05-05 11:19:51 +02:00
Ray
a3a0e86e21 Update raygui.h 2024-05-01 18:12:18 +02:00
Ray
6f532337ff Minor formatting tweaks 2024-04-20 19:22:59 +02:00
Ray
498511e4cf REVIEWED: GuiTabBar() detect middle button press over tab 2024-04-15 21:22:01 +02:00
5ab8a7b793 Added new style: Amber (#397)
* added a new style: amber

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md
2024-04-15 12:42:23 +02:00
Ray
f21318f500 Update raygui.h 2024-04-11 20:52:12 +02:00
34ef12062c Fix division by zero in GuiScrollBar function (#396)
When trying to use the floating window example, I got several times some crashes when expanding the window size. 
It's caused in the GuiScrollBar function, when the maxValue is equal to the minValue (I don't know if this case is intended in the first place).
Because valueRange variable is maxValue minus minValue, then it is equal to 0, and triggers a crash later, when we use it in division (division by 0).

I'm not sure if it's the best fix, maybe minValue == maxValue is not indentend in the first place and we should fix this problem earlier?
2024-04-11 10:40:05 +02:00
Ray
85549da837 Update raygui.h 2024-04-08 00:10:00 +02:00
Ray
0e96834a47 Update raygui.h 2024-04-07 09:47:54 +02:00
0a9a9f897a fix typo in raygui.h (#395)
Documentation mentions method GuiLoadStyleDefaulf which likely should have been GuiLoadStyleDefault.
2024-04-06 00:32:24 +02:00
Ray
e3f67f3c02 REVIEWED: Load default style before loading a custom style https://github.com/raysan5/rguistyler/issues/8
Make sure default style has been loaded to avoid overwriting new style properties due to the lazy initialization of default style.
2024-04-03 18:27:24 +02:00
c0d05782a9 fix compile error in custom input example (#394) 2024-04-01 17:57:13 +02:00
176ab3db60 GuiScrollPanel dynamic mouse scroll speed (#393) 2024-03-30 18:48:55 +01:00
bb68d06440 fix floating window example (#392) 2024-03-28 10:24:38 +01:00
ac19d7e08a single letter typo (#391) 2024-03-24 22:42:52 +01:00
Ray
9060e3bf33 REVIEWED: parameter name 2024-03-18 19:20:20 +01:00
82ba2b1a78 add floating window example (#382)
* add floating window example

A reusable floating window function. Window can be moved around through its title bar, minimized with its close button, resized from the icon in the lower right. The window is kept within the application area if the user pushes it outside the window/screen. The contents of the window are clipped with `BeginScissorMode` only if required and also a `GuiScrollPanel` enables user to see the clipped content of the window if current window size does not encapsulate all the content.

* modify to add ability to create multiple windows

* formatting for pointer dereference style consistency
2024-03-14 11:31:19 +01:00
623bc61f29 Add new icons to enum (#381) 2024-03-09 09:27:37 +01:00
Ray
b5693d0c41 ADDED: New icons 2024-03-07 22:52:39 +01:00
Ray
d3152f4a56 ADDED: Icon: WARNING 2024-03-07 13:07:27 +01:00
b3fea57382 Fix compilation error and remove warnings from examples (#380) 2024-02-29 11:45:31 +01:00
Ray
bc67f42209 Update raygui.h 2024-02-18 11:58:55 +01:00
Ray
a9e5e90058 Merge branch 'master' of https://github.com/raysan5/raygui 2024-02-18 10:42:09 +01:00
Ray
18675e1b40 Create controls_test_suite.png 2024-02-18 10:42:02 +01:00
77891affb3 added documentation on Hue control issues with GuiColorPicker (#373)
* added documentation on Hue control issues with GuiColorPicker

* Moved Color Picker doc from function signature to definition
2024-02-15 22:46:55 +01:00
Ray
a3bbc8408b Update raygui.h 2024-02-15 16:21:57 +01:00
Ray
a76bd963ec Revert "gitignore example executables on Linux and OSX (#374)"
This reverts commit 16088b51d1.
2024-02-15 16:21:47 +01:00
16088b51d1 gitignore example executables on Linux and OSX (#374) 2024-02-15 15:53:46 +01:00
Ray
7a5f4320bc RENAMED: guiSliderDragging -> guiControlExclusiveMode
Now this variables could serve to a wider purpose to multiple controls, to allow the excusive mode usage and to identify the current control rectangle with a "unique" id.
2024-02-15 15:45:48 +01:00
7fe39be75a fixed and simplified make clean for examples on Linux (#375) 2024-02-03 20:00:57 +01:00
Ray
418da225d5 REVIEWED: custom_input_box #378 2024-02-03 19:59:59 +01:00
58411f4cce Commonise GuiColorPanelHSV and GuiColorPanel logic and behavior (#370)
* transferred dragging GuiColorPanel outside bounds (#366) to GuiColorPanelHSV

* call GuiColorPanelHSV from inside GuiColorPanel, to eliminate code duplication

* comply with naming convention inside GuiColorPanel
2024-01-28 15:01:00 +01:00
db90a39ecf Fix GuiDrawText() sometimes drawing out of bounds (#367)
* Fix `GuiDrawText()` drawing out of bounds when icon is used

* Fix glyphWidth not being set when text wrap is off

* Fixed text sometimes drawing out of bounds when middle or right aligned

This changes textSizeX to have a maximum equal to the bounds width,
preventing the text x-position being set left of the bounds.

textSizeX is unchanged if only an icon is provided, so that lone icons
can always be middle aligned.

* Show ellipsis at the end of text when it gets cut off
2024-01-28 13:28:38 +01:00
jon
b2829289f6 Slider now centers correctly and general UX improvements (#368)
* Slider now centers correctly and general UX improvements

* Typo
2024-01-28 13:24:31 +01:00
45e7f967e6 fixed dragging GuiColorPanel outside of bounds (#366) 2024-01-20 20:49:27 +01:00
Ray
dd36bff888 REVIEWED: Controls description, return values changes! #345 2024-01-14 17:54:38 +01:00
Ray
63f0b86a80 REVIEWED: Update examples UI styles to latest version, including Latin-1 charset #354 2024-01-14 17:42:51 +01:00
Ray
df8ee3e91b REVIEWED: GuiTextBox(), reverted label format change 2024-01-14 17:41:46 +01:00
Ray
6e43ad1d67 REVIEWED: GuiScrollPanel(), allow configurable border, using LISTVIEW property 2024-01-14 17:41:15 +01:00
Ray
e30a826909 Update copyright year to 2024 2024-01-03 14:16:44 +01:00
Ray
22ad8f642a Update copyright year 2024-01-02 21:01:38 +01:00
2ea84a11ac Fix Checkbox using text color from Label (#357) 2024-01-02 13:14:11 +01:00
Ray
2c8dc854d4 Update raygui.h 2023-12-15 19:38:51 +01:00
dc10371543 Fix for incorrect build instructions on MSVC (#352) 2023-12-04 17:03:46 +01:00
141ae0cd31 Implemented new function DrawSplineSegmentBezierCubic, since the one being used had been deprecated (#350) 2023-11-16 12:59:35 +01:00
Ray
e765801006 Update raygui.h 2023-11-14 20:41:17 +01:00
Ray
d60885cd49 REVIEWED: Long words proper word-wrap 2023-11-13 16:14:07 +01:00
Ray
a2726c8600 Update raygui.h 2023-11-08 19:35:05 +01:00
Ray
95c0065bd8 Update raygui.h 2023-11-02 18:23:15 +01:00
499e8bf7b1 GuiSliderPro() returns 1/true if control value changed (#346) 2023-10-13 11:10:34 +02:00
Ray
dd67a47afb Update raygui.h 2023-10-09 09:58:21 +02:00
Ray
85a5c104f5 REVIEWED: GuiGrid() to support STATE_DISABLED 2023-10-03 15:34:12 +02:00
Ray
cfb9191775 Remove trail spaces 2023-09-26 12:54:36 +02:00
c59bacb1bc Added animation_curve to the examples in CMake (#336) 2023-09-25 13:22:09 +02:00
Ray
aada7c6a42 Update animation_curve.c 2023-09-23 22:48:02 +02:00
Ray
48bf2008fa Update README.md 2023-09-18 19:45:57 +02:00
Ray
1c3305031d REVIEWED: GuiCheckBox() #330
return internal-state: 1->Value changed in the control
2023-09-12 14:42:05 +02:00
Ray
25c8c65a6e Update README.md 2023-09-12 00:24:31 +02:00
Ray
268d8bfedd Update README.md 2023-09-12 00:23:23 +02:00
Ray
d0e7a05f9a Update raygui.h 2023-09-11 23:41:59 +02:00
Ray
db466282f8 REVIEWED: ALL styles to support ISO-8859-15 charset (as much as possible) 2023-09-11 20:53:06 +02:00
Ray
d5e9323ba9 Update raygui.h 2023-09-11 20:25:49 +02:00
Ray
9907803626 Update raygui.h 2023-09-11 18:54:10 +02:00
Ray
d2b4c917a9 Update styles README info 2023-09-11 18:52:54 +02:00
Ray
3f4c84b731 Update README.md 2023-09-11 18:52:39 +02:00
Ray
617dc15209 Support loading custom charset from external file 2023-09-11 18:52:24 +02:00
Ray
ac342b9ce8 Updated style: ashes 2023-09-11 17:50:26 +02:00
Ray
aadd9bd3b3 Merge branch 'master' of https://github.com/raysan5/raygui 2023-09-11 13:12:50 +02:00
Ray
72f61056bf Update style: Lavanda 2023-09-11 13:12:40 +02:00
Ray
ec688eced3 Update README.md 2023-09-11 12:54:10 +02:00
Ray
38839e4aa1 Update README.md 2023-09-11 12:51:37 +02:00
Ray
405e71f524 Update style_jungle.png 2023-09-11 12:45:15 +02:00
Ray
b1b46932fb Update screenshot.png 2023-09-11 12:45:12 +02:00
Ray
854351a42a Update style_selector.c 2023-09-11 12:41:35 +02:00
Ray
07a80c6828 Update style_jungle.h 2023-09-11 12:41:31 +02:00
Ray
5a1be66c8a REVIEWED: GuiToggleSlider() focus on mouse-hover 2023-09-11 12:41:14 +02:00
Ray
84f2588a4f Updated projects to include resources 2023-09-11 12:40:51 +02:00
Ray
c37013e10b Update controls_test_suite.c 2023-09-11 12:40:21 +02:00
Ray
44d8a6ac55 Create style_jungle.old.rgs 2023-09-11 11:00:58 +02:00
Ray
ed545e4d7b Update raygui.h 2023-09-11 11:00:29 +02:00
Ray
7746bf39a0 Review default styles 2023-09-10 20:32:40 +02:00
Ray
7b823e0c53 Updated style: Jungle
Support ISO-8859-15 charset, as much as possible
2023-09-10 20:02:11 +02:00
Ray
b9c28b4a3c REVIEWED: White rectangle assignment 2023-09-10 19:57:49 +02:00
Ray
7417b308af Update README.md 2023-09-10 18:56:25 +02:00
Ray
0fccdc61fb Update raygui.h 2023-09-08 23:26:31 +02:00
Ray
d6c317f719 Reviewed header information 2023-09-08 21:03:41 +02:00
25ffd1fe0b commented out unused vars (#329) 2023-09-08 21:01:34 +02:00
Ray
1af7a875fc Update raygui.h 2023-09-07 22:00:34 +02:00
Ray
e97226cd04 tweaks for Zig 2023-09-07 21:59:58 +02:00
Ray
33f43fee2c Update raygui.h 2023-09-07 17:26:08 +02:00
Ray
6f9a8088f2 Update raygui.h 2023-09-06 09:59:05 +02:00
Ray
7f275f4f8c Create raygui_512x512.png 2023-09-06 09:59:01 +02:00
Ray
2955c676ce Update controls_test_suite.c 2023-09-06 09:58:59 +02:00
Ray
718b5830d3 Update raygui.h 2023-09-04 18:10:07 +02:00
Ray
8d9a4b537f REVIEWED: GuiTextBox(), support cursor positioning with mouse 2023-09-03 22:17:50 +02:00
Ray
abf35d8895 Update README.md 2023-09-02 11:35:25 +02:00
Ray
12fc56e5e1 Update raygui.h 2023-09-01 20:57:33 +02:00
Ray
0938f9219c Update raygui.h 2023-09-01 20:29:14 +02:00
Ray
35df0d3d28 REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars 2023-09-01 19:58:17 +02:00
Ray
bced15ec96 REVIEWED: Text-styling properties reorganized
Right now some text-styling properties are defined per control or global for all controls. I'm considering unifying this but there are multiple concerns about it...

ADDED: Some enums for text-styling convenience and comments
2023-09-01 19:57:44 +02:00
Ray
80b4d6ec06 Update controls_test_suite.c 2023-09-01 12:34:27 +02:00
Ray
e569da6a87 Update controls_test_suite.c 2023-09-01 11:39:08 +02:00
3b8164216b Fix warnings in MSVC (#324) 2023-08-29 09:44:14 +02:00
1a786bc9b7 Update raygui.h (#323)
* Update raygui.h

Add pointers for correctness

* Update raygui.h

Move star to match raygui coding style
2023-08-29 00:53:10 +02:00
Ray
d7eb8a7ec5 Update raygui.h 2023-08-28 23:57:15 +02:00
Ray
df543bafad Reviewed text drawing inside bounds issue 2023-08-28 21:17:14 +02:00
Ray
1ad1907dc1 REVIEWED: GuiDrawText(), support word-wrap (read-only text) 2023-08-28 20:27:02 +02:00
Ray
da377d736d Update raygui.h 2023-08-18 21:05:20 +02:00
Ray
e830109d52 Update raygui.h 2023-08-14 10:18:13 +02:00
9bf3ef57a5 made cube icons better (#322) 2023-08-12 18:04:19 +02:00
Ray
41417db52d Update controls_test_suite.c 2023-08-08 12:32:05 +02:00
Ray
a589af0a67 REVIEWED: GuiToggleSlider() new control 2023-08-07 19:41:53 +02:00
Ray
f09b9a546a Merge branch 'master' of https://github.com/raysan5/raygui 2023-08-07 19:04:32 +02:00
Ray
3174613820 Update portable_window.c 2023-08-07 19:04:23 +02:00
2b4d558d31 Add Toggle Slider (#305) (#307)
* Add Toggle Slider (#305)

* Style Toggle Slider

* Add GuiToggleSliderGroup

* Minimize API for GuiToggleSlider
2023-08-07 19:03:47 +02:00
96278a4d08 minor fix, removed unnecessary float cast for textOffsetY (#320)
Co-authored-by: jobat <jobat@toolbelt-games.com>
2023-08-06 20:07:56 +02:00
f8966405ac Fixed incorrect position of the GuiWindowBox closing icon with the defined RAYGUI_NO_ICONS macro. (#318)
In the absence of the added check, and disabled icons, the closing icon of the Gui Window Box was to the left of the center, although it should be strictly centered.
2023-08-04 12:37:23 +02:00
7567816d3e OS Specific path seperator char (#316)
* OS Specific path seperator char

Adds OS specific path seperator char

* Update gui_window_file_dialog.h

* Update custom_file_dialog.c
2023-08-02 19:18:22 +02:00
3d20f06bf2 Update raygui.h (#317) 2023-07-30 09:19:12 +02:00
Ray
eca6b1a7ff Added a reference word-wrap implementation to be applied to current GuiDrawText() 2023-07-29 19:30:52 +02:00
c8260e22de Added example of a calculator app with custom input box (#310)
Turned my previous pull request into an example, as you suggested.
2023-07-29 19:18:02 +02:00
050249b2e5 fix c++ build errors (#314) 2023-07-29 10:18:31 +02:00
36365199b1 Fix GuiScrollBar dragging taking slider behavior (#313) 2023-07-28 19:55:37 +02:00
Ray
1d5e69fc42 WARNING: REDESIGN: Move alpha to GuiDrawRectangle() and GuiDrawText()
Global alpha is not applied on those two functions instead of being individually applied inside every control.
Still, some functions like `DrawRectangleGradient*()` require it but those functions should be moved to raygui custom implementations.
2023-07-25 16:27:56 +02:00
Ray
3e7defc05a Update controls_test_suite.c 2023-07-25 16:25:21 +02:00
f62241d5d1 Fix progressbar border (#303) (#306)
* Fix progressbar border (#303)

* Fix ProgressBar visuals
2023-07-22 21:49:08 +02:00
Ray
02cdb87fb2 Update animation_curve.c 2023-07-22 21:47:35 +02:00
Ray
ccc9b55e82 WARNING: RENAMED: GuiFade() to GuiSetAlpha() 2023-07-21 19:32:43 +02:00
848569ce33 Fix window result and pedantic error (#302)
* Fix result for close button in WindowBox

* Fix pedantic error, void* cast
2023-07-12 16:23:45 +02:00
Ray
89f9d94c6b Update raygui.h 2023-07-12 16:05:14 +02:00
Ray
d54103a1c9 Update raygui.h 2023-07-12 16:02:20 +02:00
b850edc733 Update raygui.h (#301)
Cast malloc to unsigned char* for C++
2023-07-12 16:00:37 +02:00
Ray
670a5deb48 Update custom_sliders.c 2023-07-12 13:30:48 +02:00
df5ee2a420 Fix GuiSlider value pointer (#298) 2023-07-12 13:30:03 +02:00
0309c751b5 Fix Style Selector paths (#299) 2023-07-09 09:50:40 +02:00
Ray
8041f9d3d7 Update raygui.h 2023-07-09 09:39:53 +02:00
Ray
9a3ba8ba1f Update raygui.h 2023-07-09 09:34:30 +02:00
Ray
7373f3677d Update raygui.h 2023-07-09 09:32:26 +02:00
Ray
6111ae9ac1 Update raygui.h 2023-07-09 09:32:15 +02:00
Ray
328f46649b Update raygui.h 2023-07-07 20:03:10 +02:00
Ray
a234fab333 Update raygui.h 2023-07-06 14:57:12 +02:00
Ray
c480013f73 Reviewed C++ compilation (compound literals) 2023-07-06 14:14:47 +02:00
Ray
e7518232eb REVIEWED: GuiProgressBar() disabled state 2023-07-05 18:36:37 +02:00
Ray
9a2605d461 Update raygui.h 2023-07-05 16:48:10 +02:00
Ray
d6f3cdc15c REDESIGNED: GuiProgressBar(), more visual 2023-07-04 18:57:31 +02:00
Ray
8fef0f4fc0 Support style change on controls_test_suite example 2023-07-04 18:57:04 +02:00
fa1c93cdcc Added GuiColorPickerHSV() and GuiColorPanelHSV() (#293) 2023-06-21 23:51:37 +02:00
Ray
1902a2b2e5 Update raygui.h 2023-06-17 19:47:54 +02:00
Ray
32ae0cf716 Update animation_curve.c 2023-06-17 19:47:04 +02:00
Ray
7f70abc5db RENAMED gui module for consistency 2023-06-17 17:03:36 +02:00
Ray
b6db462f72 RENAMED: gui_file_dialog -> gui_window_file_dialog
For consistency with other gui modules
2023-06-17 17:00:54 +02:00
Ray
e6860d2e06 REVIEWED: Code formating 2023-06-17 16:47:51 +02:00
Ray
c17e0cd5d9 REVIEWED: Animation curve examples
ADDED: Example to VS2022 solution
2023-06-17 14:04:53 +02:00
Ray
df65b05208 ADDED: Support custom line spacing style property TEXT_LINE_SPACING 2023-06-15 17:11:29 +02:00
Ray
812408c828 REVIEWED: Sliders/scrollbar dragging state 2023-06-15 13:12:07 +02:00
b9991686d5 Update filename's buf size to match GuiTextBox size param. (#290) 2023-06-03 20:28:31 +02:00
Ray
83e6cae9e4 Update raygui.h 2023-06-01 22:50:10 +02:00
Ray
de7d3de282 Revert "Update portable_window.c"
This reverts commit 5e77b2ca6f.
2023-05-31 21:59:24 +02:00
Ray
3c5b5121bc Update raygui.h 2023-05-31 18:47:49 +02:00
Ray
5e77b2ca6f Update portable_window.c 2023-05-31 18:14:07 +02:00
Ray
37deba27a8 Update raygui.h 2023-05-31 18:14:04 +02:00
Ray
d72e70b410 Revert "Update portable_window.c"
This reverts commit 29a230929d.
2023-05-28 11:38:41 +02:00
Ray
29a230929d Update portable_window.c 2023-05-28 11:30:50 +02:00
Ray
935b8119e9 Update portable_window.c 2023-05-28 11:21:04 +02:00
Ray
4f48e5a3c7 Update portable_window.c 2023-05-28 11:13:21 +02:00
Ray
6650ad0ffa Update style_selector.c 2023-05-28 01:02:34 +02:00
Ray
2648c771e7 Avoid control crash on NULL pointers 2023-05-27 20:39:10 +02:00
Ray
ce358972ef Update README.md 2023-05-27 11:39:08 +02:00
Ray
ae38f05811 Update README.md 2023-05-27 11:38:38 +02:00
Ray
1af9a3960a Integrated 4.0-dev branch (#288)
* WARNING: Library redesign to support return result values

REVIEWED: All example projects

* REVIEWED: Cast values to improve Zig interconnection (#286)

* Update version and header info

* REVIEWED: `GuiListView()`, parameter order bug

* Update raygui.h

* REVIEWED: `GuiTabBar()` toggle logic

* Update raygui.h

* Update raygui.h
2023-05-27 11:34:45 +02:00
Ray
6e4530330d Update README.md 2023-05-27 10:18:45 +02:00
135718ee04 Fixed few stuff about animation curve example (#287)
Co-authored-by: AnstroPleuton <anstro.pleuton@proton.me>
2023-05-21 20:36:11 +02:00
Ray
78ad65365e REVIEWED: Cast values to improve Zig interconnection 2023-05-19 18:47:55 +02:00
Ray
aa81c167f1 Review description for raygui 3.6 release! 2023-05-10 00:12:20 +02:00
Ray
37992af28a REVIEWED: Support slider movement out-of-bounds 2023-05-09 21:01:03 +02:00
9cf37c5e51 Fix for sliders (#282)
A fix for sliders not dragging outside of bounds.
2023-05-09 20:54:47 +02:00
Ray
60e216283d Update raygui.h 2023-05-09 20:09:52 +02:00
7f46aa5929 GuiTextBox improvements (#281)
Adds support for HOME, END, and DELETE keys to GuiTextBox.
2023-05-09 16:51:06 +02:00
Ray
b54733ec12 Minor tweaks 2023-05-08 18:57:19 +02:00
Ray
7da92d224d Update custom_sliders.c 2023-05-08 18:48:14 +02:00
Ray
1c7ceb6fda Fixed #277 2023-05-08 18:43:22 +02:00
Ray
251f7fde3a Update README.md 2023-05-08 18:41:04 +02:00
80e802b18d Fix for #277 (#280)
Fixes incorrect comment from issue #277
2023-05-07 21:28:36 +02:00
6fc9337cd8 Update raygui.h (#279)
fix for #278
2023-05-07 20:25:41 +02:00
Ray
38a3d100e1 ADDED: GuiLoadStyleFromMemory() (binary only)
REVIEWED: `GetCodepointNext()`
2023-05-07 13:17:20 +02:00
Ray
628f2e0290 Remove trailing spaces 2023-05-01 14:03:06 +02:00
ab209bc5d1 Fixed C++ compilation in C literal in call to SetShapesTexture (#276)
* Fixed C++ compilation

* Use RAYGUI_CLITERAL
2023-04-29 13:14:40 +02:00
Ray
8c14e61214 Update raygui.h 2023-04-25 15:16:08 +02:00
Ray
27caba8834 Update raygui.h 2023-04-24 09:44:54 +02:00
Ray
31b097ee3e Update raygui.h 2023-04-23 23:54:33 +02:00
b0d7073551 Fix #274 - Adding semicolon (#275) 2023-04-23 15:34:35 +02:00
Ray
731bae72d5 REVIEWED: Some old TODOs 2023-04-22 21:17:08 +02:00
Ray
4ad311bd6f ADDED: Icon SAND_TIMER 2023-04-22 18:08:34 +02:00
Ray
c4d71e1c0b Update raygui.h 2023-04-22 18:01:18 +02:00
Ray
d04c68b915 Update raygui.h 2023-04-22 10:39:18 +02:00
Ray
42aaec6640 REVIEWED: GuiLabelButton(), avoid text cut
ADDED: Debug text rectangles
2023-04-21 09:36:22 +02:00
d05586ef0f Avoid using hardcoded values in whitechar (#273)
Proposed change avoids hardcoded values and creates white rectangle exaclty like in rcore.
2023-04-20 16:52:14 +02:00
Ray
2b45fea429 Update examples 2023-04-20 14:24:15 +02:00
Ray
665520d7c9 REVIEWED: GuiScrollBar() 2023-04-20 14:24:07 +02:00
fcaab0e9ef Avoid compiler warning about signedness (#272)
Proposing to change type of ```textBoxCursorIndex``` from ```unsigned int``` to ```int``` for avoiding bunch of compiler warnings about signedness.
```textBoxCursorIndex``` is used in many arithmethic operations and comparions with int types, the only way to eliminate warnings, is either casting it to int everytime or declaring as int at the beginning. The latter is proposed.
2023-04-20 00:23:27 +02:00
926fdf91cc Fix error in GuiTabBar (#271)
When ```RAYGUI_NO_ICONS``` defined, getting errors in ```GuiTabBar```.
It seems this is copied from ```GuiWindowBox``` and then not edited and forgotten.
2023-04-19 17:01:47 +02:00
Ray
8de6bf1d63 REVIEWED: GuiTextBox() cursor automovement on key down
REMOVED: `GuiTextBoxMulti()`
2023-04-19 16:38:30 +02:00
bb02c2059e Corrected version number and style (#270)
```RAYGUI_VERSION``` was different than the number mentioned in comment section.
Also proposed change applies RayLib versioning style.
2023-04-19 14:58:59 +02:00
Ray
fdc0ea5249 REDESIGN: Unify GuiTextBoxMulti() as GuiTextBox()
- Adding some extended properties for customization
- Commented cursor blink on texbox
2023-04-18 13:25:59 +02:00
Ray
6b2f812cc7 REVIEWED: GuiTextBox() #257
- Added support for auto-cursor movement on key down
 - Added support for cursor blinking
 - Renamed sharedCursorIndex to textBoxCursorIndex
2023-04-18 12:39:52 +02:00
Ray
f343f0057c REVIEWING: GuiTextBoxMulti() and GuiDrawText() -WIP-
Support vertical alignment of text inside bounds!
2023-04-18 00:57:47 +02:00
Ray
bb17983e22 Update raygui.h 2023-04-18 00:28:57 +02:00
Ray
b2ff512c8e Update raygui.h 2023-04-17 17:52:24 +02:00
Ray
6b88e106e0 REVIEW: GuitextBoxMulti() -WIP- 2023-04-17 17:51:15 +02:00
Ray
87fc5aa72c REVIEWED: GuiTextBoxMulti() -WIP- 2023-04-17 01:18:56 +02:00
Ray
e0d3c02892 REVIEWED: GuiTextBox() to support cursor movement 2023-04-17 00:36:31 +02:00
Ray
b80fa4016c Minor tweaks 2023-04-16 21:49:10 +02:00
Ray
8c89d8794f REVIEWED: Header info 2023-04-16 21:13:42 +02:00
5d7bc6b70a missleading doc in gui_curve_edit (#269)
EvalGuiCurve doesn't return normalized y.
2023-04-09 22:41:32 +02:00
1d9fd31074 Added a new example: animation curves (#268)
* A somewhat advanced example with custom curve controls.

* Name update

* typos

* comments
2023-04-08 19:14:40 +02:00
5d1de95ba2 Fix Rectangle instanitation with RAYGUI_CLITERAL (#263) 2023-03-19 11:13:49 +01:00
abbf1b1198 [cmake] Update to raylib 4.5 (#264) 2023-03-19 11:13:17 +01:00
Ray
19f781780e Update raygui.h 2023-03-07 23:16:06 +01:00
Ray
15a4151b66 Update controls_test_suite.c 2023-03-07 18:52:35 +01:00
Ray
f218fd001a Remove trailing spaces 2023-03-06 14:58:12 +01:00
9f9b822338 Have GuiTextBox/GuiTextBoxMulti respect BORDER_WIDTH (#260)
GuiTextBox and GuiTextBoxMulti's focused and pressed state respect
the BORDER_WIDTH style setting, however in normal state this was
hard coded to 1. This change now allows users control over the borders
when in a normal state.
2023-03-06 13:25:29 +01:00
Ray
c02a5883e0 REVIEWED: fread()/fwrite() 2023-02-25 01:08:49 +01:00
Ray
3cd28c0828 Update custom_sliders.c 2023-02-15 17:36:51 +01:00
cec2de3440 Added a new examples : vertical sliders and mouse-owning sliders (#256) 2023-02-02 15:13:34 +01:00
Ray
5b37ce0630 Added instructions to build shared library with MSVC #254 2023-01-23 20:00:48 +01:00
Ray
9e3c5009e4 FIX #252 2023-01-10 20:57:38 +01:00
Ray
42cc62e853 ADDED: GuiSetIconScale() 2023-01-10 20:57:31 +01:00
Ray
0ced5b1c0d Merge branch 'master' of https://github.com/raysan5/raygui 2023-01-10 20:41:25 +01:00
Ray
32f16ceafd FIX #247 2023-01-10 20:41:24 +01:00
8f808dfe66 float-casting fixes in raygui.h in order to support compilation with clang 16 (#250) 2023-01-08 16:15:30 +01:00
Ray
b5e5271646 Update raygui.h 2023-01-04 17:30:05 +01:00
Ray
0aeac22701 Update year to 2023 2023-01-01 18:09:37 +01:00
Ray
78963b1817 Update year to 2023 2023-01-01 16:00:38 +01:00
fa8272d605 Update LICENSE (#249) 2023-01-01 12:55:15 +01:00
9914eb8d94 gui_file_dialog: Fix warning (#248)
This change fixes a type warning in gui_file_dialog.h...

```
examples/custom_file_dialog/gui_file_dialog.h: In function ‘GuiFileDialog’:
examples/custom_file_dialog/gui_file_dialog.h:313:198: warning: passing argument 2 of ‘GuiListViewEx’ from incompatible pointer type [-Wincompatible-pointer-types]
  313 | dowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
      |                                                                                                     ^~~~~~~~~~~~
      |                                                                                                     |
      |                                                                                                     char **

In file included from examples/custom_file_dialog/gui_file_dialog.h:120
examples/custom_file_dialog/../../src/raygui.h:2762:50: note: expected ‘const char **’ but argument is of type ‘char **’
 2762 | int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
```
2023-01-01 10:25:46 +01:00
Ray
64179558e4 ADDED: Tooltip API 2022-12-04 23:02:00 +01:00
Ray
85d6736be9 Consider tabs out of screen bounds
Avoid drawing tabs out of screen
2022-11-22 17:09:11 +01:00
Ray
bd4d2d860c Avoid ALL warnings with MSVC 2022-11-10 16:48:06 +01:00
3fedc2fac4 Fix having an extra bracket (#243) 2022-11-08 07:32:30 +01:00
59cf0c7607 Use floor for mouse to cell mapping, it is more readable and would work for theoretical negative cell positions. (#241) 2022-11-07 19:22:28 +01:00
Ray
c16a98365f REVERTED: GuiGrid() cell compute, returning value was not right
It was validated on `rGuiIcons()`, returned value was not correct
2022-11-07 13:19:53 +01:00
Ray
03a3cce57b ADDED: Two new icons 2022-11-07 13:13:03 +01:00
Ray
ad8e056b0c REVIEWED: GuiFileDialog() #235 2022-11-07 12:45:38 +01:00
Ray
6e4cd54baa REVIEWED: Parameter name #237 2022-11-07 11:18:54 +01:00
a8062229b0 small fixes for strict compilers (#240) 2022-11-07 11:14:52 +01:00
Ray
d4b9d1fb32 Minor tweaks to avoid some warnings 2022-11-03 10:46:39 +01:00
Ray
abe8bba7fa Merge branch 'master' of https://github.com/raysan5/raygui 2022-11-01 11:07:07 +01:00
Ray
1021907604 Update raygui.h 2022-11-01 11:06:59 +01:00
9dc0b58566 Added Image struct def, updated Font struct to match raylib (#236)
Image is required for RAYGUI_STANDALONE flag to work
Font was out of sync with raylib master

Co-authored-by: jobat <jobat@toolbelt-games.com>
2022-10-31 17:47:35 +01:00
Ray
16e63f33ee Update raygui.h 2022-10-24 18:32:35 +02:00
Ray
3386e912d3 Review literals to work with C++ and formatting details #233 2022-10-24 13:58:14 +02:00
Ray
0562c4c93f Update raygui.h 2022-10-24 13:31:19 +02:00
Ray
d981abebd8 Update raygui.h 2022-10-22 11:30:14 +02:00
Ray
98df231227 Removed unneeded flag 2022-10-14 11:27:00 +02:00
Ray
ed4731ad9e ADDED: GuiTabBar() 2022-10-13 17:15:49 +02:00
Ray
a3075fcaf4 Updated icons 2022-10-10 16:54:09 +02:00
Ray
5cb62810b9 REMOVED: Unneeded icon editing tools 2022-10-09 14:20:00 +02:00
Ray
f4890960d8 Keep a pointer to icons data to update it if required
It's useful to point to a different iconset externally if required
2022-10-09 14:05:03 +02:00
Ray
eac855b0dd ADDED: New raygui icons, created by @gulrak 2022-10-09 11:06:16 +02:00
Ray
e4cc3ce450 Update README.md 2022-10-08 12:09:26 +02:00
Ray
3c0aaff191 Update README.md 2022-10-08 12:08:49 +02:00
Ray
5f22083d6c Update raygui.h 2022-10-08 11:37:44 +02:00
Ray
353b8a4b5b REDESIGNED: GuiDrawText() to process lines separately
- REMOVED: `MeasureTextEx()` and `DrawTextEx()` dependencies
- REDESIGNED: `GetCodepointNext()`, simpler implementation
- REDESIGNED: `GuiTextSplit()` to receive delimiter parameter
- REVIEWED: `GetTextWidth()` implementation, line breaks used as line-ending
2022-10-06 18:10:55 +02:00
Ray
7837b9dc06 Update raygui.h 2022-10-03 17:59:36 +02:00
Ray
3e6f5fdf01 WARNING: Updated default style ListView items height 2022-10-02 13:34:02 +02:00
Ray
c49cbc9849 Remove old/buggy examples 2022-09-10 10:24:50 +02:00
Ray
b37c0df561 Delete gui_textbox_extended.h 2022-09-10 10:24:34 +02:00
Ray
680a4bca4b Move icons directory 2022-09-10 10:24:03 +02:00
Ray
a0cded315a Update raygui.h 2022-09-02 18:49:17 +02:00
c8a2e7d442 Update to raylib 4.2 (#223) 2022-08-21 11:42:24 +02:00
Ray
4e2a878e71 Update year 2022-07-25 00:51:43 +02:00
Ray
9c826f213f Updated examples to new raylib 4.2 files API 2022-06-29 19:45:47 +02:00
Ray
7ef0ae713b Update controls_test_suite.c 2022-06-29 19:18:10 +02:00
38236a5513 Fix merge bug introduced with #211 (#212) 2022-06-09 22:42:33 +02:00
Ray
fc6742a5fe Minor formating tweak 2022-06-09 21:09:47 +02:00
798da1b522 Remove two potential out of bounds crashes in GuiTextBoxMulti (#211) 2022-06-09 21:07:10 +02:00
1b18e43768 GtuiTextBox(): allow edits that fit textSize but not visual bounds (#210) 2022-06-09 21:05:45 +02:00
Ray
47269f30ce WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles() 2022-06-06 20:40:09 +02:00
Ray
5bcfa6ccdc Update raygui.h 2022-06-03 11:48:39 +02:00
Ray
c29da799cc Update style_selector.c 2022-06-03 11:48:33 +02:00
Ray
2f127b3e83 REVIEWED: Possible memory leak #202 2022-06-02 20:11:05 +02:00
Ray
1f920bf264 REVIEWED: guiIconScale #196 2022-06-02 19:56:21 +02:00
Ray
df117f84cb REVIEWED: Narrowing issue with styles #179
Actually this issue is a bit tricky, C++ (g++ only) complains about narrowing on styles if `propertyValue` is assigned an hexadecimal value because it was not `unsigned int`, making it unsigned it avoids that error but then properties can only be positive... maybe we need some property value to be negative?

Maybe this issue will require further review in the future.
2022-06-01 20:48:20 +02:00
Ray
4232b2a0e7 REVIEWED: Created VS2022 projects for examples
Some renames and reviews
2022-06-01 20:40:42 +02:00
Ray
f9483a6a52 Merge branch 'master' of https://github.com/raysan5/raygui 2022-06-01 20:05:56 +02:00
Ray
99299c3f06 REVIEWED: Narrowing issue for g++ #179
It requires review for MSVC
2022-06-01 20:05:33 +02:00
Ray
161dc0ed84 Update README.md 2022-06-01 19:55:02 +02:00
Ray
6cff9e20d4 Reviewed latests PRs formating 2022-05-29 17:45:05 +02:00
013f1a2772 add distinct icon-only buffer for internal use (#208) 2022-05-29 17:26:08 +02:00
f534a9a265 Ensure utf8 codepoints don't overflow buffer and backspace handles them correctly (#207) 2022-05-28 10:10:42 +02:00
694e770351 Fix for unsafe call of MeasureTextEx in GetTextWidth (#204) 2022-05-21 20:05:23 +02:00
Ray
7b2e7a107b WARNING: RENAMED: Some enum values, avoiding prefixes
This is a change for library consistency. I choose the option that translates into less writing for users.
2022-05-21 12:08:18 +02:00
Ray
781123c647 Merge branch 'master' of https://github.com/raysan5/raygui 2022-05-21 12:05:48 +02:00
Ray
9113b1e4c9 FIX icon scale variable #199 2022-05-21 12:02:05 +02:00
486bc9b5e3 Comparison is always false because keyCount >= 0 (#201) 2022-05-21 11:48:39 +02:00
Ray
9554ca8d63 Update raygui.h 2022-05-19 13:24:07 +02:00
Ray
ffb4a7a851 ADDED: Icon alarm 2022-05-17 20:34:49 +02:00
c991cbcaf8 FIX: left shift of 1 by 31 places cannot be represented in type 'int' (#198) 2022-05-06 11:51:02 +02:00
Ray
f13c5c3ec3 Do not force GuiScrollPanel() up/down key inputs 2022-05-04 11:53:06 +02:00
Ray
865bb29376 REVIEWED: GuiScrollPanel() 2022-04-06 17:59:10 +02:00
c4e121d548 Store secret text as static variable (#195)
When compiling with Zig, the old implementation
raises this error:

```
error: expected type '[*c]u8', found '*const [16:0]u8'
note: cast discards const qualifier
```

As it does not allow casting away the const qualifier,
we need to store the "********" placeholder in a writable
variable.

Co-authored-by: Fabien Freling <fabien.freling@momagroup.com>
2022-04-06 16:02:00 +02:00
Ray
baf3790cac ADDED: New icon: FOLDER_ADD 2022-04-01 16:38:15 +02:00
Ray
4c5784f07d Update raygui.h 2022-03-30 20:27:20 +02:00
Ray
8b28248552 Merge branch 'master' of https://github.com/raysan5/raygui 2022-03-29 18:11:19 +02:00
Ray
ec3a7a414d minor tweaks 2022-03-29 18:11:12 +02:00
Ray
1fdc76d8ad Update README.md 2022-03-29 18:00:36 +02:00
Ray
7137b8331d REVIEWED: GuiProgressBar() #192 2022-03-29 17:25:49 +02:00
Ray
483b3a17ad REVIEWED: Icon name: FILE_NEW to FILE_ADD #191 2022-03-28 17:33:19 +02:00
4466262b50 add max to GuiProgressBar (#190)
Progressbar cannot visualy overflow anymore and returning value has meaning now. I considered adding min, but have not needed it yet.
2022-03-28 13:30:06 +02:00
Ray
6d79cdf2fd Updated raygui icons info 2022-03-26 18:11:50 +01:00
Ray
f08ec1d08a ADDED: raygui icons (exported with rGuiIcons) 2022-03-26 17:49:24 +01:00
Ray
453bf67c40 Reviewed logo 2022-03-26 00:53:41 +01:00
Ray
84246d75e8 ADDED: GuiSetIconScale() fixes #182 2022-03-22 18:19:48 +01:00
e30cb00f39 Mac instructions (#187) 2022-03-19 10:58:05 +01:00
151c4c5dce Update the examples to match the latest raygui.h (#184) 2022-03-14 22:20:20 +01:00
6789281386 Fix gcc warning (by default an error) when using raygui from C++ (#183)
In C, string literals have the type char*, but you cannot write to them. In C++, they have the type const char*
2022-03-12 21:30:07 +01:00
Ray
9e51cf9213 REVIEWED: GuiMessagebox(), better text centering 2022-03-12 21:26:54 +01:00
Ray
0476dab3cf REVIEWED: GuiDrawText() to consider line-break 2022-03-12 21:26:31 +01:00
4f933c1e81 Small grammar fix. (#180) 2022-03-11 09:40:04 +01:00
0dd763f4a4 Added 'saveFileMode' option to file dialog state (#177) 2022-03-10 11:06:57 +01:00
627e879018 Update raygui.h 2022-03-07 17:21:00 +01:00
9407bf1a1d REVIEWED: GuiTextInputBox() to support hidden passwords and max text size 2022-03-07 17:18:57 +01:00
7a2a57b868 Update enefete.h 2022-03-07 17:16:18 +01:00
Ray
d0f8e9bb0a Update dark.h 2022-03-03 23:43:50 +01:00
876dd2879a ADDED: Two new styles: dark and enefete 2022-03-03 20:18:54 +01:00
Ray
78cd3d650d REVIEWED: GuiTextinputBox() to support secret text 2022-03-01 22:13:05 +01:00
Ray
803e3b92af REVIEWED: GuiTextBox() cursor height 2022-03-01 22:11:17 +01:00
Ray
ce42af4858 Update raygui.h 2022-02-26 16:32:53 +01:00
Ray
c8d8fb5a86 REVIEWED: GetTextWidth() to consider icon
- REVIEWED: `GuiLine()` to consider text with icon properly
2022-02-26 10:38:54 +01:00
Ray
d0815ce9f3 ADDED: New icon: SHIELD 2022-02-26 10:37:31 +01:00
Ray
843ecc2258 Add nex icon: HEX 2022-02-20 11:54:49 +01:00
Ray
cdb9fc9bff REVIEWED: GuiLabel() to support custom GuiSetState() 2022-02-19 18:29:44 +01:00
690214dd0a ADDED: New icon RAYGUI_ICON_FILETYPE_BINARY 2022-02-18 20:27:09 +01:00
Ray
6f1b6ad15f Update raygui.h 2022-02-17 00:43:25 +01:00
ac231606d3 REVIEWED: Controls extended properties names for coherence and consistency
Added extended properties description
2022-02-05 20:19:52 +01:00
b472287b0a Update gui_scroll_panel.c 2022-02-05 20:19:03 +01:00
ebe196799a Update raygui.h 2022-02-05 19:47:32 +01:00
7c578ae94b Merge branch 'master' of https://github.com/raysan5/raygui 2022-02-05 19:45:31 +01:00
90ef00a474 Reviewed controls 2022-02-05 19:45:20 +01:00
Ray
17f9d3c0f5 Update README.md 2022-02-05 19:08:08 +01:00
f00fa5ff23 All controls support const char *text as second parameter
- `GuiScrollBar()` moved to static function, not exposed anymore
2022-02-05 18:35:55 +01:00
1f0dbc8aa1 add text parameter to GuiScrollPanel examples (#176)
* add text parameter to GuiScrollPanel examples

* move guiIconName to declarations
2022-02-01 20:13:58 +01:00
Ray
cc359132b6 Update README.md 2022-02-01 11:48:08 +01:00
Ray
a76d9f96e6 Update raygui.h 2022-01-28 00:23:43 +01:00
0280f973e5 REVIEW: GuiTextBox(), avoid cursor out of box 2022-01-22 19:28:48 +01:00
679cc2f17f REVIEWED: GuiValueBox() values clamp 2022-01-20 21:37:29 +01:00
Ray
52755a2913 Update new style readme 2022-01-20 10:53:46 +01:00
Ray
638484742e Update README.md 2022-01-20 10:42:21 +01:00
4fb2f1a19c Fixed implementation signature of GuiScrollPanel (#174)
Added the new text parameter to the signature for the implementation of GuiScrollPanel
2022-01-20 10:41:06 +01:00
Ray
042df8f004 WARNING: BREAKING: Support text parameter in some controls -WIP-
The following controls add text parameter support:
 - GuiPanel()
 - GuiScrollPanel()
 - GuiColorPicker()
 - GuiColorPanel()
 - GuiColorBarAlpha()
 - GuiColorBarHue()
2022-01-12 11:54:19 +01:00
Ray
7a2964302a Update raygui.h 2022-01-12 11:33:02 +01:00
Ray
e287ca4c47 Update raygui.h 2022-01-12 11:29:39 +01:00
c7eb926853 Fix examples build for macOS (#172) 2022-01-06 11:30:36 +01:00
Ray
f023911302 Update project to VS2022 2022-01-05 23:41:28 +01:00
Ray
9dbc340cb6 Update README.md 2022-01-05 21:56:29 +01:00
c8417c606a Update raygui.h 2022-01-02 20:55:28 +01:00
318bc4a747 Review some style formatting 2022-01-02 19:33:53 +01:00
24fcac010e WARNING: REVIEWED: Default style
Try to unify values to multiples of 4, considering all icons are 16x16, all the elements are more consistent and better aligned.
2022-01-02 19:23:15 +01:00
eface74b13 Update year to 2022 2021-12-31 20:06:32 +01:00
Ray
5c50b082b3 NEW STYLE: Sunny 2021-12-31 11:00:11 +01:00
Ray
f9aa763661 Tweaks 2021-12-31 10:59:47 +01:00
37bc50cad3 Update controls_test_suite.c 2021-12-29 20:04:21 +01:00
e12b1f93c3 Update raygui.h 2021-12-29 20:04:18 +01:00
771513ebe5 Update raygui.h 2021-12-29 13:17:21 +01:00
de39a6064f Update version number 2021-12-28 15:40:58 +01:00
Ray
da356fffff Update README.md 2021-12-27 01:28:22 +01:00
Ray
7887356296 Update README.md 2021-12-27 01:22:23 +01:00
a611c16e66 fix typo (#171) 2021-12-26 22:11:17 +01:00
Ray
379ab63197 Unload uncompressed image data 2021-12-23 11:08:23 +01:00
Ray
110553535b Comment tweak 2021-12-23 11:08:07 +01:00
Ray
43209cf627 Update controls_test_suite.c 2021-12-21 23:26:30 +01:00
70e30d447f ADDED: RAYGUI_LOG macro 2021-12-21 20:20:33 +01:00
0f05fccf4c Multiple changes, view details
- REVIEWED: `GuiLoadStyle()` to support compressed font atlas image data and unload previous textures
- RENAMED: Multiple controls properties definitions to prepend `RAYGUI_`
- RENAMED: `RICON_` references to `RAYGUI_ICON_` for library consistency
2021-12-21 18:03:11 +01:00
23121c5454 ADDED: Styles binary/code formats 2021-12-21 14:01:21 +01:00
ba575e9e76 Support binary .rgs loading with compressed font atlas image data 2021-12-20 20:32:48 +01:00
733fa0fce0 Fixed: incompatible type for argument 1 of 'UnloadTexture' (#169) 2021-12-19 12:32:42 +01:00
Ray
38bda86911 REVIEWED: External icons usage logic 2021-12-16 00:30:07 +01:00
Ray
0c264d5af3 REVIEWED: GuiLoadStyle() 2021-12-16 00:29:40 +01:00
a778d8474a Avoid some warnings 2021-12-07 19:52:37 +01:00
10ebad86ef Fixed Readme typo "raylib" to "raygui" in building section (#168)
Co-authored-by: Oleg Dzhuraev <oleg.dzhuraev@playgendary.com>
2021-11-18 17:41:49 +01:00
a609522c05 Fixed Spinner control bounds check error (#166)
The bounds check occurred before the `GuiButton`s for the increment and decrement feature of the `Spinner` control which meant using the buttons when the spinner value was at the `minValue` or `maxValue` and incremented or decremented past the min or max would not be resolved until the next time the `Spinner` control was called in the code, likely on the next iteration of a program loop. This caused an array index out of bounds issue in my codebase.
2021-11-07 10:55:17 +01:00
acc19b74b3 Fixed bounds check so that out of bounds values don't persist until the next call to GuiValueBox (#165) 2021-11-07 10:52:11 +01:00
65a82bfe54 Update project for CMake (#167) 2021-11-06 15:00:29 +01:00
af51e4ccf7 Fix README.md spelling: "publised" => "published" (#162) 2021-11-02 13:22:35 +01:00
Ray
61c6bd22f9 Moved extra controls to extra directory 2021-11-02 11:35:33 +01:00
Ray
0d3dc299cd Update raygui.h 2021-10-31 23:18:57 +01:00
ba2fdec93b Update raygui.h 2021-10-19 14:58:19 +02:00
a5068756be Some tweaks to simplify code 2021-10-18 12:54:28 +02:00
Ray
22c0b5754a Update raygui.h 2021-10-16 00:14:48 +02:00
Ray
e4db44518e Update README.md 2021-10-12 15:58:46 +02:00
4e1a1d2348 WARNING: REMOVED: GuiImageButton()
This controls require an external texture provided and a specific function to draw that texture. Personally I never used it and I feel it shouldn't belong to raygui. Anyone requiring to use an `ImageButton` should probably create it using the backend graphics library and the types/functions defined.
2021-10-12 15:39:38 +02:00
405f7ab7e8 Reviewed changelog 2021-10-12 15:36:42 +02:00
e86d0dc2bf Merge branch 'master' of https://github.com/raysan5/raygui 2021-10-12 15:23:34 +02:00
a456bcb763 Reviewed some TODO 2021-10-12 15:23:11 +02:00
Ray
31a38d34fc Update README.md 2021-10-12 15:13:41 +02:00
a770a93fb2 Remove some warnings 2021-10-12 14:52:04 +02:00
Ray
1a9f0fbe9c Update README.md 2021-10-07 16:12:17 +02:00
Ray
283716857c Remove trailing spaces 2021-10-06 01:23:17 +02:00
2fa812484c Merge branch 'master' of https://github.com/raysan5/raygui 2021-10-05 18:33:06 +02:00
f822fb1468 REVIEWED: API functions specifiers 2021-10-05 18:33:02 +02:00
Ray
8c70f3315a Update README.md 2021-10-05 16:00:25 +02:00
8993f07c94 Merge branch 'master' of https://github.com/raysan5/raygui 2021-10-05 14:10:51 +02:00
7c63e389b8 Reviewed examples for latest raygui/raylib 2021-10-05 14:10:35 +02:00
0ed765cd8b raygui includes RICONS by default
- REAMED: RAYUIDEF -> RAYGUIAPI
2021-10-05 14:10:20 +02:00
Ray
f1853f50e7 Update README.md 2021-10-05 13:45:17 +02:00
b0dfa6dcbf Merge branch 'master' of https://github.com/raysan5/raygui 2021-10-05 12:48:21 +02:00
f7abbc055f Added tools images 2021-10-05 12:48:18 +02:00
Ray
46243ef6d2 Update README.md 2021-10-05 12:47:54 +02:00
2bb3e17c1e REVIEWED: GuiDropdownBox() locking mechanism #139 2021-10-05 11:23:58 +02:00
734d067335 Update project to VS2019 2021-10-05 11:23:05 +02:00
e81fd89b6d Modify custom_file_dialog, portable_window, propertly_list, and text_editor examples to be compatible with the newest raylib and raygui (#156)
Modify gui_textbox_extended.h to contain DrawTextRec and DrawTextRecEx since they were cut from raylib, also add DrawTextBoxedSelectable as an alias for DrawTextRecEx for compatibility/name consistency
Modify gui_textbox_extended.h to be compatible with the latest raylib
2021-09-19 20:15:24 +02:00
c1af7c3edd Move declarations of GetCodepoint() and CodepointToUTF8() (#155) 2021-09-12 18:04:22 +02:00
Ray
469496d177 ADDED: Auxiliar function for standalone mode 2021-09-11 10:37:06 +02:00
Ray
653ee23f58 REMOVED: GuiColorPanelEx() 2021-09-10 22:58:40 +02:00
Ray
181f41cee0 Improve documentation 2021-09-10 00:55:34 +02:00
Ray
d45a0f55f1 ADDED: GuiIsLocked() #140 2021-09-06 00:53:46 +02:00
Ray
3e1162bb9a Review breaking changes from PRs 2021-09-06 00:24:39 +02:00
Ray
fc43382050 Update raygui.h 2021-09-06 00:16:15 +02:00
c1d906855b fix missing borderwidth (#134)
* fix missing borderwidth

* made guibox text borderwidth independent

* undid for textbox & textboxmulti
2021-09-06 00:15:58 +02:00
d871bc0641 Hue and alpha bar fix (#130)
* hue and alpha color bar fix

fixes issues with the slider going over the end of the bar
fixes color on colorbar to:
- not get smaller when the overflow increases
- not have a small white rectangle at the bottom

* switched back to DrawRectangleGradientV
2021-09-06 00:13:05 +02:00
Ray
8197be08d8 REVIEWED: GuiTextBox() #106 2021-09-03 00:44:11 +02:00
Ray
424ad14d3c Manually implement #131 2021-09-03 00:38:06 +02:00
Ray
c3dc43d4c5 REVIEWED: Consistency with raylib 2021-09-02 00:36:37 +02:00
Ray
cf45f9bccf REVIEWED: GuiTextBoxMulti()
- REMOVED: framesCounter (static variable)
- REVIEWED: Cursors width
- Minor tweaks
2021-09-01 00:52:57 +02:00
Ray
873c6a95b3 WARNING: BREAKING: Embedded ricons into raygui
- ADDED: `RAYGUI_SUPPORT_CUSTOM_RICONS` for external `ricons.h`
- RENAMED: Some defines for consistency and make them private
- Increased version to 3.0-dev
2021-08-25 00:45:49 +02:00
Ray
24e0dd6600 Update gui_textbox_extended.h 2021-08-25 00:42:56 +02:00
Ray
2083c6984a Update textbox_extended_demo.c 2021-08-25 00:42:45 +02:00
Ray
0907bee71b Renamed file 2021-08-25 00:42:33 +02:00
65e39bb4bc WARNING: BREAKING: Updated to latest raylib 2021-08-15 13:07:55 +02:00
bad9c8bb58 Replace TABS by 4 spaces 2021-07-28 12:55:58 +02:00
d5856e5182 Minor tweaks 2021-07-09 18:49:50 +02:00
76c6184c49 Added a note to build as shared library #146 2021-07-06 19:13:17 +02:00
6edd0865c0 Skip icons name if required #132
Probably this system should be redesigned
2021-07-05 19:30:30 +02:00
a4a6ff98b3 REVIEWED: Update function for raylib 3.8-dev #147 2021-07-05 19:08:02 +02:00
Ray
78f24a3868 Update text_editor.c 2021-06-23 09:59:37 +02:00
045d4856f0 Edit LICENSE to 2021 (#142) 2021-05-23 10:51:03 +02:00
d215533b5a Fix broken 'riconsdata' link in README.md (#141) 2021-05-17 16:53:42 +02:00
806b216e20 Move cplusplus curly brace and RAYGUI_H endifs above (#137) 2021-05-09 10:19:25 +02:00
d77bd5f3ef Scroll panel fix (#129)
* scrollPanel fix

fixed a bug of the scrollbars disappearing
implemented checking of scrollbar side for drawing the little rectangle

* readded (int) cast
2021-04-17 09:51:46 +02:00
c2bee39e0b REVIEWED: GuiProgressBar() #128 2021-04-05 13:50:07 +02:00
d2752e9a47 Reviewed examples 2021-04-02 16:32:14 +02:00
Ray
6b216626ec Remove trailing spaces 2021-03-19 20:12:50 +01:00
Ray
13aac618ad Removed tooltip API 2021-03-17 14:39:46 +01:00
Ray
a11fb5f38d Update image_raw_importer.c 2021-03-14 13:11:35 +01:00
Ray
ef99aafee9 Renamed some functions 2021-03-12 18:01:14 +01:00
3749de3ef8 Fix typecast warnings (#118) 2021-02-24 09:30:09 +01:00
0cbbb48410 Fixed bug with stuck slide bars (#122)
Corrected arguments taken by GuiSliderBar functions that correspond to panelContentRec dimensions
2021-02-24 09:28:21 +01:00
3627bb960a Move include guard endif to end of file (#121)
Resolves #120
2021-02-01 12:59:15 +01:00
28d7584fc1 Corrected build mode typo #117 2020-12-30 17:41:57 +01:00
b4288f969c Add horizontal scroll (#116)
Add horizontal scroll (Shift + Mouse wheel) for Scroll Panel control
2020-12-28 20:42:20 +01:00
7dae5b06f7 use the same style of dll export/import definition and extern c as raylib, so it actually works on windows. (#115) 2020-12-26 19:27:50 +01:00
Ray
f5bd6c08f8 Update gui_file_dialog.h 2020-12-18 20:06:38 +01:00
Ray
3b44da667b Updated to raylib 3.5
Use GetCharPressed() instead of GetKeyPressed()
2020-12-18 19:50:57 +01:00
60605f01b6 Handle CRLF line endings reading fontFileName. (#114)
If you have a style file with CRLF line endings and specify a font file on a system that expects LF line endings, then the font file will fail to load with an error such as...

WARNING: FILEIO: [./assets/terminal/Mecha.ttf
] Failed to open file

...because it sees the CR as part of the name.

Adding '\r' to the negated scanset for sscanf() fixes the issue.
2020-12-14 16:11:17 +01:00
a380ef80c1 Missing closing parentheses for if statement (#113)
Added a missing parenthesis to the if statement for the *iconId* example.
2020-12-12 09:59:07 +01:00
7eda4008e2 Add missing examples in Makefile (#111)
Co-authored-by: epsimatt <epsimatt@protonmail.com>
2020-11-20 23:16:06 +01:00
Ray
b73eb56f3c Update image_exporter.c 2020-10-05 20:08:47 +02:00
07b30c30af Fix tiny spelling mistake (#103) 2020-07-21 19:28:19 +02:00
95b225b90c GuiTextBox(): Support Unicode inputs #99 2020-07-13 19:53:17 +02:00
6d2d6819fa GuiTextBoxMulti now will also break lines when encountering a newline character (#97)
* Fix for issue #94: infinite loop on space-free sequences in text that are wider than textbox bounds

marked no lastSpacePos as -1.
check for a space-char had to come earlier than check for width overrun.
if no space found in this line but line too wide, wrap sequence and start new line with textWidth of last character.
reset lastSpacePos on every new line.

* GuiTextBoxMulti now will also break when encountering a newline character

Co-authored-by: Ray <raysan5@gmail.com>
2020-07-04 11:30:33 +02:00
4eda62925c Fix for issue #94: infinite loop on space-free sequences in text that are wider than textbox bounds (#95)
marked no lastSpacePos as -1.
check for a space-char had to come earlier than check for width overrun.
if no space found in this line but line too wide, wrap sequence and start new line with textWidth of last character.
reset lastSpacePos on every new line.
2020-06-20 17:51:46 +02:00
3e61557f25 Clean up CMake files (#90) 2020-05-18 19:32:22 +02:00
65bad19e26 Update raygui.h 2020-05-18 18:31:45 +02:00
4643d3769d Corrected issue with GuiCOlorPicker() drifting 2020-05-05 10:28:01 +02:00
8c33be58b2 Update raygui Rectangle to match raylib Rectangle (#88)
Rectangle in raygui should use a float.
2020-05-04 20:14:04 +02:00
8a38a8028e Bumped version 2020-05-03 21:25:00 +02:00
76d734bb30 Move all rectangles drawing to one single function
Now all controls just use GuiDrawRectangle() that receives border parameters if required, it replaces previous DrawRectangle()/DrawRectangleRec() + DrawRectangleLinesEx() combinations.

It centralizes rectangles drawing into a single function, allowing some further customization in the future if required...
2020-05-03 21:23:45 +02:00
4758b45676 Corrected some typos 2020-05-03 21:19:53 +02:00
fa8b958a91 Move CMake files to projects/CMake (#87)
Fixes #86
2020-05-01 13:31:15 +02:00
feb1a6c874 fixed package mode in FindRaylib (#85) 2020-04-29 12:40:24 +02:00
e689c710e4 Update CMakeLists.txt (#83)
Remove comma after RAYGUI_HEADERS or make install will not install the headers because RAYGUI_HEADERS is not set. ", " is an unreported syntactic error.
2020-04-24 23:16:18 +02:00
0fdacc87f6 Add CMake definitions (#79) 2020-04-16 13:24:03 +02:00
5191022a6b Fix unknown stack array size (#80)
Compiler expected a static value. Writing 64 directly in the declaration should fix it up.
2020-04-16 13:22:28 +02:00
3e1d420e60 Review examples copyright 2020-04-07 23:04:39 +02:00
7f4794c31d Review gui_file_dialog with proposed improvements
Proposed improvements in: https://github.com/raysan5/raylib/issues/1101
2020-04-06 23:20:38 +02:00
6346ae2246 Remove trailing spaces 2020-04-06 23:19:42 +02:00
b2974f3d28 Review issue sscanf() and hex value #78 2020-03-26 18:04:10 +01:00
Ray
18a32e61ab GuiGrid() Corrected issue with div by 0 2020-03-12 12:29:20 +01:00
Ray
6cf73a3054 GuiTextBoxMulti(), minor tweak to align cursor 2020-03-11 16:09:58 +01:00
Ray
9d911f7104 REVIEWED: IsMouseButtonPressed() to use define value 2020-03-11 16:00:41 +01:00
Ray
d3c810311c REVIEWED: GuiTextBoxMulti() #54
Simplified code, avoid line breaking.

WARNING: If a line is longer than box width, it crashes... word-wrap implementation requires some review...
2020-03-11 16:00:09 +01:00
d878d38e40 Added new example for a property list control (#76) 2020-03-11 12:32:56 +01:00
Ray
9d1e48bfe6 Expose internal GuiColor*() controls #74 2020-03-11 12:27:20 +01:00
Ray
24de442135 Update LICENSE link 2020-02-28 10:19:21 +01:00
Ray
6f80bfbbd1 Updated to raygui 2.7 2020-02-20 16:43:24 +01:00
Ray
ffdeef8d17 Experimenting with a tooltips API
Found several limitations:
 - Tooltip timming can not be properly set on imgui mode
 - Tooltip underlap to controls drawn after current control

Still, a quite interesting feature for further analysis.
2020-02-20 16:36:18 +01:00
Ray
b8932dab26 RENAMED: riconsdata.h to ricons.h 2020-02-14 23:18:43 +01:00
Ray
d297b5d7d9 GuiTextEditor() control example -WIP- 2020-02-10 23:57:51 +01:00
Ray
1f088bf174 Update README.md 2020-02-10 16:58:44 +01:00
fd349ca95c Fix parameters and guess at constants (#70) 2020-02-08 01:13:04 +01:00
Ray
8d5f8f28a4 Review LIST_ITEMS_HEIGHT property 2020-02-07 11:40:59 +01:00
Ray
efe2a42cee Remove unneded define 2020-01-30 18:02:26 +01:00
Ray
4fb2b73a15 Addressed issue #66
NOTE: GetDirectoryPath() has also been updated in raylib, latest master branch version must be used!
2020-01-26 12:55:14 +01:00
Ray
aa28f6c759 Review GetTextIcon() for #67 2020-01-26 12:00:33 +01:00
Ray
e1e296583e Review custom allocators warnings 2020-01-26 12:00:14 +01:00
Ray
962661b7ea Ignore Visual Studio generated files 2020-01-26 11:59:55 +01:00
Ray
4047b43b10 Removed atoi() dependency 2020-01-24 18:01:57 +01:00
Ray
146068751c Improved standalone support and example 2020-01-22 13:43:46 +01:00
fce438cd1c Support custom memory allocators 2020-01-19 11:21:29 +01:00
09d583687a Review functions declaration properties 2020-01-19 11:09:09 +01:00
9f589be0c2 🐛 Fixed GuiGrid, GuiTextBoxMult, README (outdated #define for icons) (#64) 2020-01-12 23:59:41 +01:00
40ceed83cc Update year to 2020 2020-01-06 13:50:05 +01:00
Ray
0843425e4e Rename and review riconsdata.h 2019-11-26 00:54:39 +01:00
Ray
f296f53a1c Review defines 2019-11-26 00:54:13 +01:00
Ray
1beef1c0e0 Move ricons logic to raygui
Now ricons.h only contains icons data, so, it can be easily generated (and replaced) using rGuiIcons tool.
2019-11-25 19:54:32 +01:00
Ray
9fd0f91dea Rename and review textbox_extended_demo 2019-11-25 19:41:40 +01:00
Ray
1cc900bff9 Review some logic 2019-11-25 19:41:15 +01:00
Ray
a2c5ffc272 Move text box extended to separate module 2019-11-25 19:07:40 +01:00
58307af091 Fixed GuiSpinner defines (#60)
GuiSpinner and ValueBox were being disabled when the  RAYGUI_TEXTBOX_EXTENDED was set.
2019-11-04 10:44:34 +01:00
Ray
72eac06c29 Added VS2017 project 2019-10-21 18:00:12 +02:00
Ray
416df0ad4e Reduce Jungle style text spacing 2019-10-21 17:59:47 +02:00
Ray
b312ba5f78 Remove trailing spaces 2019-10-17 17:16:47 +02:00
Ray
48c355315b Review text spacing for styles 2019-09-30 20:34:17 +02:00
Ray
e9833c1a4f Add enum names and one new icon 2019-09-30 17:51:55 +02:00
Ray
2c96d4a157 Improved module for rGuiIcons
- ADDED: GuiLoadIcons()
 - ADDED: GuiGetIconData() and GuiSetIconData()
 - ADDED: GuiSetIconPixel(), GuiClearIconPixel(), GuiCheckIconPixel()
2019-09-30 17:36:34 +02:00
Ray
f164f744ac Review some defines naming and exposure 2019-09-30 17:34:30 +02:00
Ray
00fb56245d Update raygui.h 2019-09-17 00:32:27 +02:00
Ray
6469c92b69 DEFAULT properties propagation is done automatically 2019-09-16 00:34:49 +02:00
d3b2f49da3 Update GuiListViewEx()
Security check in case of NULL items text provided
2019-09-15 17:53:59 +02:00
5572d37fe0 REMOVED: GuiLoadStyleProps() and GuiUpdateStyleComplete()
Those functions were useless and confusing, design simplified!

Now GuiSetStyle() propagates default property values automatically
2019-09-15 17:53:19 +02:00
b888ce73ef Update version to avoid confusions
Current raygui 2.6 is already published, so, I'm working on raygui 2.7
2019-09-14 19:02:35 +02:00
Ray
ffb1d9f9a8 Review style: cyber
Make normal text slightly brighter
2019-09-13 16:38:08 +02:00
227 changed files with 29928 additions and 4774 deletions

28
.gitignore vendored
View File

@ -34,3 +34,31 @@
# VSCode files
.vscode/
# Ignore files build by Visual Studio
[Dd]ebug
[Rr]elease
*.vs
*.obj
*.pdb
*.aps
*.user
# *.vcproj
# *.vcxproj*
# *.sln
*.vspscc
*_i.c
*.i
*.icf
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
build

View File

@ -1,6 +1,6 @@
zlib License
Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.

156
README.md
View File

@ -1,71 +1,163 @@
<img align="left" src="logo/raygui_256x256.png" width=256>
**raygui** is a simple and easy-to-use immediate-mode-gui library.
**raygui is a simple and easy-to-use immediate-mode-gui library.**
raygui was initially inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
`raygui` was originally inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
raygui was originated as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders, raylib default font...).
`raygui` was designed as an auxiliary module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.
raygui is intended for **tools development**; it has already been used to develop the following tools: [rFXGen](https://github.com/raysan5/rfxgen), [rTexViewer](https://raylibtech.itch.io/rtexviewer), [rGuiStyler](https://raylibtech.itch.io/rguistyler) and [rGuiLayout](https://raylibtech.itch.io/rguilayout).
`raygui` is intended for **tools development**; it has already been used to develop [multiple published tools](https://raylibtech.itch.io).
<br>
## raygui provided controls
**WARNING: Latest `raygui` from master branch is always aligned with latest `raylib` from master branch. Make sure to use the appropriate versions.**
#### Container/separator controls
**WARNING: Latest `raygui 4.0` is an API-BREAKING redesign from previous versions (3.x), now all functions are more consistent and coherent, you can read the details about this breaking change in issue [283](https://github.com/raysan5/raygui/issues/283)**
*NOTE: raygui is a single-file header-only library (despite its internal dependency on raylib), so, functions definition AND implementation reside in the same file `raygui.h`, when including `raygui.h` in a module, `RAYGUI_IMPLEMENTATION` must be previously defined to include the implementation part of `raygui.h` BUT only in one compilation unit, other modules could also include `raygui.h` but `RAYGUI_IMPLEMENTATION` must not be defined again.*
## features
- **Immediate-mode gui, no retained data**
- **+25** controls provided (basic and advanced)
- Powerful **styling system** for colors, font and metrics
- Standalone usage mode supported (for other graphic libs)
- **Icons support**, embedding a complete 1-bit icons pack
- Multiple **tools** provided for raygui development
## code sample
```c
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
int main()
{
InitWindow(400, 200, "raygui - controls test suite");
SetTargetFPS(60);
bool showMessageBox = false;
while (!WindowShouldClose())
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
if (GuiButton((Rectangle){ 24, 24, 120, 30 }, "#191#Show Message")) showMessageBox = true;
if (showMessageBox)
{
int result = GuiMessageBox((Rectangle){ 85, 70, 250, 100 },
"#191#Message Box", "Hi! This is a message!", "Nice;Cool");
if (result >= 0) showMessageBox = false;
}
EndDrawing();
}
CloseWindow();
return 0;
}
```
WindowBox | GroupBox | Line | Panel
![screenshot000](https://github.com/raysan5/raygui/assets/5766837/170e2bce-b7ca-49dc-a263-32b673376546)
## raygui controls
### basic controls
```
#### Basic controls
Label | Button | LabelButton | Toggle | ToggleGroup | ToggleSlider
CheckBox | ComboBox | DropdownBox | TextBox | ValueBox | Spinner
Slider | SliderBar | ProgressBar | StatusBar | DummyRec | Grid
```
Label | Button | LabelButton | ImageButton | Toggle | ToggleGroup | CheckBox
ComboBox | DropdownBox | TextBox | TextBoxMulti | ValueBox | Spinner | Slider
SliderBar | ProgressBar | StatusBar | ScrollBar | ScrollPanel | DummyRec | Grid
### container/separator controls
```
#### Advance controls
WindowBox | GroupBox | Line | Panel | ScrollPanel | TabBar
```
### advanced controls
```
ListView | ColorPicker | MessageBox | TextInputBox
```
## raygui styles
raygui comes with a [default](styles/default) style automatically loaded at runtime:
`raygui` comes with a [default](styles/default) style automatically loaded at runtime:
![raygui default style](styles/default/style_table.png)
![raygui default style](styles/default/style_default.png)
Some additional styles are also provided for convenience, just check [styles directory](styles) for details:
![raygui additional styles](images/raygui_style_table_multi.png)
Custom styles can also be created very easily using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool.
Custom styles can also be created very easily using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool.
Styles can be loaded at runtime using raygui `GuiLoadStyle()` function. Simple and easy-to-use.
![rGuiStyler v3.1](images/rguistyler_v300.png)
## raygui icons
*rGuiStyler v3.1 - raygui styles editor, useful to create custom styles*
## raygui icons: ricons
`raygui` includes a separate module with a set of custom handcrafter icons, ready to be used and integrated in a easy way with `raygui`. This module is called `ricons.h` and can be automatically included just defining `RAYGUI_SUPPORT_RICONS` before including `raygui`.
`raygui` supports custom icons, by default, a predefined set of icons is provided inside `raygui` as an array of binary data; it contains **256 possible icons** defined as **16x16 pixels** each; each pixel is codified using **1-bit**. The total size of the array is `2048 bytes`.
<img align="right" src="images/raygui_ricons.png">
To use any of those icons just prefix the *#iconId#* number to **any text** written within `raygui` controls:
```c
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "raygui.h"
if (GuiButton(rec, "#05#Open Image")) { /* ACTION */ }
```
To use any of those icons in your gui, just preprend *iconId* to any text written within `raygui` controls:
```c
if (GuiButton(rec, "#05#Open Image") { /* ACTION */ }
```
or use the provided `GuiIconText()` function to prepend it automatically, using a clearer identifier.
It's also possible to use the provided `GuiIconText()` function to prefix it automatically, using a clearer identifier (defined in `raygui.h`).
```c
if (GuiButton(rec, GuiIconText(RICON_FILE_OPEN, "Open Image"))) { /* ACTION */ }
```
Provided set of icons can be reviewed and customized using [rGuiIcons](https://raylibtech.itch.io/rguiicons) tool.
license
-------
## raygui support tools
raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE.md) for further details.
- [**rGuiStyler**](https://raylibtech.itch.io/rguistyler) - A simple and easy-to-use raygui styles editor.
![rGuiStyler v3.1](images/rguistyler_v300.png)
- [**rGuiIcons**](https://raylibtech.itch.io/rguiicons) - A simple and easy-to-use raygui icons editor.
![rGuiIcons v1.0](images/rguiicons_v100.png)
- [**rGuiLayout**](https://raylibtech.itch.io/rguilayout) - A simple and easy-to-use raygui layouts editor.
![rGuiLayout v2.2](images/rguilayout_v220.png)
## building
`raygui` is intended to be used as a portable single-file header-only library, to be directly integrated into any C/C++ codebase but some users could require a shared/dynamic version of the library, for example, to create bindings:
- **Windows (MinGW, GCC)**
```
copy src/raygui.h src/raygui.c
gcc -o src/raygui.dll src/raygui.c -shared -DRAYGUI_IMPLEMENTATION -DBUILD_LIBTYPE_SHARED -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,src/librayguidll.a
```
- **Windows (MSVC)**
```
copy src\raygui.h src\raygui.c
cl /O2 /I../raylib/src/ /D_USRDLL /D_WINDLL /DRAYGUI_IMPLEMENTATION /DBUILD_LIBTYPE_SHARED src/raygui.c /LD /Feraygui.dll /link /LIBPATH ../raylib/build/raylib/Release/raylib.lib /subsystem:windows /machine:x64
```
- **Linux (GCC)**
```
mv src/raygui.h src/raygui.c
gcc -o raygui.so src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
mv src/raygui.c src/raygui.h
```
- **Mac (clang, homebrew installed raylib)**
```
cp src/raygui.h src/raygui.c
brew install raylib
gcc -o raygui.dynlib src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -framework OpenGL -lm -lpthread -ldl $(pkg-config --libs --cflags raylib)
```
## license
raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.

View File

@ -113,7 +113,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH ?= C:/emsdk
EMSDK_PATH ?= C:/raylib/emsdk
EMSCRIPTEN_VERSION ?= 1.38.32
CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit
PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
@ -219,21 +219,23 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
# -s WASM=0 # disable Web Assembly, emitted by default
# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
# -sUSE_PTHREADS=1 # multithreading support
# -sWASM=0 # disable Web Assembly, emitted by default
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# -sMINIFY_HTML=0 # minify generated html from shell.html
# --profiling # include information for code profiling
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
CFLAGS += -Os -s USE_GLFW=3 -s FORCE_FILESYSTEM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file $(dir $<)resources@resources
# --source-map-base # allow debugging in browser with source map
# --shell-file shell.html # define a custom shell .html and output extension
CFLAGS += -Os -sUSE_GLFW=3 -sFORCE_FILESYSTEM=1 -sASYNCIFY --preload-file $(dir $<)resources@resources -sMINIFY_HTML=0
ifeq ($(BUILD_MODE), DEBUG)
CFLAGS += -s ASSERTIONS=1 --profiling
CFLAGS += -sASSERTIONS=1 --profiling
endif
# NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
# we can compile same code for ALL platforms with no change required, but, working on bigger
@ -275,6 +277,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_INSTALL_PATH)
LDFLAGS += -L. -Lsrc -L/usr/local/lib
ifeq ($(shell uname),OpenBSD)
LDFLAGS += -L/usr/X11R6/lib
endif
endif
ifeq ($(PLATFORM_OS),LINUX)
# Reset everything.
@ -319,7 +324,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
endif
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
@ -337,7 +342,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -ldrm -lgbm -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
@ -348,11 +353,16 @@ endif
EXAMPLES = \
controls_test_suite/controls_test_suite \
custom_file_dialog/custom_file_dialog \
custom_input_box/custom_input_box\
image_exporter/image_exporter \
image_raw_importer/image_raw_importer \
image_importer_raw/image_importer_raw \
property_list/property_list \
portable_window/portable_window \
scroll_panel/gui_scroll_panel \
text_box_selection/gui_text_box
scroll_panel/scroll_panel \
style_selector/style_selector \
custom_sliders/custom_sliders \
animation_curve/animation_curve \
floating_window/floating_window \
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@ -371,12 +381,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
rm -f $(EXAMPLES)
endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
endif
ifeq ($(shell uname),OpenBSD)
find . -type f -perm 0755 -delete
rm -f *.o
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
@ -385,4 +399,4 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done
@echo Cleaning done

View File

@ -0,0 +1,477 @@
/*******************************************************************************************
*
* Animation curves - An example demo for animation curves
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2023 Pierre Jaffuer (@smallcluster)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
// raygui embedded styles
#include "../styles/style_cyber.h" // raygui style: cyber
#include "../styles/style_jungle.h" // raygui style: jungle
#include "../styles/style_lavanda.h" // raygui style: lavanda
#include "../styles/style_dark.h" // raygui style: dark
#include "../styles/style_bluish.h" // raygui style: bluish
#include "../styles/style_terminal.h" // raygui style: terminal
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_CURVE_EDITOR_IMPLEMENTATION
#include "gui_curve_editor.h"
//------------------------------------------------------------------------------------
// Helper function
//------------------------------------------------------------------------------------
void LoadCurveDefaults(GuiCurveEditorState curves[]);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 540;
InitWindow(screenWidth, screenHeight, "raygui - animation curves");
SetTargetFPS(60);
// Gui style
GuiLoadStyleDefault();
int visualStyleActive = 0;
int prevVisualStyleActive = 0;
float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
const float margin = 8;
// Gui states
Vector2 scrollOffset = (Vector2){ 0, 0 };
Rectangle contentRect = (Rectangle){ 0, 0, 0, 0 };
bool moveSlider = false;
bool sectionActive[5] = { 0 };
sectionActive[0] = true;
const char *sectionNames[5] = { "X Position", "Y Position", "Width", "Height", "Rotation" };
bool editValueBox[5][4] = { 0 };
char *valTextBox[5][4][20] = { 0 };
bool playAnimation = true;
bool showHelp = true;
Rectangle settingsRect = (Rectangle){ screenWidth - screenWidth/3, 0, screenWidth/3, screenHeight };
// Animation curves
// 0 -> Ball X position
// 1 -> Ball Y position
// 2 -> Ball Width
// 3 -> Ball Height
// 4 -> Ball rotation
GuiCurveEditorState curves[5] = { 0 };
LoadCurveDefaults(curves);
// Animation time
float time = 0.0f;
float animationTime = 4.0f;
//SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (playAnimation) time += GetFrameTime();
// Reset timer
if (time > animationTime) time = 0;
// Ball animation
const float t = time/animationTime;
Vector2 ballPos = (Vector2){ GuiCurveEval(&curves[0], t), GuiCurveEval(&curves[1], t) };
Vector2 ballSize = (Vector2){ GuiCurveEval(&curves[2], t), GuiCurveEval(&curves[3], t) };
float ballRotation = GuiCurveEval(&curves[4], t);
// Update style
if (visualStyleActive != prevVisualStyleActive)
{
switch (visualStyleActive)
{
case 0: GuiLoadStyleDefault(); break;
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleLavanda(); break;
case 3: GuiLoadStyleDark(); break;
case 4: GuiLoadStyleBluish(); break;
case 5: GuiLoadStyleCyber(); break;
case 6: GuiLoadStyleTerminal(); break;
default: break;
}
fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
prevVisualStyleActive = visualStyleActive;
}
// Update settings panel rect
Rectangle sliderRect = (Rectangle){ settingsRect.x - 4, settingsRect.y, 4, settingsRect.height };
if (CheckCollisionPointRec(GetMousePosition(), sliderRect) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) moveSlider = true;
if (IsMouseButtonUp(MOUSE_BUTTON_LEFT)) moveSlider = false;
if (moveSlider)
{
settingsRect.x = GetMouseX();
// Minimum-Maximum size
if (settingsRect.x > (screenWidth - 4)) settingsRect.x = screenWidth - 4;
else if (settingsRect.x < 4) settingsRect.x = 4;
settingsRect.width = screenWidth - settingsRect.x;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor( GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Scene
//----------------------------------------------------------------------------------
DrawRectangle(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end, BLUE); // Sky
DrawRectangle(curves[0].start, curves[1].start, curves[0].end-curves[0].start, 32, DARKGREEN); // Ground
BeginScissorMode(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32);
DrawRectanglePro((Rectangle){ballPos.x, ballPos.y, ballSize.x, ballSize.y}, (Vector2){ballSize.x/2.f,ballSize.y/2.f}, ballRotation, PINK); // Ball
DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf(ballRotation*DEG2RAD)*ballSize.x, ballPos.y +sinf(ballRotation*DEG2RAD)*ballSize.y, RED);
DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf((ballRotation+90)*DEG2RAD)*ballSize.x, ballPos.y +sinf((ballRotation+90)*DEG2RAD)*ballSize.y, GREEN);
EndScissorMode();
// Bounds
DrawRectangleLines(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
//----------------------------------------------------------------------------------
// GUI
//----------------------------------------------------------------------------------
if (showHelp)
{
if (GuiWindowBox((Rectangle) {margin, margin, settingsRect.x-2*margin, curves[1].end-2*margin}, "help")) showHelp = false;
Rectangle helpTextRect = (Rectangle) { 2*margin, 2*margin+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.x - 4 - 4*margin, 0 };
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "Curve widget controls:");
helpTextRect.height += fontSize+margin;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Left click to move/add point or move tangents");
helpTextRect.height += fontSize+margin/2;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- While moving a tangent, hold SHIFT to disable tangent symetry");
helpTextRect.height += fontSize+margin/2;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Right click to remove a point");
helpTextRect.height += fontSize+margin/2;
DrawRectangleGradientV(margin, margin+curves[1].end - 2*margin, settingsRect.x - 2*margin, 12, (Color){ 0,0,0,100 }, BLANK);
}
// Settings panel
GuiScrollPanel(settingsRect, "Settings", contentRect, &scrollOffset, NULL);
BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
// Rebuild the content Rect
contentRect = (Rectangle){ settingsRect.x + margin, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT+margin, settingsRect.width - 2*margin - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), 0 };
// Help button
if (GuiButton((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, 1.5*fontSize }, GuiIconText(showHelp? ICON_EYE_ON : ICON_EYE_OFF, "Curve controls help"))) showHelp = !showHelp;
contentRect.height += 1.5*fontSize + margin;
// Animation Time slider
GuiSlider((Rectangle){ contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, fontSize }, NULL, TextFormat("Animation Time: %.2fs", animationTime), &animationTime, 1, 8);
contentRect.height += fontSize + margin;
// Load default curves
if (GuiButton((Rectangle){ contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize }, "Load default"))
{
LoadCurveDefaults(curves);
animationTime = 4.0f;
time = 0.0f;
}
contentRect.height += 1.5f*fontSize + margin;
// Styles
GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Style:");
contentRect.height += fontSize;
GuiComboBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
contentRect.height += 1.5f*fontSize + margin;
// Draw curves with their controls
//----------------------------------------------------------------------------------
for (int i = 0; i < 5; i++)
{
// Collapsing section
Rectangle headerRect = (Rectangle){ contentRect.x, contentRect.y + contentRect.height+scrollOffset.y, contentRect.width, 1.5f*fontSize };
GuiStatusBar(headerRect, NULL);
if (GuiLabelButton(headerRect, GuiIconText(sectionActive[i] ? ICON_ARROW_DOWN_FILL : ICON_ARROW_RIGHT_FILL, sectionNames[i]))) sectionActive[i] = !sectionActive[i];
contentRect.height += 1.5f*fontSize + margin;
// Skip this section
if (!sectionActive[i]) continue;
// Draw curve control
Rectangle curveRect = (Rectangle){ contentRect.x, contentRect.y+contentRect.height + scrollOffset.y, contentRect.width, fontSize*12 };
EndScissorMode(); // Stop clipping from setting rect
// Curves can leaks from control boundary... scissor it !
BeginScissorMode(curveRect.x, curveRect.y, curveRect.width, curveRect.height);
GuiCurveEditor(&curves[i], curveRect);
EndScissorMode();
// Resume clipping from setting rect
BeginScissorMode(settingsRect.x, settingsRect.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
contentRect.height += fontSize*12 + margin;
// Draw selected point controls
GuiCurveEditorPoint *p = &(curves[i].points[curves[i].selectedIndex]);
GuiCheckBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, 1.5f*fontSize, 1.5f*fontSize }, "Left Linear", &p->leftLinear);
GuiCheckBox((Rectangle){ contentRect.x+contentRect.width/2, contentRect.y + contentRect.height + scrollOffset.y, 1.5f*fontSize, 1.5f*fontSize }, "Right Linear", &p->rightLinear);
contentRect.height += 1.5f*fontSize + margin;
// Positions
GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Position");
contentRect.height += fontSize;
if (!editValueBox[i][0]) gcvt(p->position.x, 6, (char *)valTextBox[i][0]); // Transform x position to string
if (!editValueBox[i][1]) gcvt(curves[i].start + (curves[i].end-curves[i].start)*p->position.y, 6, (char *)valTextBox[i][1]); // Transform y position to string
// X pos
if (GuiTextBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2-margin, 1.5f*fontSize }, (char *)valTextBox[i][0], 20, editValueBox[i][0]))
{
editValueBox[i][0] = !editValueBox[i][0];
// Input ended
if (!editValueBox[i][0])
{
// Try to convert text to float and assign it to the point
char *endPtr = NULL;
double value = strtod((char *)valTextBox[i][0], &endPtr);
if (endPtr != (char *)valTextBox[i][0]) p->position.x = (value < 0)? 0 : (value > 1)? 1 : value;
}
}
// Y pos
if (GuiTextBox((Rectangle){ contentRect.x + contentRect.width/2, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2.0f, 1.5f*fontSize }, (char *)valTextBox[i][1], 20, editValueBox[i][1]))
{
editValueBox[i][1] = !editValueBox[i][1];
// Input ended
if (!editValueBox[i][1])
{
// Try to convert text to float and assign it to the point
char *endPtr = NULL;
double value = strtod((char *)valTextBox[i][1], &endPtr);
if (endPtr != (char *)valTextBox[i][1])
{
float normalizedVal = (value - curves[i].start)/(curves[i].end - curves[i].start);
p->position.y = (normalizedVal < 0)? 0 : (normalizedVal > 1)? 1 : normalizedVal;
}
}
}
contentRect.height += 1.5f*fontSize + margin;
// Tangents
GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Tangents");
contentRect.height += fontSize;
if (!editValueBox[i][2]) gcvt(p->tangents.x, 6, (char *)valTextBox[i][2]); // Transform left tangent to string
if (!editValueBox[i][3]) gcvt(p->tangents.y, 6, (char *)valTextBox[i][3]); // Transform right tangent to string
// Left tan
if (GuiTextBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2 - margin, 1.5f*fontSize }, (char *)valTextBox[i][2], 20, editValueBox[i][2]))
{
editValueBox[i][2] = !editValueBox[i][2];
// Input ended
if (!editValueBox[i][2])
{
// Try to convert text to float and assign it to the point
char *endPtr = NULL;
double value = strtod((char *)valTextBox[i][2], &endPtr);
if (endPtr != (char *)valTextBox[i][2]) p->tangents.x = value;
}
}
// Right tan
if (GuiTextBox((Rectangle){ contentRect.x + contentRect.width/2.0f, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2.0f, 1.5f*fontSize }, (char *)valTextBox[i][3], 20, editValueBox[i][3]))
{
editValueBox[i][3] = !editValueBox[i][3];
// Input ended
if (!editValueBox[i][3])
{
// Try to convert text to float and assign it to the point
char *endPtr = NULL;
double value = strtod((char *)valTextBox[i][3], &endPtr);
if (endPtr != (char *)valTextBox[i][3]) p->tangents.y = value;
}
}
contentRect.height += 1.5*fontSize + margin;
}
contentRect.height += margin;
EndScissorMode();
// Settings panel shadow
DrawRectangleGradientH(settingsRect.x - 12, 0, 12, settingsRect.height, BLANK, (Color){ 0, 0, 0, 100 });
// Slider
if (moveSlider) DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)));
else if(CheckCollisionPointRec(GetMousePosition(), sliderRect)) DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)));
// Draw Time controls
//----------------------------------------------------------------------------------
Rectangle timeLineRect = (Rectangle){ 0, screenHeight-4*fontSize, settingsRect.x, 4*fontSize };
GuiPanel((Rectangle){ timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize }, NULL);
GuiLabel((Rectangle){ timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize }, TextFormat("Normalized Time: %.3f", time/animationTime));
if (GuiButton((Rectangle){ timeLineRect.x+timeLineRect.width/2 - 2*fontSize - margin/4, timeLineRect.y, 2*fontSize, 2*fontSize }, GuiIconText((playAnimation? ICON_PLAYER_PAUSE : ICON_PLAYER_PLAY), ""))) playAnimation = !playAnimation;
if (GuiButton((Rectangle){ timeLineRect.x+timeLineRect.width/2 + margin/4, timeLineRect.y, 2*fontSize, 2*fontSize }, GuiIconText(ICON_PLAYER_STOP, "")))
{
playAnimation = false;
time = 0;
}
float animTime = time/animationTime;
GuiSlider((Rectangle){timeLineRect.x, timeLineRect.y + 2*fontSize, timeLineRect.width, timeLineRect.height - 2*fontSize }, NULL, NULL, &animTime, 0, 1);
time = animationTime*animTime;
// Time panel shadow
DrawRectangleGradientV(timeLineRect.x, timeLineRect.y - 12, timeLineRect.width, 12, BLANK, (Color){ 0, 0, 0, 100 });
EndDrawing();
//----------------------------------------------------------------------------------
}
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void LoadCurveDefaults(GuiCurveEditorState curves[])
{
// X pos
curves[0].start = 28;
curves[0].end = 506;
curves[0].numPoints = 4;
curves[0].selectedIndex = 0;
curves[0].editLeftTangent = false;
curves[0].editRightTangent = false;
curves[0].points[0].position =(Vector2) {0.000000, 0.000000}; curves[0].points[0].tangents = (Vector2) {0.000000, 1.515101}; curves[0].points[0].leftLinear = 1;curves[0].points[0].rightLinear = 1;
curves[0].points[1].position =(Vector2) {0.422414, 0.640000}; curves[0].points[1].tangents = (Vector2) {-2.824348, -4.494999};curves[0].points[1].leftLinear = 0;curves[0].points[1].rightLinear = 0;
curves[0].points[2].position =(Vector2) {0.732759, 0.210000}; curves[0].points[2].tangents = (Vector2) {0.000000, 2.956133}; curves[0].points[2].leftLinear = 0;curves[0].points[2].rightLinear = 1;
curves[0].points[3].position =(Vector2) {1.000000, 1.000000}; curves[0].points[3].tangents = (Vector2) {2.956133, 0.000000}; curves[0].points[3].leftLinear = 1;curves[0].points[3].rightLinear = 1;
// Y pos
curves[1].start = 405;
curves[1].end = 135;
curves[1].numPoints = 7;
curves[1].selectedIndex = 0;
curves[1].editLeftTangent = false;
curves[1].editRightTangent = false;
curves[1].points[0].position = (Vector2) {0.000000, 1.000000};curves[1].points[0].tangents = (Vector2) { 0.000000 , 0.000000};curves[1].points[0].leftLinear = 0;curves[1].points[0].rightLinear = 0;
curves[1].points[1].position = (Vector2) {0.140000, 0.000000};curves[1].points[1].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[1].leftLinear = 0;curves[1].points[1].rightLinear = 0;
curves[1].points[2].position = (Vector2) {0.450000, 0.000000};curves[1].points[2].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[2].leftLinear = 0;curves[1].points[2].rightLinear = 0;
curves[1].points[3].position = (Vector2) {0.670000, 0.000000};curves[1].points[3].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[3].leftLinear = 0;curves[1].points[3].rightLinear = 0;
curves[1].points[4].position = (Vector2) {0.830000, 0.000000};curves[1].points[4].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[4].leftLinear = 0;curves[1].points[4].rightLinear = 0;
curves[1].points[5].position = (Vector2) {0.940000, 0.000000};curves[1].points[5].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[5].leftLinear = 0;curves[1].points[5].rightLinear = 0;
curves[1].points[6].position = (Vector2) {1.000000, 0.000000};curves[1].points[6].tangents = (Vector2) {-10.000000 , 0.000000};curves[1].points[6].leftLinear = 0;curves[1].points[6].rightLinear = 0;
// X size
curves[2].start = 1;
curves[2].end = 64;
curves[2].numPoints = 16;
curves[2].selectedIndex = 0;
curves[2].editLeftTangent = false;
curves[2].editRightTangent = false;
curves[2].points[0].position = (Vector2) {0.000000, 0.492063}; curves[2].points[0].tangents = (Vector2) {0,0}; curves[2].points[0].leftLinear = 0; curves[2].points[0].rightLinear = 0;
curves[2].points[1].position = (Vector2) {0.130000, 0.492063}; curves[2].points[1].tangents = (Vector2) {0,0}; curves[2].points[1].leftLinear = 0; curves[2].points[1].rightLinear = 0;
curves[2].points[2].position = (Vector2) {0.140000, 0.746032}; curves[2].points[2].tangents = (Vector2) {0,0}; curves[2].points[2].leftLinear = 0; curves[2].points[2].rightLinear = 0;
curves[2].points[3].position = (Vector2) {0.150000, 0.492063}; curves[2].points[3].tangents = (Vector2) {0,0}; curves[2].points[3].leftLinear = 0; curves[2].points[3].rightLinear = 0;
curves[2].points[4].position = (Vector2) {0.440000, 0.490000}; curves[2].points[4].tangents = (Vector2) {0,0}; curves[2].points[4].leftLinear = 0; curves[2].points[4].rightLinear = 0;
curves[2].points[5].position = (Vector2) {0.450000, 0.682540}; curves[2].points[5].tangents = (Vector2) {0,0}; curves[2].points[5].leftLinear = 0; curves[2].points[5].rightLinear = 0;
curves[2].points[6].position = (Vector2) {0.460000, 0.480000}; curves[2].points[6].tangents = (Vector2) {0,0}; curves[2].points[6].leftLinear = 0; curves[2].points[6].rightLinear = 0;
curves[2].points[7].position = (Vector2) {0.660000, 0.492063}; curves[2].points[7].tangents = (Vector2) {0,0}; curves[2].points[7].leftLinear = 0; curves[2].points[7].rightLinear = 0;
curves[2].points[8].position = (Vector2) {0.670000, 0.619048}; curves[2].points[8].tangents = (Vector2) {0,0}; curves[2].points[8].leftLinear = 0; curves[2].points[8].rightLinear = 0;
curves[2].points[9].position = (Vector2) {0.680000, 0.492063}; curves[2].points[9].tangents = (Vector2) {0,0}; curves[2].points[9].leftLinear = 0; curves[2].points[9].rightLinear = 0;
curves[2].points[10].position = (Vector2) {0.820000, 0.492063}; curves[2].points[10].tangents = (Vector2) {0,0}; curves[2].points[10].leftLinear = 0; curves[2].points[10].rightLinear = 0;
curves[2].points[11].position = (Vector2) {0.830000, 0.619048}; curves[2].points[11].tangents = (Vector2) {0,0}; curves[2].points[11].leftLinear = 0; curves[2].points[11].rightLinear = 0;
curves[2].points[12].position = (Vector2) {0.840000, 0.492063}; curves[2].points[12].tangents = (Vector2) {0,0}; curves[2].points[12].leftLinear = 0; curves[2].points[12].rightLinear = 0;
curves[2].points[13].position = (Vector2) {0.930000, 0.492063}; curves[2].points[13].tangents = (Vector2) {0,0}; curves[2].points[13].leftLinear = 0; curves[2].points[13].rightLinear = 0;
curves[2].points[14].position = (Vector2) {0.940000, 0.619048}; curves[2].points[14].tangents = (Vector2) {0,0}; curves[2].points[14].leftLinear = 0; curves[2].points[14].rightLinear = 0;
curves[2].points[15].position = (Vector2) {0.950000, 0.492063}; curves[2].points[15].tangents = (Vector2) {0,0}; curves[2].points[15].leftLinear = 0; curves[2].points[15].rightLinear = 0;
// Y Size
curves[3].start = 1;
curves[3].end = 64;
curves[3].numPoints = 16;
curves[3].selectedIndex = 0;
curves[3].editLeftTangent = false;
curves[3].editRightTangent = false;
curves[3].points[0].position = (Vector2) {0.000000, 0.492063};curves[3].points[0].tangents = (Vector2) {0,0};curves[3].points[0].leftLinear = 0;curves[3].points[0].rightLinear = 0;
curves[3].points[1].position = (Vector2) {0.130000, 0.492063};curves[3].points[1].tangents = (Vector2) {0,0};curves[3].points[1].leftLinear = 0;curves[3].points[1].rightLinear = 0;
curves[3].points[2].position = (Vector2) {0.140000, 0.238095};curves[3].points[2].tangents = (Vector2) {0,0};curves[3].points[2].leftLinear = 0;curves[3].points[2].rightLinear = 0;
curves[3].points[3].position = (Vector2) {0.150000, 0.492063};curves[3].points[3].tangents = (Vector2) {0,0};curves[3].points[3].leftLinear = 0;curves[3].points[3].rightLinear = 0;
curves[3].points[4].position = (Vector2) {0.440000, 0.492063};curves[3].points[4].tangents = (Vector2) {0,0};curves[3].points[4].leftLinear = 0;curves[3].points[4].rightLinear = 0;
curves[3].points[5].position = (Vector2) {0.450000, 0.301587};curves[3].points[5].tangents = (Vector2) {0,0};curves[3].points[5].leftLinear = 0;curves[3].points[5].rightLinear = 0;
curves[3].points[6].position = (Vector2) {0.460000, 0.492063};curves[3].points[6].tangents = (Vector2) {0,0};curves[3].points[6].leftLinear = 0;curves[3].points[6].rightLinear = 0;
curves[3].points[7].position = (Vector2) {0.660000, 0.492063};curves[3].points[7].tangents = (Vector2) {0,0};curves[3].points[7].leftLinear = 0;curves[3].points[7].rightLinear = 0;
curves[3].points[8].position = (Vector2) {0.670000, 0.365079};curves[3].points[8].tangents = (Vector2) {0,0};curves[3].points[8].leftLinear = 0;curves[3].points[8].rightLinear = 0;
curves[3].points[9].position = (Vector2) {0.680000, 0.492063};curves[3].points[9].tangents = (Vector2) {0,0};curves[3].points[9].leftLinear = 0;curves[3].points[9].rightLinear = 0;
curves[3].points[10].position = (Vector2) {0.820000, 0.492063};curves[3].points[10].tangents = (Vector2) {0,0};curves[3].points[10].leftLinear = 0;curves[3].points[10].rightLinear = 0;
curves[3].points[11].position = (Vector2) {0.830000, 0.365079};curves[3].points[11].tangents = (Vector2) {0,0};curves[3].points[11].leftLinear = 0;curves[3].points[11].rightLinear = 0;
curves[3].points[12].position = (Vector2) {0.840000, 0.492063};curves[3].points[12].tangents = (Vector2) {0,0};curves[3].points[12].leftLinear = 0;curves[3].points[12].rightLinear = 0;
curves[3].points[13].position = (Vector2) {0.930000, 0.492063};curves[3].points[13].tangents = (Vector2) {0,0};curves[3].points[13].leftLinear = 0;curves[3].points[13].rightLinear = 0;
curves[3].points[14].position = (Vector2) {0.940000, 0.365079};curves[3].points[14].tangents = (Vector2) {0,0};curves[3].points[14].leftLinear = 0;curves[3].points[14].rightLinear = 0;
curves[3].points[15].position = (Vector2) {0.950000, 0.507937};curves[3].points[15].tangents = (Vector2) {0,0};curves[3].points[15].leftLinear = 0;curves[3].points[15].rightLinear = 0;
// Rotation
curves[4].start = -360;
curves[4].end = 360;
curves[4].numPoints = 9;
curves[4].selectedIndex = 0;
curves[4].editLeftTangent = false;
curves[4].editRightTangent = false;
curves[4].points[0].position = (Vector2) {0.140000, 0.500000};curves[4].points[0].tangents = (Vector2) {0,0};curves[4].points[0].leftLinear = 0;curves[4].points[0].rightLinear = 0;
curves[4].points[1].position = (Vector2) {0.450000, 0.500000};curves[4].points[1].tangents = (Vector2) {0,0};curves[4].points[1].leftLinear = 0;curves[4].points[1].rightLinear = 0;
curves[4].points[2].position = (Vector2) {0.670000, 0.500000};curves[4].points[2].tangents = (Vector2) {0,0};curves[4].points[2].leftLinear = 0;curves[4].points[2].rightLinear = 0;
curves[4].points[3].position = (Vector2) {0.830000, 0.500000};curves[4].points[3].tangents = (Vector2) {0,0};curves[4].points[3].leftLinear = 0;curves[4].points[3].rightLinear = 0;
curves[4].points[4].position = (Vector2) {0.940000, 0.500000};curves[4].points[4].tangents = (Vector2) {0,0};curves[4].points[4].leftLinear = 0;curves[4].points[4].rightLinear = 0;
curves[4].points[5].position = (Vector2) {1.000000, 0.500000};curves[4].points[5].tangents = (Vector2) {0,0};curves[4].points[5].leftLinear = 0;curves[4].points[5].rightLinear = 0;
curves[4].points[6].position = (Vector2) {0.000000, 0.472222};curves[4].points[6].tangents = (Vector2) {0,0};curves[4].points[6].leftLinear = 0;curves[4].points[6].rightLinear = 0;
curves[4].points[7].position = (Vector2) {0.302752, 0.527778};curves[4].points[7].tangents = (Vector2) {0,0};curves[4].points[7].leftLinear = 0;curves[4].points[7].rightLinear = 0;
curves[4].points[8].position = (Vector2) {0.577982, 0.472222};curves[4].points[8].tangents = (Vector2) {0,0};curves[4].points[8].leftLinear = 0;curves[4].points[8].rightLinear = 0;
}

View File

@ -0,0 +1,543 @@
/*******************************************************************************************
*
* CurveEdit v1.0 - A cubic Hermite editor for making animation curves
*
* MODULE USAGE:
* #define GUI_CURVE_EDITOR_IMPLEMENTATION
* #include "gui_curve_edit.h"
*
* INIT: GuiCurveEditState state = InitCurveEdit();
* EVALUATE: float y = EvalGuiCurve(&state, t); // 0 <= t <= 1
* DRAW: BeginScissorMode(bounds.x,bounds.y,bounds.width,bounds.height);
* GuiCurveEdit(&state, bounds, pointSize);
* EndScissorMode();
*
* NOTE: See 'Module Structures Declaration' section for more informations.
*
* NOTE: This module uses functions of the stdlib:
* - qsort
*
* NOTE: Built-in interactions:
* - Left click to move/add point or move tangents
* - While moving a tangent, hold (left/right) SHIFT to disable tangent symetry
* - Right click to remove a point
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2023 Pierre Jaffuer (@smallcluster)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#ifndef GUI_CURVE_EDITOR_H
#define GUI_CURVE_EDITOR_H
#ifndef GUI_CURVE_EDITOR_MAX_POINTS
#define GUI_CURVE_EDITOR_MAX_POINTS 30
#endif
//----------------------------------------------------------------------------------
// Module Structures Declaration
//----------------------------------------------------------------------------------
typedef struct {
Vector2 position; // In normalized space [0.0f, 1.0f]
Vector2 tangents; // The derivatives (left/right) of the 1D curve
// Let the curve editor calculate tangents to linearize part of the curve
bool leftLinear;
bool rightLinear;
} GuiCurveEditorPoint;
typedef struct {
float start; // Value at y = 0
float end; // Value at y = 1
// Always valid (unless you manualy change state's point array). Make sure to set it to -1 before init
int selectedIndex;
// Unsorted array with at least one point (constant curve)
GuiCurveEditorPoint points[GUI_CURVE_EDITOR_MAX_POINTS];
int numPoints;
// Private variables
bool editLeftTangent;
bool editRightTangent;
Vector2 mouseOffset;
} GuiCurveEditorState;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiCurveEditorState InitGuiCurveEditor(); // Initialize curve editor state
void GuiCurveEditor(GuiCurveEditorState *state, Rectangle bounds); // Draw and update curve control
// 1D Interpolation
// Returns the y value (in [start, end]) of the curve at x = t
// t must be normalized [0.f, 1.f]
float GuiCurveEval(GuiCurveEditorState *state, float t);
#ifdef __cplusplus
}
#endif
#endif // GUI_CURVE_EDITOR_H
/***********************************************************************************
*
* GUI_CURVE_EDITOR IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_CURVE_EDITOR_IMPLEMENTATION)
#include "../../src/raygui.h" // Change this to fit your project
#include "stdlib.h" // Required for qsort
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiCurveEditorState InitGuiCurveEditor()
{
GuiCurveEditorState state = { 0 };
state.start = 0;
state.end = 1;
state.selectedIndex = 0;
state.editLeftTangent = false;
state.editRightTangent = false;
state.mouseOffset = (Vector2){ 0.0f, 0.0f };
// At least one point (AVG by default)
state.numPoints = 1;
state.points[0].position = (Vector2){ 0.5f, 0.5f };
state.points[0].tangents = (Vector2){ 0.0f, 0.0f };
state.points[0].leftLinear = false;
state.points[0].rightLinear = false;
return state;
}
static int CompareGuiCurveEditPointPtr(const void *a, const void *b)
{
float fa = (*(GuiCurveEditorPoint**)a)->position.x;
float fb = (*(GuiCurveEditorPoint**)b)->position.x;
return ((fa > fb) - (fa < fb));
}
float GuiCurveEval(GuiCurveEditorState *state, float t)
{
// Sort points
GuiCurveEditorPoint* sortedPoints[GUI_CURVE_EDITOR_MAX_POINTS];
for (int i=0; i < state->numPoints; i++) sortedPoints[i] = &state->points[i];
qsort(sortedPoints, state->numPoints, sizeof(GuiCurveEditorPoint*), CompareGuiCurveEditPointPtr);
if (state->numPoints == 0) return state->start;
// Constants part on edges
if (t <= sortedPoints[0]->position.x) return state->start + (state->end-state->start)*sortedPoints[0]->position.y;
if (t >= sortedPoints[state->numPoints-1]->position.x) return state->start + (state->end-state->start)*sortedPoints[state->numPoints-1]->position.y;
// Find curve portion
for (int i=0; i < state->numPoints-1; i++)
{
const GuiCurveEditorPoint *p1 = sortedPoints[i];
const GuiCurveEditorPoint *p2 = sortedPoints[i+1];
// Skip this range
if (!((t >= p1->position.x) && (t < p2->position.x)) || (p1->position.x == p2->position.x)) continue;
float scale = (p2->position.x-p1->position.x);
float T = (t-p1->position.x)/scale;
float startTangent = scale*p1->tangents.y;
float endTangent = scale*p2->tangents.x;
float T2 = T*T;
float T3 = T*T*T;
return (state->start + (state->end-state->start)*((2*T3 - 3*T2 + 1)*p1->position.y + (T3 - 2*T2 + T)*startTangent + (3*T2 - 2*T3)*p2->position.y + (T3 - T2)*endTangent));
}
return state->start;
}
void GuiCurveEditor(GuiCurveEditorState *state, Rectangle bounds)
{
// CONST
//----------------------------------------------------------------------------------
const float pointSize = 10.0f;
const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
const float handleLength = pointSize*2.5f;
const float handleSize = pointSize/1.5f;
const Rectangle innerBounds = (Rectangle){ bounds.x + fontSize, bounds.y + fontSize, bounds.width - 2*fontSize, bounds.height - 2*fontSize };
const Vector2 mouse = GetMousePosition();
const Vector2 mouseLocal = (Vector2){ (mouse.x - innerBounds.x)/innerBounds.width, (innerBounds.y + innerBounds.height-mouse.y)/innerBounds.height};
//----------------------------------------------------------------------------------
// UPDATE STATE
//----------------------------------------------------------------------------------
// Find first point under mouse (-1 if not found)
int hoveredPointIndex = -1;
for (int i = 0; i < state->numPoints; i++)
{
const GuiCurveEditorPoint *p = &state->points[i];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height-p->position.y*innerBounds.height };
const Rectangle pointRect = (Rectangle){ screenPos.x - pointSize/2.0f, screenPos.y - pointSize/2.0f, pointSize, pointSize };
if (CheckCollisionPointRec(mouse, pointRect))
{
hoveredPointIndex = i;
break;
}
}
// Unselect tangents
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
state->editLeftTangent = false;
state->editRightTangent = false;
}
// Select a tangent if possible
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (state->selectedIndex != -1) && CheckCollisionPointRec(mouse, bounds))
{
const GuiCurveEditorPoint* p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height };
// Left control
Vector2 target = (Vector2){ (p->position.x-1)*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - (p->position.y-p->tangents.x)*innerBounds.height };
Vector2 dir = (Vector2){ target.x-screenPos.x, target.y-screenPos.y };
float d = sqrt(dir.x*dir.x + dir.y*dir.y);
Vector2 control = (Vector2){ screenPos.x + dir.x/d*handleLength, screenPos.y + dir.y/d*handleLength };
Rectangle controlRect = (Rectangle){ control.x - handleSize/2.0f, control.y - handleSize/2.0f, handleSize, handleSize };
// Edit left tangent
if (CheckCollisionPointRec(mouse, controlRect)) state->editLeftTangent = true;
// Right control
target = (Vector2){ (p->position.x + 1)*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - (p->position.y + p->tangents.y)*innerBounds.height };
dir = (Vector2){ target.x-screenPos.x, target.y-screenPos.y };
d = sqrt(dir.x*dir.x + dir.y*dir.y);
control = (Vector2){ screenPos.x + dir.x/d*handleLength, screenPos.y + dir.y/d*handleLength };
controlRect = (Rectangle){ control.x - handleSize/2.0f, control.y - handleSize/2.0f, handleSize, handleSize };
// Edit right tangent
if (CheckCollisionPointRec(mouse, controlRect)) state->editRightTangent = true;
}
// Move tangents
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && state->editRightTangent)
{
// editRightTangent == true implies selectedIndex != -1
GuiCurveEditorPoint *p = &state->points[state->selectedIndex];
const Vector2 dir = (Vector2){ mouseLocal.x - p->position.x, mouseLocal.y - p->position.y};
// Calculate right tangent slope
p->tangents.y = (dir.x < 0.001f)? dir.y/0.001f : dir.y/dir.x;
p->rightLinear = false; // Stop right linearization update
// Tangents are symetric by default unless SHIFT is pressed
if (!(IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT)))
{
p->tangents.x = p->tangents.y;
p->leftLinear = false; // Stop left linearization update
}
}
else if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && state->editLeftTangent)
{
// editLeftTangent == true implies selectedIndex != -1
GuiCurveEditorPoint *p = &state->points[state->selectedIndex];
const Vector2 dir = (Vector2){ mouseLocal.x - p->position.x, mouseLocal.y - p->position.y };
// Calculate left tangent slope
p->tangents.x = (dir.x > -0.001f)? dir.y/(-0.001f) : dir.y/dir.x;
p->leftLinear = false; // Stop left linearization update
// Tangents are symetric by default unless SHIFT is pressed
if (!(IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT)))
{
p->tangents.y = p->tangents.x;
p->rightLinear = false; // Stop right linearization update
}
}
// Select a point
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (hoveredPointIndex != -1) && CheckCollisionPointRec(mouse, bounds))
{
state->selectedIndex = hoveredPointIndex;
const GuiCurveEditorPoint *p = &state->points[state->selectedIndex];
state->mouseOffset = (Vector2){ p->position.x - mouseLocal.x, p->position.y - mouseLocal.y };
}
// Remove a point (check against bounds)
else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) && (hoveredPointIndex != -1) && CheckCollisionPointRec(mouse, bounds) && (state->numPoints > 1))
{
// Deselect everything
state->selectedIndex = 0; // select first point by default
state->editLeftTangent = false;
state->editRightTangent = false;
// Remove point
state->numPoints -= 1;
for (int i = hoveredPointIndex; i < state->numPoints; i++) state->points[i] = state->points[i+1];
}
// Add a point (check against innerBounds)
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, innerBounds) && (state->numPoints < GUI_CURVE_EDITOR_MAX_POINTS))
{
state->editLeftTangent = false;
state->editRightTangent = false;
// Create new point
GuiCurveEditorPoint p;
p.tangents = (Vector2){ 0.0f, 0.0f };
p.position = mouseLocal;
p.leftLinear = false;
p.rightLinear = false;
// Append point
state->points[state->numPoints] = p;
state->selectedIndex = state->numPoints; // select new point
state->numPoints += 1;
// Point is add on mouse pos
state->mouseOffset = (Vector2){ 0, 0 };
}
// Move selected point
else if ((state->selectedIndex != -1) && IsMouseButtonDown(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, bounds))
{
GuiCurveEditorPoint *p = &state->points[state->selectedIndex];
// use mouse offset on click to prevent point teleporting to mouse
const Vector2 newLocalPos = (Vector2){ mouseLocal.x + state->mouseOffset.x, mouseLocal.y + state->mouseOffset.y };
// Clamp to innerbounds
p->position.x = (newLocalPos.x < 0)? 0 : ((newLocalPos.x > 1)? 1 : newLocalPos.x);
p->position.y = (newLocalPos.y < 0)? 0 : ((newLocalPos.y > 1)? 1 : newLocalPos.y);
}
// Sort points
GuiCurveEditorPoint *sortedPoints[GUI_CURVE_EDITOR_MAX_POINTS] = { 0 };
for (int i = 0; i < state->numPoints; i++) sortedPoints[i] = &state->points[i];
qsort(sortedPoints, state->numPoints, sizeof(GuiCurveEditorPoint*), CompareGuiCurveEditPointPtr);
// Update linear tangents
for (int i = 0; i < state->numPoints; i++)
{
GuiCurveEditorPoint *p = sortedPoints[i];
// Left tangent
if ((i > 0) && p->leftLinear)
{
const GuiCurveEditorPoint *p2 = sortedPoints[i - 1];
Vector2 dir = (Vector2){ p2->position.x - p->position.x, p2->position.y - p->position.y };
p->tangents.x = (dir.x == 0)? 0 : dir.y/dir.x;
}
// Right tangent
if ((i < state->numPoints - 1) && p->rightLinear)
{
const GuiCurveEditorPoint *p2 = sortedPoints[i + 1];
Vector2 dir = (Vector2){ p2->position.x - p->position.x, p2->position.y - p->position.y };
p->tangents.y = (dir.x == 0)? 0 : dir.y/dir.x;
}
}
//----------------------------------------------------------------------------------
// DRAWING
//----------------------------------------------------------------------------------
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Draw grid
// H lines
const Color lineColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
DrawLine(bounds.x, innerBounds.y, bounds.x+bounds.width, innerBounds.y, lineColor); // end
DrawLine(bounds.x, innerBounds.y+innerBounds.height/2, bounds.x+bounds.width, innerBounds.y+innerBounds.height/2, lineColor); // avg
DrawLine(bounds.x, innerBounds.y+innerBounds.height, bounds.x+bounds.width, innerBounds.y+innerBounds.height, lineColor); // start
// V lines
DrawLine(innerBounds.x, bounds.y, innerBounds.x, bounds.y+bounds.height, lineColor); // 0
DrawLine(innerBounds.x + innerBounds.width/4, bounds.y, innerBounds.x + innerBounds.width/4, bounds.y + bounds.height, lineColor); // 0.25
DrawLine(innerBounds.x + innerBounds.width/2, bounds.y, innerBounds.x + innerBounds.width/2, bounds.y + bounds.height, lineColor); // 0.5
DrawLine(innerBounds.x + 3*innerBounds.width/4, bounds.y, innerBounds.x + 3*innerBounds.width/4, bounds.y + bounds.height, lineColor); // 0.75
DrawLine(innerBounds.x + innerBounds.width, bounds.y, innerBounds.x + innerBounds.width, bounds.y + bounds.height, lineColor); // 1
Font font = GuiGetFont();
// V labels
DrawTextEx(font, "0", (Vector2){ innerBounds.x, bounds.y + bounds.height-fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.25", (Vector2){ innerBounds.x + innerBounds.width/4.0f, bounds.y + bounds.height - fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.5", (Vector2){ innerBounds.x + innerBounds.width/2.0f, bounds.y + bounds.height - fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.75", (Vector2){ innerBounds.x + 3.0f*innerBounds.width/4.0f, bounds.y + bounds.height-fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "1", (Vector2){ innerBounds.x + innerBounds.width, bounds.y+bounds.height - fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
// H labels
DrawTextEx(font, TextFormat("%.2f", state->start), (Vector2){ innerBounds.x, innerBounds.y - fontSize+innerBounds.height }, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, TextFormat("%.2f", state->start + (state->end-state->start)/2.f), (Vector2){ innerBounds.x, innerBounds.y - fontSize + innerBounds.height/2.0f }, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, TextFormat("%.2f", state->end), (Vector2){ innerBounds.x, innerBounds.y }, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
// Draw contours
if (CheckCollisionPointRec(mouse, bounds)) DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED)));
else DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
// Draw points
for (int i = 0; i < state->numPoints; i++)
{
const GuiCurveEditorPoint *p = sortedPoints[i];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p->position.y*innerBounds.height };
const Rectangle pointRect = (Rectangle){ screenPos.x - pointSize/2.0f, screenPos.y - pointSize/2.0f, pointSize, pointSize };
Color pointColor = { 0 };
Color pointBorderColor = { 0 };
// Draw point
if (&state->points[state->selectedIndex] == p)
{
// Draw left handle
if (i > 0)
{
const Vector2 target = (Vector2){ (p->position.x - 1)*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - (p->position.y - p->tangents.x)*innerBounds.height };
const Vector2 dir = (Vector2){ target.x - screenPos.x, target.y - screenPos.y };
const float d = sqrt(dir.x*dir.x + dir.y*dir.y);
const Vector2 control = (Vector2){ screenPos.x + dir.x/d*handleLength, screenPos.y + dir.y/d*handleLength };
const Rectangle controlRect = (Rectangle){ control.x - handleSize/2.0f, control.y - handleSize/2.0f, handleSize, handleSize };
Color controlColor = { 0 };
if (state->editLeftTangent)
{
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
}
else if (CheckCollisionPointRec(mouse, controlRect))
{
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
}
else
{
controlColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
}
DrawLine(screenPos.x,screenPos.y, control.x, control.y, controlColor);
DrawRectangle(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
DrawRectangleLines(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
}
// Draw right handle
if (i < state->numPoints - 1)
{
const Vector2 target = (Vector2){ (p->position.x + 1)*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - (p->position.y + p->tangents.y)*innerBounds.height };
const Vector2 dir = (Vector2){ target.x - screenPos.x, target.y - screenPos.y };
const float d = sqrt(dir.x*dir.x + dir.y*dir.y);
const Vector2 control = (Vector2){ screenPos.x + dir.x/d*handleLength, screenPos.y + dir.y/d*handleLength };
const Rectangle controlRect = (Rectangle){ control.x - handleSize/2.0f, control.y - handleSize/2.0f, handleSize, handleSize };
Color controlColor = { 0 };
if (state->editRightTangent)
{
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
}
else if (CheckCollisionPointRec(mouse, controlRect))
{
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
}
else
{
controlColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
}
DrawLine(screenPos.x,screenPos.y, control.x, control.y, controlColor);
DrawRectangle(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
DrawRectangleLines(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
}
pointColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
pointBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}
else if (&state->points[hoveredPointIndex] == p)
{
pointColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
pointBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}
else
{
pointColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
pointBorderColor = GetColor(GuiGetStyle(BUTTON, BORDER_COLOR_NORMAL));
}
DrawRectangle(pointRect.x, pointRect.y, pointRect.width, pointRect.height, pointColor);
DrawRectangleLines(pointRect.x, pointRect.y, pointRect.width, pointRect.height, pointBorderColor);
}
// Draw curve
Color curveColor = GetColor(GuiGetStyle(LABEL, TEXT_COLOR_FOCUSED));
if (state->numPoints == 1)
{
const GuiCurveEditorPoint *p = sortedPoints[0];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p->position.y*innerBounds.height };
DrawLine(innerBounds.x, screenPos.y, innerBounds.x+innerBounds.width, screenPos.y, curveColor);
}
else
{
for (int i = 0; i < state->numPoints - 1; i++)
{
const GuiCurveEditorPoint *p1 = sortedPoints[i];
const GuiCurveEditorPoint *p2 = sortedPoints[i + 1];
const Vector2 screenPos1 = (Vector2){ p1->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p1->position.y*innerBounds.height };
const Vector2 screenPos2 = (Vector2){ p2->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p2->position.y*innerBounds.height };
// Constant on edge
if ((screenPos1.x > innerBounds.x) && (i == 0))
{
DrawLine(innerBounds.x, screenPos1.y, screenPos1.x, screenPos1.y, curveColor);
}
if ((screenPos2.x < innerBounds.x + innerBounds.width) && (i == (state->numPoints - 2)))
{
DrawLine(screenPos2.x, screenPos2.y, innerBounds.x+innerBounds.width, screenPos2.y, curveColor);
}
// Draw cubic Hermite curve
const float scale = (p2->position.x - p1->position.x)/3.0f;
const Vector2 offset1 = (Vector2){ scale, scale*p1->tangents.y };
// negative endTangent => top part => need to invert value to calculate offset
const Vector2 offset2 = (Vector2){ -scale, -scale*p2->tangents.x };
const Vector2 c1 = (Vector2){ p1->position.x + offset1.x, p1->position.y + offset1.y };
const Vector2 c2 = (Vector2){ p2->position.x + offset2.x, p2->position.y + offset2.y };
const Vector2 screenC1 = (Vector2){ c1.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - c1.y*innerBounds.height };
const Vector2 screenC2 = (Vector2){ c2.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - c2.y*innerBounds.height };
DrawSplineSegmentBezierCubic(screenPos1, screenC1, screenC2, screenPos2, 1, curveColor);
}
}
}
#endif // GUI_CURVE_EDITOR_IMPLEMENTATION

View File

@ -12,7 +12,6 @@
* - GuiComboBox()
* - GuiListView()
* - GuiToggleGroup()
* - GuiTextBoxMulti()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()
@ -22,25 +21,41 @@
*
*
* DEPENDENCIES:
* raylib 2.6-dev - Windowing/input management and drawing.
* raygui 2.6-dev - Immediate-mode GUI controls.
* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 raylib technologies (@raylibtech)
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
//#define RAYGUI_DEBUG_RECS_BOUNDS
//#define RAYGUI_DEBUG_TEXT_BOUNDS
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
// raygui embedded styles
#include "../styles/style_cyber.h" // raygui style: cyber
#include "../styles/style_jungle.h" // raygui style: jungle
#include "../styles/style_lavanda.h" // raygui style: lavanda
#include "../styles/style_dark.h" // raygui style: dark
#include "../styles/style_bluish.h" // raygui style: bluish
#include "../styles/style_terminal.h" // raygui style: terminal
#include "../styles/style_candy.h"
#include "../styles/style_cherry.h"
#include "../styles/style_ashes.h"
#include "../styles/style_enefete.h"
#include "../styles/style_sunny.h"
#include "../styles/style_amber.h"
//------------------------------------------------------------------------------------
// Program main entry point
@ -49,9 +64,9 @@ int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 690;
int screenHeight = 560;
const int screenWidth = 960;
const int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
SetExitKey(0);
@ -59,19 +74,22 @@ int main()
//----------------------------------------------------------------------------------
int dropdownBox000Active = 0;
bool dropDown000EditMode = false;
int dropdownBox001Active = 0;
bool dropDown001EditMode = false;
bool dropDown001EditMode = false;
int spinner001Value = 0;
bool spinnerEditMode = false;
int valueBox002Value = 0;
bool valueBoxEditMode = false;
char textBoxText[64] = "Text box";
bool textBoxEditMode = false;
char textBoxMultiText[1024] = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.\n\nThisisastringlongerthanexpectedwithoutspacestotestcharbreaksforthosecases,checkingifworkingasexpected.\n\nExcepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.";
bool textBoxMultiEditMode = false;
int listViewScrollIndex = 0;
int listViewActive = -1;
@ -80,36 +98,42 @@ int main()
int listViewExFocus = -1;
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
char multiTextBoxText[141] = "Multi text box";
bool multiTextBoxEditMode = false;
Color colorPickerValue = RED;
int sliderValue = 50;
int sliderBarValue = 60;
float progressValue = 0.4f;
float sliderValue = 50.0f;
float sliderBarValue = 60;
float progressValue = 0.1f;
bool forceSquaredChecked = false;
float alphaValue = 0.5f;
int comboBoxActive = 1;
//int comboBoxActive = 1;
int visualStyleActive = 0;
int prevVisualStyleActive = 0;
int toggleGroupActive = 0;
int toggleSliderActive = 0;
Vector2 viewScroll = { 0, 0 };
//----------------------------------------------------------------------------------
// Custom GUI font loading
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
char textInput[256] = { 0 };
bool showTextInputBox = false;
char textInputFileName[256] = { 0 };
bool showTextInputBox = false;
float alpha = 1.0f;
// DEBUG: Testing how those two properties affect all controls!
//GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
//GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -120,19 +144,57 @@ int main()
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
if (IsFileDropped())
{
int dropsCount = 0;
char **droppedFiles = GetDroppedFiles(&dropsCount);
if ((dropsCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
ClearDroppedFiles(); // Clear internal buffers
FilePathList droppedFiles = LoadDroppedFiles();
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
//alpha -= 0.002f;
if (alpha < 0.0f) alpha = 0.0f;
if (IsKeyPressed(KEY_SPACE)) alpha = 1.0f;
GuiSetAlpha(alpha);
//progressValue += 0.002f;
if (IsKeyPressed(KEY_LEFT)) progressValue -= 0.1f;
else if (IsKeyPressed(KEY_RIGHT)) progressValue += 0.1f;
if (progressValue > 1.0f) progressValue = 1.0f;
else if (progressValue < 0.0f) progressValue = 0.0f;
if (visualStyleActive != prevVisualStyleActive)
{
GuiLoadStyleDefault();
switch (visualStyleActive)
{
case 0: break; // Default style
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleLavanda(); break;
case 3: GuiLoadStyleDark(); break;
case 4: GuiLoadStyleBluish(); break;
case 5: GuiLoadStyleCyber(); break;
case 6: GuiLoadStyleTerminal(); break;
case 7: GuiLoadStyleCandy(); break;
case 8: GuiLoadStyleCherry(); break;
case 9: GuiLoadStyleAshes(); break;
case 10: GuiLoadStyleEnefete(); break;
case 11: GuiLoadStyleSunny(); break;
case 12: GuiLoadStyleAmber(); break;
default: break;
}
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
prevVisualStyleActive = visualStyleActive;
}
//----------------------------------------------------------------------------------
@ -141,95 +203,124 @@ int main()
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// raygui: controls drawing
//----------------------------------------------------------------------------------
// Check all possible events that require GuiLock
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
//GuiDisable();
if (showTextInputBox) GuiLock();
// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", &forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(RICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
GuiLock();
GuiSetState(GUI_STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(GUI_STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(GUI_STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(GUI_STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(GUI_STATE_NORMAL);
GuiUnlock();
comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
//GuiLock();
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(STATE_NORMAL);
//GuiUnlock();
GuiComboBox((Rectangle){ 25, 480, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal;Candy;Cherry;Ashes;Enefete;Sunny;Amber", &visualStyleActive);
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
if (dropDown000EditMode || dropDown001EditMode) GuiUnlock();
if (showTextInputBox) GuiLock(); // Stay locked
GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 4);
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0);
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
// Second GUI column
listViewActive = GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
//GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL, 1);
GuiListView((Rectangle){ 165, 25, 140, 124 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, &listViewActive);
GuiListViewEx((Rectangle){ 165, 162, 140, 184 }, listViewExList, 8, &listViewExScrollIndex, &listViewExActive, &listViewExFocus);
GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL, 0);
//GuiToggle((Rectangle){ 165, 400, 140, 25 }, "#1#ONE", &toggleGroupActive);
GuiToggleGroup((Rectangle){ 165, 360, 140, 24 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", &toggleGroupActive);
//GuiDisable();
GuiSetStyle(SLIDER, SLIDER_PADDING, 2);
GuiToggleSlider((Rectangle){ 165, 480, 140, 30 }, "ON;OFF", &toggleSliderActive);
GuiSetStyle(SLIDER, SLIDER_PADDING, 0);
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
// Third GUI column
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, colorPickerValue);
GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, &colorPickerValue);
//GuiDisable();
GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", sliderValue), &sliderValue, -50, 100);
GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), &sliderBarValue, 0, 100);
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, TextFormat("%i%%", (int)(progressValue*100)), &progressValue, 0.0f, 1.0f);
GuiEnable();
// NOTE: View rectangle could be used to perform some scissor test
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
GuiStatusBar((Rectangle){ 0, GetScreenHeight() - 20, GetScreenWidth(), 20 }, "This is a status bar");
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, alphaValue);
Rectangle view = { 0 };
GuiScrollPanel((Rectangle){ 560, 25, 102, 354 }, NULL, (Rectangle){ 560, 25, 300, 1200 }, &viewScroll, &view);
Vector2 mouseCell = { 0 };
GuiGrid((Rectangle) { 560, 25 + 180 + 195, 100, 120 }, NULL, 20, 3, &mouseCell);
GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, &alphaValue);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); // WARNING: Word-wrap does not work as expected in case of no-top alignment
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported
if (GuiTextBox((Rectangle){ 678, 25, 258, 492 }, textBoxMultiText, 1024, textBoxMultiEditMode)) textBoxMultiEditMode = !textBoxMultiEditMode;
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(STATUSBAR, TEXT_INDENTATION, 20);
if (showMessageBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(RICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
if ((result == 0) || (result == 2)) showMessageBox = false;
else if (result == 1) exitWindow = true;
}
if (showTextInputBox)
{
GuiUnlock();
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox((Rectangle){ GetScreenWidth()/2 - 120, GetScreenHeight()/2 - 60, 240, 140 }, GuiIconText(RICON_FILE_SAVE, "Save file as..."), "Introduce a save file name", "Ok;Cancel", textInput);
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Introduce output file name:", "Ok;Cancel", textInput, 255, NULL);
if (result == 1)
{
// TODO: Validate textInput value and save
strcpy(textInputFileName, textInput);
TextCopy(textInputFileName, textInput);
}
if ((result == 0) || (result == 1) || (result == 2))
if ((result == 0) || (result == 1) || (result == 2))
{
showTextInputBox = false;
strcpy(textInput, "\0");
TextCopy(textInput, "\0");
}
}
GuiUnlock();
//----------------------------------------------------------------------------------
EndDrawing();

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@ -0,0 +1,71 @@
/*******************************************************************************************
*
* raygui - controls test suite
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#include <stdio.h>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
float valueBoxValue = 0.0f;
bool valueBoxEditMode = false;
char valueBoxTextValue[32] = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
if (GuiValueBoxFloat((Rectangle){ 25, 175, 125, 30 }, NULL, valueBoxTextValue, &valueBoxValue, valueBoxEditMode))
{
valueBoxEditMode = !valueBoxEditMode;
printf("Value: %2.2f\n", valueBoxValue);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

View File

@ -3,28 +3,27 @@
* raygui - custom file dialog to load image
*
* DEPENDENCIES:
* raylib 2.6-dev - Windowing/input management and drawing.
* raygui 2.6-dev - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 raylib technologies (@raylibtech)
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_FILE_DIALOG_IMPLEMENTATION
#include "gui_file_dialog.h"
#define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
#include "gui_window_file_dialog.h"
//------------------------------------------------------------------------------------
// Program main entry point
@ -35,17 +34,17 @@ int main()
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - custom modal dialog");
SetExitKey(0);
// Custom file dialog
GuiFileDialogState fileDialogState = InitGuiFileDialog();
GuiWindowFileDialogState fileDialogState = InitGuiWindowFileDialog(GetWorkingDirectory());
bool exitWindow = false;
char fileNameToLoad[512] = { 0 };
Texture texture = { 0 };
SetTargetFPS(60);
@ -57,17 +56,17 @@ int main()
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (fileDialogState.SelectFilePressed)
{
// Load image file (if supported extension)
if (IsFileExtension(fileDialogState.fileNameText, ".png"))
{
strcpy(fileNameToLoad, TextFormat("%s/%s", fileDialogState.dirPathText, fileDialogState.fileNameText));
strcpy(fileNameToLoad, TextFormat("%s" PATH_SEPERATOR "%s", fileDialogState.dirPathText, fileDialogState.fileNameText));
UnloadTexture(texture);
texture = LoadTexture(fileNameToLoad);
}
fileDialogState.SelectFilePressed = false;
}
//----------------------------------------------------------------------------------
@ -77,23 +76,23 @@ int main()
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, WHITE);
DrawRectangleLines(GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, texture.width, texture.height, BLACK);
DrawText(fileNameToLoad, 208, GetScreenHeight() - 20, 10, GRAY);
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (fileDialogState.fileDialogActive) GuiLock();
if (fileDialogState.windowActive) GuiLock();
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.windowActive = true;
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(RICON_FILE_OPEN, "Open Image"))) fileDialogState.fileDialogActive = true;
GuiUnlock();
// GUI: Dialog Window
//--------------------------------------------------------------------------------
GuiFileDialog(&fileDialogState);
GuiWindowFileDialog(&fileDialogState);
//--------------------------------------------------------------------------------
//----------------------------------------------------------------------------------

View File

@ -1,558 +0,0 @@
/*******************************************************************************************
*
* FileDialog v1.0.0 - Modal file dialog to open/save files
*
* MODULE USAGE:
* #define GUI_FILE_DIALOG_IMPLEMENTATION
* #include "gui_file_dialog.h"
*
* INIT: GuiFileDialogState state = InitGuiFileDialog();
* DRAW: GuiFileDialog(&state);
*
* NOTE: This module depends on some raylib file system functions:
* - GetDirectoryFiles()
* - ClearDirectoryFiles()
* - GetWorkingDirectory()
* - DirectoryExists()
* - FileExists()
*
* LICENSE: Propietary License
*
* Copyright (c) 2019 raylib technologies (@raylibtech). All Rights Reserved.
*
* Unauthorized copying of this file, via any medium is strictly prohibited
* This project is proprietary and confidential unless the owner allows
* usage in any other form by expresely written permission.
*
**********************************************************************************************/
#include "raylib.h"
// WARNING: raygui implementation is expected to be defined before including this header
#undef RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#ifndef GUI_FILE_DIALOG_H
#define GUI_FILE_DIALOG_H
typedef struct {
Vector2 position;
bool fileDialogActive;
bool dirPathEditMode;
char dirPathText[256];
int filesListScrollIndex;
bool filesListEditMode;
int filesListActive;
bool fileNameEditMode;
char fileNameText[256];
bool SelectFilePressed;
bool CancelFilePressed;
int fileTypeActive;
// Custom state variables (depend on development software)
// NOTE: This variables should be added manually if required
char **dirFiles;
int dirFilesCount;
char filterExt[256];
char dirPathTextCopy[256];
char fileNameTextCopy[256];
int prevFilesListActive;
} GuiFileDialogState;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiFileDialogState InitGuiFileDialog(void);
void GuiFileDialog(GuiFileDialogState *state);
#ifdef __cplusplus
}
#endif
#endif // GUI_FILE_DIALOG_H
/***********************************************************************************
*
* GUI_FILE_DIALOG IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_FILE_DIALOG_IMPLEMENTATION)
#include "../../src/raygui.h"
#include <string.h> // Required for: strcpy()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_DIRECTORY_FILES 1024
#define MAX_DIR_PATH_LENGTH 1024
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// Detailed file info type
typedef struct FileInfo {
const char *name;
int size;
int modTime;
int type;
int icon;
} FileInfo;
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
char **dirFilesIcon = NULL;
//----------------------------------------------------------------------------------
// Internal Module Functions Definition
//----------------------------------------------------------------------------------
// Read all filenames from directory (supported file types)
static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt);
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// List View control for files info with extended parameters
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiFileDialogState InitGuiFileDialog(void)
{
GuiFileDialogState state = { 0 };
state.position = (Vector2){ GetScreenWidth()/2 - 480/2, GetScreenHeight()/2 - 305/2 };
state.fileDialogActive = false;
state.dirPathEditMode = false;
state.filesListActive = -1;
state.prevFilesListActive = state.filesListActive;
state.filesListScrollIndex = 0;
state.fileNameEditMode = false;
state.SelectFilePressed = false;
state.CancelFilePressed = false;
state.fileTypeActive = 0;
// Custom variables initialization
strcpy(state.dirPathText, GetWorkingDirectory());
strcpy(state.dirPathTextCopy, state.dirPathText);
strcpy(state.filterExt, "all");
state.dirFilesCount = 0;
state.dirFiles = NULL; // NOTE: Loaded lazily on window active
strcpy(state.fileNameText, "\0");
strcpy(state.fileNameTextCopy, state.fileNameText);
return state;
}
void GuiFileDialog(GuiFileDialogState *state)
{
if (state->fileDialogActive)
{
// Load dirFilesIcon and state->dirFiles lazily on windows open
// NOTE: they are automatically unloaded at fileDialog closing
//------------------------------------------------------------------------------------
if (dirFilesIcon == NULL)
{
dirFilesIcon = (char **)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(char *)); // Max files to read
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)calloc(MAX_DIR_PATH_LENGTH, 1); // Max file name length
}
if (state->dirFiles == NULL) state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
//------------------------------------------------------------------------------------
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, 480, 310 }, "#198#Select File Dialog");
if (GuiButton((Rectangle){ state->position.x + 430, state->position.y + 35, 40, 25 }, "< .."))
{
// Move dir path one level up
strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
RL_FREE(state->dirFiles);
// Read files in the new path
state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
state->filesListActive = -1;
strcpy(state->fileNameText, "\0");
strcpy(state->fileNameTextCopy, state->fileNameText);
}
if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, 410, 25 }, state->dirPathText, 256, state->dirPathEditMode))
{
if (state->dirPathEditMode)
{
// Verify if a valid path has been introduced
if (DirectoryExists(state->dirPathText))
{
// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
RL_FREE(state->dirFiles);
// Read files in new path
state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
strcpy(state->dirPathTextCopy, state->dirPathText);
}
else strcpy(state->dirPathText, state->dirPathTextCopy);
}
state->dirPathEditMode = !state->dirPathEditMode;
}
int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
int prevElementsHeight = GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 24);
// TODO: ListViewElements should be aligned left
state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, 460, 164 }, dirFilesIcon, state->dirFilesCount, NULL, &state->filesListScrollIndex, state->filesListActive);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, prevElementsHeight);
if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
{
strcpy(state->fileNameText, state->dirFiles[state->filesListActive]);
if (DirectoryExists(TextFormat("%s\\%s", state->dirPathText, state->fileNameText)))
{
if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
else strcpy(state->dirPathText, TextFormat("%s\\%s", state->dirPathText, state->fileNameText));
strcpy(state->dirPathTextCopy, state->dirPathText);
// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
RL_FREE(state->dirFiles);
// Read files in new path
state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
strcpy(state->dirPathTextCopy, state->dirPathText);
state->filesListActive = -1;
strcpy(state->fileNameText, "\0");
strcpy(state->fileNameTextCopy, state->fileNameText);
}
state->prevFilesListActive = state->filesListActive;
}
GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 245, 68, 25 }, "File name:");
if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + 245, 275, 25 }, state->fileNameText, 128, state->fileNameEditMode))
{
if (state->fileNameText)
{
// Verify if a valid filename has been introduced
if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
{
// Select filename from list view
for (int i = 0; i < state->dirFilesCount; i++)
{
if (TextIsEqual(state->fileNameText, state->dirFiles[i]))
{
state->filesListActive = i;
strcpy(state->fileNameTextCopy, state->fileNameText);
break;
}
}
}
else
{
strcpy(state->fileNameText, state->fileNameTextCopy);
}
}
state->fileNameEditMode = !state->fileNameEditMode;
}
state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + 275, 275, 25 }, "All files", state->fileTypeActive);
GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 275, 68, 25 }, "File filter:");
state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + 360, state->position.y + 245, 110, 25 }, "Select");
if (state->SelectFilePressed) state->fileDialogActive = false;
if (GuiButton((Rectangle){ state->position.x + 360, state->position.y + 275, 110, 25 }, "Cancel")) state->fileDialogActive = false;
// File dialog has been closed!
if (!state->fileDialogActive)
{
// RL_FREE dirFiles memory
for (int i = 0; i < state->dirFilesCount; i++)
{
RL_FREE(state->dirFiles[i]);
RL_FREE(dirFilesIcon[i]);
}
RL_FREE(state->dirFiles);
RL_FREE(dirFilesIcon);
dirFilesIcon = NULL;
state->dirFiles = NULL;
}
}
}
// Read all filenames from directory (supported file types)
static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt)
{
int validFilesCount = 0;
char **validFiles = (char **)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(char *)); // Max files to read
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) validFiles[i] = (char *)RL_MALLOC(MAX_DIR_PATH_LENGTH); // Max file name length
int filterExtCount = 0;
const char **extensions = GuiTextSplit(filterExt, &filterExtCount, NULL);
bool filterExtensions = true;
int dirFilesCount = 0;
char **files = GetDirectoryFiles(dir, &dirFilesCount);
if (TextIsEqual(extensions[0], "all")) filterExtensions = false;
for (int i = 0; (i < dirFilesCount) && (validFilesCount < MAX_DIRECTORY_FILES); i++)
{
if (TextIsEqual(files[i], ".")) continue;
if (!filterExtensions)
{
strcpy(validFiles[validFilesCount], files[i]);
// Only filter files by extensions, directories should be available
if (DirectoryExists(TextFormat("%s\\%s", dir, files[i]))) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 1, files[i]));
else
{
// TODO: Assign custom filetype icons depending on file extension (image, audio, text, video, models...)
if (IsFileExtension(files[i], ".png")) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 12, files[i]));
else strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 10, files[i]));
}
validFilesCount++;
}
else
{
for (int j = 0; j < filterExtCount; j++)
{
// Check file type extensions supported
// NOTE: We just store valid files list
if (IsFileExtension(files[i], extensions[j]))
{
// TODO: Assign custom filetype icons depending on file extension (image, audio, text, video, models...)
if (IsFileExtension(files[i], ".png")) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 12, files[i]));
else strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 10, files[i]));
validFilesCount++;
}
}
}
}
// TODO: Sort files and directories: dir by name + files by name
ClearDirectoryFiles();
*filesCount = validFilesCount;
return validFiles;
}
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// List View control for files info with extended parameters
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
{
GuiControlState state = guiState;
int itemFocused = (focus == NULL)? -1 : *focus;
int itemSelected = active;
// Check if we need a scroll bar
bool useScrollBar = false;
if ((GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING))*count > bounds.height) useScrollBar = true;
// Define base item rectangle [0]
Rectangle itemBounds = { 0 };
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.height = GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT);
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
// Get items on the list
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
if (visibleItems > count) visibleItems = count;
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
int endIndex = startIndex + visibleItems;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check mouse inside list view
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
// Check focused and selected item
for (int i = 0; i < visibleItems; i++)
{
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = startIndex + i;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
break;
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
}
if (useScrollBar)
{
int wheelMove = GetMouseWheelMove();
startIndex -= wheelMove;
if (startIndex < 0) startIndex = 0;
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
endIndex = startIndex + visibleItems;
if (endIndex > count) endIndex = count;
}
}
else itemFocused = -1;
// Reset item rectangle y to [0]
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
// TODO: Draw list view header with file sections: icon+name | size | type | modTime
// Draw visible items
for (int i = 0; i < visibleItems; i++)
{
if (state == GUI_STATE_DISABLED)
{
if ((startIndex + i) == itemSelected)
{
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
}
// TODO: Draw full file info line: icon+name | size | type | modTime
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
}
else
{
if ((startIndex + i) == itemSelected)
{
// Draw item selected
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
}
else if ((startIndex + i) == itemFocused)
{
// Draw item focused
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
}
else
{
// Draw item normal
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
}
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
}
if (useScrollBar)
{
Rectangle scrollBarBounds = {
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
};
// Calculate percentage of visible items and apply same percentage to scrollbar
float percentVisible = (float)(endIndex - startIndex)/count;
float sliderSize = bounds.height*percentVisible;
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, sliderSize); // Change slider size
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, prevSliderSize); // Reset slider size to default
}
//--------------------------------------------------------------------
if (focus != NULL) *focus = itemFocused;
if (scrollIndex != NULL) *scrollIndex = startIndex;
return itemSelected;
}
#endif // USE_CUSTOM_LISTVIEW_FILEINFO
#endif // GUI_FILE_DIALOG_IMPLEMENTATION

View File

@ -0,0 +1,625 @@
/*******************************************************************************************
*
* Window File Dialog v1.2 - Modal file dialog to open/save files
*
* MODULE USAGE:
* #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
* #include "gui_window_file_dialog.h"
*
* INIT: GuiWindowFileDialogState state = GuiInitWindowFileDialog();
* DRAW: GuiWindowFileDialog(&state);
*
* NOTE: This module depends on some raylib file system functions:
* - LoadDirectoryFiles()
* - UnloadDirectoryFiles()
* - GetWorkingDirectory()
* - DirectoryExists()
* - FileExists()
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#ifndef GUI_WINDOW_FILE_DIALOG_H
#define GUI_WINDOW_FILE_DIALOG_H
// Gui file dialog context data
typedef struct {
// Window management variables
bool windowActive;
Rectangle windowBounds;
Vector2 panOffset;
bool dragMode;
bool supportDrag;
// UI variables
bool dirPathEditMode;
char dirPathText[1024];
int filesListScrollIndex;
bool filesListEditMode;
int filesListActive;
bool fileNameEditMode;
char fileNameText[1024];
bool SelectFilePressed;
bool CancelFilePressed;
int fileTypeActive;
int itemFocused;
// Custom state variables
FilePathList dirFiles;
char filterExt[256];
char dirPathTextCopy[1024];
char fileNameTextCopy[1024];
int prevFilesListActive;
bool saveFileMode;
} GuiWindowFileDialogState;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath);
void GuiWindowFileDialog(GuiWindowFileDialogState *state);
#ifdef __cplusplus
}
#endif
#endif // GUI_WINDOW_FILE_DIALOG_H
/***********************************************************************************
*
* GUI_WINDOW_FILE_DIALOG IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION)
#include "../../src/raygui.h"
#include <string.h> // Required for: strcpy()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_DIRECTORY_FILES 2048
#define MAX_ICON_PATH_LENGTH 512
#ifdef _WIN32
#define PATH_SEPERATOR "\\"
#else
#define PATH_SEPERATOR "/"
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// Detailed file info type
typedef struct FileInfo {
const char *name;
int size;
int modTime;
int type;
int icon;
} FileInfo;
#else
// Filename only
typedef char *FileInfo; // Files are just a path string
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
FileInfo *dirFilesIcon = NULL; // Path string + icon (for fancy drawing)
//----------------------------------------------------------------------------------
// Internal Module Functions Definition
//----------------------------------------------------------------------------------
// Read files in new path
static void ReloadDirectoryFiles(GuiWindowFileDialogState *state);
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// List View control for files info with extended parameters
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active);
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath)
{
GuiWindowFileDialogState state = { 0 };
// Init window data
state.windowBounds = (Rectangle){ GetScreenWidth()/2 - 440/2, GetScreenHeight()/2 - 310/2, 440, 310 };
state.windowActive = false;
state.supportDrag = true;
state.dragMode = false;
state.panOffset = (Vector2){ 0, 0 };
// Init path data
state.dirPathEditMode = false;
state.filesListActive = -1;
state.prevFilesListActive = state.filesListActive;
state.filesListScrollIndex = 0;
state.fileNameEditMode = false;
state.SelectFilePressed = false;
state.CancelFilePressed = false;
state.fileTypeActive = 0;
strcpy(state.fileNameText, "\0");
// Custom variables initialization
if (initPath && DirectoryExists(initPath))
{
strcpy(state.dirPathText, initPath);
}
else if (initPath && FileExists(initPath))
{
strcpy(state.dirPathText, GetDirectoryPath(initPath));
strcpy(state.fileNameText, GetFileName(initPath));
}
else strcpy(state.dirPathText, GetWorkingDirectory());
// TODO: Why we keep a copy?
strcpy(state.dirPathTextCopy, state.dirPathText);
strcpy(state.fileNameTextCopy, state.fileNameText);
state.filterExt[0] = '\0';
//strcpy(state.filterExt, "all");
state.dirFiles.count = 0;
return state;
}
// Update and draw file dialog
void GuiWindowFileDialog(GuiWindowFileDialogState *state)
{
if (state->windowActive)
{
// Update window dragging
//----------------------------------------------------------------------------------------
if (state->supportDrag)
{
Vector2 mousePosition = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
// Window can be dragged from the top window bar
if (CheckCollisionPointRec(mousePosition, (Rectangle){ state->windowBounds.x, state->windowBounds.y, (float)state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }))
{
state->dragMode = true;
state->panOffset.x = mousePosition.x - state->windowBounds.x;
state->panOffset.y = mousePosition.y - state->windowBounds.y;
}
}
if (state->dragMode)
{
state->windowBounds.x = (mousePosition.x - state->panOffset.x);
state->windowBounds.y = (mousePosition.y - state->panOffset.y);
// Check screen limits to avoid moving out of screen
if (state->windowBounds.x < 0) state->windowBounds.x = 0;
else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
if (state->windowBounds.y < 0) state->windowBounds.y = 0;
else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false;
}
}
//----------------------------------------------------------------------------------------
// Load dirFilesIcon and state->dirFiles lazily on windows open
// NOTE: They are automatically unloaded at fileDialog closing
//----------------------------------------------------------------------------------------
if (dirFilesIcon == NULL)
{
dirFilesIcon = (FileInfo *)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length
}
// Load current directory files
if (state->dirFiles.paths == NULL) ReloadDirectoryFiles(state);
//----------------------------------------------------------------------------------------
// Draw window and controls
//----------------------------------------------------------------------------------------
state->windowActive = !GuiWindowBox(state->windowBounds, "#198# Select File Dialog");
// Draw previous directory button + logic
if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 48, state->windowBounds.y + 24 + 12, 40, 24 }, "< .."))
{
// Move dir path one level up
strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
state->filesListActive = -1;
memset(state->fileNameText, 0, 1024);
memset(state->fileNameTextCopy, 0, 1024);
}
// Draw current directory text box info + path editing logic
if (GuiTextBox((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 24 + 12, state->windowBounds.width - 48 - 16, 24 }, state->dirPathText, 1024, state->dirPathEditMode))
{
if (state->dirPathEditMode)
{
// Verify if a valid path has been introduced
if (DirectoryExists(state->dirPathText))
{
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
strcpy(state->dirPathTextCopy, state->dirPathText);
}
else strcpy(state->dirPathText, state->dirPathTextCopy);
}
state->dirPathEditMode = !state->dirPathEditMode;
}
// List view elements are aligned left
int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
# else
GuiListViewEx((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 },
(const char**)dirFilesIcon, state->dirFiles.count, &state->filesListScrollIndex, &state->filesListActive, &state->itemFocused);
# endif
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
// Check if a path has been selected, if it is a directory, move to that directory (and reload paths)
if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
{
strcpy(state->fileNameText, GetFileName(state->dirFiles.paths[state->filesListActive]));
if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
{
if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
else strcpy(state->dirPathText, TextFormat("%s/%s", (strcmp(state->dirPathText, "/") == 0)? "" : state->dirPathText, state->fileNameText));
strcpy(state->dirPathTextCopy, state->dirPathText);
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
strcpy(state->dirPathTextCopy, state->dirPathText);
state->filesListActive = -1;
strcpy(state->fileNameText, "\0");
strcpy(state->fileNameTextCopy, state->fileNameText);
}
state->prevFilesListActive = state->filesListActive;
}
// Draw bottom controls
//--------------------------------------------------------------------------------------
GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 68, 60, 24 }, "File name:");
if (GuiTextBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 68, state->windowBounds.width - 184, 24 }, state->fileNameText, 128, state->fileNameEditMode))
{
if (*state->fileNameText)
{
// Verify if a valid filename has been introduced
if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
{
// Select filename from list view
for (unsigned int i = 0; i < state->dirFiles.count; i++)
{
if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i]))
{
state->filesListActive = i;
strcpy(state->fileNameTextCopy, state->fileNameText);
break;
}
}
}
else if (!state->saveFileMode)
{
strcpy(state->fileNameText, state->fileNameTextCopy);
}
}
state->fileNameEditMode = !state->fileNameEditMode;
}
GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:");
GuiComboBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", &state->fileTypeActive);
state->SelectFilePressed = GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select");
if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 96, 24 }, "Cancel")) state->windowActive = false;
//--------------------------------------------------------------------------------------
// Exit on file selected
if (state->SelectFilePressed) state->windowActive = false;
// File dialog has been closed, free all memory before exit
if (!state->windowActive)
{
// Free dirFilesIcon memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesIcon[i]);
RL_FREE(dirFilesIcon);
dirFilesIcon = NULL;
// Unload directory file paths
UnloadDirectoryFiles(state->dirFiles);
// Reset state variables
state->dirFiles.count = 0;
state->dirFiles.capacity = 0;
state->dirFiles.paths = NULL;
}
}
}
// Compare two files from a directory
static inline int FileCompare(const char *d1, const char *d2, const char *dir)
{
const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1));
const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2));
if (b1 && !b2) return -1;
if (!b1 && b2) return 1;
if (!FileExists(TextFormat("%s/%s", dir, d1))) return 1;
if (!FileExists(TextFormat("%s/%s", dir, d2))) return -1;
return strcmp(d1, d2);
}
// Read files in new path
static void ReloadDirectoryFiles(GuiWindowFileDialogState *state)
{
UnloadDirectoryFiles(state->dirFiles);
state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, (state->filterExt[0] == '\0')? NULL : state->filterExt, false);
state->itemFocused = 0;
// Reset dirFilesIcon memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH);
// Copy paths as icon + fileNames into dirFilesIcon
for (unsigned int i = 0; i < state->dirFiles.count; i++)
{
if (IsPathFile(state->dirFiles.paths[i]))
{
// Path is a file, a file icon for convenience (for some recognized extensions)
if (IsFileExtension(state->dirFiles.paths[i], ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;.pkm;.ktx;.pvr;.astc"))
{
strcpy(dirFilesIcon[i], TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff"))
{
strcpy(dirFilesIcon[i], TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;.lua;.py;.glsl;.vs;.fs"))
{
strcpy(dirFilesIcon[i], TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".exe;.bin;.raw;.msi"))
{
strcpy(dirFilesIcon[i], TextFormat("#200#%s", GetFileName(state->dirFiles.paths[i])));
}
else strcpy(dirFilesIcon[i], TextFormat("#218#%s", GetFileName(state->dirFiles.paths[i])));
}
else
{
// Path is a directory, add a directory icon
strcpy(dirFilesIcon[i], TextFormat("#1#%s", GetFileName(state->dirFiles.paths[i])));
}
}
}
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// List View control for files info with extended parameters
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int *active)
{
int result = 0;
GuiState state = guiState;
int itemFocused = (focus == NULL)? -1 : *focus;
int itemSelected = *active;
// Check if we need a scroll bar
bool useScrollBar = false;
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
// Define base item rectangle [0]
Rectangle itemBounds = { 0 };
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
// Get items on the list
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
if (visibleItems > count) visibleItems = count;
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
int endIndex = startIndex + visibleItems;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check mouse inside list view
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
// Check focused and selected item
for (int i = 0; i < visibleItems; i++)
{
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = startIndex + i;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
break;
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
}
if (useScrollBar)
{
int wheelMove = GetMouseWheelMove();
startIndex -= wheelMove;
if (startIndex < 0) startIndex = 0;
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
endIndex = startIndex + visibleItems;
if (endIndex > count) endIndex = count;
}
}
else itemFocused = -1;
// Reset item rectangle y to [0]
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
// TODO: Draw list view header with file sections: icon+name | size | type | modTime
// Draw visible items
for (int i = 0; i < visibleItems; i++)
{
if (state == GUI_STATE_DISABLED)
{
if ((startIndex + i) == itemSelected)
{
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
}
// TODO: Draw full file info line: icon+name | size | type | modTime
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
}
else
{
if ((startIndex + i) == itemSelected)
{
// Draw item selected
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
}
else if ((startIndex + i) == itemFocused)
{
// Draw item focused
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
}
else
{
// Draw item normal
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
}
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
}
if (useScrollBar)
{
Rectangle scrollBarBounds = {
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
};
// Calculate percentage of visible items and apply same percentage to scrollbar
float percentVisible = (float)(endIndex - startIndex)/count;
float sliderSize = bounds.height*percentVisible;
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, prevSliderSize); // Reset slider size to default
}
//--------------------------------------------------------------------
if (focus != NULL) *focus = itemFocused;
if (scrollIndex != NULL) *scrollIndex = startIndex;
*active = itemSelected;
return result;
}
#endif // USE_CUSTOM_LISTVIEW_FILEINFO
#endif // GUI_FILE_DIALOG_IMPLEMENTATION

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/*******************************************************************************************
*
* raygui - basic calculator app with custom input box for float values
*
* DEPENDENCIES:
* raylib 4.5 - Windowing/input management and drawing.
* raygui 3.5 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
int guiFloatingPointIndex = 0; // Global variable shared by all GuiFloatBox()
int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue, int maxValue, bool editMode); // Custom input box that works with float values. Basicly GuiValueBox(), but with some changes
int main()
{
InitWindow(250, 100, "Basic calculator");
// General variables
SetTargetFPS(60);
float variableA = 0.0f;
float variableB = 0.0f;
float result = 0.0f;
char operation[2];
operation[0] = '+';
operation[1] = '\0';
bool variableAMode = false;
bool variableBMode = false;
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (GuiFloatBox((Rectangle){ 10, 10, 100, 20 }, NULL, &variableA, -1000000.0, 1000000.0, variableAMode)) variableAMode = !variableAMode;
if (GuiFloatBox((Rectangle){ 140, 10, 100, 20 }, NULL, &variableB, -1000000.0, 1000000.0, variableBMode)) variableBMode = !variableBMode;
if (GuiButton((Rectangle){ 10, 70, 50, 20 }, "+"))
{
result = variableA + variableB;
operation[0] = '+';
}
if (GuiButton((Rectangle){ 70, 70, 50, 20 }, "-"))
{
result = variableA - variableB;
operation[0] = '-';
}
if (GuiButton((Rectangle){ 130, 70, 50, 20 }, "*"))
{
result = variableA * variableB;
operation[0] = '*';
}
if (GuiButton((Rectangle){ 190, 70, 50, 20 }, "/"))
{
result = variableA / variableB;
operation[0] = '/';
}
DrawText(operation, 123, 15, 10, DARKGRAY);
GuiFloatBox((Rectangle){ 55, 40, 135, 20 }, "= ", &result, -2000000.0, 2000000.0, false);
EndDrawing();
//----------------------------------------------------------------------------------
}
CloseWindow();
}
// Float Box control, updates input text with numbers
int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue, int maxValue, bool editMode)
{
#if !defined(RAYGUI_VALUEBOX_MAX_CHARS)
#define RAYGUI_VALUEBOX_MAX_CHARS 32
#endif
int result = 0;
GuiState state = guiState;
char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0";
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = (float)GuiGetTextWidth(text) + 2;
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height / 2.0f - GuiGetStyle(DEFAULT, TEXT_SIZE) / 2.0f;
if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
if (*value >= 0) sprintf(textValue, "+%.3f", *value);
else sprintf(textValue, "%.3f", *value);
bool valueHasChanged = false;
int keyCount = (int)strlen(textValue) - guiFloatingPointIndex;
if (editMode)
{
state = STATE_PRESSED;
// Only allow keys in range [48..57]
if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
{
if (GuiGetTextWidth(textValue) < bounds.width)
{
int key = GetCharPressed();
if ((key >= 48) && (key <= 57) && guiFloatingPointIndex)
{
if (guiFloatingPointIndex && guiFloatingPointIndex != 4) guiFloatingPointIndex--;
textValue[keyCount] = (char)key;
textValue[++keyCount] = '\0';
valueHasChanged = true;
}
}
}
// Delete text
if (keyCount > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
{
if (guiFloatingPointIndex < 4) guiFloatingPointIndex++;
keyCount--;
textValue[keyCount] = '\0';
valueHasChanged = true;
}
}
// Change sign
if (IsKeyPressed(KEY_MINUS))
{
if (textValue[0] == '+') textValue[0] = '-';
else if (textValue[0] == '-') textValue[0] = '+';
valueHasChanged = true;
}
// Add decimal separator
if ((IsKeyPressed(KEY_COMMA) || IsKeyPressed(KEY_PERIOD)) && guiFloatingPointIndex == 4)
{
guiFloatingPointIndex--;
valueHasChanged = true;
}
if (valueHasChanged)
{
*value = atof(textValue);
}
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
{
guiFloatingPointIndex = 0;
result = 1;
}
}
else
{
if (*value > maxValue) *value = maxValue;
else if (*value < minValue) *value = minValue;
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
Color baseColor = BLANK;
sprintf(textValue, "%.3f", *value);
if (state == STATE_PRESSED)
{
baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
textValue[(int)strlen(textValue) - guiFloatingPointIndex] = '\0';
}
else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
// WARNING: BLANK color does not work properly with Fade()
GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state * 3))), guiAlpha), baseColor);
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state * 3))), guiAlpha));
// Draw cursor
if (editMode)
{
// NOTE: ValueBox internal text is always centered
Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue) / 2.0f + bounds.width / 2.0f + 1, bounds.y + 2.0f * GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4 * GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
// Draw text label if provided
GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) ? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state * 3))), guiAlpha));
//--------------------------------------------------------------------
return result;
}

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/*******************************************************************************************
*
* raygui - custom sliders
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//----------------------------------------------------------------------------------
// Controls Functions Declaration
//----------------------------------------------------------------------------------
float GuiVerticalSlider(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue);
float GuiVerticalSliderBar(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue);
float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue, int sliderHeight);
bool GuiSliderOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode);
bool GuiSliderBarOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode);
bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth, bool editMode);
bool GuiVerticalSliderOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode);
bool GuiVerticalSliderBarOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode);
bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, int sliderHeight, bool editMode);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - custom sliders");
float value = 0.5f;
bool sliderEditMode = false;
bool vSliderEditMode = false;
bool vSliderBarEditMode = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
if (vSliderEditMode || vSliderBarEditMode) GuiLock();
else GuiUnlock();
// raygui: controls drawing
//----------------------------------------------------------------------------------
GuiGroupBox((Rectangle){ 66, 24, 276, 312 }, "STANDARD");
GuiSlider((Rectangle){ 96, 48, 216, 16 }, TextFormat("%0.2f", value), NULL, &value, 0.0f, 1.0f);
value = GuiVerticalSlider((Rectangle){ 120, 120, 24, 192 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
value = GuiVerticalSliderBar((Rectangle){ 264, 120, 24, 192 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
GuiGroupBox((Rectangle){ 378, 24, 276, 312 }, "OWNING");
if (GuiSliderOwning((Rectangle){ 408, 48, 216, 16 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, sliderEditMode)) sliderEditMode = !sliderEditMode;
if (GuiVerticalSliderOwning((Rectangle){ 432, 120, 24, 192 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, vSliderEditMode)) vSliderEditMode = !vSliderEditMode;
if (GuiVerticalSliderBarOwning((Rectangle){ 576, 120, 24, 192 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, vSliderBarEditMode)) vSliderBarEditMode = !vSliderBarEditMode;
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Controls Functions Definitions (local)
//------------------------------------------------------------------------------------
float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue, int sliderHeight)
{
GuiState state = (GuiState)GuiGetState();
int sliderValue = (int)(((value - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
bounds.y + bounds.height - sliderValue,
bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
0.0f,
};
if (sliderHeight > 0) // Slider
{
slider.y -= sliderHeight/2;
slider.height = (float)sliderHeight;
}
else if (sliderHeight == 0) // SliderBar
{
slider.y -= GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
// Get equivalent value and slider position from mousePoint.x
float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
value = (maxValue - minValue) * normalizedValue + minValue;
if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
else if (sliderHeight == 0) // SliderBar
{
slider.y = mousePoint.y;
slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
else state = STATE_FOCUSED;
}
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
}
// Bar limits check
if (sliderHeight > 0) // Slider
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.y + slider.height) >= (bounds.y + bounds.height)) slider.y = bounds.y + bounds.height - slider.height - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderHeight == 0) // SliderBar
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
{
slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw top/bottom text if provided
if (textTop != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GuiGetTextWidth(textTop);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y - textBounds.height - GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textTop, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textBottom != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GuiGetTextWidth(textBottom);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height + GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
return value;
}
float GuiVerticalSlider(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue)
{
return GuiVerticalSliderPro(bounds, textTop, textBottom, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
}
float GuiVerticalSliderBar(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue)
{
return GuiVerticalSliderPro(bounds, textTop, textBottom, value, minValue, maxValue, 0);
}
bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth, bool editMode)
{
GuiState state = (GuiState)GuiGetState();
float tempValue = *value;
bool pressed = false;
int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x,
bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
0,
bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING)
};
if (sliderWidth > 0) // Slider
{
slider.x += (sliderValue - sliderWidth/2);
slider.width = (float)sliderWidth;
}
else if (sliderWidth == 0) // SliderBar
{
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.width = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked))
{
Vector2 mousePoint = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
pressed = true;
}
}
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && editMode)
{
pressed = true;
}
if (editMode)
{
state = STATE_PRESSED;
tempValue = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
}
if (tempValue > maxValue) tempValue = maxValue;
else if (tempValue < minValue) tempValue = minValue;
}
// Bar limits check
if (sliderWidth > 0) // Slider
{
if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderWidth == 0) // SliderBar
{
if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED)
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw left/right text if provided
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GuiGetTextWidth(textLeft);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GuiGetTextWidth(textRight);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
bool GuiSliderOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode)
{
return GuiSliderProOwning(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), editMode);
}
bool GuiSliderBarOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode)
{
return GuiSliderProOwning(bounds, textLeft, textRight, value, minValue, maxValue, 0, editMode);
}
bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, int sliderHeight, bool editMode)
{
GuiState state = (GuiState)GuiGetState();
float tempValue = *value;
bool pressed = false;
int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
bounds.y + bounds.height - sliderValue,
bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
0.0f,
};
if (sliderHeight > 0) // Slider
{
slider.y -= sliderHeight/2;
slider.height = (float)sliderHeight;
}
else if (sliderHeight == 0) // SliderBar
{
slider.y -= GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked))
{
Vector2 mousePoint = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
pressed = true;
}
}
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && editMode)
{
pressed = true;
}
if (editMode)
{
state = STATE_PRESSED;
float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
tempValue = (maxValue - minValue) * normalizedValue + minValue;
if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
else if (sliderHeight == 0) // SliderBar
{
slider.y = mousePoint.y;
slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
}
if (tempValue > maxValue) tempValue = maxValue;
else if (tempValue < minValue) tempValue = minValue;
}
// Bar limits check
if (sliderHeight > 0) // Slider
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.y + slider.height) >= (bounds.y + bounds.height)) slider.y = bounds.y + bounds.height - slider.height - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderHeight == 0) // SliderBar
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
{
slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED)
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw top/bottom text if provided
if (textTop != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GuiGetTextWidth(textTop);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y - textBounds.height - GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textTop, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textBottom != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GuiGetTextWidth(textBottom);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height + GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
bool GuiVerticalSliderOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode)
{
return GuiVerticalSliderProOwning(bounds, textTop, textBottom, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), editMode);
}
bool GuiVerticalSliderBarOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode)
{
return GuiVerticalSliderProOwning(bounds, textTop, textBottom, value, minValue, maxValue, 0, editMode);
}

View File

@ -0,0 +1,148 @@
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#include "../../styles/dark/style_dark.h"
static Vector2 window_position = { 10, 10 };
static Vector2 window_size = { 200, 400 };
static bool minimized = false;
static bool moving = false;
static bool resizing = false;
static Vector2 scroll;
static Vector2 window2_position = { 250, 10 };
static Vector2 window2_size = { 200, 400 };
static bool minimized2 = false;
static bool moving2 = false;
static bool resizing2 = false;
static Vector2 scroll2;
void GuiWindowFloating(Vector2 *position, Vector2 *size, bool *minimized, bool *moving, bool *resizing, void (*draw_content)(Vector2, Vector2), Vector2 content_size, Vector2 *scroll, const char* title) {
#if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT)
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#endif
#if !defined(RAYGUI_WINDOW_CLOSEBUTTON_SIZE)
#define RAYGUI_WINDOW_CLOSEBUTTON_SIZE 18
#endif
int close_title_size_delta_half = (RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_WINDOW_CLOSEBUTTON_SIZE) / 2;
// window movement and resize input and collision check
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !*moving && !*resizing) {
Vector2 mouse_position = GetMousePosition();
Rectangle title_collision_rect = { position->x, position->y, size->x - (RAYGUI_WINDOW_CLOSEBUTTON_SIZE + close_title_size_delta_half), RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
Rectangle resize_collision_rect = { position->x + size->x - 20, position->y + size->y - 20, 20, 20 };
if(CheckCollisionPointRec(mouse_position, title_collision_rect)) {
*moving = true;
} else if(!*minimized && CheckCollisionPointRec(mouse_position, resize_collision_rect)) {
*resizing = true;
}
}
// window movement and resize update
if(*moving) {
Vector2 mouse_delta = GetMouseDelta();
position->x += mouse_delta.x;
position->y += mouse_delta.y;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
*moving = false;
// clamp window position keep it inside the application area
if(position->x < 0) position->x = 0;
else if(position->x > GetScreenWidth() - size->x) position->x = GetScreenWidth() - size->x;
if(position->y < 0) position->y = 0;
else if(position->y > GetScreenHeight()) position->y = GetScreenHeight() - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
}
} else if(*resizing) {
Vector2 mouse = GetMousePosition();
if (mouse.x > position->x)
size->x = mouse.x - position->x;
if (mouse.y > position->y)
size->y = mouse.y - position->y;
// clamp window size to an arbitrary minimum value and the window size as the maximum
if(size->x < 100) size->x = 100;
else if(size->x > GetScreenWidth()) size->x = GetScreenWidth();
if(size->y < 100) size->y = 100;
else if(size->y > GetScreenHeight()) size->y = GetScreenHeight();
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
*resizing = false;
}
}
// window and content drawing with scissor and scroll area
if(*minimized) {
GuiStatusBar((Rectangle){ position->x, position->y, size->x, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }, title);
if (GuiButton((Rectangle){ position->x + size->x - RAYGUI_WINDOW_CLOSEBUTTON_SIZE - close_title_size_delta_half,
position->y + close_title_size_delta_half,
RAYGUI_WINDOW_CLOSEBUTTON_SIZE,
RAYGUI_WINDOW_CLOSEBUTTON_SIZE },
"#120#")) {
*minimized = false;
}
} else {
*minimized = GuiWindowBox((Rectangle) { position->x, position->y, size->x, size->y }, title);
// scissor and draw content within a scroll panel
if(draw_content != NULL) {
Rectangle scissor = { 0 };
GuiScrollPanel((Rectangle) { position->x, position->y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, size->x, size->y - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT },
NULL,
(Rectangle) { position->x, position->y, content_size.x, content_size.y },
scroll,
&scissor);
bool require_scissor = size->x < content_size.x || size->y < content_size.y;
if(require_scissor) {
BeginScissorMode(scissor.x, scissor.y, scissor.width, scissor.height);
}
draw_content(*position, *scroll);
if(require_scissor) {
EndScissorMode();
}
}
// draw the resize button/icon
GuiDrawIcon(71, position->x + size->x - 20, position->y + size->y - 20, 1, WHITE);
}
}
static void DrawContent(Vector2 position, Vector2 scroll) {
GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 50 + scroll.y, 100, 25 }, "Button 1");
GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 100 + scroll.y, 100, 25 }, "Button 2");
GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 150 + scroll.y, 100, 25 }, "Button 3");
GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 200 + scroll.y, 250, 25 }, "A Label");
GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 250 + scroll.y, 250, 25 }, "Another Label");
GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 300 + scroll.y, 250, 25 }, "Yet Another Label");
}
int main(void) {
InitWindow(960, 560, "raygui - floating window example");
SetTargetFPS(60);
GuiLoadStyleDark();
while(!WindowShouldClose()) {
BeginDrawing();
ClearBackground(DARKGREEN);
GuiWindowFloating(&window_position, &window_size, &minimized, &moving, &resizing, &DrawContent, (Vector2) { 140, 320 }, &scroll, "Movable & Scalable Window");
GuiWindowFloating(&window2_position, &window2_size, &minimized2, &moving2, &resizing2, &DrawContent, (Vector2) { 140, 320 }, &scroll2, "Another window");
EndDrawing();
}
CloseWindow();
return 0;
}

View File

@ -3,29 +3,27 @@
* raygui - image exporter
*
* DEPENDENCIES:
* raylib 2.1 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 raylib technologies (@raylibtech)
* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "../../src/raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char *argv[0])
int main(int argc, char *argv[])
{
// Initialization
//--------------------------------------------------------------------------------------
@ -46,7 +44,7 @@ int main(int argc, char *argv[0])
const char *pixelFormatTextList[7] = { "GRAYSCALE", "GRAY ALPHA", "R5G6B5", "R8G8B8", "R5G5B5A1", "R4G4B4A4", "R8G8B8A8" };
bool textBoxEditMode = false;
char fileName[32] = "untitled";
char fileName[64] = "untitled";
//--------------------------------------------------------------------------------------
Image image = { 0 };
@ -54,9 +52,9 @@ int main(int argc, char *argv[0])
bool imageLoaded = false;
float imageScale = 1.0f;
Rectangle imageRec = { 0.0f };
Rectangle imageRec = { 0 };
bool btnExport = false;
bool btnExportPressed = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -68,12 +66,11 @@ int main(int argc, char *argv[0])
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
int fileCount = 0;
char **droppedFiles = GetDroppedFiles(&fileCount);
FilePathList droppedFiles = LoadDroppedFiles();
if (fileCount == 1)
if (droppedFiles.count == 1)
{
Image imTemp = LoadImage(droppedFiles[0]);
Image imTemp = LoadImage(droppedFiles.paths[0]);
if (imTemp.data != NULL)
{
@ -91,10 +88,10 @@ int main(int argc, char *argv[0])
}
}
ClearDroppedFiles();
UnloadDroppedFiles(droppedFiles);
}
if (btnExport)
if (btnExportPressed)
{
if (imageLoaded)
{
@ -102,17 +99,17 @@ int main(int argc, char *argv[0])
if (fileFormatActive == 0) // PNG
{
if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
ExportImage(image, fileName);
}
else if (fileFormatActive == 1) // RAW
{
if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
int dataSize = GetPixelDataSize(image.width, image.height, image.format);
FILE *rawFile = fopen(fileName, "wb");
fwrite(image.data, dataSize, 1, rawFile);
fwrite(image.data, 1, dataSize, rawFile);
fclose(rawFile);
}
else if (fileFormatActive == 2) // CODE
@ -147,7 +144,7 @@ int main(int argc, char *argv[0])
DrawTextureEx(texture, (Vector2){ screenWidth/2 - (float)texture.width*imageScale/2, screenHeight/2 - (float)texture.height*imageScale/2 }, 0.0f, imageScale, WHITE);
DrawRectangleLinesEx(imageRec, 1, CheckCollisionPointRec(GetMousePosition(), imageRec) ? RED : DARKGRAY);
DrawText(FormatText("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
DrawText(TextFormat("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
}
else
{
@ -166,17 +163,17 @@ int main(int argc, char *argv[0])
windowBoxActive = !GuiWindowBox((Rectangle){ windowBoxRec.x, windowBoxRec.y, 220, 190 }, "Image Export Options");
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 35, 60, 25 }, "File format:");
fileFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, TextJoin(fileFormatTextList, 3, ";"), fileFormatActive);
GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, TextJoin(fileFormatTextList, 3, ";"), &fileFormatActive);
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 70, 63, 25 }, "Pixel format:");
pixelFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, TextJoin(pixelFormatTextList, 7, ";"), pixelFormatActive);
GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, TextJoin(pixelFormatTextList, 7, ";"), &pixelFormatActive);
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 105, 50, 25 }, "File name:");
if (GuiTextBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 105, 130, 25 }, fileName, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
btnExport = GuiButton((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 145, 200, 30 }, "Export Image");
btnExportPressed = GuiButton((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 145, 200, 30 }, "Export Image");
}
else btnExport = false;
else btnExportPressed = false;
if (btnExport) DrawText("Image exported!", 20, screenHeight - 20, 20, RED);
if (btnExportPressed) DrawText("Image exported!", 20, screenHeight - 20, 20, RED);
//-----------------------------------------------------------------------------
EndDrawing();

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@ -3,22 +3,21 @@
* raygui - image raw importer
*
* DEPENDENCIES:
* raylib 2.1 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 raylib technologies (@raylibtech)
* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "../../src/raygui.h"
#include <string.h> // Required for: strcpy()
@ -83,21 +82,20 @@ int main()
// Check if a file is dropped
if (IsFileDropped())
{
int fileCount = 0;
char **droppedFiles = GetDroppedFiles(&fileCount);
FilePathList droppedFiles = LoadDroppedFiles();
// Check file extensions for drag-and-drop
if ((fileCount == 1) && IsFileExtension(droppedFiles[0], ".raw"))
if ((droppedFiles.count == 1) && IsFileExtension(droppedFiles.paths[0], ".raw"))
{
FILE *imageFile = fopen(droppedFiles[0], "rb");
FILE *imageFile = fopen(droppedFiles.paths[0], "rb");
fseek(imageFile, 0L, SEEK_END);
dataSize = ftell(imageFile);
fclose(imageFile);
// NOTE: Returned string is just a pointer to droppedFiles[0],
// we need to make a copy of that data somewhere else: fileName
strcpy(fileNamePath, droppedFiles[0]);
strcpy(fileName, GetFileName(droppedFiles[0]));
strcpy(fileNamePath, droppedFiles.paths[0]);
strcpy(fileName, GetFileName(droppedFiles.paths[0]));
// Try to guess possible raw values
// Let's assume image is square, RGBA, 8 bit per channel
@ -109,7 +107,7 @@ int main()
importWindowActive = true;
}
ClearDroppedFiles();
UnloadDroppedFiles(droppedFiles);
}
// Check if load button has been pressed
@ -128,17 +126,17 @@ int main()
// Select correct format depending on channels and bpp
if (bpp == 8)
{
if (channels == 1) format = UNCOMPRESSED_GRAYSCALE;
else if (channels == 2) format = UNCOMPRESSED_GRAY_ALPHA;
else if (channels == 3) format = UNCOMPRESSED_R8G8B8;
else if (channels == 4) format = UNCOMPRESSED_R8G8B8A8;
if (channels == 1) format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
else if (channels == 2) format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
else if (channels == 3) format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
else if (channels == 4) format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
}
else if (bpp == 32)
{
if (channels == 1) format = UNCOMPRESSED_R32;
if (channels == 1) format = PIXELFORMAT_UNCOMPRESSED_R32;
else if (channels == 2) TraceLog(LOG_WARNING, "Channel bit-depth not supported!");
else if (channels == 3) format = UNCOMPRESSED_R32G32B32;
else if (channels == 4) format = UNCOMPRESSED_R32G32B32A32;
else if (channels == 3) format = PIXELFORMAT_UNCOMPRESSED_R32G32B32;
else if (channels == 4) format = PIXELFORMAT_UNCOMPRESSED_R32G32B32A32;
}
else if (bpp == 16) TraceLog(LOG_WARNING, "Channel bit-depth not supported!");
}
@ -174,7 +172,7 @@ int main()
if (texture.id != 0)
{
DrawTextureEx(texture, (Vector2){ screenWidth/2 - texture.width*imageScale/2, screenHeight/2 - texture.height*imageScale/2 }, 0, imageScale, WHITE);
DrawText(FormatText("SCALE x%.0f", imageScale), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
DrawText(TextFormat("SCALE x%.0f", imageScale), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
}
else DrawText("drag & drop RAW image file", 320, 180, 10, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
@ -187,28 +185,28 @@ int main()
GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 30, 65, 20 }, "Import file:");
GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 30, 75, 20 }, fileName);
GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 50, 65, 20 }, "File size:");
GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 50, 75, 20 }, FormatText("%i bytes", dataSize));
GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 50, 75, 20 }, TextFormat("%i bytes", dataSize));
GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 85, 180, 80 }, "Resolution");
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 100, 33, 25 }, "Width:");
if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 100, 80, 25 }, &widthValue, 0, 8192, widthEditMode)) widthEditMode = !widthEditMode;
if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 100, 80, 25 }, NULL, &widthValue, 0, 8192, widthEditMode)) widthEditMode = !widthEditMode;
GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 100, 30, 25 }, "pixels");
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 130, 33, 25 }, "Height:");
if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 130, 80, 25 }, &heightValue, 0, 8192, heightEditMode)) heightEditMode = !heightEditMode;
if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 130, 80, 25 }, NULL, &heightValue, 0, 8192, heightEditMode)) heightEditMode = !heightEditMode;
GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 130, 30, 25 }, "pixels");
GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 180, 180, 160 }, "Pixel Format");
pixelFormatActive = GuiComboBox((Rectangle){ windowOffset.x + 20, windowOffset.y + 195, 160, 25 }, TextJoin(pixelFormatTextList, 8, ";"), pixelFormatActive);
GuiComboBox((Rectangle){ windowOffset.x + 20, windowOffset.y + 195, 160, 25 }, TextJoin(pixelFormatTextList, 8, ";"), &pixelFormatActive);
GuiLine((Rectangle){ windowOffset.x + 20, windowOffset.y + 220, 160, 20 }, NULL);
if (pixelFormatActive != 0) GuiDisable();
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 235, 50, 20 }, "Channels:");
channelsActive = GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 255, 156/4, 25 }, TextJoin(channelsTextList, 4, ";"), channelsActive);
GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 255, 156/4, 25 }, TextJoin(channelsTextList, 4, ";"), &channelsActive);
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 285, 50, 20 }, "Bit Depth:");
bitDepthActive = GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 305, 160/3, 25 }, TextJoin(bitDepthTextList, 3, ";"), bitDepthActive);
GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 305, 160/3, 25 }, TextJoin(bitDepthTextList, 3, ";"), &bitDepthActive);
GuiEnable();
GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 355, 180, 50 }, "Header");
GuiLabel((Rectangle){ windowOffset.x + 25, windowOffset.y + 370, 27, 25 }, "Size:");
if (GuiValueBox((Rectangle){ windowOffset.x + 55, windowOffset.y + 370, 85, 25 }, &headerSizeValue, 0, 10000, headerSizeEditMode)) headerSizeEditMode = !headerSizeEditMode;
if (GuiValueBox((Rectangle){ windowOffset.x + 55, windowOffset.y + 370, 85, 25 }, NULL, &headerSizeValue, 0, 10000, headerSizeEditMode)) headerSizeEditMode = !headerSizeEditMode;
GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 370, 30, 25 }, "bytes");
btnLoadPressed = GuiButton((Rectangle){ windowOffset.x + 10, windowOffset.y + 420, 180, 30 }, "Import RAW");

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@ -3,15 +3,15 @@
* raygui - portable window
*
* DEPENDENCIES:
* raylib 2.1 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 raylib technologies (@raylibtech)
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -27,8 +27,8 @@ int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 600;
const int screenWidth = 800;
const int screenHeight = 600;
SetConfigFlags(FLAG_WINDOW_UNDECORATED);
InitWindow(screenWidth, screenHeight, "raygui - portable window");
@ -53,10 +53,11 @@ int main()
//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !dragWindow)
{
if (CheckCollisionPointRec(mousePosition, (Rectangle){ 0, 0, screenWidth, 20 }))
{
windowPosition = GetWindowPosition();
dragWindow = true;
panOffset = mousePosition;
}
@ -66,10 +67,10 @@ int main()
{
windowPosition.x += (mousePosition.x - panOffset.x);
windowPosition.y += (mousePosition.y - panOffset.y);
SetWindowPosition((int)windowPosition.x, (int)windowPosition.y);
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) dragWindow = false;
SetWindowPosition(windowPosition.x, windowPosition.y);
}
//----------------------------------------------------------------------------------
@ -79,9 +80,10 @@ int main()
ClearBackground(RAYWHITE);
exitWindow = GuiWindowBox((Rectangle){ 0, 0, screenWidth, screenHeight }, "PORTABLE WINDOW");
exitWindow = GuiWindowBox((Rectangle){ 0, 0, screenWidth, screenHeight }, "#198# PORTABLE WINDOW");
DrawText(FormatText("Mouse Position: [ %.0f, %.0f ]", mousePosition.x, mousePosition.y), 10, 40, 10, DARKGRAY);
DrawText(TextFormat("Mouse Position: [ %.0f, %.0f ]", mousePosition.x, mousePosition.y), 10, 40, 10, DARKGRAY);
DrawText(TextFormat("Window Position: [ %.0f, %.0f ]", windowPosition.x, windowPosition.y), 10, 60, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------

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@ -0,0 +1,868 @@
/*******************************************************************************************
*
* PropertyListControl v1.0.1 - A custom control that displays a set of properties as a list
*
* UPDATES: last updated - 10 march 2020 (v1.0.1)
* v1.0.1 - Made it work with latest raygui version
* - Added `GuiDMSaveProperties()` for saving properties to a text file
* - A `GuiDMLoadProperties()` is planed but not implemented yet
* - Added a section property that can work as a way to group multiple properties
* - Fixed issue with section not having the correct height
* v1.0.0 - Initial release
*
*
* MODULE USAGE:
* #define GUI_PROPERTY_LIST_IMPLEMENTATION
* #include "dm_property_list.h"
*
* INIT: GuiDMProperty props[] = { // initialize a set of properties first
PCOLOR(),
PINT(),
PFLOAT(),
...
};
* DRAW: GuiDMPropertyList(bounds, props, sizeof(props)/sizeof(props[0]), ...);
*
*
* NOTE: This module also contains 2 extra controls used internally by the property list
* - GuiDMValueBox() - a value box that supports displaying float values
* - GuiDMSpinner() - a `better` GuiSpinner()
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Vlad Adrian (@Demizdor - https://github.com/Demizdor).
*
**********************************************************************************************/
#include "raylib.h"
// WARNING: raygui implementation is expected to be defined before including this header
#undef RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#ifndef GUI_PROPERTY_LIST_H
#define GUI_PROPERTY_LIST_H
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// A bunch of usefull macros for modifying the flags of each property
// Set flag `F` of property `P`. `P` must be a pointer!
#define PROP_SET_FLAG(P, F) ((P)->flags |= (F))
// Clear flag `F` of property `P`. `P` must be a pointer!
#define PROP_CLEAR_FLAG(P, F) ((P)->flags &= ~(F))
// Toggles flag `F` of property `P`. `P` must be a pointer!
#define PROP_TOGGLE_FLAG(P, F) ((P)->flags ^= (F))
// Checks if flag `F` of property `P` is set . `P` must be a pointer!
#define PROP_CHECK_FLAG(P, F) ((P)->flags & (F))
// Some usefull macros for creating properties
// Create a bool property with name `N`, flags `F` and value `V`
#define PBOOL(N, F, V) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_BOOL, F, .value.vbool = V}
// Create a int property with name `N`, flags `F` and value `V`
#define PINT(N, F, V) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_INT, F, .value.vint = {V,0,0,1}}
// Create a ranged int property within `MIN` and `MAX` with name `N`, flags `F` value `V`.
// Pressing the spinner buttons will increase/decrease the value by `S`.
#define PINT_RANGE(N, F, V, S, MIN, MAX) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_INT, F, .value.vint = {V,MIN,MAX,S}}
// Create a float property with name `N`, flags `F` and value `V`
#define PFLOAT(N, F, V) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_FLOAT, F, .value.vfloat = {V,0.f,0.f,1.0f,3}}
// Create a ranged float property within `MIN` and `MAX` with name `N`, flags `F` value `V` with `P` decimal digits to show.
// Pressing the spinner buttons will increase/decrease the value by `S`.
#define PFLOAT_RANGE(N, F, V, S, P, MIN, MAX) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_FLOAT, F, .value.vfloat = {V,MIN,MAX,S,P}}
// Create a text property with name `N`, flags `F` value `V` and max text size `S`
#define PTEXT(N, F, V, S) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_TEXT, F, .value.vtext = {V, S} }
// Create a text property with name `N`, flags `F` value `V` and max text size `S`
#define PSELECT(N, F, V, A) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_SELECT, F, .value.vselect = {V, A} }
// Create a 2D vector property with name `N`, flags `F` and the `X`, `Y` coordinates
#define PVEC2(N, F, X, Y) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_VECTOR2, F, .value.v2 = {X, Y} }
// Create a 3D vector property with name `N`, flags `F` and the `X`, `Y`, `Z` coordinates
#define PVEC3(N, F, X, Y, Z) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_VECTOR3, F, .value.v3 = {X, Y, Z} }
// Create a 4D vector property with name `N`, flags `F` and the `X`, `Y`, `Z`, `W` coordinates
#define PVEC4(N, F, X, Y, Z, W) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_VECTOR4, F, .value.v4 = {X, Y, Z, W} }
// Create a rectangle property with name `N`, flags `F`, `X`, `Y` coordinates and `W` and `H` size
#define PRECT(N, F, X, Y, W, H) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_RECT, F, .value.vrect = {X, Y, W, H} }
// Create a 3D vector property with name `N`, flags `F` and the `R`, `G`, `B`, `A` channel values
#define PCOLOR(N, F, R, G, B, A) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_COLOR, F, .value.vcolor = {R, G, B, A} }
// Create a collapsable section named `N` with `F` flags and the next `C` properties as children.
// !! A section cannot hold another section as a child !!
#define PSECTION(N, F, C) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_SECTION, F, .value.vsection = (C)}
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
enum GuiDMPropertyTypes {
GUI_PROP_BOOL = 0,
GUI_PROP_INT,
GUI_PROP_FLOAT,
GUI_PROP_TEXT,
GUI_PROP_SELECT,
GUI_PROP_VECTOR2,
GUI_PROP_VECTOR3,
GUI_PROP_VECTOR4,
GUI_PROP_RECT,
GUI_PROP_COLOR,
GUI_PROP_SECTION,
};
enum GuiDMPropertyFlags {
GUI_PFLAG_COLLAPSED = 1 << 0, // is the property expanded or collapsed?
GUI_PFLAG_DISABLED = 1 << 1, // is this property disabled or enabled?
};
// Data structure for each property
typedef struct {
char* name;
short type;
short flags;
union {
bool vbool;
struct { int val; int min; int max; int step; } vint;
struct { float val; float min; float max; float step; int precision; } vfloat;
struct { char* val; int size; } vtext;
struct { char* val; int active; } vselect;
int vsection;
Vector2 v2;
Vector3 v3;
Vector4 v4;
Rectangle vrect;
Color vcolor;
} value;
} GuiDMProperty;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// A more advanced `GuiValueBox()` supporting float/int values with specified `precision`, cursor movements, cut/copy/paste and
// other keybord shortcuts. Needed by `GuiDMSpinner()` !!
// `precision` should be between 1-7 for float values and 0 for int values (maybe 15 for doubles but that was not tested)
// WARNING: The bounds should be set big enough else the text will overflow and things will break
// WARNING: Sometimes the last decimal value could differ, this is probably due to rounding
double GuiDMValueBox(Rectangle bounds, double value, double minValue, double maxValue, int precision, bool editMode);
// A more advanced `GuiSpinner()` using `GuiDMValueBox()` for displaying the values.
// This was needed because `GuiSpinner()` can't display float values and editing values is somewhat hard.
// This is by no means perfect but should be more user friendly than the default control provided by raygui.
double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxValue, double step, int precision, bool editMode);
// Works just like `GuiListViewEx()` but with an array of properties instead of text.
void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* focus, int* scrollIndex);
// Handy function to save properties to a file. Returns false on failure or true otherwise.
bool GuiDMSaveProperties(const char* file, GuiDMProperty* props, int count);
#ifdef __cplusplus
}
#endif
#endif // GUI_PROPERTY_LIST_H
/***********************************************************************************
*
* GUI_PROPERTY_LIST_IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_PROPERTY_LIST_IMPLEMENTATION)
#include "../../src/raygui.h"
#include <stdlib.h> // for calloc()
#include <string.h> // for memmove(), strlen()
#include <stdio.h> // for sscanf(), snprintf()
#ifndef __cplusplus
#if __STDC_VERSION__ >= 199901L
#include <stdbool.h> // for bool if >= C99
#endif
#endif
double GuiDMValueBox(Rectangle bounds, double value, double minValue, double maxValue, int precision, bool editMode) {
// FIXME: Hope all those `memmove()` functions are correctly used so we won't leak memory or overflow the buffer !!!
static int framesCounter = 0; // Required for blinking cursor
static int cursor = 0; // Required for tracking the cursor position (only for a single active valuebox)
enum {cursorTimer = 6, maxChars = 31, textPadding = 2};
GuiState state = GuiGetState();
// Make sure value is in range
if(maxValue != minValue){
if(value < minValue) value = minValue;
if(value > maxValue) value = maxValue;
}
char textValue[maxChars + 1] = "\0";
snprintf(textValue, maxChars, "%.*f", precision, value); // NOTE: use `snprintf` here so we don't overflow the buffer
int len = strlen(textValue);
bool valueHasChanged = false;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
if (editMode)
{
// Make sure cursor position is correct
if(cursor > len) cursor = len;
if(cursor < 0) cursor = 0;
state = STATE_PRESSED;
framesCounter++;
if(IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (framesCounter%cursorTimer == 0))) {
// MOVE CURSOR TO RIGHT
++cursor;
framesCounter = 0;
} else if(IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%cursorTimer == 0))) {
// MOVE CURSOR TO LEFT
--cursor;
framesCounter = 0;
} else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%cursorTimer) == 0)) {
// HANDLE BACKSPACE
if(cursor > 0) {
if(textValue[cursor-1] != '.') {
if(cursor < len )
memmove(&textValue[cursor-1], &textValue[cursor], len-cursor);
textValue[len - 1] = '\0';
valueHasChanged = true;
}
--cursor;
}
framesCounter = 0;
} else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%cursorTimer) == 0)) {
// HANDLE DEL
if(len > 0 && cursor < len && textValue[cursor] != '.') {
memmove(&textValue[cursor], &textValue[cursor+1], len-cursor);
textValue[len] = '\0';
len -= 1;
valueHasChanged = true;
}
} else if (IsKeyPressed(KEY_HOME)) {
// MOVE CURSOR TO START
cursor = 0;
} else if (IsKeyPressed(KEY_END)) {
// MOVE CURSOR TO END
cursor = len;
} else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) {
// COPY
SetClipboardText(textValue);
} else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X)) {
// CUT
SetClipboardText(textValue);
textValue[0] = '\0';
cursor = len = 0;
value = 0.0; // set it to 0 and pretend the value didn't change
} else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) {
// PASTE
const char* clip = GetClipboardText();
int clipLen = strlen(clip);
clipLen = clipLen > maxChars ? maxChars : clipLen;
memcpy(textValue, clip, clipLen);
len = clipLen;
textValue[len] = '\0';
valueHasChanged = true;
}
else {
// HANDLE KEY PRESS
int key = GetKeyPressed();
if( ((len < maxChars) && (key >= 48) && (key <= 57)) || (key == 46) || (key == 45) ) // only allow 0..9, minus(-) and dot(.)
{
if(precision != 0 && cursor < len) { // when we have decimals we can't insert at the end
memmove(&textValue[cursor], &textValue[cursor-1], len+1-cursor);
textValue[len+1] = '\0';
textValue[cursor] = (char)key;
cursor++;
valueHasChanged = true;
}
else if(precision == 0) {
if(cursor < len) memmove(&textValue[cursor], &textValue[cursor-1], len+1-cursor);
len += 1;
textValue[len+1] = '\0';
textValue[cursor] = (char)key;
cursor++;
valueHasChanged = true;
}
}
}
// Make sure cursor position is correct
if(cursor > len) cursor = len;
if(cursor < 0) cursor = 0;
}
else
{
if (CheckCollisionPointRec(GetMousePosition(), bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) framesCounter = 0;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha));
Rectangle textBounds = {bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH) + textPadding, bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH),
bounds.width - 2*(GuiGetStyle(VALUEBOX, BORDER_WIDTH) + textPadding), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH)};
int textWidth = GuiGetTextWidth(textValue);
if(textWidth > textBounds.width) textBounds.width = textWidth;
if (state == STATE_PRESSED)
{
DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
// Draw blinking cursor
// NOTE: ValueBox internal text is always centered
if (editMode && ((framesCounter/20)%2 == 0)) {
// Measure text until the cursor
int textWidthCursor = -2;
if(cursor > 0) {
char c = textValue[cursor];
textValue[cursor] = '\0';
textWidthCursor = GuiGetTextWidth(textValue);
textValue[cursor] = c;
}
//DrawRectangle(bounds.x + textWidthCursor + textPadding + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
DrawRectangle(bounds.x + textWidthCursor + (int)((bounds.width - textWidth - textPadding)/2.0f) + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
}
else if (state == STATE_DISABLED)
{
DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
GuiDrawText(textValue, textBounds, TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
value = valueHasChanged ? strtod(textValue, NULL) : value;
// Make sure value is in range
if(maxValue != minValue){
if(value < minValue) value = minValue;
if(value > maxValue) value = maxValue;
}
return value;
}
double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxValue, double step, int precision, bool editMode) {
GuiState state = GuiGetState();
Rectangle spinner = { bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING), bounds.y,
bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height };
Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height };
Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH),
(float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height };
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check spinner state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
// Draw value selector custom buttons
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
#if defined(RAYGUI_SUPPORT_RICONS)
if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) value -= step;
if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) value += step;
#else
if (GuiButton(leftButtonBound, "<")) value -= step;
if (GuiButton(rightButtonBound, ">")) value += step;
#endif
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
value = GuiDMValueBox(spinner, value, minValue, maxValue, precision, editMode);
return value;
}
void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* focus, int* scrollIndex) {
#ifdef RAYGUI_SUPPORT_RICONS
#define PROPERTY_COLLAPSED_ICON "#120#"
#define PROPERTY_EXPANDED_ICON "#121#"
#else
#define PROPERTY_COLLAPSED_ICON "+"
#define PROPERTY_EXPANDED_ICON "-"
#endif
#define PROPERTY_PADDING 6
#define PROPERTY_ICON_SIZE 16
#define PROPERTY_DECIMAL_DIGITS 3 //how many digits to show (used only for the vector properties)
// NOTE: Using ListView style for everything !!
GuiState state = GuiGetState();
int propFocused = (focus == NULL)? -1 : *focus;
int scroll = *scrollIndex > 0 ? 0 : *scrollIndex; // NOTE: scroll should always be negative or 0
// Each property occupies a certain number of slots, highly synchronized with the properties enum (GUI_PROP_BOOL ... GUI_PROP_SECTION)
// NOTE: If you add a custom property type make sure to add the number of slots it occupies here !!
const int propSlots[] = {1,1,1,2,1,3,4,5,5,5,1};
Rectangle absoluteBounds = {0}; // total bounds for all of the properties (unclipped)
// We need to loop over all the properties to get total height so we can see if we need a scrollbar or not
for(int p=0; p<count; ++p) {
// Calculate height of this property (properties can occupy 1 or more slots)
int height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if(props[p].type < (sizeof(propSlots)/sizeof(propSlots[0]))) {
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) height = propSlots[props[p].type]*GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if(props[p].type == GUI_PROP_SECTION && (PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED))) p += props[p].value.vsection; // skip slots for collapsed section
}
absoluteBounds.height += height+1;
}
// Check if we need a scrollbar and adjust bounds when necesary
bool useScrollBar = absoluteBounds.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) ? true : false;
if(!useScrollBar && scroll != 0) scroll = 0; // make sure scroll is 0 when there's no scrollbar
Rectangle scrollBarBounds = {bounds.x + GuiGetStyle(LISTVIEW, BORDER_WIDTH), bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH),
GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)};
absoluteBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
absoluteBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + scroll;
absoluteBounds.width = bounds.width - 2*(GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH));
if(useScrollBar) {
if(GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)
absoluteBounds.x += GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); // scrollbar is on the LEFT, adjust bounds
else
scrollBarBounds.x = bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); // scrollbar is on the RIGHT
absoluteBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); // adjust width to fit the scrollbar
}
int maxScroll = absoluteBounds.height + 2*(GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH))-bounds.height;
// Update control
//--------------------------------------------------------------------
Vector2 mousePos = GetMousePosition();
// NOTE: most of the update code is actually done in the draw control section
if ((state != STATE_DISABLED) && !guiLocked) {
if(!CheckCollisionPointRec(mousePos, bounds)) {
propFocused = -1;
}
if (useScrollBar)
{
int wheelMove = GetMouseWheelMove();
scroll += wheelMove*count;
if(-scroll > maxScroll) scroll = -maxScroll;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha) ); // Draw background
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha)); // Draw border
BeginScissorMode(absoluteBounds.x, bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), absoluteBounds.width, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH));
int currentHeight = 0;
for(int p=0; p<count; ++p)
{
int height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if(props[p].type < (sizeof(propSlots)/sizeof(propSlots[0])) && !PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) )
height = propSlots[props[p].type]*GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); // get property height based on how many slots it occupies
// Even with scissor mode on, draw only properties that we can see (comment out both BeginScissorMode() / EndScissorMode() to see this)
if(absoluteBounds.y + currentHeight + height >= bounds.y && absoluteBounds.y + currentHeight <= bounds.y + bounds.height)
{
Rectangle propBounds = {absoluteBounds.x, absoluteBounds.y + currentHeight, absoluteBounds.width, height};
Color textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha);
int propState = STATE_NORMAL;
// Get the state of this property and do some initial drawing
if(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_DISABLED)) {
propState = STATE_DISABLED;
propBounds.height += 1;
DrawRectangleRec(propBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
propBounds.height -= 1;
textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha);
} else {
if(CheckCollisionPointRec(mousePos, propBounds) && !guiLocked) {
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
propState = STATE_PRESSED;
//DrawRectangleRec(propRect, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha);
} else {
propState = STATE_FOCUSED;
propFocused = p;
//DrawRectangleRec(propRect, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha);
}
} else propState = STATE_NORMAL;
}
if(propState == STATE_DISABLED) GuiSetState(propState);
switch(props[p].type)
{
case GUI_PROP_BOOL: {
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
if(propState == STATE_PRESSED) props[p].value.vbool = !props[p].value.vbool; // toggle the property value when clicked
// draw property value
const bool locked = guiLocked;
GuiLock(); // lock the checkbox since we changed the value manually
GuiCheckBox((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + height/4, height/2, height/2}, props[p].value.vbool? "Yes" : "No", &props[p].value.vbool);
if(!locked) GuiUnlock(); // only unlock when needed
} break;
case GUI_PROP_INT:
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
props[p].value.vint.val = GuiDMSpinner((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vint.val, props[p].value.vint.min, props[p].value.vint.max, props[p].value.vint.step, 0, (propState == STATE_FOCUSED) );
break;
case GUI_PROP_FLOAT:
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
props[p].value.vfloat.val = GuiDMSpinner((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vfloat.val, props[p].value.vfloat.min, props[p].value.vfloat.max, props[p].value.vfloat.step, props[p].value.vfloat.precision, (propState == STATE_FOCUSED) );
break;
case GUI_PROP_TEXT: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("%i/%i", strlen(props[p].value.vtext.val), props[p].value.vtext.size), (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw property value
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED))
GuiTextBox((Rectangle){propBounds.x, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2}, props[p].value.vtext.val, props[p].value.vtext.size, (propState == STATE_FOCUSED));
} break;
case GUI_PROP_SELECT: {
// TODO: Create a custom dropdownbox control instead of using the raygui combobox
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
GuiComboBox((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vselect.val, &props[p].value.vselect.active);
} break;
case GUI_PROP_VECTOR2: case GUI_PROP_VECTOR3: case GUI_PROP_VECTOR4: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
const char* fmt = "";
if(props[p].type == GUI_PROP_VECTOR2) fmt = TextFormat("[%.0f, %.0f]", props[p].value.v2.x, props[p].value.v2.y);
else if(props[p].type == GUI_PROP_VECTOR3) fmt = TextFormat("[%.0f, %.0f, %.0f]", props[p].value.v3.x, props[p].value.v3.y, props[p].value.v3.z);
else fmt = TextFormat("[%.0f, %.0f, %.0f, %.0f]", props[p].value.v4.x, props[p].value.v4.y, props[p].value.v4.z, props[p].value.v4.w);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(fmt, (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw X, Y, Z, W values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
Rectangle slotBounds = { propBounds.x, propBounds.y+GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2};
Rectangle lblBounds = { propBounds.x+PROPERTY_PADDING, slotBounds.y, GuiGetTextWidth("A"), slotBounds.height};
Rectangle valBounds = { lblBounds.x+lblBounds.width+PROPERTY_PADDING, slotBounds.y, propBounds.width-lblBounds.width-2*PROPERTY_PADDING, slotBounds.height};
GuiDrawText("X", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v2.x = GuiDMSpinner(valBounds, props[p].value.v2.x, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Y", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v2.y = GuiDMSpinner(valBounds, props[p].value.v2.y, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
if(props[p].type >= GUI_PROP_VECTOR3) {
GuiDrawText("Z", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v3.z = GuiDMSpinner(valBounds, props[p].value.v3.z, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
}
if(props[p].type >= GUI_PROP_VECTOR4) {
GuiDrawText("W", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v4.w = GuiDMSpinner(valBounds, props[p].value.v4.w, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
}
}
} break;
case GUI_PROP_RECT:{
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("[%.0f, %.0f, %.0f, %.0f]", props[p].value.vrect.x, props[p].value.vrect.y, props[p].value.vrect.width, props[p].value.vrect.height),
(Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw X, Y, Width, Height values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
Rectangle slotBounds = { propBounds.x, propBounds.y+GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2};
Rectangle lblBounds = { propBounds.x+PROPERTY_PADDING, slotBounds.y, GuiGetTextWidth("Height"), slotBounds.height};
Rectangle valBounds = { lblBounds.x+lblBounds.width+PROPERTY_PADDING, slotBounds.y, propBounds.width-lblBounds.width-2*PROPERTY_PADDING, slotBounds.height};
GuiDrawText("X", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.x = GuiDMSpinner(valBounds, props[p].value.vrect.x, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Y", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.y = GuiDMSpinner(valBounds, props[p].value.vrect.y, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Width", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.width = GuiDMSpinner(valBounds, props[p].value.vrect.width, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Height", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.height = GuiDMSpinner(valBounds, props[p].value.vrect.height, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
}
} break;
case GUI_PROP_COLOR: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y+1, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2}, TEXT_ALIGN_LEFT, textColor);
DrawLineEx( (Vector2){propBounds.x+propBounds.width/2, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 5}, (Vector2){propBounds.x+propBounds.width, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 5}, 6.0f, props[p].value.vcolor);
const char* fmt = TextFormat("#%02X%02X%02X%02X", props[p].value.vcolor.r, props[p].value.vcolor.g, props[p].value.vcolor.b, props[p].value.vcolor.a);
char clip[10] = "\0";
memcpy(clip, fmt, 10*sizeof(char)); // copy to temporary buffer since we can't be sure when TextFormat() will be called again and our text will be overwritten
GuiDrawText(fmt, (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw R, G, B, A values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
Rectangle slotBounds = { propBounds.x, propBounds.y+GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2};
Rectangle lblBounds = { propBounds.x+PROPERTY_PADDING, slotBounds.y, GuiGetTextWidth("A"), slotBounds.height};
Rectangle valBounds = { lblBounds.x+lblBounds.width+PROPERTY_PADDING, slotBounds.y, GuiGetTextWidth("000000"), slotBounds.height};
Rectangle sbarBounds = { valBounds.x + valBounds.width + PROPERTY_PADDING, slotBounds.y, slotBounds.width - 3*PROPERTY_PADDING - lblBounds.width - valBounds.width, slotBounds.height };
if(sbarBounds.width <= GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2) valBounds.width = propBounds.width-lblBounds.width-2*PROPERTY_PADDING; // hide slider when no space
// save current scrollbar style
int tmpSliderPadding = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING);
int tmpPadding = GuiGetStyle(SCROLLBAR, SCROLL_PADDING);
int tmpBorder = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
int tmpSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
int tmpArrows = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE);
Color tmpBG1 = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED));
// set a custom scrollbar style
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 3);
GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 10);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 6);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, GuiGetStyle(DEFAULT, BACKGROUND_COLOR)); // disable scrollbar background
GuiDrawText("R", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.r = GuiDMValueBox(valBounds, props[p].value.vcolor.r, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.r = GuiScrollBar(sbarBounds, props[p].value.vcolor.r, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("G", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.g = GuiDMValueBox(valBounds, props[p].value.vcolor.g, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.g = GuiScrollBar(sbarBounds, props[p].value.vcolor.g, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("B", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.b = GuiDMValueBox(valBounds, props[p].value.vcolor.b, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.b = GuiScrollBar(sbarBounds, props[p].value.vcolor.b, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("A", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.a = GuiDMValueBox(valBounds, props[p].value.vcolor.a, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.a = GuiScrollBar(sbarBounds, props[p].value.vcolor.a, 0, 255);
// load saved scrollbar style
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, tmpSliderPadding);
GuiSetStyle(SCROLLBAR, SCROLL_PADDING, tmpPadding);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, tmpBorder);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, tmpSliderSize);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, tmpArrows);
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, ColorToInt(tmpBG1));
}
// support COPY/PASTE (need to do this here since GuiDMValueBox() also has COPY/PASTE so we need to overwrite it)
if((propState == STATE_FOCUSED)) {
if(IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
SetClipboardText(clip);
else if(IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)){
unsigned int a = props[p].value.vcolor.a, r = props[p].value.vcolor.r, g=props[p].value.vcolor.g, b=props[p].value.vcolor.b;
sscanf(GetClipboardText(), "#%02X%02X%02X%02X", &r, &g, &b, &a);
props[p].value.vcolor.r=r; props[p].value.vcolor.g=g; props[p].value.vcolor.b=b; props[p].value.vcolor.a=a;
}
}
} break;
case GUI_PROP_SECTION: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand section on click
if( (propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds) )
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
GuiDrawText(PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_CENTER, textColor);
} else {
GuiDrawText(PROPERTY_COLLAPSED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("%s [%i]", props[p].name, props[p].value.vsection), (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_CENTER, textColor);
}
} break;
// NOTE: Add your custom property here !!
default: {
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property type
GuiDrawText(TextFormat("TYPE %i", props[p].type), (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
} break;
} // end of switch()
GuiSetState(state);
}
currentHeight += height + 1;
// Skip collapsed section. Don't put this code inside the switch !!
if(props[p].type == GUI_PROP_SECTION && (PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED))) p += props[p].value.vsection;
} // end for
EndScissorMode();
if(useScrollBar) {
scroll = -GuiScrollBar(scrollBarBounds, -scroll, 0, maxScroll);
*scrollIndex = scroll;
}
//--------------------------------------------------------------------
if(focus != NULL) *focus = propFocused;
}
bool GuiDMSaveProperties(const char* file, GuiDMProperty* props, int count) {
if(file == NULL || props == NULL) return false;
if(count == 0) return true;
FILE* f = fopen(file, "w");
if(f == NULL) return false;
// write header
fprintf(f, "#\n# Property types:\n"
"# b <name> <flags> <value> // Bool\n"
"# i <name> <flags> <value> <min> <max> <step> // Int\n"
"# f <name> <flags> <value> <min> <max> <step> <precision> // Float\n"
"# t <name> <flags> <value> <edit_length> // Text\n"
"# l <name> <flags> <value> <active> // Select\n"
"# g <name> <flags> <value> // Section (Group)\n"
"# v2 <name> <flags> <x> <y> // Vector 2D\n"
"# v3 <name> <flags> <x> <y> <z> // Vector 3D\n"
"# v4 <name> <flags> <x> <y> <z> <w> // Vector 4D\n"
"# r <name> <flags> <x> <y> <width> <height> // Rectangle\n"
"# c <name> <flags> <r> <g> <b> <a> // Color\n"
"#\n\n");
for(int p=0; p<count; ++p)
{
switch(props[p].type) {
case GUI_PROP_BOOL: fprintf(f, "b %s %i %i\n", props[p].name, (int)props[p].flags, (int)props[p].value.vbool);
break;
case GUI_PROP_INT: fprintf(f, "i %s %i %i %i %i %i\n", props[p].name, (int)props[p].flags, props[p].value.vint.val, props[p].value.vint.min,
props[p].value.vint.max, props[p].value.vint.step);
break;
case GUI_PROP_FLOAT: fprintf(f, "f %s %i %f %f %f %f %i\n", props[p].name, (int)props[p].flags, props[p].value.vfloat.val, props[p].value.vfloat.min,
props[p].value.vfloat.max, props[p].value.vfloat.step, props[p].value.vfloat.precision);
break;
case GUI_PROP_TEXT: fprintf(f, "t %s %i %s %i\n", props[p].name, (int)props[p].flags, props[p].value.vtext.val, props[p].value.vtext.size);
break;
case GUI_PROP_SELECT: fprintf(f, "l %s %i %s %i\n", props[p].name, (int)props[p].flags, props[p].value.vselect.val, props[p].value.vselect.active);
break;
case GUI_PROP_SECTION: fprintf(f, "g %s %i %i\n", props[p].name, (int)props[p].flags, props[p].value.vsection);
break;
case GUI_PROP_VECTOR2: fprintf(f, "v2 %s %i %f %f\n", props[p].name, (int)props[p].flags, props[p].value.v2.x, props[p].value.v2.y);
break;
case GUI_PROP_VECTOR3: fprintf(f, "v3 %s %i %f %f %f\n", props[p].name, (int)props[p].flags, props[p].value.v3.x, props[p].value.v3.y, props[p].value.v3.z);
break;
case GUI_PROP_VECTOR4: fprintf(f, "v4 %s %i %f %f %f %f\n", props[p].name, (int)props[p].flags, props[p].value.v4.x, props[p].value.v4.y,
props[p].value.v4.z, props[p].value.v4.w);
break;
case GUI_PROP_RECT: fprintf(f, "r %s %i %i %i %i %i\n", props[p].name, (int)props[p].flags, (int)props[p].value.vrect.x, (int)props[p].value.vrect.y,
(int)props[p].value.vrect.width, (int)props[p].value.vrect.height);
break;
case GUI_PROP_COLOR: fprintf(f, "c %s %i %i %i %i %i\n", props[p].name, (int)props[p].flags, props[p].value.vcolor.r, props[p].value.vcolor.g,
props[p].value.vcolor.b, props[p].value.vcolor.a);
break;
}
}
fclose(f);
return true;
}
#endif // GUI_PROPERTY_LIST_IMPLEMENTATION

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@ -0,0 +1,101 @@
/*******************************************************************************************
*
* raygui - custom property list control
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020-2024 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_PROPERTY_LIST_IMPLEMENTATION
#include "dm_property_list.h"
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - property list");
GuiDMProperty prop[] = {
PBOOL("Bool", 0, true),
PSECTION("#102#SECTION", 0, 2),
PINT("Int", 0, 123),
PFLOAT("Float", 0, 0.99f),
PTEXT("Text", 0, (char*)&(char[30]){"Hello!"}, 30),
PSELECT("Select", 0, "ONE;TWO;THREE;FOUR", 0),
PINT_RANGE("Int Range", 0, 32, 1, 0, 100),
PRECT("Rect", 0, 0, 0, 100, 200),
PVEC2("Vec2", 0, 20, 20),
PVEC3("Vec3", 0, 12, 13, 14),
PVEC4("Vec4", 0, 12, 13, 14, 15),
PCOLOR("Color", 0, 0, 255, 0, 255),
};
int focus = 0, scroll = 0; // Needed by GuiDMPropertyList()
GuiLoadStyleDefault();
// Tweak the default raygui style a bit
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
Vector2 gridMouseCell = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
GuiGrid((Rectangle){0, 0, screenWidth, screenHeight}, "Property List", 20.0f, 2, &gridMouseCell); // Draw a fancy grid
GuiDMPropertyList((Rectangle){(screenWidth - 180)/2, (screenHeight - 280)/2, 180, 280}, prop, SIZEOF(prop), &focus, &scroll);
if (prop[0].value.vbool >= 1)
{
DrawText(TextFormat("FOCUS:%i | SCROLL:%i | FPS:%i", focus, scroll, GetFPS()), prop[8].value.v2.x, prop[8].value.v2.y, 20, prop[11].value.vcolor);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
GuiDMSaveProperties("test.props", prop, SIZEOF(prop)); // Save properties to `test.props` file at exit
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -0,0 +1,27 @@
#
# Property types:
# b <name> <flags> <value> // Bool
# i <name> <flags> <value> <min> <max> <step> // Int
# f <name> <flags> <value> <min> <max> <step> <precision> // Float
# t <name> <flags> <value> <edit_length> // Text
# l <name> <flags> <value> <active> // Select
# g <name> <flags> <value> // Section (Group)
# v2 <name> <flags> <x> <y> // Vector 2D
# v3 <name> <flags> <x> <y> <z> // Vector 3D
# v4 <name> <flags> <x> <y> <z> <w> // Vector 4D
# r <name> <flags> <x> <y> <width> <height> // Rectangle
# c <name> <flags> <r> <g> <b> <a> // Color
#
b Bool 0 1
g #102#SECTION 0 2
i Int 0 123 0 0 1
f Float 0 0.990000 0.000000 0.000000 1.000000 3
t Text 1 Hello! 30
l Select 0 ONE;TWO;THREE;FOUR 3
i Int Range 0 32 0 100 1
r Rect 1 0 0 100 200
v2 Vec2 1 20.000000 20.000000
v3 Vec3 1 12.000000 13.000000 14.000000
v4 Vec4 1 12.000000 13.000000 14.000000 15.000000
c Color 1 94 68 197 160

BIN
examples/raygui.ico Normal file

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27
examples/raygui.rc Normal file
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@ -0,0 +1,27 @@
GLFW_ICON ICON "raygui.ico"
1 VERSIONINFO
FILEVERSION 4,0,0,0
PRODUCTVERSION 4,0,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
//BLOCK "080904E4" // English UK
BLOCK "040904E4" // English US
BEGIN
//VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raygui application (www.raylib.com)"
VALUE "FileVersion", "4.0.0"
VALUE "InternalName", "raygui app"
VALUE "LegalCopyright", "(c) 2023 Ramon Santamaria (@raysan5)"
//VALUE "OriginalFilename", "raygui_app.exe"
VALUE "ProductName", "raygui app"
VALUE "ProductVersion", "4.0.0"
END
END
BLOCK "VarFileInfo"
BEGIN
//VALUE "Translation", 0x809, 1252 // English UK
VALUE "Translation", 0x409, 1252 // English US
END
END

View File

@ -6,18 +6,18 @@
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 2.4 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
* Copyright (c) 2019-2024 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -40,16 +40,17 @@ int main()
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
Rectangle panelRec = { 20, 40, 200, 150 };
Rectangle panelContentRec = {0, 0, 340, 340 };
Rectangle panelView = { 0 };
Vector2 panelScroll = { 99, -20 };
bool showContentArea = true;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@ -61,26 +62,26 @@ int main()
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
Rectangle view = GuiScrollPanel(panelRec, panelContentRec, &panelScroll);
BeginScissorMode(view.x, view.y, view.width, view.height);
GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, 16, 3);
GuiScrollPanel(panelRec, NULL, panelContentRec, &panelScroll, &panelView);
BeginScissorMode(panelView.x, panelView.y, panelView.width, panelView.height);
GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, NULL, 16, 3, NULL);
EndScissorMode();
if (showContentArea) DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
DrawStyleEditControls();
showContentArea = GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", showContentArea);
panelContentRec.width = GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", panelContentRec.width, 1, 600, true);
panelContentRec.height = GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", panelContentRec.height, 1, 400, true);
GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", &showContentArea);
GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), &panelContentRec.width, 1, 600);
GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), &panelContentRec.height, 1, 400);
EndDrawing();
//----------------------------------------------------------------------------------
}
@ -99,52 +100,54 @@ static void DrawStyleEditControls(void)
// ScrollPanel style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 170, 220, 205 }, "SCROLLBAR STYLE");
int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
GuiLabel((Rectangle){ 555, 195, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 190, 90, 20 }, &style, 0, 6, false);
GuiSpinner((Rectangle){ 670, 190, 90, 20 }, NULL, &style, 0, 6, false);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
GuiLabel((Rectangle){ 555, 220, 110, 10 }, "ARROWS_SIZE");
GuiSpinner((Rectangle){ 670, 215, 90, 20 }, &style, 4, 14, false);
GuiSpinner((Rectangle){ 670, 215, 90, 20 }, NULL, &style, 4, 14, false);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
style = GuiGetStyle(SCROLLBAR, INNER_PADDING);
GuiLabel((Rectangle){ 555, 245, 110, 10 }, "INNER_PADDING");
GuiSpinner((Rectangle){ 670, 240, 90, 20 }, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, INNER_PADDING, style);
style = GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE));
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 245, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 240, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
bool scrollBarArrows = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE);
GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", &scrollBarArrows);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, scrollBarArrows);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 320, 90, 20 }, &style, 0, 14, false);
GuiSpinner((Rectangle){ 670, 320, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_SIZE");
GuiSpinner((Rectangle){ 670, 345, 90, 20 }, &style, 2, 100, false);
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH);
GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_WIDTH");
GuiSpinner((Rectangle){ 670, 345, 90, 20 }, NULL, &style, 2, 100, false);
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, style);
const char *text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT";
style = GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE));
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, style);
bool toggleScrollBarSide = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE);
GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, &toggleScrollBarSide);
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, toggleScrollBarSide);
//----------------------------------------------------------
// ScrollBar style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 20, 220, 135 }, "SCROLLPANEL STYLE");
style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
GuiLabel((Rectangle){ 555, 35, 110, 10 }, "SCROLLBAR_WIDTH");
GuiSpinner((Rectangle){ 670, 30, 90, 20 }, &style, 6, 30, false);
GuiSpinner((Rectangle){ 670, 30, 90, 20 }, NULL, &style, 6, 30, false);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style);
style = GuiGetStyle(DEFAULT, BORDER_WIDTH);
GuiLabel((Rectangle){ 555, 60, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 55, 90, 20 }, &style, 0, 20, false);
GuiSpinner((Rectangle){ 670, 55, 90, 20 }, NULL, &style, 0, 20, false);
GuiSetStyle(DEFAULT, BORDER_WIDTH, style);
//----------------------------------------------------------
}
}

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@ -0,0 +1,181 @@
/*******************************************************************************************
*
* raygui - Standalone mode custom backend
*
* Just edit this file to include your custom implementation to your graphic API
*
* LICENSE: <your_license>
*
* Copyright (c) <year> <developer_name>
*
**********************************************************************************************/
//#include "my_cool_graphic_api.h"
//----------------------------------------------------------------------------------
// Defines and Macros
// TODO: Define input keys required by raygui
//----------------------------------------------------------------------------------
#define KEY_RIGHT 262
#define KEY_LEFT 263
#define KEY_DOWN 264
#define KEY_UP 265
#define KEY_BACKSPACE 259
#define KEY_ENTER 257
#define MOUSE_LEFT_BUTTON 0
//----------------------------------------------------------------------------------
// Types and Structures Definition
// TODO: Define required structures, maybe Font/Texture2D should be defined here?
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Module Functions Definition
// TODO: Define all raygui required functions (previously provided by raylib)
//----------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
// Input required functions
//-------------------------------------------------------------------------------
static Vector2 GetMousePosition(void)
{
Vector2 position = { 0 };
// TODO: Mouse position
return position;
}
static int GetMouseWheelMove(void)
{
// TODO: Mouse wheel movement variation, reseted every frame
return 0;
}
static bool IsMouseButtonDown(int button)
{
// TODO: Return true while mouse button [0..2] is being down
return false;
}
static bool IsMouseButtonPressed(int button)
{
// TODO: Return true when mouse button [0..2] has been pressed: up->down
return false;
}
static bool IsMouseButtonReleased(int button)
{
// TODO: Return true when mouse button [0..2] has been released: down->up
return false;
}
static bool IsKeyDown(int key)
{
// TODO: Return true while key is being down
return false;
}
static bool IsKeyPressed(int key)
{
// TODO: Return true when key has been pressed: up->down
return false;
}
// USED IN: GuiTextBox(), GuiValueBox()
static int GetKeyPressed(void)
{
// TODO: Return last key pressed (up->down) in the frame
return 0;
}
//-------------------------------------------------------------------------------
// Drawing required functions
//-------------------------------------------------------------------------------
static void DrawRectangle(int x, int y, int width, int height, Color color)
{
// TODO: Draw rectangle on the screen
}
// USED IN: GuiColorPicker()
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
{
// TODO: Draw rectangle with gradients (4 vertex colors) on the screen
}
// USED IN: GuiDropdownBox(), GuiScrollBar()
static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{
// TODO: Draw triangle on the screen, required for arrows
}
//-------------------------------------------------------------------------------
// Text required functions
//-------------------------------------------------------------------------------
// USED IN: GuiLoadStyleDefault()
static Font GetFontDefault(void)
{
Font font = { 0 };
// TODO: Return default rendering Font for the UI
return font;
}
// USED IN: GetTextWidth()
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
{
Vector2 size = { 0 };
// TODO: Return text size (width, height) on screen depending on the Font, text, fontSize and spacing
return size;
}
// USED IN: GuiDrawText()
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
{
// TODO: Draw text on the screen
}
//-------------------------------------------------------------------------------
// GuiLoadStyle() required functions
//-------------------------------------------------------------------------------
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
{
Font font = { 0 };
// TODO: Load a new font from a file
return font;
}
static char *LoadText(const char *fileName)
{
// TODO: Load text file data, used by GuiLoadStyle() to load characters list required on Font generation,
// this is a .rgs feature, probably this function is not required in most cases
return NULL;
}
static const char *GetDirectoryPath(const char *filePath)
{
// TODO: Get directory path for .rgs file, required to look for a possible .ttf/.otf font file referenced,
// this is a .rgs feature, probably this function is not required in most cases
return NULL;
}

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/*******************************************************************************************
*
* raygui - Standalone mode usage template
*
* DEPENDENCIES:
* raygui 2.6 - Immediate-mode GUI controls.
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_STANDALONE
#include "../../src/raygui.h"
#include "custom_backend.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// TODO: Initialize your systems (window, graphics, inputs)
// TODO: Create your game loop
{
// TODO: Use raygui API
}
// TODO: De-initialize all resources
return 0;
}

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/*******************************************************************************************
*
* raygui - style selector
*
* DEPENDENCIES:
* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "../../src/raygui.h"
// raygui embedded styles
// NOTE: Included in the same order as selector
#define MAX_GUI_STYLES_AVAILABLE 12 // NOTE: Included light style
#include "../styles/style_jungle.h" // raygui style: jungle
#include "../styles/style_candy.h" // raygui style: candy
#include "../styles/style_lavanda.h" // raygui style: lavanda
#include "../styles/style_cyber.h" // raygui style: cyber
#include "../styles/style_terminal.h" // raygui style: terminal
#include "../styles/style_ashes.h" // raygui style: ashes
#include "../styles/style_bluish.h" // raygui style: bluish
#include "../styles/style_dark.h" // raygui style: dark
#include "../styles/style_cherry.h" // raygui style: cherry
#include "../styles/style_sunny.h" // raygui style: sunny
#include "../styles/style_enefete.h" // raygui style: enefete
#include <string.h> // Required for: strcpy()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 480;
InitWindow(screenWidth, screenHeight, "raygui - styles selector");
SetExitKey(0);
// Custom GUI font loading
//Font font = LoadFontEx("fonts/custom_font.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
// Load default style
GuiLoadStyleBluish();
int visualStyleActive = 4;
int prevVisualStyleActive = 4;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
if (visualStyleActive != prevVisualStyleActive)
{
// Reset to default internal style
// NOTE: Required to unload any previously loaded font texture
GuiLoadStyleDefault();
switch (visualStyleActive)
{
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleCandy(); break;
case 3: GuiLoadStyleLavanda(); break;
case 4: GuiLoadStyleCyber(); break;
case 5: GuiLoadStyleTerminal(); break;
case 6: GuiLoadStyleAshes(); break;
case 7: GuiLoadStyleBluish(); break;
case 8: GuiLoadStyleDark(); break;
case 9: GuiLoadStyleCherry(); break;
case 10: GuiLoadStyleSunny(); break;
case 11: GuiLoadStyleEnefete(); break;
default: break;
}
prevVisualStyleActive = visualStyleActive;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Visuals options
GuiLabel((Rectangle){ 10, 10, 60, 24 }, "Style:");
GuiComboBox((Rectangle){ 60,10, 120, 24 }, "default;Jungle;Candy;Lavanda;Cyber;Terminal;Ashes;Bluish;Dark;Cherry;Sunny;Enefete", &visualStyleActive);
DrawRectangle(10, 44, GuiGetFont().texture.width, GuiGetFont().texture.height, BLACK);
DrawTexture(GuiGetFont().texture, 10, 44, WHITE);
DrawRectangleLines(10, 44, GuiGetFont().texture.width, GuiGetFont().texture.height,
GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
//GuiSetIconScale(2);
//GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
//GuiButton((Rectangle){ 25, 255, 300, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"));
//GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -0,0 +1,606 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleAmber(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define AMBER_STYLE_PROPS_COUNT 16
// Custom style name: Amber
static const GuiStyleProp amberStyleProps[AMBER_STYLE_PROPS_COUNT] = {
{ 0, 0, (int)0x898988ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, (int)0x292929ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, (int)0xd4d4d4ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, (int)0xeb891dff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, (int)0x292929ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, (int)0xffffffff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, (int)0xf1cf9dff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, (int)0xf39333ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, (int)0x282020ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, (int)0x6a6a6aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, (int)0x818181ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, (int)0x606060ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, (int)0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 18, (int)0xef922aff }, // DEFAULT_LINE_COLOR
{ 0, 19, (int)0x333333ff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, (int)0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "hello-world.ttf" (size: 16, spacing: 1)
#define AMBER_STYLE_FONT_ATLAS_COMP_SIZE 2605
// Font atlas image pixels data: DEFLATE compressed
static unsigned char amberFontData[AMBER_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
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0xc5, 0x75, 0x64, 0x7b, 0x61, 0x16, 0x7f, 0x3e, 0x5d, 0xdc, 0xf4, 0x1d, 0xd4, 0x22, 0xe2, 0x1f, 0xb5, 0xc8, 0x9b, 0x7a,
0x61, 0x24, 0xef, 0xa9, 0xcd, 0x42, 0xd7, 0xd4, 0xba, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x56, 0xfd, 0x7e, 0x72, 0x36, 0xa7, 0xf8, 0x28, 0x6f, 0x62, 0x7e, 0x7f, 0xb3, 0x2c, 0x68, 0xed, 0xc1, 0x2d, 0xa3,
0x5a, 0x68, 0x07, 0xcf, 0xa6, 0x25, 0xf3, 0xbc, 0xf5, 0xeb, 0xa4, 0x9f, 0x5f, 0xbe, 0x25, 0xb7, 0xb5, 0xc9, 0x1e, 0x8f,
0xee, 0xfd, 0x78, 0x1b, 0xf7, 0xb3, 0xa8, 0xe5, 0xea, 0xbd, 0x9f, 0x99, 0xbf, 0x25, 0x57, 0x2c, 0x98, 0xd5, 0xe8, 0x96,
0x68, 0xc9, 0x23, 0xbd, 0x69, 0xb4, 0xd6, 0xc4, 0xd1, 0x76, 0x38, 0x7a, 0x0e, 0x71, 0xf0, 0xad, 0xa3, 0x59, 0xae, 0xc5,
0xd1, 0x96, 0x4c, 0x56, 0xa3, 0x33, 0xb9, 0x27, 0x56, 0xe6, 0xd2, 0x5d, 0x95, 0x4b, 0x3f, 0x97, 0xbb, 0x71, 0x1f, 0xb6,
0x51, 0x9c, 0xbc, 0x52, 0xb7, 0xc1, 0x31, 0x5a, 0x21, 0xef, 0xc3, 0xf1, 0xbd, 0x1f, 0x6f, 0xe3, 0x3d, 0x9d, 0xdd, 0x64,
0x65, 0xfe, 0xfd, 0x96, 0xce, 0xd8, 0xb9, 0x27, 0x57, 0xc4, 0x38, 0x9e, 0x4f, 0x62, 0x4f, 0x67, 0xae, 0x98, 0xf5, 0xc3,
0xfd, 0xc4, 0x15, 0xe0, 0xce, 0xfc, 0x3b, 0x6f, 0x88, 0xff, 0x55, 0xb9, 0xb4, 0xaf, 0xce, 0xca, 0xd3, 0xba, 0xa5, 0x6f,
0x17, 0xd7, 0x6d, 0x3d, 0xe2, 0x62, 0x98, 0x01, 0x23, 0xca, 0x63, 0xd4, 0xd1, 0x63, 0x8c, 0x22, 0x67, 0xb4, 0x62, 0xd1,
0xf1, 0xeb, 0x66, 0x2c, 0x88, 0xff, 0x33, 0x6f, 0x03, 0x1f, 0x1f, 0x5b, 0x8e, 0xd6, 0xef, 0x7d, 0x19, 0xf3, 0xc7, 0x39,
0xd8, 0x73, 0x59, 0xd8, 0x57, 0x67, 0xcc, 0x59, 0x17, 0xe7, 0xab, 0xf2, 0xe8, 0xe4, 0xa2, 0x25, 0xd2, 0xf3, 0xf1, 0x4c,
0xfc, 0xc7, 0xe1, 0xd9, 0x7f, 0x36, 0x9f, 0x4d, 0x3e, 0x1a, 0x62, 0xf1, 0x1b, 0xb5, 0xfd, 0xf2, 0xb6, 0x8b, 0xc6, 0xff,
0xd5, 0xf1, 0xbf, 0x9d, 0x88, 0xfe, 0x7b, 0x57, 0xcc, 0xd8, 0x8a, 0xeb, 0x52, 0x5c, 0x9d, 0x4b, 0x33, 0x0a, 0x65, 0x7b,
0x2e, 0xfe, 0xb3, 0x2b, 0x18, 0x8c, 0x8e, 0xd0, 0x0e, 0x97, 0xa4, 0x5d, 0x14, 0x9b, 0x51, 0xec, 0xd5, 0xf1, 0x48, 0x66,
0x8e, 0x73, 0xe3, 0xff, 0x76, 0x3a, 0xfe, 0xd7, 0xd7, 0xab, 0xf8, 0xaf, 0xcf, 0x67, 0xee, 0x8d, 0xff, 0xad, 0xb0, 0x4e,
0x4b, 0x14, 0x66, 0x5d, 0xf5, 0x2b, 0xc0, 0x5d, 0xfd, 0xfa, 0xed, 0xcf, 0xd3, 0x67, 0xfd, 0xe0, 0x5d, 0xe7, 0x30, 0xeb,
0x21, 0x99, 0x7e, 0x15, 0x93, 0xa3, 0xe4, 0xef, 0x8d, 0x2b, 0x7d, 0x7e, 0x2b, 0x66, 0x88, 0xaf, 0xe4, 0x2d, 0x3d, 0x7f,
0xbf, 0x70, 0xfe, 0x2a, 0x52, 0x5d, 0xbf, 0x2b, 0x4e, 0xf7, 0x91, 0x4c, 0x7b, 0xad, 0xed, 0xaf, 0xef, 0xbd, 0x0e, 0xcc,
0xb3, 0xc6, 0x7e, 0x46, 0x3e, 0xa0, 0xb8, 0xed, 0x5a, 0xfc, 0x96, 0xfa, 0x88, 0x45, 0x77, 0x8e, 0x57, 0x8d, 0xff, 0x6b,
0x9f, 0xad, 0x66, 0xe3, 0xe8, 0xfb, 0xb2, 0x58, 0xc5, 0x25, 0xd7, 0x92, 0x58, 0x7a, 0xbf, 0x23, 0xfe, 0xc5, 0xff, 0x15,
0xf1, 0x7f, 0xfc, 0x18, 0xf1, 0xb5, 0xf1, 0xff, 0x44, 0x2f, 0x12, 0xff, 0x67, 0xe6, 0x97, 0x6f, 0x9a, 0x51, 0x5e, 0x1b,
0xff, 0xeb, 0xc6, 0xb1, 0xca, 0x7d, 0xd7, 0x9b, 0x5a, 0x47, 0xfc, 0xf3, 0x49, 0xed, 0xfc, 0x9e, 0x75, 0x34, 0x00, 0xf1,
0x0f, 0x5c, 0x33, 0xef, 0x3e, 0xf6, 0x93, 0x7b, 0xd1, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xc0, 0x59, 0xad, 0x9b, 0x59, 0x3c, 0xba, 0x59, 0xcc, 0xff, 0xf9, 0xef, 0xcf, 0x5b, 0x9f, 0x3d, 0x9f, 0x2d, 0x55, 0xb6,
0x36, 0xcc, 0xf8, 0xde, 0x1e, 0x2e, 0xf5, 0x95, 0x47, 0x68, 0xb7, 0x9d, 0xe1, 0xda, 0x5a, 0xe9, 0xbd, 0x47, 0xdb, 0x6e,
0xa8, 0xc9, 0x5a, 0x7b, 0xb5, 0xe1, 0xb6, 0x96, 0xee, 0xb3, 0xb5, 0x2d, 0xff, 0xfd, 0x9f, 0xfb, 0xb0, 0x86, 0xf7, 0x64,
0x5e, 0xde, 0xda, 0x9b, 0xd1, 0xb5, 0x6c, 0x5a, 0x3f, 0x6f, 0xdb, 0xff, 0xfa, 0xdb, 0xdb, 0x96, 0xa9, 0x83, 0x71, 0xee,
0xfb, 0x95, 0xe7, 0x33, 0x2a, 0xf5, 0x9a, 0x0c, 0xc4, 0x3f, 0x1f, 0x21, 0x06, 0x67, 0x18, 0xa5, 0x6c, 0x66, 0x77, 0xb5,
0x65, 0x6f, 0x4d, 0x86, 0xbd, 0xb0, 0xda, 0xca, 0x1d, 0xed, 0x15, 0xa5, 0xf5, 0x1b, 0xb6, 0x49, 0xdf, 0xcc, 0xf5, 0xe7,
0x4c, 0xdd, 0x8f, 0xf2, 0xcd, 0x8e, 0xce, 0xb3, 0x7f, 0xe4, 0xfe, 0x99, 0xec, 0xc9, 0x33, 0xf9, 0xf5, 0xf9, 0x9e, 0xbc,
0x96, 0xb6, 0xc1, 0x3c, 0xa7, 0xf2, 0xd6, 0xee, 0xca, 0xf3, 0x19, 0x8d, 0xc3, 0xfd, 0x3a, 0xc8, 0x1f, 0xe3, 0x78, 0x5b,
0x8e, 0xea, 0xf8, 0xf9, 0xb6, 0x1c, 0xf5, 0xcc, 0x48, 0x47, 0x52, 0xbe, 0xcc, 0xfd, 0xbe, 0xde, 0xdb, 0xdb, 0x6c, 0x3d,
0x9d, 0x67, 0xde, 0x11, 0x9f, 0xc5, 0x7f, 0xa4, 0xe3, 0x7f, 0xbc, 0x0a, 0xcc, 0xf1, 0x4f, 0x47, 0x57, 0xd9, 0x7d, 0x30,
0x96, 0xf7, 0x6a, 0xb9, 0x0d, 0xeb, 0xbf, 0xf6, 0xd6, 0xfe, 0xaa, 0xf3, 0xa9, 0x1c, 0x67, 0x4f, 0xd7, 0x59, 0x2e, 0x2b,
0xea, 0x3e, 0x3c, 0x93, 0x67, 0xdb, 0x72, 0xd4, 0x9b, 0xdb, 0x20, 0x4b, 0xff, 0xea, 0xf6, 0x8a, 0xc4, 0xde, 0xaa, 0x6b,
0xd6, 0x8c, 0xd6, 0xe0, 0xcb, 0x6e, 0xe9, 0x45, 0x79, 0x65, 0xf6, 0x97, 0x9d, 0x13, 0xe7, 0xc7, 0xe5, 0xea, 0x58, 0xbe,
0xa5, 0xb3, 0x96, 0xcf, 0x56, 0xc9, 0xc8, 0x8c, 0xd8, 0x95, 0x2d, 0x51, 0xb8, 0x37, 0x6c, 0xe9, 0x27, 0x16, 0xa3, 0x9c,
0xe2, 0x91, 0x1c, 0xe3, 0x9e, 0x6d, 0xcb, 0xd9, 0x68, 0x96, 0x39, 0x9b, 0xca, 0x96, 0xd1, 0xac, 0xa9, 0xff, 0x9d, 0xfc,
0xca, 0x98, 0x67, 0x56, 0xe7, 0x6b, 0x97, 0xcd, 0xff, 0xe7, 0x39, 0xb6, 0xd7, 0x8c, 0xcb, 0xd5, 0xb1, 0x7c, 0x2b, 0xac,
0x5a, 0x10, 0x97, 0xdf, 0x31, 0x56, 0x57, 0x47, 0xdb, 0xbb, 0xf7, 0xc6, 0xb9, 0xcf, 0xab, 0x6b, 0x1f, 0xc4, 0x0b, 0xdb,
0x32, 0x1f, 0xff, 0xd7, 0xac, 0x73, 0xb1, 0x76, 0x6d, 0xbc, 0x76, 0x5b, 0x9f, 0x3a, 0x3e, 0xca, 0xaf, 0x5e, 0xe5, 0xee,
0xfa, 0x5a, 0xae, 0xe5, 0xf2, 0x7f, 0x3a, 0xfe, 0x63, 0xe1, 0x8a, 0x02, 0xab, 0xe2, 0xbf, 0xbd, 0x24, 0x62, 0xfe, 0x94,
0xf8, 0xcf, 0xad, 0xc2, 0x11, 0xa5, 0x95, 0x3b, 0x32, 0x31, 0x9e, 0x7f, 0x96, 0xff, 0x9e, 0x5a, 0xfe, 0x9e, 0xf1, 0xff,
0xb9, 0xf8, 0x8f, 0x0f, 0x8c, 0xff, 0xf7, 0x96, 0xf9, 0xf9, 0xb1, 0xf1, 0xd9, 0xf8, 0xaf, 0x8c, 0xcb, 0xf5, 0x75, 0x79,
0xd6, 0xc6, 0x7f, 0x24, 0x46, 0xec, 0xf5, 0x99, 0xb8, 0x9f, 0x8a, 0xff, 0xf7, 0x8e, 0xa5, 0xb3, 0xba, 0x7a, 0xb2, 0x64,
0xb3, 0x55, 0xe6, 0xdf, 0x15, 0xff, 0xd5, 0x15, 0x55, 0x23, 0x39, 0x93, 0x7d, 0xff, 0xf8, 0x1f, 0xa9, 0x35, 0xf7, 0xbe,
0x67, 0xfc, 0x8f, 0xc9, 0xda, 0xbc, 0x9f, 0x37, 0xff, 0x8f, 0x47, 0x63, 0x2c, 0x4a, 0x2b, 0xc9, 0x66, 0x57, 0xda, 0x5b,
0x35, 0xff, 0xbf, 0xf3, 0xe7, 0x8c, 0x9f, 0x36, 0x9b, 0x3c, 0xf7, 0xa4, 0xe3, 0x33, 0xe2, 0x7f, 0x3e, 0x92, 0x7e, 0x5e,
0x8b, 0x3d, 0x3d, 0xc6, 0xca, 0xf6, 0xfc, 0x4d, 0xf1, 0xbf, 0xdd, 0x32, 0xfe, 0x57, 0x57, 0x3a, 0xcd, 0xfe, 0xfe, 0xd9,
0x27, 0xc5, 0xff, 0xca, 0x95, 0x87, 0xee, 0x2c, 0x99, 0xf8, 0x7f, 0xdb, 0x3d, 0xce, 0x8a, 0x92, 0xdf, 0xf5, 0x13, 0x99,
0xbb, 0xc7, 0xf9, 0xf7, 0x5e, 0xb1, 0xdf, 0xdb, 0xff, 0xaa, 0xbf, 0xe7, 0x2e, 0xfe, 0x3f, 0x2f, 0xfe, 0xb3, 0x23, 0x76,
0x65, 0xcb, 0xfc, 0x48, 0xe7, 0x3f, 0x5f, 0xd7, 0x62, 0xeb, 0x9f, 0x7e, 0xde, 0x71, 0xb7, 0x7a, 0x5f, 0xc9, 0xc4, 0x3f,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0xad, 0x36, 0xcc, 0xe4, 0x9f, 0xcd, 0x4a, 0x3e, 0xca, 0x0c,
0x18, 0xb7, 0xe4, 0x38, 0xaf, 0xe6, 0xff, 0x3f, 0xfe, 0x79, 0xbe, 0xc6, 0x2a, 0x65, 0x5a, 0x7b, 0xee, 0x6d, 0xd2, 0x66,
0x3f, 0x7f, 0xde, 0x0a, 0xab, 0x3c, 0xdc, 0xd1, 0x62, 0xad, 0xd4, 0x9f, 0xf9, 0xa9, 0xb6, 0xf6, 0x85, 0xb5, 0x35, 0x5b,
0x33, 0xe0, 0x99, 0x1c, 0xe7, 0xb3, 0xe3, 0xb4, 0x45, 0xc7, 0x18, 0x67, 0xb8, 0xce, 0x95, 0xa9, 0x72, 0xee, 0xeb, 0xdb,
0xb2, 0x5f, 0x8a, 0x7b, 0x5a, 0xac, 0xf9, 0x0d, 0xfb, 0x47, 0xdf, 0xd9, 0xa9, 0x64, 0x18, 0x8e, 0x64, 0xf6, 0xa3, 0xfb,
0x4a, 0xbd, 0xee, 0x08, 0xfd, 0xab, 0xd8, 0xfe, 0xd2, 0xb1, 0x67, 0x9c, 0x7b, 0x76, 0x94, 0x15, 0xb1, 0xdd, 0xf4, 0x66,
0x58, 0x4b, 0xbf, 0xcb, 0xd3, 0x16, 0xed, 0x4d, 0x94, 0xaf, 0xca, 0x3d, 0xbc, 0x4d, 0xf3, 0x72, 0xad, 0xba, 0xce, 0xe4,
0x4b, 0xbd, 0x0d, 0xf6, 0x95, 0xfb, 0x7c, 0x4b, 0xe6, 0x6a, 0x89, 0xc5, 0x59, 0xdc, 0xd7, 0xd6, 0xca, 0x36, 0xb9, 0x8e,
0x47, 0x22, 0xc6, 0xce, 0x6c, 0xc9, 0x1f, 0xe7, 0x6d, 0x6b, 0x69, 0x7c, 0xee, 0x7b, 0xb9, 0xfb, 0xa2, 0xdc, 0xc3, 0xf5,
0x4c, 0x9a, 0xab, 0x72, 0x9c, 0xd7, 0x32, 0xb3, 0xac, 0xcb, 0xa4, 0xb7, 0x77, 0xfb, 0xf1, 0xda, 0x33, 0xbc, 0xbe, 0x56,
0x3e, 0x21, 0x97, 0xee, 0x1b, 0xdf, 0x0c, 0xff, 0xec, 0xf7, 0xf3, 0x8f, 0x8c, 0x67, 0xdb, 0x74, 0xce, 0xf8, 0x64, 0xfb,
0x5f, 0x9f, 0x49, 0x67, 0xfb, 0xc8, 0x0c, 0x87, 0x5b, 0x39, 0x03, 0x98, 0xf8, 0xff, 0xf6, 0xf9, 0x7f, 0xdc, 0x90, 0x17,
0x69, 0x76, 0x2d, 0x59, 0x9b, 0xff, 0x77, 0x13, 0xff, 0x27, 0xa3, 0xe2, 0xf9, 0x5c, 0x9a, 0xf3, 0xab, 0xfc, 0x26, 0xfe,
0x17, 0x8d, 0xfb, 0xdf, 0x96, 0x49, 0xd3, 0xf8, 0x7f, 0x5d, 0x54, 0x7c, 0xea, 0x5a, 0x1a, 0x6c, 0x85, 0xb1, 0x7c, 0x65,
0x86, 0xe1, 0xb8, 0xe1, 0x0a, 0x54, 0xc9, 0xcc, 0x98, 0xff, 0xfc, 0xd3, 0xa2, 0x7c, 0x65, 0x8e, 0xad, 0x6b, 0xca, 0xb6,
0x26, 0xfe, 0xdf, 0x99, 0xfd, 0xfa, 0x13, 0xe7, 0xff, 0xf7, 0x3c, 0x63, 0xd8, 0x6e, 0xce, 0xcc, 0x16, 0x4b, 0x3e, 0xdf,
0x92, 0x77, 0x38, 0x2b, 0xef, 0x97, 0x9e, 0xcf, 0xa4, 0x77, 0x5f, 0x56, 0xfa, 0xda, 0x5d, 0x9e, 0xf1, 0x1f, 0xbe, 0xfb,
0xd9, 0xb4, 0xf8, 0x07, 0xf1, 0x6f, 0xf6, 0x0f, 0xee, 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbe, 0xc7, 0xaf, 0x3f, 0xea, 0x01, 0xc4, 0x3f, 0xf0, 0xc7,
0xc5, 0xff, 0xff, 0x00 };
// Font glyphs rectangles data (on atlas)
static const Rectangle amberFontRecs[189] = {
{ 4, 4, 5 , 16 },
{ 17, 4, 2 , 10 },
{ 27, 4, 4 , 4 },
{ 39, 4, 5 , 10 },
{ 52, 4, 5 , 11 },
{ 65, 4, 5 , 10 },
{ 78, 4, 5 , 10 },
{ 91, 4, 2 , 4 },
{ 101, 4, 4 , 13 },
{ 113, 4, 5 , 13 },
{ 126, 4, 4 , 4 },
{ 138, 4, 5 , 6 },
{ 151, 4, 3 , 2 },
{ 162, 4, 5 , 2 },
{ 175, 4, 2 , 1 },
{ 185, 4, 5 , 10 },
{ 198, 4, 5 , 10 },
{ 211, 4, 4 , 10 },
{ 223, 4, 5 , 10 },
{ 236, 4, 5 , 10 },
{ 249, 4, 5 , 10 },
{ 262, 4, 5 , 10 },
{ 275, 4, 5 , 10 },
{ 288, 4, 5 , 10 },
{ 301, 4, 5 , 10 },
{ 314, 4, 5 , 10 },
{ 327, 4, 2 , 6 },
{ 337, 4, 2 , 6 },
{ 347, 4, 5 , 6 },
{ 360, 4, 5 , 4 },
{ 373, 4, 5 , 6 },
{ 386, 4, 5 , 10 },
{ 399, 4, 5 , 7 },
{ 412, 4, 5 , 10 },
{ 425, 4, 5 , 10 },
{ 438, 4, 5 , 10 },
{ 451, 4, 5 , 10 },
{ 464, 4, 5 , 10 },
{ 477, 4, 5 , 10 },
{ 490, 4, 5 , 10 },
{ 4, 28, 5 , 10 },
{ 17, 28, 4 , 10 },
{ 29, 28, 5 , 10 },
{ 42, 28, 5 , 10 },
{ 55, 28, 5 , 10 },
{ 68, 28, 5 , 10 },
{ 81, 28, 5 , 10 },
{ 94, 28, 5 , 10 },
{ 107, 28, 5 , 10 },
{ 120, 28, 5 , 10 },
{ 133, 28, 5 , 10 },
{ 146, 28, 5 , 10 },
{ 159, 28, 5 , 10 },
{ 172, 28, 5 , 10 },
{ 185, 28, 5 , 10 },
{ 198, 28, 5 , 10 },
{ 211, 28, 5 , 10 },
{ 224, 28, 5 , 10 },
{ 237, 28, 5 , 10 },
{ 250, 28, 3 , 13 },
{ 261, 28, 5 , 10 },
{ 274, 28, 3 , 13 },
{ 285, 28, 4 , 3 },
{ 297, 28, 5 , 1 },
{ 310, 28, 3 , 3 },
{ 321, 28, 5 , 7 },
{ 334, 28, 5 , 10 },
{ 347, 28, 5 , 7 },
{ 360, 28, 5 , 10 },
{ 373, 28, 5 , 7 },
{ 386, 28, 5 , 10 },
{ 399, 28, 5 , 10 },
{ 412, 28, 5 , 10 },
{ 425, 28, 4 , 10 },
{ 437, 28, 3 , 13 },
{ 448, 28, 5 , 10 },
{ 461, 28, 5 , 10 },
{ 474, 28, 5 , 7 },
{ 487, 28, 5 , 7 },
{ 4, 52, 5 , 7 },
{ 17, 52, 5 , 10 },
{ 30, 52, 5 , 10 },
{ 43, 52, 5 , 7 },
{ 56, 52, 5 , 7 },
{ 69, 52, 5 , 10 },
{ 82, 52, 5 , 7 },
{ 95, 52, 5 , 7 },
{ 108, 52, 5 , 7 },
{ 121, 52, 5 , 7 },
{ 134, 52, 5 , 10 },
{ 147, 52, 5 , 7 },
{ 160, 52, 4 , 13 },
{ 172, 52, 2 , 13 },
{ 182, 52, 4 , 13 },
{ 194, 52, 5 , 4 },
{ 207, 52, 2 , 9 },
{ 217, 52, 5 , 7 },
{ 230, 52, 5 , 10 },
{ 243, 52, 5 , 10 },
{ 256, 52, 5 , 10 },
{ 269, 52, 0 , 0 },
{ 277, 52, 5 , 10 },
{ 290, 52, 0 , 0 },
{ 298, 52, 5 , 7 },
{ 311, 52, 3 , 5 },
{ 322, 52, 5 , 5 },
{ 335, 52, 5 , 3 },
{ 348, 52, 5 , 7 },
{ 361, 52, 5 , 2 },
{ 374, 52, 4 , 4 },
{ 386, 52, 5 , 8 },
{ 399, 52, 3 , 5 },
{ 410, 52, 3 , 6 },
{ 421, 52, 0 , 0 },
{ 429, 52, 5 , 10 },
{ 442, 52, 5 , 10 },
{ 455, 52, 2 , 3 },
{ 465, 52, 0 , 0 },
{ 473, 52, 3 , 5 },
{ 484, 52, 4 , 4 },
{ 496, 52, 5 , 5 },
{ 4, 76, 5 , 10 },
{ 17, 76, 5 , 7 },
{ 30, 76, 5 , 10 },
{ 43, 76, 5 , 10 },
{ 56, 76, 5 , 14 },
{ 69, 76, 5 , 14 },
{ 82, 76, 5 , 14 },
{ 95, 76, 5 , 14 },
{ 108, 76, 5 , 12 },
{ 121, 76, 5 , 12 },
{ 134, 76, 5 , 10 },
{ 147, 76, 5 , 13 },
{ 160, 76, 5 , 14 },
{ 173, 76, 5 , 14 },
{ 186, 76, 5 , 14 },
{ 199, 76, 5 , 12 },
{ 212, 76, 4 , 14 },
{ 224, 76, 4 , 14 },
{ 236, 76, 4 , 14 },
{ 248, 76, 4 , 12 },
{ 260, 76, 5 , 10 },
{ 273, 76, 5 , 14 },
{ 286, 76, 5 , 14 },
{ 299, 76, 5 , 14 },
{ 312, 76, 5 , 14 },
{ 325, 76, 5 , 14 },
{ 338, 76, 5 , 12 },
{ 351, 76, 4 , 3 },
{ 363, 76, 5 , 10 },
{ 376, 76, 5 , 14 },
{ 389, 76, 5 , 14 },
{ 402, 76, 5 , 14 },
{ 415, 76, 5 , 12 },
{ 428, 76, 5 , 14 },
{ 441, 76, 5 , 10 },
{ 454, 76, 5 , 10 },
{ 467, 76, 5 , 10 },
{ 480, 76, 5 , 10 },
{ 493, 76, 5 , 10 },
{ 4, 100, 5 , 10 },
{ 17, 100, 5 , 9 },
{ 30, 100, 5 , 9 },
{ 43, 100, 5 , 7 },
{ 56, 100, 5 , 10 },
{ 69, 100, 5 , 10 },
{ 82, 100, 5 , 10 },
{ 95, 100, 5 , 10 },
{ 108, 100, 5 , 9 },
{ 121, 100, 4 , 10 },
{ 133, 100, 4 , 10 },
{ 145, 100, 4 , 10 },
{ 157, 100, 4 , 9 },
{ 169, 100, 5 , 10 },
{ 182, 100, 5 , 10 },
{ 195, 100, 5 , 10 },
{ 208, 100, 5 , 10 },
{ 221, 100, 5 , 10 },
{ 234, 100, 5 , 10 },
{ 247, 100, 5 , 9 },
{ 260, 100, 5 , 6 },
{ 273, 100, 5 , 7 },
{ 286, 100, 5 , 10 },
{ 299, 100, 5 , 10 },
{ 312, 100, 5 , 10 },
{ 325, 100, 5 , 9 },
{ 338, 100, 5 , 13 },
{ 351, 100, 5 , 10 },
{ 364, 100, 5 , 12 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo amberFontGlyphs[189] = {
{ 32, 0, 0, 5, { 0 }},
{ 33, 1, 3, 5, { 0 }},
{ 34, 0, 3, 5, { 0 }},
{ 35, 0, 3, 5, { 0 }},
{ 36, 0, 3, 5, { 0 }},
{ 37, 0, 3, 5, { 0 }},
{ 38, 0, 3, 5, { 0 }},
{ 39, 1, 4, 5, { 0 }},
{ 40, 0, 3, 5, { 0 }},
{ 41, 0, 3, 5, { 0 }},
{ 42, 0, 3, 5, { 0 }},
{ 43, 0, 7, 5, { 0 }},
{ 44, 0, 12, 5, { 0 }},
{ 45, 0, 9, 5, { 0 }},
{ 46, 1, 12, 5, { 0 }},
{ 47, 0, 3, 5, { 0 }},
{ 48, 0, 3, 5, { 0 }},
{ 49, 0, 3, 5, { 0 }},
{ 50, 0, 3, 5, { 0 }},
{ 51, 0, 3, 5, { 0 }},
{ 52, 0, 3, 5, { 0 }},
{ 53, 0, 3, 5, { 0 }},
{ 54, 0, 3, 5, { 0 }},
{ 55, 0, 3, 5, { 0 }},
{ 56, 0, 3, 5, { 0 }},
{ 57, 0, 3, 5, { 0 }},
{ 58, 0, 7, 5, { 0 }},
{ 59, 0, 7, 5, { 0 }},
{ 60, 0, 7, 5, { 0 }},
{ 61, 0, 8, 5, { 0 }},
{ 62, 0, 7, 5, { 0 }},
{ 63, 0, 3, 5, { 0 }},
{ 64, 0, 6, 5, { 0 }},
{ 65, 0, 3, 5, { 0 }},
{ 66, 0, 3, 5, { 0 }},
{ 67, 0, 3, 5, { 0 }},
{ 68, 0, 3, 5, { 0 }},
{ 69, 0, 3, 5, { 0 }},
{ 70, 0, 3, 5, { 0 }},
{ 71, 0, 3, 5, { 0 }},
{ 72, 0, 3, 5, { 0 }},
{ 73, 0, 3, 5, { 0 }},
{ 74, 0, 3, 5, { 0 }},
{ 75, 0, 3, 5, { 0 }},
{ 76, 0, 3, 5, { 0 }},
{ 77, 0, 3, 5, { 0 }},
{ 78, 0, 3, 5, { 0 }},
{ 79, 0, 3, 5, { 0 }},
{ 80, 0, 3, 5, { 0 }},
{ 81, 0, 3, 5, { 0 }},
{ 82, 0, 3, 5, { 0 }},
{ 83, 0, 3, 5, { 0 }},
{ 84, 0, 3, 5, { 0 }},
{ 85, 0, 3, 5, { 0 }},
{ 86, 0, 3, 5, { 0 }},
{ 87, 0, 3, 5, { 0 }},
{ 88, 0, 3, 5, { 0 }},
{ 89, 0, 3, 5, { 0 }},
{ 90, 0, 3, 5, { 0 }},
{ 91, 0, 3, 5, { 0 }},
{ 92, 0, 3, 5, { 0 }},
{ 93, 0, 3, 5, { 0 }},
{ 94, 0, 3, 5, { 0 }},
{ 95, 0, 12, 5, { 0 }},
{ 96, 1, 4, 5, { 0 }},
{ 97, 0, 6, 5, { 0 }},
{ 98, 0, 3, 5, { 0 }},
{ 99, 0, 6, 5, { 0 }},
{ 100, 0, 3, 5, { 0 }},
{ 101, 0, 6, 5, { 0 }},
{ 102, 0, 3, 5, { 0 }},
{ 103, 0, 6, 5, { 0 }},
{ 104, 0, 3, 5, { 0 }},
{ 105, 0, 3, 5, { 0 }},
{ 106, 0, 3, 5, { 0 }},
{ 107, 0, 3, 5, { 0 }},
{ 108, 0, 3, 5, { 0 }},
{ 109, 0, 6, 5, { 0 }},
{ 110, 0, 6, 5, { 0 }},
{ 111, 0, 6, 5, { 0 }},
{ 112, 0, 6, 5, { 0 }},
{ 113, 0, 6, 5, { 0 }},
{ 114, 0, 6, 5, { 0 }},
{ 115, 0, 6, 5, { 0 }},
{ 116, 0, 3, 5, { 0 }},
{ 117, 0, 6, 5, { 0 }},
{ 118, 0, 6, 5, { 0 }},
{ 119, 0, 6, 5, { 0 }},
{ 120, 0, 6, 5, { 0 }},
{ 121, 0, 6, 5, { 0 }},
{ 122, 0, 6, 5, { 0 }},
{ 123, 0, 3, 5, { 0 }},
{ 124, 1, 3, 5, { 0 }},
{ 125, 0, 3, 5, { 0 }},
{ 126, 0, 8, 5, { 0 }},
{ 161, 1, 4, 5, { 0 }},
{ 162, 0, 6, 5, { 0 }},
{ 163, 0, 3, 5, { 0 }},
{ 8364, 0, 3, 5, { 0 }},
{ 165, 0, 3, 5, { 0 }},
{ 352, 0, 0, 0, { 0 }},
{ 167, 0, 3, 5, { 0 }},
{ 353, 0, 0, 0, { 0 }},
{ 169, 0, 6, 5, { 0 }},
{ 170, 2, 3, 5, { 0 }},
{ 171, 0, 8, 5, { 0 }},
{ 172, 0, 6, 5, { 0 }},
{ 174, 0, 6, 5, { 0 }},
{ 175, 0, 3, 5, { 0 }},
{ 176, 1, 3, 5, { 0 }},
{ 177, 0, 5, 5, { 0 }},
{ 178, 2, 3, 5, { 0 }},
{ 179, 2, 3, 5, { 0 }},
{ 381, 0, 0, 0, { 0 }},
{ 181, 0, 6, 5, { 0 }},
{ 182, 0, 3, 5, { 0 }},
{ 183, 1, 6, 5, { 0 }},
{ 382, 0, 0, 0, { 0 }},
{ 185, 0, 3, 5, { 0 }},
{ 186, 0, 3, 5, { 0 }},
{ 187, 0, 8, 5, { 0 }},
{ 338, 0, 3, 5, { 0 }},
{ 339, 0, 6, 5, { 0 }},
{ 376, 0, 3, 5, { 0 }},
{ 191, 0, 3, 5, { 0 }},
{ 192, 0, -1, 5, { 0 }},
{ 193, 0, -1, 5, { 0 }},
{ 194, 0, -1, 5, { 0 }},
{ 195, 0, -1, 5, { 0 }},
{ 196, 0, 1, 5, { 0 }},
{ 197, 0, 1, 5, { 0 }},
{ 198, 0, 3, 5, { 0 }},
{ 199, 0, 3, 5, { 0 }},
{ 200, 0, -1, 5, { 0 }},
{ 201, 0, -1, 5, { 0 }},
{ 202, 0, -1, 5, { 0 }},
{ 203, 0, 1, 5, { 0 }},
{ 204, 0, -1, 5, { 0 }},
{ 205, 0, -1, 5, { 0 }},
{ 206, 0, -1, 5, { 0 }},
{ 207, 0, 1, 5, { 0 }},
{ 208, 0, 3, 5, { 0 }},
{ 209, 0, -1, 5, { 0 }},
{ 210, 0, -1, 5, { 0 }},
{ 211, 0, -1, 5, { 0 }},
{ 212, 0, -1, 5, { 0 }},
{ 213, 0, -1, 5, { 0 }},
{ 214, 0, 1, 5, { 0 }},
{ 215, 0, 10, 5, { 0 }},
{ 216, 0, 3, 5, { 0 }},
{ 217, 0, -1, 5, { 0 }},
{ 218, 0, -1, 5, { 0 }},
{ 219, 0, -1, 5, { 0 }},
{ 220, 0, 1, 5, { 0 }},
{ 221, 0, -1, 5, { 0 }},
{ 222, 0, 3, 5, { 0 }},
{ 223, 0, 3, 5, { 0 }},
{ 224, 0, 3, 5, { 0 }},
{ 225, 0, 3, 5, { 0 }},
{ 226, 0, 3, 5, { 0 }},
{ 227, 0, 3, 5, { 0 }},
{ 228, 0, 4, 5, { 0 }},
{ 229, 0, 4, 5, { 0 }},
{ 230, 0, 6, 5, { 0 }},
{ 231, 0, 6, 5, { 0 }},
{ 232, 0, 3, 5, { 0 }},
{ 233, 0, 3, 5, { 0 }},
{ 234, 0, 3, 5, { 0 }},
{ 235, 0, 4, 5, { 0 }},
{ 236, 0, 3, 5, { 0 }},
{ 237, 0, 3, 5, { 0 }},
{ 238, 0, 3, 5, { 0 }},
{ 239, 0, 4, 5, { 0 }},
{ 240, 0, 3, 5, { 0 }},
{ 241, 0, 3, 5, { 0 }},
{ 242, 0, 3, 5, { 0 }},
{ 243, 0, 3, 5, { 0 }},
{ 244, 0, 3, 5, { 0 }},
{ 245, 0, 3, 5, { 0 }},
{ 246, 0, 4, 5, { 0 }},
{ 247, 0, 7, 5, { 0 }},
{ 248, 0, 6, 5, { 0 }},
{ 249, 0, 3, 5, { 0 }},
{ 250, 0, 3, 5, { 0 }},
{ 251, 0, 3, 5, { 0 }},
{ 252, 0, 4, 5, { 0 }},
{ 253, 0, 3, 5, { 0 }},
{ 254, 0, 3, 5, { 0 }},
{ 255, 0, 4, 5, { 0 }},
};
// Style loading function: Amber
static void GuiLoadStyleAmber(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < AMBER_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(amberStyleProps[i].controlId, amberStyleProps[i].propertyId, amberStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int amberFontDataSize = 0;
unsigned char *data = DecompressData(amberFontData, AMBER_STYLE_FONT_ATLAS_COMP_SIZE, &amberFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, amberFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, amberFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,578 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleAshes(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define ASHES_STYLE_PROPS_COUNT 16
// Custom style name: Ashes
static const GuiStyleProp ashesStyleProps[ASHES_STYLE_PROPS_COUNT] = {
{ 0, 0, 0xf0f0f0ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x868686ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xe6e6e6ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x929999ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xeaeaeaff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x98a1a8ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x3f3f3fff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xf6f6f6ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x414141ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x8b8b8bff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x777777ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x959595ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 18, 0x9dadb1ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x6b6b6bff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "v5loxical.ttf" (size: 16, spacing: 1)
#define ASHES_STYLE_FONT_ATLAS_COMP_SIZE 2042
// Font atlas image pixels data: DEFLATE compressed
static unsigned char ashesFontData[ASHES_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0xd1, 0xb2, 0xab, 0x36, 0x0c, 0x05, 0x50, 0xff, 0xff, 0x4f, 0xab, 0x0f, 0x9d, 0x4e, 0xdb, 0x69, 0x13, 0x90, 0x2c,
0x83, 0x21, 0xeb, 0xae, 0xb7, 0x9c, 0xdc, 0x40, 0x0c, 0x1b, 0x63, 0x88, 0x45, 0x0c, 0x00, 0x00, 0x00, 0xe0, 0xe7, 0xc5,
0xff, 0xbe, 0x12, 0x1f, 0xdf, 0x19, 0xa7, 0x3f, 0xe7, 0xdf, 0xaf, 0xc7, 0x87, 0xbf, 0xe6, 0x3e, 0x2f, 0x4e, 0x2f, 0xb7,
0xf2, 0x97, 0xf8, 0xdf, 0xf5, 0x8b, 0xe9, 0xa5, 0xc6, 0xe9, 0x6f, 0xf3, 0xed, 0xbd, 0xdf, 0x96, 0xf9, 0xe9, 0x93, 0x22,
0xb1, 0x8c, 0xec, 0xfb, 0x3f, 0x7f, 0xce, 0xd5, 0x2d, 0x1e, 0x5f, 0xfe, 0xf2, 0xfd, 0xaf, 0xd9, 0xd7, 0xe3, 0xe4, 0xab,
0xdf, 0xfe, 0x12, 0x07, 0x7f, 0x39, 0x9b, 0xbb, 0x78, 0x40, 0xfe, 0xe3, 0xcb, 0xe7, 0x7d, 0xff, 0xc4, 0x98, 0x38, 0x26,
0x9c, 0x5b, 0xee, 0x95, 0xed, 0xf9, 0x69, 0x4f, 0xcf, 0x6d, 0xeb, 0xef, 0x6d, 0x9c, 0xcb, 0x5c, 0x34, 0xac, 0xff, 0x6c,
0xab, 0x45, 0xc3, 0xbb, 0xe3, 0xc4, 0xde, 0x92, 0xd9, 0x9b, 0xb3, 0x69, 0xab, 0xbd, 0x7f, 0x34, 0x6c, 0xaf, 0x6b, 0xf3,
0xff, 0xcf, 0x7f, 0x23, 0x75, 0x14, 0x1c, 0x4d, 0xf9, 0xcf, 0xf7, 0xb9, 0xdf, 0x8e, 0xbe, 0x71, 0xd1, 0xd9, 0xd4, 0xb9,
0x3d, 0xb4, 0xfe, 0x7a, 0xdf, 0xa7, 0x5f, 0x9d, 0xff, 0x68, 0xfc, 0x1f, 0x47, 0x6b, 0x17, 0xf2, 0x3f, 0xbd, 0x15, 0xa2,
0xd8, 0xdb, 0x56, 0x7b, 0xa2, 0xd9, 0xad, 0x1f, 0x8b, 0x7b, 0xfa, 0x55, 0x09, 0xad, 0x1d, 0xcd, 0x22, 0xf9, 0x7f, 0x72,
0x7d, 0x6c, 0x4c, 0x6f, 0xbd, 0xf3, 0xfb, 0x44, 0x7e, 0xfd, 0x8e, 0xf7, 0x00, 0xf9, 0xbf, 0x22, 0xff, 0x95, 0xe4, 0xc6,
0x92, 0xa3, 0x7f, 0xf5, 0xca, 0xc0, 0x8a, 0xb6, 0xcc, 0xe5, 0x3f, 0x1a, 0x5b, 0x20, 0xdb, 0x6f, 0xe7, 0xd7, 0xff, 0xec,
0x48, 0x3d, 0x6e, 0xec, 0xff, 0xbf, 0x1d, 0x1d, 0x33, 0x47, 0xcd, 0x6c, 0x3a, 0x73, 0xcb, 0xfd, 0x7b, 0x5d, 0xe7, 0xaf,
0x88, 0xac, 0xc8, 0x7f, 0xf5, 0xfc, 0xbf, 0x72, 0x86, 0x3a, 0x36, 0xc9, 0xf3, 0xf5, 0xf9, 0x8f, 0xf6, 0x16, 0x58, 0x99,
0xff, 0xb3, 0x6d, 0x1f, 0x0b, 0xc7, 0xff, 0xb9, 0xab, 0xab, 0xfb, 0xf7, 0xff, 0xf7, 0x5f, 0xff, 0x1b, 0xe5, 0xeb, 0x46,
0xd9, 0x6b, 0x80, 0x71, 0xea, 0xec, 0xe1, 0x29, 0xf9, 0xef, 0x38, 0xfe, 0x55, 0x47, 0x4a, 0x1d, 0x57, 0xb8, 0xb2, 0xf9,
0x8f, 0x86, 0xb6, 0x8f, 0xa5, 0x47, 0xff, 0x4a, 0xaf, 0x24, 0xff, 0xbd, 0xe3, 0xff, 0x38, 0x71, 0x06, 0x18, 0xaf, 0xe8,
0xff, 0xf3, 0xa3, 0x9c, 0x68, 0xb8, 0x07, 0x57, 0xb9, 0xbb, 0x9a, 0xed, 0x31, 0x2b, 0xf7, 0x24, 0x77, 0x68, 0x77, 0xfd,
0xff, 0x75, 0xdb, 0xa0, 0xb6, 0x2f, 0xfc, 0xf5, 0xff, 0x9e, 0xdf, 0xff, 0xef, 0xb4, 0x35, 0x90, 0xff, 0xab, 0xf7, 0xdb,
0xb8, 0xb5, 0x7f, 0x95, 0x7f, 0xbf, 0x60, 0xeb, 0xca, 0xff, 0xda, 0xdf, 0xff, 0xc4, 0x41, 0x6f, 0x38, 0x1e, 0xd9, 0xff,
0x5f, 0xb3, 0x36, 0x21, 0x79, 0xe0, 0x58, 0x2f, 0xfd, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xfc, 0xd0, 0xec, 0x99, 0xcc, 0xec, 0xe5, 0x6a, 0x15, 0xe0, 0x8e, 0xf7, 0x57, 0x97, 0x10, 0x6d, 0xf5, 0x1f, 0xfb,
0xaa, 0x49, 0x7e, 0x9e, 0x4d, 0x9a, 0x99, 0xf7, 0x9c, 0xab, 0x6f, 0x9e, 0xab, 0x24, 0x17, 0xc9, 0x9a, 0x6d, 0x91, 0xac,
0x5b, 0x9c, 0xdd, 0x8e, 0xf3, 0xb3, 0xec, 0xe7, 0xfe, 0xff, 0xdf, 0xb5, 0x2a, 0xfa, 0xf6, 0xe5, 0xd1, 0xd4, 0x32, 0xd7,
0xe5, 0x7f, 0xb4, 0xd7, 0x54, 0xcd, 0x57, 0xa8, 0xca, 0xd7, 0xc7, 0x1f, 0x9b, 0xe5, 0x3f, 0xb3, 0x3f, 0x66, 0xeb, 0xfe,
0x44, 0x61, 0x56, 0x64, 0x4c, 0xcf, 0xb7, 0x8c, 0x85, 0xfb, 0x5d, 0x57, 0x05, 0xc9, 0x31, 0x99, 0xff, 0x3b, 0xf7, 0xfd,
0x4a, 0x6d, 0x46, 0xf9, 0x7f, 0x43, 0xfe, 0x2b, 0xd5, 0x3d, 0x3b, 0xe6, 0x45, 0x77, 0xd5, 0xc7, 0x8d, 0xf4, 0x79, 0x51,
0x66, 0x7f, 0x88, 0xa9, 0xca, 0xea, 0x91, 0x3e, 0x0e, 0xef, 0x98, 0x7f, 0xfd, 0x7f, 0xa5, 0x36, 0xde, 0xdd, 0xf9, 0x9f,
0x7b, 0x22, 0xc0, 0xea, 0xea, 0x07, 0x6b, 0xfb, 0xa7, 0xde, 0xfe, 0x3f, 0x26, 0xf2, 0x9f, 0x7d, 0x86, 0xd9, 0x5e, 0xf9,
0x9f, 0x3f, 0xff, 0xaf, 0x57, 0x3b, 0xef, 0x1a, 0x05, 0x8f, 0x86, 0xe3, 0x7d, 0xf5, 0x49, 0x82, 0x5d, 0xf9, 0x1f, 0x85,
0xa7, 0xc0, 0xcd, 0x9e, 0x8f, 0x3e, 0x3b, 0xff, 0xb9, 0x2b, 0x11, 0xeb, 0xf2, 0xff, 0xec, 0xfe, 0x7f, 0xbc, 0xe0, 0xfc,
0xbf, 0x63, 0x7b, 0x8f, 0x4d, 0xcf, 0xff, 0xbb, 0x46, 0xd1, 0xef, 0xcb, 0x7f, 0xf6, 0x7b, 0x76, 0x7c, 0xfe, 0x5b, 0xcf,
0xff, 0xe5, 0xff, 0xed, 0xf9, 0xbf, 0xeb, 0x49, 0x66, 0x7b, 0xe4, 0x3f, 0x9a, 0xaa, 0xef, 0xca, 0xff, 0x5b, 0xf3, 0xbf,
0xeb, 0xf5, 0xbf, 0xe7, 0xe6, 0x7f, 0x94, 0xc6, 0x66, 0x73, 0xef, 0x7e, 0x42, 0xff, 0x3f, 0x0a, 0xd7, 0xac, 0xf2, 0x23,
0xd9, 0xeb, 0xc6, 0xff, 0xf2, 0x7f, 0xee, 0xee, 0xd9, 0xdd, 0xf9, 0x5f, 0x73, 0xff, 0xab, 0xef, 0xbc, 0xa0, 0xe3, 0xdd,
0x7b, 0x8f, 0xff, 0x57, 0xff, 0x16, 0x67, 0xed, 0xf2, 0x7b, 0xae, 0xb4, 0x45, 0xf9, 0xba, 0x7d, 0xcf, 0x6f, 0x49, 0xf2,
0xd7, 0xdf, 0xb2, 0x47, 0xce, 0x38, 0x78, 0x7f, 0x34, 0xf5, 0x73, 0x95, 0xea, 0xf0, 0x3b, 0xe4, 0x3f, 0xfb, 0xd4, 0x9f,
0xec, 0xbb, 0xf7, 0xc8, 0xff, 0xfa, 0x96, 0xbd, 0x3a, 0xff, 0x4f, 0xfc, 0xb5, 0xe2, 0xef, 0xb5, 0x42, 0x2c, 0x7e, 0xff,
0x6f, 0xef, 0x0b, 0x7b, 0x3d, 0x31, 0xcb, 0x76, 0xe5, 0xca, 0xbe, 0x15, 0xad, 0x05, 0x8e, 0xac, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xcf, 0x9b, 0xfb, 0x70, 0x34, 0x7f, 0x32, 0x9a, 0xaa, 0x20, 0x64, 0xeb, 0xc0,
0x8d, 0xd3, 0xb5, 0xf0, 0xa3, 0x54, 0x79, 0x76, 0xbe, 0xba, 0xc2, 0xf7, 0x19, 0xcd, 0x9f, 0xbf, 0x69, 0x14, 0x66, 0x09,
0x67, 0x9f, 0x6d, 0x50, 0xa9, 0xad, 0x50, 0x5f, 0x56, 0x14, 0xab, 0x48, 0xce, 0xb7, 0x41, 0x14, 0x9e, 0xef, 0x70, 0xf4,
0x5d, 0xf2, 0x5b, 0x21, 0xf3, 0x5a, 0x65, 0x6e, 0xf9, 0x38, 0xf1, 0xdc, 0x81, 0x38, 0x9c, 0xdf, 0xd0, 0x9b, 0xff, 0xd5,
0x75, 0xb0, 0x2b, 0xb5, 0x3c, 0xfe, 0xfb, 0xda, 0x7d, 0x75, 0x27, 0xbe, 0x1d, 0x77, 0x2a, 0x55, 0x28, 0xb2, 0xc7, 0xe1,
0xfc, 0x5e, 0x38, 0xb7, 0xac, 0x91, 0xda, 0x02, 0x95, 0x7a, 0xe6, 0x9d, 0x6d, 0x1a, 0x85, 0x9a, 0x17, 0xe7, 0x7b, 0x9f,
0x28, 0xb6, 0xfd, 0x4c, 0xcd, 0x9d, 0x33, 0x33, 0x8a, 0xa3, 0xb0, 0xe7, 0x75, 0xd5, 0xc1, 0x8d, 0x96, 0x4c, 0x77, 0x54,
0xc1, 0xca, 0xd5, 0xee, 0xcd, 0xce, 0x24, 0x8d, 0xc9, 0xfd, 0x38, 0xbf, 0x7f, 0x47, 0x4b, 0x35, 0xae, 0xe3, 0x65, 0xc5,
0x97, 0x65, 0x65, 0xf2, 0x5f, 0xef, 0x4b, 0xd7, 0xe7, 0x3f, 0xbf, 0x06, 0x99, 0x0a, 0x52, 0x73, 0xbd, 0xe3, 0x7c, 0xfe,
0x77, 0xed, 0xff, 0xef, 0xce, 0x7f, 0xbe, 0x06, 0xcc, 0xd1, 0x79, 0x77, 0x65, 0x2f, 0x8a, 0x52, 0x26, 0xb3, 0xfb, 0x60,
0xbd, 0xff, 0x8f, 0xd2, 0x39, 0x55, 0xe7, 0xb6, 0xbd, 0x22, 0xff, 0x63, 0x61, 0xfe, 0xef, 0xee, 0xff, 0xf7, 0xcc, 0x7f,
0x5f, 0x2d, 0xdf, 0xb9, 0xfc, 0xe7, 0x53, 0x3e, 0x8a, 0x6b, 0xde, 0x77, 0xfe, 0x1f, 0xe9, 0xf1, 0xd3, 0xcc, 0xb2, 0xa2,
0xe5, 0x5c, 0x6b, 0x1c, 0x3c, 0x9f, 0xf0, 0xf9, 0xf9, 0x1f, 0xc5, 0x33, 0xe0, 0xa3, 0xa7, 0x61, 0xe4, 0xdb, 0x67, 0x76,
0x84, 0xbb, 0xbe, 0x0a, 0xf2, 0xf5, 0xcf, 0xc1, 0x88, 0x86, 0xb3, 0xfc, 0xa3, 0xca, 0x85, 0xb1, 0x41, 0xfe, 0xeb, 0xd7,
0x87, 0xbb, 0xfa, 0xff, 0xee, 0xeb, 0xd6, 0x3d, 0xf9, 0x1f, 0xa5, 0x71, 0x4c, 0x5f, 0x3b, 0x8f, 0xa9, 0xfe, 0x7f, 0xbc,
0x2c, 0xff, 0xd7, 0x3f, 0x07, 0x23, 0x5a, 0x46, 0xf9, 0x51, 0x7c, 0xde, 0x50, 0xef, 0xf9, 0xff, 0xb7, 0xe7, 0xe2, 0x46,
0xf9, 0xd9, 0x70, 0x6b, 0xf3, 0x7f, 0xee, 0x6a, 0xf5, 0xca, 0xfc, 0x0f, 0xf9, 0x3f, 0x79, 0x87, 0xeb, 0xe8, 0x5e, 0xc5,
0x48, 0xdf, 0x75, 0x99, 0xbd, 0x77, 0x74, 0xe5, 0xf9, 0xff, 0x75, 0xfd, 0xff, 0x58, 0x72, 0xfd, 0x7f, 0x45, 0x3f, 0xfb,
0xa4, 0xfe, 0xff, 0xfb, 0x9e, 0xfd, 0x9c, 0xfc, 0x9f, 0x49, 0xdc, 0x78, 0x44, 0x45, 0xd1, 0xae, 0x4a, 0xd0, 0xd7, 0x5e,
0xff, 0xeb, 0xbe, 0x9f, 0xd1, 0x73, 0xfe, 0x9f, 0xef, 0x49, 0xe7, 0x46, 0xb9, 0x9d, 0xcb, 0xba, 0xee, 0xfc, 0xff, 0x1d,
0xf9, 0xef, 0x59, 0xbb, 0xfb, 0x2b, 0x20, 0xee, 0x99, 0xff, 0x51, 0xfc, 0x7d, 0xcd, 0xbd, 0xe7, 0xff, 0x57, 0xe6, 0x6c,
0x8f, 0x7d, 0xe6, 0xbd, 0xf9, 0x3f, 0xfa, 0xfd, 0xcf, 0x13, 0xb7, 0xdb, 0xec, 0xd1, 0x27, 0x16, 0xbd, 0xf7, 0xae, 0xb3,
0xa3, 0x98, 0xba, 0x56, 0x21, 0xff, 0x9d, 0xf9, 0x7f, 0x53, 0xc2, 0x9e, 0x92, 0xff, 0x55, 0x47, 0x8c, 0xa7, 0x3c, 0x19,
0x42, 0xfe, 0xaf, 0xcd, 0xff, 0xaf, 0x24, 0xec, 0xbd, 0xf9, 0x7f, 0xdf, 0xd1, 0x2c, 0x3b, 0x86, 0x8e, 0x0b, 0xc7, 0xdd,
0x71, 0xe3, 0x18, 0xbf, 0xba, 0x5e, 0xd7, 0xac, 0xf3, 0xae, 0x2d, 0xf3, 0x84, 0xb5, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x67, 0xb9, 0x44, 0xcb, 0x6c, 0xd9, 0x51, 0xaa, 0xc3, 0x9e, 0x9f, 0x0b, 0x99, 0xad,
0x35, 0x3f, 0x5a, 0xea, 0x14, 0x57, 0xaa, 0xc5, 0x1e, 0xcf, 0x37, 0x8d, 0x64, 0x5b, 0xde, 0xb5, 0xad, 0xa2, 0xbc, 0xf4,
0x95, 0xdb, 0xe4, 0xf3, 0xac, 0xa0, 0xfc, 0x93, 0x16, 0x2a, 0xd5, 0x33, 0xae, 0xcb, 0xc1, 0xea, 0xd9, 0xfc, 0xf9, 0xba,
0xfc, 0xf3, 0x55, 0x4f, 0xfb, 0x9e, 0x14, 0xd0, 0xfd, 0x2d, 0x32, 0x75, 0x5e, 0xcf, 0xb5, 0x42, 0x34, 0xb5, 0xe5, 0x5d,
0xdb, 0xea, 0x68, 0x8d, 0x62, 0xf9, 0xda, 0x76, 0xd5, 0xeb, 0x8e, 0x52, 0x3f, 0x78, 0x47, 0x0e, 0x2a, 0xfd, 0xd1, 0xfd,
0xb3, 0x5c, 0xe7, 0xe7, 0xf7, 0xd6, 0xf3, 0xff, 0xd4, 0xf3, 0xb1, 0x67, 0x7c, 0xa7, 0xef, 0xb5, 0xb4, 0x76, 0xfa, 0x0e,
0xd5, 0xfc, 0x77, 0x54, 0x97, 0xe9, 0x9c, 0xe7, 0x1e, 0x5f, 0x6a, 0x2e, 0x47, 0xeb, 0xf9, 0xff, 0x4e, 0xaf, 0x57, 0xf3,
0x9f, 0x1f, 0x2f, 0xcc, 0x8e, 0x2f, 0xe6, 0x9f, 0x50, 0x94, 0xaf, 0xde, 0x79, 0xdf, 0xeb, 0xdd, 0xcf, 0x48, 0x5a, 0xfd,
0x7a, 0x25, 0xff, 0xbb, 0xf6, 0x0d, 0x3d, 0xf9, 0x8f, 0x0d, 0xb7, 0x52, 0x7e, 0xf4, 0x36, 0x7f, 0x9e, 0x59, 0x3d, 0xbe,
0x74, 0xe7, 0x7f, 0xc7, 0xb6, 0xcf, 0x8f, 0xff, 0x9f, 0x97, 0xff, 0x28, 0xf4, 0xc3, 0xf7, 0xf5, 0x83, 0x99, 0xa7, 0x58,
0xd6, 0xc7, 0xf8, 0xfb, 0xef, 0x83, 0xf2, 0x7f, 0x77, 0xdb, 0x8f, 0x1f, 0xe8, 0xff, 0xf7, 0xd9, 0xef, 0xba, 0xc7, 0xc1,
0xf2, 0x2f, 0xff, 0xf2, 0x1f, 0x27, 0xc6, 0x63, 0x7b, 0xbc, 0x7e, 0x5d, 0xfe, 0x73, 0x95, 0xf9, 0xd7, 0xbf, 0x5e, 0xcb,
0xed, 0xda, 0x6d, 0x24, 0xff, 0xfb, 0xe5, 0x7f, 0xe6, 0x89, 0x61, 0x4f, 0x68, 0xf3, 0xde, 0xfb, 0x7f, 0xcf, 0x1a, 0x6b,
0xea, 0xff, 0xe5, 0xbf, 0x7e, 0xff, 0xff, 0x1d, 0xf9, 0xef, 0xbe, 0x97, 0xf7, 0x94, 0xeb, 0x7f, 0xe3, 0xe0, 0xb9, 0x40,
0x71, 0xcb, 0x73, 0xc4, 0xd6, 0xe4, 0xff, 0x19, 0xdb, 0xe4, 0x78, 0xaf, 0x7a, 0x52, 0xfe, 0x9f, 0xdf, 0xe6, 0x9d, 0xf7,
0x25, 0xdf, 0xf1, 0xbd, 0x9f, 0x99, 0xff, 0x37, 0x6c, 0x93, 0xa3, 0x11, 0xd3, 0x9e, 0xfd, 0xff, 0xf3, 0x73, 0x10, 0x8b,
0x7f, 0x83, 0xb2, 0x6f, 0xfe, 0xc7, 0x6b, 0xfa, 0xff, 0xe7, 0x6f, 0x93, 0xb8, 0xf1, 0x5b, 0xf4, 0xe6, 0x7f, 0xb7, 0xfb,
0x7f, 0x77, 0xff, 0x06, 0xed, 0x69, 0xe7, 0x3d, 0xcf, 0xfb, 0xfd, 0x4f, 0x6d, 0x4c, 0xfd, 0xa4, 0x7d, 0xf1, 0xae, 0x3b,
0xe7, 0x2a, 0xe2, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4f, 0xd6, 0x55, 0xdf, 0x3c, 0x8a,
0x33, 0xab, 0xce, 0xbd, 0x56, 0xa9, 0xe6, 0x1e, 0xcb, 0xbe, 0x6b, 0xa5, 0x36, 0x4b, 0xb4, 0xcd, 0x5d, 0xea, 0xda, 0x32,
0x9f, 0x97, 0x1b, 0xc5, 0x2a, 0x2c, 0xbc, 0xeb, 0x08, 0xb0, 0xaa, 0x42, 0xfe, 0x68, 0xa8, 0x92, 0x5f, 0xab, 0xe6, 0x78,
0x4f, 0x2d, 0xf7, 0xb9, 0x99, 0xb2, 0xeb, 0xb6, 0x4c, 0x6f, 0x9d, 0x7c, 0xde, 0x75, 0x04, 0x58, 0xf9, 0x1c, 0x91, 0x68,
0xfc, 0xcc, 0xd8, 0xea, 0xbb, 0x8e, 0xaf, 0x33, 0xcf, 0x46, 0xa2, 0xf2, 0xc4, 0xfa, 0xb5, 0x8d, 0xd6, 0x96, 0x85, 0x3b,
0x8e, 0x59, 0xcf, 0xde, 0x4b, 0xf7, 0xeb, 0x51, 0xe5, 0xff, 0xd7, 0x92, 0xb4, 0x7a, 0x8e, 0xf8, 0x6c, 0x5d, 0x8e, 0xfc,
0x59, 0xea, 0x7e, 0x35, 0x1b, 0xa2, 0x30, 0xa7, 0x7f, 0x78, 0x4e, 0x06, 0x37, 0xf5, 0x3f, 0x9d, 0x75, 0x3b, 0xae, 0xcf,
0xff, 0x5e, 0xaf, 0xd7, 0xfa, 0x7f, 0xf9, 0x47, 0xfe, 0xe5, 0x5f, 0xfe, 0x91, 0xff, 0xf7, 0xe6, 0x3f, 0xe4, 0x9f, 0x5b,
0x47, 0xff, 0x2b, 0x9f, 0xdb, 0x21, 0xff, 0x73, 0x77, 0xff, 0xe4, 0x9f, 0x3b, 0xee, 0xfe, 0xf7, 0x55, 0xc8, 0x95, 0xff,
0xda, 0xaf, 0xaf, 0xe4, 0x1f, 0xf9, 0x7f, 0x7b, 0xff, 0x2f, 0xff, 0xb8, 0xff, 0x77, 0x4d, 0xfe, 0xd5, 0xc9, 0xce, 0xfd,
0x4a, 0x3a, 0xf7, 0x24, 0x44, 0xb8, 0xfe, 0xba, 0x85, 0xbd, 0xb1, 0xff, 0xb7, 0x99, 0x47, 0x2d, 0xab, 0xc5, 0xe1, 0x17,
0xe6, 0x7f, 0xc9, 0x3f, 0xfc, 0xda, 0xc8, 0xaf, 0xfb, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe3, 0xcf, 0x7f, 0xda, 0x01, 0xe4, 0x1f, 0xf8, 0xb9, 0xfc, 0xff,
0x01 };
// Font glyphs rectangles data (on atlas)
static const Rectangle ashesFontRecs[189] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 10 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 8 },
{ 50, 4, 5 , 11 },
{ 63, 4, 7 , 8 },
{ 78, 4, 6 , 9 },
{ 92, 4, 1 , 3 },
{ 101, 4, 3 , 12 },
{ 112, 4, 3 , 12 },
{ 123, 4, 5 , 5 },
{ 136, 4, 5 , 5 },
{ 149, 4, 2 , 2 },
{ 159, 4, 4 , 1 },
{ 171, 4, 1 , 1 },
{ 180, 4, 5 , 10 },
{ 193, 4, 4 , 8 },
{ 205, 4, 2 , 8 },
{ 215, 4, 4 , 8 },
{ 227, 4, 4 , 8 },
{ 239, 4, 6 , 8 },
{ 253, 4, 4 , 8 },
{ 265, 4, 4 , 8 },
{ 277, 4, 4 , 8 },
{ 289, 4, 4 , 8 },
{ 301, 4, 4 , 8 },
{ 313, 4, 1 , 5 },
{ 322, 4, 2 , 6 },
{ 332, 4, 4 , 7 },
{ 344, 4, 4 , 4 },
{ 356, 4, 4 , 7 },
{ 368, 4, 4 , 10 },
{ 380, 4, 8 , 7 },
{ 396, 4, 4 , 10 },
{ 408, 4, 4 , 10 },
{ 420, 4, 4 , 10 },
{ 432, 4, 4 , 10 },
{ 444, 4, 4 , 10 },
{ 456, 4, 5 , 10 },
{ 469, 4, 4 , 10 },
{ 481, 4, 4 , 10 },
{ 493, 4, 1 , 10 },
{ 4, 28, 3 , 10 },
{ 15, 28, 4 , 10 },
{ 27, 28, 4 , 10 },
{ 39, 28, 7 , 10 },
{ 54, 28, 4 , 10 },
{ 66, 28, 4 , 10 },
{ 78, 28, 4 , 10 },
{ 90, 28, 5 , 11 },
{ 103, 28, 4 , 10 },
{ 115, 28, 4 , 10 },
{ 127, 28, 5 , 10 },
{ 140, 28, 4 , 10 },
{ 152, 28, 4 , 10 },
{ 164, 28, 7 , 10 },
{ 179, 28, 4 , 10 },
{ 191, 28, 4 , 10 },
{ 203, 28, 4 , 10 },
{ 215, 28, 2 , 12 },
{ 225, 28, 5 , 10 },
{ 238, 28, 2 , 12 },
{ 248, 28, 5 , 3 },
{ 261, 28, 5 , 1 },
{ 274, 28, 2 , 2 },
{ 284, 28, 4 , 8 },
{ 296, 28, 4 , 10 },
{ 308, 28, 3 , 8 },
{ 319, 28, 4 , 10 },
{ 331, 28, 4 , 8 },
{ 343, 28, 3 , 10 },
{ 354, 28, 5 , 11 },
{ 367, 28, 4 , 10 },
{ 379, 28, 1 , 10 },
{ 388, 28, 3 , 13 },
{ 399, 28, 4 , 10 },
{ 411, 28, 2 , 10 },
{ 421, 28, 7 , 8 },
{ 436, 28, 4 , 8 },
{ 448, 28, 4 , 8 },
{ 460, 28, 4 , 11 },
{ 472, 28, 4 , 11 },
{ 484, 28, 3 , 8 },
{ 495, 28, 4 , 8 },
{ 4, 52, 3 , 10 },
{ 15, 52, 4 , 8 },
{ 27, 52, 5 , 8 },
{ 40, 52, 7 , 8 },
{ 55, 52, 4 , 8 },
{ 67, 52, 4 , 11 },
{ 79, 52, 4 , 8 },
{ 91, 52, 4 , 12 },
{ 103, 52, 1 , 10 },
{ 112, 52, 4 , 12 },
{ 124, 52, 4 , 2 },
{ 136, 52, 1 , 10 },
{ 145, 52, 4 , 12 },
{ 157, 52, 5 , 10 },
{ 170, 52, 5 , 10 },
{ 183, 52, 5 , 10 },
{ 196, 52, 6 , 13 },
{ 210, 52, 4 , 10 },
{ 222, 52, 6 , 13 },
{ 236, 52, 7 , 9 },
{ 251, 52, 3 , 7 },
{ 262, 52, 6 , 5 },
{ 276, 52, 6 , 13 },
{ 290, 52, 7 , 9 },
{ 305, 52, 4 , 1 },
{ 317, 52, 3 , 5 },
{ 328, 52, 5 , 7 },
{ 341, 52, 3 , 5 },
{ 352, 52, 6 , 13 },
{ 366, 52, 6 , 13 },
{ 380, 52, 4 , 11 },
{ 392, 52, 6 , 10 },
{ 406, 52, 3 , 3 },
{ 417, 52, 6 , 13 },
{ 431, 52, 2 , 5 },
{ 441, 52, 3 , 5 },
{ 452, 52, 6 , 5 },
{ 466, 52, 7 , 10 },
{ 481, 52, 7 , 8 },
{ 496, 52, 6 , 13 },
{ 4, 76, 4 , 10 },
{ 16, 76, 4 , 13 },
{ 28, 76, 4 , 13 },
{ 40, 76, 4 , 13 },
{ 52, 76, 4 , 13 },
{ 64, 76, 4 , 13 },
{ 76, 76, 4 , 13 },
{ 88, 76, 7 , 10 },
{ 103, 76, 4 , 13 },
{ 115, 76, 4 , 13 },
{ 127, 76, 4 , 13 },
{ 139, 76, 4 , 13 },
{ 151, 76, 4 , 13 },
{ 163, 76, 2 , 13 },
{ 173, 76, 2 , 13 },
{ 183, 76, 3 , 13 },
{ 194, 76, 3 , 13 },
{ 205, 76, 5 , 10 },
{ 218, 76, 4 , 13 },
{ 230, 76, 4 , 13 },
{ 242, 76, 4 , 13 },
{ 254, 76, 4 , 13 },
{ 266, 76, 4 , 13 },
{ 278, 76, 4 , 13 },
{ 290, 76, 5 , 5 },
{ 303, 76, 6 , 12 },
{ 317, 76, 4 , 13 },
{ 329, 76, 4 , 13 },
{ 341, 76, 4 , 13 },
{ 353, 76, 4 , 13 },
{ 365, 76, 4 , 13 },
{ 377, 76, 6 , 13 },
{ 391, 76, 5 , 12 },
{ 404, 76, 4 , 12 },
{ 416, 76, 4 , 12 },
{ 428, 76, 4 , 12 },
{ 440, 76, 4 , 12 },
{ 452, 76, 4 , 12 },
{ 464, 76, 4 , 12 },
{ 476, 76, 7 , 8 },
{ 491, 76, 3 , 11 },
{ 4, 100, 4 , 12 },
{ 16, 100, 4 , 12 },
{ 28, 100, 4 , 12 },
{ 40, 100, 4 , 12 },
{ 52, 100, 3 , 12 },
{ 63, 100, 3 , 12 },
{ 74, 100, 3 , 12 },
{ 85, 100, 3 , 12 },
{ 96, 100, 6 , 13 },
{ 110, 100, 4 , 12 },
{ 122, 100, 4 , 12 },
{ 134, 100, 4 , 12 },
{ 146, 100, 4 , 12 },
{ 158, 100, 4 , 12 },
{ 170, 100, 4 , 12 },
{ 182, 100, 5 , 5 },
{ 195, 100, 6 , 10 },
{ 209, 100, 4 , 12 },
{ 221, 100, 4 , 12 },
{ 233, 100, 4 , 12 },
{ 245, 100, 4 , 12 },
{ 257, 100, 4 , 15 },
{ 269, 100, 6 , 13 },
{ 283, 100, 4 , 15 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo ashesFontGlyphs[189] = {
{ 32, 0, 13, 4, { 0 }},
{ 33, 0, 3, 4, { 0 }},
{ 34, 0, 1, 5, { 0 }},
{ 35, 0, 4, 8, { 0 }},
{ 36, 0, 2, 7, { 0 }},
{ 37, 0, 5, 9, { 0 }},
{ 38, 0, 4, 8, { 0 }},
{ 39, 0, 1, 3, { 0 }},
{ 40, 0, 2, 5, { 0 }},
{ 41, 0, 2, 5, { 0 }},
{ 42, 0, 3, 7, { 0 }},
{ 43, 0, 6, 7, { 0 }},
{ 44, 0, 12, 4, { 0 }},
{ 45, 0, 9, 5, { 0 }},
{ 46, 0, 12, 3, { 0 }},
{ 47, 0, 3, 7, { 0 }},
{ 48, 0, 5, 6, { 0 }},
{ 49, 0, 5, 4, { 0 }},
{ 50, 0, 5, 6, { 0 }},
{ 51, 0, 5, 6, { 0 }},
{ 52, 0, 5, 8, { 0 }},
{ 53, 0, 5, 6, { 0 }},
{ 54, 0, 5, 6, { 0 }},
{ 55, 0, 5, 6, { 0 }},
{ 56, 0, 5, 6, { 0 }},
{ 57, 0, 5, 6, { 0 }},
{ 58, 0, 8, 3, { 0 }},
{ 59, 0, 8, 4, { 0 }},
{ 60, 0, 5, 6, { 0 }},
{ 61, 0, 7, 7, { 0 }},
{ 62, 0, 5, 6, { 0 }},
{ 63, 1, 3, 7, { 0 }},
{ 64, 0, 5, 10, { 0 }},
{ 65, 0, 3, 6, { 0 }},
{ 66, 0, 3, 6, { 0 }},
{ 67, 0, 3, 6, { 0 }},
{ 68, 0, 3, 6, { 0 }},
{ 69, 0, 3, 6, { 0 }},
{ 70, 0, 3, 6, { 0 }},
{ 71, 0, 3, 6, { 0 }},
{ 72, 0, 3, 6, { 0 }},
{ 73, 0, 3, 3, { 0 }},
{ 74, 0, 3, 5, { 0 }},
{ 75, 0, 3, 6, { 0 }},
{ 76, 0, 3, 6, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 3, 6, { 0 }},
{ 79, 0, 3, 6, { 0 }},
{ 80, 0, 3, 6, { 0 }},
{ 81, 0, 3, 7, { 0 }},
{ 82, 0, 3, 6, { 0 }},
{ 83, 0, 3, 6, { 0 }},
{ 84, 0, 3, 6, { 0 }},
{ 85, 0, 3, 6, { 0 }},
{ 86, 0, 3, 6, { 0 }},
{ 87, 0, 3, 9, { 0 }},
{ 88, 0, 3, 6, { 0 }},
{ 89, 0, 3, 6, { 0 }},
{ 90, 0, 3, 6, { 0 }},
{ 91, 0, 2, 4, { 0 }},
{ 92, 0, 3, 7, { 0 }},
{ 93, 0, 2, 4, { 0 }},
{ 94, 0, 3, 7, { 0 }},
{ 95, 0, 12, 7, { 0 }},
{ 96, 0, 1, 4, { 0 }},
{ 97, 0, 5, 6, { 0 }},
{ 98, 0, 3, 6, { 0 }},
{ 99, 0, 5, 5, { 0 }},
{ 100, 0, 3, 6, { 0 }},
{ 101, 0, 5, 6, { 0 }},
{ 102, 0, 3, 5, { 0 }},
{ 103, 0, 5, 6, { 0 }},
{ 104, 0, 3, 6, { 0 }},
{ 105, 0, 3, 3, { 0 }},
{ 106, 0, 3, 5, { 0 }},
{ 107, 0, 3, 6, { 0 }},
{ 108, 0, 3, 4, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 6, { 0 }},
{ 111, 0, 5, 6, { 0 }},
{ 112, 0, 5, 6, { 0 }},
{ 113, 0, 5, 6, { 0 }},
{ 114, 0, 5, 5, { 0 }},
{ 115, 0, 5, 6, { 0 }},
{ 116, 0, 3, 5, { 0 }},
{ 117, 0, 5, 6, { 0 }},
{ 118, 0, 5, 7, { 0 }},
{ 119, 0, 5, 9, { 0 }},
{ 120, 0, 5, 6, { 0 }},
{ 121, 0, 5, 6, { 0 }},
{ 122, 0, 5, 6, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 3, 3, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 1, 6, { 0 }},
{ 161, 0, 4, 4, { 0 }},
{ 162, 0, 3, 6, { 0 }},
{ 163, 0, 3, 7, { 0 }},
{ 8364, 0, 3, 7, { 0 }},
{ 165, 0, 3, 7, { 0 }},
{ 352, 1, 0, 8, { 0 }},
{ 167, 0, 3, 6, { 0 }},
{ 353, 1, 0, 8, { 0 }},
{ 169, 0, 1, 9, { 0 }},
{ 170, 0, 1, 5, { 0 }},
{ 171, 0, 6, 8, { 0 }},
{ 172, 1, 0, 8, { 0 }},
{ 174, 0, 1, 9, { 0 }},
{ 175, 0, 0, 6, { 0 }},
{ 176, 0, 1, 5, { 0 }},
{ 177, 0, 5, 7, { 0 }},
{ 178, 0, 1, 5, { 0 }},
{ 179, 1, 0, 8, { 0 }},
{ 381, 1, 0, 8, { 0 }},
{ 181, 0, 5, 6, { 0 }},
{ 182, 0, 3, 8, { 0 }},
{ 183, 0, 7, 5, { 0 }},
{ 382, 1, 0, 8, { 0 }},
{ 185, 0, 1, 4, { 0 }},
{ 186, 0, 1, 5, { 0 }},
{ 187, 0, 6, 8, { 0 }},
{ 338, 0, 3, 9, { 0 }},
{ 339, 0, 5, 9, { 0 }},
{ 376, 1, 0, 8, { 0 }},
{ 191, 0, 4, 6, { 0 }},
{ 192, 0, 0, 6, { 0 }},
{ 193, 0, 0, 6, { 0 }},
{ 194, 0, 0, 6, { 0 }},
{ 195, 0, 0, 6, { 0 }},
{ 196, 0, 0, 6, { 0 }},
{ 197, 0, 0, 6, { 0 }},
{ 198, 0, 3, 9, { 0 }},
{ 199, 0, 3, 6, { 0 }},
{ 200, 0, 0, 6, { 0 }},
{ 201, 0, 0, 6, { 0 }},
{ 202, 0, 0, 6, { 0 }},
{ 203, 0, 0, 6, { 0 }},
{ 204, 0, 0, 4, { 0 }},
{ 205, 0, 0, 4, { 0 }},
{ 206, 0, 0, 5, { 0 }},
{ 207, 0, 0, 5, { 0 }},
{ 208, 0, 3, 7, { 0 }},
{ 209, 0, 0, 6, { 0 }},
{ 210, 0, 0, 6, { 0 }},
{ 211, 0, 0, 6, { 0 }},
{ 212, 0, 0, 6, { 0 }},
{ 213, 0, 0, 6, { 0 }},
{ 214, 0, 0, 6, { 0 }},
{ 215, 0, 7, 7, { 0 }},
{ 216, 0, 2, 8, { 0 }},
{ 217, 0, 0, 6, { 0 }},
{ 218, 0, 0, 6, { 0 }},
{ 219, 0, 0, 6, { 0 }},
{ 220, 0, 0, 6, { 0 }},
{ 221, 0, 0, 6, { 0 }},
{ 222, 1, 0, 8, { 0 }},
{ 223, 0, 3, 7, { 0 }},
{ 224, 0, 1, 6, { 0 }},
{ 225, 0, 1, 6, { 0 }},
{ 226, 0, 1, 6, { 0 }},
{ 227, 0, 1, 6, { 0 }},
{ 228, 0, 1, 6, { 0 }},
{ 229, 0, 1, 6, { 0 }},
{ 230, 0, 5, 9, { 0 }},
{ 231, 0, 5, 5, { 0 }},
{ 232, 0, 1, 6, { 0 }},
{ 233, 0, 1, 6, { 0 }},
{ 234, 0, 1, 6, { 0 }},
{ 235, 0, 1, 6, { 0 }},
{ 236, 0, 1, 5, { 0 }},
{ 237, 0, 1, 5, { 0 }},
{ 238, 0, 1, 5, { 0 }},
{ 239, 0, 1, 5, { 0 }},
{ 240, 1, 0, 8, { 0 }},
{ 241, 0, 1, 6, { 0 }},
{ 242, 0, 1, 6, { 0 }},
{ 243, 0, 1, 6, { 0 }},
{ 244, 0, 1, 6, { 0 }},
{ 245, 0, 1, 6, { 0 }},
{ 246, 0, 1, 6, { 0 }},
{ 247, 0, 7, 7, { 0 }},
{ 248, 0, 4, 8, { 0 }},
{ 249, 0, 1, 6, { 0 }},
{ 250, 0, 1, 6, { 0 }},
{ 251, 0, 1, 6, { 0 }},
{ 252, 0, 1, 6, { 0 }},
{ 253, 0, 1, 6, { 0 }},
{ 254, 1, 0, 8, { 0 }},
{ 255, 0, 1, 6, { 0 }},
};
// Style loading function: Ashes
static void GuiLoadStyleAshes(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < ASHES_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(ashesStyleProps[i].controlId, ashesStyleProps[i].propertyId, ashesStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int ashesFontDataSize = 0;
unsigned char *data = DecompressData(ashesFontData, ASHES_STYLE_FONT_ATLAS_COMP_SIZE, &ashesFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, ashesFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, ashesFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,619 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleBluish(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define BLUISH_STYLE_PROPS_COUNT 14
// Custom style name: Bluish
static const GuiStyleProp bluishStyleProps[BLUISH_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x5ca6a6ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0xb4e8f3ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x447e77ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x5f8792ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xcdeff7ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x4c6c74ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x3b5b5fff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xeaffffff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x275057ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x96aaacff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0xc8d7d9ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x8c9c9eff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 18, 0x84adb7ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0xe8eef1ff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: "homespun.ttf" (size: 10, spacing: 1)
#define BLUISH_STYLE_FONT_ATLAS_COMP_SIZE 2914
// Font atlas image pixels data: DEFLATE compressed
static unsigned char bluishFontData[BLUISH_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0x9d, 0xb1, 0x8e, 0x24, 0x49, 0x11, 0x86, 0x2b, 0xf3, 0x00, 0x09, 0x13, 0x01, 0x12, 0xe0, 0x20, 0x81, 0x90, 0xf0, 0x10,
0x12, 0x2e, 0x16, 0x3c, 0x02, 0x2f, 0x02, 0x0e, 0xef, 0x81, 0x07, 0x12, 0x06, 0x12, 0xce, 0x99, 0x38, 0x48, 0x20, 0xe1,
0x81, 0x83, 0xc0, 0xc3, 0xc5, 0xe5, 0x2c, 0x8c, 0xc3, 0x81, 0x93, 0x26, 0x33, 0xd0, 0x4e, 0xcf, 0x2e, 0xe2, 0xae, 0xfe,
0xc8, 0x8a, 0xac, 0xa8, 0xea, 0xea, 0x9b, 0x6f, 0x3f, 0xed, 0x1a, 0x95, 0x5d, 0xd5, 0x99, 0x19, 0x59, 0x35, 0xb3, 0x9d,
0x5f, 0x47, 0xd8, 0x02, 0x00, 0x00, 0x00, 0xf0, 0x09, 0xaa, 0x38, 0x56, 0xe5, 0xab, 0x6b, 0xe0, 0x4a, 0xb7, 0xe3, 0xd5,
0x69, 0x8f, 0x5d, 0xad, 0x06, 0xae, 0xe0, 0xb5, 0xf8, 0x6d, 0x1f, 0xa7, 0xbc, 0x90, 0x31, 0xb3, 0xf5, 0xdd, 0x7c, 0xac,
0xcf, 0x52, 0xe4, 0xf5, 0x35, 0x34, 0x8a, 0x75, 0x4c, 0x1c, 0xeb, 0xab, 0xe3, 0x35, 0x2b, 0xa2, 0xa5, 0x9a, 0x89, 0xfe,
0xd8, 0xf3, 0x59, 0xeb, 0x57, 0xf4, 0xce, 0x5a, 0x7b, 0x8f, 0xb6, 0x72, 0x8d, 0x26, 0x57, 0xc5, 0x9b, 0x77, 0x54, 0x33,
0xd4, 0x45, 0x3c, 0x6d, 0xf5, 0xb5, 0x37, 0xca, 0xa6, 0x57, 0x7b, 0xef, 0x60, 0xd6, 0xac, 0xbd, 0xcc, 0xc7, 0xc7, 0x47,
0x61, 0xa1, 0xd7, 0xeb, 0x96, 0xfd, 0xf1, 0xef, 0xcf, 0xfd, 0x29, 0x2b, 0xf7, 0xc1, 0x9b, 0x68, 0x75, 0x11, 0x2f, 0xd5,
0x9f, 0xdb, 0xcc, 0x95, 0xd5, 0x2b, 0x7a, 0x67, 0x2d, 0x9b, 0x67, 0x7b, 0xfd, 0xfc, 0x5b, 0x4f, 0xd7, 0xc7, 0x51, 0x9e,
0xdb, 0xd6, 0xe6, 0xae, 0x25, 0x3d, 0x57, 0xd5, 0x78, 0x17, 0xf7, 0xde, 0x5a, 0x9f, 0x85, 0x1e, 0x6a, 0xd9, 0x1f, 0x7f,
0xbd, 0xa2, 0xed, 0xe5, 0xaf, 0x1a, 0x59, 0x13, 0xfd, 0x29, 0xa2, 0xc5, 0x3f, 0x6b, 0x4f, 0xfc, 0xcb, 0x4b, 0x4f, 0xab,
0xb8, 0x9f, 0x4d, 0xdc, 0xd1, 0x47, 0x46, 0x3f, 0x1e, 0xff, 0xf2, 0xb2, 0x56, 0x8b, 0xf8, 0xa9, 0x74, 0x6e, 0xfc, 0xcb,
0xcb, 0xf3, 0xbf, 0x8a, 0xde, 0x17, 0x19, 0x7d, 0xfd, 0xb4, 0x8d, 0xfc, 0x5c, 0x8d, 0xdd, 0xff, 0xb7, 0x79, 0x56, 0x6b,
0xeb, 0xb8, 0xd8, 0xfb, 0xe3, 0x8d, 0xc5, 0xdf, 0xe4, 0x4f, 0x9e, 0xb7, 0xab, 0x78, 0xef, 0x28, 0x7a, 0xd2, 0xfd, 0xdf,
0x65, 0x7f, 0xca, 0xcb, 0xf3, 0x7f, 0x7d, 0xcc, 0x91, 0xbb, 0x30, 0x12, 0xff, 0x51, 0x8c, 0x8f, 0xbc, 0xf7, 0xf5, 0xb5,
0xe3, 0xf1, 0xbf, 0x5d, 0x71, 0xed, 0x5d, 0x8e, 0x5e, 0xc5, 0x4b, 0xe8, 0xf7, 0xbf, 0xe2, 0xfc, 0xce, 0xf3, 0x76, 0xed,
0x44, 0xc6, 0x97, 0x15, 0xe7, 0xf3, 0xb1, 0xe1, 0x08, 0x22, 0xf1, 0x2f, 0x72, 0x56, 0xcb, 0xe9, 0x3f, 0xff, 0xbd, 0xf8,
0x7b, 0x3d, 0xf5, 0xe2, 0x1f, 0x1b, 0x85, 0x05, 0x7f, 0x07, 0xbf, 0x5e, 0xfc, 0xed, 0xdd, 0xff, 0x87, 0xb6, 0x8d, 0x4d,
0xbd, 0xde, 0xbb, 0xd2, 0x7d, 0x46, 0x3d, 0xd3, 0x9f, 0xab, 0x8d, 0x02, 0xf6, 0xf0, 0x34, 0x11, 0xc7, 0x27, 0x62, 0x0f,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x66, 0xf9, 0x64, 0x19, 0x26, 0xd9, 0x2d, 0xfb, 0xac, 0x20, 0x6d, 0xe7,
0x78, 0x46, 0x92, 0xdf, 0xcb, 0xb3, 0xe6, 0x63, 0x39, 0xc9, 0xf9, 0xb1, 0x09, 0x23, 0xe5, 0xac, 0x96, 0xb6, 0xd9, 0xc2,
0x58, 0xdf, 0xcd, 0xd5, 0x76, 0x4e, 0x17, 0x73, 0x35, 0xea, 0xe5, 0x79, 0xf3, 0x51, 0x27, 0x7a, 0x37, 0xf3, 0x69, 0xb9,
0x0d, 0x76, 0xe7, 0x5a, 0xa8, 0xa5, 0x0f, 0xf7, 0xfa, 0x62, 0xe6, 0xcb, 0xbe, 0x7d, 0x55, 0xcf, 0xce, 0x53, 0xfe, 0x87,
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0xf5, 0xd5, 0x62, 0x2d, 0xdb, 0xed, 0x03, 0x15, 0x63, 0xed, 0x48, 0x44, 0xdd, 0x19, 0x73, 0xbc, 0x8a, 0xd1, 0xd8, 0x5a,
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0x73, 0xb8, 0xdf, 0x96, 0xd9, 0x36, 0x7f, 0x65, 0xfa, 0x89, 0x9d, 0x75, 0xce, 0x71, 0x2b, 0xc0, 0xc2, 0xd7, 0xb1, 0x77,
0x2b, 0x35, 0xf3, 0xf9, 0x5f, 0x26, 0x7e, 0x22, 0x97, 0xdd, 0xae, 0xc6, 0xf6, 0x27, 0xf6, 0x9c, 0x61, 0x92, 0x75, 0xce,
0xb5, 0xdc, 0x8d, 0x32, 0xf9, 0xc4, 0x3e, 0xa7, 0xe5, 0x88, 0xf8, 0xcf, 0x1a, 0x26, 0x3d, 0xed, 0x9c, 0xe5, 0x74, 0xa7,
0xc7, 0xe4, 0xfd, 0xef, 0xcd, 0x47, 0xe6, 0x1c, 0x7a, 0x1e, 0x90, 0xdf, 0x83, 0xd7, 0x40, 0xe3, 0x33, 0x1b, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xff, 0xe3, 0xdb, 0x37, 0x31, 0x43, 0xc5, 0xb7, 0x76, 0xa2, 0x39, 0x7a,
0xea, 0xe9, 0xd6, 0x4d, 0x76, 0xcb, 0xcc, 0x5c, 0x8c, 0x5a, 0x62, 0x67, 0x8e, 0x3f, 0xef, 0xd6, 0x4e, 0x89, 0xfa, 0x54,
0xbb, 0x3d, 0x9f, 0x95, 0xb3, 0xfb, 0x67, 0xc3, 0x9e, 0xdd, 0xfe, 0xad, 0x17, 0xf4, 0x93, 0x3c, 0x73, 0xe9, 0x6d, 0xcf,
0x33, 0x77, 0x0b, 0x6f, 0x2d, 0x6d, 0x75, 0x2e, 0x66, 0xf7, 0xd0, 0x66, 0x3c, 0x14, 0x7f, 0x37, 0x2c, 0x2f, 0xfe, 0xb3,
0x63, 0x3e, 0xb7, 0x25, 0x9a, 0x47, 0xe4, 0x7a, 0xf1, 0xf7, 0x2c, 0x9f, 0xac, 0xf8, 0xef, 0xf3, 0x60, 0xf2, 0xe2, 0x3f,
0xe3, 0x70, 0xe9, 0xbe, 0x7b, 0x1e, 0xd4, 0x99, 0xf1, 0xd7, 0x79, 0xb4, 0xb6, 0xc4, 0x3f, 0x6e, 0xf9, 0xc4, 0xe3, 0xbf,
0xcf, 0x83, 0xc9, 0x8b, 0xff, 0x8c, 0xc3, 0xd1, 0x9d, 0x6c, 0x51, 0x3d, 0x9c, 0x7b, 0xc4, 0x06, 0x8e, 0x61, 0x9b, 0x88,
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0x32, 0x11, 0xff, 0xcc, 0xbe, 0xfb, 0xf1, 0x2f, 0x8e, 0x2d, 0x32, 0x3e, 0x27, 0x3b, 0xfe, 0xb3, 0x56, 0x4b, 0x49, 0xbc,
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0x2d, 0xf4, 0xd6, 0xa0, 0x58, 0xf7, 0x27, 0x72, 0x32, 0xfd, 0x8c, 0x6b, 0x77, 0x45, 0xdf, 0x47, 0xcd, 0xd6, 0x4c, 0xdf,
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0xa7, 0xbf, 0x29, 0x3d, 0x9f, 0xcb, 0x61, 0x6b, 0x4e, 0x25, 0xbd, 0x63, 0x78, 0xdb, 0xeb, 0x8e, 0xae, 0x80, 0x2e, 0xef,
0xb1, 0xf5, 0xbe, 0x56, 0xe9, 0xb7, 0x2c, 0xb2, 0x9a, 0x59, 0x3c, 0x57, 0x8d, 0x89, 0xaa, 0x61, 0xfe, 0xfe, 0x91, 0xea,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xe6, 0xb9, 0xfd, 0x61, 0x1e, 0x88, 0x3f, 0xbc, 0xda, 0xf8, 0xff, 0x17 };
// Font glyphs rectangles data (on atlas)
static const Rectangle bluishFontRecs[189] = {
{ 4, 4, 5 , 10 },
{ 17, 4, 2 , 8 },
{ 27, 4, 4 , 3 },
{ 39, 4, 6 , 8 },
{ 53, 4, 5 , 10 },
{ 66, 4, 6 , 8 },
{ 80, 4, 5 , 10 },
{ 93, 4, 2 , 3 },
{ 103, 4, 3 , 8 },
{ 114, 4, 3 , 8 },
{ 125, 4, 6 , 6 },
{ 139, 4, 6 , 6 },
{ 153, 4, 2 , 3 },
{ 163, 4, 5 , 2 },
{ 176, 4, 2 , 2 },
{ 186, 4, 6 , 8 },
{ 200, 4, 5 , 8 },
{ 213, 4, 3 , 8 },
{ 224, 4, 5 , 8 },
{ 237, 4, 5 , 8 },
{ 4, 22, 5 , 8 },
{ 17, 22, 5 , 8 },
{ 30, 22, 5 , 8 },
{ 43, 22, 5 , 8 },
{ 56, 22, 5 , 8 },
{ 69, 22, 5 , 8 },
{ 82, 22, 2 , 8 },
{ 92, 22, 2 , 9 },
{ 102, 22, 4 , 6 },
{ 114, 22, 5 , 4 },
{ 127, 22, 4 , 6 },
{ 139, 22, 5 , 8 },
{ 152, 22, 6 , 8 },
{ 166, 22, 5 , 8 },
{ 179, 22, 5 , 8 },
{ 192, 22, 5 , 8 },
{ 205, 22, 5 , 8 },
{ 218, 22, 5 , 8 },
{ 231, 22, 5 , 8 },
{ 4, 40, 5 , 8 },
{ 17, 40, 5 , 8 },
{ 30, 40, 4 , 8 },
{ 42, 40, 5 , 8 },
{ 55, 40, 5 , 8 },
{ 68, 40, 5 , 8 },
{ 81, 40, 8 , 8 },
{ 97, 40, 5 , 8 },
{ 110, 40, 5 , 8 },
{ 123, 40, 5 , 8 },
{ 136, 40, 5 , 9 },
{ 149, 40, 5 , 8 },
{ 162, 40, 5 , 8 },
{ 175, 40, 6 , 8 },
{ 189, 40, 5 , 8 },
{ 202, 40, 5 , 8 },
{ 215, 40, 8 , 8 },
{ 231, 40, 5 , 8 },
{ 4, 58, 5 , 8 },
{ 17, 58, 5 , 8 },
{ 30, 58, 3 , 8 },
{ 41, 58, 6 , 8 },
{ 55, 58, 3 , 8 },
{ 66, 58, 6 , 4 },
{ 80, 58, 5 , 1 },
{ 93, 58, 2 , 3 },
{ 103, 58, 5 , 6 },
{ 116, 58, 5 , 8 },
{ 129, 58, 5 , 6 },
{ 142, 58, 5 , 8 },
{ 155, 58, 5 , 6 },
{ 168, 58, 5 , 8 },
{ 181, 58, 5 , 7 },
{ 194, 58, 5 , 8 },
{ 207, 58, 2 , 8 },
{ 217, 58, 3 , 9 },
{ 228, 58, 5 , 8 },
{ 241, 58, 2 , 8 },
{ 4, 76, 8 , 6 },
{ 20, 76, 5 , 6 },
{ 33, 76, 5 , 6 },
{ 46, 76, 5 , 7 },
{ 59, 76, 5 , 7 },
{ 72, 76, 5 , 6 },
{ 85, 76, 5 , 6 },
{ 98, 76, 5 , 8 },
{ 111, 76, 5 , 6 },
{ 124, 76, 5 , 6 },
{ 137, 76, 8 , 6 },
{ 153, 76, 5 , 6 },
{ 166, 76, 5 , 7 },
{ 179, 76, 5 , 6 },
{ 192, 76, 4 , 8 },
{ 204, 76, 2 , 10 },
{ 214, 76, 4 , 8 },
{ 226, 76, 6 , 4 },
{ 240, 76, 2 , 8 },
{ 4, 94, 5 , 8 },
{ 17, 94, 5 , 8 },
{ 30, 94, 8 , 8 },
{ 46, 94, 6 , 8 },
{ 60, 94, 5 , 10 },
{ 73, 94, 5 , 10 },
{ 86, 94, 5 , 9 },
{ 99, 94, 7 , 8 },
{ 114, 94, 4 , 6 },
{ 126, 94, 5 , 4 },
{ 139, 94, 5 , 3 },
{ 152, 94, 7 , 8 },
{ 167, 94, 5 , 2 },
{ 180, 94, 4 , 4 },
{ 192, 94, 6 , 8 },
{ 206, 94, 4 , 6 },
{ 218, 94, 4 , 6 },
{ 230, 94, 8 , 8 },
{ 4, 112, 5 , 9 },
{ 17, 112, 6 , 8 },
{ 31, 112, 2 , 2 },
{ 41, 112, 8 , 8 },
{ 57, 112, 3 , 6 },
{ 68, 112, 4 , 6 },
{ 80, 112, 5 , 4 },
{ 93, 112, 6 , 8 },
{ 107, 112, 6 , 6 },
{ 121, 112, 5 , 10 },
{ 134, 112, 5 , 8 },
{ 147, 112, 5 , 10 },
{ 160, 112, 5 , 10 },
{ 173, 112, 5 , 10 },
{ 186, 112, 5 , 10 },
{ 199, 112, 5 , 10 },
{ 212, 112, 5 , 10 },
{ 225, 112, 6 , 8 },
{ 239, 112, 5 , 9 },
{ 4, 130, 5 , 10 },
{ 17, 130, 5 , 10 },
{ 30, 130, 5 , 10 },
{ 43, 130, 5 , 10 },
{ 56, 130, 4 , 10 },
{ 68, 130, 4 , 10 },
{ 80, 130, 4 , 10 },
{ 92, 130, 4 , 10 },
{ 104, 130, 6 , 8 },
{ 118, 130, 5 , 10 },
{ 131, 130, 5 , 10 },
{ 144, 130, 5 , 10 },
{ 157, 130, 5 , 10 },
{ 170, 130, 5 , 10 },
{ 183, 130, 5 , 10 },
{ 196, 130, 4 , 4 },
{ 208, 130, 5 , 10 },
{ 221, 130, 5 , 10 },
{ 234, 130, 5 , 10 },
{ 4, 148, 5 , 10 },
{ 17, 148, 5 , 10 },
{ 30, 148, 5 , 10 },
{ 43, 148, 5 , 8 },
{ 56, 148, 5 , 8 },
{ 69, 148, 5 , 9 },
{ 82, 148, 5 , 9 },
{ 95, 148, 5 , 9 },
{ 108, 148, 5 , 9 },
{ 121, 148, 5 , 8 },
{ 134, 148, 5 , 10 },
{ 147, 148, 6 , 6 },
{ 161, 148, 5 , 7 },
{ 174, 148, 5 , 9 },
{ 187, 148, 5 , 9 },
{ 200, 148, 5 , 9 },
{ 213, 148, 5 , 8 },
{ 226, 148, 3 , 9 },
{ 237, 148, 3 , 9 },
{ 4, 166, 4 , 9 },
{ 16, 166, 4 , 8 },
{ 28, 166, 5 , 9 },
{ 41, 166, 5 , 9 },
{ 54, 166, 5 , 9 },
{ 67, 166, 5 , 9 },
{ 80, 166, 5 , 9 },
{ 93, 166, 5 , 9 },
{ 106, 166, 5 , 8 },
{ 119, 166, 4 , 6 },
{ 131, 166, 5 , 8 },
{ 144, 166, 5 , 9 },
{ 157, 166, 5 , 9 },
{ 170, 166, 5 , 9 },
{ 183, 166, 5 , 8 },
{ 196, 166, 5 , 10 },
{ 209, 166, 5 , 10 },
{ 222, 166, 5 , 9 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo bluishFontGlyphs[189] = {
{ 32, 0, 9, 5, { 0 }},
{ 33, 0, 1, 2, { 0 }},
{ 34, 0, 1, 4, { 0 }},
{ 35, 0, 1, 6, { 0 }},
{ 36, 0, 0, 5, { 0 }},
{ 37, 0, 1, 6, { 0 }},
{ 38, 0, 0, 5, { 0 }},
{ 39, 0, 1, 2, { 0 }},
{ 40, 0, 1, 3, { 0 }},
{ 41, 0, 1, 3, { 0 }},
{ 42, 0, 1, 6, { 0 }},
{ 43, 0, 2, 6, { 0 }},
{ 44, 0, 7, 2, { 0 }},
{ 45, 0, 4, 5, { 0 }},
{ 46, 0, 7, 2, { 0 }},
{ 47, 0, 1, 6, { 0 }},
{ 48, 0, 1, 5, { 0 }},
{ 49, 0, 1, 3, { 0 }},
{ 50, 0, 1, 5, { 0 }},
{ 51, 0, 1, 5, { 0 }},
{ 52, 0, 1, 5, { 0 }},
{ 53, 0, 1, 5, { 0 }},
{ 54, 0, 1, 5, { 0 }},
{ 55, 0, 1, 5, { 0 }},
{ 56, 0, 1, 5, { 0 }},
{ 57, 0, 1, 5, { 0 }},
{ 58, 0, 1, 2, { 0 }},
{ 59, 0, 1, 2, { 0 }},
{ 60, 0, 2, 4, { 0 }},
{ 61, 0, 3, 5, { 0 }},
{ 62, 0, 2, 4, { 0 }},
{ 63, 0, 1, 5, { 0 }},
{ 64, 0, 1, 6, { 0 }},
{ 65, 0, 1, 5, { 0 }},
{ 66, 0, 1, 5, { 0 }},
{ 67, 0, 1, 5, { 0 }},
{ 68, 0, 1, 5, { 0 }},
{ 69, 0, 1, 5, { 0 }},
{ 70, 0, 1, 5, { 0 }},
{ 71, 0, 1, 5, { 0 }},
{ 72, 0, 1, 5, { 0 }},
{ 73, 0, 1, 4, { 0 }},
{ 74, 0, 1, 5, { 0 }},
{ 75, 0, 1, 5, { 0 }},
{ 76, 0, 1, 5, { 0 }},
{ 77, 0, 1, 8, { 0 }},
{ 78, 0, 1, 5, { 0 }},
{ 79, 0, 1, 5, { 0 }},
{ 80, 0, 1, 5, { 0 }},
{ 81, 0, 1, 5, { 0 }},
{ 82, 0, 1, 5, { 0 }},
{ 83, 0, 1, 5, { 0 }},
{ 84, 0, 1, 6, { 0 }},
{ 85, 0, 1, 5, { 0 }},
{ 86, 0, 1, 5, { 0 }},
{ 87, 0, 1, 8, { 0 }},
{ 88, 0, 1, 5, { 0 }},
{ 89, 0, 1, 5, { 0 }},
{ 90, 0, 1, 5, { 0 }},
{ 91, 0, 1, 3, { 0 }},
{ 92, 0, 1, 6, { 0 }},
{ 93, 0, 1, 3, { 0 }},
{ 94, 0, 1, 6, { 0 }},
{ 95, 0, 9, 5, { 0 }},
{ 96, 0, 1, 2, { 0 }},
{ 97, 0, 3, 5, { 0 }},
{ 98, 0, 1, 5, { 0 }},
{ 99, 0, 3, 5, { 0 }},
{ 100, 0, 1, 5, { 0 }},
{ 101, 0, 3, 5, { 0 }},
{ 102, 0, 1, 5, { 0 }},
{ 103, 0, 3, 5, { 0 }},
{ 104, 0, 1, 5, { 0 }},
{ 105, 0, 1, 2, { 0 }},
{ 106, 0, 1, 3, { 0 }},
{ 107, 0, 1, 5, { 0 }},
{ 108, 0, 1, 2, { 0 }},
{ 109, 0, 3, 8, { 0 }},
{ 110, 0, 3, 5, { 0 }},
{ 111, 0, 3, 5, { 0 }},
{ 112, 0, 3, 5, { 0 }},
{ 113, 0, 3, 5, { 0 }},
{ 114, 0, 3, 5, { 0 }},
{ 115, 0, 3, 5, { 0 }},
{ 116, 0, 1, 5, { 0 }},
{ 117, 0, 3, 5, { 0 }},
{ 118, 0, 3, 5, { 0 }},
{ 119, 0, 3, 8, { 0 }},
{ 120, 0, 3, 5, { 0 }},
{ 121, 0, 3, 5, { 0 }},
{ 122, 0, 3, 5, { 0 }},
{ 123, 0, 1, 4, { 0 }},
{ 124, 0, 0, 2, { 0 }},
{ 125, 0, 1, 4, { 0 }},
{ 126, 0, 3, 6, { 0 }},
{ 161, 0, 1, 2, { 0 }},
{ 162, 0, 2, 5, { 0 }},
{ 163, 0, 1, 5, { 0 }},
{ 8364, 0, 1, 7, { 0 }},
{ 165, 0, 1, 6, { 0 }},
{ 352, 0, -1, 5, { 0 }},
{ 167, 0, 0, 5, { 0 }},
{ 353, 0, 0, 5, { 0 }},
{ 169, 0, 1, 7, { 0 }},
{ 170, 0, -1, 4, { 0 }},
{ 171, 0, 3, 5, { 0 }},
{ 172, 0, 4, 5, { 0 }},
{ 174, 0, 1, 7, { 0 }},
{ 175, 0, -1, 5, { 0 }},
{ 176, 0, -1, 4, { 0 }},
{ 177, 0, 1, 6, { 0 }},
{ 178, 0, -1, 4, { 0 }},
{ 179, 0, -1, 4, { 0 }},
{ 381, 0, 1, 7, { 0 }},
{ 181, 0, 1, 5, { 0 }},
{ 182, 0, 1, 6, { 0 }},
{ 183, 0, 4, 2, { 0 }},
{ 382, 0, 1, 7, { 0 }},
{ 185, 0, -1, 3, { 0 }},
{ 186, 0, -1, 4, { 0 }},
{ 187, 0, 3, 5, { 0 }},
{ 338, 0, 1, 6, { 0 }},
{ 339, 0, 3, 6, { 0 }},
{ 376, 0, -1, 5, { 0 }},
{ 191, 0, 1, 5, { 0 }},
{ 192, 0, -1, 5, { 0 }},
{ 193, 0, -1, 5, { 0 }},
{ 194, 0, -1, 5, { 0 }},
{ 195, 0, -1, 5, { 0 }},
{ 196, 0, -1, 5, { 0 }},
{ 197, 0, -1, 5, { 0 }},
{ 198, 0, 1, 6, { 0 }},
{ 199, 0, 1, 5, { 0 }},
{ 200, 0, -1, 5, { 0 }},
{ 201, 0, -1, 5, { 0 }},
{ 202, 0, -1, 5, { 0 }},
{ 203, 0, -1, 5, { 0 }},
{ 204, 0, -1, 4, { 0 }},
{ 205, 0, -1, 4, { 0 }},
{ 206, 0, -1, 4, { 0 }},
{ 207, 0, -1, 4, { 0 }},
{ 208, 0, 1, 6, { 0 }},
{ 209, 0, -1, 5, { 0 }},
{ 210, 0, -1, 5, { 0 }},
{ 211, 0, -1, 5, { 0 }},
{ 212, 0, -1, 5, { 0 }},
{ 213, 0, -1, 5, { 0 }},
{ 214, 0, -1, 5, { 0 }},
{ 215, 0, 3, 4, { 0 }},
{ 216, 0, 0, 5, { 0 }},
{ 217, 0, -1, 5, { 0 }},
{ 218, 0, -1, 5, { 0 }},
{ 219, 0, -1, 5, { 0 }},
{ 220, 0, -1, 5, { 0 }},
{ 221, 0, -1, 5, { 0 }},
{ 222, 0, 1, 5, { 0 }},
{ 223, 0, 1, 5, { 0 }},
{ 224, 0, 0, 5, { 0 }},
{ 225, 0, 0, 5, { 0 }},
{ 226, 0, 0, 5, { 0 }},
{ 227, 0, 0, 5, { 0 }},
{ 228, 0, 1, 5, { 0 }},
{ 229, 0, -1, 5, { 0 }},
{ 230, 0, 3, 6, { 0 }},
{ 231, 0, 3, 5, { 0 }},
{ 232, 0, 0, 5, { 0 }},
{ 233, 0, 0, 5, { 0 }},
{ 234, 0, 0, 5, { 0 }},
{ 235, 0, 1, 5, { 0 }},
{ 236, 0, 0, 3, { 0 }},
{ 237, 0, 0, 2, { 0 }},
{ 238, 0, 0, 3, { 0 }},
{ 239, 0, 1, 3, { 0 }},
{ 240, 0, 0, 5, { 0 }},
{ 241, 0, 0, 5, { 0 }},
{ 242, 0, 0, 5, { 0 }},
{ 243, 0, 0, 5, { 0 }},
{ 244, 0, 0, 5, { 0 }},
{ 245, 0, 0, 5, { 0 }},
{ 246, 0, 1, 5, { 0 }},
{ 247, 0, 2, 4, { 0 }},
{ 248, 0, 2, 5, { 0 }},
{ 249, 0, 0, 5, { 0 }},
{ 250, 0, 0, 5, { 0 }},
{ 251, 0, 0, 5, { 0 }},
{ 252, 0, 1, 5, { 0 }},
{ 253, 0, 0, 5, { 0 }},
{ 254, 0, 0, 5, { 0 }},
{ 255, 0, 1, 5, { 0 }},
};
// Style loading function: Bluish
static void GuiLoadStyleBluish(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < BLUISH_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(bluishStyleProps[i].controlId, bluishStyleProps[i].propertyId, bluishStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int bluishFontDataSize = 0;
unsigned char *data = DecompressData(bluishFontData, BLUISH_STYLE_FONT_ATLAS_COMP_SIZE, &bluishFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 10;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, bluishFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, bluishFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 254, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,589 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleCandy(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define CANDY_STYLE_PROPS_COUNT 17
// Custom style name: Candy
static const GuiStyleProp candyStyleProps[CANDY_STYLE_PROPS_COUNT] = {
{ 0, 0, 0xe58b68ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0xfeda96ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xe59b5fff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xee813fff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xfcd85bff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xfc6955ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xb34848ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xeb7272ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0xbd4a4aff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x94795dff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0xc2a37aff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x9c8369ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x0000000f }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0xd77575ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0xfff5e1ff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000016 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "v5easter.ttf" (size: 15, spacing: 0)
#define CANDY_STYLE_FONT_ATLAS_COMP_SIZE 2260
// Font atlas image pixels data: DEFLATE compressed
static unsigned char candyFontData[CANDY_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0x4d, 0x92, 0xd4, 0x38, 0x10, 0x06, 0x50, 0xdd, 0x80, 0xfb, 0xcc, 0x61, 0xe6, 0x4a, 0x73, 0x45, 0x8e, 0xc0, 0x86,
0x25, 0xa1, 0x89, 0x61, 0x88, 0x20, 0x80, 0x2e, 0x4b, 0x4a, 0xa5, 0x6c, 0xd9, 0xf5, 0x78, 0x1b, 0xa2, 0xdd, 0x5d, 0x55,
0xfe, 0xf9, 0x2c, 0xc9, 0x2e, 0xa5, 0x6b, 0x01, 0x00, 0x00, 0x00, 0xde, 0xdc, 0x7f, 0xff, 0xfe, 0xfc, 0x59, 0xf9, 0xe0,
0xa7, 0x3f, 0x7f, 0xb7, 0x7e, 0xb8, 0xf4, 0x68, 0x49, 0xfc, 0x2f, 0x8f, 0x3f, 0x49, 0xdf, 0x2b, 0x94, 0x83, 0x25, 0xed,
0xcf, 0xfc, 0xfb, 0xcf, 0x6a, 0xca, 0xbb, 0xbf, 0x7a, 0x9d, 0xd6, 0x27, 0x8a, 0x2c, 0x3b, 0x7a, 0xd5, 0x7a, 0xb0, 0x4e,
0xa5, 0x63, 0x49, 0x0d, 0xad, 0x5d, 0x9d, 0xde, 0xab, 0x63, 0x7b, 0xa7, 0xbd, 0xfe, 0x65, 0x78, 0x1d, 0xcb, 0x82, 0x65,
0x75, 0x72, 0x1f, 0xaf, 0xcc, 0xff, 0xef, 0xff, 0x32, 0xf3, 0x7f, 0xfc, 0x9a, 0x33, 0xc7, 0xc4, 0xcf, 0xb5, 0xa9, 0x09,
0xf9, 0x1f, 0x3f, 0x8b, 0x1c, 0xaf, 0xc1, 0xeb, 0xa3, 0xb8, 0x0c, 0xff, 0x4d, 0xfb, 0xfc, 0x9a, 0xf9, 0xaa, 0x2b, 0x97,
0xf5, 0xa5, 0x76, 0xfe, 0x38, 0x6f, 0x7d, 0x9a, 0xb9, 0x7d, 0x78, 0xe6, 0xb2, 0xdc, 0xfc, 0xb7, 0x7e, 0x37, 0x7a, 0x66,
0x8f, 0xf7, 0x0e, 0x7a, 0x5b, 0xf3, 0x3a, 0x74, 0xec, 0xb7, 0x5b, 0xb1, 0x9c, 0x2d, 0x3c, 0xba, 0xc6, 0xc7, 0xe7, 0x92,
0xd6, 0xd2, 0xf9, 0x36, 0x77, 0xe4, 0xd8, 0xb8, 0xe2, 0x28, 0x6e, 0xef, 0xcd, 0x8c, 0x76, 0xa9, 0xfe, 0xb2, 0xb5, 0xe5,
0xbf, 0xf7, 0xa8, 0xad, 0x8b, 0x5b, 0xda, 0x32, 0xdc, 0xd2, 0xc6, 0xfa, 0x2c, 0x79, 0x5b, 0x38, 0x2b, 0xff, 0x75, 0x22,
0xfd, 0x25, 0xd0, 0xe3, 0x3c, 0x3e, 0x6b, 0xb7, 0x3e, 0x7f, 0xf4, 0x28, 0xc9, 0x3d, 0x66, 0x67, 0xf3, 0x7f, 0xdc, 0x1f,
0x2e, 0x87, 0xe7, 0x9b, 0xf3, 0x7a, 0x5c, 0x3b, 0xe5, 0x3f, 0xda, 0x43, 0xee, 0x1f, 0xdd, 0xe4, 0xb5, 0xff, 0xeb, 0xf3,
0xdf, 0x4a, 0x64, 0x1d, 0x1c, 0xa9, 0xe6, 0xb6, 0xc6, 0x3d, 0xe3, 0xe9, 0xe8, 0x19, 0x7d, 0x7c, 0x8c, 0x7b, 0x7e, 0xff,
0xbf, 0x3d, 0x6e, 0xac, 0xcb, 0x46, 0x4e, 0xf9, 0x09, 0xdb, 0xb7, 0xff, 0xdf, 0xd7, 0x2f, 0x58, 0xd3, 0xff, 0x6f, 0x8d,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xf2, 0xff, 0x3f, 0xdb, 0x01, 0xe4, 0x1f, 0x78, 0xbb, 0xfc, 0xff, 0x0b };
// Font glyphs rectangles data (on atlas)
static const Rectangle candyFontRecs[189] = {
{ 4, 4, 3 , 15 },
{ 15, 4, 2 , 9 },
{ 25, 4, 3 , 2 },
{ 36, 4, 8 , 9 },
{ 52, 4, 6 , 11 },
{ 66, 4, 7 , 9 },
{ 81, 4, 7 , 9 },
{ 96, 4, 1 , 2 },
{ 105, 4, 3 , 11 },
{ 116, 4, 3 , 11 },
{ 127, 4, 7 , 7 },
{ 142, 4, 6 , 5 },
{ 156, 4, 2 , 3 },
{ 166, 4, 5 , 1 },
{ 179, 4, 2 , 2 },
{ 189, 4, 5 , 10 },
{ 202, 4, 6 , 9 },
{ 216, 4, 4 , 9 },
{ 228, 4, 6 , 9 },
{ 242, 4, 6 , 9 },
{ 256, 4, 7 , 9 },
{ 271, 4, 6 , 9 },
{ 285, 4, 6 , 9 },
{ 299, 4, 6 , 9 },
{ 313, 4, 6 , 9 },
{ 327, 4, 6 , 9 },
{ 341, 4, 2 , 6 },
{ 351, 4, 2 , 7 },
{ 361, 4, 4 , 6 },
{ 373, 4, 5 , 3 },
{ 386, 4, 4 , 6 },
{ 398, 4, 6 , 9 },
{ 412, 4, 8 , 7 },
{ 428, 4, 6 , 9 },
{ 442, 4, 6 , 9 },
{ 456, 4, 6 , 9 },
{ 470, 4, 6 , 9 },
{ 484, 4, 6 , 9 },
{ 4, 27, 6 , 9 },
{ 18, 27, 6 , 9 },
{ 32, 27, 6 , 9 },
{ 46, 27, 2 , 9 },
{ 56, 27, 6 , 9 },
{ 70, 27, 6 , 9 },
{ 84, 27, 6 , 9 },
{ 98, 27, 8 , 9 },
{ 114, 27, 6 , 9 },
{ 128, 27, 6 , 9 },
{ 142, 27, 6 , 9 },
{ 156, 27, 6 , 9 },
{ 170, 27, 6 , 9 },
{ 184, 27, 6 , 9 },
{ 198, 27, 6 , 9 },
{ 212, 27, 6 , 9 },
{ 226, 27, 6 , 9 },
{ 240, 27, 8 , 9 },
{ 256, 27, 6 , 9 },
{ 270, 27, 6 , 9 },
{ 284, 27, 6 , 9 },
{ 298, 27, 3 , 11 },
{ 309, 27, 5 , 10 },
{ 322, 27, 3 , 11 },
{ 333, 27, 6 , 4 },
{ 347, 27, 6 , 1 },
{ 361, 27, 3 , 2 },
{ 372, 27, 6 , 7 },
{ 386, 27, 6 , 10 },
{ 400, 27, 6 , 7 },
{ 414, 27, 6 , 10 },
{ 428, 27, 6 , 7 },
{ 442, 27, 5 , 10 },
{ 455, 27, 7 , 10 },
{ 470, 27, 6 , 10 },
{ 484, 27, 2 , 10 },
{ 494, 27, 2 , 12 },
{ 4, 50, 6 , 10 },
{ 18, 50, 3 , 10 },
{ 29, 50, 8 , 7 },
{ 45, 50, 6 , 7 },
{ 59, 50, 6 , 7 },
{ 73, 50, 6 , 10 },
{ 87, 50, 6 , 10 },
{ 101, 50, 6 , 7 },
{ 115, 50, 6 , 7 },
{ 129, 50, 3 , 10 },
{ 140, 50, 6 , 7 },
{ 154, 50, 6 , 7 },
{ 168, 50, 8 , 7 },
{ 184, 50, 6 , 7 },
{ 198, 50, 6 , 10 },
{ 212, 50, 6 , 7 },
{ 226, 50, 4 , 11 },
{ 238, 50, 1 , 11 },
{ 247, 50, 4 , 11 },
{ 259, 50, 6 , 2 },
{ 273, 50, 2 , 10 },
{ 283, 50, 6 , 11 },
{ 297, 50, 8 , 9 },
{ 313, 50, 7 , 9 },
{ 328, 50, 6 , 9 },
{ 342, 50, 0 , 0 },
{ 350, 50, 6 , 11 },
{ 364, 50, 0 , 0 },
{ 372, 50, 8 , 8 },
{ 388, 50, 5 , 7 },
{ 401, 50, 7 , 6 },
{ 416, 50, 7 , 12 },
{ 431, 50, 8 , 8 },
{ 447, 50, 6 , 1 },
{ 461, 50, 4 , 5 },
{ 473, 50, 6 , 7 },
{ 487, 50, 3 , 5 },
{ 498, 50, 3 , 5 },
{ 4, 73, 0 , 0 },
{ 12, 73, 6 , 9 },
{ 26, 73, 6 , 9 },
{ 40, 73, 4 , 4 },
{ 52, 73, 0 , 0 },
{ 60, 73, 2 , 5 },
{ 70, 73, 4 , 7 },
{ 82, 73, 7 , 6 },
{ 97, 73, 10 , 9 },
{ 115, 73, 10 , 7 },
{ 133, 73, 0 , 0 },
{ 141, 73, 6 , 9 },
{ 155, 73, 6 , 12 },
{ 169, 73, 6 , 12 },
{ 183, 73, 6 , 12 },
{ 197, 73, 6 , 12 },
{ 211, 73, 6 , 11 },
{ 225, 73, 6 , 12 },
{ 239, 73, 10 , 9 },
{ 257, 73, 6 , 12 },
{ 271, 73, 6 , 12 },
{ 285, 73, 6 , 12 },
{ 299, 73, 6 , 12 },
{ 313, 73, 6 , 11 },
{ 327, 73, 3 , 12 },
{ 338, 73, 3 , 12 },
{ 349, 73, 4 , 12 },
{ 361, 73, 4 , 11 },
{ 373, 73, 8 , 9 },
{ 389, 73, 6 , 12 },
{ 403, 73, 6 , 12 },
{ 417, 73, 6 , 12 },
{ 431, 73, 6 , 12 },
{ 445, 73, 6 , 12 },
{ 459, 73, 6 , 11 },
{ 473, 73, 5 , 5 },
{ 486, 73, 9 , 10 },
{ 4, 96, 6 , 12 },
{ 18, 96, 6 , 12 },
{ 32, 96, 6 , 12 },
{ 46, 96, 6 , 11 },
{ 60, 96, 6 , 12 },
{ 74, 96, 7 , 12 },
{ 89, 96, 6 , 10 },
{ 103, 96, 6 , 10 },
{ 117, 96, 6 , 10 },
{ 131, 96, 6 , 10 },
{ 145, 96, 6 , 10 },
{ 159, 96, 6 , 9 },
{ 173, 96, 6 , 11 },
{ 187, 96, 10 , 7 },
{ 205, 96, 6 , 10 },
{ 219, 96, 6 , 10 },
{ 233, 96, 6 , 10 },
{ 247, 96, 6 , 10 },
{ 261, 96, 6 , 9 },
{ 275, 96, 3 , 10 },
{ 286, 96, 3 , 10 },
{ 297, 96, 4 , 10 },
{ 309, 96, 4 , 9 },
{ 321, 96, 7 , 12 },
{ 336, 96, 6 , 13 },
{ 350, 96, 6 , 10 },
{ 364, 96, 6 , 10 },
{ 378, 96, 6 , 10 },
{ 392, 96, 6 , 10 },
{ 406, 96, 6 , 9 },
{ 420, 96, 7 , 12 },
{ 435, 96, 8 , 8 },
{ 451, 96, 6 , 10 },
{ 465, 96, 6 , 10 },
{ 479, 96, 6 , 10 },
{ 493, 96, 6 , 9 },
{ 4, 119, 6 , 13 },
{ 18, 119, 7 , 12 },
{ 33, 119, 6 , 12 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo candyFontGlyphs[189] = {
{ 32, 0, 12, 3, { 0 }},
{ 33, 0, 3, 3, { 0 }},
{ 34, 0, 2, 4, { 0 }},
{ 35, 0, 3, 9, { 0 }},
{ 36, 0, 2, 7, { 0 }},
{ 37, 0, 3, 8, { 0 }},
{ 38, 0, 3, 8, { 0 }},
{ 39, 0, 2, 2, { 0 }},
{ 40, 1, 2, 5, { 0 }},
{ 41, 1, 2, 5, { 0 }},
{ 42, 0, 4, 8, { 0 }},
{ 43, 0, 6, 7, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 7, 6, { 0 }},
{ 46, 0, 10, 3, { 0 }},
{ 47, 1, 3, 7, { 0 }},
{ 48, 0, 3, 7, { 0 }},
{ 49, 0, 3, 5, { 0 }},
{ 50, 0, 3, 7, { 0 }},
{ 51, 0, 3, 7, { 0 }},
{ 52, 0, 3, 8, { 0 }},
{ 53, 0, 3, 7, { 0 }},
{ 54, 0, 3, 7, { 0 }},
{ 55, 0, 3, 7, { 0 }},
{ 56, 0, 3, 7, { 0 }},
{ 57, 0, 3, 7, { 0 }},
{ 58, 0, 6, 3, { 0 }},
{ 59, 0, 6, 3, { 0 }},
{ 60, 1, 5, 6, { 0 }},
{ 61, 1, 7, 7, { 0 }},
{ 62, 1, 5, 6, { 0 }},
{ 63, 0, 3, 7, { 0 }},
{ 64, 0, 4, 9, { 0 }},
{ 65, 0, 3, 7, { 0 }},
{ 66, 0, 3, 7, { 0 }},
{ 67, 0, 3, 7, { 0 }},
{ 68, 0, 3, 7, { 0 }},
{ 69, 0, 3, 7, { 0 }},
{ 70, 0, 3, 7, { 0 }},
{ 71, 0, 3, 7, { 0 }},
{ 72, 0, 3, 7, { 0 }},
{ 73, 0, 3, 3, { 0 }},
{ 74, 0, 3, 7, { 0 }},
{ 75, 0, 3, 7, { 0 }},
{ 76, 0, 3, 7, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 3, 7, { 0 }},
{ 79, 0, 3, 7, { 0 }},
{ 80, 0, 3, 7, { 0 }},
{ 81, 0, 3, 7, { 0 }},
{ 82, 0, 3, 7, { 0 }},
{ 83, 0, 3, 7, { 0 }},
{ 84, 0, 3, 7, { 0 }},
{ 85, 0, 3, 7, { 0 }},
{ 86, 0, 3, 7, { 0 }},
{ 87, 0, 3, 9, { 0 }},
{ 88, 0, 3, 7, { 0 }},
{ 89, 0, 3, 7, { 0 }},
{ 90, 0, 3, 7, { 0 }},
{ 91, 1, 2, 5, { 0 }},
{ 92, 1, 3, 7, { 0 }},
{ 93, 1, 2, 5, { 0 }},
{ 94, 0, 3, 7, { 0 }},
{ 95, 0, 11, 7, { 0 }},
{ 96, 0, 0, 4, { 0 }},
{ 97, 0, 5, 7, { 0 }},
{ 98, 0, 2, 7, { 0 }},
{ 99, 0, 5, 7, { 0 }},
{ 100, 0, 2, 7, { 0 }},
{ 101, 0, 5, 7, { 0 }},
{ 102, 0, 2, 6, { 0 }},
{ 103, 0, 5, 7, { 0 }},
{ 104, 0, 2, 7, { 0 }},
{ 105, 0, 2, 3, { 0 }},
{ 106, 0, 2, 3, { 0 }},
{ 107, 0, 2, 7, { 0 }},
{ 108, 0, 2, 4, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 7, { 0 }},
{ 111, 0, 5, 7, { 0 }},
{ 112, 0, 5, 7, { 0 }},
{ 113, 0, 5, 7, { 0 }},
{ 114, 0, 5, 7, { 0 }},
{ 115, 0, 5, 7, { 0 }},
{ 116, 0, 2, 4, { 0 }},
{ 117, 0, 5, 7, { 0 }},
{ 118, 0, 5, 7, { 0 }},
{ 119, 0, 5, 9, { 0 }},
{ 120, 0, 5, 7, { 0 }},
{ 121, 0, 5, 7, { 0 }},
{ 122, 0, 5, 7, { 0 }},
{ 123, 1, 2, 6, { 0 }},
{ 124, 1, 2, 3, { 0 }},
{ 125, 1, 2, 6, { 0 }},
{ 126, 0, 0, 7, { 0 }},
{ 161, 0, 3, 3, { 0 }},
{ 162, 0, 2, 7, { 0 }},
{ 163, 0, 3, 9, { 0 }},
{ 8364, 0, 3, 8, { 0 }},
{ 165, 0, 3, 7, { 0 }},
{ 352, 0, 12, 1, { 0 }},
{ 167, 0, 2, 7, { 0 }},
{ 353, 0, 12, 1, { 0 }},
{ 169, 0, 0, 9, { 0 }},
{ 170, 0, 0, 6, { 0 }},
{ 171, 1, 5, 9, { 0 }},
{ 172, 0, 0, 7, { 0 }},
{ 174, 0, 0, 9, { 0 }},
{ 175, 0, 0, 7, { 0 }},
{ 176, 0, 0, 5, { 0 }},
{ 177, 0, 4, 7, { 0 }},
{ 178, 0, 0, 4, { 0 }},
{ 179, 0, 0, 4, { 0 }},
{ 381, 0, 12, 1, { 0 }},
{ 181, 0, 5, 7, { 0 }},
{ 182, 0, 3, 7, { 0 }},
{ 183, 0, 6, 5, { 0 }},
{ 382, 0, 12, 1, { 0 }},
{ 185, 0, 0, 3, { 0 }},
{ 186, 0, 0, 5, { 0 }},
{ 187, 1, 5, 9, { 0 }},
{ 338, 0, 3, 11, { 0 }},
{ 339, 0, 5, 11, { 0 }},
{ 376, 0, 12, 1, { 0 }},
{ 191, 0, 4, 7, { 0 }},
{ 192, 0, 0, 7, { 0 }},
{ 193, 0, 0, 7, { 0 }},
{ 194, 0, 0, 7, { 0 }},
{ 195, 0, 0, 7, { 0 }},
{ 196, 0, 1, 7, { 0 }},
{ 197, 0, 0, 7, { 0 }},
{ 198, 0, 3, 11, { 0 }},
{ 199, 0, 3, 7, { 0 }},
{ 200, 0, 0, 7, { 0 }},
{ 201, 0, 0, 7, { 0 }},
{ 202, 0, 0, 7, { 0 }},
{ 203, 0, 1, 7, { 0 }},
{ 204, -1, 0, 3, { 0 }},
{ 205, 0, 0, 3, { 0 }},
{ 206, -1, 0, 3, { 0 }},
{ 207, -1, 1, 3, { 0 }},
{ 208, 0, 3, 9, { 0 }},
{ 209, 0, 0, 7, { 0 }},
{ 210, 0, 0, 7, { 0 }},
{ 211, 0, 0, 7, { 0 }},
{ 212, 0, 0, 7, { 0 }},
{ 213, 0, 0, 7, { 0 }},
{ 214, 0, 1, 7, { 0 }},
{ 215, 0, 7, 6, { 0 }},
{ 216, 0, 3, 10, { 0 }},
{ 217, 0, 0, 7, { 0 }},
{ 218, 0, 0, 7, { 0 }},
{ 219, 0, 0, 7, { 0 }},
{ 220, 0, 1, 7, { 0 }},
{ 221, 0, 0, 7, { 0 }},
{ 222, 0, 0, 7, { 0 }},
{ 223, 0, 3, 7, { 0 }},
{ 224, 0, 2, 7, { 0 }},
{ 225, 0, 2, 7, { 0 }},
{ 226, 0, 2, 7, { 0 }},
{ 227, 0, 2, 7, { 0 }},
{ 228, 0, 3, 7, { 0 }},
{ 229, 0, 1, 7, { 0 }},
{ 230, 0, 5, 11, { 0 }},
{ 231, 0, 5, 7, { 0 }},
{ 232, 0, 2, 7, { 0 }},
{ 233, 0, 2, 7, { 0 }},
{ 234, 0, 2, 7, { 0 }},
{ 235, 0, 3, 7, { 0 }},
{ 236, 0, 2, 4, { 0 }},
{ 237, 0, 2, 4, { 0 }},
{ 238, 0, 2, 4, { 0 }},
{ 239, 0, 3, 4, { 0 }},
{ 240, 0, 0, 7, { 0 }},
{ 241, 0, 2, 7, { 0 }},
{ 242, 0, 2, 7, { 0 }},
{ 243, 0, 2, 7, { 0 }},
{ 244, 0, 2, 7, { 0 }},
{ 245, 0, 2, 7, { 0 }},
{ 246, 0, 3, 7, { 0 }},
{ 247, 0, 0, 7, { 0 }},
{ 248, 0, 5, 9, { 0 }},
{ 249, 0, 2, 7, { 0 }},
{ 250, 0, 2, 7, { 0 }},
{ 251, 0, 2, 7, { 0 }},
{ 252, 0, 3, 7, { 0 }},
{ 253, 0, 2, 7, { 0 }},
{ 254, 0, 0, 7, { 0 }},
{ 255, 0, 3, 7, { 0 }},
};
// Style loading function: Candy
static void GuiLoadStyleCandy(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < CANDY_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(candyStyleProps[i].controlId, candyStyleProps[i].propertyId, candyStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int candyFontDataSize = 0;
unsigned char *data = DecompressData(candyFontData, CANDY_STYLE_FONT_ATLAS_COMP_SIZE, &candyFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 15;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, candyFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, candyFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,617 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleCherry(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define CHERRY_STYLE_PROPS_COUNT 17
// Custom style name: Cherry
static const GuiStyleProp cherryStyleProps[CHERRY_STYLE_PROPS_COUNT] = {
{ 0, 0, 0xda5757ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x753233ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xe17373ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xfaaa97ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xe06262ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xfdb4aaff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xe03c46ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x5b1e20ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0xc2474fff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0xa19292ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x706060ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x9e8585ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x0000000f }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0xfb8170ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x3a1720ff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000016 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "Westington.ttf" (size: 15, spacing: 0)
#define CHERRY_STYLE_FONT_ATLAS_COMP_SIZE 2821
// Font atlas image pixels data: DEFLATE compressed
static unsigned char cherryFontData[CHERRY_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0x59, 0x92, 0xdc, 0xba, 0x11, 0x05, 0x50, 0xee, 0x7f, 0xd3, 0xd7, 0xe1, 0x70, 0x84, 0xed, 0x27, 0xa9, 0x09, 0x20,
0x91, 0x20, 0xab, 0x5b, 0x47, 0xe7, 0xaf, 0xa1, 0x1a, 0x38, 0x24, 0x26, 0x16, 0x12, 0xb9, 0x00, 0x00, 0x00, 0x00, 0xf2,
0xef, 0x7f, 0x5f, 0xfd, 0xf5, 0xcf, 0x65, 0xff, 0xff, 0xaa, 0xdc, 0xbe, 0x73, 0xfd, 0xb3, 0xb3, 0xf8, 0xae, 0x59, 0xf8,
0x7f, 0xf9, 0xf2, 0xbb, 0x64, 0xfa, 0x33, 0xd7, 0x8f, 0x7b, 0xfd, 0x58, 0xef, 0xce, 0xfd, 0xfa, 0x31, 0x5c, 0x37, 0x9f,
0xbf, 0xf6, 0xdd, 0x2a, 0xaf, 0xb9, 0x2f, 0x59, 0xbf, 0x7b, 0x3a, 0xae, 0xc8, 0xdc, 0x35, 0xb8, 0x3f, 0xa7, 0xd7, 0xf0,
0x95, 0xeb, 0xef, 0x9c, 0xe1, 0x59, 0x1c, 0x7f, 0xab, 0xb5, 0x1a, 0xe0, 0xeb, 0xbf, 0x8e, 0xee, 0xa6, 0x14, 0xee, 0xab,
0xff, 0xbd, 0x22, 0x8b, 0x65, 0xa3, 0xd7, 0xec, 0xdd, 0x57, 0x59, 0xa8, 0xa5, 0x2a, 0x57, 0x21, 0x8b, 0xe7, 0x61, 0xf5,
0xdc, 0xa5, 0x54, 0xff, 0x8c, 0xbe, 0x6d, 0x5a, 0x8e, 0xe7, 0xae, 0x24, 0xd3, 0x7f, 0x1d, 0xbf, 0xa2, 0xf2, 0x6e, 0x33,
0xf7, 0xd5, 0xdd, 0xab, 0xfb, 0xdf, 0x39, 0x53, 0xf7, 0xef, 0xd9, 0xf8, 0x1f, 0xd5, 0x97, 0xf7, 0xe7, 0xfb, 0xee, 0x28,
0xf2, 0xdf, 0xde, 0x45, 0xed, 0xbe, 0xdb, 0x89, 0xf4, 0xdc, 0xdc, 0x9d, 0x29, 0x9e, 0x8d, 0xfa, 0xff, 0xbb, 0x8f, 0x97,
0x14, 0x7b, 0x5e, 0x59, 0xb8, 0x4f, 0xb3, 0x54, 0xeb, 0xcd, 0xf4, 0x26, 0x2a, 0x35, 0xdd, 0x6e, 0x2f, 0x6a, 0xbf, 0xa7,
0xfb, 0xf5, 0x35, 0xb8, 0x3b, 0xdf, 0x99, 0x3c, 0x82, 0x94, 0xe2, 0xff, 0x5a, 0xac, 0xb1, 0x9f, 0x8a, 0xff, 0x71, 0xac,
0x8c, 0xe2, 0x29, 0xc3, 0x2b, 0x9c, 0x96, 0xef, 0x9f, 0x52, 0x8d, 0x76, 0x6a, 0x9c, 0x55, 0xbf, 0x7f, 0x66, 0xcf, 0x5e,
0x06, 0xa3, 0xb9, 0xee, 0x5e, 0xe8, 0x7c, 0xaf, 0x2f, 0xc5, 0xda, 0x75, 0xa5, 0x8f, 0x9f, 0xad, 0xde, 0xfa, 0x28, 0x7e,
0xb3, 0x5c, 0x17, 0x67, 0xa2, 0x3f, 0x74, 0xa2, 0x4f, 0xf2, 0x09, 0xf1, 0x9f, 0xc2, 0x08, 0xae, 0x5a, 0xc7, 0xa7, 0xa9,
0x6d, 0xce, 0xa1, 0xfa, 0xb5, 0x3b, 0xfe, 0xd7, 0xcb, 0xc6, 0x91, 0x91, 0xd6, 0x71, 0x58, 0x4a, 0x23, 0xe9, 0x7a, 0x1b,
0xbe, 0xfb, 0xda, 0xbb, 0xb9, 0xa2, 0x4c, 0xd4, 0x9e, 0x59, 0x9e, 0x01, 0xd8, 0x89, 0xff, 0xfe, 0xf1, 0x7f, 0x4a, 0xaf,
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0xd5, 0x73, 0xfd, 0xb7, 0x6a, 0x5f, 0xe4, 0xd7, 0xa3, 0xcc, 0x07, 0xe4, 0x74, 0x38, 0xbb, 0x9a, 0xed, 0xcc, 0x5e, 0x23,
0xe7, 0xbf, 0xe1, 0xde, 0xde, 0x21, 0x3b, 0x6b, 0x08, 0x53, 0xec, 0x51, 0x8d, 0x32, 0x1a, 0xdc, 0xc7, 0xe7, 0x6e, 0xf9,
0x5c, 0x0e, 0xb8, 0x6b, 0x22, 0x33, 0x6d, 0x0a, 0xd9, 0x2f, 0x32, 0x58, 0xd7, 0xde, 0x5d, 0x56, 0xbb, 0x47, 0x67, 0xf2,
0x96, 0xe7, 0xc0, 0x1d, 0x75, 0xbd, 0x98, 0x9b, 0xeb, 0x5a, 0x6e, 0x93, 0x53, 0x6c, 0x7b, 0x3b, 0x4b, 0x3a, 0xea, 0xe7,
0x6a, 0x2f, 0x6f, 0xa6, 0x6c, 0x3d, 0xa3, 0xe1, 0x4c, 0xcf, 0xf2, 0x99, 0xf2, 0xf5, 0x5c, 0xe6, 0xb3, 0xd9, 0x6f, 0xf2,
0x58, 0x59, 0xca, 0x77, 0xdb, 0x35, 0x91, 0x87, 0xff, 0xd4, 0x5d, 0xf3, 0x7c, 0x36, 0x8b, 0x4a, 0x0d, 0x5a, 0xcb, 0x91,
0xf8, 0x5c, 0xc9, 0x6c, 0xae, 0x83, 0x13, 0x57, 0xeb, 0x2a, 0xde, 0x39, 0x9f, 0x11, 0xff, 0xb9, 0xbd, 0xe6, 0xd7, 0x56,
0xdd, 0xd6, 0xdd, 0x2e, 0xce, 0xb4, 0x99, 0xf5, 0x7a, 0xa3, 0xfa, 0xb9, 0xb5, 0xac, 0x34, 0x73, 0xd9, 0x79, 0xae, 0xe9,
0x91, 0x7e, 0x65, 0x8f, 0xca, 0x95, 0x4f, 0xad, 0xb4, 0x03, 0x4f, 0x95, 0x54, 0x46, 0x30, 0x4f, 0xc5, 0xff, 0x67, 0xb4,
0xef, 0xb5, 0xdd, 0x0d, 0xc7, 0xe3, 0xff, 0x94, 0x7b, 0x45, 0xfd, 0x65, 0x29, 0xcf, 0xde, 0x74, 0xcc, 0x0b, 0xa5, 0xb5,
0xec, 0x6a, 0x9a, 0x9f, 0xaf, 0xec, 0x66, 0xf7, 0xb9, 0xf1, 0x5f, 0xdd, 0x3b, 0xe6, 0xad, 0xf8, 0xcf, 0xc7, 0xb7, 0xff,
0xeb, 0xbb, 0x9b, 0xfe, 0xf9, 0x19, 0x55, 0x4a, 0x3d, 0x8b, 0xce, 0xb2, 0xab, 0xb8, 0xef, 0xda, 0x6e, 0xaf, 0xf9, 0xc4,
0xf8, 0x66, 0x36, 0x27, 0xf0, 0x93, 0xf1, 0x5f, 0xb9, 0x2a, 0xbd, 0x25, 0xbb, 0x33, 0x43, 0x6f, 0xb4, 0xff, 0xf3, 0xcf,
0x0d, 0xde, 0x8a, 0xff, 0xea, 0xf3, 0xff, 0x99, 0xbd, 0x3c, 0x4f, 0xb4, 0x8c, 0x95, 0x96, 0xfc, 0xec, 0x3e, 0x09, 0x27,
0xc6, 0x39, 0xa7, 0xdb, 0xff, 0xca, 0x78, 0xe4, 0x1a, 0xee, 0xfc, 0x7e, 0xba, 0xe4, 0xda, 0x9e, 0xf9, 0xfd, 0xb4, 0x19,
0x99, 0xa7, 0xc6, 0xf7, 0x9f, 0xb5, 0xdf, 0xea, 0xf5, 0xda, 0xf3, 0xb4, 0x9f, 0x70, 0xac, 0x1d, 0x33, 0x00, 0xcf, 0x3f,
0x73, 0xfc, 0xb4, 0x73, 0x57, 0xdd, 0x89, 0xe5, 0xb9, 0xef, 0xd3, 0x51, 0x3e, 0xf3, 0xbd, 0xe5, 0x4c, 0xe5, 0x6f, 0xfa,
0xf5, 0xef, 0x67, 0xe5, 0x10, 0x1e, 0xff, 0x86, 0x76, 0xaf, 0xfc, 0xb9, 0xdf, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xa9, 0xdf, 0xde, 0xd7, 0xd7, 0xbd, 0x57, 0xd7, 0x7c, 0xf7, 0x67, 0xe2, 0x8e, 0x35,
0x3c, 0xd0, 0xb6, 0x16, 0x34, 0x93, 0xb9, 0xe0, 0xba, 0x63, 0x31, 0x5b, 0x99, 0x4d, 0x80, 0xf9, 0x36, 0xff, 0x8d, 0x75,
0x7e, 0xd5, 0xcf, 0xcd, 0x30, 0xf3, 0x82, 0x55, 0x7c, 0x30, 0x1f, 0xff, 0x19, 0xe6, 0x32, 0xea, 0x2e, 0xbd, 0x26, 0xb2,
0x0b, 0x5c, 0x85, 0xfc, 0x55, 0xd1, 0x47, 0x80, 0xa5, 0xf8, 0x9f, 0xc9, 0xc8, 0xfd, 0x49, 0xa5, 0x29, 0xef, 0x3e, 0x06,
0xfc, 0x79, 0x94, 0xfd, 0xbd, 0xe2, 0x7f, 0x27, 0x7f, 0x3d, 0xf0, 0x7e, 0xfc, 0xa7, 0x58, 0x5a, 0xcf, 0x15, 0x0b, 0xfc,
0xda, 0xfb, 0x9f, 0x99, 0xfd, 0x4f, 0x7b, 0xe9, 0xd5, 0xb0, 0xc7, 0x44, 0xf5, 0xa9, 0x24, 0xd0, 0xf1, 0x7c, 0x70, 0xa7,
0xb4, 0xfe, 0x9b, 0x84, 0x99, 0xe7, 0x19, 0xae, 0x1c, 0x7c, 0xff, 0xe7, 0x92, 0xb5, 0xfa, 0xca, 0x19, 0x84, 0xef, 0xdf,
0xef, 0x70, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x79, 0xff, 0xf9, 0xe7, 0x3c, 0x80, 0xf8, 0x07, 0xfe, 0xba, 0xf8, 0xff, 0x17 };
// Font glyphs rectangles data (on atlas)
static const Rectangle cherryFontRecs[189] = {
{ 4, 4, 5 , 15 },
{ 17, 4, 3 , 10 },
{ 28, 4, 5 , 2 },
{ 41, 4, 10 , 10 },
{ 59, 4, 7 , 11 },
{ 74, 4, 7 , 10 },
{ 89, 4, 8 , 10 },
{ 105, 4, 1 , 2 },
{ 114, 4, 3 , 10 },
{ 125, 4, 3 , 10 },
{ 136, 4, 3 , 3 },
{ 147, 4, 7 , 7 },
{ 162, 4, 2 , 2 },
{ 172, 4, 6 , 3 },
{ 186, 4, 1 , 1 },
{ 195, 4, 4 , 10 },
{ 207, 4, 5 , 8 },
{ 220, 4, 5 , 8 },
{ 233, 4, 5 , 8 },
{ 246, 4, 5 , 8 },
{ 259, 4, 5 , 8 },
{ 272, 4, 5 , 8 },
{ 285, 4, 5 , 8 },
{ 298, 4, 5 , 8 },
{ 311, 4, 5 , 8 },
{ 324, 4, 5 , 8 },
{ 337, 4, 3 , 10 },
{ 348, 4, 3 , 12 },
{ 359, 4, 6 , 7 },
{ 373, 4, 6 , 4 },
{ 387, 4, 6 , 7 },
{ 401, 4, 5 , 10 },
{ 414, 4, 8 , 10 },
{ 430, 4, 7 , 9 },
{ 445, 4, 7 , 9 },
{ 460, 4, 6 , 9 },
{ 474, 4, 6 , 9 },
{ 488, 4, 7 , 9 },
{ 4, 27, 6 , 9 },
{ 18, 27, 6 , 9 },
{ 32, 27, 7 , 9 },
{ 47, 27, 3 , 9 },
{ 58, 27, 6 , 9 },
{ 72, 27, 7 , 9 },
{ 87, 27, 7 , 9 },
{ 102, 27, 11 , 9 },
{ 121, 27, 8 , 9 },
{ 137, 27, 6 , 9 },
{ 151, 27, 6 , 9 },
{ 165, 27, 7 , 9 },
{ 180, 27, 7 , 9 },
{ 195, 27, 6 , 9 },
{ 209, 27, 7 , 9 },
{ 224, 27, 8 , 9 },
{ 240, 27, 9 , 9 },
{ 257, 27, 11 , 9 },
{ 276, 27, 7 , 9 },
{ 291, 27, 7 , 9 },
{ 306, 27, 7 , 9 },
{ 321, 27, 3 , 9 },
{ 332, 27, 4 , 10 },
{ 344, 27, 3 , 9 },
{ 355, 27, 3 , 3 },
{ 366, 27, 7 , 2 },
{ 381, 27, 2 , 2 },
{ 391, 27, 6 , 6 },
{ 405, 27, 6 , 9 },
{ 419, 27, 6 , 6 },
{ 433, 27, 6 , 9 },
{ 447, 27, 6 , 6 },
{ 461, 27, 5 , 9 },
{ 474, 27, 5 , 9 },
{ 487, 27, 7 , 9 },
{ 4, 50, 3 , 7 },
{ 15, 50, 3 , 8 },
{ 26, 50, 6 , 9 },
{ 40, 50, 4 , 9 },
{ 52, 50, 11 , 6 },
{ 71, 50, 7 , 6 },
{ 86, 50, 5 , 6 },
{ 99, 50, 6 , 8 },
{ 113, 50, 6 , 8 },
{ 127, 50, 5 , 6 },
{ 140, 50, 5 , 6 },
{ 153, 50, 5 , 9 },
{ 166, 50, 7 , 6 },
{ 181, 50, 7 , 6 },
{ 196, 50, 11 , 6 },
{ 215, 50, 7 , 6 },
{ 230, 50, 7 , 8 },
{ 245, 50, 6 , 6 },
{ 259, 50, 5 , 9 },
{ 272, 50, 1 , 9 },
{ 281, 50, 5 , 9 },
{ 294, 50, 7 , 3 },
{ 309, 50, 3 , 10 },
{ 320, 50, 7 , 10 },
{ 335, 50, 7 , 10 },
{ 350, 50, 6 , 9 },
{ 364, 50, 7 , 9 },
{ 379, 50, 6 , 12 },
{ 393, 50, 7 , 11 },
{ 408, 50, 5 , 9 },
{ 421, 50, 5 , 5 },
{ 434, 50, 4 , 5 },
{ 446, 50, 6 , 7 },
{ 460, 50, 6 , 3 },
{ 474, 50, 5 , 5 },
{ 487, 50, 6 , 1 },
{ 4, 73, 3 , 3 },
{ 15, 73, 7 , 10 },
{ 30, 73, 3 , 5 },
{ 41, 73, 3 , 5 },
{ 52, 73, 7 , 12 },
{ 67, 73, 6 , 8 },
{ 81, 73, 7 , 9 },
{ 96, 73, 2 , 3 },
{ 106, 73, 6 , 9 },
{ 120, 73, 3 , 5 },
{ 131, 73, 3 , 5 },
{ 142, 73, 6 , 7 },
{ 156, 73, 13 , 9 },
{ 177, 73, 10 , 6 },
{ 195, 73, 7 , 11 },
{ 210, 73, 5 , 10 },
{ 223, 73, 7 , 12 },
{ 238, 73, 7 , 12 },
{ 253, 73, 7 , 12 },
{ 268, 73, 7 , 12 },
{ 283, 73, 7 , 11 },
{ 298, 73, 7 , 11 },
{ 313, 73, 12 , 9 },
{ 333, 73, 6 , 11 },
{ 347, 73, 7 , 12 },
{ 362, 73, 7 , 12 },
{ 377, 73, 7 , 12 },
{ 392, 73, 7 , 11 },
{ 407, 73, 3 , 12 },
{ 418, 73, 3 , 12 },
{ 429, 73, 3 , 12 },
{ 440, 73, 3 , 11 },
{ 451, 73, 7 , 9 },
{ 466, 73, 8 , 12 },
{ 482, 73, 6 , 12 },
{ 496, 73, 6 , 12 },
{ 4, 96, 6 , 12 },
{ 18, 96, 6 , 12 },
{ 32, 96, 6 , 11 },
{ 46, 96, 5 , 5 },
{ 59, 96, 8 , 9 },
{ 75, 96, 8 , 12 },
{ 91, 96, 8 , 12 },
{ 107, 96, 8 , 12 },
{ 123, 96, 8 , 11 },
{ 139, 96, 7 , 12 },
{ 154, 96, 7 , 9 },
{ 169, 96, 8 , 9 },
{ 185, 96, 6 , 9 },
{ 199, 96, 6 , 9 },
{ 213, 96, 6 , 9 },
{ 227, 96, 6 , 9 },
{ 241, 96, 6 , 8 },
{ 255, 96, 6 , 10 },
{ 269, 96, 10 , 6 },
{ 287, 96, 6 , 8 },
{ 301, 96, 6 , 9 },
{ 315, 96, 6 , 9 },
{ 329, 96, 6 , 9 },
{ 343, 96, 6 , 8 },
{ 357, 96, 3 , 10 },
{ 368, 96, 3 , 10 },
{ 379, 96, 3 , 10 },
{ 390, 96, 3 , 9 },
{ 401, 96, 6 , 10 },
{ 415, 96, 7 , 9 },
{ 430, 96, 5 , 9 },
{ 443, 96, 5 , 9 },
{ 456, 96, 5 , 9 },
{ 469, 96, 5 , 9 },
{ 482, 96, 5 , 8 },
{ 495, 96, 7 , 9 },
{ 4, 119, 8 , 8 },
{ 20, 119, 7 , 9 },
{ 35, 119, 7 , 9 },
{ 50, 119, 7 , 9 },
{ 65, 119, 7 , 8 },
{ 80, 119, 7 , 11 },
{ 95, 119, 5 , 8 },
{ 108, 119, 7 , 10 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo cherryFontGlyphs[189] = {
{ 32, 0, 12, 5, { 0 }},
{ 33, 0, 2, 4, { 0 }},
{ 34, 0, 2, 6, { 0 }},
{ 35, 0, 2, 11, { 0 }},
{ 36, 0, 2, 8, { 0 }},
{ 37, 0, 2, 8, { 0 }},
{ 38, 0, 2, 9, { 0 }},
{ 39, 0, 2, 2, { 0 }},
{ 40, 0, 2, 4, { 0 }},
{ 41, 0, 2, 4, { 0 }},
{ 42, 0, 2, 4, { 0 }},
{ 43, 0, 4, 8, { 0 }},
{ 44, 0, 11, 3, { 0 }},
{ 45, 0, 6, 7, { 0 }},
{ 46, 0, 11, 2, { 0 }},
{ 47, 0, 2, 5, { 0 }},
{ 48, 0, 4, 6, { 0 }},
{ 49, 0, 4, 6, { 0 }},
{ 50, 0, 4, 6, { 0 }},
{ 51, 0, 4, 6, { 0 }},
{ 52, 0, 4, 6, { 0 }},
{ 53, 0, 4, 6, { 0 }},
{ 54, 0, 4, 6, { 0 }},
{ 55, 0, 4, 6, { 0 }},
{ 56, 0, 4, 6, { 0 }},
{ 57, 0, 4, 6, { 0 }},
{ 58, 0, 2, 4, { 0 }},
{ 59, 0, 2, 4, { 0 }},
{ 60, 0, 4, 7, { 0 }},
{ 61, 0, 5, 7, { 0 }},
{ 62, 0, 4, 7, { 0 }},
{ 63, 0, 2, 6, { 0 }},
{ 64, 0, 2, 9, { 0 }},
{ 65, 0, 3, 8, { 0 }},
{ 66, 0, 3, 8, { 0 }},
{ 67, 0, 3, 7, { 0 }},
{ 68, 0, 3, 7, { 0 }},
{ 69, 0, 3, 8, { 0 }},
{ 70, 0, 3, 7, { 0 }},
{ 71, 0, 3, 7, { 0 }},
{ 72, 0, 3, 8, { 0 }},
{ 73, 0, 3, 4, { 0 }},
{ 74, 0, 3, 7, { 0 }},
{ 75, 0, 3, 8, { 0 }},
{ 76, 0, 3, 8, { 0 }},
{ 77, 0, 3, 12, { 0 }},
{ 78, 0, 3, 9, { 0 }},
{ 79, 0, 3, 7, { 0 }},
{ 80, 0, 3, 7, { 0 }},
{ 81, 0, 3, 8, { 0 }},
{ 82, 0, 3, 8, { 0 }},
{ 83, 0, 3, 7, { 0 }},
{ 84, 0, 3, 8, { 0 }},
{ 85, 0, 3, 9, { 0 }},
{ 86, 0, 3, 10, { 0 }},
{ 87, 0, 3, 12, { 0 }},
{ 88, 0, 3, 8, { 0 }},
{ 89, 0, 3, 8, { 0 }},
{ 90, 0, 3, 8, { 0 }},
{ 91, 0, 3, 4, { 0 }},
{ 92, 0, 2, 5, { 0 }},
{ 93, 0, 3, 4, { 0 }},
{ 94, 0, 3, 4, { 0 }},
{ 95, 0, 10, 8, { 0 }},
{ 96, 0, 2, 3, { 0 }},
{ 97, 0, 6, 7, { 0 }},
{ 98, 0, 3, 7, { 0 }},
{ 99, 0, 6, 7, { 0 }},
{ 100, 0, 3, 7, { 0 }},
{ 101, 0, 6, 7, { 0 }},
{ 102, 0, 3, 6, { 0 }},
{ 103, 0, 5, 6, { 0 }},
{ 104, 0, 3, 8, { 0 }},
{ 105, 0, 5, 4, { 0 }},
{ 106, 0, 5, 4, { 0 }},
{ 107, 0, 3, 7, { 0 }},
{ 108, 0, 3, 5, { 0 }},
{ 109, 0, 6, 12, { 0 }},
{ 110, 0, 6, 8, { 0 }},
{ 111, 0, 6, 6, { 0 }},
{ 112, 0, 6, 7, { 0 }},
{ 113, 0, 6, 7, { 0 }},
{ 114, 0, 6, 6, { 0 }},
{ 115, 0, 6, 6, { 0 }},
{ 116, 0, 3, 6, { 0 }},
{ 117, 0, 6, 8, { 0 }},
{ 118, 0, 6, 8, { 0 }},
{ 119, 0, 6, 12, { 0 }},
{ 120, 0, 6, 8, { 0 }},
{ 121, 0, 6, 8, { 0 }},
{ 122, 0, 6, 7, { 0 }},
{ 123, 0, 3, 6, { 0 }},
{ 124, 0, 3, 2, { 0 }},
{ 125, 0, 3, 6, { 0 }},
{ 126, 0, 6, 8, { 0 }},
{ 161, 0, 4, 4, { 0 }},
{ 162, 0, 4, 8, { 0 }},
{ 163, 0, 2, 8, { 0 }},
{ 8364, 0, 3, 7, { 0 }},
{ 165, 0, 3, 8, { 0 }},
{ 352, 0, 0, 7, { 0 }},
{ 167, 0, 2, 8, { 0 }},
{ 353, 0, 3, 6, { 0 }},
{ 169, 0, 1, 6, { 0 }},
{ 170, 0, 2, 5, { 0 }},
{ 171, 0, 5, 7, { 0 }},
{ 172, 0, 6, 7, { 0 }},
{ 174, 0, 1, 6, { 0 }},
{ 175, 0, 2, 7, { 0 }},
{ 176, 0, 2, 4, { 0 }},
{ 177, 0, 3, 8, { 0 }},
{ 178, 0, 2, 4, { 0 }},
{ 179, 0, 2, 4, { 0 }},
{ 381, 0, 0, 8, { 0 }},
{ 181, 0, 6, 7, { 0 }},
{ 182, 0, 3, 8, { 0 }},
{ 183, 0, 6, 3, { 0 }},
{ 382, 0, 3, 7, { 0 }},
{ 185, 0, 2, 4, { 0 }},
{ 186, 0, 2, 4, { 0 }},
{ 187, 0, 5, 7, { 0 }},
{ 338, 0, 3, 14, { 0 }},
{ 339, 0, 6, 11, { 0 }},
{ 376, 0, 1, 8, { 0 }},
{ 191, 0, 4, 6, { 0 }},
{ 192, 0, 0, 8, { 0 }},
{ 193, 0, 0, 8, { 0 }},
{ 194, 0, 0, 8, { 0 }},
{ 195, 0, 0, 8, { 0 }},
{ 196, 0, 1, 8, { 0 }},
{ 197, 0, 1, 8, { 0 }},
{ 198, 0, 3, 13, { 0 }},
{ 199, 0, 3, 7, { 0 }},
{ 200, 0, 0, 8, { 0 }},
{ 201, 0, 0, 8, { 0 }},
{ 202, 0, 0, 8, { 0 }},
{ 203, 0, 1, 8, { 0 }},
{ 204, 0, 0, 4, { 0 }},
{ 205, 0, 0, 4, { 0 }},
{ 206, 0, 0, 4, { 0 }},
{ 207, 0, 1, 4, { 0 }},
{ 208, 0, 3, 8, { 0 }},
{ 209, 0, 0, 9, { 0 }},
{ 210, 0, 0, 7, { 0 }},
{ 211, 0, 0, 7, { 0 }},
{ 212, 0, 0, 7, { 0 }},
{ 213, 0, 0, 7, { 0 }},
{ 214, 0, 1, 7, { 0 }},
{ 215, 1, 5, 7, { 0 }},
{ 216, 0, 3, 9, { 0 }},
{ 217, 0, 0, 9, { 0 }},
{ 218, 0, 0, 9, { 0 }},
{ 219, 0, 0, 9, { 0 }},
{ 220, 0, 1, 9, { 0 }},
{ 221, 0, 0, 8, { 0 }},
{ 222, 0, 2, 8, { 0 }},
{ 223, 0, 3, 9, { 0 }},
{ 224, 0, 3, 7, { 0 }},
{ 225, 0, 3, 7, { 0 }},
{ 226, 0, 3, 7, { 0 }},
{ 227, 0, 3, 7, { 0 }},
{ 228, 0, 4, 7, { 0 }},
{ 229, 0, 2, 7, { 0 }},
{ 230, 0, 6, 11, { 0 }},
{ 231, 0, 6, 7, { 0 }},
{ 232, 0, 3, 7, { 0 }},
{ 233, 0, 3, 7, { 0 }},
{ 234, 0, 3, 7, { 0 }},
{ 235, 0, 4, 7, { 0 }},
{ 236, 0, 2, 4, { 0 }},
{ 237, 0, 2, 4, { 0 }},
{ 238, 0, 2, 4, { 0 }},
{ 239, 0, 3, 4, { 0 }},
{ 240, 0, 2, 7, { 0 }},
{ 241, 0, 3, 8, { 0 }},
{ 242, 0, 3, 6, { 0 }},
{ 243, 0, 3, 6, { 0 }},
{ 244, 0, 3, 6, { 0 }},
{ 245, 0, 3, 6, { 0 }},
{ 246, 0, 4, 6, { 0 }},
{ 247, 0, 3, 8, { 0 }},
{ 248, 0, 4, 9, { 0 }},
{ 249, 0, 3, 8, { 0 }},
{ 250, 0, 3, 8, { 0 }},
{ 251, 0, 3, 8, { 0 }},
{ 252, 0, 4, 8, { 0 }},
{ 253, 0, 3, 8, { 0 }},
{ 254, 0, 4, 6, { 0 }},
{ 255, 0, 4, 8, { 0 }},
};
// Style loading function: Cherry
static void GuiLoadStyleCherry(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < CHERRY_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(cherryStyleProps[i].controlId, cherryStyleProps[i].propertyId, cherryStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int cherryFontDataSize = 0;
unsigned char *data = DecompressData(cherryFontData, CHERRY_STYLE_FONT_ATLAS_COMP_SIZE, &cherryFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 15;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, cherryFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, cherryFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,591 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleCyber(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define CYBER_STYLE_PROPS_COUNT 17
// Custom style name: Cyber
static const GuiStyleProp cyberStyleProps[CYBER_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x2f7486ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x024658ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x51bfd3ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x82cde0ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x3299b4ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xb6e1eaff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xeb7630ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xffbc51ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0xd86f36ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x134b5aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x02313dff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x17505fff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x0000000e }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x81c0d0ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x00222bff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000015 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "Kyrou 7 Wide.ttf" (size: 14, spacing: 0)
#define CYBER_STYLE_FONT_ATLAS_COMP_SIZE 2286
// Font atlas image pixels data: DEFLATE compressed
static unsigned char cyberFontData[CYBER_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0x81, 0x6e, 0xdb, 0x36, 0x10, 0x06, 0x60, 0x21, 0xef, 0xff, 0xc6, 0x99, 0xf6, 0x0f, 0xe8, 0xd0, 0x2d, 0x45, 0x6b,
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0xc3, 0x3a, 0x92, 0x77, 0xae, 0x22, 0xbb, 0x97, 0xaa, 0xcb, 0xac, 0x3f, 0xae, 0xb1, 0x78, 0xc8, 0x49, 0x5d, 0xcf, 0xe7,
0x54, 0xbb, 0x3d, 0x3b, 0x57, 0xc7, 0xb5, 0xb0, 0xf7, 0xc6, 0xf5, 0xf2, 0xc7, 0x55, 0x91, 0x33, 0x38, 0xfa, 0x9d, 0x47,
0x7f, 0x4a, 0x47, 0xf7, 0xa7, 0x33, 0x96, 0xe6, 0x4f, 0xc8, 0xa4, 0xea, 0x5c, 0xc7, 0xad, 0xb1, 0xbf, 0xf0, 0x4a, 0xe1,
0xbd, 0x2b, 0xfe, 0xf3, 0x25, 0x43, 0xc8, 0x0b, 0xae, 0x6e, 0x69, 0x1d, 0x8f, 0x5f, 0x6b, 0xe5, 0x4c, 0x9a, 0x57, 0x84,
0x8f, 0x54, 0xdc, 0xb1, 0x9e, 0xaa, 0xbd, 0x27, 0x9e, 0xf7, 0xd3, 0x7b, 0x57, 0x91, 0xfd, 0x3c, 0x39, 0xae, 0xbc, 0x6c,
0xf5, 0x9b, 0xb6, 0x56, 0x49, 0x21, 0x3b, 0x78, 0xd6, 0xd6, 0xe3, 0x2c, 0xee, 0x4f, 0xf3, 0x7f, 0x2d, 0xb3, 0x79, 0xd6,
0xb1, 0xb7, 0xee, 0x6b, 0x96, 0x5c, 0x09, 0xb6, 0xf4, 0x84, 0x1c, 0x66, 0x5b, 0xaf, 0x18, 0x27, 0x2d, 0x99, 0xe8, 0x3d,
0xf7, 0x3b, 0x8d, 0xbd, 0x21, 0x07, 0x79, 0xf8, 0x5d, 0xeb, 0xde, 0x8e, 0x8c, 0x4a, 0x69, 0xb8, 0xc2, 0x6f, 0xc9, 0x0e,
0xf6, 0x4b, 0xb7, 0xde, 0x35, 0xfe, 0x5b, 0xe6, 0xff, 0xbc, 0x69, 0xfc, 0xef, 0x37, 0xdf, 0xef, 0xfa, 0xf7, 0x9f, 0xb5,
0xce, 0xff, 0xf7, 0xda, 0x3a, 0x33, 0x83, 0x7f, 0x7c, 0xbf, 0x6d, 0x5d, 0xa5, 0xcf, 0xfe, 0xfb, 0x8e, 0xaf, 0x11, 0xff,
0x77, 0x9e, 0x27, 0xeb, 0xf1, 0xff, 0xf9, 0x02, 0xfb, 0x9d, 0xd2, 0x1d, 0x9d, 0xb3, 0xf8, 0xdf, 0x6f, 0xb9, 0x75, 0x66,
0x65, 0xab, 0xea, 0xb3, 0xaa, 0x95, 0x95, 0x3e, 0xef, 0x1b, 0xff, 0x2d, 0xf9, 0xd2, 0xab, 0x5e, 0x27, 0x6f, 0xc3, 0x11,
0x74, 0xd7, 0xf8, 0x3f, 0x7f, 0xf2, 0x50, 0x7f, 0x42, 0xf6, 0x8c, 0xad, 0xfb, 0x45, 0x77, 0xf0, 0x9e, 0x77, 0xec, 0xcf,
0x8b, 0xff, 0x91, 0x0a, 0x85, 0xc7, 0xf7, 0x5d, 0xee, 0x70, 0x9d, 0xbc, 0xa2, 0x1e, 0xe2, 0x3d, 0xf6, 0x3b, 0x8b, 0xe6,
0xa2, 0x7b, 0x3f, 0xc9, 0x71, 0x07, 0xff, 0x9e, 0x4f, 0x0d, 0x6a, 0xfd, 0x78, 0xf5, 0xf6, 0x67, 0xf5, 0xc6, 0x2b, 0xf6,
0x5b, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0xa7, 0x95, 0x3c, 0x39, 0x59,
0x05, 0xbc, 0x75, 0xd5, 0x2e, 0xfa, 0x55, 0xb5, 0x66, 0x6a, 0x26, 0x54, 0xc9, 0x7c, 0xb4, 0xf6, 0x66, 0xbf, 0xfc, 0x68,
0xb6, 0xc1, 0x77, 0x86, 0xab, 0x56, 0xf3, 0xfd, 0x69, 0xbd, 0x78, 0xb5, 0xcf, 0x57, 0x6b, 0xa6, 0x8e, 0xd5, 0x8b, 0x3d,
0x5b, 0x29, 0xfd, 0x59, 0x1c, 0xcf, 0x56, 0x55, 0x80, 0x3d, 0x7a, 0xe7, 0xf3, 0x7a, 0xbe, 0xd6, 0x03, 0x32, 0x1e, 0xfd,
0xdf, 0xa1, 0x07, 0x65, 0x59, 0x5e, 0xb1, 0x72, 0x9f, 0x3f, 0xf4, 0x50, 0x9e, 0x94, 0x03, 0xb4, 0xad, 0x65, 0xdf, 0x6f,
0xb5, 0xf5, 0xf1, 0x3e, 0xa7, 0xb1, 0xb2, 0xdf, 0xbd, 0xb6, 0x8e, 0xd4, 0xf3, 0x85, 0x96, 0x2b, 0xe2, 0xf3, 0xaa, 0xa8,
0xaf, 0xb3, 0xb5, 0xe5, 0x68, 0xb7, 0x37, 0x39, 0x56, 0xf1, 0xcf, 0xac, 0x39, 0xff, 0x9d, 0x7a, 0x7d, 0x86, 0xda, 0x42,
0xfc, 0x23, 0xfe, 0xbf, 0x5b, 0xaf, 0x17, 0xff, 0x7c, 0xdf, 0xfc, 0x7f, 0x1f, 0xaa, 0x17, 0xbf, 0xdd, 0x6a, 0xeb, 0xf8,
0xb5, 0xd0, 0x7d, 0xb6, 0xde, 0xb5, 0x0a, 0x22, 0x70, 0xc5, 0x1d, 0xd8, 0xb1, 0x27, 0xb8, 0xc0, 0x6b, 0xe4, 0x60, 0x95,
0xb8, 0x36, 0xfb, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xe2, 0xdf, 0x7f, 0xda, 0x01, 0xc4, 0x3f,
0xf0, 0xed, 0xe2, 0xff, 0x1f };
// Font glyphs rectangles data (on atlas)
static const Rectangle cyberFontRecs[189] = {
{ 4, 4, 4 , 14 },
{ 16, 4, 1 , 8 },
{ 25, 4, 4 , 3 },
{ 37, 4, 8 , 8 },
{ 53, 4, 8 , 9 },
{ 69, 4, 8 , 8 },
{ 85, 4, 8 , 8 },
{ 101, 4, 1 , 3 },
{ 110, 4, 4 , 9 },
{ 122, 4, 4 , 9 },
{ 134, 4, 5 , 6 },
{ 147, 4, 5 , 6 },
{ 160, 4, 2 , 2 },
{ 170, 4, 4 , 1 },
{ 182, 4, 1 , 1 },
{ 191, 4, 8 , 8 },
{ 207, 4, 8 , 8 },
{ 223, 4, 2 , 8 },
{ 233, 4, 8 , 8 },
{ 249, 4, 8 , 8 },
{ 265, 4, 8 , 8 },
{ 281, 4, 8 , 8 },
{ 297, 4, 8 , 8 },
{ 313, 4, 7 , 8 },
{ 328, 4, 8 , 8 },
{ 344, 4, 8 , 8 },
{ 360, 4, 1 , 4 },
{ 369, 4, 2 , 5 },
{ 379, 4, 4 , 8 },
{ 391, 4, 5 , 3 },
{ 404, 4, 4 , 8 },
{ 416, 4, 7 , 8 },
{ 431, 4, 8 , 8 },
{ 447, 4, 8 , 8 },
{ 463, 4, 8 , 8 },
{ 479, 4, 8 , 8 },
{ 495, 4, 8 , 8 },
{ 4, 26, 7 , 8 },
{ 19, 26, 7 , 8 },
{ 34, 26, 8 , 8 },
{ 50, 26, 8 , 8 },
{ 66, 26, 5 , 8 },
{ 79, 26, 7 , 8 },
{ 94, 26, 8 , 8 },
{ 110, 26, 7 , 8 },
{ 125, 26, 8 , 8 },
{ 141, 26, 8 , 8 },
{ 157, 26, 8 , 8 },
{ 173, 26, 8 , 8 },
{ 189, 26, 8 , 9 },
{ 205, 26, 8 , 8 },
{ 221, 26, 8 , 8 },
{ 237, 26, 8 , 8 },
{ 253, 26, 8 , 8 },
{ 269, 26, 8 , 8 },
{ 285, 26, 9 , 8 },
{ 302, 26, 8 , 8 },
{ 318, 26, 8 , 8 },
{ 334, 26, 8 , 8 },
{ 350, 26, 4 , 9 },
{ 362, 26, 8 , 8 },
{ 378, 26, 4 , 9 },
{ 390, 26, 4 , 3 },
{ 402, 26, 7 , 1 },
{ 417, 26, 2 , 3 },
{ 427, 26, 7 , 5 },
{ 442, 26, 7 , 8 },
{ 457, 26, 7 , 5 },
{ 472, 26, 7 , 8 },
{ 487, 26, 7 , 5 },
{ 4, 48, 4 , 8 },
{ 16, 48, 7 , 7 },
{ 31, 48, 7 , 8 },
{ 46, 48, 1 , 8 },
{ 55, 48, 3 , 10 },
{ 66, 48, 7 , 8 },
{ 81, 48, 4 , 8 },
{ 93, 48, 9 , 5 },
{ 110, 48, 7 , 5 },
{ 125, 48, 7 , 5 },
{ 140, 48, 7 , 7 },
{ 155, 48, 7 , 7 },
{ 170, 48, 5 , 5 },
{ 183, 48, 7 , 5 },
{ 198, 48, 5 , 8 },
{ 211, 48, 7 , 5 },
{ 226, 48, 7 , 5 },
{ 241, 48, 9 , 5 },
{ 258, 48, 7 , 5 },
{ 273, 48, 7 , 7 },
{ 288, 48, 7 , 5 },
{ 303, 48, 4 , 9 },
{ 315, 48, 1 , 9 },
{ 324, 48, 4 , 9 },
{ 336, 48, 8 , 2 },
{ 352, 48, 1 , 8 },
{ 361, 48, 7 , 8 },
{ 376, 48, 7 , 8 },
{ 391, 48, 8 , 9 },
{ 407, 48, 8 , 9 },
{ 423, 48, 8 , 10 },
{ 439, 48, 4 , 9 },
{ 451, 48, 7 , 8 },
{ 466, 48, 8 , 8 },
{ 482, 48, 7 , 6 },
{ 497, 48, 5 , 3 },
{ 4, 70, 5 , 3 },
{ 17, 70, 8 , 8 },
{ 33, 70, 0 , 0 },
{ 41, 70, 4 , 3 },
{ 53, 70, 8 , 6 },
{ 69, 70, 4 , 5 },
{ 81, 70, 4 , 5 },
{ 93, 70, 8 , 10 },
{ 109, 70, 7 , 7 },
{ 124, 70, 5 , 7 },
{ 137, 70, 1 , 1 },
{ 146, 70, 7 , 8 },
{ 161, 70, 2 , 5 },
{ 171, 70, 4 , 5 },
{ 183, 70, 5 , 3 },
{ 196, 70, 14 , 8 },
{ 218, 70, 13 , 5 },
{ 239, 70, 8 , 9 },
{ 255, 70, 7 , 8 },
{ 270, 70, 8 , 10 },
{ 286, 70, 8 , 10 },
{ 302, 70, 8 , 10 },
{ 318, 70, 8 , 10 },
{ 334, 70, 8 , 9 },
{ 350, 70, 8 , 12 },
{ 366, 70, 14 , 8 },
{ 388, 70, 8 , 10 },
{ 404, 70, 7 , 10 },
{ 419, 70, 7 , 10 },
{ 434, 70, 7 , 10 },
{ 449, 70, 7 , 9 },
{ 464, 70, 5 , 10 },
{ 477, 70, 5 , 10 },
{ 490, 70, 5 , 10 },
{ 4, 92, 5 , 9 },
{ 17, 92, 8 , 8 },
{ 33, 92, 8 , 10 },
{ 49, 92, 8 , 10 },
{ 65, 92, 8 , 10 },
{ 81, 92, 8 , 10 },
{ 97, 92, 8 , 10 },
{ 113, 92, 8 , 9 },
{ 129, 92, 4 , 4 },
{ 141, 92, 8 , 8 },
{ 157, 92, 8 , 10 },
{ 173, 92, 8 , 10 },
{ 189, 92, 8 , 10 },
{ 205, 92, 8 , 9 },
{ 221, 92, 8 , 10 },
{ 237, 92, 7 , 9 },
{ 252, 92, 7 , 9 },
{ 267, 92, 7 , 8 },
{ 282, 92, 7 , 8 },
{ 297, 92, 7 , 8 },
{ 312, 92, 7 , 8 },
{ 327, 92, 7 , 8 },
{ 342, 92, 7 , 9 },
{ 357, 92, 13 , 5 },
{ 378, 92, 7 , 7 },
{ 393, 92, 7 , 8 },
{ 408, 92, 7 , 8 },
{ 423, 92, 7 , 8 },
{ 438, 92, 7 , 8 },
{ 453, 92, 3 , 8 },
{ 464, 92, 2 , 8 },
{ 474, 92, 3 , 8 },
{ 485, 92, 3 , 8 },
{ 4, 114, 8 , 8 },
{ 20, 114, 7 , 8 },
{ 35, 114, 7 , 8 },
{ 50, 114, 7 , 8 },
{ 65, 114, 7 , 8 },
{ 80, 114, 7 , 8 },
{ 95, 114, 7 , 8 },
{ 110, 114, 5 , 6 },
{ 123, 114, 7 , 5 },
{ 138, 114, 7 , 8 },
{ 153, 114, 7 , 8 },
{ 168, 114, 7 , 8 },
{ 183, 114, 7 , 8 },
{ 198, 114, 7 , 10 },
{ 213, 114, 7 , 10 },
{ 228, 114, 7 , 10 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo cyberFontGlyphs[189] = {
{ 32, 0, 11, 4, { 0 }},
{ 33, 0, 3, 2, { 0 }},
{ 34, 0, 3, 4, { 0 }},
{ 35, 0, 3, 8, { 0 }},
{ 36, 0, 3, 8, { 0 }},
{ 37, 0, 3, 8, { 0 }},
{ 38, 0, 3, 8, { 0 }},
{ 39, 0, 3, 2, { 0 }},
{ 40, 0, 3, 4, { 0 }},
{ 41, 0, 3, 4, { 0 }},
{ 42, 0, 4, 6, { 0 }},
{ 43, 0, 4, 6, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 7, 5, { 0 }},
{ 46, 0, 10, 2, { 0 }},
{ 47, 0, 3, 8, { 0 }},
{ 48, 0, 3, 8, { 0 }},
{ 49, 0, 3, 3, { 0 }},
{ 50, 0, 3, 8, { 0 }},
{ 51, 0, 3, 8, { 0 }},
{ 52, 0, 3, 8, { 0 }},
{ 53, 0, 3, 8, { 0 }},
{ 54, 0, 3, 8, { 0 }},
{ 55, 0, 3, 7, { 0 }},
{ 56, 0, 3, 8, { 0 }},
{ 57, 0, 3, 8, { 0 }},
{ 58, 0, 6, 2, { 0 }},
{ 59, 0, 6, 3, { 0 }},
{ 60, 0, 3, 5, { 0 }},
{ 61, 0, 6, 6, { 0 }},
{ 62, 0, 3, 5, { 0 }},
{ 63, 0, 3, 7, { 0 }},
{ 64, 0, 3, 8, { 0 }},
{ 65, 0, 3, 8, { 0 }},
{ 66, 0, 3, 8, { 0 }},
{ 67, 0, 3, 8, { 0 }},
{ 68, 0, 3, 8, { 0 }},
{ 69, 0, 3, 7, { 0 }},
{ 70, 0, 3, 7, { 0 }},
{ 71, 0, 3, 8, { 0 }},
{ 72, 0, 3, 8, { 0 }},
{ 73, 0, 3, 6, { 0 }},
{ 74, 0, 3, 7, { 0 }},
{ 75, 0, 3, 8, { 0 }},
{ 76, 0, 3, 7, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 3, 8, { 0 }},
{ 79, 0, 3, 8, { 0 }},
{ 80, 0, 3, 8, { 0 }},
{ 81, 0, 3, 8, { 0 }},
{ 82, 0, 3, 8, { 0 }},
{ 83, 0, 3, 8, { 0 }},
{ 84, 0, 3, 8, { 0 }},
{ 85, 0, 3, 8, { 0 }},
{ 86, 0, 3, 8, { 0 }},
{ 87, 0, 3, 10, { 0 }},
{ 88, 0, 3, 8, { 0 }},
{ 89, 0, 3, 8, { 0 }},
{ 90, 0, 3, 8, { 0 }},
{ 91, 0, 3, 4, { 0 }},
{ 92, 0, 3, 8, { 0 }},
{ 93, 0, 3, 4, { 0 }},
{ 94, 0, 3, 4, { 0 }},
{ 95, 0, 11, 7, { 0 }},
{ 96, 0, 3, 3, { 0 }},
{ 97, 0, 6, 7, { 0 }},
{ 98, 0, 3, 7, { 0 }},
{ 99, 0, 6, 7, { 0 }},
{ 100, 0, 3, 7, { 0 }},
{ 101, 0, 6, 7, { 0 }},
{ 102, 0, 3, 5, { 0 }},
{ 103, 0, 6, 7, { 0 }},
{ 104, 0, 3, 7, { 0 }},
{ 105, 0, 3, 2, { 0 }},
{ 106, -2, 3, 2, { 0 }},
{ 107, 0, 3, 7, { 0 }},
{ 108, 0, 3, 4, { 0 }},
{ 109, 0, 6, 10, { 0 }},
{ 110, 0, 6, 7, { 0 }},
{ 111, 0, 6, 7, { 0 }},
{ 112, 0, 6, 7, { 0 }},
{ 113, 0, 6, 7, { 0 }},
{ 114, 0, 6, 6, { 0 }},
{ 115, 0, 6, 7, { 0 }},
{ 116, 0, 3, 6, { 0 }},
{ 117, 0, 6, 7, { 0 }},
{ 118, 0, 6, 7, { 0 }},
{ 119, 0, 6, 10, { 0 }},
{ 120, 0, 6, 7, { 0 }},
{ 121, 0, 6, 7, { 0 }},
{ 122, 0, 6, 7, { 0 }},
{ 123, 0, 3, 5, { 0 }},
{ 124, 0, 3, 2, { 0 }},
{ 125, 0, 3, 5, { 0 }},
{ 126, 0, 6, 8, { 0 }},
{ 161, 0, 3, 2, { 0 }},
{ 162, 0, 4, 7, { 0 }},
{ 163, 0, 3, 7, { 0 }},
{ 8364, 0, 3, 9, { 0 }},
{ 165, 0, 3, 8, { 0 }},
{ 352, 0, 1, 8, { 0 }},
{ 167, 0, 4, 5, { 0 }},
{ 353, 0, 3, 7, { 0 }},
{ 169, 0, 3, 9, { 0 }},
{ 170, 0, 3, 7, { 0 }},
{ 171, 0, 6, 6, { 0 }},
{ 172, 0, 7, 6, { 0 }},
{ 174, 0, 3, 9, { 0 }},
{ 175, 0, 11, 3, { 0 }},
{ 176, 0, 3, 4, { 0 }},
{ 177, 0, 6, 8, { 0 }},
{ 178, 0, 3, 4, { 0 }},
{ 179, 0, 3, 4, { 0 }},
{ 381, 0, 1, 8, { 0 }},
{ 181, 0, 6, 7, { 0 }},
{ 182, 0, 4, 6, { 0 }},
{ 183, 0, 7, 2, { 0 }},
{ 382, 0, 3, 7, { 0 }},
{ 185, 0, 3, 4, { 0 }},
{ 186, 0, 3, 5, { 0 }},
{ 187, 0, 6, 6, { 0 }},
{ 338, 0, 3, 14, { 0 }},
{ 339, 0, 6, 13, { 0 }},
{ 376, 0, 2, 8, { 0 }},
{ 191, 0, 3, 7, { 0 }},
{ 192, 0, 1, 8, { 0 }},
{ 193, 0, 1, 8, { 0 }},
{ 194, 0, 1, 8, { 0 }},
{ 195, 0, 1, 8, { 0 }},
{ 196, 0, 2, 8, { 0 }},
{ 197, 0, -1, 8, { 0 }},
{ 198, 0, 3, 14, { 0 }},
{ 199, 0, 3, 8, { 0 }},
{ 200, 0, 1, 7, { 0 }},
{ 201, 0, 1, 7, { 0 }},
{ 202, 0, 1, 7, { 0 }},
{ 203, 0, 2, 7, { 0 }},
{ 204, 0, 1, 6, { 0 }},
{ 205, 0, 1, 6, { 0 }},
{ 206, 0, 1, 6, { 0 }},
{ 207, 0, 2, 6, { 0 }},
{ 208, 0, 3, 9, { 0 }},
{ 209, 0, 1, 8, { 0 }},
{ 210, 0, 1, 8, { 0 }},
{ 211, 0, 1, 8, { 0 }},
{ 212, 0, 1, 8, { 0 }},
{ 213, 0, 1, 8, { 0 }},
{ 214, 0, 2, 8, { 0 }},
{ 215, 1, 6, 6, { 0 }},
{ 216, 0, 3, 8, { 0 }},
{ 217, 0, 1, 8, { 0 }},
{ 218, 0, 1, 8, { 0 }},
{ 219, 0, 1, 8, { 0 }},
{ 220, 0, 2, 8, { 0 }},
{ 221, 0, 1, 8, { 0 }},
{ 222, 0, 3, 7, { 0 }},
{ 223, 0, 3, 7, { 0 }},
{ 224, 0, 3, 7, { 0 }},
{ 225, 0, 3, 7, { 0 }},
{ 226, 0, 3, 7, { 0 }},
{ 227, 0, 3, 7, { 0 }},
{ 228, 0, 3, 7, { 0 }},
{ 229, 0, 2, 7, { 0 }},
{ 230, 0, 6, 13, { 0 }},
{ 231, 0, 6, 7, { 0 }},
{ 232, 0, 3, 7, { 0 }},
{ 233, 0, 3, 7, { 0 }},
{ 234, 0, 3, 7, { 0 }},
{ 235, 0, 3, 7, { 0 }},
{ 236, -1, 3, 2, { 0 }},
{ 237, 0, 3, 2, { 0 }},
{ 238, -1, 3, 2, { 0 }},
{ 239, -1, 3, 2, { 0 }},
{ 240, 0, 3, 8, { 0 }},
{ 241, 0, 3, 7, { 0 }},
{ 242, 0, 3, 7, { 0 }},
{ 243, 0, 3, 7, { 0 }},
{ 244, 0, 3, 7, { 0 }},
{ 245, 0, 3, 7, { 0 }},
{ 246, 0, 3, 7, { 0 }},
{ 247, 0, 4, 6, { 0 }},
{ 248, 0, 6, 7, { 0 }},
{ 249, 0, 3, 7, { 0 }},
{ 250, 0, 3, 7, { 0 }},
{ 251, 0, 3, 7, { 0 }},
{ 252, 0, 3, 7, { 0 }},
{ 253, 0, 3, 7, { 0 }},
{ 254, 0, 3, 7, { 0 }},
{ 255, 0, 3, 7, { 0 }},
};
// Style loading function: Cyber
static void GuiLoadStyleCyber(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < CYBER_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(cyberStyleProps[i].controlId, cyberStyleProps[i].propertyId, cyberStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int cyberFontDataSize = 0;
unsigned char *data = DecompressData(cyberFontData, CYBER_STYLE_FONT_ATLAS_COMP_SIZE, &cyberFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 14;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, cyberFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, cyberFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,589 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleDark(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define DARK_STYLE_PROPS_COUNT 23
// Custom style name: Dark
static const GuiStyleProp darkStyleProps[DARK_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x878787ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x2c2c2cff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xc3c3c3ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xe1e1e1ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x848484ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x181818ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x000000ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xefefefff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x202020ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x6a6a6aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x818181ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x606060ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x9d9d9dff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x3c3c3cff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
{ 1, 5, 0xf7f7f7ff }, // LABEL_TEXT_COLOR_FOCUSED
{ 1, 8, 0x898989ff }, // LABEL_TEXT_COLOR_PRESSED
{ 4, 5, 0xb0b0b0ff }, // SLIDER_TEXT_COLOR_FOCUSED
{ 5, 5, 0x848484ff }, // PROGRESSBAR_TEXT_COLOR_FOCUSED
{ 9, 5, 0xf5f5f5ff }, // TEXTBOX_TEXT_COLOR_FOCUSED
{ 10, 5, 0xf6f6f6ff }, // VALUEBOX_TEXT_COLOR_FOCUSED
};
// WARNING: This style uses a custom font: "PixelOperator.ttf" (size: 16, spacing: 0)
#define DARK_STYLE_FONT_ATLAS_COMP_SIZE 2126
// Font atlas image pixels data: DEFLATE compressed
static unsigned char darkFontData[DARK_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0xdb, 0x72, 0xa4, 0x3a, 0x12, 0x05, 0x50, 0xfd, 0xff, 0x4f, 0xe7, 0x3c, 0x4c, 0x4c, 0x4c, 0x74, 0x9c, 0xd3, 0x20,
0xa5, 0x52, 0x17, 0xec, 0xd5, 0xeb, 0xcd, 0xe5, 0x76, 0x51, 0xa0, 0x94, 0x84, 0x28, 0x36, 0xd1, 0x00, 0x00, 0x00, 0x80,
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0xb7, 0xad, 0xa3, 0xef, 0x1b, 0x03, 0x7b, 0xe2, 0xdf, 0xb7, 0x2f, 0xba, 0xff, 0xee, 0xdf, 0x3e, 0xdf, 0xf8, 0xef, 0x3f,
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0xed, 0x95, 0xff, 0x27, 0x1e, 0x3e, 0x4f, 0xe6, 0x28, 0xf5, 0xd4, 0xd6, 0x0d, 0xf5, 0x1f, 0x5d, 0x95, 0x18, 0xa5, 0x2d,
0xe7, 0xff, 0xef, 0x1a, 0x85, 0x3d, 0x55, 0x76, 0x4f, 0x3e, 0x55, 0xfa, 0xf8, 0xfe, 0x78, 0x6a, 0xfd, 0xe3, 0x3d, 0x60,
0x94, 0x7c, 0x96, 0xf9, 0xd6, 0x18, 0xd3, 0xbf, 0xdd, 0xd7, 0x92, 0x6a, 0x3e, 0xd5, 0xcc, 0x2b, 0xad, 0xe4, 0x28, 0x9d,
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0x28, 0x6b, 0x73, 0x27, 0xea, 0xff, 0x79, 0xd4, 0x6e, 0x25, 0xed, 0x26, 0x5e, 0xf6, 0x51, 0x6d, 0x2d, 0xaf, 0x9d, 0xa7,
0xae, 0xae, 0xff, 0xe7, 0xdf, 0x1c, 0x1d, 0x6f, 0x63, 0x70, 0xec, 0xae, 0xd8, 0x4f, 0xb9, 0xf1, 0xbf, 0x7e, 0x3f, 0xc6,
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0x44, 0xd1, 0xc8, 0x51, 0x95, 0xdf, 0xff, 0xe7, 0xb6, 0x8d, 0x3f, 0xf1, 0x6c, 0xfc, 0x4a, 0x7c, 0x0c, 0x3e, 0x4f, 0xff,
0x44, 0xfd, 0x67, 0xde, 0x39, 0xf3, 0xbf, 0x46, 0x8f, 0x61, 0x65, 0xfd, 0x9f, 0xeb, 0x01, 0xe4, 0x6e, 0xc2, 0x8d, 0xb3,
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0x3e, 0xe3, 0xad, 0x1e, 0xff, 0xdb, 0xe3, 0x7e, 0x1a, 0x4f, 0x75, 0x5b, 0x3f, 0x42, 0x65, 0x7a, 0x93, 0xb1, 0xfa, 0x5f,
0xdd, 0x63, 0xcd, 0x3c, 0x07, 0x29, 0x3e, 0x37, 0xfe, 0x9f, 0x49, 0xcc, 0x8e, 0xc4, 0xd9, 0x75, 0xe6, 0x7d, 0xeb, 0xd7,
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0xcf, 0xd7, 0xd0, 0x6c, 0xf2, 0xfb, 0xf9, 0x6d, 0x8f, 0xb2, 0xf3, 0xff, 0x9a, 0x75, 0xa1, 0xea, 0x79, 0xc4, 0x6d, 0x3d,
0xe8, 0xaa, 0xa7, 0xab, 0xbd, 0xcd, 0x1d, 0xaa, 0xcf, 0x77, 0xef, 0x18, 0xff, 0x43, 0xfd, 0x2f, 0x58, 0x0b, 0xaf, 0x1d,
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0xd6, 0x5f, 0xcb, 0xbf, 0x79, 0xfe, 0xbf, 0xa2, 0xcf, 0xfb, 0x76, 0xfd, 0x7f, 0x61, 0x0e, 0xbd, 0xe6, 0x5b, 0x28, 0xe7,
0xea, 0x7f, 0x6e, 0xdc, 0x56, 0xff, 0x2b, 0x56, 0x8c, 0xf3, 0x9f, 0x7a, 0xc5, 0xf9, 0x7f, 0xef, 0x4c, 0xe3, 0xe7, 0xd7,
0x7f, 0x7d, 0xd2, 0xf9, 0x9a, 0xf3, 0xcd, 0x76, 0xe9, 0x77, 0x61, 0xee, 0xfa, 0x4e, 0xf2, 0x9e, 0x16, 0xb3, 0x66, 0xed,
0x23, 0xf3, 0x94, 0xde, 0xda, 0xa7, 0x39, 0xc5, 0xa2, 0x4a, 0xcf, 0x5d, 0xe5, 0xdd, 0x73, 0xfd, 0x7f, 0xef, 0x37, 0x8a,
0xaa, 0xb7, 0x50, 0xfd, 0x7f, 0xa3, 0x0f, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xdb,
0xee, 0xd0, 0xdb, 0x9b, 0xa8, 0x5f, 0x9f, 0x82, 0x71, 0x7b, 0xa2, 0xfe, 0xdb, 0x5d, 0x33, 0xed, 0xda, 0x44, 0xfd, 0xd6,
0x95, 0x4c, 0xf4, 0xbd, 0x44, 0xfd, 0xdf, 0x78, 0xc7, 0xc7, 0x6d, 0x89, 0xfa, 0x75, 0x77, 0x4e, 0xdf, 0x9e, 0xa8, 0xdf,
0x5e, 0xf2, 0x87, 0x6e, 0x4e, 0xd4, 0xcf, 0xdf, 0x3b, 0x75, 0x6b, 0xa2, 0x3e, 0x6b, 0xef, 0x98, 0xec, 0xed, 0xfb, 0xe3,
0xe0, 0x31, 0x5b, 0x75, 0x77, 0x69, 0x7c, 0xf4, 0xce, 0xcf, 0xf1, 0x8c, 0xa6, 0x15, 0x3d, 0x4a, 0xe5, 0x5d, 0x9a, 0xeb,
0x13, 0xf5, 0x7f, 0x4a, 0xbd, 0xee, 0x4a, 0xd4, 0x7f, 0xcf, 0x19, 0x8b, 0x4d, 0xdb, 0x1f, 0x43, 0xf3, 0xc6, 0xb5, 0x89,
0x5a, 0xcf, 0xfd, 0xe8, 0xbd, 0xcf, 0x47, 0xf8, 0x76, 0xa2, 0xf6, 0x6f, 0xab, 0xff, 0x55, 0xfb, 0x29, 0x8a, 0xaa, 0xae,
0xf7, 0x95, 0x7d, 0x59, 0x41, 0x75, 0xf5, 0x1f, 0xe5, 0xaf, 0xed, 0x4d, 0xd4, 0xca, 0xae, 0x27, 0xa8, 0xff, 0xef, 0xac,
0x01, 0xe4, 0xd6, 0xad, 0xe6, 0x12, 0x75, 0x4f, 0xb6, 0x80, 0x9d, 0x89, 0x5a, 0x5f, 0xaf, 0xff, 0xcc, 0xac, 0x5c, 0xfd,
0xdf, 0x39, 0xff, 0x8f, 0xb2, 0x57, 0x32, 0xbd, 0x46, 0x7e, 0xfd, 0xff, 0xcb, 0x4f, 0xd4, 0xfa, 0x99, 0xf5, 0x7f, 0x47,
0xa2, 0xae, 0xfa, 0x3f, 0x33, 0xff, 0x5f, 0xf7, 0x54, 0x82, 0x9d, 0x89, 0xba, 0xc6, 0xff, 0x55, 0x15, 0x71, 0x77, 0x95,
0xdf, 0x95, 0x9b, 0xfb, 0xcd, 0xf3, 0xff, 0xdc, 0x93, 0x40, 0xb3, 0x3d, 0xc0, 0xbe, 0x84, 0xd6, 0x13, 0x89, 0xfa, 0x12,
0x75, 0x67, 0x8e, 0xd7, 0xf3, 0xec, 0xef, 0x9b, 0xd7, 0x63, 0x6e, 0x9f, 0xff, 0xd7, 0x5e, 0xab, 0xf9, 0xe7, 0x9a, 0xd2,
0xea, 0x15, 0xef, 0x55, 0xf3, 0xff, 0xda, 0x2b, 0x5b, 0x12, 0x75, 0xab, 0x8f, 0xda, 0x6f, 0x5f, 0xff, 0x3b, 0xdb, 0xd3,
0xc0, 0xee, 0x79, 0xed, 0xf9, 0x9e, 0x10, 0xf8, 0xda, 0x37, 0xb9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0xf9, 0xef, 0x3f, 0xfb, 0x01, 0xd4, 0x3f,
0xf0, 0xeb, 0xea, 0xff, 0x3f };
// Font glyphs rectangles data (on atlas)
static const Rectangle darkFontRecs[189] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 9 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 9 },
{ 50, 4, 5 , 13 },
{ 63, 4, 7 , 9 },
{ 78, 4, 5 , 9 },
{ 91, 4, 1 , 3 },
{ 100, 4, 3 , 9 },
{ 111, 4, 3 , 9 },
{ 122, 4, 5 , 5 },
{ 135, 4, 5 , 5 },
{ 148, 4, 2 , 3 },
{ 158, 4, 4 , 1 },
{ 170, 4, 1 , 1 },
{ 179, 4, 3 , 9 },
{ 190, 4, 5 , 9 },
{ 203, 4, 3 , 9 },
{ 214, 4, 5 , 9 },
{ 227, 4, 5 , 9 },
{ 240, 4, 5 , 9 },
{ 253, 4, 5 , 9 },
{ 266, 4, 5 , 9 },
{ 279, 4, 5 , 9 },
{ 292, 4, 5 , 9 },
{ 305, 4, 5 , 9 },
{ 318, 4, 1 , 7 },
{ 327, 4, 2 , 9 },
{ 337, 4, 3 , 5 },
{ 348, 4, 4 , 3 },
{ 360, 4, 3 , 5 },
{ 371, 4, 5 , 9 },
{ 384, 4, 7 , 9 },
{ 399, 4, 5 , 9 },
{ 412, 4, 5 , 9 },
{ 425, 4, 5 , 9 },
{ 438, 4, 5 , 9 },
{ 451, 4, 5 , 9 },
{ 464, 4, 5 , 9 },
{ 477, 4, 5 , 9 },
{ 490, 4, 5 , 9 },
{ 4, 28, 1 , 9 },
{ 13, 28, 5 , 9 },
{ 26, 28, 5 , 9 },
{ 39, 28, 5 , 9 },
{ 52, 28, 7 , 9 },
{ 67, 28, 5 , 9 },
{ 80, 28, 5 , 9 },
{ 93, 28, 5 , 9 },
{ 106, 28, 5 , 9 },
{ 119, 28, 5 , 9 },
{ 132, 28, 5 , 9 },
{ 145, 28, 5 , 9 },
{ 158, 28, 5 , 9 },
{ 171, 28, 5 , 9 },
{ 184, 28, 7 , 9 },
{ 199, 28, 5 , 9 },
{ 212, 28, 5 , 9 },
{ 225, 28, 5 , 9 },
{ 238, 28, 3 , 9 },
{ 249, 28, 3 , 9 },
{ 260, 28, 3 , 9 },
{ 271, 28, 5 , 3 },
{ 284, 28, 5 , 1 },
{ 297, 28, 2 , 2 },
{ 307, 28, 5 , 7 },
{ 320, 28, 5 , 9 },
{ 333, 28, 5 , 7 },
{ 346, 28, 5 , 9 },
{ 359, 28, 5 , 7 },
{ 372, 28, 4 , 9 },
{ 384, 28, 5 , 9 },
{ 397, 28, 5 , 9 },
{ 410, 28, 1 , 9 },
{ 419, 28, 5 , 11 },
{ 432, 28, 5 , 9 },
{ 445, 28, 2 , 9 },
{ 455, 28, 7 , 7 },
{ 470, 28, 5 , 7 },
{ 483, 28, 5 , 7 },
{ 496, 28, 5 , 9 },
{ 4, 52, 5 , 9 },
{ 17, 52, 5 , 7 },
{ 30, 52, 5 , 7 },
{ 43, 52, 4 , 8 },
{ 55, 52, 5 , 7 },
{ 68, 52, 5 , 7 },
{ 81, 52, 7 , 7 },
{ 96, 52, 5 , 7 },
{ 109, 52, 5 , 9 },
{ 122, 52, 5 , 7 },
{ 135, 52, 4 , 9 },
{ 147, 52, 1 , 9 },
{ 156, 52, 4 , 9 },
{ 168, 52, 6 , 2 },
{ 182, 52, 1 , 9 },
{ 191, 52, 5 , 11 },
{ 204, 52, 6 , 9 },
{ 218, 52, 6 , 9 },
{ 232, 52, 5 , 9 },
{ 245, 52, 5 , 12 },
{ 258, 52, 5 , 9 },
{ 271, 52, 5 , 10 },
{ 284, 52, 7 , 9 },
{ 299, 52, 5 , 9 },
{ 312, 52, 6 , 5 },
{ 326, 52, 5 , 3 },
{ 339, 52, 7 , 9 },
{ 354, 52, 5 , 9 },
{ 367, 52, 4 , 4 },
{ 379, 52, 5 , 7 },
{ 392, 52, 5 , 9 },
{ 405, 52, 5 , 9 },
{ 418, 52, 5 , 12 },
{ 431, 52, 5 , 9 },
{ 444, 52, 7 , 9 },
{ 459, 52, 1 , 1 },
{ 468, 52, 5 , 10 },
{ 481, 52, 5 , 9 },
{ 494, 52, 5 , 9 },
{ 4, 76, 6 , 5 },
{ 18, 76, 9 , 9 },
{ 35, 76, 9 , 7 },
{ 52, 76, 5 , 11 },
{ 65, 76, 5 , 9 },
{ 78, 76, 5 , 12 },
{ 91, 76, 5 , 12 },
{ 104, 76, 5 , 12 },
{ 117, 76, 6 , 12 },
{ 131, 76, 5 , 11 },
{ 144, 76, 5 , 13 },
{ 157, 76, 9 , 9 },
{ 174, 76, 5 , 12 },
{ 187, 76, 5 , 12 },
{ 200, 76, 5 , 12 },
{ 213, 76, 5 , 12 },
{ 226, 76, 5 , 11 },
{ 239, 76, 2 , 12 },
{ 249, 76, 2 , 12 },
{ 259, 76, 3 , 12 },
{ 270, 76, 3 , 11 },
{ 281, 76, 6 , 9 },
{ 295, 76, 6 , 12 },
{ 309, 76, 5 , 12 },
{ 322, 76, 5 , 12 },
{ 335, 76, 5 , 12 },
{ 348, 76, 6 , 12 },
{ 362, 76, 5 , 11 },
{ 375, 76, 5 , 5 },
{ 388, 76, 7 , 9 },
{ 403, 76, 5 , 12 },
{ 416, 76, 5 , 12 },
{ 429, 76, 5 , 12 },
{ 442, 76, 5 , 11 },
{ 455, 76, 5 , 12 },
{ 468, 76, 5 , 9 },
{ 481, 76, 5 , 9 },
{ 494, 76, 5 , 10 },
{ 4, 100, 5 , 10 },
{ 17, 100, 5 , 10 },
{ 30, 100, 6 , 10 },
{ 44, 100, 5 , 9 },
{ 57, 100, 5 , 11 },
{ 70, 100, 9 , 7 },
{ 87, 100, 5 , 10 },
{ 100, 100, 5 , 10 },
{ 113, 100, 5 , 10 },
{ 126, 100, 5 , 10 },
{ 139, 100, 5 , 9 },
{ 152, 100, 2 , 10 },
{ 162, 100, 2 , 10 },
{ 172, 100, 3 , 10 },
{ 183, 100, 3 , 9 },
{ 194, 100, 6 , 9 },
{ 208, 100, 6 , 10 },
{ 222, 100, 5 , 10 },
{ 235, 100, 5 , 10 },
{ 248, 100, 5 , 10 },
{ 261, 100, 6 , 10 },
{ 275, 100, 5 , 9 },
{ 288, 100, 5 , 5 },
{ 301, 100, 7 , 7 },
{ 316, 100, 5 , 10 },
{ 329, 100, 5 , 10 },
{ 342, 100, 5 , 10 },
{ 355, 100, 5 , 9 },
{ 368, 100, 5 , 12 },
{ 381, 100, 5 , 11 },
{ 394, 100, 5 , 11 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo darkFontGlyphs[189] = {
{ 32, 0, 13, 4, { 0 }},
{ 33, 2, 4, 5, { 0 }},
{ 34, 2, 4, 7, { 0 }},
{ 35, 1, 4, 8, { 0 }},
{ 36, 1, 2, 7, { 0 }},
{ 37, 1, 4, 9, { 0 }},
{ 38, 1, 4, 7, { 0 }},
{ 39, 2, 4, 5, { 0 }},
{ 40, 3, 4, 7, { 0 }},
{ 41, 1, 4, 7, { 0 }},
{ 42, 1, 4, 7, { 0 }},
{ 43, 1, 6, 7, { 0 }},
{ 44, 1, 12, 5, { 0 }},
{ 45, 1, 8, 6, { 0 }},
{ 46, 2, 12, 5, { 0 }},
{ 47, 1, 4, 5, { 0 }},
{ 48, 1, 4, 7, { 0 }},
{ 49, 2, 4, 7, { 0 }},
{ 50, 1, 4, 7, { 0 }},
{ 51, 1, 4, 7, { 0 }},
{ 52, 1, 4, 7, { 0 }},
{ 53, 1, 4, 7, { 0 }},
{ 54, 1, 4, 7, { 0 }},
{ 55, 1, 4, 7, { 0 }},
{ 56, 1, 4, 7, { 0 }},
{ 57, 1, 4, 7, { 0 }},
{ 58, 2, 6, 5, { 0 }},
{ 59, 1, 6, 5, { 0 }},
{ 60, 1, 6, 5, { 0 }},
{ 61, 1, 7, 6, { 0 }},
{ 62, 1, 6, 5, { 0 }},
{ 63, 1, 4, 7, { 0 }},
{ 64, 1, 4, 9, { 0 }},
{ 65, 1, 4, 7, { 0 }},
{ 66, 1, 4, 7, { 0 }},
{ 67, 1, 4, 7, { 0 }},
{ 68, 1, 4, 7, { 0 }},
{ 69, 1, 4, 7, { 0 }},
{ 70, 1, 4, 7, { 0 }},
{ 71, 1, 4, 7, { 0 }},
{ 72, 1, 4, 7, { 0 }},
{ 73, 2, 4, 5, { 0 }},
{ 74, 1, 4, 7, { 0 }},
{ 75, 1, 4, 7, { 0 }},
{ 76, 1, 4, 7, { 0 }},
{ 77, 1, 4, 9, { 0 }},
{ 78, 1, 4, 7, { 0 }},
{ 79, 1, 4, 7, { 0 }},
{ 80, 1, 4, 7, { 0 }},
{ 81, 1, 4, 7, { 0 }},
{ 82, 1, 4, 7, { 0 }},
{ 83, 1, 4, 7, { 0 }},
{ 84, 1, 4, 7, { 0 }},
{ 85, 1, 4, 7, { 0 }},
{ 86, 1, 4, 7, { 0 }},
{ 87, 1, 4, 9, { 0 }},
{ 88, 1, 4, 7, { 0 }},
{ 89, 1, 4, 7, { 0 }},
{ 90, 1, 4, 7, { 0 }},
{ 91, 3, 4, 7, { 0 }},
{ 92, 1, 4, 5, { 0 }},
{ 93, 1, 4, 7, { 0 }},
{ 94, 1, 4, 7, { 0 }},
{ 95, 0, 14, 5, { 0 }},
{ 96, 1, 4, 5, { 0 }},
{ 97, 1, 6, 7, { 0 }},
{ 98, 1, 4, 7, { 0 }},
{ 99, 1, 6, 7, { 0 }},
{ 100, 1, 4, 7, { 0 }},
{ 101, 1, 6, 7, { 0 }},
{ 102, 1, 4, 6, { 0 }},
{ 103, 1, 6, 7, { 0 }},
{ 104, 1, 4, 7, { 0 }},
{ 105, 2, 4, 5, { 0 }},
{ 106, 1, 4, 7, { 0 }},
{ 107, 1, 4, 7, { 0 }},
{ 108, 2, 4, 5, { 0 }},
{ 109, 1, 6, 9, { 0 }},
{ 110, 1, 6, 7, { 0 }},
{ 111, 1, 6, 7, { 0 }},
{ 112, 1, 6, 7, { 0 }},
{ 113, 1, 6, 7, { 0 }},
{ 114, 1, 6, 7, { 0 }},
{ 115, 1, 6, 7, { 0 }},
{ 116, 1, 5, 6, { 0 }},
{ 117, 1, 6, 7, { 0 }},
{ 118, 1, 6, 7, { 0 }},
{ 119, 1, 6, 9, { 0 }},
{ 120, 1, 6, 7, { 0 }},
{ 121, 1, 6, 7, { 0 }},
{ 122, 1, 6, 7, { 0 }},
{ 123, 2, 4, 7, { 0 }},
{ 124, 2, 4, 5, { 0 }},
{ 125, 1, 4, 7, { 0 }},
{ 126, 1, 4, 8, { 0 }},
{ 161, 2, 6, 5, { 0 }},
{ 162, 1, 4, 7, { 0 }},
{ 163, 1, 4, 8, { 0 }},
{ 8364, 1, 4, 8, { 0 }},
{ 165, 1, 4, 7, { 0 }},
{ 352, 1, 1, 7, { 0 }},
{ 167, 2, 4, 9, { 0 }},
{ 353, 1, 3, 7, { 0 }},
{ 169, 1, 4, 9, { 0 }},
{ 170, 2, 4, 9, { 0 }},
{ 171, 1, 6, 8, { 0 }},
{ 172, 1, 8, 7, { 0 }},
{ 174, 1, 4, 9, { 0 }},
{ 175, 2, 4, 9, { 0 }},
{ 176, 1, 4, 6, { 0 }},
{ 177, 1, 6, 7, { 0 }},
{ 178, 2, 4, 9, { 0 }},
{ 179, 2, 4, 9, { 0 }},
{ 381, 1, 1, 7, { 0 }},
{ 181, 1, 6, 7, { 0 }},
{ 182, 1, 4, 9, { 0 }},
{ 183, 2, 8, 5, { 0 }},
{ 382, 1, 3, 7, { 0 }},
{ 185, 2, 4, 9, { 0 }},
{ 186, 2, 4, 9, { 0 }},
{ 187, 1, 6, 8, { 0 }},
{ 338, 1, 4, 11, { 0 }},
{ 339, 1, 6, 11, { 0 }},
{ 376, 1, 2, 7, { 0 }},
{ 191, 1, 6, 7, { 0 }},
{ 192, 1, 1, 7, { 0 }},
{ 193, 1, 1, 7, { 0 }},
{ 194, 1, 1, 7, { 0 }},
{ 195, 1, 1, 7, { 0 }},
{ 196, 1, 2, 7, { 0 }},
{ 197, 1, 0, 7, { 0 }},
{ 198, 1, 4, 11, { 0 }},
{ 199, 1, 4, 7, { 0 }},
{ 200, 1, 1, 7, { 0 }},
{ 201, 1, 1, 7, { 0 }},
{ 202, 1, 1, 7, { 0 }},
{ 203, 1, 2, 7, { 0 }},
{ 204, 1, 1, 5, { 0 }},
{ 205, 2, 1, 5, { 0 }},
{ 206, 1, 1, 5, { 0 }},
{ 207, 1, 2, 5, { 0 }},
{ 208, 0, 4, 7, { 0 }},
{ 209, 1, 1, 7, { 0 }},
{ 210, 1, 1, 7, { 0 }},
{ 211, 1, 1, 7, { 0 }},
{ 212, 1, 1, 7, { 0 }},
{ 213, 1, 1, 7, { 0 }},
{ 214, 1, 2, 7, { 0 }},
{ 215, 1, 6, 7, { 0 }},
{ 216, 0, 4, 7, { 0 }},
{ 217, 1, 1, 7, { 0 }},
{ 218, 1, 1, 7, { 0 }},
{ 219, 1, 1, 7, { 0 }},
{ 220, 1, 2, 7, { 0 }},
{ 221, 1, 1, 7, { 0 }},
{ 222, 1, 4, 7, { 0 }},
{ 223, 1, 4, 7, { 0 }},
{ 224, 1, 3, 7, { 0 }},
{ 225, 1, 3, 7, { 0 }},
{ 226, 1, 3, 7, { 0 }},
{ 227, 1, 3, 7, { 0 }},
{ 228, 1, 4, 7, { 0 }},
{ 229, 1, 2, 7, { 0 }},
{ 230, 1, 6, 11, { 0 }},
{ 231, 1, 6, 7, { 0 }},
{ 232, 1, 3, 7, { 0 }},
{ 233, 1, 3, 7, { 0 }},
{ 234, 1, 3, 7, { 0 }},
{ 235, 1, 4, 7, { 0 }},
{ 236, 1, 3, 5, { 0 }},
{ 237, 2, 3, 5, { 0 }},
{ 238, 1, 3, 5, { 0 }},
{ 239, 1, 4, 5, { 0 }},
{ 240, 1, 4, 7, { 0 }},
{ 241, 1, 3, 7, { 0 }},
{ 242, 1, 3, 7, { 0 }},
{ 243, 1, 3, 7, { 0 }},
{ 244, 1, 3, 7, { 0 }},
{ 245, 1, 3, 7, { 0 }},
{ 246, 1, 4, 7, { 0 }},
{ 247, 1, 6, 7, { 0 }},
{ 248, 0, 6, 7, { 0 }},
{ 249, 1, 3, 7, { 0 }},
{ 250, 1, 3, 7, { 0 }},
{ 251, 1, 3, 7, { 0 }},
{ 252, 1, 4, 7, { 0 }},
{ 253, 1, 3, 7, { 0 }},
{ 254, 1, 4, 7, { 0 }},
{ 255, 1, 4, 7, { 0 }},
};
// Style loading function: Dark
static void GuiLoadStyleDark(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < DARK_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(darkStyleProps[i].controlId, darkStyleProps[i].propertyId, darkStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int darkFontDataSize = 0;
unsigned char *data = DecompressData(darkFontData, DARK_STYLE_FONT_ATLAS_COMP_SIZE, &darkFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, darkFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, darkFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,600 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleEnefete(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define ENEFETE_STYLE_PROPS_COUNT 17
// Custom style name: Enefete
static const GuiStyleProp enefeteStyleProps[ENEFETE_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x1980d5ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x4df3ebff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x103e60ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xe7e2f7ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x23d4ddff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xf1f1f1ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x6413a6ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xea66d9ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x9f00bbff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x4b909eff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x73c7d0ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x448894ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x1d3f6cff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x29c9e5ff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "GenericMobileSystemNuevo.ttf" (size: 16, spacing: 0)
#define ENEFETE_STYLE_FONT_ATLAS_COMP_SIZE 2462
// Font atlas image pixels data: DEFLATE compressed
static unsigned char enefeteFontData[ENEFETE_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
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0xf8, 0x8f, 0xbc, 0xff, 0xf3, 0xee, 0xf8, 0x9f, 0x7b, 0x37, 0xe6, 0xd9, 0xf1, 0xdf, 0x93, 0x2b, 0xd6, 0xbc, 0xf3, 0xf9,
0x70, 0x6c, 0xfd, 0xe9, 0xe7, 0xc5, 0x7f, 0xfc, 0xed, 0x8c, 0xb7, 0x3f, 0xff, 0xcb, 0xbd, 0x1d, 0xb0, 0xf7, 0xf9, 0xdf,
0x13, 0xde, 0x2b, 0xe1, 0x4d, 0xf7, 0x42, 0xe7, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xa0, 0x6a, 0x46, 0x46, 0x3c, 0x67, 0xcf, 0xdc, 0x4c, 0xb1, 0x6b, 0x72, 0xdf, 0x47, 0x32, 0x15, 0xcc, 0xec, 0x4f, 0x3c,
0xff, 0x41, 0x24, 0xdb, 0xfe, 0xd1, 0xb9, 0x89, 0xe6, 0x1c, 0xcf, 0xe4, 0x32, 0xda, 0x75, 0x8c, 0xeb, 0x59, 0xe1, 0xe7,
0x7f, 0x61, 0x2e, 0xf7, 0x63, 0x2c, 0x2e, 0xee, 0x71, 0xae, 0x33, 0xf3, 0xee, 0x76, 0x67, 0x8a, 0xef, 0xc9, 0x5c, 0xef,
0xf5, 0x7b, 0x95, 0xcd, 0xd3, 0x1f, 0xdb, 0xe7, 0x48, 0x09, 0xf7, 0xc4, 0x4a, 0x2c, 0x6d, 0xe2, 0x4a, 0xaa, 0xce, 0xef,
0x93, 0x59, 0x99, 0x63, 0xfe, 0x8e, 0x5c, 0x99, 0xb3, 0xbf, 0x25, 0xf2, 0xf5, 0xdf, 0xe5, 0x5c, 0xdf, 0xb5, 0x65, 0x71,
0x9c, 0xf1, 0xe8, 0xbe, 0xad, 0xa4, 0x1e, 0xca, 0x6e, 0xfa, 0x9c, 0x7c, 0x04, 0xb1, 0x3a, 0xf7, 0xbd, 0xed, 0xe2, 0xf7,
0x1f, 0x73, 0x26, 0xb7, 0xc0, 0x4c, 0x1d, 0xde, 0x02, 0xf1, 0x7f, 0xc7, 0xfc, 0x55, 0xb9, 0xcc, 0x57, 0x33, 0xa5, 0x78,
0xd6, 0xb6, 0x23, 0xbf, 0x07, 0x56, 0x62, 0xbb, 0xf2, 0x18, 0xf7, 0xe7, 0xec, 0x38, 0xce, 0x26, 0xf2, 0xe4, 0x73, 0xdd,
0xb6, 0xe7, 0x82, 0x89, 0xd6, 0xff, 0x4f, 0x8d, 0xff, 0xd1, 0x6a, 0x04, 0x9f, 0xd7, 0x25, 0x3b, 0x6f, 0x5b, 0xc5, 0x5a,
0x06, 0xab, 0x3d, 0xa0, 0x1d, 0xdb, 0xae, 0xcc, 0xd9, 0x75, 0xf6, 0xb1, 0xc6, 0xcb, 0xe8, 0xca, 0xf8, 0x9f, 0xe9, 0xd7,
0x7d, 0x5b, 0xfd, 0xdf, 0x2f, 0xdf, 0x36, 0x7f, 0x17, 0xbb, 0xfb, 0xb5, 0xbd, 0x7f, 0xcd, 0x8e, 0x27, 0xc4, 0xf8, 0x5d,
0xe3, 0xff, 0xaa, 0x8c, 0xc7, 0x35, 0x2b, 0x2d, 0x45, 0xfb, 0xff, 0x4f, 0xb8, 0x26, 0x7a, 0x72, 0x2d, 0xe3, 0xd8, 0x0a,
0xce, 0xd5, 0xdb, 0xc4, 0xff, 0xdd, 0xeb, 0xff, 0x99, 0xb1, 0x95, 0xfb, 0xe5, 0xaf, 0xcc, 0xae, 0xd3, 0xfb, 0xee, 0xeb,
0xa5, 0x85, 0x9e, 0x79, 0xed, 0xd8, 0x26, 0xfe, 0xc5, 0xbf, 0xf8, 0xbf, 0xe2, 0x7a, 0xe9, 0x5f, 0xd1, 0xff, 0x17, 0xff,
0xe2, 0x3f, 0xf2, 0xcc, 0xec, 0xfe, 0xfd, 0xff, 0x5d, 0x4f, 0x2a, 0xdf, 0x36, 0xfe, 0x1f, 0x7d, 0xda, 0xfb, 0xa4, 0xf1,
0xff, 0xdd, 0xcf, 0xff, 0xae, 0xf8, 0xdd, 0xdc, 0x3e, 0xbf, 0xff, 0x19, 0xf7, 0x3b, 0xf2, 0xc5, 0xf3, 0xfc, 0xeb, 0x50,
0x19, 0x80, 0xf8, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe6, 0xe7, 0x00, 0xaf, 0xbe,
0xa7, 0x7f, 0x66, 0xbe, 0xf7, 0xc8, 0x9c, 0xcf, 0xb9, 0xef, 0x04, 0xf1, 0x1f, 0x9b, 0xa7, 0x73, 0x66, 0xbe, 0xf7, 0xfc,
0xdc, 0x7c, 0xe7, 0x1a, 0xde, 0x37, 0x53, 0x5c, 0x6c, 0x43, 0x2e, 0xc2, 0xa3, 0x39, 0x3a, 0xef, 0xb2, 0xed, 0x1d, 0x2b,
0x73, 0xc0, 0xbd, 0x6a, 0xd5, 0xa7, 0xc4, 0x7f, 0xdb, 0x96, 0xef, 0x12, 0xbe, 0xb1, 0xff, 0x2f, 0xfe, 0x41, 0xfc, 0x8b,
0x7f, 0xd0, 0xfe, 0x17, 0xff, 0x60, 0xfc, 0xff, 0xaa, 0x58, 0x9d, 0x59, 0x27, 0xe6, 0xc9, 0x4f, 0x31, 0xe0, 0x7e, 0x77,
0x80, 0xf8, 0xdd, 0xa1, 0x7a, 0x5b, 0x1b, 0xde, 0x37, 0x3c, 0x23, 0x84, 0xb3, 0xe2, 0xff, 0x9a, 0x51, 0x8a, 0xd5, 0xf8,
0xd7, 0xfe, 0x87, 0x37, 0xf5, 0x46, 0x22, 0xef, 0xff, 0x89, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0xe9, 0xaf, 0xff, 0x94, 0x03, 0x88, 0x7f, 0xe0, 0xeb, 0xe2, 0xff,
0x0f };
// Font glyphs rectangles data (on atlas)
static const Rectangle enefeteFontRecs[189] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 2 , 10 },
{ 26, 4, 5 , 3 },
{ 39, 4, 7 , 10 },
{ 54, 4, 7 , 13 },
{ 69, 4, 7 , 10 },
{ 84, 4, 7 , 10 },
{ 99, 4, 2 , 3 },
{ 109, 4, 3 , 12 },
{ 120, 4, 3 , 12 },
{ 131, 4, 5 , 6 },
{ 144, 4, 6 , 5 },
{ 158, 4, 2 , 4 },
{ 168, 4, 5 , 1 },
{ 181, 4, 2 , 2 },
{ 191, 4, 4 , 10 },
{ 203, 4, 6 , 10 },
{ 217, 4, 4 , 10 },
{ 229, 4, 6 , 10 },
{ 243, 4, 6 , 10 },
{ 257, 4, 6 , 10 },
{ 271, 4, 6 , 10 },
{ 285, 4, 6 , 10 },
{ 299, 4, 6 , 10 },
{ 313, 4, 6 , 10 },
{ 327, 4, 6 , 10 },
{ 341, 4, 2 , 6 },
{ 351, 4, 2 , 8 },
{ 361, 4, 7 , 7 },
{ 376, 4, 5 , 3 },
{ 389, 4, 7 , 7 },
{ 404, 4, 6 , 10 },
{ 418, 4, 7 , 12 },
{ 433, 4, 7 , 10 },
{ 448, 4, 7 , 10 },
{ 463, 4, 7 , 10 },
{ 478, 4, 7 , 10 },
{ 493, 4, 7 , 10 },
{ 4, 28, 7 , 10 },
{ 19, 28, 7 , 10 },
{ 34, 28, 7 , 10 },
{ 49, 28, 2 , 10 },
{ 59, 28, 5 , 10 },
{ 72, 28, 7 , 10 },
{ 87, 28, 6 , 10 },
{ 101, 28, 9 , 10 },
{ 118, 28, 7 , 10 },
{ 133, 28, 7 , 10 },
{ 148, 28, 7 , 10 },
{ 163, 28, 7 , 12 },
{ 178, 28, 7 , 10 },
{ 193, 28, 7 , 10 },
{ 208, 28, 6 , 10 },
{ 222, 28, 7 , 10 },
{ 237, 28, 7 , 10 },
{ 252, 28, 8 , 10 },
{ 268, 28, 7 , 10 },
{ 283, 28, 6 , 10 },
{ 297, 28, 7 , 10 },
{ 312, 28, 4 , 12 },
{ 324, 28, 4 , 10 },
{ 336, 28, 4 , 12 },
{ 348, 28, 6 , 3 },
{ 362, 28, 7 , 1 },
{ 377, 28, 4 , 3 },
{ 389, 28, 6 , 7 },
{ 403, 28, 6 , 10 },
{ 417, 28, 6 , 7 },
{ 431, 28, 6 , 10 },
{ 445, 28, 6 , 7 },
{ 459, 28, 4 , 10 },
{ 471, 28, 6 , 9 },
{ 485, 28, 6 , 10 },
{ 499, 28, 2 , 10 },
{ 4, 52, 5 , 12 },
{ 17, 52, 6 , 10 },
{ 31, 52, 3 , 10 },
{ 42, 52, 8 , 7 },
{ 58, 52, 6 , 7 },
{ 72, 52, 6 , 7 },
{ 86, 52, 6 , 9 },
{ 100, 52, 6 , 9 },
{ 114, 52, 5 , 7 },
{ 127, 52, 6 , 7 },
{ 141, 52, 4 , 10 },
{ 153, 52, 6 , 7 },
{ 167, 52, 6 , 7 },
{ 181, 52, 8 , 7 },
{ 197, 52, 6 , 7 },
{ 211, 52, 6 , 9 },
{ 225, 52, 6 , 7 },
{ 239, 52, 5 , 12 },
{ 252, 52, 2 , 12 },
{ 262, 52, 5 , 12 },
{ 275, 52, 7 , 3 },
{ 290, 52, 2 , 9 },
{ 300, 52, 6 , 11 },
{ 314, 52, 7 , 10 },
{ 329, 52, 7 , 9 },
{ 344, 52, 6 , 10 },
{ 358, 52, 7 , 11 },
{ 373, 52, 6 , 12 },
{ 387, 52, 6 , 10 },
{ 401, 52, 7 , 10 },
{ 416, 52, 5 , 5 },
{ 429, 52, 7 , 6 },
{ 444, 52, 6 , 3 },
{ 458, 52, 7 , 10 },
{ 473, 52, 9 , 10 },
{ 490, 52, 4 , 4 },
{ 4, 76, 6 , 7 },
{ 18, 76, 4 , 5 },
{ 30, 76, 4 , 5 },
{ 42, 76, 7 , 11 },
{ 57, 76, 6 , 9 },
{ 71, 76, 7 , 12 },
{ 86, 76, 2 , 2 },
{ 96, 76, 6 , 10 },
{ 110, 76, 3 , 5 },
{ 121, 76, 4 , 5 },
{ 133, 76, 7 , 6 },
{ 148, 76, 9 , 10 },
{ 165, 76, 8 , 7 },
{ 181, 76, 6 , 11 },
{ 195, 76, 6 , 11 },
{ 209, 76, 7 , 11 },
{ 224, 76, 7 , 11 },
{ 239, 76, 7 , 11 },
{ 254, 76, 7 , 11 },
{ 269, 76, 7 , 11 },
{ 284, 76, 7 , 11 },
{ 299, 76, 9 , 10 },
{ 316, 76, 7 , 12 },
{ 331, 76, 7 , 11 },
{ 346, 76, 7 , 11 },
{ 361, 76, 7 , 11 },
{ 376, 76, 7 , 11 },
{ 391, 76, 3 , 11 },
{ 402, 76, 3 , 11 },
{ 413, 76, 5 , 11 },
{ 426, 76, 5 , 11 },
{ 439, 76, 8 , 10 },
{ 455, 76, 7 , 11 },
{ 470, 76, 7 , 11 },
{ 485, 76, 7 , 11 },
{ 4, 100, 7 , 11 },
{ 19, 100, 7 , 11 },
{ 34, 100, 7 , 11 },
{ 49, 100, 7 , 7 },
{ 64, 100, 7 , 13 },
{ 79, 100, 7 , 11 },
{ 94, 100, 7 , 11 },
{ 109, 100, 7 , 11 },
{ 124, 100, 7 , 11 },
{ 139, 100, 6 , 11 },
{ 153, 100, 7 , 10 },
{ 168, 100, 7 , 10 },
{ 183, 100, 6 , 10 },
{ 197, 100, 6 , 10 },
{ 211, 100, 6 , 10 },
{ 225, 100, 6 , 10 },
{ 239, 100, 6 , 10 },
{ 253, 100, 6 , 11 },
{ 267, 100, 8 , 7 },
{ 283, 100, 6 , 9 },
{ 297, 100, 6 , 10 },
{ 311, 100, 6 , 10 },
{ 325, 100, 6 , 10 },
{ 339, 100, 6 , 10 },
{ 353, 100, 3 , 10 },
{ 364, 100, 3 , 10 },
{ 375, 100, 5 , 10 },
{ 388, 100, 5 , 10 },
{ 401, 100, 6 , 10 },
{ 415, 100, 6 , 10 },
{ 429, 100, 6 , 10 },
{ 443, 100, 6 , 10 },
{ 457, 100, 6 , 10 },
{ 471, 100, 6 , 10 },
{ 485, 100, 6 , 10 },
{ 4, 124, 6 , 7 },
{ 18, 124, 7 , 11 },
{ 33, 124, 6 , 10 },
{ 47, 124, 6 , 10 },
{ 61, 124, 6 , 10 },
{ 75, 124, 6 , 10 },
{ 89, 124, 6 , 12 },
{ 103, 124, 6 , 12 },
{ 117, 124, 6 , 12 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo enefeteFontGlyphs[189] = {
{ 32, 0, 12, 4, { 0 }},
{ 33, 0, 2, 3, { 0 }},
{ 34, 0, 2, 6, { 0 }},
{ 35, 0, 2, 8, { 0 }},
{ 36, 0, 1, 8, { 0 }},
{ 37, 0, 2, 8, { 0 }},
{ 38, 0, 2, 8, { 0 }},
{ 39, 0, 2, 3, { 0 }},
{ 40, 0, 2, 4, { 0 }},
{ 41, 0, 2, 4, { 0 }},
{ 42, 0, 4, 6, { 0 }},
{ 43, 0, 6, 7, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 8, 6, { 0 }},
{ 46, 0, 10, 3, { 0 }},
{ 47, 0, 2, 5, { 0 }},
{ 48, 0, 2, 7, { 0 }},
{ 49, 0, 2, 7, { 0 }},
{ 50, 0, 2, 7, { 0 }},
{ 51, 0, 2, 7, { 0 }},
{ 52, 0, 2, 7, { 0 }},
{ 53, 0, 2, 7, { 0 }},
{ 54, 0, 2, 7, { 0 }},
{ 55, 0, 2, 7, { 0 }},
{ 56, 0, 2, 7, { 0 }},
{ 57, 0, 2, 7, { 0 }},
{ 58, 0, 4, 3, { 0 }},
{ 59, 0, 4, 3, { 0 }},
{ 60, 0, 4, 8, { 0 }},
{ 61, 0, 6, 6, { 0 }},
{ 62, 0, 4, 8, { 0 }},
{ 63, 0, 2, 7, { 0 }},
{ 64, 0, 2, 8, { 0 }},
{ 65, 0, 2, 8, { 0 }},
{ 66, 0, 2, 8, { 0 }},
{ 67, 0, 2, 8, { 0 }},
{ 68, 0, 2, 8, { 0 }},
{ 69, 0, 2, 8, { 0 }},
{ 70, 0, 2, 8, { 0 }},
{ 71, 0, 2, 8, { 0 }},
{ 72, 0, 2, 8, { 0 }},
{ 73, 0, 2, 3, { 0 }},
{ 74, 0, 2, 6, { 0 }},
{ 75, 0, 2, 8, { 0 }},
{ 76, 0, 2, 7, { 0 }},
{ 77, 0, 2, 10, { 0 }},
{ 78, 0, 2, 8, { 0 }},
{ 79, 0, 2, 8, { 0 }},
{ 80, 0, 2, 8, { 0 }},
{ 81, 0, 2, 8, { 0 }},
{ 82, 0, 2, 8, { 0 }},
{ 83, 0, 2, 8, { 0 }},
{ 84, 0, 2, 7, { 0 }},
{ 85, 0, 2, 8, { 0 }},
{ 86, 0, 2, 8, { 0 }},
{ 87, 0, 2, 9, { 0 }},
{ 88, 0, 2, 8, { 0 }},
{ 89, 0, 2, 7, { 0 }},
{ 90, 0, 2, 8, { 0 }},
{ 91, 0, 2, 5, { 0 }},
{ 92, 0, 2, 5, { 0 }},
{ 93, 0, 2, 5, { 0 }},
{ 94, 0, 2, 7, { 0 }},
{ 95, 0, 14, 8, { 0 }},
{ 96, 0, 2, 5, { 0 }},
{ 97, 0, 5, 7, { 0 }},
{ 98, 0, 2, 7, { 0 }},
{ 99, 0, 5, 7, { 0 }},
{ 100, 0, 2, 7, { 0 }},
{ 101, 0, 5, 7, { 0 }},
{ 102, 0, 2, 5, { 0 }},
{ 103, 0, 5, 7, { 0 }},
{ 104, 0, 2, 7, { 0 }},
{ 105, 0, 2, 3, { 0 }},
{ 106, 0, 2, 6, { 0 }},
{ 107, 0, 2, 7, { 0 }},
{ 108, 0, 2, 4, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 7, { 0 }},
{ 111, 0, 5, 7, { 0 }},
{ 112, 0, 5, 7, { 0 }},
{ 113, 0, 5, 7, { 0 }},
{ 114, 0, 5, 6, { 0 }},
{ 115, 0, 5, 7, { 0 }},
{ 116, 0, 2, 5, { 0 }},
{ 117, 0, 5, 7, { 0 }},
{ 118, 0, 5, 7, { 0 }},
{ 119, 0, 5, 9, { 0 }},
{ 120, 0, 5, 7, { 0 }},
{ 121, 0, 5, 7, { 0 }},
{ 122, 0, 5, 7, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 2, 3, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 6, 8, { 0 }},
{ 161, 0, 5, 3, { 0 }},
{ 162, 0, 3, 7, { 0 }},
{ 163, 0, 2, 8, { 0 }},
{ 8364, 0, 3, 8, { 0 }},
{ 165, 0, 2, 7, { 0 }},
{ 352, 0, 1, 8, { 0 }},
{ 167, 0, 2, 7, { 0 }},
{ 353, 0, 2, 7, { 0 }},
{ 169, 0, 2, 8, { 0 }},
{ 170, 0, 2, 6, { 0 }},
{ 171, 0, 6, 8, { 0 }},
{ 172, 0, 7, 7, { 0 }},
{ 174, 0, 2, 8, { 0 }},
{ 175, 1, 3, 14, { 0 }},
{ 176, 0, 2, 5, { 0 }},
{ 177, 0, 4, 7, { 0 }},
{ 178, 0, 2, 5, { 0 }},
{ 179, 0, 2, 5, { 0 }},
{ 381, 0, 1, 8, { 0 }},
{ 181, 0, 5, 7, { 0 }},
{ 182, 0, 2, 8, { 0 }},
{ 183, 0, 6, 3, { 0 }},
{ 382, 0, 2, 7, { 0 }},
{ 185, 0, 2, 4, { 0 }},
{ 186, 0, 2, 5, { 0 }},
{ 187, 0, 6, 8, { 0 }},
{ 338, 0, 2, 10, { 0 }},
{ 339, 0, 5, 9, { 0 }},
{ 376, 0, 1, 7, { 0 }},
{ 191, 0, 3, 7, { 0 }},
{ 192, 0, 1, 8, { 0 }},
{ 193, 0, 1, 8, { 0 }},
{ 194, 0, 1, 8, { 0 }},
{ 195, 0, 1, 8, { 0 }},
{ 196, 0, 1, 8, { 0 }},
{ 197, 0, 1, 8, { 0 }},
{ 198, 0, 2, 10, { 0 }},
{ 199, 0, 2, 8, { 0 }},
{ 200, 0, 1, 8, { 0 }},
{ 201, 0, 1, 8, { 0 }},
{ 202, 0, 1, 8, { 0 }},
{ 203, 0, 1, 8, { 0 }},
{ 204, 0, 1, 4, { 0 }},
{ 205, 0, 1, 4, { 0 }},
{ 206, 0, 1, 6, { 0 }},
{ 207, 0, 1, 6, { 0 }},
{ 208, 0, 2, 9, { 0 }},
{ 209, 0, 1, 8, { 0 }},
{ 210, 0, 1, 8, { 0 }},
{ 211, 0, 1, 8, { 0 }},
{ 212, 0, 1, 8, { 0 }},
{ 213, 0, 1, 8, { 0 }},
{ 214, 0, 1, 8, { 0 }},
{ 215, 0, 5, 8, { 0 }},
{ 216, 0, 1, 8, { 0 }},
{ 217, 0, 1, 8, { 0 }},
{ 218, 0, 1, 8, { 0 }},
{ 219, 0, 1, 8, { 0 }},
{ 220, 0, 1, 8, { 0 }},
{ 221, 0, 1, 7, { 0 }},
{ 222, 0, 2, 8, { 0 }},
{ 223, 0, 2, 8, { 0 }},
{ 224, 0, 2, 7, { 0 }},
{ 225, 0, 2, 7, { 0 }},
{ 226, 0, 2, 7, { 0 }},
{ 227, 0, 2, 7, { 0 }},
{ 228, 0, 2, 7, { 0 }},
{ 229, 0, 1, 7, { 0 }},
{ 230, 0, 5, 9, { 0 }},
{ 231, 0, 5, 7, { 0 }},
{ 232, 0, 2, 7, { 0 }},
{ 233, 0, 2, 7, { 0 }},
{ 234, 0, 2, 7, { 0 }},
{ 235, 0, 2, 7, { 0 }},
{ 236, 0, 2, 4, { 0 }},
{ 237, 0, 2, 4, { 0 }},
{ 238, 0, 2, 6, { 0 }},
{ 239, 0, 2, 6, { 0 }},
{ 240, 0, 2, 7, { 0 }},
{ 241, 0, 2, 7, { 0 }},
{ 242, 0, 2, 7, { 0 }},
{ 243, 0, 2, 7, { 0 }},
{ 244, 0, 2, 7, { 0 }},
{ 245, 0, 2, 7, { 0 }},
{ 246, 0, 2, 7, { 0 }},
{ 247, 0, 4, 7, { 0 }},
{ 248, 0, 3, 8, { 0 }},
{ 249, 0, 2, 7, { 0 }},
{ 250, 0, 2, 7, { 0 }},
{ 251, 0, 2, 7, { 0 }},
{ 252, 0, 2, 7, { 0 }},
{ 253, 0, 2, 7, { 0 }},
{ 254, 0, 2, 7, { 0 }},
{ 255, 0, 2, 7, { 0 }},
};
// Style loading function: Enefete
static void GuiLoadStyleEnefete(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < ENEFETE_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(enefeteStyleProps[i].controlId, enefeteStyleProps[i].propertyId, enefeteStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int enefeteFontDataSize = 0;
unsigned char *data = DecompressData(enefeteFontData, ENEFETE_STYLE_FONT_ATLAS_COMP_SIZE, &enefeteFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, enefeteFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, enefeteFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,578 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleJungle(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define JUNGLE_STYLE_PROPS_COUNT 17
// Custom style name: Jungle
static const GuiStyleProp jungleStyleProps[JUNGLE_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x60827dff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x2c3334ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x82a29fff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x5f9aa8ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x334e57ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x6aa9b8ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xa9cb8dff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x3b6357ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x97af81ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x5b6462ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x2c3334ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x666b69ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x0000000c }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x638465ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x2b3a3aff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000012 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "Pixel Intv.otf" (size: 12, spacing: 0)
#define JUNGLE_STYLE_FONT_ATLAS_COMP_SIZE 2030
// Font atlas image pixels data: DEFLATE compressed
static unsigned char jungleFontData[JUNGLE_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
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0x7e, 0xcc, 0x9d, 0xbb, 0x0f, 0xce, 0xa4, 0xf1, 0xc8, 0xfb, 0x7f, 0xdd, 0xdf, 0x1d, 0x79, 0xdf, 0x58, 0x4b, 0xff, 0x33,
0x5c, 0x43, 0xdd, 0xef, 0x63, 0x43, 0xf4, 0xaf, 0xd7, 0x39, 0xb7, 0xfe, 0xab, 0xcd, 0x0d, 0xb3, 0xbc, 0x3b, 0xba, 0xfe,
0xd7, 0xf5, 0x7e, 0xcd, 0x68, 0xe7, 0x2c, 0xed, 0x95, 0x71, 0x67, 0x85, 0xac, 0xd1, 0x57, 0xf0, 0xbd, 0xcd, 0x68, 0x27,
0xbe, 0x3d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x46, 0xf3, 0x39, 0xcd, 0xce, 0xe1, 0xb7, 0xba,
0x9b, 0xef, 0xd8, 0xf3, 0xf5, 0x79, 0x00, 0x95, 0x96, 0x1e, 0x9b, 0xc3, 0xaf, 0x7f, 0x75, 0xe5, 0xec, 0x19, 0xfc, 0xea,
0xab, 0x5c, 0x57, 0x5e, 0x3f, 0x68, 0x8b, 0xff, 0x5b, 0x76, 0x71, 0x6b, 0x33, 0xc0, 0xd1, 0xb9, 0x8d, 0x7a, 0xca, 0xfa,
0xb2, 0xa2, 0xcc, 0x70, 0x1d, 0x7a, 0x33, 0xcd, 0xa8, 0x65, 0xbd, 0x2e, 0xc0, 0xf5, 0x33, 0xe3, 0xf5, 0xdd, 0xff, 0x57,
0x5b, 0xcd, 0x8f, 0x2e, 0xd3, 0xf5, 0x3f, 0x4b, 0xfc, 0x47, 0x39, 0xd9, 0xd6, 0x58, 0xcd, 0x5f, 0x4b, 0xff, 0x24, 0xcc,
0xb9, 0x47, 0x97, 0x79, 0xbe, 0xaf, 0x30, 0x7f, 0x0e, 0x9b, 0xa1, 0xbf, 0x75, 0xc6, 0xff, 0x95, 0xf3, 0x57, 0x5d, 0x25,
0x8b, 0x25, 0xd9, 0xbd, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xcd, 0xfb, 0x67, 0x15,
0x3f, 0xda, 0x3a, 0xde, 0x40, 0xc5, 0xfb, 0x12, 0x7d, 0x05, 0x3d, 0x59, 0xfc, 0x4c, 0xf0, 0xb5, 0x8d, 0x76, 0x0e, 0x95,
0xf3, 0xf8, 0xad, 0xe4, 0x0d, 0xdc, 0xef, 0xbb, 0x1c, 0xee, 0xfb, 0x8c, 0xcf, 0xe2, 0x97, 0x96, 0xd4, 0xff, 0x7c, 0x0e,
0xb7, 0xed, 0x92, 0x7c, 0x82, 0xbe, 0x5b, 0x71, 0xfd, 0xf6, 0xfc, 0x2b, 0xdc, 0x6a, 0x76, 0xbc, 0x51, 0x65, 0x4a, 0xcd,
0x99, 0x99, 0x36, 0xcf, 0x93, 0xc7, 0x4d, 0xf3, 0x76, 0x1d, 0xeb, 0x52, 0x9a, 0xe5, 0x7d, 0xba, 0x05, 0xfd, 0xd3, 0xf2,
0xee, 0x36, 0xf4, 0x47, 0x7f, 0x6b, 0xf0, 0x30, 0x9f, 0x47, 0xff, 0x73, 0x3b, 0xdc, 0xe6, 0x65, 0x1b, 0x36, 0xf9, 0x1b,
0x0a, 0x3c, 0xeb, 0x5f, 0xe3, 0xd3, 0x8a, 0xf2, 0xfd, 0x2c, 0xf4, 0xbf, 0xee, 0xe7, 0xd4, 0xf3, 0x7d, 0x36, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0xb2,
0x0c, 0xa2, 0x3f, 0xfa, 0xdf, 0xb8, 0xfe, 0xff, 0x03 };
// Font glyphs rectangles data (on atlas)
static const Rectangle jungleFontRecs[189] = {
{ 4, 4, 5 , 12 },
{ 17, 4, 2 , 7 },
{ 27, 4, 5 , 3 },
{ 40, 4, 5 , 5 },
{ 53, 4, 6 , 7 },
{ 67, 4, 7 , 7 },
{ 82, 4, 5 , 7 },
{ 95, 4, 3 , 3 },
{ 106, 4, 4 , 8 },
{ 118, 4, 4 , 8 },
{ 130, 4, 5 , 5 },
{ 143, 4, 5 , 5 },
{ 156, 4, 2 , 3 },
{ 166, 4, 5 , 1 },
{ 179, 4, 2 , 2 },
{ 189, 4, 7 , 7 },
{ 204, 4, 7 , 6 },
{ 219, 4, 6 , 6 },
{ 233, 4, 6 , 6 },
{ 4, 24, 6 , 6 },
{ 18, 24, 6 , 6 },
{ 32, 24, 6 , 6 },
{ 46, 24, 6 , 6 },
{ 60, 24, 6 , 6 },
{ 74, 24, 6 , 6 },
{ 88, 24, 6 , 6 },
{ 102, 24, 2 , 5 },
{ 112, 24, 2 , 6 },
{ 122, 24, 3 , 5 },
{ 133, 24, 5 , 3 },
{ 146, 24, 3 , 5 },
{ 157, 24, 6 , 7 },
{ 171, 24, 7 , 7 },
{ 186, 24, 6 , 7 },
{ 200, 24, 6 , 7 },
{ 214, 24, 6 , 7 },
{ 228, 24, 6 , 7 },
{ 4, 44, 6 , 7 },
{ 18, 44, 6 , 7 },
{ 32, 44, 6 , 7 },
{ 46, 44, 6 , 7 },
{ 60, 44, 6 , 7 },
{ 74, 44, 6 , 7 },
{ 88, 44, 6 , 7 },
{ 102, 44, 6 , 7 },
{ 116, 44, 7 , 7 },
{ 131, 44, 6 , 7 },
{ 145, 44, 6 , 7 },
{ 159, 44, 6 , 7 },
{ 173, 44, 7 , 8 },
{ 188, 44, 6 , 7 },
{ 202, 44, 6 , 7 },
{ 216, 44, 6 , 7 },
{ 230, 44, 6 , 7 },
{ 4, 64, 6 , 7 },
{ 18, 64, 7 , 7 },
{ 33, 64, 6 , 7 },
{ 47, 64, 6 , 7 },
{ 61, 64, 6 , 7 },
{ 75, 64, 4 , 8 },
{ 87, 64, 7 , 7 },
{ 102, 64, 4 , 8 },
{ 114, 64, 4 , 2 },
{ 126, 64, 6 , 1 },
{ 140, 64, 2 , 2 },
{ 150, 64, 6 , 5 },
{ 164, 64, 6 , 7 },
{ 178, 64, 6 , 5 },
{ 192, 64, 6 , 7 },
{ 206, 64, 6 , 5 },
{ 220, 64, 6 , 7 },
{ 234, 64, 6 , 7 },
{ 4, 84, 6 , 7 },
{ 18, 84, 6 , 7 },
{ 32, 84, 5 , 8 },
{ 45, 84, 6 , 7 },
{ 59, 84, 6 , 7 },
{ 73, 84, 7 , 5 },
{ 88, 84, 6 , 5 },
{ 102, 84, 6 , 5 },
{ 116, 84, 6 , 7 },
{ 130, 84, 6 , 7 },
{ 144, 84, 6 , 5 },
{ 158, 84, 6 , 5 },
{ 172, 84, 6 , 6 },
{ 186, 84, 6 , 5 },
{ 200, 84, 6 , 5 },
{ 214, 84, 7 , 5 },
{ 229, 84, 6 , 5 },
{ 4, 104, 6 , 7 },
{ 18, 104, 6 , 5 },
{ 32, 104, 4 , 8 },
{ 44, 104, 2 , 8 },
{ 54, 104, 4 , 8 },
{ 66, 104, 5 , 2 },
{ 79, 104, 2 , 7 },
{ 89, 104, 6 , 6 },
{ 103, 104, 6 , 7 },
{ 117, 104, 6 , 7 },
{ 131, 104, 6 , 7 },
{ 145, 104, 8 , 8 },
{ 161, 104, 6 , 9 },
{ 175, 104, 8 , 8 },
{ 191, 104, 7 , 7 },
{ 206, 104, 8 , 8 },
{ 222, 104, 6 , 5 },
{ 236, 104, 8 , 8 },
{ 4, 124, 7 , 7 },
{ 19, 124, 8 , 8 },
{ 35, 124, 4 , 4 },
{ 47, 124, 8 , 8 },
{ 63, 124, 8 , 8 },
{ 79, 124, 8 , 8 },
{ 95, 124, 8 , 8 },
{ 111, 124, 6 , 7 },
{ 125, 124, 5 , 8 },
{ 138, 124, 3 , 3 },
{ 149, 124, 8 , 8 },
{ 165, 124, 8 , 8 },
{ 181, 124, 8 , 8 },
{ 197, 124, 6 , 5 },
{ 211, 124, 10 , 7 },
{ 229, 124, 10 , 5 },
{ 4, 144, 8 , 8 },
{ 20, 144, 6 , 7 },
{ 34, 144, 6 , 10 },
{ 48, 144, 6 , 10 },
{ 62, 144, 6 , 10 },
{ 76, 144, 6 , 10 },
{ 90, 144, 6 , 10 },
{ 104, 144, 6 , 10 },
{ 118, 144, 10 , 7 },
{ 136, 144, 6 , 9 },
{ 150, 144, 6 , 10 },
{ 164, 144, 6 , 10 },
{ 178, 144, 6 , 10 },
{ 192, 144, 6 , 10 },
{ 206, 144, 6 , 10 },
{ 220, 144, 6 , 10 },
{ 234, 144, 6 , 10 },
{ 4, 164, 6 , 10 },
{ 18, 164, 6 , 7 },
{ 32, 164, 6 , 10 },
{ 46, 164, 6 , 10 },
{ 60, 164, 6 , 10 },
{ 74, 164, 6 , 10 },
{ 88, 164, 6 , 10 },
{ 102, 164, 6 , 10 },
{ 116, 164, 6 , 5 },
{ 130, 164, 6 , 7 },
{ 144, 164, 6 , 10 },
{ 158, 164, 6 , 10 },
{ 172, 164, 6 , 10 },
{ 186, 164, 6 , 10 },
{ 200, 164, 6 , 10 },
{ 214, 164, 6 , 7 },
{ 228, 164, 6 , 7 },
{ 4, 184, 6 , 8 },
{ 18, 184, 6 , 8 },
{ 32, 184, 6 , 8 },
{ 46, 184, 6 , 8 },
{ 60, 184, 6 , 8 },
{ 74, 184, 6 , 8 },
{ 88, 184, 9 , 5 },
{ 105, 184, 6 , 7 },
{ 119, 184, 6 , 8 },
{ 133, 184, 6 , 8 },
{ 147, 184, 6 , 8 },
{ 161, 184, 6 , 8 },
{ 175, 184, 6 , 8 },
{ 189, 184, 6 , 8 },
{ 203, 184, 6 , 8 },
{ 217, 184, 6 , 8 },
{ 231, 184, 6 , 7 },
{ 4, 204, 6 , 8 },
{ 18, 204, 6 , 8 },
{ 32, 204, 6 , 8 },
{ 46, 204, 6 , 8 },
{ 60, 204, 6 , 8 },
{ 74, 204, 6 , 8 },
{ 88, 204, 5 , 5 },
{ 101, 204, 6 , 5 },
{ 115, 204, 6 , 8 },
{ 129, 204, 6 , 8 },
{ 143, 204, 6 , 8 },
{ 157, 204, 6 , 8 },
{ 171, 204, 6 , 10 },
{ 185, 204, 6 , 9 },
{ 199, 204, 6 , 10 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo jungleFontGlyphs[189] = {
{ 32, 0, 9, 5, { 0 }},
{ 33, 0, 2, 3, { 0 }},
{ 34, 0, 2, 6, { 0 }},
{ 35, 0, 3, 6, { 0 }},
{ 36, 0, 2, 7, { 0 }},
{ 37, 0, 2, 8, { 0 }},
{ 38, 0, 2, 6, { 0 }},
{ 39, 0, 2, 4, { 0 }},
{ 40, 0, 2, 5, { 0 }},
{ 41, 0, 2, 5, { 0 }},
{ 42, 0, 2, 6, { 0 }},
{ 43, 0, 3, 6, { 0 }},
{ 44, 0, 7, 3, { 0 }},
{ 45, 0, 5, 6, { 0 }},
{ 46, 0, 7, 3, { 0 }},
{ 47, 0, 2, 8, { 0 }},
{ 48, 0, 3, 8, { 0 }},
{ 49, 0, 3, 7, { 0 }},
{ 50, 0, 3, 7, { 0 }},
{ 51, 0, 3, 7, { 0 }},
{ 52, 0, 3, 7, { 0 }},
{ 53, 0, 3, 7, { 0 }},
{ 54, 0, 3, 7, { 0 }},
{ 55, 0, 3, 7, { 0 }},
{ 56, 0, 3, 7, { 0 }},
{ 57, 0, 3, 7, { 0 }},
{ 58, 0, 4, 3, { 0 }},
{ 59, 0, 4, 3, { 0 }},
{ 60, 0, 3, 4, { 0 }},
{ 61, 0, 4, 6, { 0 }},
{ 62, 0, 3, 4, { 0 }},
{ 63, 0, 2, 7, { 0 }},
{ 64, 0, 2, 8, { 0 }},
{ 65, 0, 2, 7, { 0 }},
{ 66, 0, 2, 7, { 0 }},
{ 67, 0, 2, 7, { 0 }},
{ 68, 0, 2, 7, { 0 }},
{ 69, 0, 2, 7, { 0 }},
{ 70, 0, 2, 7, { 0 }},
{ 71, 0, 2, 7, { 0 }},
{ 72, 0, 2, 7, { 0 }},
{ 73, 0, 2, 7, { 0 }},
{ 74, 0, 2, 7, { 0 }},
{ 75, 0, 2, 7, { 0 }},
{ 76, 0, 2, 7, { 0 }},
{ 77, 0, 2, 8, { 0 }},
{ 78, 0, 2, 7, { 0 }},
{ 79, 0, 2, 7, { 0 }},
{ 80, 0, 2, 7, { 0 }},
{ 81, 0, 2, 7, { 0 }},
{ 82, 0, 2, 7, { 0 }},
{ 83, 0, 2, 7, { 0 }},
{ 84, 0, 2, 7, { 0 }},
{ 85, 0, 2, 7, { 0 }},
{ 86, 0, 2, 7, { 0 }},
{ 87, 0, 2, 8, { 0 }},
{ 88, 0, 2, 7, { 0 }},
{ 89, 0, 2, 7, { 0 }},
{ 90, 0, 2, 7, { 0 }},
{ 91, 0, 2, 5, { 0 }},
{ 92, 0, 2, 8, { 0 }},
{ 93, 0, 2, 5, { 0 }},
{ 94, 0, -1, 5, { 0 }},
{ 95, 0, 10, 7, { 0 }},
{ 96, 0, -1, 3, { 0 }},
{ 97, 0, 4, 7, { 0 }},
{ 98, 0, 2, 7, { 0 }},
{ 99, 0, 4, 7, { 0 }},
{ 100, 0, 2, 7, { 0 }},
{ 101, 0, 4, 7, { 0 }},
{ 102, 0, 2, 7, { 0 }},
{ 103, 0, 4, 7, { 0 }},
{ 104, 0, 2, 7, { 0 }},
{ 105, 0, 2, 7, { 0 }},
{ 106, 0, 2, 6, { 0 }},
{ 107, 0, 2, 7, { 0 }},
{ 108, 0, 2, 7, { 0 }},
{ 109, 0, 4, 8, { 0 }},
{ 110, 0, 4, 7, { 0 }},
{ 111, 0, 4, 7, { 0 }},
{ 112, 0, 4, 7, { 0 }},
{ 113, 0, 4, 7, { 0 }},
{ 114, 0, 4, 7, { 0 }},
{ 115, 0, 4, 7, { 0 }},
{ 116, 0, 3, 7, { 0 }},
{ 117, 0, 4, 7, { 0 }},
{ 118, 0, 4, 7, { 0 }},
{ 119, 0, 4, 8, { 0 }},
{ 120, 0, 4, 7, { 0 }},
{ 121, 0, 4, 7, { 0 }},
{ 122, 0, 4, 7, { 0 }},
{ 123, 0, 2, 5, { 0 }},
{ 124, 0, 2, 3, { 0 }},
{ 125, 0, 2, 5, { 0 }},
{ 126, 0, -1, 6, { 0 }},
{ 161, 0, 2, 3, { 0 }},
{ 162, 0, 3, 7, { 0 }},
{ 163, 0, 2, 7, { 0 }},
{ 8364, 0, 2, 7, { 0 }},
{ 165, 0, 2, 7, { 0 }},
{ 352, 0, 1, 8, { 0 }},
{ 167, 0, 1, 7, { 0 }},
{ 353, 0, 1, 8, { 0 }},
{ 169, 0, 2, 8, { 0 }},
{ 170, 0, 1, 8, { 0 }},
{ 171, 0, 3, 7, { 0 }},
{ 172, 0, 1, 8, { 0 }},
{ 174, 0, 2, 8, { 0 }},
{ 175, 0, 1, 8, { 0 }},
{ 176, 0, 1, 2, { 0 }},
{ 177, 0, 1, 8, { 0 }},
{ 178, 0, 1, 8, { 0 }},
{ 179, 0, 1, 8, { 0 }},
{ 381, 0, 1, 8, { 0 }},
{ 181, 0, 4, 7, { 0 }},
{ 182, 0, 1, 4, { 0 }},
{ 183, 0, 4, 4, { 0 }},
{ 382, 0, 1, 8, { 0 }},
{ 185, 0, 1, 8, { 0 }},
{ 186, 0, 1, 8, { 0 }},
{ 187, 0, 3, 7, { 0 }},
{ 338, 0, 2, 11, { 0 }},
{ 339, 0, 4, 11, { 0 }},
{ 376, 0, 1, 8, { 0 }},
{ 191, 0, 2, 7, { 0 }},
{ 192, 0, -1, 7, { 0 }},
{ 193, 0, -1, 7, { 0 }},
{ 194, 0, -1, 7, { 0 }},
{ 195, 0, -1, 7, { 0 }},
{ 196, 0, -1, 7, { 0 }},
{ 197, 0, -1, 7, { 0 }},
{ 198, 0, 2, 11, { 0 }},
{ 199, 0, 2, 7, { 0 }},
{ 200, 0, -1, 7, { 0 }},
{ 201, 0, -1, 7, { 0 }},
{ 202, 0, -1, 7, { 0 }},
{ 203, 0, -1, 7, { 0 }},
{ 204, 0, -1, 7, { 0 }},
{ 205, 0, -1, 7, { 0 }},
{ 206, 0, -1, 7, { 0 }},
{ 207, 0, -1, 7, { 0 }},
{ 208, 0, 2, 7, { 0 }},
{ 209, 0, -1, 7, { 0 }},
{ 210, 0, -1, 7, { 0 }},
{ 211, 0, -1, 7, { 0 }},
{ 212, 0, -1, 7, { 0 }},
{ 213, 0, -1, 7, { 0 }},
{ 214, 0, -1, 7, { 0 }},
{ 215, 0, 3, 7, { 0 }},
{ 216, 0, 2, 7, { 0 }},
{ 217, 0, -1, 7, { 0 }},
{ 218, 0, -1, 7, { 0 }},
{ 219, 0, -1, 7, { 0 }},
{ 220, 0, -1, 7, { 0 }},
{ 221, 0, -1, 7, { 0 }},
{ 222, 0, 2, 7, { 0 }},
{ 223, 0, 2, 7, { 0 }},
{ 224, 0, 1, 7, { 0 }},
{ 225, 0, 1, 7, { 0 }},
{ 226, 0, 1, 7, { 0 }},
{ 227, 0, 1, 7, { 0 }},
{ 228, 0, 1, 7, { 0 }},
{ 229, 0, 1, 7, { 0 }},
{ 230, 0, 4, 10, { 0 }},
{ 231, 0, 4, 7, { 0 }},
{ 232, 0, 1, 7, { 0 }},
{ 233, 0, 1, 7, { 0 }},
{ 234, 0, 1, 7, { 0 }},
{ 235, 0, 1, 7, { 0 }},
{ 236, 0, 1, 7, { 0 }},
{ 237, 0, 1, 7, { 0 }},
{ 238, 0, 1, 7, { 0 }},
{ 239, 0, 1, 7, { 0 }},
{ 240, 0, 2, 7, { 0 }},
{ 241, 0, 1, 7, { 0 }},
{ 242, 0, 1, 7, { 0 }},
{ 243, 0, 1, 7, { 0 }},
{ 244, 0, 1, 7, { 0 }},
{ 245, 0, 1, 7, { 0 }},
{ 246, 0, 1, 7, { 0 }},
{ 247, 0, 3, 6, { 0 }},
{ 248, 0, 4, 7, { 0 }},
{ 249, 0, 1, 7, { 0 }},
{ 250, 0, 1, 7, { 0 }},
{ 251, 0, 1, 7, { 0 }},
{ 252, 0, 1, 7, { 0 }},
{ 253, 0, 1, 7, { 0 }},
{ 254, 0, 2, 7, { 0 }},
{ 255, 0, 1, 7, { 0 }},
};
// Style loading function: Jungle
static void GuiLoadStyleJungle(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < JUNGLE_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(jungleStyleProps[i].controlId, jungleStyleProps[i].propertyId, jungleStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int jungleFontDataSize = 0;
unsigned char *data = DecompressData(jungleFontData, JUNGLE_STYLE_FONT_ATLAS_COMP_SIZE, &jungleFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 12;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, jungleFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, jungleFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 254, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,607 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleLavanda(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define LAVANDA_STYLE_PROPS_COUNT 16
// Custom style name: Lavanda
static const GuiStyleProp lavandaStyleProps[LAVANDA_STYLE_PROPS_COUNT] = {
{ 0, 0, 0xab9bd3ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x3e4350ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xdadaf4ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xee84a0ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xf4b7c7ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xb7657bff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xd5c8dbff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x966ec0ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0xd7ccf7ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x8fa2bdff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x6b798dff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x8292a9ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 18, 0x84adb7ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x5b5b81ff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "Cartridge.ttf" (size: 16, spacing: 1)
#define LAVANDA_STYLE_FONT_ATLAS_COMP_SIZE 2636
// Font atlas image pixels data: DEFLATE compressed
static unsigned char lavandaFontData[LAVANDA_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0xdb, 0xd2, 0xa4, 0xba, 0x0d, 0x06, 0x50, 0xde, 0xff, 0xa5, 0xbf, 0x5c, 0xa4, 0x52, 0x49, 0xaa, 0x66, 0x63, 0x24,
0x0b, 0x9a, 0xee, 0x59, 0xb3, 0xee, 0x7e, 0xa6, 0x4f, 0x06, 0xf9, 0x04, 0x96, 0x73, 0x00, 0x00, 0x00, 0x00, 0x24, 0x7f,
0xfc, 0x4b, 0x4e, 0xfe, 0x6f, 0x2e, 0xbf, 0xd3, 0x7f, 0xfe, 0x9e, 0xc5, 0xff, 0xf8, 0xff, 0xff, 0x75, 0xed, 0x7d, 0x73,
0xf9, 0xf3, 0x3b, 0x47, 0xf2, 0xc7, 0xef, 0x97, 0x8d, 0xd7, 0xff, 0xd3, 0x3b, 0xd4, 0xff, 0xff, 0x7f, 0xff, 0x55, 0xca,
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0x46, 0x33, 0x36, 0xee, 0xf8, 0xbe, 0x56, 0xa3, 0x1b, 0x57, 0x3b, 0xa3, 0x89, 0xeb, 0x73, 0xae, 0xcf, 0xec, 0x76, 0x92,
0x57, 0x9d, 0xab, 0x3b, 0xee, 0x58, 0x7e, 0x66, 0xfe, 0xef, 0x5b, 0x22, 0x5f, 0xfc, 0xaf, 0xe6, 0xd0, 0xcf, 0xc7, 0xcf,
0xb5, 0x23, 0x95, 0xe7, 0x0c, 0x3f, 0x17, 0xff, 0x9f, 0x9b, 0xe7, 0xb9, 0x67, 0x37, 0x93, 0xce, 0x33, 0x36, 0xc7, 0x2d,
0xcf, 0xce, 0xbd, 0xef, 0x59, 0x8b, 0xe3, 0x0b, 0xe2, 0x7f, 0x66, 0x36, 0xb4, 0x53, 0x12, 0x59, 0xec, 0x8b, 0x9c, 0xe2,
0x33, 0xd7, 0x77, 0xf5, 0xff, 0x67, 0x5b, 0xc5, 0x4f, 0x3e, 0xe7, 0xf1, 0xfc, 0x95, 0xde, 0x3d, 0x06, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xf6, 0xda, 0xba, 0x7a, 0xd6, 0xbd, 0x34, 0xd7, 0xef, 0xf6, 0xd7,
0xa9, 0xd6, 0x77, 0x0d, 0xb8, 0xf2, 0x9e, 0x29, 0xaf, 0xbf, 0xa9, 0x7d, 0x52, 0xe5, 0x5b, 0xdf, 0x93, 0x75, 0xff, 0x58,
0xe4, 0x18, 0xc8, 0xc8, 0x35, 0x91, 0x72, 0x4e, 0x87, 0xa3, 0x99, 0x95, 0x28, 0xe5, 0xab, 0x2e, 0x8d, 0xbf, 0xa7, 0xbc,
0x32, 0xf3, 0x68, 0x7c, 0xef, 0x37, 0xaf, 0xb9, 0xef, 0x66, 0xf2, 0xec, 0xef, 0x50, 0x31, 0xbd, 0xea, 0x31, 0xcd, 0x3c,
0xdc, 0x19, 0x5b, 0xef, 0x9a, 0x8d, 0x15, 0xcd, 0x9d, 0x48, 0xaf, 0xd4, 0xd7, 0x69, 0xc7, 0x46, 0xad, 0x3e, 0xcb, 0xe8,
0x75, 0x3a, 0xb7, 0x43, 0x4c, 0x46, 0x33, 0x69, 0xbe, 0x79, 0x5d, 0x5e, 0x9a, 0xd9, 0x35, 0xf2, 0x05, 0xeb, 0x90, 0xb3,
0xb1, 0x5b, 0x4a, 0x1a, 0x3b, 0x9d, 0x7c, 0x66, 0xa5, 0xf3, 0xde, 0x95, 0xf9, 0xce, 0x55, 0xa3, 0xd5, 0x7c, 0x6e, 0x4f,
0x5d, 0x75, 0xbd, 0x9c, 0x1f, 0x19, 0x7f, 0xc7, 0x67, 0xe2, 0xbf, 0x93, 0x77, 0x37, 0xcb, 0x3e, 0xe5, 0xb3, 0xab, 0x9e,
0xbb, 0xd9, 0xc6, 0xd2, 0xda, 0x6d, 0x60, 0xff, 0xef, 0x9f, 0xc8, 0xba, 0x73, 0x6f, 0xfb, 0x3f, 0xdf, 0xc7, 0xae, 0x66,
0x38, 0xe8, 0x5d, 0xdd, 0xdd, 0x9d, 0x2e, 0xf2, 0x33, 0xf1, 0xbf, 0xce, 0xba, 0x98, 0x91, 0xd9, 0x84, 0x4f, 0x1c, 0x4b,
0x73, 0xd7, 0xa7, 0x0c, 0x8d, 0x17, 0xd6, 0xb9, 0x2e, 0x9f, 0x88, 0xff, 0x9c, 0xf4, 0xce, 0xd3, 0xd8, 0xd9, 0x62, 0xea,
0xef, 0x93, 0xb3, 0x15, 0xfd, 0x5d, 0x6b, 0xe6, 0xe2, 0x3f, 0xc3, 0x3b, 0xb0, 0xbd, 0x3d, 0xfe, 0xa7, 0x67, 0x00, 0xfa,
0x31, 0x9e, 0xf6, 0x68, 0x6d, 0x62, 0x94, 0xdb, 0xf9, 0xfb, 0x73, 0x59, 0xf7, 0xcf, 0xf2, 0x2a, 0xa7, 0x75, 0x45, 0x64,
0x60, 0x1e, 0x25, 0xed, 0x1e, 0xf6, 0xfd, 0xf1, 0xbf, 0xb3, 0xe7, 0x4f, 0xbe, 0x2e, 0xfe, 0x57, 0x35, 0x5a, 0x3d, 0xbf,
0x6d, 0x5a, 0xb1, 0xda, 0x3b, 0x96, 0x8d, 0xd9, 0x9f, 0x2c, 0xb3, 0xe6, 0xdf, 0xd3, 0xfb, 0xaf, 0x7d, 0xdb, 0x99, 0xf8,
0x9f, 0x89, 0xce, 0x4f, 0xc6, 0x7f, 0x36, 0xf6, 0x8e, 0x99, 0x6c, 0xdd, 0xd2, 0xcc, 0x14, 0x9a, 0x97, 0xce, 0xff, 0x75,
0x46, 0x34, 0xf3, 0x7b, 0x75, 0xdc, 0x71, 0x6c, 0x6f, 0xe6, 0x2b, 0x37, 0x8e, 0x7d, 0x8f, 0x0f, 0xb4, 0xff, 0x13, 0x35,
0xc3, 0x67, 0xdb, 0xff, 0x63, 0xf4, 0x7a, 0x5c, 0xff, 0xfa, 0x3c, 0xd0, 0xa3, 0x7c, 0x4b, 0xfc, 0xe7, 0x4b, 0xe3, 0xff,
0xb8, 0xb0, 0xa3, 0xdc, 0x5b, 0x6b, 0x80, 0x3c, 0x3a, 0xfe, 0x7f, 0x57, 0xfc, 0xcf, 0xde, 0x01, 0xc9, 0xf2, 0x1e, 0x67,
0x2d, 0xca, 0xd3, 0xb8, 0xd3, 0x98, 0xe2, 0x6e, 0x6a, 0xef, 0x79, 0xfe, 0x27, 0xcd, 0xd1, 0x49, 0x35, 0x1e, 0xef, 0x39,
0x76, 0xcf, 0xac, 0x6b, 0xca, 0x73, 0x8a, 0x19, 0xb9, 0xce, 0x9f, 0xcc, 0xba, 0xbb, 0x1a, 0xc5, 0x3d, 0xff, 0xeb, 0x77,
0xef, 0xa7, 0x66, 0xe8, 0xc8, 0xe4, 0xb3, 0x44, 0x6f, 0x79, 0x3a, 0x60, 0xfa, 0x1e, 0xda, 0x37, 0xe4, 0x21, 0xce, 0xcf,
0x67, 0x4c, 0xbf, 0xef, 0xa9, 0x01, 0xee, 0xed, 0xe9, 0x7d, 0xcf, 0xb3, 0xc1, 0x88, 0x7e, 0xd6, 0xcf, 0xa8, 0xfc, 0xe6,
0xef, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xa6, 0xfd, 0xfb, 0x9f, 0x72, 0x00, 0xf1, 0x0f, 0xfc, 0x75, 0xf1, 0xff, 0x2f };
// Font glyphs rectangles data (on atlas)
static const Rectangle lavandaFontRecs[189] = {
{ 4, 4, 5 , 16 },
{ 17, 4, 1 , 9 },
{ 26, 4, 3 , 3 },
{ 37, 4, 7 , 8 },
{ 52, 4, 5 , 11 },
{ 65, 4, 10 , 8 },
{ 83, 4, 7 , 9 },
{ 98, 4, 1 , 3 },
{ 107, 4, 3 , 12 },
{ 118, 4, 3 , 12 },
{ 129, 4, 5 , 4 },
{ 142, 4, 5 , 5 },
{ 155, 4, 2 , 3 },
{ 165, 4, 3 , 1 },
{ 176, 4, 1 , 1 },
{ 185, 4, 4 , 12 },
{ 197, 4, 5 , 9 },
{ 210, 4, 3 , 9 },
{ 221, 4, 5 , 9 },
{ 234, 4, 5 , 9 },
{ 247, 4, 5 , 9 },
{ 260, 4, 5 , 9 },
{ 273, 4, 5 , 9 },
{ 286, 4, 5 , 9 },
{ 299, 4, 5 , 9 },
{ 312, 4, 5 , 9 },
{ 325, 4, 1 , 4 },
{ 334, 4, 2 , 6 },
{ 344, 4, 4 , 5 },
{ 356, 4, 4 , 3 },
{ 368, 4, 4 , 5 },
{ 380, 4, 5 , 9 },
{ 393, 4, 7 , 10 },
{ 408, 4, 7 , 9 },
{ 423, 4, 6 , 9 },
{ 437, 4, 5 , 9 },
{ 450, 4, 6 , 9 },
{ 464, 4, 5 , 9 },
{ 477, 4, 5 , 9 },
{ 490, 4, 6 , 9 },
{ 4, 28, 5 , 10 },
{ 17, 28, 1 , 9 },
{ 26, 28, 6 , 9 },
{ 40, 28, 6 , 9 },
{ 54, 28, 5 , 9 },
{ 67, 28, 8 , 11 },
{ 83, 28, 6 , 10 },
{ 97, 28, 7 , 9 },
{ 112, 28, 5 , 9 },
{ 125, 28, 7 , 11 },
{ 140, 28, 5 , 9 },
{ 153, 28, 6 , 9 },
{ 167, 28, 7 , 9 },
{ 182, 28, 6 , 9 },
{ 196, 28, 6 , 10 },
{ 210, 28, 9 , 10 },
{ 227, 28, 6 , 11 },
{ 241, 28, 5 , 10 },
{ 254, 28, 5 , 9 },
{ 267, 28, 3 , 12 },
{ 278, 28, 4 , 12 },
{ 290, 28, 3 , 12 },
{ 301, 28, 5 , 4 },
{ 314, 28, 6 , 1 },
{ 328, 28, 3 , 3 },
{ 339, 28, 6 , 7 },
{ 353, 28, 5 , 9 },
{ 366, 28, 4 , 7 },
{ 378, 28, 5 , 10 },
{ 391, 28, 4 , 7 },
{ 403, 28, 3 , 10 },
{ 414, 28, 4 , 11 },
{ 426, 28, 5 , 11 },
{ 439, 28, 1 , 9 },
{ 448, 28, 5 , 12 },
{ 461, 28, 5 , 9 },
{ 474, 28, 1 , 9 },
{ 483, 28, 8 , 9 },
{ 4, 52, 5 , 9 },
{ 17, 52, 4 , 7 },
{ 29, 52, 5 , 10 },
{ 42, 52, 5 , 10 },
{ 55, 52, 5 , 7 },
{ 68, 52, 5 , 7 },
{ 81, 52, 3 , 9 },
{ 92, 52, 5 , 7 },
{ 105, 52, 5 , 8 },
{ 118, 52, 9 , 8 },
{ 135, 52, 5 , 9 },
{ 148, 52, 6 , 9 },
{ 162, 52, 4 , 7 },
{ 174, 52, 5 , 12 },
{ 187, 52, 1 , 12 },
{ 196, 52, 5 , 12 },
{ 209, 52, 6 , 2 },
{ 223, 52, 1 , 9 },
{ 232, 52, 5 , 10 },
{ 245, 52, 6 , 9 },
{ 259, 52, 7 , 9 },
{ 274, 52, 5 , 9 },
{ 287, 52, 6 , 12 },
{ 301, 52, 5 , 10 },
{ 314, 52, 5 , 10 },
{ 327, 52, 8 , 8 },
{ 343, 52, 4 , 7 },
{ 355, 52, 6 , 5 },
{ 369, 52, 6 , 3 },
{ 383, 52, 8 , 8 },
{ 399, 52, 5 , 1 },
{ 412, 52, 4 , 4 },
{ 424, 52, 5 , 7 },
{ 437, 52, 3 , 4 },
{ 448, 52, 3 , 4 },
{ 459, 52, 5 , 12 },
{ 472, 52, 5 , 10 },
{ 485, 52, 7 , 11 },
{ 500, 52, 1 , 1 },
{ 4, 76, 4 , 10 },
{ 16, 76, 2 , 4 },
{ 26, 76, 4 , 7 },
{ 38, 76, 6 , 5 },
{ 52, 76, 11 , 9 },
{ 71, 76, 7 , 7 },
{ 86, 76, 5 , 12 },
{ 99, 76, 5 , 9 },
{ 112, 76, 7 , 12 },
{ 127, 76, 7 , 12 },
{ 142, 76, 7 , 12 },
{ 157, 76, 7 , 12 },
{ 172, 76, 7 , 11 },
{ 187, 76, 7 , 12 },
{ 202, 76, 10 , 9 },
{ 220, 76, 5 , 12 },
{ 233, 76, 5 , 12 },
{ 246, 76, 5 , 12 },
{ 259, 76, 5 , 12 },
{ 272, 76, 5 , 11 },
{ 285, 76, 2 , 12 },
{ 295, 76, 2 , 12 },
{ 305, 76, 3 , 12 },
{ 316, 76, 3 , 11 },
{ 327, 76, 7 , 9 },
{ 342, 76, 6 , 12 },
{ 356, 76, 7 , 12 },
{ 371, 76, 7 , 12 },
{ 386, 76, 7 , 12 },
{ 401, 76, 7 , 12 },
{ 416, 76, 7 , 11 },
{ 431, 76, 5 , 5 },
{ 444, 76, 7 , 9 },
{ 459, 76, 6 , 12 },
{ 473, 76, 6 , 12 },
{ 487, 76, 6 , 12 },
{ 4, 100, 6 , 11 },
{ 18, 100, 5 , 13 },
{ 31, 100, 5 , 9 },
{ 44, 100, 5 , 11 },
{ 57, 100, 6 , 10 },
{ 71, 100, 6 , 10 },
{ 85, 100, 6 , 10 },
{ 99, 100, 6 , 10 },
{ 113, 100, 6 , 9 },
{ 127, 100, 6 , 11 },
{ 141, 100, 7 , 7 },
{ 156, 100, 4 , 10 },
{ 168, 100, 4 , 10 },
{ 180, 100, 4 , 10 },
{ 192, 100, 4 , 10 },
{ 204, 100, 4 , 9 },
{ 216, 100, 2 , 10 },
{ 226, 100, 2 , 10 },
{ 236, 100, 3 , 10 },
{ 247, 100, 3 , 9 },
{ 258, 100, 5 , 9 },
{ 271, 100, 5 , 12 },
{ 284, 100, 4 , 10 },
{ 296, 100, 4 , 10 },
{ 308, 100, 4 , 10 },
{ 320, 100, 5 , 10 },
{ 333, 100, 4 , 9 },
{ 345, 100, 5 , 5 },
{ 358, 100, 6 , 7 },
{ 372, 100, 5 , 10 },
{ 385, 100, 5 , 10 },
{ 398, 100, 5 , 10 },
{ 411, 100, 5 , 9 },
{ 424, 100, 6 , 12 },
{ 438, 100, 5 , 12 },
{ 451, 100, 6 , 11 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo lavandaFontGlyphs[189] = {
{ 32, 0, 12, 5, { 0 }},
{ 33, 0, 3, 2, { 0 }},
{ 34, 0, 3, 4, { 0 }},
{ 35, 0, 3, 8, { 0 }},
{ 36, 0, 2, 6, { 0 }},
{ 37, 0, 4, 11, { 0 }},
{ 38, 0, 3, 8, { 0 }},
{ 39, 0, 3, 2, { 0 }},
{ 40, 0, 2, 4, { 0 }},
{ 41, 0, 2, 4, { 0 }},
{ 42, 0, 3, 6, { 0 }},
{ 43, 0, 5, 6, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 7, 4, { 0 }},
{ 46, 0, 11, 2, { 0 }},
{ 47, 0, 2, 5, { 0 }},
{ 48, 0, 3, 6, { 0 }},
{ 49, 0, 3, 4, { 0 }},
{ 50, 0, 3, 6, { 0 }},
{ 51, 0, 3, 6, { 0 }},
{ 52, 0, 3, 6, { 0 }},
{ 53, 0, 3, 6, { 0 }},
{ 54, 0, 3, 6, { 0 }},
{ 55, 0, 3, 6, { 0 }},
{ 56, 0, 3, 6, { 0 }},
{ 57, 0, 3, 6, { 0 }},
{ 58, 0, 7, 2, { 0 }},
{ 59, 0, 7, 3, { 0 }},
{ 60, 0, 5, 5, { 0 }},
{ 61, 0, 6, 5, { 0 }},
{ 62, 0, 5, 5, { 0 }},
{ 63, 0, 3, 6, { 0 }},
{ 64, 0, 4, 8, { 0 }},
{ 65, 0, 3, 8, { 0 }},
{ 66, 0, 3, 7, { 0 }},
{ 67, 0, 3, 6, { 0 }},
{ 68, 0, 3, 7, { 0 }},
{ 69, 0, 3, 6, { 0 }},
{ 70, 0, 3, 6, { 0 }},
{ 71, 0, 3, 7, { 0 }},
{ 72, 0, 2, 6, { 0 }},
{ 73, 0, 3, 2, { 0 }},
{ 74, 0, 3, 7, { 0 }},
{ 75, 0, 3, 7, { 0 }},
{ 76, 0, 3, 6, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 2, 7, { 0 }},
{ 79, 0, 3, 8, { 0 }},
{ 80, 0, 3, 6, { 0 }},
{ 81, 0, 3, 8, { 0 }},
{ 82, 0, 3, 6, { 0 }},
{ 83, 0, 3, 7, { 0 }},
{ 84, 0, 3, 8, { 0 }},
{ 85, 0, 3, 7, { 0 }},
{ 86, 0, 2, 7, { 0 }},
{ 87, 0, 2, 10, { 0 }},
{ 88, 0, 3, 7, { 0 }},
{ 89, 0, 3, 6, { 0 }},
{ 90, 0, 3, 6, { 0 }},
{ 91, 0, 2, 4, { 0 }},
{ 92, 0, 2, 5, { 0 }},
{ 93, 0, 2, 4, { 0 }},
{ 94, 0, 3, 6, { 0 }},
{ 95, 0, 13, 7, { 0 }},
{ 96, 0, 3, 4, { 0 }},
{ 97, 0, 5, 7, { 0 }},
{ 98, 0, 3, 6, { 0 }},
{ 99, 0, 5, 5, { 0 }},
{ 100, 0, 2, 6, { 0 }},
{ 101, 0, 5, 5, { 0 }},
{ 102, 0, 2, 4, { 0 }},
{ 103, 0, 4, 5, { 0 }},
{ 104, 0, 3, 6, { 0 }},
{ 105, 0, 3, 2, { 0 }},
{ 106, -1, 3, 5, { 0 }},
{ 107, 0, 3, 6, { 0 }},
{ 108, 0, 3, 2, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 6, { 0 }},
{ 111, 0, 5, 5, { 0 }},
{ 112, 0, 5, 6, { 0 }},
{ 113, 0, 5, 6, { 0 }},
{ 114, 0, 5, 6, { 0 }},
{ 115, 0, 5, 6, { 0 }},
{ 116, 0, 3, 4, { 0 }},
{ 117, 0, 5, 6, { 0 }},
{ 118, 0, 4, 6, { 0 }},
{ 119, 0, 4, 10, { 0 }},
{ 120, 0, 5, 6, { 0 }},
{ 121, -1, 5, 6, { 0 }},
{ 122, 0, 5, 5, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 2, 2, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 7, 7, { 0 }},
{ 161, 0, 5, 2, { 0 }},
{ 162, 0, 4, 6, { 0 }},
{ 163, 0, 3, 7, { 0 }},
{ 8364, 0, 3, 8, { 0 }},
{ 165, 0, 3, 6, { 0 }},
{ 352, 0, 0, 7, { 0 }},
{ 167, 0, 3, 6, { 0 }},
{ 353, 0, 2, 6, { 0 }},
{ 169, 0, 4, 9, { 0 }},
{ 170, 0, 3, 5, { 0 }},
{ 171, 0, 6, 7, { 0 }},
{ 172, 0, 6, 7, { 0 }},
{ 174, 0, 4, 9, { 0 }},
{ 175, 0, 2, 6, { 0 }},
{ 176, 0, 3, 5, { 0 }},
{ 177, 0, 5, 6, { 0 }},
{ 178, 0, 3, 4, { 0 }},
{ 179, 0, 3, 4, { 0 }},
{ 381, 0, 0, 6, { 0 }},
{ 181, 0, 5, 6, { 0 }},
{ 182, 0, 3, 8, { 0 }},
{ 183, 0, 7, 2, { 0 }},
{ 382, 0, 2, 5, { 0 }},
{ 185, 0, 3, 3, { 0 }},
{ 186, 0, 3, 5, { 0 }},
{ 187, 0, 6, 7, { 0 }},
{ 338, 0, 3, 12, { 0 }},
{ 339, 0, 5, 8, { 0 }},
{ 376, 0, 1, 6, { 0 }},
{ 191, 0, 5, 6, { 0 }},
{ 192, 0, 0, 8, { 0 }},
{ 193, 0, 0, 8, { 0 }},
{ 194, 0, 0, 8, { 0 }},
{ 195, 0, 0, 8, { 0 }},
{ 196, 0, 1, 8, { 0 }},
{ 197, 0, 0, 8, { 0 }},
{ 198, 0, 3, 11, { 0 }},
{ 199, 0, 3, 6, { 0 }},
{ 200, 0, 0, 6, { 0 }},
{ 201, 0, 0, 6, { 0 }},
{ 202, 0, 0, 6, { 0 }},
{ 203, 0, 1, 6, { 0 }},
{ 204, -1, 0, 2, { 0 }},
{ 205, 0, 0, 3, { 0 }},
{ 206, -1, 0, 3, { 0 }},
{ 207, -1, 1, 3, { 0 }},
{ 208, -1, 3, 7, { 0 }},
{ 209, 0, 0, 7, { 0 }},
{ 210, 0, 0, 8, { 0 }},
{ 211, 0, 0, 8, { 0 }},
{ 212, 0, 0, 8, { 0 }},
{ 213, 0, 0, 8, { 0 }},
{ 214, 0, 1, 8, { 0 }},
{ 215, 0, 5, 6, { 0 }},
{ 216, 0, 3, 8, { 0 }},
{ 217, 0, 0, 7, { 0 }},
{ 218, 0, 0, 7, { 0 }},
{ 219, 0, 0, 7, { 0 }},
{ 220, 0, 1, 7, { 0 }},
{ 221, 0, 0, 6, { 0 }},
{ 222, 0, 3, 6, { 0 }},
{ 223, 0, 3, 6, { 0 }},
{ 224, 0, 2, 7, { 0 }},
{ 225, 0, 2, 7, { 0 }},
{ 226, 0, 2, 7, { 0 }},
{ 227, 0, 2, 7, { 0 }},
{ 228, 0, 3, 7, { 0 }},
{ 229, 0, 1, 7, { 0 }},
{ 230, 0, 5, 8, { 0 }},
{ 231, 0, 5, 5, { 0 }},
{ 232, 0, 2, 5, { 0 }},
{ 233, 0, 2, 5, { 0 }},
{ 234, 0, 2, 5, { 0 }},
{ 235, 0, 3, 5, { 0 }},
{ 236, -1, 2, 2, { 0 }},
{ 237, 0, 2, 3, { 0 }},
{ 238, -1, 2, 3, { 0 }},
{ 239, -1, 3, 3, { 0 }},
{ 240, 0, 3, 6, { 0 }},
{ 241, 0, 2, 6, { 0 }},
{ 242, 0, 2, 5, { 0 }},
{ 243, 0, 2, 5, { 0 }},
{ 244, 0, 2, 5, { 0 }},
{ 245, 0, 2, 6, { 0 }},
{ 246, 0, 3, 5, { 0 }},
{ 247, 0, 5, 6, { 0 }},
{ 248, -1, 5, 6, { 0 }},
{ 249, 0, 2, 6, { 0 }},
{ 250, 0, 2, 6, { 0 }},
{ 251, 0, 2, 6, { 0 }},
{ 252, 0, 3, 6, { 0 }},
{ 253, -1, 2, 6, { 0 }},
{ 254, 0, 3, 6, { 0 }},
{ 255, -1, 3, 6, { 0 }},
};
// Style loading function: Lavanda
static void GuiLoadStyleLavanda(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < LAVANDA_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(lavandaStyleProps[i].controlId, lavandaStyleProps[i].propertyId, lavandaStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int lavandaFontDataSize = 0;
unsigned char *data = DecompressData(lavandaFontData, LAVANDA_STYLE_FONT_ATLAS_COMP_SIZE, &lavandaFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, lavandaFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, lavandaFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,616 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleSunny(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define SUNNY_STYLE_PROPS_COUNT 33
// Custom style name: Sunny
static const GuiStyleProp sunnyStyleProps[SUNNY_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x9c760aff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x594006ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xf6d519ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xf6ee89ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xf5f3d1ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xf4cd19ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xf7e580ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xf7f2c1ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x52470aff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0xc0be92ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0xd3d3a1ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0xbcbc89ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x725706ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0xf0be4bff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
{ 1, 2, 0x504506ff }, // LABEL_TEXT_COLOR_NORMAL
{ 1, 5, 0xfdeb9bff }, // LABEL_TEXT_COLOR_FOCUSED
{ 1, 8, 0xf5e8a4ff }, // LABEL_TEXT_COLOR_PRESSED
{ 2, 2, 0xebc21fff }, // BUTTON_TEXT_COLOR_NORMAL
{ 3, 2, 0xebc21fff }, // TOGGLE_TEXT_COLOR_NORMAL
{ 4, 2, 0x81700fff }, // SLIDER_TEXT_COLOR_NORMAL
{ 4, 5, 0xf4e49aff }, // SLIDER_TEXT_COLOR_FOCUSED
{ 7, 2, 0xebc21fff }, // COMBOBOX_TEXT_COLOR_NORMAL
{ 8, 2, 0xefd87bff }, // DROPDOWNBOX_TEXT_COLOR_NORMAL
{ 8, 5, 0xd4b219ff }, // DROPDOWNBOX_TEXT_COLOR_FOCUSED
{ 9, 2, 0x7a680bff }, // TEXTBOX_TEXT_COLOR_NORMAL
{ 9, 5, 0xad931fff }, // TEXTBOX_TEXT_COLOR_FOCUSED
{ 10, 2, 0x62570eff }, // VALUEBOX_TEXT_COLOR_NORMAL
{ 10, 5, 0xf2df88ff }, // VALUEBOX_TEXT_COLOR_FOCUSED
{ 12, 2, 0xf4e798ff }, // LISTVIEW_TEXT_COLOR_NORMAL
{ 15, 2, 0xebc21fff }, // STATUSBAR_TEXT_COLOR_NORMAL
};
// WARNING: This style uses a custom font: "GenericMobileSystemNuevo.ttf" (size: 16, spacing: 0)
#define SUNNY_STYLE_FONT_ATLAS_COMP_SIZE 2462
// Font atlas image pixels data: DEFLATE compressed
static unsigned char sunnyFontData[SUNNY_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0x59, 0xb2, 0xeb, 0x34, 0x10, 0x00, 0x50, 0x6d, 0x83, 0xfd, 0xef, 0x8d, 0x6d, 0x88, 0xa2, 0x28, 0x0a, 0xb8, 0x8f,
0x58, 0x52, 0x77, 0xcb, 0x53, 0x0e, 0xa7, 0xf8, 0xb9, 0x7e, 0x49, 0x6c, 0xd9, 0x6d, 0x0d, 0xb6, 0x5a, 0xbd, 0x01, 0x00,
0x00, 0x00, 0x5f, 0xef, 0xcf, 0xff, 0xfe, 0xff, 0x6f, 0xff, 0xb7, 0xe5, 0x78, 0xdb, 0xdf, 0xff, 0x62, 0xb4, 0xa5, 0x7f,
0xdc, 0x93, 0x7e, 0xb0, 0x6d, 0xee, 0xb7, 0x62, 0xfb, 0xd5, 0x97, 0xca, 0xa6, 0x1f, 0x94, 0x5a, 0x4b, 0xff, 0xbd, 0x1d,
0x96, 0x7d, 0x0f, 0x94, 0x5e, 0x3b, 0xdc, 0xe7, 0xcf, 0x9f, 0x1c, 0x6f, 0xa9, 0xdc, 0xcf, 0x95, 0x32, 0xad, 0x3c, 0x3f,
0x2b, 0x25, 0xd8, 0x96, 0xb7, 0x1e, 0x97, 0x54, 0x9b, 0x2a, 0xc7, 0xf1, 0x37, 0xf7, 0x9b, 0xc4, 0xff, 0xf1, 0xd1, 0xfc,
0x1d, 0x83, 0x47, 0x67, 0x7f, 0xfe, 0xda, 0x68, 0xd3, 0xf7, 0x84, 0x7f, 0x7e, 0xbb, 0x2e, 0x42, 0xb3, 0xdf, 0xd2, 0x87,
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0x9e, 0xf8, 0xef, 0xff, 0x8a, 0xb3, 0x1e, 0x8c, 0xc1, 0x7c, 0xdd, 0xb0, 0x5e, 0x2b, 0x1c, 0xdf, 0xb3, 0xf6, 0x95, 0xf0,
0x51, 0x39, 0xf5, 0xc0, 0x35, 0xbc, 0x7e, 0xce, 0xa2, 0xbf, 0xb3, 0x23, 0xfe, 0x2b, 0xa2, 0xb8, 0x4d, 0xd4, 0x88, 0x91,
0x36, 0xc5, 0x71, 0x8b, 0x33, 0x1f, 0xe1, 0xa3, 0x7d, 0x89, 0xb4, 0x67, 0xf2, 0x65, 0xb9, 0xda, 0xe6, 0xd8, 0x17, 0xff,
0x15, 0xf5, 0xed, 0x7a, 0x5d, 0xb2, 0xaf, 0x7c, 0x67, 0xea, 0xeb, 0xfb, 0xc7, 0xff, 0xfa, 0xb1, 0x55, 0xc4, 0x7f, 0xcd,
0x59, 0x59, 0x8f, 0xff, 0x2e, 0xfe, 0xa7, 0xeb, 0xff, 0xcf, 0xa5, 0xde, 0x83, 0xfd, 0xaf, 0x7c, 0xaf, 0xbd, 0xaa, 0x9d,
0x7f, 0x6d, 0xfc, 0x8f, 0xfa, 0x83, 0x6d, 0x39, 0xfe, 0x63, 0xbd, 0xcf, 0x48, 0x6f, 0xa3, 0xaa, 0xfd, 0xbf, 0xb7, 0xf5,
0x70, 0xdc, 0x7b, 0x8c, 0x44, 0xf8, 0xda, 0x98, 0x47, 0xcd, 0x37, 0x5f, 0x11, 0xff, 0x6d, 0x62, 0x6f, 0xfa, 0xb0, 0xff,
0x3f, 0x7b, 0x87, 0x5f, 0x8b, 0xff, 0xba, 0xba, 0xe3, 0xca, 0xf8, 0xef, 0xc1, 0x11, 0xb1, 0xea, 0x7e, 0x7c, 0xfc, 0xd8,
0xd6, 0xc6, 0xe7, 0xce, 0xeb, 0xff, 0x8f, 0xda, 0x81, 0x99, 0xf8, 0xff, 0x96, 0xf6, 0xff, 0x4c, 0x4b, 0x7b, 0x54, 0x8a,
0xf3, 0xf7, 0xb3, 0x2b, 0x6a, 0xf3, 0x6b, 0xe3, 0xbf, 0x4f, 0x8d, 0x61, 0xdf, 0x3b, 0xfe, 0xdb, 0x72, 0x2f, 0xaf, 0xf2,
0xda, 0x8d, 0x5e, 0x51, 0xa3, 0x2b, 0x77, 0xe6, 0xae, 0x76, 0xcf, 0xf8, 0x8f, 0x5d, 0xcf, 0x7d, 0xd8, 0xca, 0xef, 0x89,
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0x55, 0xfc, 0xdf, 0xe3, 0x4c, 0xaa, 0xff, 0x2b, 0xc6, 0xff, 0xdb, 0x61, 0x0b, 0xff, 0xbb, 0xe2, 0xff, 0xf8, 0xf9, 0x5f,
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0xff, 0xf6, 0xc6, 0xff, 0xe8, 0xa9, 0xf7, 0x9b, 0xda, 0xff, 0x95, 0xe3, 0xf8, 0xf1, 0x77, 0x6e, 0xf6, 0xbd, 0x53, 0xd4,
0x42, 0x6f, 0x72, 0xdd, 0x33, 0xfa, 0xa3, 0xcf, 0x81, 0x72, 0xa3, 0x74, 0x57, 0xbf, 0xff, 0x53, 0x5f, 0x82, 0xe7, 0xed,
0x4f, 0xbf, 0x71, 0x9b, 0x91, 0x77, 0xbd, 0x25, 0xeb, 0xea, 0x3a, 0xf3, 0xf9, 0x6c, 0xfc, 0xb7, 0x9c, 0x1f, 0x76, 0xd6,
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0x33, 0x4f, 0xb3, 0xf6, 0xb3, 0x55, 0x99, 0x25, 0x6a, 0x67, 0x9e, 0x8f, 0xf3, 0xdd, 0xac, 0x66, 0x6b, 0x8e, 0x65, 0x41,
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0x3d, 0x38, 0x7b, 0xf5, 0xc6, 0x67, 0xdc, 0x8d, 0xb2, 0x4f, 0x5c, 0x9f, 0x5b, 0xa5, 0x15, 0xe5, 0x47, 0xad, 0x8f, 0xff,
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0x8f, 0x5f, 0x25, 0x7d, 0x98, 0xcd, 0xfa, 0x8e, 0xf1, 0xdf, 0xbf, 0x3e, 0xfe, 0xeb, 0x73, 0xf9, 0x46, 0x23, 0x20, 0x92,
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0xb7, 0x61, 0x84, 0xf7, 0x44, 0x94, 0xc6, 0x47, 0x40, 0x32, 0x39, 0xaf, 0xae, 0x89, 0xff, 0x16, 0x5a, 0x31, 0x30, 0x5e,
0xcf, 0xdf, 0x3d, 0xfe, 0xab, 0xfb, 0x06, 0xd1, 0x11, 0x83, 0xea, 0x7d, 0xbc, 0x5f, 0xff, 0xbf, 0x17, 0xb4, 0x12, 0x77,
0xc4, 0x7f, 0xb6, 0x7c, 0xa2, 0xd1, 0x14, 0x8b, 0xff, 0xf9, 0xda, 0x3d, 0xb6, 0x9a, 0x40, 0x6c, 0xdb, 0x7b, 0xe3, 0xbf,
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0x3c, 0x67, 0xc7, 0xff, 0x28, 0xdb, 0xea, 0xdb, 0xe2, 0x3f, 0x1a, 0x5b, 0xd1, 0xf5, 0x8c, 0x5a, 0xb8, 0xa6, 0x7b, 0x7b,
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0xcf, 0xf4, 0x78, 0x26, 0xf1, 0xea, 0x15, 0x12, 0x99, 0xd7, 0x93, 0xc9, 0xa8, 0x93, 0x59, 0x4b, 0x20, 0x9e, 0x09, 0xb1,
0x2d, 0x7e, 0x6b, 0xec, 0xac, 0xfd, 0x3a, 0xbf, 0x3a, 0x9a, 0xef, 0xb3, 0x26, 0xfe, 0x63, 0xb9, 0x25, 0xaf, 0xc8, 0xb4,
0x16, 0xbf, 0x9a, 0x6a, 0xf7, 0xb0, 0xbe, 0x54, 0xe6, 0xf6, 0x36, 0xf7, 0xf7, 0xcc, 0x9c, 0xfe, 0x5c, 0xee, 0x81, 0xd5,
0x92, 0xe8, 0x53, 0xd9, 0x52, 0x56, 0x3f, 0xf9, 0xf9, 0x73, 0xc7, 0xdb, 0xfa, 0x54, 0xe6, 0x88, 0xd5, 0x6f, 0xfd, 0x6d,
0xf0, 0xf9, 0x7e, 0x78, 0xe7, 0xad, 0x9d, 0xd1, 0xfa, 0x94, 0xf8, 0x5f, 0xbf, 0x77, 0x9f, 0x1d, 0xff, 0xf1, 0xfb, 0x54,
0x2b, 0xcc, 0xd2, 0xb3, 0xbe, 0x36, 0x46, 0x64, 0xe6, 0x6e, 0x3e, 0x47, 0xd0, 0x19, 0x19, 0x35, 0x7e, 0x8d, 0xa6, 0x95,
0xb3, 0x36, 0x17, 0xfd, 0x9f, 0xe2, 0xf7, 0xa8, 0xb5, 0xb5, 0x2f, 0xfe, 0x6b, 0x32, 0xf2, 0x3d, 0x27, 0xfe, 0x67, 0x7a,
0x1b, 0xe7, 0xc5, 0xff, 0xf8, 0xef, 0x75, 0x59, 0xb5, 0x2b, 0x73, 0xed, 0x8c, 0x72, 0x2d, 0xb7, 0xd0, 0x19, 0xe9, 0xc1,
0xfb, 0x4a, 0x2f, 0xce, 0x67, 0xde, 0x7f, 0xfc, 0x3f, 0x5b, 0x53, 0xcf, 0xc6, 0xff, 0xfa, 0x2f, 0xfe, 0x36, 0xd1, 0x7e,
0xa8, 0x6e, 0xff, 0xaf, 0x5c, 0x2f, 0x4f, 0x8a, 0xff, 0x36, 0x95, 0x8b, 0xec, 0xde, 0xf5, 0x7f, 0x65, 0x4e, 0xad, 0xfa,
0xf8, 0x8f, 0x45, 0x78, 0xa4, 0x26, 0x9f, 0x5f, 0xf1, 0x60, 0xed, 0xbc, 0x8d, 0x5b, 0xf9, 0x3d, 0xd1, 0xfe, 0xdf, 0x11,
0xff, 0xd5, 0xe3, 0x7f, 0xf1, 0x35, 0x3c, 0xf6, 0x8c, 0x74, 0x45, 0xc6, 0xff, 0xda, 0x09, 0xfd, 0xff, 0x51, 0x3b, 0x31,
0x5a, 0x2a, 0xf5, 0x6b, 0x53, 0x55, 0x66, 0xdb, 0x5e, 0x8d, 0xff, 0x4c, 0xfd, 0x1f, 0x1d, 0x87, 0xc8, 0xb4, 0x10, 0xdb,
0x60, 0xe4, 0x60, 0xf4, 0x9b, 0xeb, 0x59, 0x43, 0x73, 0xed, 0xff, 0x1d, 0xf1, 0x7f, 0x56, 0xff, 0xbf, 0x25, 0x47, 0x35,
0xeb, 0xda, 0xff, 0x2d, 0xd1, 0xca, 0xcc, 0xdc, 0x6d, 0x22, 0xa5, 0xbd, 0x5e, 0x66, 0x57, 0xd6, 0xff, 0xb9, 0xd5, 0xe6,
0xda, 0xb6, 0x7c, 0xa7, 0x91, 0xf6, 0xff, 0x9e, 0xa7, 0x70, 0xcf, 0xae, 0xff, 0xcf, 0x7c, 0x3a, 0xb9, 0x73, 0x7f, 0xee,
0x93, 0x77, 0x6e, 0x4f, 0x1e, 0xe9, 0x3b, 0xf4, 0xff, 0x23, 0xe3, 0xff, 0xd1, 0x9c, 0xc7, 0xe3, 0xda, 0xb8, 0x0f, 0x46,
0xd3, 0xbe, 0x35, 0xfe, 0xef, 0x91, 0x9b, 0xf9, 0x7b, 0xe3, 0xbf, 0xa5, 0xf2, 0x4f, 0x5f, 0x11, 0xff, 0x73, 0x2d, 0xab,
0xd8, 0x8a, 0x88, 0xb9, 0x15, 0x93, 0xa3, 0x7d, 0xba, 0x76, 0xea, 0x95, 0x9e, 0x79, 0xfe, 0xb7, 0xe7, 0xfd, 0x9f, 0xda,
0x37, 0x0d, 0x9e, 0xfb, 0x3e, 0xd4, 0x3b, 0x8e, 0xe0, 0x8c, 0xfb, 0xf9, 0x78, 0xd5, 0x82, 0xbe, 0xe9, 0x98, 0x62, 0x4f,
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0xff, 0xfb, 0x5b, 0x49, 0x55, 0xef, 0x30, 0x7c, 0xdb, 0x95, 0xa2, 0x64, 0xbe, 0xe5, 0xbc, 0xae, 0x8f, 0xf4, 0xbe, 0xa5,
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0xbf, 0x68, 0x81, 0x3d, 0xed, 0xe1, 0x79, 0xc8, 0xeb, 0x6b, 0x34, 0xfc, 0xdc, 0xe3, 0x96, 0x28, 0x91, 0x36, 0x31, 0x4f,
0x75, 0x6d, 0xae, 0xde, 0xee, 0x63, 0xae, 0xc9, 0x96, 0x1e, 0xc9, 0xfb, 0x37, 0x9b, 0xbd, 0x64, 0x47, 0xa9, 0xe4, 0x66,
0xbb, 0xf7, 0xa5, 0xbf, 0xc7, 0x72, 0x3f, 0xf4, 0xc3, 0x18, 0xaa, 0xb9, 0x3f, 0xcd, 0x65, 0xe8, 0x5b, 0x9f, 0xb3, 0x3e,
0x97, 0xdf, 0xb3, 0x6d, 0xcc, 0x89, 0xbd, 0x7e, 0xb5, 0xc7, 0x23, 0x25, 0xb7, 0x75, 0x6e, 0xae, 0xfe, 0x8e, 0x63, 0x8e,
0xe7, 0xb3, 0x9d, 0xff, 0x9e, 0x4c, 0xed, 0x37, 0x9e, 0x85, 0x99, 0xa9, 0x27, 0xda, 0xd4, 0xdd, 0x7a, 0x2d, 0xca, 0xa3,
0x77, 0x99, 0xf5, 0xf8, 0xaf, 0x99, 0x83, 0xde, 0x87, 0xc7, 0x13, 0x5b, 0x81, 0x63, 0x26, 0xbf, 0xf7, 0xfb, 0x5a, 0x8b,
0xf9, 0xf8, 0xff, 0xd6, 0x36, 0xf6, 0xfd, 0x4a, 0xa0, 0x2f, 0xd6, 0xf1, 0x9f, 0x23, 0x6c, 0xa6, 0x15, 0x5f, 0x13, 0xff,
0xeb, 0xf7, 0xad, 0xfd, 0xf1, 0xdf, 0x43, 0xdf, 0x10, 0x6d, 0xcf, 0xde, 0x73, 0x6b, 0x2e, 0xfe, 0xc7, 0x57, 0xd0, 0x9e,
0xad, 0x55, 0xab, 0x28, 0xe5, 0x72, 0x94, 0xb7, 0x60, 0xef, 0x21, 0x9b, 0x11, 0x68, 0x35, 0x1b, 0x5b, 0x0f, 0xf5, 0x46,
0xf6, 0xd4, 0xff, 0xf9, 0xfe, 0xff, 0x7c, 0xbb, 0x2d, 0x3e, 0x7e, 0x90, 0xb9, 0x96, 0x76, 0xb4, 0xc3, 0xcf, 0xd8, 0x1a,
0xc9, 0x1b, 0x77, 0xd5, 0xd6, 0xdd, 0xf1, 0xdf, 0xff, 0xb3, 0x8e, 0xe2, 0x51, 0x44, 0xad, 0xdf, 0x1d, 0xee, 0xd7, 0xb2,
0x88, 0x8f, 0xff, 0xad, 0x1e, 0x43, 0xc5, 0x11, 0xcf, 0xf5, 0x0b, 0x67, 0xa3, 0xb4, 0xae, 0xfe, 0xcf, 0x9c, 0xf5, 0x2b,
0xb7, 0x66, 0x46, 0xf7, 0xde, 0x1a, 0xff, 0x73, 0xe5, 0x76, 0x45, 0xfc, 0x57, 0xe7, 0x13, 0x9c, 0x69, 0x4d, 0x44, 0xb3,
0x34, 0x5f, 0xd1, 0x97, 0x9c, 0xcd, 0xce, 0x9f, 0x5b, 0x7f, 0xf6, 0x4d, 0xf1, 0xdf, 0x8a, 0xda, 0xff, 0x67, 0x6e, 0xbd,
0x47, 0xfb, 0xbf, 0xbf, 0xa0, 0xfe, 0xcf, 0x3e, 0xd7, 0x99, 0x3f, 0x86, 0x73, 0x8e, 0x36, 0x9e, 0x81, 0x3f, 0xf3, 0x04,
0xe3, 0xca, 0xbe, 0x70, 0x76, 0x6b, 0x36, 0xfe, 0xbf, 0xb5, 0xfe, 0x7f, 0x43, 0xfc, 0xe7, 0x9f, 0x65, 0xaf, 0x8c, 0xff,
0x9d, 0x75, 0x44, 0xf9, 0xf6, 0x51, 0xee, 0xd9, 0xff, 0x3b, 0xeb, 0xff, 0x9a, 0x35, 0xe7, 0x9f, 0x16, 0xff, 0x33, 0xa3,
0x4c, 0x4f, 0x8d, 0xff, 0x8a, 0x18, 0xa9, 0x1a, 0xff, 0xaf, 0xbe, 0x03, 0xb4, 0xad, 0x99, 0xeb, 0x9f, 0x17, 0xe1, 0xe3,
0xf8, 0x8f, 0xbc, 0xff, 0xf3, 0xee, 0xf8, 0x9f, 0x7b, 0x37, 0xe6, 0xd9, 0xf1, 0xdf, 0x93, 0x2b, 0xd6, 0xbc, 0xf3, 0xf9,
0x70, 0x6c, 0xfd, 0xe9, 0xe7, 0xc5, 0x7f, 0xfc, 0xed, 0x8c, 0xb7, 0x3f, 0xff, 0xcb, 0xbd, 0x1d, 0xb0, 0xf7, 0xf9, 0xdf,
0x13, 0xde, 0x2b, 0xe1, 0x4d, 0xf7, 0x42, 0xe7, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xa0, 0x6a, 0x46, 0x46, 0x3c, 0x67, 0xcf, 0xdc, 0x4c, 0xb1, 0x6b, 0x72, 0xdf, 0x47, 0x32, 0x15, 0xcc, 0xec, 0x4f, 0x3c,
0xff, 0x41, 0x24, 0xdb, 0xfe, 0xd1, 0xb9, 0x89, 0xe6, 0x1c, 0xcf, 0xe4, 0x32, 0xda, 0x75, 0x8c, 0xeb, 0x59, 0xe1, 0xe7,
0x7f, 0x61, 0x2e, 0xf7, 0x63, 0x2c, 0x2e, 0xee, 0x71, 0xae, 0x33, 0xf3, 0xee, 0x76, 0x67, 0x8a, 0xef, 0xc9, 0x5c, 0xef,
0xf5, 0x7b, 0x95, 0xcd, 0xd3, 0x1f, 0xdb, 0xe7, 0x48, 0x09, 0xf7, 0xc4, 0x4a, 0x2c, 0x6d, 0xe2, 0x4a, 0xaa, 0xce, 0xef,
0x93, 0x59, 0x99, 0x63, 0xfe, 0x8e, 0x5c, 0x99, 0xb3, 0xbf, 0x25, 0xf2, 0xf5, 0xdf, 0xe5, 0x5c, 0xdf, 0xb5, 0x65, 0x71,
0x9c, 0xf1, 0xe8, 0xbe, 0xad, 0xa4, 0x1e, 0xca, 0x6e, 0xfa, 0x9c, 0x7c, 0x04, 0xb1, 0x3a, 0xf7, 0xbd, 0xed, 0xe2, 0xf7,
0x1f, 0x73, 0x26, 0xb7, 0xc0, 0x4c, 0x1d, 0xde, 0x02, 0xf1, 0x7f, 0xc7, 0xfc, 0x55, 0xb9, 0xcc, 0x57, 0x33, 0xa5, 0x78,
0xd6, 0xb6, 0x23, 0xbf, 0x07, 0x56, 0x62, 0xbb, 0xf2, 0x18, 0xf7, 0xe7, 0xec, 0x38, 0xce, 0x26, 0xf2, 0xe4, 0x73, 0xdd,
0xb6, 0xe7, 0x82, 0x89, 0xd6, 0xff, 0x4f, 0x8d, 0xff, 0xd1, 0x6a, 0x04, 0x9f, 0xd7, 0x25, 0x3b, 0x6f, 0x5b, 0xc5, 0x5a,
0x06, 0xab, 0x3d, 0xa0, 0x1d, 0xdb, 0xae, 0xcc, 0xd9, 0x75, 0xf6, 0xb1, 0xc6, 0xcb, 0xe8, 0xca, 0xf8, 0x9f, 0xe9, 0xd7,
0x7d, 0x5b, 0xfd, 0xdf, 0x2f, 0xdf, 0x36, 0x7f, 0x17, 0xbb, 0xfb, 0xb5, 0xbd, 0x7f, 0xcd, 0x8e, 0x27, 0xc4, 0xf8, 0x5d,
0xe3, 0xff, 0xaa, 0x8c, 0xc7, 0x35, 0x2b, 0x2d, 0x45, 0xfb, 0xff, 0x4f, 0xb8, 0x26, 0x7a, 0x72, 0x2d, 0xe3, 0xd8, 0x0a,
0xce, 0xd5, 0xdb, 0xc4, 0xff, 0xdd, 0xeb, 0xff, 0x99, 0xb1, 0x95, 0xfb, 0xe5, 0xaf, 0xcc, 0xae, 0xd3, 0xfb, 0xee, 0xeb,
0xa5, 0x85, 0x9e, 0x79, 0xed, 0xd8, 0x26, 0xfe, 0xc5, 0xbf, 0xf8, 0xbf, 0xe2, 0x7a, 0xe9, 0x5f, 0xd1, 0xff, 0x17, 0xff,
0xe2, 0x3f, 0xf2, 0xcc, 0xec, 0xfe, 0xfd, 0xff, 0x5d, 0x4f, 0x2a, 0xdf, 0x36, 0xfe, 0x1f, 0x7d, 0xda, 0xfb, 0xa4, 0xf1,
0xff, 0xdd, 0xcf, 0xff, 0xae, 0xf8, 0xdd, 0xdc, 0x3e, 0xbf, 0xff, 0x19, 0xf7, 0x3b, 0xf2, 0xc5, 0xf3, 0xfc, 0xeb, 0x50,
0x19, 0x80, 0xf8, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe6, 0xe7, 0x00, 0xaf, 0xbe,
0xa7, 0x7f, 0x66, 0xbe, 0xf7, 0xc8, 0x9c, 0xcf, 0xb9, 0xef, 0x04, 0xf1, 0x1f, 0x9b, 0xa7, 0x73, 0x66, 0xbe, 0xf7, 0xfc,
0xdc, 0x7c, 0xe7, 0x1a, 0xde, 0x37, 0x53, 0x5c, 0x6c, 0x43, 0x2e, 0xc2, 0xa3, 0x39, 0x3a, 0xef, 0xb2, 0xed, 0x1d, 0x2b,
0x73, 0xc0, 0xbd, 0x6a, 0xd5, 0xa7, 0xc4, 0x7f, 0xdb, 0x96, 0xef, 0x12, 0xbe, 0xb1, 0xff, 0x2f, 0xfe, 0x41, 0xfc, 0x8b,
0x7f, 0xd0, 0xfe, 0x17, 0xff, 0x60, 0xfc, 0xff, 0xaa, 0x58, 0x9d, 0x59, 0x27, 0xe6, 0xc9, 0x4f, 0x31, 0xe0, 0x7e, 0x77,
0x80, 0xf8, 0xdd, 0xa1, 0x7a, 0x5b, 0x1b, 0xde, 0x37, 0x3c, 0x23, 0x84, 0xb3, 0xe2, 0xff, 0x9a, 0x51, 0x8a, 0xd5, 0xf8,
0xd7, 0xfe, 0x87, 0x37, 0xf5, 0x46, 0x22, 0xef, 0xff, 0x89, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0xe9, 0xaf, 0xff, 0x94, 0x03, 0x88, 0x7f, 0xe0, 0xeb, 0xe2, 0xff,
0x0f };
// Font glyphs rectangles data (on atlas)
static const Rectangle sunnyFontRecs[189] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 2 , 10 },
{ 26, 4, 5 , 3 },
{ 39, 4, 7 , 10 },
{ 54, 4, 7 , 13 },
{ 69, 4, 7 , 10 },
{ 84, 4, 7 , 10 },
{ 99, 4, 2 , 3 },
{ 109, 4, 3 , 12 },
{ 120, 4, 3 , 12 },
{ 131, 4, 5 , 6 },
{ 144, 4, 6 , 5 },
{ 158, 4, 2 , 4 },
{ 168, 4, 5 , 1 },
{ 181, 4, 2 , 2 },
{ 191, 4, 4 , 10 },
{ 203, 4, 6 , 10 },
{ 217, 4, 4 , 10 },
{ 229, 4, 6 , 10 },
{ 243, 4, 6 , 10 },
{ 257, 4, 6 , 10 },
{ 271, 4, 6 , 10 },
{ 285, 4, 6 , 10 },
{ 299, 4, 6 , 10 },
{ 313, 4, 6 , 10 },
{ 327, 4, 6 , 10 },
{ 341, 4, 2 , 6 },
{ 351, 4, 2 , 8 },
{ 361, 4, 7 , 7 },
{ 376, 4, 5 , 3 },
{ 389, 4, 7 , 7 },
{ 404, 4, 6 , 10 },
{ 418, 4, 7 , 12 },
{ 433, 4, 7 , 10 },
{ 448, 4, 7 , 10 },
{ 463, 4, 7 , 10 },
{ 478, 4, 7 , 10 },
{ 493, 4, 7 , 10 },
{ 4, 28, 7 , 10 },
{ 19, 28, 7 , 10 },
{ 34, 28, 7 , 10 },
{ 49, 28, 2 , 10 },
{ 59, 28, 5 , 10 },
{ 72, 28, 7 , 10 },
{ 87, 28, 6 , 10 },
{ 101, 28, 9 , 10 },
{ 118, 28, 7 , 10 },
{ 133, 28, 7 , 10 },
{ 148, 28, 7 , 10 },
{ 163, 28, 7 , 12 },
{ 178, 28, 7 , 10 },
{ 193, 28, 7 , 10 },
{ 208, 28, 6 , 10 },
{ 222, 28, 7 , 10 },
{ 237, 28, 7 , 10 },
{ 252, 28, 8 , 10 },
{ 268, 28, 7 , 10 },
{ 283, 28, 6 , 10 },
{ 297, 28, 7 , 10 },
{ 312, 28, 4 , 12 },
{ 324, 28, 4 , 10 },
{ 336, 28, 4 , 12 },
{ 348, 28, 6 , 3 },
{ 362, 28, 7 , 1 },
{ 377, 28, 4 , 3 },
{ 389, 28, 6 , 7 },
{ 403, 28, 6 , 10 },
{ 417, 28, 6 , 7 },
{ 431, 28, 6 , 10 },
{ 445, 28, 6 , 7 },
{ 459, 28, 4 , 10 },
{ 471, 28, 6 , 9 },
{ 485, 28, 6 , 10 },
{ 499, 28, 2 , 10 },
{ 4, 52, 5 , 12 },
{ 17, 52, 6 , 10 },
{ 31, 52, 3 , 10 },
{ 42, 52, 8 , 7 },
{ 58, 52, 6 , 7 },
{ 72, 52, 6 , 7 },
{ 86, 52, 6 , 9 },
{ 100, 52, 6 , 9 },
{ 114, 52, 5 , 7 },
{ 127, 52, 6 , 7 },
{ 141, 52, 4 , 10 },
{ 153, 52, 6 , 7 },
{ 167, 52, 6 , 7 },
{ 181, 52, 8 , 7 },
{ 197, 52, 6 , 7 },
{ 211, 52, 6 , 9 },
{ 225, 52, 6 , 7 },
{ 239, 52, 5 , 12 },
{ 252, 52, 2 , 12 },
{ 262, 52, 5 , 12 },
{ 275, 52, 7 , 3 },
{ 290, 52, 2 , 9 },
{ 300, 52, 6 , 11 },
{ 314, 52, 7 , 10 },
{ 329, 52, 7 , 9 },
{ 344, 52, 6 , 10 },
{ 358, 52, 7 , 11 },
{ 373, 52, 6 , 12 },
{ 387, 52, 6 , 10 },
{ 401, 52, 7 , 10 },
{ 416, 52, 5 , 5 },
{ 429, 52, 7 , 6 },
{ 444, 52, 6 , 3 },
{ 458, 52, 7 , 10 },
{ 473, 52, 9 , 10 },
{ 490, 52, 4 , 4 },
{ 4, 76, 6 , 7 },
{ 18, 76, 4 , 5 },
{ 30, 76, 4 , 5 },
{ 42, 76, 7 , 11 },
{ 57, 76, 6 , 9 },
{ 71, 76, 7 , 12 },
{ 86, 76, 2 , 2 },
{ 96, 76, 6 , 10 },
{ 110, 76, 3 , 5 },
{ 121, 76, 4 , 5 },
{ 133, 76, 7 , 6 },
{ 148, 76, 9 , 10 },
{ 165, 76, 8 , 7 },
{ 181, 76, 6 , 11 },
{ 195, 76, 6 , 11 },
{ 209, 76, 7 , 11 },
{ 224, 76, 7 , 11 },
{ 239, 76, 7 , 11 },
{ 254, 76, 7 , 11 },
{ 269, 76, 7 , 11 },
{ 284, 76, 7 , 11 },
{ 299, 76, 9 , 10 },
{ 316, 76, 7 , 12 },
{ 331, 76, 7 , 11 },
{ 346, 76, 7 , 11 },
{ 361, 76, 7 , 11 },
{ 376, 76, 7 , 11 },
{ 391, 76, 3 , 11 },
{ 402, 76, 3 , 11 },
{ 413, 76, 5 , 11 },
{ 426, 76, 5 , 11 },
{ 439, 76, 8 , 10 },
{ 455, 76, 7 , 11 },
{ 470, 76, 7 , 11 },
{ 485, 76, 7 , 11 },
{ 4, 100, 7 , 11 },
{ 19, 100, 7 , 11 },
{ 34, 100, 7 , 11 },
{ 49, 100, 7 , 7 },
{ 64, 100, 7 , 13 },
{ 79, 100, 7 , 11 },
{ 94, 100, 7 , 11 },
{ 109, 100, 7 , 11 },
{ 124, 100, 7 , 11 },
{ 139, 100, 6 , 11 },
{ 153, 100, 7 , 10 },
{ 168, 100, 7 , 10 },
{ 183, 100, 6 , 10 },
{ 197, 100, 6 , 10 },
{ 211, 100, 6 , 10 },
{ 225, 100, 6 , 10 },
{ 239, 100, 6 , 10 },
{ 253, 100, 6 , 11 },
{ 267, 100, 8 , 7 },
{ 283, 100, 6 , 9 },
{ 297, 100, 6 , 10 },
{ 311, 100, 6 , 10 },
{ 325, 100, 6 , 10 },
{ 339, 100, 6 , 10 },
{ 353, 100, 3 , 10 },
{ 364, 100, 3 , 10 },
{ 375, 100, 5 , 10 },
{ 388, 100, 5 , 10 },
{ 401, 100, 6 , 10 },
{ 415, 100, 6 , 10 },
{ 429, 100, 6 , 10 },
{ 443, 100, 6 , 10 },
{ 457, 100, 6 , 10 },
{ 471, 100, 6 , 10 },
{ 485, 100, 6 , 10 },
{ 4, 124, 6 , 7 },
{ 18, 124, 7 , 11 },
{ 33, 124, 6 , 10 },
{ 47, 124, 6 , 10 },
{ 61, 124, 6 , 10 },
{ 75, 124, 6 , 10 },
{ 89, 124, 6 , 12 },
{ 103, 124, 6 , 12 },
{ 117, 124, 6 , 12 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo sunnyFontGlyphs[189] = {
{ 32, 0, 12, 4, { 0 }},
{ 33, 0, 2, 3, { 0 }},
{ 34, 0, 2, 6, { 0 }},
{ 35, 0, 2, 8, { 0 }},
{ 36, 0, 1, 8, { 0 }},
{ 37, 0, 2, 8, { 0 }},
{ 38, 0, 2, 8, { 0 }},
{ 39, 0, 2, 3, { 0 }},
{ 40, 0, 2, 4, { 0 }},
{ 41, 0, 2, 4, { 0 }},
{ 42, 0, 4, 6, { 0 }},
{ 43, 0, 6, 7, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 8, 6, { 0 }},
{ 46, 0, 10, 3, { 0 }},
{ 47, 0, 2, 5, { 0 }},
{ 48, 0, 2, 7, { 0 }},
{ 49, 0, 2, 7, { 0 }},
{ 50, 0, 2, 7, { 0 }},
{ 51, 0, 2, 7, { 0 }},
{ 52, 0, 2, 7, { 0 }},
{ 53, 0, 2, 7, { 0 }},
{ 54, 0, 2, 7, { 0 }},
{ 55, 0, 2, 7, { 0 }},
{ 56, 0, 2, 7, { 0 }},
{ 57, 0, 2, 7, { 0 }},
{ 58, 0, 4, 3, { 0 }},
{ 59, 0, 4, 3, { 0 }},
{ 60, 0, 4, 8, { 0 }},
{ 61, 0, 6, 6, { 0 }},
{ 62, 0, 4, 8, { 0 }},
{ 63, 0, 2, 7, { 0 }},
{ 64, 0, 2, 8, { 0 }},
{ 65, 0, 2, 8, { 0 }},
{ 66, 0, 2, 8, { 0 }},
{ 67, 0, 2, 8, { 0 }},
{ 68, 0, 2, 8, { 0 }},
{ 69, 0, 2, 8, { 0 }},
{ 70, 0, 2, 8, { 0 }},
{ 71, 0, 2, 8, { 0 }},
{ 72, 0, 2, 8, { 0 }},
{ 73, 0, 2, 3, { 0 }},
{ 74, 0, 2, 6, { 0 }},
{ 75, 0, 2, 8, { 0 }},
{ 76, 0, 2, 7, { 0 }},
{ 77, 0, 2, 10, { 0 }},
{ 78, 0, 2, 8, { 0 }},
{ 79, 0, 2, 8, { 0 }},
{ 80, 0, 2, 8, { 0 }},
{ 81, 0, 2, 8, { 0 }},
{ 82, 0, 2, 8, { 0 }},
{ 83, 0, 2, 8, { 0 }},
{ 84, 0, 2, 7, { 0 }},
{ 85, 0, 2, 8, { 0 }},
{ 86, 0, 2, 8, { 0 }},
{ 87, 0, 2, 9, { 0 }},
{ 88, 0, 2, 8, { 0 }},
{ 89, 0, 2, 7, { 0 }},
{ 90, 0, 2, 8, { 0 }},
{ 91, 0, 2, 5, { 0 }},
{ 92, 0, 2, 5, { 0 }},
{ 93, 0, 2, 5, { 0 }},
{ 94, 0, 2, 7, { 0 }},
{ 95, 0, 14, 8, { 0 }},
{ 96, 0, 2, 5, { 0 }},
{ 97, 0, 5, 7, { 0 }},
{ 98, 0, 2, 7, { 0 }},
{ 99, 0, 5, 7, { 0 }},
{ 100, 0, 2, 7, { 0 }},
{ 101, 0, 5, 7, { 0 }},
{ 102, 0, 2, 5, { 0 }},
{ 103, 0, 5, 7, { 0 }},
{ 104, 0, 2, 7, { 0 }},
{ 105, 0, 2, 3, { 0 }},
{ 106, 0, 2, 6, { 0 }},
{ 107, 0, 2, 7, { 0 }},
{ 108, 0, 2, 4, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 7, { 0 }},
{ 111, 0, 5, 7, { 0 }},
{ 112, 0, 5, 7, { 0 }},
{ 113, 0, 5, 7, { 0 }},
{ 114, 0, 5, 6, { 0 }},
{ 115, 0, 5, 7, { 0 }},
{ 116, 0, 2, 5, { 0 }},
{ 117, 0, 5, 7, { 0 }},
{ 118, 0, 5, 7, { 0 }},
{ 119, 0, 5, 9, { 0 }},
{ 120, 0, 5, 7, { 0 }},
{ 121, 0, 5, 7, { 0 }},
{ 122, 0, 5, 7, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 2, 3, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 6, 8, { 0 }},
{ 161, 0, 5, 3, { 0 }},
{ 162, 0, 3, 7, { 0 }},
{ 163, 0, 2, 8, { 0 }},
{ 8364, 0, 3, 8, { 0 }},
{ 165, 0, 2, 7, { 0 }},
{ 352, 0, 1, 8, { 0 }},
{ 167, 0, 2, 7, { 0 }},
{ 353, 0, 2, 7, { 0 }},
{ 169, 0, 2, 8, { 0 }},
{ 170, 0, 2, 6, { 0 }},
{ 171, 0, 6, 8, { 0 }},
{ 172, 0, 7, 7, { 0 }},
{ 174, 0, 2, 8, { 0 }},
{ 175, 1, 3, 14, { 0 }},
{ 176, 0, 2, 5, { 0 }},
{ 177, 0, 4, 7, { 0 }},
{ 178, 0, 2, 5, { 0 }},
{ 179, 0, 2, 5, { 0 }},
{ 381, 0, 1, 8, { 0 }},
{ 181, 0, 5, 7, { 0 }},
{ 182, 0, 2, 8, { 0 }},
{ 183, 0, 6, 3, { 0 }},
{ 382, 0, 2, 7, { 0 }},
{ 185, 0, 2, 4, { 0 }},
{ 186, 0, 2, 5, { 0 }},
{ 187, 0, 6, 8, { 0 }},
{ 338, 0, 2, 10, { 0 }},
{ 339, 0, 5, 9, { 0 }},
{ 376, 0, 1, 7, { 0 }},
{ 191, 0, 3, 7, { 0 }},
{ 192, 0, 1, 8, { 0 }},
{ 193, 0, 1, 8, { 0 }},
{ 194, 0, 1, 8, { 0 }},
{ 195, 0, 1, 8, { 0 }},
{ 196, 0, 1, 8, { 0 }},
{ 197, 0, 1, 8, { 0 }},
{ 198, 0, 2, 10, { 0 }},
{ 199, 0, 2, 8, { 0 }},
{ 200, 0, 1, 8, { 0 }},
{ 201, 0, 1, 8, { 0 }},
{ 202, 0, 1, 8, { 0 }},
{ 203, 0, 1, 8, { 0 }},
{ 204, 0, 1, 4, { 0 }},
{ 205, 0, 1, 4, { 0 }},
{ 206, 0, 1, 6, { 0 }},
{ 207, 0, 1, 6, { 0 }},
{ 208, 0, 2, 9, { 0 }},
{ 209, 0, 1, 8, { 0 }},
{ 210, 0, 1, 8, { 0 }},
{ 211, 0, 1, 8, { 0 }},
{ 212, 0, 1, 8, { 0 }},
{ 213, 0, 1, 8, { 0 }},
{ 214, 0, 1, 8, { 0 }},
{ 215, 0, 5, 8, { 0 }},
{ 216, 0, 1, 8, { 0 }},
{ 217, 0, 1, 8, { 0 }},
{ 218, 0, 1, 8, { 0 }},
{ 219, 0, 1, 8, { 0 }},
{ 220, 0, 1, 8, { 0 }},
{ 221, 0, 1, 7, { 0 }},
{ 222, 0, 2, 8, { 0 }},
{ 223, 0, 2, 8, { 0 }},
{ 224, 0, 2, 7, { 0 }},
{ 225, 0, 2, 7, { 0 }},
{ 226, 0, 2, 7, { 0 }},
{ 227, 0, 2, 7, { 0 }},
{ 228, 0, 2, 7, { 0 }},
{ 229, 0, 1, 7, { 0 }},
{ 230, 0, 5, 9, { 0 }},
{ 231, 0, 5, 7, { 0 }},
{ 232, 0, 2, 7, { 0 }},
{ 233, 0, 2, 7, { 0 }},
{ 234, 0, 2, 7, { 0 }},
{ 235, 0, 2, 7, { 0 }},
{ 236, 0, 2, 4, { 0 }},
{ 237, 0, 2, 4, { 0 }},
{ 238, 0, 2, 6, { 0 }},
{ 239, 0, 2, 6, { 0 }},
{ 240, 0, 2, 7, { 0 }},
{ 241, 0, 2, 7, { 0 }},
{ 242, 0, 2, 7, { 0 }},
{ 243, 0, 2, 7, { 0 }},
{ 244, 0, 2, 7, { 0 }},
{ 245, 0, 2, 7, { 0 }},
{ 246, 0, 2, 7, { 0 }},
{ 247, 0, 4, 7, { 0 }},
{ 248, 0, 3, 8, { 0 }},
{ 249, 0, 2, 7, { 0 }},
{ 250, 0, 2, 7, { 0 }},
{ 251, 0, 2, 7, { 0 }},
{ 252, 0, 2, 7, { 0 }},
{ 253, 0, 2, 7, { 0 }},
{ 254, 0, 2, 7, { 0 }},
{ 255, 0, 2, 7, { 0 }},
};
// Style loading function: Sunny
static void GuiLoadStyleSunny(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < SUNNY_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(sunnyStyleProps[i].controlId, sunnyStyleProps[i].propertyId, sunnyStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int sunnyFontDataSize = 0;
unsigned char *data = DecompressData(sunnyFontData, SUNNY_STYLE_FONT_ATLAS_COMP_SIZE, &sunnyFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, sunnyFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, sunnyFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,569 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleTerminal(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define TERMINAL_STYLE_PROPS_COUNT 17
// Custom style name: Terminal
static const GuiStyleProp terminalStyleProps[TERMINAL_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x1c8d00ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x161313ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x38f620ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xc3fbc6ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x43bf2eff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xdcfadcff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x1f5b19ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x43ff28ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x1e6f15ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x223b22ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x182c18ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x244125ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0xe6fce3ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x0c1505ff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "Mecha.ttf" (size: 16, spacing: 0)
#define TERMINAL_STYLE_FONT_ATLAS_COMP_SIZE 1860
// Font atlas image pixels data: DEFLATE compressed
static unsigned char terminalFontData[TERMINAL_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0x41, 0x92, 0xa4, 0x36, 0x10, 0x05, 0x50, 0xee, 0x7f, 0xe9, 0xf4, 0x62, 0x62, 0x16, 0x76, 0xb8, 0x1b, 0x94, 0x4a,
0x89, 0x04, 0x9e, 0x5f, 0x78, 0xd3, 0xd5, 0x53, 0x4d, 0x01, 0xbf, 0x24, 0x84, 0x94, 0xc4, 0x01, 0x00, 0x00, 0x00, 0x7c,
0x5e, 0xfc, 0xef, 0x4f, 0xe2, 0xc7, 0xdf, 0x8c, 0xcb, 0xef, 0xf3, 0xe7, 0xa7, 0xf1, 0xe3, 0x5f, 0xf9, 0xfb, 0xdf, 0x95,
0x77, 0xba, 0xfe, 0x5b, 0x31, 0xb4, 0x75, 0x73, 0x5b, 0x95, 0x7b, 0x9f, 0xd1, 0xdf, 0xfe, 0x7d, 0x7b, 0xaa, 0xde, 0xad,
0xf6, 0x95, 0xb1, 0xb3, 0x23, 0xbf, 0xe7, 0xae, 0x6e, 0x61, 0x6c, 0xdf, 0x2b, 0xc7, 0xa6, 0x7d, 0x1c, 0x0d, 0xf2, 0x7f,
0x7e, 0xcc, 0x46, 0xf2, 0x14, 0xe9, 0xf4, 0x8e, 0x7f, 0x3b, 0xad, 0xfc, 0x0e, 0x1d, 0xdd, 0xc6, 0xdc, 0x3e, 0x89, 0x92,
0xf7, 0x9f, 0xf9, 0x3b, 0x51, 0xb6, 0xd7, 0x72, 0xff, 0x26, 0x86, 0xdb, 0x88, 0xf9, 0x4f, 0x78, 0xbe, 0x8f, 0x63, 0xd1,
0x71, 0xef, 0x99, 0xff, 0xfc, 0x51, 0xcb, 0x9f, 0x29, 0x57, 0xb7, 0x3c, 0xd7, 0xa6, 0xaf, 0x3a, 0x27, 0xe5, 0xff, 0xec,
0x9b, 0xfa, 0xe7, 0x16, 0xb4, 0xa2, 0xdd, 0x90, 0xff, 0x5c, 0x06, 0x62, 0x22, 0x47, 0xbb, 0xf2, 0x5f, 0xdb, 0xd6, 0xc8,
0xff, 0x33, 0xda, 0xff, 0xb3, 0x6d, 0xff, 0xf7, 0x79, 0x2b, 0xff, 0xd9, 0xa3, 0x90, 0x6d, 0xff, 0x63, 0x7a, 0xfb, 0x3b,
0xe7, 0x7f, 0x74, 0xdc, 0x43, 0xfe, 0xcf, 0xaf, 0xe8, 0x73, 0xbf, 0x7d, 0xb6, 0x27, 0xe4, 0x7f, 0x5d, 0xfe, 0x7f, 0xeb,
0xb3, 0x9d, 0xf5, 0xf4, 0x76, 0xe4, 0xff, 0xd8, 0x9e, 0xff, 0xb3, 0xeb, 0xa8, 0xeb, 0xfb, 0x62, 0xc7, 0x08, 0xd4, 0x91,
0x1c, 0xdb, 0x89, 0xc1, 0x0c, 0xdf, 0xd3, 0x0b, 0x3b, 0xcb, 0x7f, 0x66, 0x4f, 0x66, 0xf2, 0x7f, 0x76, 0x5c, 0x8e, 0x5f,
0x7a, 0x30, 0xab, 0xf6, 0x7e, 0x45, 0xfe, 0x67, 0x46, 0xe4, 0x9e, 0x9d, 0xff, 0x38, 0xd9, 0x57, 0x31, 0x31, 0xbe, 0xb9,
0xb3, 0xcf, 0x30, 0xd3, 0x4f, 0xeb, 0x7b, 0x1c, 0xde, 0xd3, 0xff, 0x8f, 0xd6, 0xed, 0xbf, 0xfc, 0xcf, 0x5d, 0xff, 0xbf,
0x2d, 0xff, 0xb1, 0xfd, 0x58, 0xc5, 0x85, 0x33, 0x56, 0xfe, 0xe7, 0xf6, 0xf0, 0x79, 0x8f, 0x23, 0x16, 0x5d, 0xbf, 0x74,
0xcd, 0x7f, 0xee, 0xd3, 0x7d, 0xb1, 0xfd, 0x8f, 0x1b, 0x8f, 0x8f, 0xfc, 0xaf, 0xd8, 0x9b, 0x23, 0x77, 0xd8, 0x66, 0xe7,
0x2f, 0xc8, 0xbf, 0xfc, 0xcb, 0x7f, 0xef, 0xfe, 0x7f, 0x0c, 0x8e, 0xdc, 0xc6, 0xe3, 0xc7, 0xff, 0xe2, 0x52, 0x6f, 0x69,
0x7e, 0xb6, 0xe0, 0x78, 0x9f, 0x2b, 0xf7, 0x6e, 0xf9, 0xd9, 0x75, 0x4f, 0xb9, 0xfe, 0xdf, 0x39, 0x93, 0xf2, 0x28, 0x99,
0x87, 0xb2, 0x7e, 0xfe, 0xdf, 0x33, 0xe7, 0x28, 0x77, 0xcf, 0x3f, 0xb0, 0x7a, 0x95, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x65, 0x0d, 0x4d, 0x94, 0xad, 0x7b, 0x8c, 0x16, 0x95, 0xe7, 0xf7, 0xd4, 0x58,
0xbf, 0xb6, 0x87, 0xaa, 0xde, 0x71, 0xec, 0x59, 0x02, 0x63, 0xeb, 0x30, 0x73, 0x2b, 0xff, 0x56, 0xaf, 0x6e, 0x9b, 0x59,
0xdd, 0x58, 0xb3, 0x65, 0x15, 0xb5, 0x2d, 0xee, 0x49, 0xc7, 0xca, 0x75, 0xe2, 0x71, 0x69, 0x75, 0x70, 0x6d, 0x92, 0x56,
0xaf, 0xd8, 0xce, 0xac, 0x7d, 0xdf, 0x99, 0xff, 0xb1, 0x33, 0x70, 0xfc, 0x73, 0x46, 0x62, 0x35, 0x55, 0x6d, 0x0d, 0x98,
0x63, 0xe9, 0xb9, 0x19, 0x8b, 0xd6, 0x90, 0x8d, 0xef, 0x83, 0x3d, 0xe9, 0x90, 0xff, 0x2f, 0xe7, 0x3f, 0x57, 0x23, 0x7b,
0xc7, 0xb3, 0x50, 0xe4, 0x5f, 0xfe, 0xe5, 0xff, 0xad, 0xf9, 0x8f, 0xe2, 0xfe, 0x77, 0xbe, 0x5a, 0x47, 0xcd, 0x95, 0x55,
0x6d, 0x4a, 0xe4, 0x5f, 0xfe, 0x7f, 0xef, 0x6d, 0xc7, 0xc5, 0x56, 0x6c, 0xa4, 0xc5, 0xdb, 0x59, 0xb3, 0x64, 0x5f, 0x15,
0xad, 0xd1, 0x6f, 0x93, 0x28, 0x4c, 0xf0, 0x57, 0xf2, 0x9f, 0xaf, 0x7b, 0xbe, 0x67, 0xdc, 0x2b, 0xb3, 0xe5, 0x99, 0xda,
0x57, 0xf5, 0xf9, 0x3f, 0x7b, 0x1e, 0x42, 0xe6, 0xfb, 0xe9, 0x5b, 0xf9, 0x1f, 0xfd, 0x6c, 0xf2, 0x7f, 0x6c, 0x7e, 0xb6,
0xcc, 0xfd, 0x35, 0x16, 0x23, 0xd9, 0xd2, 0x57, 0x6d, 0x75, 0xa4, 0x46, 0xdb, 0xaa, 0x7e, 0x9e, 0xab, 0xd2, 0xf8, 0xde,
0xfc, 0x47, 0xc1, 0x7d, 0xae, 0xb9, 0x56, 0x52, 0xfe, 0xe5, 0xff, 0x98, 0xac, 0xc0, 0xdb, 0x3d, 0xff, 0x2b, 0xae, 0xbf,
0x2b, 0x9f, 0xe6, 0xfa, 0xcc, 0xf6, 0xff, 0x59, 0xf7, 0xff, 0xbe, 0x92, 0xff, 0xb3, 0x63, 0x79, 0x77, 0xfe, 0x3b, 0xd5,
0x4c, 0xcd, 0x8c, 0x30, 0xce, 0xfc, 0x9b, 0x8e, 0xf9, 0xdf, 0x35, 0x9f, 0x47, 0xfe, 0x77, 0xe5, 0xff, 0xe7, 0xa7, 0x8d,
0xcb, 0x7f, 0xaf, 0xfc, 0xaf, 0xeb, 0xff, 0x3f, 0x3b, 0xff, 0xeb, 0x7a, 0x5f, 0xab, 0xfb, 0x73, 0xb5, 0x5b, 0x9e, 0x99,
0x01, 0xf7, 0xdb, 0xfc, 0xbb, 0x48, 0x57, 0x6d, 0xaf, 0x98, 0x87, 0x37, 0x33, 0x3b, 0x68, 0xf7, 0x95, 0x41, 0xf5, 0xbf,
0xa9, 0x1f, 0xb3, 0xe8, 0x9b, 0x7f, 0x78, 0x46, 0xfe, 0xbf, 0xb0, 0xaf, 0x71, 0x3c, 0xee, 0x69, 0x59, 0x57, 0xfe, 0x3e,
0xce, 0x37, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xd3, 0x2a, 0xac, 0xaa, 0xba, 0x8d, 0x3b,
0xab, 0x65, 0xe4, 0xd6, 0xf9, 0xc5, 0xe5, 0xba, 0x2e, 0x99, 0x55, 0xe4, 0x23, 0x6b, 0xf9, 0x6a, 0xd6, 0x34, 0xe6, 0xcf,
0x81, 0x48, 0xad, 0x96, 0x3b, 0x3f, 0x53, 0x32, 0x35, 0xec, 0xd7, 0xcd, 0xb6, 0xff, 0xbd, 0x7e, 0x43, 0xbe, 0x92, 0xc8,
0xaa, 0xf5, 0x05, 0x75, 0xf5, 0x9f, 0x8e, 0x82, 0xd5, 0x8a, 0xd9, 0x35, 0xf4, 0xf7, 0xe6, 0x7f, 0x74, 0xf5, 0xdb, 0xf5,
0x9f, 0x55, 0xd4, 0x5b, 0x89, 0xc4, 0xca, 0xbc, 0xca, 0xfc, 0x57, 0x9c, 0xe3, 0x51, 0xf6, 0xbe, 0xb1, 0xb8, 0x4e, 0xc1,
0x95, 0x56, 0xe2, 0xd9, 0x6b, 0xa2, 0xe2, 0xd5, 0xf9, 0xaf, 0xad, 0x96, 0x5b, 0xff, 0x9d, 0x90, 0xaf, 0x4f, 0x70, 0x5f,
0xfe, 0xff, 0x6e, 0x57, 0x75, 0xfe, 0x33, 0xef, 0x5b, 0x53, 0xd9, 0x6a, 0x2e, 0xff, 0x3d, 0x56, 0xf6, 0xc5, 0xf2, 0x9e,
0x47, 0x26, 0xff, 0x63, 0xfd, 0xb6, 0x15, 0xf9, 0xcf, 0x57, 0xe6, 0x39, 0x36, 0x65, 0xfd, 0x28, 0x4e, 0xf9, 0xfa, 0xfc,
0xd7, 0x9f, 0x69, 0xf1, 0x9f, 0xff, 0xbb, 0xac, 0xb6, 0x7d, 0x4b, 0xfe, 0x73, 0xd5, 0x69, 0x66, 0xf3, 0x9f, 0xbd, 0xe2,
0xbd, 0xbb, 0xfd, 0x5f, 0x73, 0x4d, 0xb0, 0x3e, 0xff, 0x91, 0xaa, 0x0c, 0xde, 0x27, 0xff, 0xb1, 0x20, 0xb9, 0xf2, 0x9f,
0x6d, 0x03, 0xdf, 0x90, 0xff, 0xea, 0xe7, 0x7c, 0x74, 0xc8, 0x7f, 0x6e, 0xc4, 0x2b, 0x4a, 0x73, 0x1a, 0xed, 0xdb, 0xff,
0x63, 0xdb, 0xf8, 0x5f, 0xff, 0xfc, 0x47, 0x49, 0xbf, 0xf0, 0xce, 0xfc, 0xd7, 0x57, 0xcb, 0xcd, 0x56, 0x0d, 0xbc, 0x3e,
0xd6, 0xd7, 0xa7, 0xfd, 0xaf, 0xbf, 0x1e, 0x5e, 0xd1, 0xfe, 0x1f, 0x0b, 0xee, 0x52, 0xac, 0xbf, 0xaa, 0xee, 0x9f, 0xff,
0xaa, 0xeb, 0xc2, 0xcc, 0x73, 0x93, 0x46, 0xef, 0xff, 0xc5, 0xe9, 0x59, 0x3c, 0x7a, 0xe7, 0x68, 0x3c, 0x4f, 0x31, 0xf8,
0xf4, 0xa2, 0xfe, 0xd7, 0xff, 0x95, 0xed, 0xff, 0x9a, 0x51, 0xef, 0xae, 0xa3, 0xe9, 0xd7, 0x9e, 0x2f, 0xde, 0x63, 0x8b,
0xf3, 0x4f, 0xdc, 0x8a, 0xed, 0x57, 0x56, 0x7d, 0x8e, 0xf1, 0xfc, 0x67, 0x5f, 0x93, 0xff, 0x8a, 0x8a, 0xd3, 0xf5, 0xed,
0xe1, 0xf7, 0xe6, 0xbc, 0xcc, 0xdc, 0x75, 0xef, 0xb1, 0xb5, 0xd5, 0xe7, 0xc5, 0x3b, 0xf2, 0x5f, 0xf7, 0xd9, 0x63, 0xc9,
0xb7, 0x4a, 0xa6, 0x96, 0x77, 0x2c, 0x9f, 0x0f, 0x23, 0xff, 0xcf, 0xcd, 0x7f, 0xdc, 0x70, 0xcf, 0xf0, 0x58, 0x3c, 0x1e,
0xdd, 0x61, 0x0f, 0xef, 0xcd, 0x3f, 0xfd, 0xce, 0x88, 0xee, 0xf9, 0x5f, 0x3f, 0x2f, 0xf4, 0xcb, 0xed, 0x81, 0x2a, 0xf9,
0x3c, 0xf1, 0x5a, 0x56, 0xfe, 0x73, 0xfd, 0x96, 0xd9, 0xf9, 0xff, 0x20, 0xff, 0xdf, 0xdd, 0xeb, 0xd0, 0x7f, 0x76, 0x03,
0xf2, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xfb, 0x67, 0xbb, 0x45, 0x6a, 0x7d, 0x5b, 0x0c, 0x56,
0x32, 0x88, 0x74, 0xa5, 0xf8, 0x6c, 0x7d, 0x8c, 0x18, 0x5c, 0xf7, 0x35, 0x5f, 0x37, 0xf8, 0xfa, 0xf3, 0x15, 0x66, 0xd6,
0x0f, 0xae, 0x3f, 0x8e, 0x75, 0x15, 0xd6, 0xeb, 0x8f, 0x52, 0xe6, 0xef, 0x47, 0x79, 0xed, 0xb5, 0xfe, 0x99, 0x99, 0xdf,
0xcf, 0x99, 0x95, 0xbe, 0xb5, 0x67, 0xd4, 0xb5, 0x63, 0x5b, 0xb7, 0xba, 0x33, 0x26, 0x92, 0x3e, 0x3e, 0x4f, 0xfb, 0xf7,
0xaa, 0x9f, 0x5d, 0x8f, 0x63, 0x2e, 0x4b, 0x51, 0xba, 0x06, 0x37, 0xf7, 0xd7, 0x9f, 0xb6, 0xaf, 0xaf, 0x57, 0x01, 0xd8,
0xdd, 0x5f, 0xc8, 0x3f, 0x35, 0x28, 0x6e, 0x9f, 0x8b, 0xbf, 0xae, 0xa2, 0x4e, 0x5d, 0xad, 0xe2, 0xbb, 0x8f, 0xe3, 0x71,
0xfa, 0x0c, 0x93, 0x68, 0xb8, 0xbe, 0xe5, 0xac, 0xff, 0x18, 0x2d, 0xf7, 0x75, 0x5c, 0xee, 0x23, 0xe6, 0xf3, 0x9f, 0x7f,
0x3e, 0x53, 0x14, 0x57, 0xe6, 0xcd, 0x57, 0xc7, 0xac, 0xde, 0xfa, 0x7c, 0xfb, 0x9f, 0xb9, 0x52, 0x88, 0xe5, 0x9f, 0xaa,
0xf6, 0x3b, 0x39, 0x4e, 0x6a, 0xb9, 0xae, 0x3e, 0x2b, 0x56, 0xbc, 0x12, 0x1b, 0xce, 0xad, 0xdc, 0xf5, 0xde, 0xb5, 0x33,
0x64, 0x26, 0xff, 0x7d, 0x8f, 0xcd, 0xd1, 0xe6, 0x95, 0xdd, 0xf9, 0x7f, 0xee, 0x2b, 0xef, 0xc9, 0x7f, 0x9f, 0xb3, 0xef,
0xb7, 0xcf, 0x33, 0xfb, 0xac, 0xc2, 0x0e, 0x47, 0xe0, 0xac, 0x4e, 0xec, 0x5b, 0xf3, 0x1f, 0x3f, 0x8e, 0x0c, 0xf6, 0xff,
0x4e, 0xfe, 0xb9, 0x5f, 0xf0, 0xb4, 0xfc, 0x57, 0xb6, 0xcb, 0x15, 0x6d, 0xf9, 0xde, 0x6b, 0x66, 0xed, 0xbf, 0xf6, 0xff,
0xdb, 0xf9, 0xbf, 0xff, 0x2a, 0x6c, 0x6f, 0x66, 0xfa, 0xed, 0xb3, 0x3e, 0xf9, 0x1f, 0x19, 0xf3, 0x92, 0xff, 0xb7, 0xe7,
0xff, 0x09, 0xdf, 0x4d, 0xb3, 0xf7, 0xff, 0xde, 0x31, 0xfe, 0x57, 0xf5, 0x8a, 0xf6, 0x7f, 0x6e, 0x8c, 0xfd, 0xee, 0x6d,
0xcb, 0x1f, 0xf3, 0xb7, 0x1c, 0x85, 0xd1, 0x3e, 0x80, 0xfe, 0xbf, 0xfc, 0xbf, 0x27, 0xff, 0x47, 0x7a, 0xf6, 0xc1, 0xb3,
0xae, 0x33, 0x46, 0x8e, 0xc7, 0x73, 0xf2, 0x5f, 0x79, 0xc7, 0xee, 0x29, 0xe3, 0x7f, 0x4f, 0xfb, 0x66, 0x78, 0x63, 0xfe,
0xef, 0xbd, 0xd7, 0xda, 0x63, 0xe6, 0xef, 0x33, 0xfb, 0x32, 0x4f, 0xce, 0xff, 0xb3, 0xfb, 0x64, 0xc7, 0x6d, 0x57, 0x85,
0x51, 0xb8, 0xa7, 0x79, 0x46, 0xfe, 0x63, 0x53, 0xfe, 0x47, 0xc6, 0x06, 0xde, 0x9d, 0xff, 0xf1, 0xd6, 0x2a, 0x6e, 0x1f,
0x63, 0x96, 0xff, 0xbb, 0xf3, 0xbf, 0x7f, 0xeb, 0x77, 0xf5, 0xc4, 0x62, 0x49, 0xd2, 0xc7, 0x8f, 0xc9, 0x13, 0xfb, 0xa4,
0x3b, 0xb7, 0x4d, 0xfe, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xef, 0xcc, 0x00, 0x1e, 0x7b, 0xb5,
0x43, 0x05, 0xfd, 0x23, 0x5d, 0x6d, 0xbd, 0xee, 0xf3, 0x1e, 0x89, 0xaa, 0xee, 0x99, 0x6d, 0xe8, 0x5c, 0x41, 0xdf, 0xac,
0xdb, 0xb7, 0x7e, 0x03, 0xf4, 0xae, 0xa0, 0x7f, 0x5e, 0xe5, 0x63, 0xfd, 0xe7, 0xad, 0x9c, 0x3f, 0xdf, 0xbb, 0x82, 0x7e,
0xbf, 0xb5, 0xab, 0xf4, 0xfb, 0x26, 0xd9, 0x59, 0x41, 0x7f, 0xbc, 0xbf, 0x71, 0x6c, 0xdc, 0xae, 0x6c, 0x35, 0x83, 0xae,
0x15, 0xf4, 0xbb, 0xaf, 0x05, 0xe3, 0xfe, 0xb5, 0x59, 0x63, 0xcf, 0xb4, 0xa8, 0xaa, 0xa0, 0xf1, 0xb4, 0x0a, 0xfa, 0x67,
0x19, 0x7b, 0x52, 0x9d, 0x6c, 0xf9, 0xb7, 0xfe, 0xf7, 0xbe, 0xfc, 0xf7, 0xad, 0x93, 0x91, 0xad, 0x52, 0xd3, 0xbb, 0x82,
0xa6, 0xfc, 0xcb, 0xbf, 0xfc, 0xaf, 0xaa, 0x91, 0x20, 0xff, 0x3c, 0x3d, 0xff, 0x3b, 0x2b, 0xe8, 0xa8, 0xa0, 0xb9, 0xbb,
0x22, 0xd0, 0x21, 0xff, 0xae, 0xff, 0x1f, 0xf1, 0x04, 0x3d, 0xf9, 0x5f, 0xf3, 0x8a, 0xfc, 0x7f, 0xfd, 0xde, 0x9f, 0x0a,
0xda, 0x2b, 0xf3, 0x1f, 0x4d, 0xc7, 0xff, 0xf6, 0xdf, 0xf1, 0xe1, 0x89, 0xf9, 0xd7, 0xff, 0xcf, 0xe7, 0xe2, 0xfe, 0x0a,
0x9a, 0xf9, 0x34, 0xcb, 0xbf, 0xfe, 0x7f, 0xc5, 0xfc, 0x9f, 0x9a, 0xb6, 0x47, 0x05, 0xcd, 0xb9, 0x6d, 0x93, 0x7f, 0xd0,
0x2b, 0xd4, 0xff, 0x07, 0xbd, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0xf9, 0xf3, 0x9f, 0xfd, 0x00, 0xf2, 0x0f, 0x7c, 0x2e, 0xff, 0xff, 0x00 };
// Font glyphs rectangles data (on atlas)
static const Rectangle terminalFontRecs[189] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 11 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 11 },
{ 50, 4, 5 , 11 },
{ 63, 4, 5 , 11 },
{ 76, 4, 5 , 11 },
{ 89, 4, 1 , 2 },
{ 98, 4, 2 , 13 },
{ 108, 4, 2 , 13 },
{ 118, 4, 3 , 3 },
{ 129, 4, 5 , 5 },
{ 142, 4, 1 , 3 },
{ 151, 4, 5 , 1 },
{ 164, 4, 1 , 1 },
{ 173, 4, 6 , 12 },
{ 187, 4, 5 , 11 },
{ 200, 4, 2 , 11 },
{ 210, 4, 5 , 11 },
{ 223, 4, 5 , 11 },
{ 236, 4, 5 , 11 },
{ 249, 4, 5 , 11 },
{ 262, 4, 5 , 11 },
{ 275, 4, 5 , 11 },
{ 288, 4, 5 , 11 },
{ 301, 4, 5 , 11 },
{ 314, 4, 1 , 8 },
{ 323, 4, 1 , 10 },
{ 332, 4, 4 , 5 },
{ 344, 4, 5 , 3 },
{ 357, 4, 4 , 5 },
{ 369, 4, 5 , 11 },
{ 382, 4, 11 , 11 },
{ 401, 4, 5 , 11 },
{ 414, 4, 5 , 11 },
{ 427, 4, 5 , 11 },
{ 440, 4, 5 , 11 },
{ 453, 4, 5 , 11 },
{ 466, 4, 5 , 11 },
{ 479, 4, 5 , 11 },
{ 492, 4, 5 , 11 },
{ 4, 28, 1 , 11 },
{ 13, 28, 5 , 11 },
{ 26, 28, 5 , 11 },
{ 39, 28, 5 , 11 },
{ 52, 28, 7 , 11 },
{ 67, 28, 5 , 11 },
{ 80, 28, 5 , 11 },
{ 93, 28, 5 , 11 },
{ 106, 28, 5 , 13 },
{ 119, 28, 5 , 11 },
{ 132, 28, 5 , 11 },
{ 145, 28, 5 , 11 },
{ 158, 28, 5 , 11 },
{ 171, 28, 5 , 11 },
{ 184, 28, 7 , 11 },
{ 199, 28, 5 , 11 },
{ 212, 28, 5 , 11 },
{ 225, 28, 5 , 11 },
{ 238, 28, 2 , 13 },
{ 248, 28, 6 , 12 },
{ 262, 28, 2 , 13 },
{ 272, 28, 5 , 4 },
{ 285, 28, 5 , 1 },
{ 298, 28, 2 , 2 },
{ 308, 28, 5 , 8 },
{ 321, 28, 5 , 11 },
{ 334, 28, 5 , 8 },
{ 347, 28, 5 , 11 },
{ 360, 28, 5 , 8 },
{ 373, 28, 4 , 11 },
{ 385, 28, 5 , 10 },
{ 398, 28, 5 , 11 },
{ 411, 28, 1 , 11 },
{ 420, 28, 1 , 13 },
{ 429, 28, 5 , 11 },
{ 442, 28, 1 , 11 },
{ 451, 28, 7 , 8 },
{ 466, 28, 5 , 8 },
{ 479, 28, 5 , 8 },
{ 492, 28, 5 , 10 },
{ 4, 52, 5 , 10 },
{ 17, 52, 4 , 8 },
{ 29, 52, 5 , 8 },
{ 42, 52, 3 , 11 },
{ 53, 52, 5 , 8 },
{ 66, 52, 5 , 8 },
{ 79, 52, 7 , 8 },
{ 94, 52, 5 , 8 },
{ 107, 52, 5 , 10 },
{ 120, 52, 5 , 8 },
{ 133, 52, 3 , 13 },
{ 144, 52, 1 , 15 },
{ 153, 52, 3 , 13 },
{ 164, 52, 5 , 3 },
{ 177, 52, 1 , 11 },
{ 186, 52, 5 , 11 },
{ 199, 52, 5 , 10 },
{ 212, 52, 5 , 10 },
{ 225, 52, 5 , 10 },
{ 238, 52, 0 , 0 },
{ 246, 52, 0 , 0 },
{ 254, 52, 0 , 0 },
{ 262, 52, 7 , 8 },
{ 277, 52, 0 , 0 },
{ 285, 52, 0 , 0 },
{ 293, 52, 5 , 3 },
{ 306, 52, 7 , 8 },
{ 321, 52, 5 , 1 },
{ 334, 52, 3 , 3 },
{ 345, 52, 5 , 7 },
{ 358, 52, 0 , 0 },
{ 366, 52, 0 , 0 },
{ 374, 52, 0 , 0 },
{ 382, 52, 5 , 10 },
{ 395, 52, 7 , 11 },
{ 410, 52, 1 , 1 },
{ 419, 52, 0 , 0 },
{ 427, 52, 0 , 0 },
{ 435, 52, 0 , 0 },
{ 443, 52, 0 , 0 },
{ 451, 52, 0 , 0 },
{ 459, 52, 0 , 0 },
{ 467, 52, 5 , 13 },
{ 480, 52, 5 , 11 },
{ 493, 52, 5 , 14 },
{ 4, 76, 5 , 14 },
{ 17, 76, 5 , 14 },
{ 30, 76, 5 , 14 },
{ 43, 76, 5 , 13 },
{ 56, 76, 5 , 13 },
{ 69, 76, 9 , 11 },
{ 86, 76, 5 , 13 },
{ 99, 76, 5 , 14 },
{ 112, 76, 5 , 14 },
{ 125, 76, 5 , 14 },
{ 138, 76, 5 , 13 },
{ 151, 76, 2 , 14 },
{ 161, 76, 2 , 14 },
{ 171, 76, 3 , 14 },
{ 182, 76, 3 , 13 },
{ 193, 76, 5 , 11 },
{ 206, 76, 5 , 14 },
{ 219, 76, 5 , 14 },
{ 232, 76, 5 , 14 },
{ 245, 76, 5 , 14 },
{ 258, 76, 5 , 14 },
{ 271, 76, 5 , 13 },
{ 284, 76, 5 , 5 },
{ 297, 76, 5 , 13 },
{ 310, 76, 5 , 14 },
{ 323, 76, 5 , 14 },
{ 336, 76, 5 , 14 },
{ 349, 76, 5 , 13 },
{ 362, 76, 5 , 14 },
{ 375, 76, 5 , 11 },
{ 388, 76, 5 , 11 },
{ 401, 76, 5 , 11 },
{ 414, 76, 5 , 11 },
{ 427, 76, 5 , 11 },
{ 440, 76, 5 , 11 },
{ 453, 76, 5 , 10 },
{ 466, 76, 5 , 10 },
{ 479, 76, 9 , 8 },
{ 496, 76, 5 , 10 },
{ 4, 100, 5 , 11 },
{ 17, 100, 5 , 11 },
{ 30, 100, 5 , 11 },
{ 43, 100, 5 , 10 },
{ 56, 100, 2 , 11 },
{ 66, 100, 2 , 11 },
{ 76, 100, 3 , 11 },
{ 87, 100, 3 , 10 },
{ 98, 100, 5 , 11 },
{ 111, 100, 5 , 11 },
{ 124, 100, 5 , 11 },
{ 137, 100, 5 , 11 },
{ 150, 100, 5 , 11 },
{ 163, 100, 5 , 11 },
{ 176, 100, 5 , 10 },
{ 189, 100, 5 , 5 },
{ 202, 100, 5 , 10 },
{ 215, 100, 5 , 11 },
{ 228, 100, 5 , 11 },
{ 241, 100, 5 , 11 },
{ 254, 100, 5 , 10 },
{ 267, 100, 5 , 13 },
{ 280, 100, 4 , 8 },
{ 292, 100, 5 , 12 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo terminalFontGlyphs[189] = {
{ 32, 0, 14, 4, { 0 }},
{ 33, 1, 3, 3, { 0 }},
{ 34, 1, 3, 5, { 0 }},
{ 35, 1, 3, 8, { 0 }},
{ 36, 1, 3, 7, { 0 }},
{ 37, 1, 3, 7, { 0 }},
{ 38, 1, 3, 7, { 0 }},
{ 39, 1, 3, 3, { 0 }},
{ 40, 1, 2, 4, { 0 }},
{ 41, 1, 2, 4, { 0 }},
{ 42, 1, 3, 5, { 0 }},
{ 43, 1, 7, 7, { 0 }},
{ 44, 1, 13, 3, { 0 }},
{ 45, 1, 9, 7, { 0 }},
{ 46, 1, 13, 3, { 0 }},
{ 47, 1, 2, 8, { 0 }},
{ 48, 1, 3, 7, { 0 }},
{ 49, 1, 3, 4, { 0 }},
{ 50, 1, 3, 7, { 0 }},
{ 51, 1, 3, 7, { 0 }},
{ 52, 1, 3, 7, { 0 }},
{ 53, 1, 3, 7, { 0 }},
{ 54, 1, 3, 7, { 0 }},
{ 55, 1, 3, 7, { 0 }},
{ 56, 1, 3, 7, { 0 }},
{ 57, 1, 3, 7, { 0 }},
{ 58, 1, 6, 3, { 0 }},
{ 59, 1, 6, 3, { 0 }},
{ 60, 1, 7, 6, { 0 }},
{ 61, 1, 8, 7, { 0 }},
{ 62, 1, 7, 6, { 0 }},
{ 63, 1, 3, 7, { 0 }},
{ 64, 2, 3, 15, { 0 }},
{ 65, 1, 3, 7, { 0 }},
{ 66, 1, 3, 7, { 0 }},
{ 67, 1, 3, 7, { 0 }},
{ 68, 1, 3, 7, { 0 }},
{ 69, 1, 3, 7, { 0 }},
{ 70, 1, 3, 7, { 0 }},
{ 71, 1, 3, 7, { 0 }},
{ 72, 1, 3, 7, { 0 }},
{ 73, 1, 3, 3, { 0 }},
{ 74, 1, 3, 7, { 0 }},
{ 75, 1, 3, 7, { 0 }},
{ 76, 1, 3, 7, { 0 }},
{ 77, 1, 3, 9, { 0 }},
{ 78, 1, 3, 7, { 0 }},
{ 79, 1, 3, 7, { 0 }},
{ 80, 1, 3, 7, { 0 }},
{ 81, 1, 3, 7, { 0 }},
{ 82, 1, 3, 7, { 0 }},
{ 83, 1, 3, 7, { 0 }},
{ 84, 1, 3, 7, { 0 }},
{ 85, 1, 3, 7, { 0 }},
{ 86, 1, 3, 7, { 0 }},
{ 87, 1, 3, 9, { 0 }},
{ 88, 1, 3, 7, { 0 }},
{ 89, 1, 3, 7, { 0 }},
{ 90, 1, 3, 7, { 0 }},
{ 91, 1, 2, 4, { 0 }},
{ 92, 1, 2, 8, { 0 }},
{ 93, 1, 2, 4, { 0 }},
{ 94, 1, 3, 7, { 0 }},
{ 95, 1, 15, 7, { 0 }},
{ 96, 1, 0, 4, { 0 }},
{ 97, 1, 6, 7, { 0 }},
{ 98, 1, 3, 7, { 0 }},
{ 99, 1, 6, 7, { 0 }},
{ 100, 1, 3, 7, { 0 }},
{ 101, 1, 6, 7, { 0 }},
{ 102, 1, 3, 6, { 0 }},
{ 103, 1, 6, 7, { 0 }},
{ 104, 1, 3, 7, { 0 }},
{ 105, 1, 3, 3, { 0 }},
{ 106, 1, 3, 3, { 0 }},
{ 107, 1, 3, 7, { 0 }},
{ 108, 1, 3, 3, { 0 }},
{ 109, 1, 6, 9, { 0 }},
{ 110, 1, 6, 7, { 0 }},
{ 111, 1, 6, 7, { 0 }},
{ 112, 1, 6, 7, { 0 }},
{ 113, 1, 6, 7, { 0 }},
{ 114, 1, 6, 6, { 0 }},
{ 115, 1, 6, 7, { 0 }},
{ 116, 1, 3, 5, { 0 }},
{ 117, 1, 6, 7, { 0 }},
{ 118, 1, 6, 7, { 0 }},
{ 119, 1, 6, 9, { 0 }},
{ 120, 1, 6, 7, { 0 }},
{ 121, 1, 6, 7, { 0 }},
{ 122, 1, 6, 7, { 0 }},
{ 123, 1, 2, 5, { 0 }},
{ 124, 1, 1, 3, { 0 }},
{ 125, 1, 2, 5, { 0 }},
{ 126, 1, 8, 7, { 0 }},
{ 161, 1, 3, 3, { 0 }},
{ 162, 1, 3, 7, { 0 }},
{ 163, 1, 3, 7, { 0 }},
{ 8364, 1, 3, 7, { 0 }},
{ 165, 1, 3, 7, { 0 }},
{ 352, 0, 14, 4, { 0 }},
{ 167, 0, 14, 4, { 0 }},
{ 353, 0, 14, 4, { 0 }},
{ 169, 1, 3, 9, { 0 }},
{ 170, 0, 14, 4, { 0 }},
{ 171, 0, 14, 4, { 0 }},
{ 172, 1, 8, 7, { 0 }},
{ 174, 1, 3, 9, { 0 }},
{ 175, 1, 1, 7, { 0 }},
{ 176, 1, 0, 5, { 0 }},
{ 177, 1, 7, 7, { 0 }},
{ 178, 0, 14, 4, { 0 }},
{ 179, 0, 14, 4, { 0 }},
{ 381, 0, 14, 4, { 0 }},
{ 181, 1, 6, 7, { 0 }},
{ 182, 1, 3, 9, { 0 }},
{ 183, 1, 8, 3, { 0 }},
{ 382, 0, 14, 4, { 0 }},
{ 185, 0, 14, 4, { 0 }},
{ 186, 0, 14, 4, { 0 }},
{ 187, 0, 14, 4, { 0 }},
{ 338, 0, 14, 4, { 0 }},
{ 339, 0, 14, 4, { 0 }},
{ 376, 1, 1, 7, { 0 }},
{ 191, 1, 3, 7, { 0 }},
{ 192, 1, 0, 7, { 0 }},
{ 193, 1, 0, 7, { 0 }},
{ 194, 1, 0, 7, { 0 }},
{ 195, 1, 0, 7, { 0 }},
{ 196, 1, 1, 7, { 0 }},
{ 197, 1, 1, 7, { 0 }},
{ 198, 1, 3, 11, { 0 }},
{ 199, 1, 3, 7, { 0 }},
{ 200, 1, 0, 7, { 0 }},
{ 201, 1, 0, 7, { 0 }},
{ 202, 1, 0, 7, { 0 }},
{ 203, 1, 1, 7, { 0 }},
{ 204, 0, 0, 3, { 0 }},
{ 205, 1, 0, 3, { 0 }},
{ 206, 0, 0, 3, { 0 }},
{ 207, 0, 1, 3, { 0 }},
{ 208, 1, 3, 7, { 0 }},
{ 209, 1, 0, 7, { 0 }},
{ 210, 1, 0, 7, { 0 }},
{ 211, 1, 0, 7, { 0 }},
{ 212, 1, 0, 7, { 0 }},
{ 213, 1, 0, 7, { 0 }},
{ 214, 1, 1, 7, { 0 }},
{ 215, 1, 7, 7, { 0 }},
{ 216, 1, 2, 7, { 0 }},
{ 217, 1, 0, 7, { 0 }},
{ 218, 1, 0, 7, { 0 }},
{ 219, 1, 0, 7, { 0 }},
{ 220, 1, 1, 7, { 0 }},
{ 221, 1, 0, 7, { 0 }},
{ 222, 1, 3, 7, { 0 }},
{ 223, 1, 3, 7, { 0 }},
{ 224, 1, 3, 7, { 0 }},
{ 225, 1, 3, 7, { 0 }},
{ 226, 1, 3, 7, { 0 }},
{ 227, 1, 3, 7, { 0 }},
{ 228, 1, 4, 7, { 0 }},
{ 229, 1, 4, 7, { 0 }},
{ 230, 1, 6, 11, { 0 }},
{ 231, 1, 6, 7, { 0 }},
{ 232, 1, 3, 7, { 0 }},
{ 233, 1, 3, 7, { 0 }},
{ 234, 1, 3, 7, { 0 }},
{ 235, 1, 4, 7, { 0 }},
{ 236, 0, 3, 3, { 0 }},
{ 237, 1, 3, 3, { 0 }},
{ 238, 0, 3, 3, { 0 }},
{ 239, 0, 4, 3, { 0 }},
{ 240, 1, 3, 7, { 0 }},
{ 241, 1, 3, 7, { 0 }},
{ 242, 1, 3, 7, { 0 }},
{ 243, 1, 3, 7, { 0 }},
{ 244, 1, 3, 7, { 0 }},
{ 245, 1, 3, 7, { 0 }},
{ 246, 1, 4, 7, { 0 }},
{ 247, 1, 7, 7, { 0 }},
{ 248, 1, 5, 7, { 0 }},
{ 249, 1, 3, 7, { 0 }},
{ 250, 1, 3, 7, { 0 }},
{ 251, 1, 3, 7, { 0 }},
{ 252, 1, 4, 7, { 0 }},
{ 253, 1, 3, 7, { 0 }},
{ 254, 1, 6, 6, { 0 }},
{ 255, 1, 4, 7, { 0 }},
};
// Style loading function: Terminal
static void GuiLoadStyleTerminal(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < TERMINAL_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(terminalStyleProps[i].controlId, terminalStyleProps[i].propertyId, terminalStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int terminalFontDataSize = 0;
unsigned char *data = DecompressData(terminalFontData, TERMINAL_STYLE_FONT_ATLAS_COMP_SIZE, &terminalFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, terminalFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, terminalFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -1,314 +0,0 @@
/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 2.5 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#define RAYGUI_TEXTBOX_EXTENDED
#include "../../src/raygui.h"
#include <stdio.h>
#include <limits.h>
// -----------------
// DEFINES
// -----------------
#define SIZEOF(A) (sizeof(A)/sizeof(A[0])) // Get number of elements in array `A`. Total size of `A` should be known at compile time.
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 450
#define TEXTBOX_MAX_HEIGHT 55
// -----------------
// GLOBAL VARIABLES
// -----------------
char text0[92] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit"; // including some hiragana/kanji
char text1[128] = "Here's another, much bigger textbox." "\xf4\xa1\xa1\xff" " TIP: try COPY/PASTE ;)"; // including some invalid UTF8
int spinnerValue = 0, boxValue = 0;
int textboxActive = 0; // Keeps traks of the active textbox
struct {
Rectangle bounds;
int maxWidth;
} textbox[] = { // Params for each of the 4 textboxes
{ .bounds = (Rectangle){20,60,160,25}, .maxWidth = 160 },
{ .bounds = (Rectangle){220,60,300,25}, .maxWidth = 300 },
{ .bounds = (Rectangle){565,60,95,25}, .maxWidth = 95 },
{ .bounds = (Rectangle){680,60,100,25}, .maxWidth = 100 }
};
int fontSize = 10, fontSpacing = 1, padding = 0, border = 0;
Font font = {0};
Color colorBG = {0}, colorFG = {0}, *colorSelected = NULL;
bool showMenu = false;
Rectangle menuRect = {0};
Texture2D pattern = {0};
// -----------------
// FUNCTIONS
// -----------------
// Draw a color button, if clicked return true.
bool ColorButton(Rectangle bounds, Color color)
{
Rectangle body = {bounds.x + 2, bounds.y + 2, bounds.width - 4, bounds.height - 4};
bool pressed = false;
// Update control
Vector2 mouse = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, bounds)) pressed = true;
// Draw control
DrawTexture(pattern, body.x, body.y, WHITE);
DrawRectangleRec(body, color);
DrawRectangleLinesEx(bounds, 1, BLACK);
return pressed;
}
// Handles GUI logic
void UpdateGUI()
{
// Check all of the 4 textboxes to get the active textbox
for (int i = 0; i < SIZEOF(textbox); i++)
{
if (GuiTextBoxIsActive(textbox[i].bounds))
{
textboxActive = i;
break;
}
}
// Show/Hide the textbox menu
Vector2 mouse = GetMousePosition();
if ((textboxActive < 2) && !showMenu && CheckCollisionPointRec(mouse, textbox[textboxActive].bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
{
showMenu = true;
menuRect = (Rectangle){mouse.x, mouse.y, 80, 110};
}
// Menu hidding logic
if (showMenu && IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !CheckCollisionPointRec(mouse, menuRect)) showMenu = false;
// Fonts drag & drop logic
if (IsFileDropped())
{
int count = 0;
char **files = GetDroppedFiles(&count);
if (IsFileExtension(files[0], ".ttf") ||
IsFileExtension(files[0], ".otf") ||
IsFileExtension(files[0], ".fnt"))
{
Font fnt = LoadFont(files[0]);
if (fnt.texture.id != 0)
{
// Font was loaded, only change font on success
GuiFont(fnt);
fontSize = fnt.baseSize;
// Remove old font
if (font.texture.id != 0) UnloadFont(font);
font = fnt;
}
}
ClearDroppedFiles();
}
}
// Handles GUI drawing
void DrawGUI()
{
// DRAW TEXTBOXES TO TEST
// Set custom style for textboxes
if (font.texture.id != 0) GuiFont(font); // Use our custom font if valid
GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
GuiSetStyle(TEXTBOX, INNER_PADDING, padding);
GuiSetStyle(TEXTBOX, BORDER_WIDTH, border);
GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, ColorToInt(colorBG));
GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, ColorToInt(colorFG));
// Draw textboxes
GuiTextBox(textbox[0].bounds, text0, SIZEOF(text0) - 1, true);
GuiTextBox(textbox[1].bounds, text1, SIZEOF(text1) - 1, true);
GuiSpinner(textbox[2].bounds, &spinnerValue, INT_MIN, INT_MAX, true);
GuiValueBox(textbox[3].bounds, &boxValue, INT_MIN, INT_MAX, true);
// RESET STYLE TO DEFAULT
GuiLoadStyleDefault();
GuiFont(GetFontDefault());
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
// DRAW HEX VIEW
// Convert text to hex representation and draw it on screen
char hex[(((textboxActive == 1) ? SIZEOF(text1) : SIZEOF(text0)) +1)*3 + 1];
char* text = (textboxActive == 1) ? text1 : text0;
int maxSize = (textboxActive == 1) ? SIZEOF(text1) : SIZEOF(text0);
for (int i=0, j=0; i < maxSize; ++i, j+=3)
{
sprintf(&hex[j], "%02Xh ", (char)text[i]);
}
int startIdx = 0, endIdx = 0;
if (textboxActive < 2)
{
Vector2 sel = GuiTextBoxGetSelection();
startIdx = GuiTextBoxGetByteIndex(text, 0, 0, sel.x);
endIdx = GuiTextBoxGetByteIndex(text, 0, 0, sel.x + sel.y);
}
int len = endIdx - startIdx;
DrawTextRecEx(guiFont, hex, (Rectangle){20,95,760,205}, 20, 1, true, BLACK, startIdx*3, len*3, colorFG, colorBG);
// DISPLAY A MENU ON RIGHT CLICKING A TEXTBOX
// draw the menu and handle clicked item
if (showMenu)
{
GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 24); // make items look a little bigger
const char *menuItems[] = { "#17# Cut", "#16# Copy", "#18# Paste", "#101# SelectAll" };
int enabledItems[] = { textboxActive < 2 ? 1 : 0, textboxActive < 2 ? 1 : 0, GetClipboardText() != NULL, 1 };
int active = -1, focus = 0, scroll = 0;
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Fixes visual glitch with other alignments
active = GuiListViewEx(menuRect, menuItems, SIZEOF(menuItems), &focus, &scroll, active);
if (active != -1)
{
showMenu = false;
char *text = (textboxActive == 1) ? text1 : text0;
switch(active)
{
case 0: GuiTextBoxCut(text); break;
case 1: GuiTextBoxCopy(text); break;
case 2: GuiTextBoxPaste(text, (textboxActive == 1) ? SIZEOF(text1) : SIZEOF(text0)); break;
case 3: GuiTextBoxSelectAll(text); break;
default: break;
}
}
}
// DRAW THE GUI FOR CHANGING THE TEXTBOXES
// UI for changing the font size and spacing of all textboxes
GuiLine((Rectangle){25,280,750,10}, NULL);
GuiGroupBox((Rectangle){20,320,190,100}, GuiIconText(RICON_GEAR, "FONT"));
GuiLabel((Rectangle){30,340,60,20}, "Size");
GuiSpinner((Rectangle){95,340,100,20},&fontSize, 10, 40, true);
GuiLabel((Rectangle){30,380,60,20}, "Spacing");
GuiSpinner((Rectangle){95,380,100,20},&fontSpacing, 1, 10, true);
// UI for changing the style of all textboxes
GuiGroupBox((Rectangle){225,320,190,100}, GuiIconText(RICON_COLOR_BUCKET, "STYLE"));
GuiLabel((Rectangle){240,340,60,20}, "Padding");
GuiSpinner((Rectangle){305,340,100,20},&padding, 2, 30, true);
GuiLabel((Rectangle){240,380,60,20}, "Border");
GuiSpinner((Rectangle){305,380,100,20},&border, 0, 8, true);
// UI for changing the width/height of the active textbox
bool changed = false;
int width = textbox[textboxActive].bounds.width, height = textbox[textboxActive].bounds.height;
GuiGroupBox((Rectangle){430,320,175,100}, GuiIconText(RICON_CURSOR_SCALE, "SCALE"));
GuiLabel((Rectangle){435,340,55,20}, "Width");
if (GuiSpinner((Rectangle){495,340,100,20}, &width, 30, textbox[textboxActive].maxWidth, true)) changed = true;
GuiLabel((Rectangle){435,380,55,20}, "Height");
if (GuiSpinner((Rectangle){495,380,100,20}, &height, 12, TEXTBOX_MAX_HEIGHT, true)) changed = true;
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiLabel((Rectangle){30,290,740,10}, GuiIconText(RICON_TEXT_T, " DRAG A FONT FILE (*.TTF, *.FNT) ANYWHERE TO CHANGE THE DEFAULT FONT!"));
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
textbox[textboxActive].bounds.y = 85 - height;
textbox[textboxActive].bounds.height = height;
textbox[textboxActive].bounds.width = width;
if (changed) GuiTextBoxSetActive(textbox[textboxActive].bounds);
// UI for selecting the selected text background and foreground color
if (ColorButton((Rectangle){625,320,30,30}, colorFG)) colorSelected = &colorFG;
if (ColorButton((Rectangle){625,389,30,30}, colorBG)) colorSelected = &colorBG;
*colorSelected = GuiColorPicker((Rectangle){660,320,90,85}, *colorSelected);
float alpha = colorSelected->a;
GuiSetStyle(SLIDER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Slider for the selected color alpha value
colorSelected->a = GuiSlider((Rectangle){664,420,100,20}, GuiIconText(RICON_CROP_ALPHA, "Alpha"), alpha, 0.f, 255.f, true);
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char **argv)
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - GuiTextBoxEx()");
// Generate a checked pattern used by the color buttons
Image timg = GenImageChecked(26, 26, 5, 5, RAYWHITE, DARKGRAY);
pattern = LoadTextureFromImage(timg);
UnloadImage(timg);
// Load initial style
GuiLoadStyleDefault();
//font = LoadFont("resources/notoCJK.fnt");
//GuiFont(font);
fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
fontSpacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
padding = GuiGetStyle(TEXTBOX, INNER_PADDING);
border = GuiGetStyle(TEXTBOX, BORDER_WIDTH);
colorFG = GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG));
colorBG = GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG));
colorSelected = &colorFG;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
UpdateGUI();
DrawGUI();
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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//////////////////////////////////////////////////////////////////////////////////
// //
// raygui Icons exporter v1.1 - Icons data exported as a values array //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2019-2022 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so every array
// element defines 32 pixels (bits) of information
// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
typedef enum {
ICON_NONE = 0,
ICON_FOLDER_FILE_OPEN = 1,
ICON_FILE_SAVE_CLASSIC = 2,
ICON_FOLDER_OPEN = 3,
ICON_FOLDER_SAVE = 4,
ICON_FILE_OPEN = 5,
ICON_FILE_SAVE = 6,
ICON_FILE_EXPORT = 7,
ICON_FILE_ADD = 8,
ICON_FILE_DELETE = 9,
ICON_FILETYPE_TEXT = 10,
ICON_FILETYPE_AUDIO = 11,
ICON_FILETYPE_IMAGE = 12,
ICON_FILETYPE_PLAY = 13,
ICON_FILETYPE_VIDEO = 14,
ICON_FILETYPE_INFO = 15,
ICON_FILE_COPY = 16,
ICON_FILE_CUT = 17,
ICON_FILE_PASTE = 18,
ICON_CURSOR_HAND = 19,
ICON_CURSOR_POINTER = 20,
ICON_CURSOR_CLASSIC = 21,
ICON_PENCIL = 22,
ICON_PENCIL_BIG = 23,
ICON_BRUSH_CLASSIC = 24,
ICON_BRUSH_PAINTER = 25,
ICON_WATER_DROP = 26,
ICON_COLOR_PICKER = 27,
ICON_RUBBER = 28,
ICON_COLOR_BUCKET = 29,
ICON_TEXT_T = 30,
ICON_TEXT_A = 31,
ICON_SCALE = 32,
ICON_RESIZE = 33,
ICON_FILTER_POINT = 34,
ICON_FILTER_BILINEAR = 35,
ICON_CROP = 36,
ICON_CROP_ALPHA = 37,
ICON_SQUARE_TOGGLE = 38,
ICON_SYMMETRY = 39,
ICON_SYMMETRY_HORIZONTAL = 40,
ICON_SYMMETRY_VERTICAL = 41,
ICON_LENS = 42,
ICON_LENS_BIG = 43,
ICON_EYE_ON = 44,
ICON_EYE_OFF = 45,
ICON_FILTER_TOP = 46,
ICON_FILTER = 47,
ICON_TARGET_POINT = 48,
ICON_TARGET_SMALL = 49,
ICON_TARGET_BIG = 50,
ICON_TARGET_MOVE = 51,
ICON_CURSOR_MOVE = 52,
ICON_CURSOR_SCALE = 53,
ICON_CURSOR_SCALE_RIGHT = 54,
ICON_CURSOR_SCALE_LEFT = 55,
ICON_UNDO = 56,
ICON_REDO = 57,
ICON_REREDO = 58,
ICON_MUTATE = 59,
ICON_ROTATE = 60,
ICON_REPEAT = 61,
ICON_SHUFFLE = 62,
ICON_EMPTYBOX = 63,
ICON_TARGET = 64,
ICON_TARGET_SMALL_FILL = 65,
ICON_TARGET_BIG_FILL = 66,
ICON_TARGET_MOVE_FILL = 67,
ICON_CURSOR_MOVE_FILL = 68,
ICON_CURSOR_SCALE_FILL = 69,
ICON_CURSOR_SCALE_RIGHT_FILL = 70,
ICON_CURSOR_SCALE_LEFT_FILL = 71,
ICON_UNDO_FILL = 72,
ICON_REDO_FILL = 73,
ICON_REREDO_FILL = 74,
ICON_MUTATE_FILL = 75,
ICON_ROTATE_FILL = 76,
ICON_REPEAT_FILL = 77,
ICON_SHUFFLE_FILL = 78,
ICON_EMPTYBOX_SMALL = 79,
ICON_BOX = 80,
ICON_BOX_TOP = 81,
ICON_BOX_TOP_RIGHT = 82,
ICON_BOX_RIGHT = 83,
ICON_BOX_BOTTOM_RIGHT = 84,
ICON_BOX_BOTTOM = 85,
ICON_BOX_BOTTOM_LEFT = 86,
ICON_BOX_LEFT = 87,
ICON_BOX_TOP_LEFT = 88,
ICON_BOX_CENTER = 89,
ICON_BOX_CIRCLE_MASK = 90,
ICON_POT = 91,
ICON_ALPHA_MULTIPLY = 92,
ICON_ALPHA_CLEAR = 93,
ICON_DITHERING = 94,
ICON_MIPMAPS = 95,
ICON_BOX_GRID = 96,
ICON_GRID = 97,
ICON_BOX_CORNERS_SMALL = 98,
ICON_BOX_CORNERS_BIG = 99,
ICON_FOUR_BOXES = 100,
ICON_GRID_FILL = 101,
ICON_BOX_MULTISIZE = 102,
ICON_ZOOM_SMALL = 103,
ICON_ZOOM_MEDIUM = 104,
ICON_ZOOM_BIG = 105,
ICON_ZOOM_ALL = 106,
ICON_ZOOM_CENTER = 107,
ICON_BOX_DOTS_SMALL = 108,
ICON_BOX_DOTS_BIG = 109,
ICON_BOX_CONCENTRIC = 110,
ICON_BOX_GRID_BIG = 111,
ICON_OK_TICK = 112,
ICON_CROSS = 113,
ICON_ARROW_LEFT = 114,
ICON_ARROW_RIGHT = 115,
ICON_ARROW_DOWN = 116,
ICON_ARROW_UP = 117,
ICON_ARROW_LEFT_FILL = 118,
ICON_ARROW_RIGHT_FILL = 119,
ICON_ARROW_DOWN_FILL = 120,
ICON_ARROW_UP_FILL = 121,
ICON_AUDIO = 122,
ICON_FX = 123,
ICON_WAVE = 124,
ICON_WAVE_SINUS = 125,
ICON_WAVE_SQUARE = 126,
ICON_WAVE_TRIANGULAR = 127,
ICON_CROSS_SMALL = 128,
ICON_PLAYER_PREVIOUS = 129,
ICON_PLAYER_PLAY_BACK = 130,
ICON_PLAYER_PLAY = 131,
ICON_PLAYER_PAUSE = 132,
ICON_PLAYER_STOP = 133,
ICON_PLAYER_NEXT = 134,
ICON_PLAYER_RECORD = 135,
ICON_MAGNET = 136,
ICON_LOCK_CLOSE = 137,
ICON_LOCK_OPEN = 138,
ICON_CLOCK = 139,
ICON_TOOLS = 140,
ICON_GEAR = 141,
ICON_GEAR_BIG = 142,
ICON_BIN = 143,
ICON_HAND_POINTER = 144,
ICON_LASER = 145,
ICON_COIN = 146,
ICON_EXPLOSION = 147,
ICON_1UP = 148,
ICON_PLAYER = 149,
ICON_PLAYER_JUMP = 150,
ICON_KEY = 151,
ICON_DEMON = 152,
ICON_TEXT_POPUP = 153,
ICON_GEAR_EX = 154,
ICON_CRACK = 155,
ICON_CRACK_POINTS = 156,
ICON_STAR = 157,
ICON_DOOR = 158,
ICON_EXIT = 159,
ICON_MODE_2D = 160,
ICON_MODE_3D = 161,
ICON_CUBE = 162,
ICON_CUBE_FACE_TOP = 163,
ICON_CUBE_FACE_LEFT = 164,
ICON_CUBE_FACE_FRONT = 165,
ICON_CUBE_FACE_BOTTOM = 166,
ICON_CUBE_FACE_RIGHT = 167,
ICON_CUBE_FACE_BACK = 168,
ICON_CAMERA = 169,
ICON_SPECIAL = 170,
ICON_LINK_NET = 171,
ICON_LINK_BOXES = 172,
ICON_LINK_MULTI = 173,
ICON_LINK = 174,
ICON_LINK_BROKE = 175,
ICON_TEXT_NOTES = 176,
ICON_NOTEBOOK = 177,
ICON_SUITCASE = 178,
ICON_SUITCASE_ZIP = 179,
ICON_MAILBOX = 180,
ICON_MONITOR = 181,
ICON_PRINTER = 182,
ICON_PHOTO_CAMERA = 183,
ICON_PHOTO_CAMERA_FLASH = 184,
ICON_HOUSE = 185,
ICON_HEART = 186,
ICON_CORNER = 187,
ICON_VERTICAL_BARS = 188,
ICON_VERTICAL_BARS_FILL = 189,
ICON_LIFE_BARS = 190,
ICON_INFO = 191,
ICON_CROSSLINE = 192,
ICON_HELP = 193,
ICON_FILETYPE_ALPHA = 194,
ICON_FILETYPE_HOME = 195,
ICON_LAYERS_VISIBLE = 196,
ICON_LAYERS = 197,
ICON_WINDOW = 198,
ICON_HIDPI = 199,
ICON_FILETYPE_BINARY = 200,
ICON_HEX = 201,
ICON_SHIELD = 202,
ICON_FILE_NEW = 203,
ICON_FOLDER_ADD = 204,
ICON_ALARM = 205,
ICON_CPU = 206,
ICON_ROM = 207,
ICON_STEP_OVER = 208,
ICON_STEP_INTO = 209,
ICON_STEP_OUT = 210,
ICON_RESTART = 211,
ICON_BREAKPOINT_ON = 212,
ICON_BREAKPOINT_OFF = 213,
ICON_BURGER_MENU = 214,
ICON_CASE_SENSITIVE = 215,
ICON_REG_EXP = 216,
ICON_217 = 217,
ICON_218 = 218,
ICON_219 = 219,
ICON_220 = 220,
ICON_221 = 221,
ICON_222 = 222,
ICON_223 = 223,
ICON_224 = 224,
ICON_225 = 225,
ICON_226 = 226,
ICON_227 = 227,
ICON_228 = 228,
ICON_229 = 229,
ICON_230 = 230,
ICON_231 = 231,
ICON_232 = 232,
ICON_233 = 233,
ICON_234 = 234,
ICON_235 = 235,
ICON_236 = 236,
ICON_237 = 237,
ICON_238 = 238,
ICON_239 = 239,
ICON_240 = 240,
ICON_241 = 241,
ICON_242 = 242,
ICON_243 = 243,
ICON_244 = 244,
ICON_245 = 245,
ICON_246 = 246,
ICON_247 = 247,
ICON_248 = 248,
ICON_249 = 249,
ICON_250 = 250,
ICON_251 = 251,
ICON_252 = 252,
ICON_253 = 253,
ICON_254 = 254,
ICON_255 = 255,
} guiIconName;
//----------------------------------------------------------------------------------
// Icons data
//----------------------------------------------------------------------------------
static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE
0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN
0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE
0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE
0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT
0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO
0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE
0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY
0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO
0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO
0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY
0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT
0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE
0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND
0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER
0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC
0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL
0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG
0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC
0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER
0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP
0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER
0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER
0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET
0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T
0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A
0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE
0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE
0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT
0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR
0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP
0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA
0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE
0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY
0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL
0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL
0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS
0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG
0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON
0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF
0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP
0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER
0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT
0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL
0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG
0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE
0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE
0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE
0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT
0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT
0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO
0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE
0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT
0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE
0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX
0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET
0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL
0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL
0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL
0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL
0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL
0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL
0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL
0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL
0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL
0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL
0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL
0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX
0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP
0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT
0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER
0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK
0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR
0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING
0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS
0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID
0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID
0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL
0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG
0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES
0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL
0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE
0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL
0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM
0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG
0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL
0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER
0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL
0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG
0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC
0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG
0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK
0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS
0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT
0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT
0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN
0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP
0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL
0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL
0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL
0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL
0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO
0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX
0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE
0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS
0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE
0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR
0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL
0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS
0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK
0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY
0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE
0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP
0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT
0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD
0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET
0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE
0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN
0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK
0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS
0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR
0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG
0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN
0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER
0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER
0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN
0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION
0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP
0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER
0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP
0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY
0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON
0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP
0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX
0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK
0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS
0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR
0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR
0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT
0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D
0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE
0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP
0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT
0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM
0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT
0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK
0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA
0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL
0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET
0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES
0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI
0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK
0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE
0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES
0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK
0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE
0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP
0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX
0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR
0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER
0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA
0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH
0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE
0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER
0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS
0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL
0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS
0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO
0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE
0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP
0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA
0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME
0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE
0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS
0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW
0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI
0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY
0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX
0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD
0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW
0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD
0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM
0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU
0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM
0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER
0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO
0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT
0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART
0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON
0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF
0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU
0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE
0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_217
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_218
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_219
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255
};

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@ -0,0 +1,76 @@
cmake_minimum_required(VERSION 3.11)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
project(raygui C)
# Config options
option(BUILD_RAYGUI_EXAMPLES "Build the examples." OFF)
# Force building examples if building in the root as standalone.
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(BUILD_RAYGUI_EXAMPLES TRUE)
endif()
# Directory Variables
set(RAYGUI_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..)
set(RAYGUI_SRC ${RAYGUI_ROOT}/src)
set(RAYGUI_EXAMPLES ${RAYGUI_ROOT}/examples)
# raygui
add_library(raygui INTERFACE)
file(GLOB sources ${RAYGUI_SRC}/*.h)
set(RAYGUI_HEADERS ${sources})
install(FILES
${RAYGUI_HEADERS} DESTINATION include
)
target_include_directories(raygui INTERFACE ${RAYGUI_SRC})
# Examples
if(${BUILD_RAYGUI_EXAMPLES})
find_package(Raylib)
# Get the sources together
set(example_dirs
animation_curve
controls_test_suite
custom_file_dialog
custom_sliders
image_exporter
image_importer_raw
portable_window
property_list
scroll_panel
style_selector
)
set(example_sources)
set(example_resources)
foreach(example_dir ${example_dirs})
# Get the .c files
file(GLOB sources ${RAYGUI_EXAMPLES}/${example_dir}/*.c)
list(APPEND example_sources ${sources})
# Any any resources
file(GLOB resources ${RAYGUI_EXAMPLES}/${example_dir}/resources/*)
list(APPEND example_resources ${resources})
endforeach()
# Do each example
foreach(example_source ${example_sources})
# Create the basename for the example
get_filename_component(example_name ${example_source} NAME)
string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name})
# Setup the example
add_executable(${example_name} ${example_source})
target_link_libraries(${example_name} PUBLIC raylib raygui)
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
string(APPEND resources_dir "resources")
endforeach()
# Copy all of the resource files to the destination
file(COPY ${example_resources} DESTINATION "resources/")
endif()

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# raygui CMake Definitions
This provides CMake definition files for raygui.
## Usage
```
cd projects/CMake
mkdir build
cd build
cmake ..
make
```

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find_package(raylib 4.5.0 QUIET CONFIG)
if (NOT raylib_FOUND)
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 4.5.0
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # or games
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
endif()
endif()

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug.DLL|Win32">
<Configuration>Debug.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug.DLL|x64">
<Configuration>Debug.DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|Win32">
<Configuration>Release.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|x64">
<Configuration>Release.DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{50A98C3D-C898-4830-A00B-3F78DC2E742B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>style_selector</RootNamespace>
<ProjectName>animation_curve</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
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/**********************************************************************************************
*
* rIcons - Icons pack intended for tools development with raygui
*
* CONFIGURATION:
*
* #define RICONS_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define RICONS_STANDALONE
* Avoid raylib.h header inclusion in this file. Icon drawing function must be provided by
* the user (check library implementation for further details).
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RICONS_H
#define RICONS_H
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define RICONS_COUNT 199 // Number of icons included
#define RICONS_SIZE 16 // Size of icons (squared)
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
typedef enum {
RICON_NONE = 0,
RICON_FOLDER_FILE_OPEN,
RICON_FILE_SAVE_CLASSIC,
RICON_FOLDER_OPEN,
RICON_FOLDER_SAVE,
RICON_FILE_OPEN,
RICON_FILE_SAVE,
RICON_FILE_EXPORT,
RICON_FILE_NEW,
RICON_FILE_DELETE,
RICON_FILETYPE_TEXT,
RICON_FILETYPE_AUDIO,
RICON_FILETYPE_IMAGE,
RICON_FILETYPE_PLAY,
RICON_FILETYPE_VIDEO,
RICON_FILETYPE_INFO,
RICON_FILE_COPY,
RICON_FILE_CUT,
RICON_FILE_PASTE,
RICON_CURSOR_HAND,
RICON_CURSOR_POINTER,
RICON_CURSOR_CLASSIC,
RICON_PENCIL,
RICON_PENCIL_BIG,
RICON_BRUSH_CLASSIC,
RICON_BRUSH_PAINTER,
RICON_WATER_DROP,
RICON_COLOR_PICKER,
RICON_RUBBER,
RICON_COLOR_BUCKET,
RICON_TEXT_T,
RICON_TEXT_A,
RICON_SCALE,
RICON_RESIZE,
RICON_FILTER_POINT,
RICON_FILTER_BILINEAR,
RICON_CROP,
RICON_CROP_ALPHA,
RICON_SQUARE_TOGGLE,
RICON_SIMMETRY,
RICON_SIMMETRY_HORIZONTAL,
RICON_SIMMETRY_VERTICAL,
RICON_LENS,
RICON_LENS_BIG,
RICON_EYE_ON,
RICON_EYE_OFF,
RICON_FILTER_TOP,
RICON_FILTER,
RICON_TARGET_POINT,
RICON_TARGET_SMALL,
RICON_TARGET_BIG,
RICON_TARGET_MOVE,
RICON_CURSOR_MOVE,
RICON_CURSOR_SCALE,
RICON_CURSOR_SCALE_RIGHT,
RICON_CURSOR_SCALE_LEFT,
RICON_UNDO,
RICON_REDO,
RICON_REREDO,
RICON_MUTATE,
RICON_ROTATE,
RICON_REPEAT,
RICON_SHUFFLE,
RICON_EMPTYBOX,
RICON_TARGET,
RICON_TARGET_SMALL_FILL,
RICON_TARGET_BIG_FILL,
RICON_TARGET_MOVE_FILL,
RICON_CURSOR_MOVE_FILL,
RICON_CURSOR_SCALE_FILL,
RICON_CURSOR_SCALE_RIGHT_FILL,
RICON_CURSOR_SCALE_LEFT_FILL,
RICON_UNDO_FILL,
RICON_REDO_FILL,
RICON_REREDO_FILL,
RICON_MUTATE_FILL,
RICON_ROTATE_FILL,
RICON_REPEAT_FILL,
RICON_SHUFFLE_FILL,
RICON_EMPTYBOX_SMALL,
RICON_BOX,
RICON_BOX_TOP,
RICON_BOX_TOP_RIGHT,
RICON_BOX_RIGHT,
RICON_BOX_BOTTOM_RIGHT,
RICON_BOX_BOTTOM,
RICON_BOX_BOTTOM_LEFT,
RICON_BOX_LEFT,
RICON_BOX_TOP_LEFT,
RICON_BOX_CENTER,
RICON_BOX_CIRCLE_MASK,
RICON_POT,
RICON_ALPHA_MULTIPLY,
RICON_ALPHA_CLEAR,
RICON_DITHERING,
RICON_MIPMAPS,
RICON_BOX_GRID,
RICON_GRID,
RICON_BOX_CORNERS_SMALL,
RICON_BOX_CORNERS_BIG,
RICON_FOUR_BOXES,
RICON_GRID_FILL,
RICON_BOX_MULTISIZE,
RICON_ZOOM_SMALL,
RICON_ZOOM_MEDIUM,
RICON_ZOOM_BIG,
RICON_ZOOM_ALL,
RICON_ZOOM_CENTER,
RICON_BOX_DOTS_SMALL,
RICON_BOX_DOTS_BIG,
RICON_BOX_CONCENTRIC,
RICON_BOX_GRID_BIG,
RICON_OK_TICK,
RICON_CROSS,
RICON_ARROW_LEFT,
RICON_ARROW_RIGHT,
RICON_ARROW_BOTTOM,
RICON_ARROW_TOP,
RICON_ARROW_LEFT_FILL,
RICON_ARROW_RIGHT_FILL,
RICON_ARROW_BOTTOM_FILL,
RICON_ARROW_TOP_FILL,
RICON_AUDIO,
RICON_FX,
RICON_WAVE,
RICON_WAVE_SINUS,
RICON_WAVE_SQUARE,
RICON_WAVE_TRIANGULAR,
RICON_CROSS_SMALL,
RICON_PLAYER_PREVIOUS,
RICON_PLAYER_PLAY_BACK,
RICON_PLAYER_PLAY,
RICON_PLAYER_PAUSE,
RICON_PLAYER_STOP,
RICON_PLAYER_NEXT,
RICON_PLAYER_RECORD,
RICON_MAGNET,
RICON_LOCK_CLOSE,
RICON_LOCK_OPEN,
RICON_CLOCK,
RICON_TOOLS,
RICON_GEAR,
RICON_GEAR_BIG,
RICON_BIN,
RICON_HAND_POINTER,
RICON_LASER,
RICON_COIN,
RICON_EXPLOSION,
RICON_1UP,
RICON_PLAYER,
RICON_PLAYER_JUMP,
RICON_KEY,
RICON_DEMON,
RICON_TEXT_POPUP,
RICON_GEAR_EX,
RICON_CRACK,
RICON_CRACK_POINTS,
RICON_STAR,
RICON_DOOR,
RICON_EXIT,
RICON_MODE_2D,
RICON_MODE_3D,
RICON_CUBE,
RICON_CUBE_FACE_TOP,
RICON_CUBE_FACE_LEFT,
RICON_CUBE_FACE_FRONT,
RICON_CUBE_FACE_BOTTOM,
RICON_CUBE_FACE_RIGHT,
RICON_CUBE_FACE_BACK,
RICON_CAMERA,
RICON_SPECIAL,
RICON_LINK_NET,
RICON_LINK_BOXES,
RICON_LINK_MULTI,
RICON_LINK,
RICON_LINK_BROKE,
RICON_TEXT_NOTES,
RICON_NOTEBOOK,
RICON_SUITCASE,
RICON_SUITCASE_ZIP,
RICON_MAILBOX,
RICON_MONITOR,
RICON_PRINTER,
RICON_PHOTO_CAMERA,
RICON_PHOTO_CAMERA_FLASH,
RICON_HOUSE,
RICON_HEART,
RICON_CORNER,
RICON_VERTICAL_BARS,
RICON_VERTICAL_BARS_FILL,
RICON_LIFE_BARS,
RICON_INFO,
RICON_CROSSLINE,
RICON_HELP,
RICON_FILETYPE_ALPHA,
RICON_FILETYPE_HOME,
RICON_LAYERS_VISIBLE,
RICON_LAYERS,
RICON_WINDOW
} rIconDescription;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void DrawIcon(int iconId, Vector2 position, int pixelSize, Color color);
#endif // RICONS_H
/***********************************************************************************
*
* RICONS IMPLEMENTATION
*
************************************************************************************/
#if defined(RICONS_IMPLEMENTATION)
#if !defined(RICONS_STANDALONE)
#include "raylib.h" // Required for: Icons drawing function: DrawRectangle()
#endif
static const unsigned int RICONS[RICONS_COUNT*8] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE
0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN
0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // RICON_FILE_SAVE_CLASSIC
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // RICON_FOLDER_OPEN
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // RICON_FOLDER_SAVE
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // RICON_FILE_OPEN
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // RICON_FILE_SAVE
0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // RICON_FILE_EXPORT
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // RICON_FILE_NEW
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // RICON_FILE_DELETE
0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_FILETYPE_TEXT
0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // RICON_FILETYPE_AUDIO
0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // RICON_FILETYPE_IMAGE
0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // RICON_FILETYPE_PLAY
0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // RICON_FILETYPE_VIDEO
0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // RICON_FILETYPE_INFO
0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // RICON_FILE_COPY
0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // RICON_FILE_CUT
0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // RICON_FILE_PASTE
0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_CURSOR_HAND
0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // RICON_CURSOR_POINTER
0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // RICON_CURSOR_CLASSIC
0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // RICON_PENCIL
0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // RICON_PENCIL_BIG
0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // RICON_BRUSH_CLASSIC
0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // RICON_BRUSH_PAINTER
0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // RICON_WATER_DROP
0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // RICON_COLOR_PICKER
0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // RICON_RUBBER
0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // RICON_COLOR_BUCKET
0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // RICON_TEXT_T
0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // RICON_TEXT_A
0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // RICON_SCALE
0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // RICON_RESIZE
0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_POINT
0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_BILINEAR
0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // RICON_CROP
0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // RICON_CROP_ALPHA
0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // RICON_SQUARE_TOGGLE
0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // RICON_SIMMETRY
0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // RICON_SIMMETRY_HORIZONTAL
0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // RICON_SIMMETRY_VERTICAL
0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // RICON_LENS
0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // RICON_LENS_BIG
0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // RICON_EYE_ON
0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // RICON_EYE_OFF
0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // RICON_FILTER_TOP
0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // RICON_FILTER
0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_POINT
0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL
0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG
0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // RICON_TARGET_MOVE
0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // RICON_CURSOR_MOVE
0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // RICON_CURSOR_SCALE
0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // RICON_CURSOR_SCALE_LEFT
0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO
0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // RICON_REREDO
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // RICON_MUTATE
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // RICON_ROTATE
0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // RICON_REPEAT
0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // RICON_SHUFFLE
0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // RICON_EMPTYBOX
0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // RICON_TARGET
0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL_FILL
0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG_FILL
0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // RICON_TARGET_MOVE_FILL
0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // RICON_CURSOR_MOVE_FILL
0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // RICON_CURSOR_SCALE_FILL
0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // RICON_CURSOR_SCALE_LEFT
0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO_FILL
0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // RICON_REREDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // RICON_MUTATE_FILL
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // RICON_ROTATE_FILL
0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // RICON_REPEAT_FILL
0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // RICON_SHUFFLE_FILL
0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // RICON_EMPTYBOX_SMALL
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX
0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP
0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // RICON_BOX_BOTTOM_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // RICON_BOX_BOTTOM
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // RICON_BOX_BOTTOM_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_LEFT
0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_CIRCLE_MASK
0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // RICON_BOX_CENTER
0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // RICON_POT
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // RICON_ALPHA_MULTIPLY
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // RICON_ALPHA_CLEAR
0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // RICON_DITHERING
0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // RICON_MIPMAPS
0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // RICON_BOX_GRID
0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // RICON_GRID
0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // RICON_BOX_CORNERS_SMALL
0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // RICON_BOX_CORNERS_BIG
0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // RICON_FOUR_BOXES
0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // RICON_GRID_FILL
0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // RICON_BOX_MULTISIZE
0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_SMALL
0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_MEDIUM
0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // RICON_ZOOM_BIG
0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // RICON_ZOOM_ALL
0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // RICON_ZOOM_CENTER
0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // RICON_BOX_DOTS_SMALL
0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // RICON_BOX_DOTS_BIG
0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // RICON_BOX_CONCENTRIC
0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // RICON_BOX_GRID_BIG
0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // RICON_OK_TICK
0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // RICON_CROSS
0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // RICON_ARROW_LEFT
0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // RICON_ARROW_RIGHT
0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // RICON_ARROW_BOTTOM
0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_TOP
0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // RICON_ARROW_LEFT_FILL
0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // RICON_ARROW_RIGHT_FILL
0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // RICON_ARROW_BOTTOM_FILL
0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_TOP_FILL
0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // RICON_AUDIO
0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // RICON_FX
0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // RICON_WAVE
0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // RICON_WAVE_SINUS
0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // RICON_WAVE_SQUARE
0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // RICON_WAVE_TRIANGULAR
0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // RICON_CROSS_SMALL
0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // RICON_PLAYER_PREVIOUS
0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // RICON_PLAYER_PLAY_BACK
0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // RICON_PLAYER_PLAY
0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // RICON_PLAYER_PAUSE
0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // RICON_PLAYER_STOP
0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // RICON_PLAYER_NEXT
0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // RICON_PLAYER_RECORD
0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // RICON_MAGNET
0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_CLOSE
0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_OPEN
0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // RICON_CLOCK
0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // RICON_TOOLS
0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // RICON_GEAR
0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // RICON_GEAR_BIG
0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // RICON_BIN
0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // RICON_HAND_POINTER
0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // RICON_LASER
0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // RICON_COIN
0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // RICON_EXPLOSION
0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // RICON_1UP
0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // RICON_PLAYER
0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // RICON_PLAYER_JUMP
0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // RICON_KEY
0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // RICON_DEMON
0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // RICON_TEXT_POPUP
0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // RICON_GEAR_EX
0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK
0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK_POINTS
0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // RICON_STAR
0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // RICON_DOOR
0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // RICON_EXIT
0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // RICON_MODE_2D
0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // RICON_MODE_3D
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE
0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_TOP
0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // RICON_CUBE_FACE_LEFT
0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // RICON_CUBE_FACE_FRONT
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // RICON_CUBE_FACE_BOTTOM
0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // RICON_CUBE_FACE_RIGHT
0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_BACK
0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // RICON_CAMERA
0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // RICON_SPECIAL
0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // RICON_LINK_NET
0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // RICON_LINK_BOXES
0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // RICON_LINK_MULTI
0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // RICON_LINK
0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // RICON_LINK_BROKE
0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_TEXT_NOTES
0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // RICON_NOTEBOOK
0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // RICON_SUITCASE
0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // RICON_SUITCASE_ZIP
0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // RICON_MAILBOX
0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // RICON_MONITOR
0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // RICON_PRINTER
0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA
0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA_FLASH
0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // RICON_HOUSE
0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // RICON_HEART
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // RICON_CORNER
0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // RICON_VERTICAL_BARS
0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // RICON_VERTICAL_BARS_FILL
0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // RICON_LIFE_BARS
0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // RICON_INFO
0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // RICON_CROSSLINE
0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // RICON_HELP
0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // RICON_FILETYPE_ALPHA
0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // RICON_FILETYPE_HOME
0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS_VISIBLE
0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS
0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // RICON_WINDOW
};
// Draw selected icon using rectangles pixel-by-pixel
void DrawIcon(int iconId, Vector2 position, int pixelSize, Color color)
{
#define BIT_CHECK(a,b) ((a) & (1<<(b)))
for (int i = 0, y = 0; i < RICONS_SIZE*RICONS_SIZE/32; i++)
{
for (int k = 0; k < 32; k++)
{
if (BIT_CHECK(RICONS[8*iconId + i], k))
{
#if !defined(RICONS_STANDALONE)
DrawRectangle(position.x + (k%RICONS_SIZE)*pixelSize, position.y + y*pixelSize, pixelSize, pixelSize, color);
#endif
}
if ((k == 15) || (k == 31)) y++;
}
}
}
#endif // RICONS_IMPLEMENTATION

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## raygui styles
# raygui styles
`raygui` comes with **8 custom styles** carefully designed for the best visual experience. Those styles have been created using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool and they complement internal [default style](default), always available by `raygui`.
`raygui` comes with **several custom UI styles** carefully designed for the best visual experience. Those styles have been created using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool and they complement internal [default style](default), always available by `raygui`.
To use those styles with your `raygui` development, just need to call `GuiLoadStyle()` function at initialization, passing the `.rgs` file to load. Note that most of those styles depend on custom fonts that must be available together with the `.rgs` file.
## styles usage
To use those styles with your `raygui` development, you need to call `GuiLoadStyle()` function at initialization, passing the `.rgs` file to load. Note that `.rgs` is by default a binary file containing the style required font data (glyphs data + glyph atlas image data).
Styles can also be embedded in the code if desired, `.h` files are provided with every style containing all the required style data, including the font data. To embed those fonts just add the `.h` to your project and call the required function as specified in the header info.
Here it is a quick overview of those styles, you can navigate to each directory for additional information.
#### style: [default](default)
![default style](default/style_table.png)
#### 1. style: [default](default)
![default style](default/style_default.png)
#### style: [ashes](ashes)
![ashes style](ashes/style_table.png)
#### 2. style: [dark](dark)
![dark style](dark/style_dark.png)
#### style: [bluish](bluish)
![bluish style](bluish/style_table.png)
#### 3. style: [bluish](bluish)
![bluish style](bluish/style_bluish.png)
#### style: [candy](candy)
![candy style](candy/style_table.png)
#### 4. style: [candy](candy)
![candy style](candy/style_candy.png)
#### style: [cherry](cherry)
![cherry style](cherry/style_table.png)
#### 5. style: [cherry](cherry)
![cherry style](cherry/style_cherry.png)
#### style: [cyber](cyber)
![cyber style](cyber/style_table.png)
#### 6. style: [cyber](cyber)
![cyber style](cyber/style_cyber.png)
#### style: [jungle](jungle)
![jungle style](jungle/style_table.png)
#### 7. style: [jungle](jungle)
![jungle style](jungle/style_jungle.png)
#### style: [lavanda](lavanda)
![lavanda style](lavanda/style_table.png)
#### 8. style: [lavanda](lavanda)
![lavanda style](lavanda/style_lavanda.png)
#### style: [terminal](terminal)
![terminal style](terminal/style_table.png)
#### 9. style: [terminal](terminal)
![terminal style](terminal/style_terminal.png)
*NOTE: Those styles require latest raylib 2.6-dev and latest raygui 2.6-dev.*
#### 10. style: [sunny](sunny)
![sunny style](sunny/style_sunny.png)
#### 11. style: [ashes](ashes)
![ashes style](ashes/style_ashes.png)
#### 12. enefete: [enefete](enefete)
![enefete style](enefete/style_enefete.png)
#### 13. amber: [amber](amber)
![amber style](amber/style_amber.png)
*NOTE: Those styles require raylib 5.5 and raygui 4.5*

33
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## style: amber
Amber accenture and charcoal tones with a light font for nice visuals.
![amber style table](style_amber.png)
## style: provided files
Several options are provided to add the style to a `raygui` application, choose the one that better fits the project.
| file name | description |
| :-------- | :---------- |
| `style_amber.rgs` | Binary style file (raygui 4.0), font data compressed (recs, glyphs) |
| `style_amber.h` | Embeddable style as code file, self-contained, includes font data |
| `style_amber.png` | Style table image, contains `rGSf` chunk with binary `rgs` file data |
## screenshot
![amber style screen](screenshot.png)
## about font
"Hello World" font by Anthony Gross
```
CATEGORY: Monospace
LANGUAGE SUPPORT: Latin Extended
FORMAT: TTF
LICENSE: Free for personal and commercial use, SIL Open Font License
```
This font is licensed under the Open Font License. More info: https://www.dafont.com/es/hello-world.font
_The style font is optimized to look best at 16px, if you require different sizing please open the style in rGuiStyler and edit it._

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//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleAmber(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2025 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define AMBER_STYLE_PROPS_COUNT 18
// Custom style name: Amber
static const GuiStyleProp amberStyleProps[AMBER_STYLE_PROPS_COUNT] = {
{ 0, 0, (int)0x898988ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, (int)0x292929ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, (int)0xd4d4d4ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, (int)0xeb891dff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, (int)0x292929ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, (int)0xffffffff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, (int)0xf1cf9dff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, (int)0xf39333ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, (int)0x191410ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, (int)0x6a6a6aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, (int)0x818181ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, (int)0x606060ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, (int)0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 18, (int)0xef922aff }, // DEFAULT_LINE_COLOR
{ 0, 19, (int)0x333333ff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, (int)0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
{ 1, 8, (int)0xe7e0d4ff }, // LABEL_TEXT_COLOR_PRESSED
{ 4, 8, (int)0xf1cf9dff }, // SLIDER_TEXT_COLOR_PRESSED
};
// WARNING: This style uses a custom font: "hello-world.ttf" (size: 16, spacing: 1)
#define AMBER_STYLE_FONT_ATLAS_COMP_SIZE 2605
// Font atlas image pixels data: DEFLATE compressed
static unsigned char amberFontData[AMBER_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0x8b, 0x8e, 0x9c, 0xb8, 0x12, 0x00, 0x50, 0xf8, 0xff, 0x7f, 0x76, 0x5d, 0xe9, 0x66, 0xb3, 0xd2, 0xee, 0x8e, 0x6d,
0xaa, 0x30, 0x8f, 0xee, 0x9c, 0x1c, 0x45, 0x91, 0x9a, 0x34, 0x18, 0xdb, 0x85, 0x0d, 0x33, 0x94, 0x63, 0x03, 0x00, 0x00,
0x00, 0x88, 0x2d, 0x5a, 0xe7, 0xb3, 0xcc, 0xe7, 0x5b, 0xf7, 0xf3, 0xf6, 0xd7, 0xe7, 0x6d, 0xb0, 0xed, 0xe8, 0xbe, 0xfa,
0x65, 0xda, 0x92, 0xfb, 0x89, 0xee, 0x37, 0xe2, 0x87, 0x4f, 0x7e, 0xff, 0xc9, 0xec, 0xa7, 0x77, 0xbe, 0xf9, 0xda, 0xcb,
0x6e, 0x19, 0x1f, 0xbd, 0x25, 0x4b, 0x56, 0xff, 0xce, 0xd1, 0x7a, 0xcf, 0xd4, 0xe1, 0xef, 0x3f, 0x2d, 0xb1, 0x97, 0x71,
0x79, 0x7e, 0xde, 0xdb, 0x36, 0x39, 0xeb, 0xdc, 0x79, 0xb7, 0xe9, 0x96, 0xda, 0xb7, 0xd6, 0xc4, 0x7f, 0xaf, 0x4d, 0x32,
0x9f, 0x6f, 0xdd, 0x7a, 0xfc, 0x15, 0x37, 0xbd, 0xb8, 0xdd, 0x13, 0xfd, 0xa4, 0x17, 0x23, 0xfb, 0x20, 0xca, 0x23, 0xb5,
0xff, 0x71, 0x2f, 0x5a, 0x71, 0x4d, 0xed, 0x95, 0xf6, 0xe7, 0xab, 0x4b, 0xff, 0x1b, 0x6d, 0x78, 0xe6, 0xb5, 0x6b, 0x55,
0xbf, 0x1e, 0xf7, 0x1f, 0xbe, 0x5b, 0x2b, 0xdb, 0xf1, 0x72, 0x45, 0xba, 0x2d, 0x62, 0xd8, 0x6b, 0xf6, 0xee, 0x35, 0x23,
0x77, 0x76, 0x51, 0x38, 0xef, 0x98, 0x6c, 0xd9, 0x52, 0xa3, 0x5a, 0x5b, 0x3c, 0xfe, 0xaf, 0x88, 0xff, 0xf8, 0x7f, 0x2d,
0xee, 0xa9, 0xf1, 0x36, 0x92, 0x65, 0xca, 0x47, 0xed, 0xde, 0x39, 0x6e, 0x7f, 0x3c, 0xbf, 0xba, 0x4e, 0x7b, 0xdb, 0xf6,
0x42, 0x6d, 0xf4, 0xb6, 0xb4, 0xee, 0x79, 0x6f, 0xe5, 0xab, 0x5e, 0x24, 0xce, 0x26, 0x4e, 0x5f, 0x4b, 0x63, 0xd0, 0xd2,
0xe3, 0xb6, 0x8b, 0x74, 0x49, 0xa3, 0xf0, 0x9d, 0xf1, 0x96, 0x6d, 0xe9, 0x77, 0xae, 0x1b, 0xa3, 0xf2, 0xfb, 0x1b, 0xcf,
0xbe, 0xa2, 0x18, 0x0f, 0xe7, 0xcb, 0xb9, 0xa7, 0xaf, 0x89, 0x71, 0xf1, 0x3d, 0x55, 0x36, 0xfe, 0xb7, 0x85, 0xf1, 0x1f,
0xe9, 0xfa, 0xbe, 0x2f, 0xfe, 0x9f, 0x18, 0xff, 0xb7, 0x49, 0xfc, 0x6f, 0xe2, 0x3f, 0xf5, 0x7f, 0x73, 0xf7, 0x05, 0xe3,
0x71, 0x3b, 0x12, 0xf3, 0x99, 0x58, 0x18, 0xcf, 0x71, 0x7b, 0xf4, 0x8f, 0x7a, 0x5b, 0x65, 0x26, 0xd8, 0xbf, 0xdf, 0xea,
0xc7, 0xd9, 0xe8, 0x1e, 0x2d, 0xd2, 0x33, 0xce, 0xd1, 0xdd, 0x55, 0xe6, 0x79, 0x49, 0x2c, 0xeb, 0x99, 0x5b, 0x29, 0xfe,
0x23, 0xf5, 0xcc, 0x27, 0x26, 0x35, 0x9f, 0x8d, 0xff, 0x18, 0x5c, 0xff, 0x46, 0xfd, 0x28, 0x2e, 0xbd, 0xff, 0xcf, 0xc6,
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0x4a, 0xbd, 0xee, 0x08, 0xfd, 0xab, 0xd8, 0xfe, 0xd2, 0xb1, 0x67, 0x9c, 0x7b, 0x76, 0x94, 0x15, 0xb1, 0xdd, 0xf4, 0x66,
0x58, 0x4b, 0xbf, 0xcb, 0xd3, 0x16, 0xed, 0x4d, 0x94, 0xaf, 0xca, 0x3d, 0xbc, 0x4d, 0xf3, 0x72, 0xad, 0xba, 0xce, 0xe4,
0x4b, 0xbd, 0x0d, 0xf6, 0x95, 0xfb, 0x7c, 0x4b, 0xe6, 0x6a, 0x89, 0xc5, 0x59, 0xdc, 0xd7, 0xd6, 0xca, 0x36, 0xb9, 0x8e,
0x47, 0x22, 0xc6, 0xce, 0x6c, 0xc9, 0x1f, 0xe7, 0x6d, 0x6b, 0x69, 0x7c, 0xee, 0x7b, 0xb9, 0xfb, 0xa2, 0xdc, 0xc3, 0xf5,
0x4c, 0x9a, 0xab, 0x72, 0x9c, 0xd7, 0x32, 0xb3, 0xac, 0xcb, 0xa4, 0xb7, 0x77, 0xfb, 0xf1, 0xda, 0x33, 0xbc, 0xbe, 0x56,
0x3e, 0x21, 0x97, 0xee, 0x1b, 0xdf, 0x0c, 0xff, 0xec, 0xf7, 0xf3, 0x8f, 0x8c, 0x67, 0xdb, 0x74, 0xce, 0xf8, 0x64, 0xfb,
0x5f, 0x9f, 0x49, 0x67, 0xfb, 0xc8, 0x0c, 0x87, 0x5b, 0x39, 0x03, 0x98, 0xf8, 0xff, 0xf6, 0xf9, 0x7f, 0xdc, 0x90, 0x17,
0x69, 0x76, 0x2d, 0x59, 0x9b, 0xff, 0x77, 0x13, 0xff, 0x27, 0xa3, 0xe2, 0xf9, 0x5c, 0x9a, 0xf3, 0xab, 0xfc, 0x26, 0xfe,
0x17, 0x8d, 0xfb, 0xdf, 0x96, 0x49, 0xd3, 0xf8, 0x7f, 0x5d, 0x54, 0x7c, 0xea, 0x5a, 0x1a, 0x6c, 0x85, 0xb1, 0x7c, 0x65,
0x86, 0xe1, 0xb8, 0xe1, 0x0a, 0x54, 0xc9, 0xcc, 0x98, 0xff, 0xfc, 0xd3, 0xa2, 0x7c, 0x65, 0x8e, 0xad, 0x6b, 0xca, 0xb6,
0x26, 0xfe, 0xdf, 0x99, 0xfd, 0xfa, 0x13, 0xe7, 0xff, 0xf7, 0x3c, 0x63, 0xd8, 0x6e, 0xce, 0xcc, 0x16, 0x4b, 0x3e, 0xdf,
0x92, 0x77, 0x38, 0x2b, 0xef, 0x97, 0x9e, 0xcf, 0xa4, 0x77, 0x5f, 0x56, 0xfa, 0xda, 0x5d, 0x9e, 0xf1, 0x1f, 0xbe, 0xfb,
0xd9, 0xb4, 0xf8, 0x07, 0xf1, 0x6f, 0xf6, 0x0f, 0xee, 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbe, 0xc7, 0xaf, 0x3f, 0xea, 0x01, 0xc4, 0x3f, 0xf0, 0xc7,
0xc5, 0xff, 0xff, 0x00 };
// Font glyphs rectangles data (on atlas)
static const Rectangle amberFontRecs[189] = {
{ 4, 4, 5 , 16 },
{ 17, 4, 2 , 10 },
{ 27, 4, 4 , 4 },
{ 39, 4, 5 , 10 },
{ 52, 4, 5 , 11 },
{ 65, 4, 5 , 10 },
{ 78, 4, 5 , 10 },
{ 91, 4, 2 , 4 },
{ 101, 4, 4 , 13 },
{ 113, 4, 5 , 13 },
{ 126, 4, 4 , 4 },
{ 138, 4, 5 , 6 },
{ 151, 4, 3 , 2 },
{ 162, 4, 5 , 2 },
{ 175, 4, 2 , 1 },
{ 185, 4, 5 , 10 },
{ 198, 4, 5 , 10 },
{ 211, 4, 4 , 10 },
{ 223, 4, 5 , 10 },
{ 236, 4, 5 , 10 },
{ 249, 4, 5 , 10 },
{ 262, 4, 5 , 10 },
{ 275, 4, 5 , 10 },
{ 288, 4, 5 , 10 },
{ 301, 4, 5 , 10 },
{ 314, 4, 5 , 10 },
{ 327, 4, 2 , 6 },
{ 337, 4, 2 , 6 },
{ 347, 4, 5 , 6 },
{ 360, 4, 5 , 4 },
{ 373, 4, 5 , 6 },
{ 386, 4, 5 , 10 },
{ 399, 4, 5 , 7 },
{ 412, 4, 5 , 10 },
{ 425, 4, 5 , 10 },
{ 438, 4, 5 , 10 },
{ 451, 4, 5 , 10 },
{ 464, 4, 5 , 10 },
{ 477, 4, 5 , 10 },
{ 490, 4, 5 , 10 },
{ 4, 28, 5 , 10 },
{ 17, 28, 4 , 10 },
{ 29, 28, 5 , 10 },
{ 42, 28, 5 , 10 },
{ 55, 28, 5 , 10 },
{ 68, 28, 5 , 10 },
{ 81, 28, 5 , 10 },
{ 94, 28, 5 , 10 },
{ 107, 28, 5 , 10 },
{ 120, 28, 5 , 10 },
{ 133, 28, 5 , 10 },
{ 146, 28, 5 , 10 },
{ 159, 28, 5 , 10 },
{ 172, 28, 5 , 10 },
{ 185, 28, 5 , 10 },
{ 198, 28, 5 , 10 },
{ 211, 28, 5 , 10 },
{ 224, 28, 5 , 10 },
{ 237, 28, 5 , 10 },
{ 250, 28, 3 , 13 },
{ 261, 28, 5 , 10 },
{ 274, 28, 3 , 13 },
{ 285, 28, 4 , 3 },
{ 297, 28, 5 , 1 },
{ 310, 28, 3 , 3 },
{ 321, 28, 5 , 7 },
{ 334, 28, 5 , 10 },
{ 347, 28, 5 , 7 },
{ 360, 28, 5 , 10 },
{ 373, 28, 5 , 7 },
{ 386, 28, 5 , 10 },
{ 399, 28, 5 , 10 },
{ 412, 28, 5 , 10 },
{ 425, 28, 4 , 10 },
{ 437, 28, 3 , 13 },
{ 448, 28, 5 , 10 },
{ 461, 28, 5 , 10 },
{ 474, 28, 5 , 7 },
{ 487, 28, 5 , 7 },
{ 4, 52, 5 , 7 },
{ 17, 52, 5 , 10 },
{ 30, 52, 5 , 10 },
{ 43, 52, 5 , 7 },
{ 56, 52, 5 , 7 },
{ 69, 52, 5 , 10 },
{ 82, 52, 5 , 7 },
{ 95, 52, 5 , 7 },
{ 108, 52, 5 , 7 },
{ 121, 52, 5 , 7 },
{ 134, 52, 5 , 10 },
{ 147, 52, 5 , 7 },
{ 160, 52, 4 , 13 },
{ 172, 52, 2 , 13 },
{ 182, 52, 4 , 13 },
{ 194, 52, 5 , 4 },
{ 207, 52, 2 , 9 },
{ 217, 52, 5 , 7 },
{ 230, 52, 5 , 10 },
{ 243, 52, 5 , 10 },
{ 256, 52, 5 , 10 },
{ 269, 52, 0 , 0 },
{ 277, 52, 5 , 10 },
{ 290, 52, 0 , 0 },
{ 298, 52, 5 , 7 },
{ 311, 52, 3 , 5 },
{ 322, 52, 5 , 5 },
{ 335, 52, 5 , 3 },
{ 348, 52, 5 , 7 },
{ 361, 52, 5 , 2 },
{ 374, 52, 4 , 4 },
{ 386, 52, 5 , 8 },
{ 399, 52, 3 , 5 },
{ 410, 52, 3 , 6 },
{ 421, 52, 0 , 0 },
{ 429, 52, 5 , 10 },
{ 442, 52, 5 , 10 },
{ 455, 52, 2 , 3 },
{ 465, 52, 0 , 0 },
{ 473, 52, 3 , 5 },
{ 484, 52, 4 , 4 },
{ 496, 52, 5 , 5 },
{ 4, 76, 5 , 10 },
{ 17, 76, 5 , 7 },
{ 30, 76, 5 , 10 },
{ 43, 76, 5 , 10 },
{ 56, 76, 5 , 14 },
{ 69, 76, 5 , 14 },
{ 82, 76, 5 , 14 },
{ 95, 76, 5 , 14 },
{ 108, 76, 5 , 12 },
{ 121, 76, 5 , 12 },
{ 134, 76, 5 , 10 },
{ 147, 76, 5 , 13 },
{ 160, 76, 5 , 14 },
{ 173, 76, 5 , 14 },
{ 186, 76, 5 , 14 },
{ 199, 76, 5 , 12 },
{ 212, 76, 4 , 14 },
{ 224, 76, 4 , 14 },
{ 236, 76, 4 , 14 },
{ 248, 76, 4 , 12 },
{ 260, 76, 5 , 10 },
{ 273, 76, 5 , 14 },
{ 286, 76, 5 , 14 },
{ 299, 76, 5 , 14 },
{ 312, 76, 5 , 14 },
{ 325, 76, 5 , 14 },
{ 338, 76, 5 , 12 },
{ 351, 76, 4 , 3 },
{ 363, 76, 5 , 10 },
{ 376, 76, 5 , 14 },
{ 389, 76, 5 , 14 },
{ 402, 76, 5 , 14 },
{ 415, 76, 5 , 12 },
{ 428, 76, 5 , 14 },
{ 441, 76, 5 , 10 },
{ 454, 76, 5 , 10 },
{ 467, 76, 5 , 10 },
{ 480, 76, 5 , 10 },
{ 493, 76, 5 , 10 },
{ 4, 100, 5 , 10 },
{ 17, 100, 5 , 9 },
{ 30, 100, 5 , 9 },
{ 43, 100, 5 , 7 },
{ 56, 100, 5 , 10 },
{ 69, 100, 5 , 10 },
{ 82, 100, 5 , 10 },
{ 95, 100, 5 , 10 },
{ 108, 100, 5 , 9 },
{ 121, 100, 4 , 10 },
{ 133, 100, 4 , 10 },
{ 145, 100, 4 , 10 },
{ 157, 100, 4 , 9 },
{ 169, 100, 5 , 10 },
{ 182, 100, 5 , 10 },
{ 195, 100, 5 , 10 },
{ 208, 100, 5 , 10 },
{ 221, 100, 5 , 10 },
{ 234, 100, 5 , 10 },
{ 247, 100, 5 , 9 },
{ 260, 100, 5 , 6 },
{ 273, 100, 5 , 7 },
{ 286, 100, 5 , 10 },
{ 299, 100, 5 , 10 },
{ 312, 100, 5 , 10 },
{ 325, 100, 5 , 9 },
{ 338, 100, 5 , 13 },
{ 351, 100, 5 , 10 },
{ 364, 100, 5 , 12 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo amberFontGlyphs[189] = {
{ 32, 0, 0, 5, { 0 }},
{ 33, 1, 3, 5, { 0 }},
{ 34, 0, 3, 5, { 0 }},
{ 35, 0, 3, 5, { 0 }},
{ 36, 0, 3, 5, { 0 }},
{ 37, 0, 3, 5, { 0 }},
{ 38, 0, 3, 5, { 0 }},
{ 39, 1, 4, 5, { 0 }},
{ 40, 0, 3, 5, { 0 }},
{ 41, 0, 3, 5, { 0 }},
{ 42, 0, 3, 5, { 0 }},
{ 43, 0, 7, 5, { 0 }},
{ 44, 0, 12, 5, { 0 }},
{ 45, 0, 9, 5, { 0 }},
{ 46, 1, 12, 5, { 0 }},
{ 47, 0, 3, 5, { 0 }},
{ 48, 0, 3, 5, { 0 }},
{ 49, 0, 3, 5, { 0 }},
{ 50, 0, 3, 5, { 0 }},
{ 51, 0, 3, 5, { 0 }},
{ 52, 0, 3, 5, { 0 }},
{ 53, 0, 3, 5, { 0 }},
{ 54, 0, 3, 5, { 0 }},
{ 55, 0, 3, 5, { 0 }},
{ 56, 0, 3, 5, { 0 }},
{ 57, 0, 3, 5, { 0 }},
{ 58, 0, 7, 5, { 0 }},
{ 59, 0, 7, 5, { 0 }},
{ 60, 0, 7, 5, { 0 }},
{ 61, 0, 8, 5, { 0 }},
{ 62, 0, 7, 5, { 0 }},
{ 63, 0, 3, 5, { 0 }},
{ 64, 0, 6, 5, { 0 }},
{ 65, 0, 3, 5, { 0 }},
{ 66, 0, 3, 5, { 0 }},
{ 67, 0, 3, 5, { 0 }},
{ 68, 0, 3, 5, { 0 }},
{ 69, 0, 3, 5, { 0 }},
{ 70, 0, 3, 5, { 0 }},
{ 71, 0, 3, 5, { 0 }},
{ 72, 0, 3, 5, { 0 }},
{ 73, 0, 3, 5, { 0 }},
{ 74, 0, 3, 5, { 0 }},
{ 75, 0, 3, 5, { 0 }},
{ 76, 0, 3, 5, { 0 }},
{ 77, 0, 3, 5, { 0 }},
{ 78, 0, 3, 5, { 0 }},
{ 79, 0, 3, 5, { 0 }},
{ 80, 0, 3, 5, { 0 }},
{ 81, 0, 3, 5, { 0 }},
{ 82, 0, 3, 5, { 0 }},
{ 83, 0, 3, 5, { 0 }},
{ 84, 0, 3, 5, { 0 }},
{ 85, 0, 3, 5, { 0 }},
{ 86, 0, 3, 5, { 0 }},
{ 87, 0, 3, 5, { 0 }},
{ 88, 0, 3, 5, { 0 }},
{ 89, 0, 3, 5, { 0 }},
{ 90, 0, 3, 5, { 0 }},
{ 91, 0, 3, 5, { 0 }},
{ 92, 0, 3, 5, { 0 }},
{ 93, 0, 3, 5, { 0 }},
{ 94, 0, 3, 5, { 0 }},
{ 95, 0, 12, 5, { 0 }},
{ 96, 1, 4, 5, { 0 }},
{ 97, 0, 6, 5, { 0 }},
{ 98, 0, 3, 5, { 0 }},
{ 99, 0, 6, 5, { 0 }},
{ 100, 0, 3, 5, { 0 }},
{ 101, 0, 6, 5, { 0 }},
{ 102, 0, 3, 5, { 0 }},
{ 103, 0, 6, 5, { 0 }},
{ 104, 0, 3, 5, { 0 }},
{ 105, 0, 3, 5, { 0 }},
{ 106, 0, 3, 5, { 0 }},
{ 107, 0, 3, 5, { 0 }},
{ 108, 0, 3, 5, { 0 }},
{ 109, 0, 6, 5, { 0 }},
{ 110, 0, 6, 5, { 0 }},
{ 111, 0, 6, 5, { 0 }},
{ 112, 0, 6, 5, { 0 }},
{ 113, 0, 6, 5, { 0 }},
{ 114, 0, 6, 5, { 0 }},
{ 115, 0, 6, 5, { 0 }},
{ 116, 0, 3, 5, { 0 }},
{ 117, 0, 6, 5, { 0 }},
{ 118, 0, 6, 5, { 0 }},
{ 119, 0, 6, 5, { 0 }},
{ 120, 0, 6, 5, { 0 }},
{ 121, 0, 6, 5, { 0 }},
{ 122, 0, 6, 5, { 0 }},
{ 123, 0, 3, 5, { 0 }},
{ 124, 1, 3, 5, { 0 }},
{ 125, 0, 3, 5, { 0 }},
{ 126, 0, 8, 5, { 0 }},
{ 161, 1, 4, 5, { 0 }},
{ 162, 0, 6, 5, { 0 }},
{ 163, 0, 3, 5, { 0 }},
{ 8364, 0, 3, 5, { 0 }},
{ 165, 0, 3, 5, { 0 }},
{ 352, 0, 0, 0, { 0 }},
{ 167, 0, 3, 5, { 0 }},
{ 353, 0, 0, 0, { 0 }},
{ 169, 0, 6, 5, { 0 }},
{ 170, 2, 3, 5, { 0 }},
{ 171, 0, 8, 5, { 0 }},
{ 172, 0, 6, 5, { 0 }},
{ 174, 0, 6, 5, { 0 }},
{ 175, 0, 3, 5, { 0 }},
{ 176, 1, 3, 5, { 0 }},
{ 177, 0, 5, 5, { 0 }},
{ 178, 2, 3, 5, { 0 }},
{ 179, 2, 3, 5, { 0 }},
{ 381, 0, 0, 0, { 0 }},
{ 181, 0, 6, 5, { 0 }},
{ 182, 0, 3, 5, { 0 }},
{ 183, 1, 6, 5, { 0 }},
{ 382, 0, 0, 0, { 0 }},
{ 185, 0, 3, 5, { 0 }},
{ 186, 0, 3, 5, { 0 }},
{ 187, 0, 8, 5, { 0 }},
{ 338, 0, 3, 5, { 0 }},
{ 339, 0, 6, 5, { 0 }},
{ 376, 0, 3, 5, { 0 }},
{ 191, 0, 3, 5, { 0 }},
{ 192, 0, -1, 5, { 0 }},
{ 193, 0, -1, 5, { 0 }},
{ 194, 0, -1, 5, { 0 }},
{ 195, 0, -1, 5, { 0 }},
{ 196, 0, 1, 5, { 0 }},
{ 197, 0, 1, 5, { 0 }},
{ 198, 0, 3, 5, { 0 }},
{ 199, 0, 3, 5, { 0 }},
{ 200, 0, -1, 5, { 0 }},
{ 201, 0, -1, 5, { 0 }},
{ 202, 0, -1, 5, { 0 }},
{ 203, 0, 1, 5, { 0 }},
{ 204, 0, -1, 5, { 0 }},
{ 205, 0, -1, 5, { 0 }},
{ 206, 0, -1, 5, { 0 }},
{ 207, 0, 1, 5, { 0 }},
{ 208, 0, 3, 5, { 0 }},
{ 209, 0, -1, 5, { 0 }},
{ 210, 0, -1, 5, { 0 }},
{ 211, 0, -1, 5, { 0 }},
{ 212, 0, -1, 5, { 0 }},
{ 213, 0, -1, 5, { 0 }},
{ 214, 0, 1, 5, { 0 }},
{ 215, 0, 10, 5, { 0 }},
{ 216, 0, 3, 5, { 0 }},
{ 217, 0, -1, 5, { 0 }},
{ 218, 0, -1, 5, { 0 }},
{ 219, 0, -1, 5, { 0 }},
{ 220, 0, 1, 5, { 0 }},
{ 221, 0, -1, 5, { 0 }},
{ 222, 0, 3, 5, { 0 }},
{ 223, 0, 3, 5, { 0 }},
{ 224, 0, 3, 5, { 0 }},
{ 225, 0, 3, 5, { 0 }},
{ 226, 0, 3, 5, { 0 }},
{ 227, 0, 3, 5, { 0 }},
{ 228, 0, 4, 5, { 0 }},
{ 229, 0, 4, 5, { 0 }},
{ 230, 0, 6, 5, { 0 }},
{ 231, 0, 6, 5, { 0 }},
{ 232, 0, 3, 5, { 0 }},
{ 233, 0, 3, 5, { 0 }},
{ 234, 0, 3, 5, { 0 }},
{ 235, 0, 4, 5, { 0 }},
{ 236, 0, 3, 5, { 0 }},
{ 237, 0, 3, 5, { 0 }},
{ 238, 0, 3, 5, { 0 }},
{ 239, 0, 4, 5, { 0 }},
{ 240, 0, 3, 5, { 0 }},
{ 241, 0, 3, 5, { 0 }},
{ 242, 0, 3, 5, { 0 }},
{ 243, 0, 3, 5, { 0 }},
{ 244, 0, 3, 5, { 0 }},
{ 245, 0, 3, 5, { 0 }},
{ 246, 0, 4, 5, { 0 }},
{ 247, 0, 7, 5, { 0 }},
{ 248, 0, 6, 5, { 0 }},
{ 249, 0, 3, 5, { 0 }},
{ 250, 0, 3, 5, { 0 }},
{ 251, 0, 3, 5, { 0 }},
{ 252, 0, 4, 5, { 0 }},
{ 253, 0, 3, 5, { 0 }},
{ 254, 0, 3, 5, { 0 }},
{ 255, 0, 4, 5, { 0 }},
};
// Style loading function: Amber
static void GuiLoadStyleAmber(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < AMBER_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(amberStyleProps[i].controlId, amberStyleProps[i].propertyId, amberStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int amberFontDataSize = 0;
unsigned char *data = DecompressData(amberFontData, AMBER_STYLE_FONT_ATLAS_COMP_SIZE, &amberFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, amberFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, amberFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

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style: ashes
-------------
## style: ashes
What once was life now is ashes, just as slight reminiscense covers the ground, a gray sequence of tones that reminds to a distant past.
![ashes style table](style_table.png)
![ashes style table](style_ashes.png)
screenshot
-----------
## style: provided files
Several options are provided to add the style to a `raygui` application, choose the one that better fits the project.
| file name | description |
| :-------- | :---------- |
| `style_ashes.rgs` | Binary style file (raygui 4.0), font data compressed (recs, glyphs) |
| `style_ashes.txt.rgs` | Text style file, no font data, requires external font provided |
| `style_ashes.old.rgs` | Binary style file (raygui 3.x), font data uncompressed (recs, glyphs) |
| `style_ashes.h` | Embeddable style as code file, self-contained, includes font data |
| `style_ashes.png` | Style table image, contains `rGSf` chunk with binary `rgs` file data |
## screenshot
![ashes style screen](screenshot.png)
about font
-----------
## about font
"V5 Loxica Lixera" font by vFive Digital (Roberto Christen).
100% free font, downloaded from dafont.com: [v5loxica-lixera](https://www.dafont.com/v5loxica-lixera.font)

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@ -1,24 +0,0 @@
#
# rgs style text file (v3.1) - raygui style file generated using rGuiStyler
#
# Style properties:
# f <gen_font_size> <charmap_file> <font_file>
# p <control_id> <property_id> <property_value> <property_name>
#
f 16 0 v5loxical.ttf
p 00 00 0xf0f0f0ff DEFAULT_BORDER_COLOR_NORMAL
p 00 01 0x868686ff DEFAULT_BASE_COLOR_NORMAL
p 00 02 0xe6e6e6ff DEFAULT_TEXT_COLOR_NORMAL
p 00 03 0x929999ff DEFAULT_BORDER_COLOR_FOCUSED
p 00 04 0xeaeaeaff DEFAULT_BASE_COLOR_FOCUSED
p 00 05 0x98a1a8ff DEFAULT_TEXT_COLOR_FOCUSED
p 00 06 0x3f3f3fff DEFAULT_BORDER_COLOR_PRESSED
p 00 07 0xf6f6f6ff DEFAULT_BASE_COLOR_PRESSED
p 00 08 0x414141ff DEFAULT_TEXT_COLOR_PRESSED
p 00 09 0x8b8b8bff DEFAULT_BORDER_COLOR_DISABLED
p 00 10 0x777777ff DEFAULT_BASE_COLOR_DISABLED
p 00 11 0x959595ff DEFAULT_TEXT_COLOR_DISABLED
p 00 16 0x00000010 TEXT_SIZE
p 00 17 0x00000001 TEXT_SPACING
p 00 18 0x9dadb1ff DEFAULT_LINE_COLOR
p 00 19 0x6b6b6bff DEFAULT_BACKGROUND_COLOR

1
styles/ashes/charset.txt Normal file
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!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£€¥Š§š©ª«¬®¯°±²³Žµ¶·ž¹º»ŒœŸ¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ

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styles/ashes/style_ashes.h Normal file
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//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleAshes(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2025 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define ASHES_STYLE_PROPS_COUNT 16
// Custom style name: Ashes
static const GuiStyleProp ashesStyleProps[ASHES_STYLE_PROPS_COUNT] = {
{ 0, 0, (int)0xf0f0f0ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, (int)0x868686ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, (int)0xe6e6e6ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, (int)0x929999ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, (int)0xeaeaeaff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, (int)0x98a1a8ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, (int)0x3f3f3fff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, (int)0xf6f6f6ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, (int)0x414141ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, (int)0x8b8b8bff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, (int)0x777777ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, (int)0x959595ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, (int)0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 18, (int)0x9dadb1ff }, // DEFAULT_LINE_COLOR
{ 0, 19, (int)0x6b6b6bff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, (int)0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "v5loxical.ttf" (size: 16, spacing: 1)
#define ASHES_STYLE_FONT_ATLAS_COMP_SIZE 1800
// Font atlas image pixels data: DEFLATE compressed
static unsigned char ashesFontData[ASHES_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
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0x11, 0xdf, 0x9d, 0x0f, 0x51, 0xe1, 0x25, 0x7e, 0x3e, 0x1f, 0x61, 0xa7, 0x7f, 0xff, 0xae, 0x5a, 0xb9, 0x36, 0x65, 0x1b,
0xb0, 0x1a, 0xda, 0x3d, 0xdb, 0xa4, 0x53, 0xfe, 0x9f, 0x67, 0xa5, 0x7d, 0x35, 0x4f, 0x49, 0x8b, 0x3d, 0xea, 0x2e, 0x87,
0x81, 0x8e, 0xf5, 0x43, 0x7b, 0x8f, 0xfc, 0x8c, 0xfe, 0xe7, 0xf8, 0xb4, 0xd0, 0x1f, 0xfd, 0xd1, 0xff, 0xcb, 0xfa, 0xeb,
0x00, 0xfd, 0x3d, 0xfb, 0x36, 0xa0, 0x7f, 0x27, 0x3f, 0x74, 0x34, 0xfe, 0x87, 0x25, 0xc3, 0x1c, 0xfd, 0xbb, 0xf8, 0xa1,
0xd1, 0xbf, 0x4f, 0x9e, 0x46, 0x6f, 0xfd, 0xcf, 0x7b, 0xff, 0x1b, 0xc5, 0xb5, 0xd1, 0xdf, 0xe3, 0x87, 0x67, 0x0e, 0x88,
0xf9, 0x27, 0x40, 0x7f, 0xf8, 0xa2, 0xf6, 0xa8, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa7, 0x7a, 0x16,
0x01, 0xfd, 0x01, 0x00, 0x80, 0xfe, 0x1f, 0xd0, 0x1f, 0xd0, 0x1f, 0xd0, 0x1f, 0xd0, 0x1f, 0xd0, 0x1f, 0xd0, 0x1f, 0xb2,
0x15, 0x0d, 0x68, 0x07, 0x7a, 0x01, 0x40, 0x7f, 0xc0, 0x39, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xbb, 0x01, 0xfd, 0x61, 0xab, 0xfe, 0x7f, 0x01 };
// Font glyphs rectangles data (on atlas)
static const Rectangle ashesFontRecs[189] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 10 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 8 },
{ 50, 4, 5 , 11 },
{ 63, 4, 7 , 8 },
{ 78, 4, 6 , 9 },
{ 92, 4, 1 , 3 },
{ 101, 4, 3 , 12 },
{ 112, 4, 3 , 12 },
{ 123, 4, 5 , 5 },
{ 136, 4, 5 , 5 },
{ 149, 4, 2 , 2 },
{ 159, 4, 4 , 1 },
{ 171, 4, 1 , 1 },
{ 180, 4, 5 , 10 },
{ 193, 4, 4 , 8 },
{ 205, 4, 2 , 8 },
{ 215, 4, 4 , 8 },
{ 227, 4, 4 , 8 },
{ 239, 4, 6 , 8 },
{ 4, 28, 4 , 8 },
{ 16, 28, 4 , 8 },
{ 28, 28, 4 , 8 },
{ 40, 28, 4 , 8 },
{ 52, 28, 4 , 8 },
{ 64, 28, 1 , 5 },
{ 73, 28, 2 , 6 },
{ 83, 28, 4 , 7 },
{ 95, 28, 4 , 4 },
{ 107, 28, 4 , 7 },
{ 119, 28, 4 , 10 },
{ 131, 28, 8 , 7 },
{ 147, 28, 4 , 10 },
{ 159, 28, 4 , 10 },
{ 171, 28, 4 , 10 },
{ 183, 28, 4 , 10 },
{ 195, 28, 4 , 10 },
{ 207, 28, 5 , 10 },
{ 220, 28, 4 , 10 },
{ 232, 28, 4 , 10 },
{ 244, 28, 1 , 10 },
{ 4, 52, 3 , 10 },
{ 15, 52, 4 , 10 },
{ 27, 52, 4 , 10 },
{ 39, 52, 7 , 10 },
{ 54, 52, 4 , 10 },
{ 66, 52, 4 , 10 },
{ 78, 52, 4 , 10 },
{ 90, 52, 5 , 11 },
{ 103, 52, 4 , 10 },
{ 115, 52, 4 , 10 },
{ 127, 52, 5 , 10 },
{ 140, 52, 4 , 10 },
{ 152, 52, 4 , 10 },
{ 164, 52, 7 , 10 },
{ 179, 52, 4 , 10 },
{ 191, 52, 4 , 10 },
{ 203, 52, 4 , 10 },
{ 215, 52, 2 , 12 },
{ 225, 52, 5 , 10 },
{ 238, 52, 2 , 12 },
{ 4, 76, 5 , 3 },
{ 17, 76, 5 , 1 },
{ 30, 76, 2 , 2 },
{ 40, 76, 4 , 8 },
{ 52, 76, 4 , 10 },
{ 64, 76, 3 , 8 },
{ 75, 76, 4 , 10 },
{ 87, 76, 4 , 8 },
{ 99, 76, 3 , 10 },
{ 110, 76, 5 , 11 },
{ 123, 76, 4 , 10 },
{ 135, 76, 1 , 10 },
{ 144, 76, 3 , 13 },
{ 155, 76, 4 , 10 },
{ 167, 76, 2 , 10 },
{ 177, 76, 7 , 8 },
{ 192, 76, 4 , 8 },
{ 204, 76, 4 , 8 },
{ 216, 76, 4 , 11 },
{ 228, 76, 4 , 11 },
{ 240, 76, 3 , 8 },
{ 4, 100, 4 , 8 },
{ 16, 100, 3 , 10 },
{ 27, 100, 4 , 8 },
{ 39, 100, 5 , 8 },
{ 52, 100, 7 , 8 },
{ 67, 100, 4 , 8 },
{ 79, 100, 4 , 11 },
{ 91, 100, 4 , 8 },
{ 103, 100, 4 , 12 },
{ 115, 100, 1 , 10 },
{ 124, 100, 4 , 12 },
{ 136, 100, 4 , 2 },
{ 148, 100, 1 , 10 },
{ 157, 100, 4 , 12 },
{ 169, 100, 5 , 10 },
{ 182, 100, 5 , 10 },
{ 195, 100, 5 , 10 },
{ 208, 100, 0 , 0 },
{ 216, 100, 4 , 10 },
{ 228, 100, 0 , 0 },
{ 236, 100, 7 , 9 },
{ 4, 124, 3 , 7 },
{ 15, 124, 6 , 5 },
{ 29, 124, 0 , 0 },
{ 37, 124, 7 , 9 },
{ 52, 124, 4 , 1 },
{ 64, 124, 3 , 5 },
{ 75, 124, 5 , 7 },
{ 88, 124, 3 , 5 },
{ 99, 124, 0 , 0 },
{ 107, 124, 0 , 0 },
{ 115, 124, 4 , 11 },
{ 127, 124, 6 , 10 },
{ 141, 124, 3 , 3 },
{ 152, 124, 0 , 0 },
{ 160, 124, 2 , 5 },
{ 170, 124, 3 , 5 },
{ 181, 124, 6 , 5 },
{ 195, 124, 7 , 10 },
{ 210, 124, 7 , 8 },
{ 225, 124, 0 , 0 },
{ 233, 124, 4 , 10 },
{ 4, 148, 4 , 13 },
{ 16, 148, 4 , 13 },
{ 28, 148, 4 , 13 },
{ 40, 148, 4 , 13 },
{ 52, 148, 4 , 13 },
{ 64, 148, 4 , 13 },
{ 76, 148, 7 , 10 },
{ 91, 148, 4 , 13 },
{ 103, 148, 4 , 13 },
{ 115, 148, 4 , 13 },
{ 127, 148, 4 , 13 },
{ 139, 148, 4 , 13 },
{ 151, 148, 2 , 13 },
{ 161, 148, 2 , 13 },
{ 171, 148, 3 , 13 },
{ 182, 148, 3 , 13 },
{ 193, 148, 5 , 10 },
{ 206, 148, 4 , 13 },
{ 218, 148, 4 , 13 },
{ 230, 148, 4 , 13 },
{ 242, 148, 4 , 13 },
{ 4, 172, 4 , 13 },
{ 16, 172, 4 , 13 },
{ 28, 172, 5 , 5 },
{ 41, 172, 6 , 12 },
{ 55, 172, 4 , 13 },
{ 67, 172, 4 , 13 },
{ 79, 172, 4 , 13 },
{ 91, 172, 4 , 13 },
{ 103, 172, 4 , 13 },
{ 115, 172, 0 , 0 },
{ 123, 172, 5 , 12 },
{ 136, 172, 4 , 12 },
{ 148, 172, 4 , 12 },
{ 160, 172, 4 , 12 },
{ 172, 172, 4 , 12 },
{ 184, 172, 4 , 12 },
{ 196, 172, 4 , 12 },
{ 208, 172, 7 , 8 },
{ 223, 172, 3 , 11 },
{ 234, 172, 4 , 12 },
{ 4, 196, 4 , 12 },
{ 16, 196, 4 , 12 },
{ 28, 196, 4 , 12 },
{ 40, 196, 3 , 12 },
{ 51, 196, 3 , 12 },
{ 62, 196, 3 , 12 },
{ 73, 196, 3 , 12 },
{ 84, 196, 0 , 0 },
{ 92, 196, 4 , 12 },
{ 104, 196, 4 , 12 },
{ 116, 196, 4 , 12 },
{ 128, 196, 4 , 12 },
{ 140, 196, 4 , 12 },
{ 152, 196, 4 , 12 },
{ 164, 196, 5 , 5 },
{ 177, 196, 6 , 10 },
{ 191, 196, 4 , 12 },
{ 203, 196, 4 , 12 },
{ 215, 196, 4 , 12 },
{ 227, 196, 4 , 12 },
{ 239, 196, 4 , 15 },
{ 4, 220, 0 , 0 },
{ 12, 220, 4 , 15 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo ashesFontGlyphs[189] = {
{ 32, 0, 0, 4, { 0 }},
{ 33, 0, 3, 4, { 0 }},
{ 34, 0, 1, 5, { 0 }},
{ 35, 0, 4, 8, { 0 }},
{ 36, 0, 2, 7, { 0 }},
{ 37, 0, 5, 9, { 0 }},
{ 38, 0, 4, 8, { 0 }},
{ 39, 0, 1, 3, { 0 }},
{ 40, 0, 2, 5, { 0 }},
{ 41, 0, 2, 5, { 0 }},
{ 42, 0, 3, 7, { 0 }},
{ 43, 0, 6, 7, { 0 }},
{ 44, 0, 12, 4, { 0 }},
{ 45, 0, 9, 5, { 0 }},
{ 46, 0, 12, 3, { 0 }},
{ 47, 0, 3, 7, { 0 }},
{ 48, 0, 5, 6, { 0 }},
{ 49, 0, 5, 4, { 0 }},
{ 50, 0, 5, 6, { 0 }},
{ 51, 0, 5, 6, { 0 }},
{ 52, 0, 5, 8, { 0 }},
{ 53, 0, 5, 6, { 0 }},
{ 54, 0, 5, 6, { 0 }},
{ 55, 0, 5, 6, { 0 }},
{ 56, 0, 5, 6, { 0 }},
{ 57, 0, 5, 6, { 0 }},
{ 58, 0, 8, 3, { 0 }},
{ 59, 0, 8, 4, { 0 }},
{ 60, 0, 5, 6, { 0 }},
{ 61, 0, 7, 7, { 0 }},
{ 62, 0, 5, 6, { 0 }},
{ 63, 1, 3, 7, { 0 }},
{ 64, 0, 5, 10, { 0 }},
{ 65, 0, 3, 6, { 0 }},
{ 66, 0, 3, 6, { 0 }},
{ 67, 0, 3, 6, { 0 }},
{ 68, 0, 3, 6, { 0 }},
{ 69, 0, 3, 6, { 0 }},
{ 70, 0, 3, 6, { 0 }},
{ 71, 0, 3, 6, { 0 }},
{ 72, 0, 3, 6, { 0 }},
{ 73, 0, 3, 3, { 0 }},
{ 74, 0, 3, 5, { 0 }},
{ 75, 0, 3, 6, { 0 }},
{ 76, 0, 3, 6, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 3, 6, { 0 }},
{ 79, 0, 3, 6, { 0 }},
{ 80, 0, 3, 6, { 0 }},
{ 81, 0, 3, 7, { 0 }},
{ 82, 0, 3, 6, { 0 }},
{ 83, 0, 3, 6, { 0 }},
{ 84, 0, 3, 6, { 0 }},
{ 85, 0, 3, 6, { 0 }},
{ 86, 0, 3, 6, { 0 }},
{ 87, 0, 3, 9, { 0 }},
{ 88, 0, 3, 6, { 0 }},
{ 89, 0, 3, 6, { 0 }},
{ 90, 0, 3, 6, { 0 }},
{ 91, 0, 2, 4, { 0 }},
{ 92, 0, 3, 7, { 0 }},
{ 93, 0, 2, 4, { 0 }},
{ 94, 0, 3, 7, { 0 }},
{ 95, 0, 12, 7, { 0 }},
{ 96, 0, 1, 4, { 0 }},
{ 97, 0, 5, 6, { 0 }},
{ 98, 0, 3, 6, { 0 }},
{ 99, 0, 5, 5, { 0 }},
{ 100, 0, 3, 6, { 0 }},
{ 101, 0, 5, 6, { 0 }},
{ 102, 0, 3, 5, { 0 }},
{ 103, 0, 5, 6, { 0 }},
{ 104, 0, 3, 6, { 0 }},
{ 105, 0, 3, 3, { 0 }},
{ 106, 0, 3, 5, { 0 }},
{ 107, 0, 3, 6, { 0 }},
{ 108, 0, 3, 4, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 6, { 0 }},
{ 111, 0, 5, 6, { 0 }},
{ 112, 0, 5, 6, { 0 }},
{ 113, 0, 5, 6, { 0 }},
{ 114, 0, 5, 5, { 0 }},
{ 115, 0, 5, 6, { 0 }},
{ 116, 0, 3, 5, { 0 }},
{ 117, 0, 5, 6, { 0 }},
{ 118, 0, 5, 7, { 0 }},
{ 119, 0, 5, 9, { 0 }},
{ 120, 0, 5, 6, { 0 }},
{ 121, 0, 5, 6, { 0 }},
{ 122, 0, 5, 6, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 3, 3, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 1, 6, { 0 }},
{ 161, 0, 4, 4, { 0 }},
{ 162, 0, 3, 6, { 0 }},
{ 163, 0, 3, 7, { 0 }},
{ 8364, 0, 3, 7, { 0 }},
{ 165, 0, 3, 7, { 0 }},
{ 352, 0, 0, 0, { 0 }},
{ 167, 0, 3, 6, { 0 }},
{ 353, 0, 0, 0, { 0 }},
{ 169, 0, 1, 9, { 0 }},
{ 170, 0, 1, 5, { 0 }},
{ 171, 0, 6, 8, { 0 }},
{ 172, 0, 0, 0, { 0 }},
{ 174, 0, 1, 9, { 0 }},
{ 175, 0, 0, 6, { 0 }},
{ 176, 0, 1, 5, { 0 }},
{ 177, 0, 5, 7, { 0 }},
{ 178, 0, 1, 5, { 0 }},
{ 179, 0, 0, 0, { 0 }},
{ 381, 0, 0, 0, { 0 }},
{ 181, 0, 5, 6, { 0 }},
{ 182, 0, 3, 8, { 0 }},
{ 183, 0, 7, 5, { 0 }},
{ 382, 0, 0, 0, { 0 }},
{ 185, 0, 1, 4, { 0 }},
{ 186, 0, 1, 5, { 0 }},
{ 187, 0, 6, 8, { 0 }},
{ 338, 0, 3, 9, { 0 }},
{ 339, 0, 5, 9, { 0 }},
{ 376, 0, 0, 0, { 0 }},
{ 191, 0, 4, 6, { 0 }},
{ 192, 0, 0, 6, { 0 }},
{ 193, 0, 0, 6, { 0 }},
{ 194, 0, 0, 6, { 0 }},
{ 195, 0, 0, 6, { 0 }},
{ 196, 0, 0, 6, { 0 }},
{ 197, 0, 0, 6, { 0 }},
{ 198, 0, 3, 9, { 0 }},
{ 199, 0, 3, 6, { 0 }},
{ 200, 0, 0, 6, { 0 }},
{ 201, 0, 0, 6, { 0 }},
{ 202, 0, 0, 6, { 0 }},
{ 203, 0, 0, 6, { 0 }},
{ 204, 0, 0, 4, { 0 }},
{ 205, 0, 0, 4, { 0 }},
{ 206, 0, 0, 5, { 0 }},
{ 207, 0, 0, 5, { 0 }},
{ 208, 0, 3, 7, { 0 }},
{ 209, 0, 0, 6, { 0 }},
{ 210, 0, 0, 6, { 0 }},
{ 211, 0, 0, 6, { 0 }},
{ 212, 0, 0, 6, { 0 }},
{ 213, 0, 0, 6, { 0 }},
{ 214, 0, 0, 6, { 0 }},
{ 215, 0, 7, 7, { 0 }},
{ 216, 0, 2, 8, { 0 }},
{ 217, 0, 0, 6, { 0 }},
{ 218, 0, 0, 6, { 0 }},
{ 219, 0, 0, 6, { 0 }},
{ 220, 0, 0, 6, { 0 }},
{ 221, 0, 0, 6, { 0 }},
{ 222, 0, 0, 0, { 0 }},
{ 223, 0, 3, 7, { 0 }},
{ 224, 0, 1, 6, { 0 }},
{ 225, 0, 1, 6, { 0 }},
{ 226, 0, 1, 6, { 0 }},
{ 227, 0, 1, 6, { 0 }},
{ 228, 0, 1, 6, { 0 }},
{ 229, 0, 1, 6, { 0 }},
{ 230, 0, 5, 9, { 0 }},
{ 231, 0, 5, 5, { 0 }},
{ 232, 0, 1, 6, { 0 }},
{ 233, 0, 1, 6, { 0 }},
{ 234, 0, 1, 6, { 0 }},
{ 235, 0, 1, 6, { 0 }},
{ 236, 0, 1, 5, { 0 }},
{ 237, 0, 1, 5, { 0 }},
{ 238, 0, 1, 5, { 0 }},
{ 239, 0, 1, 5, { 0 }},
{ 240, 0, 0, 0, { 0 }},
{ 241, 0, 1, 6, { 0 }},
{ 242, 0, 1, 6, { 0 }},
{ 243, 0, 1, 6, { 0 }},
{ 244, 0, 1, 6, { 0 }},
{ 245, 0, 1, 6, { 0 }},
{ 246, 0, 1, 6, { 0 }},
{ 247, 0, 7, 7, { 0 }},
{ 248, 0, 4, 8, { 0 }},
{ 249, 0, 1, 6, { 0 }},
{ 250, 0, 1, 6, { 0 }},
{ 251, 0, 1, 6, { 0 }},
{ 252, 0, 1, 6, { 0 }},
{ 253, 0, 1, 6, { 0 }},
{ 254, 0, 0, 0, { 0 }},
{ 255, 0, 1, 6, { 0 }},
};
// Style loading function: Ashes
static void GuiLoadStyleAshes(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < ASHES_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(ashesStyleProps[i].controlId, ashesStyleProps[i].propertyId, ashesStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int ashesFontDataSize = 0;
unsigned char *data = DecompressData(ashesFontData, ASHES_STYLE_FONT_ATLAS_COMP_SIZE, &ashesFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, ashesFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, ashesFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 254, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

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